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AIBat v3.1 - v10 Compatibility

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Topic Starter
akrolsmir
Glad to see it mostly works!

For that last file, is that uploaded somewhere I can take a look at? Or is that a map of your own?
This Dream..., or another one? There shouldn't be this particular problem with a ranked beatmap.
At least, I think it's the error that occurs when you try to open a .osu file without any hitobjects in it.
Miya
Maybe. :D But most of the map is work now. Like before 90% work 10% no. Put the AIbat 0.7.3 link at the first page please. :) I will post error report again if i found some error in Aibat. :D

Nice app, btw i really love this. It really help me when i mod a map :D
Topic Starter
akrolsmir
After much wailing and gnashing of teeth, I've managed to deal with the comboburst-#.png and similar animations. With that, the other bugfixes, and the new search, I'm going to feel comfortable announcing AIBat as past the beta stage. (By no means does this imply that I'm going to stop supporting it, btw. Just that it's reached a certain level of competence in my eyes.)

Thanks for everyone who has helped out thus far, pointing out problems or making requests!
Especially ziin, lolcubes, Sakura Hana, BlissfulYoshi, Ayeen, Zhanger, Breeze, and Miya- you guys are the best.
ziin
skin stuffs:
jpg files are recognized now as skins, so pause-overlay.jpg will work (AIBat reports it as unused image)
when checking for skins with frames (glad you fixed that) check for a non-numbered version of it, as that image is unused.
Lucy-Kaede

akrolsmir wrote:

and the new search
:3 Was looking forward to this!
Good work, ima have to go try it out ^^
Breeze
In fact, I don't know how to use search until now :roll:
Miya

Breeze wrote:

In fact, I don't know how to use search until now :roll:
Using search for searching a map?

It's quite easy , right? o.o
Breeze
I always open the song's folder in editor and copy path into AIBat :S
Miya
it's easy Breeze >.<

Open the search engine. In AIbat v1.0 the search feature is already open automatically (Alternatively, you can press ctrl+f to open it).
Then type some information (like tittle name or artist) into search field.
Choose song that you want to mod. Press enter to select it (Really you must press enter to select it, you can't choose it by double clicking >.<)

Done, voila, AI bat will mention some problem in the map. :D
Breeze
:O I'm already get used to copy path into AIBat now lol
ziin
that's what I used to do too, but now you can just type the name and press enter.

I would have suggested having an "open box" always available at the bottom or something, but with this you just press ctrl F.

That being said, how about a toolbar?
Miya
a toolbar wouldn't bad. Agree with ziin, a toolbar can increase productivity of AIbat. :)
Breeze
Yes, I've tired searching, it's convenient
Topic Starter
akrolsmir
d'aww... creating new menus is somewhere within my top 3 most disliked tasks. Guess I'll play around with JToolBar when I get time after finals/college apps, though.
Miya
Don't push yourself akrolsmir. It's not urgent, and we can wait for it. :)
ziin

akrolsmir wrote:

d'aww... creating new menus is somewhere within my top 3 most disliked tasks. Guess I'll play around with JToolBar when I get time after finals/college apps, though.
I was wondering why you hadn't put in a toolbar.
Garven
So I started playing around with this. It's real nice-like. I noticed that it isn't catching missing preview points though. If you add this, try to have a check for inconsistent preview times too (sometimes they're moved around due to offset changes from initial difficulty, etc.)

Good work on this. :D
Sakura

Garven wrote:

So I started playing around with this. It's real nice-like. I noticed that it isn't catching missing preview points though. If you add this, try to have a check for inconsistent preview times too (sometimes they're moved around due to offset changes from initial difficulty, etc.)

Good work on this. :D
Those are easy to find, it's just when preview time == -1 @akrolsmir
Garven
So are unsnapped notes. May as well have all the tools in the same package though.
Topic Starter
akrolsmir
Inconsistent preview times should be checked for already: (under General and Metadata in the "All .osu Files" tab)



and I'll make sure to check for missing previews in the next release, thanks for the heads up!
Breeze
D'aww, v1.0 is coming, DLing...
blissfulyoshi
Is there a way to not include a mod for certain parts of the mod like not including taiko in combo color mods since taiko is usually only done with 2 colors, so it tends to always trigger the combo color text.

FYI: AIBat works okay with the current implementation of osz2 (you need to do a few things before using the program, and you can't check the skin, sb, video, bg, and mp3) At least you can check the maps themselves.

