Yes, I've tired searching, it's convenient
I was wondering why you hadn't put in a toolbar.akrolsmir wrote:
d'aww... creating new menus is somewhere within my top 3 most disliked tasks. Guess I'll play around with JToolBar when I get time after finals/college apps, though.
Those are easy to find, it's just when preview time == -1 @akrolsmirGarven wrote:
So I started playing around with this. It's real nice-like. I noticed that it isn't catching missing preview points though. If you add this, try to have a check for inconsistent preview times too (sometimes they're moved around due to offset changes from initial difficulty, etc.)
Good work on this.
Eh... selectively excluding certain parts will probably be a lot of trouble. (I see why peppy hates toggles now xD)blissfulyoshi wrote:
Is there a way to not include a mod for certain parts of the mod like not including taiko in combo color mods since taiko is usually only done with 2 colors, so it tends to always trigger the combo color text.
FYI: AIBat works okay with the current implementation of osz2 (you need to do a few things before using the program, and you can't check the skin, sb, video, bg, and mp3) At least you can check the maps themselves.
Edit: Currently, pause-overlay.jpg is seen as an unused image, could you make that accepted?
I was thinking about something similar to track changes a modder made- modding companion or something. I'm still working on it, time will tell if it's feasible.Breeze wrote:
Is it possible to make a function that check which part was changed compare to latest version?
Since when recheck map, we had to recheck all map once just in case, if this is available, it could save much time on recheck then
Thanks! It'll be updated in the next release.Gens wrote:
The "missing/unnecessary files in the package" entry in the FAQ was updated, so you might want to update it here too. The only changes were that the Spinner Hints set was merged with the Spinner set, and fruit-ryuuta.png was deleted from the Fruits set.
Nice tool by the way, it sure helps a lot.
AIMod does that.Miya wrote:
Ah, i really want distance checker to be part of AIbat. For me, checking spacing inconsistensies is taking a lot of time. I hope, distance checker will be perfected in near time.
Don't worry about it, you will see.akrolsmir wrote:
I probably should start testing osz2 at some point. Are modders blocked from being able to see the skin, sb, etc. in the folder? I would have thought that it was locked into osz2 only after ranking.
HP drain rate circle size OA OD SV Total Score
Easy x x x x x x
Normal x x x x x x
Hard x x x x x x
Insane x x x x x x
Yes, do whatever you want, it's your programakrolsmir wrote:
@Charles- Nice work! The snapping information seems like a pretty cool idea in particular, mind if I adapt some of your changes?
mh lol?ziin wrote:
you should really learn how to click links...
http://stackoverflow.com/questions/5428 ... g-jar-file
ziin wrote:
ftype | find "jarfile"didn't run anything?
Lmfao my fail. It doesn't run anyways :\akrolsmir wrote:
Perhaps because the program's called AIBat, not AIBar xD.
Try running "assoc .jar" as well, and set it to jarfile if it currently is not ("assoc .jar=jarfile").
If it still doesn't work, you might have to delete the file assocations for Java and try reinstalling JRE- you can do this by editing your registry through regedit.exe under HKEY_CLASSES_ROOT.
Hm... I can't seem to find it. Do you happen to have a test file?ziin wrote:
Apparently AIBat doesn't like underscores. Fix plz.
PNG is highly, highly recommended, yes. It's not a requirement, though, but it's still recommended. I would just keep the check in there as a reminder.akrolsmir wrote:
Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
What is catmull slider?akrolsmir wrote:
No, this won't automatically rank your beatmaps. However, much like AIMod makes the life of human modders easier, hopefully AIBat will do the same for BATs, by checking things such as consistent tags/leadins/preview/timing, mp3 quality, catmull sliders, etc. This is still a work in progress. Source to be uploaded soon. This is for modders and mappers who want to save time looking at this stuff.
Thanks.akrolsmir wrote:
For clarification: A catmull slider is a type of slider you used to be able to create in the editor. It draws curves in a different way than regular sliders. However, the way catmull sliders are drawn is generally considered not as pretty. Thus, the warning.
At any rate, you can't create catmull sliders in the osu! editor (you have to muck around the text file itself), so it should rarely be an issue.
Thanks for the heads-up, fixed here.NatsumeRin wrote:
http://puu.sh/C6uu
Freedom Dive.
Already changed for the upcoming releaseCDFA wrote:
So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.
Way back when I first started AIBat, the idea was that it'd do mostly things that AIMod couldn't- though since AIBat already mostly has everything I envisioned it to have, I'll think about adding this.CDFA wrote:
Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Yes please.akrolsmir wrote:
I really need to think about making exceptions/different checks for taiko diffs so that color/kiai stuff doesn't come up.
peppy wrote:
Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.
orz I feel super-guilty about not doing much down that avenue, but as it is right now, I could only implement maybe 1/10th of the functionality with the sdk. (Yes, I probably should have bugged you more, but then I'd feel like I was being an annoyance.) How does one get to work within the codebase like woc2006 =3?HakuNoKaemi wrote:
why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
You'll copy them from AIBat into your mod post.Miya wrote:
Hmm, so with mod track, i don't have to write in forum again or what? o.o
Miya wrote:
Aw, i don't like that. :/
I want my originality of my modding.
LKs wrote:
Really big convenience I'd say.
But modders who rely on AIBat only won't be appreciated. :3
>.< haters.NatsumeRin wrote:
...I'd rather to use the original way to mod (mainly it means i could write reasons/suggestions more clearly)
...And yeah i don't want to see such mods in my map.
Sorry orz.
I'll still use a text comparison tool since this doesn't catch *everything*, but it's still a huge step forward towards true integration. : DGarven wrote:
Interesting. Ill have to try this out on my rechecks and see if it saves time compared to using a text comparision tool.