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AIBat v3.1 - v10 Compatibility

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SapphireGhost
According to Gonzvlo, the FAQ has been updated and fruit-ryuuta.png is now independent of the other files and the spinner hits are now included in the spinner set, or something like that. Not sure if this is new information or not, but oh well.
ziin
already reported by gens a page ago :P
SapphireGhost
Wow I am silly
In the meantime, could you add a check if the storyboard goes waaay past the end of the .mp3 ? This can be a looping mistake and it causes it to not really end ever, making people sad.
Charles445
Hiyo, I've been messing around with the source and added a few more functions.
  1. Snapping Information: Gives information on how objects are snapped. Really helpful for finding random 1/6 and 1/8 in maps.
  2. Spinner New Combos: Searches for spinners missing new combos. Simple as that.
  3. After Spinner New Combos: Searches for objects missing new combos after spinners. A bit less simple.
  4. [Colour] misspellings: Checks if combo color information is unknown or misspelled, such as sliderborder (which is supposed to be SliderBorder), cOlor2, thisisuseless, etc.
  5. SliderBorder requirements: If the map has a custom hitcircle, it makes sure each difficulty has a SliderBorder setting.
I haven't added the whole storyboard lasts too long thing because AIBat doesn't parse that kinda SB info (and I'm far too stupid to parse it myself)


That's all I've added for now. It should be bug free (if it's not, tell me please!)

Download: AIBat v1.0 cedit_v1 jar.rar
Download: AIBat v1.0 cEdit_v1 source.rar


Snip, the beat dumper doesn't function properly and it's outdated.

Miya
akroslmir, could you add a feature that check image file size in the song folder?
sometimes there's an image of background that has large size like has 1mb size. It can consume more bandwith right?
I hope you can include it in the next release :3

Btw, when the next version will be released? (Just courious :3)
Topic Starter
akrolsmir
@Breeze- Yeah, I was planning on adding total score in the first place. Still working on a good formatting.

@Sapphire- I'm not too sure how storyboarding works in that context- how could I check that with a program?

@Charles- Nice work! The snapping information seems like a pretty cool idea in particular, mind if I adapt some of your changes?

I should probably figure out how something like github works so collaboration would be easier.

@Miya- Updates come basically whenever I feel I've made enough changes to be worth updating. So... perhaps within a week. Maybe.

As far as I know there's no official limit on image size, so as long as the entire fits the 10/20 mb limit I think there shouldn't be a problem.
Charles445

akrolsmir wrote:

@Charles- Nice work! The snapping information seems like a pretty cool idea in particular, mind if I adapt some of your changes?
Yes, do whatever you want, it's your program :D
Miya
i know there's no limit at filesize, but it can help modder to detect large filesize so modder can help mapper to save the bandwith of osu server. Also many player with slow internet connection will lazy to download large filesize.
Ah, but it's just my idea. Feel free to ignore :D
Chewin
I have a problem to open the program.
When I click on the .jar file it runs just for an half second, this is the screen I could to do:



And yeah, I have java (you can see the icon in the screen), I estracted the file, I tried everything. Could anyone help me? :\
Topic Starter
akrolsmir
Hm... I think it has something to do with the association of .jar. My own screen looks like:


And the type is "Executable Jar File", not "File JAR". Changing the file association should fix this, try reading:

http://stackoverflow.com/questions/5428079/could-not-find-the-main-class-when-double-clicking-jar-file
Miya
me too is executable jar file not only just jar file. well, maybe this is what causing the problem.
Chewin
Nothing..
How can I change the type from file JAR to Executable Jar File?
ziin
you should really learn how to click links...
http://stackoverflow.com/questions/5428 ... g-jar-file
Chewin

ziin wrote:

you should really learn how to click links...
http://stackoverflow.com/questions/5428 ... g-jar-file
mh lol?
I wrote I already tried it, but nothing, it doesn't run. So.
Btw I tried to run it on an older computer, it runs (but osu not lol).
My older pc has got windows xp, so I thought the problem is java on w7, but it's a little strange. I don't know how the fff can I make to run it çWç
ziin
ftype | find "jarfile"
didn't run anything?
Chewin

ziin wrote:

ftype | find "jarfile"
didn't run anything?


Now? Should I change it with ftype?
How can I change it? It isn't written.
ziin
copy AIBat into the same folder as javaw.exe and try to run AIBat from there.
Chewin
Nothing to do, it doesn't run anyways.. ç_ç
I tried to write in the cmd "javaw.exe -jar "AIBat v1.0.jar" and "java.exe -jar "AIBat v1.0.jar" :

Topic Starter
akrolsmir
Perhaps because the program's called AIBat, not AIBar xD.

Try running "assoc .jar" as well, and set it to jarfile if it currently is not ("assoc .jar=jarfile").

If it still doesn't work, you might have to delete the file assocations for Java and try reinstalling JRE- you can do this by editing your registry through regedit.exe under HKEY_CLASSES_ROOT.
Miya
wow, so complicated o.o
akrolsmir is right, maybe you need to reinstall JRE or Java to fix this.
Chewin

akrolsmir wrote:

Perhaps because the program's called AIBat, not AIBar xD.

Try running "assoc .jar" as well, and set it to jarfile if it currently is not ("assoc .jar=jarfile").