Edit: Currently, pause-overlay.jpg is seen as an unused image, could you make that accepted?
Breeze
Is it possible to make a function that check which part was changed compare to latest version?
Since when recheck map, we had to recheck all map once just in case, if this is available, it could save much time on recheck then
ziin
I think that's quite difficult to do outside of osu. Ideally the mapper comments on what they did, but a little bit to aid you:
http://pe.ppy.sh/2009/06/265/
will find file differences, so make sure you back up the previous copy before you update.

In any case, it shouldn't speed up a recheck. It should improve the accuracy of the recheck. You should still be going through the entire song again.
Gens
The "missing/unnecessary files in the package" entry in the FAQ was updated, so you might want to update it here too. The only changes were that the Spinner Hints set was merged with the Spinner set, and fruit-ryuuta.png was deleted from the Fruits set.

Nice tool by the way, it sure helps a lot.
Topic Starter
akrolsmir

blissfulyoshi wrote:

Is there a way to not include a mod for certain parts of the mod like not including taiko in combo color mods since taiko is usually only done with 2 colors, so it tends to always trigger the combo color text.

FYI: AIBat works okay with the current implementation of osz2 (you need to do a few things before using the program, and you can't check the skin, sb, video, bg, and mp3) At least you can check the maps themselves.

Edit: Currently, pause-overlay.jpg is seen as an unused image, could you make that accepted?
Eh... selectively excluding certain parts will probably be a lot of trouble. (I see why peppy hates toggles now xD)

I probably should start testing osz2 at some point. Are modders blocked from being able to see the skin, sb, etc. in the folder? I would have thought that it was locked into osz2 only after ranking.

Oh, and I'm guessing some other files are acceptable as .jpg rather than .png. Which would they be?

Breeze wrote:

Is it possible to make a function that check which part was changed compare to latest version?
Since when recheck map, we had to recheck all map once just in case, if this is available, it could save much time on recheck then
I was thinking about something similar to track changes a modder made- modding companion or something. I'm still working on it, time will tell if it's feasible.

Gens wrote:

The "missing/unnecessary files in the package" entry in the FAQ was updated, so you might want to update it here too. The only changes were that the Spinner Hints set was merged with the Spinner set, and fruit-ryuuta.png was deleted from the Fruits set.

Nice tool by the way, it sure helps a lot.
Thanks! It'll be updated in the next release.
ziin
So I really use the export to hitsounds a lot for various reasons, including storyboarding, but I'm limited to just 3 markers. Can you add in "new combo" to the export hitsounds function? Some taikoers I know use nc as well.

Also, if possible, can there be a way to double check that all spinners are new combos, and the note directly after a spinner is a new combo? Otherwise, it may just be enough to export new combos to bookmarks.
Miya
Ah, i really want distance checker to be part of AIbat. For me, checking spacing inconsistensies is taking a lot of time. I hope, distance checker will be perfected in near time. :)
Sakura

Miya wrote:

Ah, i really want distance checker to be part of AIbat. For me, checking spacing inconsistensies is taking a lot of time. I hope, distance checker will be perfected in near time. :)
AIMod does that.

akrolsmir wrote:

I probably should start testing osz2 at some point. Are modders blocked from being able to see the skin, sb, etc. in the folder? I would have thought that it was locked into osz2 only after ranking.
Don't worry about it, you will see.
ziin
The problem with AIMod is that if the slider speed changes, the first note of the timing section uses the wrong spacing. Also, it bases any spacing errors on the distance between the first and second notes in the combo, making new combo spacing inconsistencies virtually impossible to fix with AIMod.

AIMod also does not consider 0.95x into 1.05x a spacing error, when depending on how close the hitcircles are together could easily be an error.
Topic Starter
akrolsmir
Spacing errors would be complicated (even if I managed to figure out how to correctly calculate sliders) because of the subjective nature of "how much is an error", like ziin said. I've always thought that's the kind of thing that modders just point out if they notice.

