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AIBat v3.1 - v10 Compatibility

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Miya
wow, i didn't notice the new GUI. Great job akrolsmir :D

Btw, when i first see the explore button and want press it, i'm surprise that it explore ai bat parent folder, not osu song folder. I place AIBat not in the osu folder but in the desktop. It would be nice if the explore button directly explore the osu song folder not the AIBat folder >.<

Ah yes, i found a bug too. But i don't know if it's a bug or not. But is it right?

I just continue press ctrl+f but the AIBat keeps open the new tab for search. I think it's not necesary.
Flanster
About the storyboard ones : NOT JPG.
Does it really need pointing out?
JPG is used because it makes beatmap size smaller.
Topic Starter
akrolsmir
Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
Ekaru

akrolsmir wrote:

Hm. I was under the impression that certain files were supposed to be .png for quality purposes or whatnot. Is this true, or should I just take out the "Not PNG" check altogether?
PNG is highly, highly recommended, yes. It's not a requirement, though, but it's still recommended. I would just keep the check in there as a reminder.
those
Storyboard artists should know whether to use .png or .jpg.
In addition, rephrase the spinner new combo clause.
HakuNoKaemi
make it size-dependant? usually, png are likely to be images with transparence, and jpg are larger images

like those said, the spinner max limit is 1000 now, and you should say "check if the elements after appear before the spinner start", though usually it won't happen
Tshemmp
those was actually referrering to new combos on and after spinners. They are not neccessary: t/86514.
Topic Starter
akrolsmir
Hm. For rewording, how about:
Put a new combo on this note so the previous spinner ends properly. -> Consider starting a new combo here, since this note follows a spinner.
This spinner lacks a new combo. -> Consider starting a new combo on this spinner.
ziin
WHEN TO USE PNG:
  1. If your image has transparency/alpha channel
  2. If your image is simple/has large areas of the same or similar color
  3. If your image needs to be lossless, or when a jpg is noticeably worse quality
WHEN TO USE JPG:
  1. If your image is very large (640x480 or larger)
  2. If your image is a photograph/real life image
  3. If the image is extremely complex and png generates a very large file size
Also note:
You can rename jpg files to png files so that osu will actually read them (if you're skinning out spinner background or pause overlay, both of which are perfect as jpgs but might not be recognized with the extension "jpg")

Jpg files can be optimized in the following ways:
jpegtran -optimize -grayscale (self explanatory) -progressive (only if the file is larger than 20 kB)
When saving, use floating point DCT method. This is more accurate, more intensive, and generates a better quality image.
Also when saving, you can turn on or off subsampling. with subsampling on (2x2,1x1,1x1) the image will be smaller, but look worse. It "guesses" what the colors will be to compress more. Use subsampling with photographs/complex images. with subsampling off (1x1,1x1,1x1) it will create a better looking image, but will be bigger. Don't use subsampling with simple images. This is mainly for files that are too big to be pngs.
Don't use quality 98+. Each step up past 95 really gets into the exponential size. It's never lossless, so there's no reason to be that high anyway.

png files can be optimized as well:
scriptpng, truepng, pngout, optipng, etc...
This is not all important, but it can save 20% on average on your images. If you've got an image heavy map, it's a good idea.

I don't think there's an easy way to detect these requirements digitally, so it's really up to the user. One thing you might do is detect if a .jpg file really is a jpg, or if a .png file really is a png. I wouldn't list any of these as errors, just point it out.
emergist

akrolsmir wrote:

No, this won't automatically rank your beatmaps :P . However, much like AIMod makes the life of human modders easier, hopefully AIBat will do the same for BATs, by checking things such as consistent tags/leadins/preview/timing, mp3 quality, catmull sliders, etc. This is still a work in progress. Source to be uploaded soon. This is for modders and mappers who want to save time looking at this stuff.
What is catmull slider?

I also saw this term here.
Kurokami

emergist wrote:

What is catmull slider?

I also saw this term here.
The right one is a catmull slider.
emergist

Kurokami wrote:

emergist wrote:

What is catmull slider?

I also saw this term here.
The right one is a catmull slider.
Sorry for my poor understanding, but...
Kurokami
Eh...okay, the pic is not the best, but...w/e, since you are unable to create catmull slider anymore, you don't need to worry about it.
Topic Starter
akrolsmir
For clarification: A catmull slider is a type of slider you used to be able to create in the editor. It draws curves in a different way than regular sliders. However, the way catmull sliders are drawn is generally considered not as pretty. Thus, the warning.