If it still doesn't work, you might have to delete the file assocations for Java and try reinstalling JRE- you can do this by editing your registry through regedit.exe under HKEY_CLASSES_ROOT.
Lmfao my fail. It doesn't run anyways :\

Toh, I tried in this way too, nothing ç_ç

I already have done this process following an other guideline and retried it, nothing to do it still doesn't work
Breeze
Hmm, I've reinstalled the system from win7 to XP, but when I installed jre and jdk, I can't open AIBat now :<
idk why..
Miya
is there any error screen/message you encounter, Breeze?
BusterBeachside
Oh, THIS is AIBat? People kept on referring me to it, but I always assumed they were talking about AIMod in the editor itself. ;-; Great job linking, people... Anyway, your version looks like it has some stuff I'm going to find VERY useful as compared to Mod. I like to beatmap by the book. XD It's a good start, anyway... I tired of playing ranked songs with teeny tiny sliders that shouldn't even be sliders. >_>; Especially after playing the original DS games for a while... It just seems so wrong and lazy...

Anyway, my speculations aside, does that playlist maker have functionality to transfer songs to an MP3 player? That would be awesome for me; I like to put songs that I like from osu! onto my MO3 player, but it's a pain to go through the entire songs folder, find the exact folder I want, copy it, then go through it all over again... The maps are titled with a number at the start of the file name, so they are impossible to find when searching by name... Anyway, that would be a GREAT feature to have. :3
regenz
Thankyou this make my mod easier.
Sallad4ever
Because the AIBat shows all the kiai time including the ones that are not consistent. Sometimes it's hard to check the inconsistency on it, cause I still have to search for which one is the inconsistent kiai time admist of the timing shown on the AIBat (especially if the map have "a lot of" kiai times)

Can you do something that could make it easier to see for the inconsistencies? Maybe like Bolding the inconsistent kiai time?
Topic Starter
akrolsmir
Ok I should really work on this shouldn't I. (I've been getting into website and Android programming since I got my first smartphone)

I'm probably going to just push out 1.1 without any earth-shattering updates in the near future, just a lot of bugfixes, then work on the more interesting stuff like difficulty settings and .osu comparator.

@BusterBlazeFox- I could but I probably won't- I distinctly recall peppy asking someone else to take down a similar app.

@Sallad4ever- I've thought about it before, and it's an interesting problem, by which I mean the solution (code implementation) isn't immediately obvious to me. I'll keep thinking. Once I get it I could apply the same thing to other inconsistencies, such as color and tags, too.
BeatofIke
This AIBat really has potental. Keep it up.
ziin
It's good to have potental.

Apparently AIBat doesn't like underscores. Fix plz.
Flanster
Points out stuff very nicely I'll use it more often :)
Topic Starter
akrolsmir
Thanks for the encouragement, guys.

ziin wrote:

Apparently AIBat doesn't like underscores. Fix plz.
Hm... I can't seem to find it. Do you happen to have a test file?

Also, thanks to Aleks719 for reporting a bug (kind of related to this). It seems to be a rather rare problem, but I'll see if I can hack out a solution.
peppy
https://github.com/peppy/osu-sdk

can we work together and make this happen? still wip, but it'd be cool if you could contact me on irc at some point so we can go through what you need.
Topic Starter
akrolsmir
This time it was mostly user interface upgrades, but it's prettier and more usable now, IMO. Also, I've implemented a kind of update checker- it should work in theory. We'll see how well when I push out the next release.

ModTrace, the system to track mods and format them for forum use, is coming along well- I've got file copying and diff'ing mostly complete, now just working on logic. Besides that, I'm running low on things to do for AIBat (which is good!) As soon as peppy opens up enough functionality in osu-sdk for me to get AIBat working, I'll (hopefully) be working to improve the native AiMod!

Feedback and suggestions are, as always, welcome!
peppy
I'd also be interested to know if you could use one of the java->.net compiler bridges to get your stuff working more natively with minimal effort. I think it'd definitely be worth looking into just to see if it is a feasible option.
theowest
This just made my day. Awesome work!
HakuNoKaemi
Skin elements can't exceed the template dimensions, hitburst too ( it says "hitburst must be exactly" )
The comboburst limit is actually width, height is fine at 800

The Spinner rule was upgraded, now the minium is 1000 on Auto, but the next note shouldn't start fading in before the spinner start

Add an option that make you choose what to make the AIBat say

Make AIBat autocorrect something at the user command

The folder browser is so... bad... the usual double click don't work usually
ziin
max height is 768. Nothing in the skin should ever be larger than 1024x768.
Miya
wow, i didn't notice the new GUI. Great job akrolsmir :D

Btw, when i first see the explore button and want press it, i'm surprise that it explore ai bat parent folder, not osu song folder. I place AIBat not in the osu folder but in the desktop. It would be nice if the explore button directly explore the osu song folder not the AIBat folder >.<

Ah yes, i found a bug too. But i don't know if it's a bug or not. But is it right?

I just continue press ctrl+f but the AIBat keeps open the new tab for search. I think it's not necesary.
Flanster
About the storyboard ones : NOT JPG.
Does it really need pointing out?
JPG is used because it makes beatmap size smaller.
Topic Starter
akrolsmir
Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
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