In other news, GUI builders are pretty awesome. I made this while playing around:


And with some time I might be able to figure out a toolbar for AIBat.
Miya
Distance checker that AImod have and this AIbat is different. I don't like aimod, because it just say the note has spacing issues/error. Even, the right spacing can be error spacing in AImod. It's more easier to just show the distance like this AIbat do, not mention the spacing error.
Breeze
Yay, hi again, about the difficult set comparison, I think total score is one of the considerable part
So if it's possible, show them like this seems looked nice
be clear at a glance~

          HP drain rate      circle size       OA         OD            SV         Total Score
Easy x x x x x x
Normal x x x x x x
Hard x x x x x x
Insane x x x x x x
Teru21
O YEAA :D I LOVE THIS
i can start making SB nyahaha~
thanks for making AIBAT :)
SapphireGhost
According to Gonzvlo, the FAQ has been updated and fruit-ryuuta.png is now independent of the other files and the spinner hits are now included in the spinner set, or something like that. Not sure if this is new information or not, but oh well.
ziin
already reported by gens a page ago :P
SapphireGhost
Wow I am silly
In the meantime, could you add a check if the storyboard goes waaay past the end of the .mp3 ? This can be a looping mistake and it causes it to not really end ever, making people sad.
Charles445
Hiyo, I've been messing around with the source and added a few more functions.
  1. Snapping Information: Gives information on how objects are snapped. Really helpful for finding random 1/6 and 1/8 in maps.
  2. Spinner New Combos: Searches for spinners missing new combos. Simple as that.
  3. After Spinner New Combos: Searches for objects missing new combos after spinners. A bit less simple.
  4. [Colour] misspellings: Checks if combo color information is unknown or misspelled, such as sliderborder (which is supposed to be SliderBorder), cOlor2, thisisuseless, etc.
  5. SliderBorder requirements: If the map has a custom hitcircle, it makes sure each difficulty has a SliderBorder setting.
I haven't added the whole storyboard lasts too long thing because AIBat doesn't parse that kinda SB info (and I'm far too stupid to parse it myself)


That's all I've added for now. It should be bug free (if it's not, tell me please!)

Download: AIBat v1.0 cedit_v1 jar.rar
Download: AIBat v1.0 cEdit_v1 source.rar


Snip, the beat dumper doesn't function properly and it's outdated.

Miya
akroslmir, could you add a feature that check image file size in the song folder?
sometimes there's an image of background that has large size like has 1mb size. It can consume more bandwith right?
I hope you can include it in the next release :3

Btw, when the next version will be released? (Just courious :3)
Topic Starter
akrolsmir
@Breeze- Yeah, I was planning on adding total score in the first place. Still working on a good formatting.

@Sapphire- I'm not too sure how storyboarding works in that context- how could I check that with a program?

@Charles- Nice work! The snapping information seems like a pretty cool idea in particular, mind if I adapt some of your changes?

I should probably figure out how something like github works so collaboration would be easier.

@Miya- Updates come basically whenever I feel I've made enough changes to be worth updating. So... perhaps within a week. Maybe.

As far as I know there's no official limit on image size, so as long as the entire fits the 10/20 mb limit I think there shouldn't be a problem.
Charles445

akrolsmir wrote:

@Charles- Nice work! The snapping information seems like a pretty cool idea in particular, mind if I adapt some of your changes?
Yes, do whatever you want, it's your program :D
Miya
i know there's no limit at filesize, but it can help modder to detect large filesize so modder can help mapper to save the bandwith of osu server. Also many player with slow internet connection will lazy to download large filesize.
Ah, but it's just my idea. Feel free to ignore :D
Chewin
I have a problem to open the program.
When I click on the .jar file it runs just for an half second, this is the screen I could to do:



And yeah, I have java (you can see the icon in the screen), I estracted the file, I tried everything. Could anyone help me? :\
Topic Starter
akrolsmir
Hm... I think it has something to do with the association of .jar. My own screen looks like:


And the type is "Executable Jar File", not "File JAR". Changing the file association should fix this, try reading:

http://stackoverflow.com/questions/5428079/could-not-find-the-main-class-when-double-clicking-jar-file
Miya
me too is executable jar file not only just jar file. well, maybe this is what causing the problem.
Chewin
Nothing..
How can I change the type from file JAR to Executable Jar File?
ziin
you should really learn how to click links...
http://stackoverflow.com/questions/5428 ... g-jar-file
Chewin

ziin wrote:

you should really learn how to click links...
http://stackoverflow.com/questions/5428 ... g-jar-file
mh lol?
I wrote I already tried it, but nothing, it doesn't run. So.
Btw I tried to run it on an older computer, it runs (but osu not lol).
My older pc has got windows xp, so I thought the problem is java on w7, but it's a little strange. I don't know how the fff can I make to run it çWç
ziin
ftype | find "jarfile"
didn't run anything?
Chewin

ziin wrote:

ftype | find "jarfile"
didn't run anything?


