Thanks.akrolsmir wrote:
For clarification: A catmull slider is a type of slider you used to be able to create in the editor. It draws curves in a different way than regular sliders. However, the way catmull sliders are drawn is generally considered not as pretty. Thus, the warning.
At any rate, you can't create catmull sliders in the osu! editor (you have to muck around the text file itself), so it should rarely be an issue.
Thanks for the heads-up, fixed here.NatsumeRin wrote:
http://puu.sh/C6uu
Freedom Dive.
Already changed for the upcoming release .CDFA wrote:
So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.
Way back when I first started AIBat, the idea was that it'd do mostly things that AIMod couldn't- though since AIBat already mostly has everything I envisioned it to have, I'll think about adding this.CDFA wrote:
Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Yes please.akrolsmir wrote:
I really need to think about making exceptions/different checks for taiko diffs so that color/kiai stuff doesn't come up.
peppy wrote:
Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.
orz I feel super-guilty about not doing much down that avenue, but as it is right now, I could only implement maybe 1/10th of the functionality with the sdk. (Yes, I probably should have bugged you more, but then I'd feel like I was being an annoyance.) How does one get to work within the codebase like woc2006 =3?HakuNoKaemi wrote:
why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
You'll copy them from AIBat into your mod post.Miya wrote:
Hmm, so with mod track, i don't have to write in forum again or what? o.o
Miya wrote:
Aw, i don't like that. :/
I want my originality of my modding.
LKs wrote:
Really big convenience I'd say.
But modders who rely on AIBat only won't be appreciated. :3
>.< haters.NatsumeRin wrote:
...I'd rather to use the original way to mod (mainly it means i could write reasons/suggestions more clearly)
...And yeah i don't want to see such mods in my map.
Sorry orz.
I'll still use a text comparison tool since this doesn't catch *everything*, but it's still a huge step forward towards true integration. : DGarven wrote:
Interesting. Ill have to try this out on my rechecks and see if it saves time compared to using a text comparision tool.
http://up.ppy.sh/files/ddifference.rar here~ziin wrote:
peppy made a tool to compare 2 text files actually...
Yeah, that's what I use. Not super efficient for comparing .osu files, but better than nothing. :pMillhioreF wrote:
http://up.ppy.sh/files/ddifference.rar here~ziin wrote:
peppy made a tool to compare 2 text files actually...