Now? Should I change it with ftype?
How can I change it? It isn't written.
ziin
copy AIBat into the same folder as javaw.exe and try to run AIBat from there.
Chewin
Nothing to do, it doesn't run anyways.. ç_ç
I tried to write in the cmd "javaw.exe -jar "AIBat v1.0.jar" and "java.exe -jar "AIBat v1.0.jar" :

Topic Starter
akrolsmir
Perhaps because the program's called AIBat, not AIBar xD.

Try running "assoc .jar" as well, and set it to jarfile if it currently is not ("assoc .jar=jarfile").

If it still doesn't work, you might have to delete the file assocations for Java and try reinstalling JRE- you can do this by editing your registry through regedit.exe under HKEY_CLASSES_ROOT.
Miya
wow, so complicated o.o
akrolsmir is right, maybe you need to reinstall JRE or Java to fix this.
Chewin

akrolsmir wrote:

Perhaps because the program's called AIBat, not AIBar xD.

Try running "assoc .jar" as well, and set it to jarfile if it currently is not ("assoc .jar=jarfile").

If it still doesn't work, you might have to delete the file assocations for Java and try reinstalling JRE- you can do this by editing your registry through regedit.exe under HKEY_CLASSES_ROOT.
Lmfao my fail. It doesn't run anyways :\

Toh, I tried in this way too, nothing ç_ç

I already have done this process following an other guideline and retried it, nothing to do it still doesn't work
Breeze
Hmm, I've reinstalled the system from win7 to XP, but when I installed jre and jdk, I can't open AIBat now :<
idk why..
Miya
is there any error screen/message you encounter, Breeze?
BusterBeachside
Oh, THIS is AIBat? People kept on referring me to it, but I always assumed they were talking about AIMod in the editor itself. ;-; Great job linking, people... Anyway, your version looks like it has some stuff I'm going to find VERY useful as compared to Mod. I like to beatmap by the book. XD It's a good start, anyway... I tired of playing ranked songs with teeny tiny sliders that shouldn't even be sliders. >_>; Especially after playing the original DS games for a while... It just seems so wrong and lazy...

Anyway, my speculations aside, does that playlist maker have functionality to transfer songs to an MP3 player? That would be awesome for me; I like to put songs that I like from osu! onto my MO3 player, but it's a pain to go through the entire songs folder, find the exact folder I want, copy it, then go through it all over again... The maps are titled with a number at the start of the file name, so they are impossible to find when searching by name... Anyway, that would be a GREAT feature to have. :3
regenz
Thankyou this make my mod easier.
Sallad4ever
Because the AIBat shows all the kiai time including the ones that are not consistent. Sometimes it's hard to check the inconsistency on it, cause I still have to search for which one is the inconsistent kiai time admist of the timing shown on the AIBat (especially if the map have "a lot of" kiai times)

Can you do something that could make it easier to see for the inconsistencies? Maybe like Bolding the inconsistent kiai time?
Topic Starter
akrolsmir
Ok I should really work on this shouldn't I. (I've been getting into website and Android programming since I got my first smartphone)

I'm probably going to just push out 1.1 without any earth-shattering updates in the near future, just a lot of bugfixes, then work on the more interesting stuff like difficulty settings and .osu comparator.

@BusterBlazeFox- I could but I probably won't- I distinctly recall peppy asking someone else to take down a similar app.

@Sallad4ever- I've thought about it before, and it's an interesting problem, by which I mean the solution (code implementation) isn't immediately obvious to me. I'll keep thinking. Once I get it I could apply the same thing to other inconsistencies, such as color and tags, too.
BeatofIke
This AIBat really has potental. Keep it up.
ziin
It's good to have potental.

Apparently AIBat doesn't like underscores. Fix plz.
Flanster
Points out stuff very nicely I'll use it more often :)
Topic Starter
akrolsmir
Thanks for the encouragement, guys.

ziin wrote:

Apparently AIBat doesn't like underscores. Fix plz.
Hm... I can't seem to find it. Do you happen to have a test file?

Also, thanks to Aleks719 for reporting a bug (kind of related to this). It seems to be a rather rare problem, but I'll see if I can hack out a solution.
peppy
https://github.com/peppy/osu-sdk

can we work together and make this happen? still wip, but it'd be cool if you could contact me on irc at some point so we can go through what you need.
Topic Starter
akrolsmir
This time it was mostly user interface upgrades, but it's prettier and more usable now, IMO. Also, I've implemented a kind of update checker- it should work in theory. We'll see how well when I push out the next release.

ModTrace, the system to track mods and format them for forum use, is coming along well- I've got file copying and diff'ing mostly complete, now just working on logic. Besides that, I'm running low on things to do for AIBat (which is good!) As soon as peppy opens up enough functionality in osu-sdk for me to get AIBat working, I'll (hopefully) be working to improve the native AiMod!

Feedback and suggestions are, as always, welcome!
peppy
I'd also be interested to know if you could use one of the java->.net compiler bridges to get your stuff working more natively with minimal effort. I think it'd definitely be worth looking into just to see if it is a feasible option.
theowest
This just made my day. Awesome work!
HakuNoKaemi
Skin elements can't exceed the template dimensions, hitburst too ( it says "hitburst must be exactly" )
The comboburst limit is actually width, height is fine at 800

The Spinner rule was upgraded, now the minium is 1000 on Auto, but the next note shouldn't start fading in before the spinner start

Add an option that make you choose what to make the AIBat say

Make AIBat autocorrect something at the user command

The folder browser is so... bad... the usual double click don't work usually
ziin
max height is 768. Nothing in the skin should ever be larger than 1024x768.
Miya
wow, i didn't notice the new GUI. Great job akrolsmir :D

Btw, when i first see the explore button and want press it, i'm surprise that it explore ai bat parent folder, not osu song folder. I place AIBat not in the osu folder but in the desktop. It would be nice if the explore button directly explore the osu song folder not the AIBat folder >.<

Ah yes, i found a bug too. But i don't know if it's a bug or not. But is it right?

I just continue press ctrl+f but the AIBat keeps open the new tab for search. I think it's not necesary.
Flanster
About the storyboard ones : NOT JPG.
Does it really need pointing out?
JPG is used because it makes beatmap size smaller.
Topic Starter
akrolsmir
Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
Ekaru

akrolsmir wrote:

Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
PNG is highly, highly recommended, yes. It's not a requirement, though, but it's still recommended. I would just keep the check in there as a reminder.
those
Storyboard artists should know whether to use .png or .jpg.
In addition, rephrase the spinner new combo clause.
HakuNoKaemi
make it size-dependant? usually, png are likely to be images with transparence, and jpg are larger images

like those said, the spinner max limit is 1000 now, and you should say "check if the elements after appear before the spinner start", though usually it won't happen
Tshemmp
those was actually referrering to new combos on and after spinners. They are not neccessary: t/86514.
Topic Starter
akrolsmir
Hm. For rewording, how about:
Put a new combo on this note so the previous spinner ends properly. -> Consider starting a new combo here, since this note follows a spinner.
This spinner lacks a new combo. -> Consider starting a new combo on this spinner.
ziin
WHEN TO USE PNG:
  1. If your image has transparency/alpha channel
  2. If your image is simple/has large areas of the same or similar color
  3. If your image needs to be lossless, or when a jpg is noticeably worse quality
WHEN TO USE JPG:
  1. If your image is very large (640x480 or larger)
  2. If your image is a photograph/real life image
  3. If the image is extremely complex and png generates a very large file size
Also note:
You can rename jpg files to png files so that osu will actually read them (if you're skinning out spinner background or pause overlay, both of which are perfect as jpgs but might not be recognized with the extension "jpg")

Jpg files can be optimized in the following ways:
jpegtran -optimize -grayscale (self explanatory) -progressive (only if the file is larger than 20 kB)
When saving, use floating point DCT method. This is more accurate, more intensive, and generates a better quality image.
Also when saving, you can turn on or off subsampling. with subsampling on (2x2,1x1,1x1) the image will be smaller, but look worse. It "guesses" what the colors will be to compress more. Use subsampling with photographs/complex images. with subsampling off (1x1,1x1,1x1) it will create a better looking image, but will be bigger. Don't use subsampling with simple images. This is mainly for files that are too big to be pngs.
Don't use quality 98+. Each step up past 95 really gets into the exponential size. It's never lossless, so there's no reason to be that high anyway.

png files can be optimized as well:
scriptpng, truepng, pngout, optipng, etc...
This is not all important, but it can save 20% on average on your images. If you've got an image heavy map, it's a good idea.

I don't think there's an easy way to detect these requirements digitally, so it's really up to the user. One thing you might do is detect if a .jpg file really is a jpg, or if a .png file really is a png. I wouldn't list any of these as errors, just point it out.
emergist

akrolsmir wrote:

No, this won't automatically rank your beatmaps :P . However, much like AIMod makes the life of human modders easier, hopefully AIBat will do the same for BATs, by checking things such as consistent tags/leadins/preview/timing, mp3 quality, catmull sliders, etc. This is still a work in progress. Source to be uploaded soon. This is for modders and mappers who want to save time looking at this stuff.
What is catmull slider?

I also saw this term here.
Kurokami

emergist wrote:

What is catmull slider?

I also saw this term here.
The right one is a catmull slider.
emergist

Kurokami wrote:

emergist wrote:

What is catmull slider?

I also saw this term here.
The right one is a catmull slider.
Sorry for my poor understanding, but...
Kurokami
Eh...okay, the pic is not the best, but...w/e, since you are unable to create catmull slider anymore, you don't need to worry about it.
Topic Starter
akrolsmir
For clarification: A catmull slider is a type of slider you used to be able to create in the editor. It draws curves in a different way than regular sliders. However, the way catmull sliders are drawn is generally considered not as pretty. Thus, the warning.

At any rate, you can't create catmull sliders in the osu! editor (you have to muck around the text file itself), so it should rarely be an issue.

@ziin- That has the makings of a useful guide; I feel bad that it's going to be hidden in this not-oft-perused thread...
emergist

akrolsmir wrote:

For clarification: A catmull slider is a type of slider you used to be able to create in the editor. It draws curves in a different way than regular sliders. However, the way catmull sliders are drawn is generally considered not as pretty. Thus, the warning.

At any rate, you can't create catmull sliders in the osu! editor (you have to muck around the text file itself), so it should rarely be an issue.
Thanks.
HakuNoKaemi
Suggesting "an epilepsy warning" becuase "a SB was detected" is stupid...

You can pretty much detect if there is a loop, for example. Or even if the loop is making a large image repeat.

( Loop are coded with "L,Number...." so it should be pretty easy to find it... too with reading the Images width and height. After all, you're arleady reading .osu files)
Topic Starter
akrolsmir
Hrm. Now i just feel like removing the epilepsy warning altogether, since it's more often a nuisance than a helpful reminder and I don't feel automated processes would be adequate.
NatsumeRin
http://puu.sh/C6uu

Freedom Dive.
Shohei Ohtani


So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.

:>.

Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Topic Starter
akrolsmir

NatsumeRin wrote:

http://puu.sh/C6uu

Freedom Dive.
Thanks for the heads-up, fixed here.

CDFA wrote:

So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.
Already changed for the upcoming release :D .

CDFA wrote:

Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Way back when I first started AIBat, the idea was that it'd do mostly things that AIMod couldn't- though since AIBat already mostly has everything I envisioned it to have, I'll think about adding this.
Derekku

akrolsmir wrote:

I really need to think about making exceptions/different checks for taiko diffs so that color/kiai stuff doesn't come up.
Yes please.
peppy
Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.
HakuNoKaemi
why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
Topic Starter
akrolsmir

peppy wrote:

Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.

HakuNoKaemi wrote:

why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
orz I feel super-guilty about not doing much down that avenue, but as it is right now, I could only implement maybe 1/10th of the functionality with the sdk. (Yes, I probably should have bugged you more, but then I'd feel like I was being an annoyance.) How does one get to work within the codebase like woc2006 =3?

The project'll never be too mature for me to want to move it into osu!, fwiw.
peppy
Giving raw file access via the SDK would be the quickest path for porting, but we can discuss integrating even further if you'd like (beyond using the SDK). Shoot me a PM on irc :).
Topic Starter
akrolsmir
A slew of improvements, foremost among them ModTrace!

This is my attempt to create the most fluid modding experience possible, by allowing you to simply edit the map in-editor and display the changes.
Instructions (which are also shown on ModTrace's startup):


Use extensively and provide feedback, please!
Aurele
A-w-e-s-o-m-e !
This is just... WOW!♥
You've made a great job.
Miya
What is that new feature? I don't understand >.<
Sure
It's a tracer.
If you changed something in the map and saved, modtrace will point something changed out.
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