At any rate, you can't create catmull sliders in the osu! editor (you have to muck around the text file itself), so it should rarely be an issue.

@ziin- That has the makings of a useful guide; I feel bad that it's going to be hidden in this not-oft-perused thread...
emergist

akrolsmir wrote:

For clarification: A catmull slider is a type of slider you used to be able to create in the editor. It draws curves in a different way than regular sliders. However, the way catmull sliders are drawn is generally considered not as pretty. Thus, the warning.

At any rate, you can't create catmull sliders in the osu! editor (you have to muck around the text file itself), so it should rarely be an issue.
Thanks.
HakuNoKaemi
Suggesting "an epilepsy warning" becuase "a SB was detected" is stupid...

You can pretty much detect if there is a loop, for example. Or even if the loop is making a large image repeat.

( Loop are coded with "L,Number...." so it should be pretty easy to find it... too with reading the Images width and height. After all, you're arleady reading .osu files)
Topic Starter
akrolsmir
Hrm. Now i just feel like removing the epilepsy warning altogether, since it's more often a nuisance than a helpful reminder and I don't feel automated processes would be adequate.
NatsumeRin
http://puu.sh/C6uu

Freedom Dive.
Shohei Ohtani


So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.

:>.

Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Topic Starter
akrolsmir

NatsumeRin wrote:

http://puu.sh/C6uu

Freedom Dive.
Thanks for the heads-up, fixed here.

CDFA wrote:

So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.
Already changed for the upcoming release :D .

CDFA wrote:

Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Way back when I first started AIBat, the idea was that it'd do mostly things that AIMod couldn't- though since AIBat already mostly has everything I envisioned it to have, I'll think about adding this.
Derekku

akrolsmir wrote:

I really need to think about making exceptions/different checks for taiko diffs so that color/kiai stuff doesn't come up.
Yes please.
peppy
Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.
HakuNoKaemi
why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
Topic Starter
akrolsmir

peppy wrote:

Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.

HakuNoKaemi wrote:

why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
orz I feel super-guilty about not doing much down that avenue, but as it is right now, I could only implement maybe 1/10th of the functionality with the sdk. (Yes, I probably should have bugged you more, but then I'd feel like I was being an annoyance.) How does one get to work within the codebase like woc2006 =3?

The project'll never be too mature for me to want to move it into osu!, fwiw.
peppy
Giving raw file access via the SDK would be the quickest path for porting, but we can discuss integrating even further if you'd like (beyond using the SDK). Shoot me a PM on irc :).
Topic Starter
akrolsmir
A slew of improvements, foremost among them ModTrace!

This is my attempt to create the most fluid modding experience possible, by allowing you to simply edit the map in-editor and display the changes.
Instructions (which are also shown on ModTrace's startup):


Use extensively and provide feedback, please!
Aurele
A-w-e-s-o-m-e !
This is just... WOW!♥
You've made a great job.
Miya
What is that new feature? I don't understand >.<
Sure
It's a tracer.
If you changed something in the map and saved, modtrace will point something changed out.
Kuria
wow....
this tracking things...
THIS TRACKING THINGS!!!

i'm really want to say thank you for this new and brilliant built that you made, it really helpful a lot, really :D
really a great job!!
Pereira006
great o.o that faster mod

akrolsmir es 1# uehuehueheuhe
BeatofIke
AIBAT just keeps improving. I might have to start usng it eventually.
Miya
Hmm, so with mod track, i don't have to write in forum again or what? o.o
Derekku
I haven't even tried this new feature yet and I already love akrolsmir ten times more. (:
xsrsbsns

Miya wrote:

Hmm, so with mod track, i don't have to write in forum again or what? o.o
You'll copy them from AIBat into your mod post.
Miya
Aw, i don't like that. :/
I want my originality of my modding.
LKs
Really big convenience I'd say.

But modders who rely on AIBat only won't be appreciated. :3
NatsumeRin
...I'd rather to use the original way to mod (mainly it means i could write reasons/suggestions more clearly)

...And yeah i don't want to see such mods in my map.

Sorry orz.
Topic Starter
akrolsmir

Miya wrote:

Aw, i don't like that. :/
I want my originality of my modding.

LKs wrote:

Really big convenience I'd say.

But modders who rely on AIBat only won't be appreciated. :3

NatsumeRin wrote:

...I'd rather to use the original way to mod (mainly it means i could write reasons/suggestions more clearly)

...And yeah i don't want to see such mods in my map.

Sorry orz.
>.< haters.

The idea is that you can do your NC, hitsound, simple stuff like that with ModTrace, and for complex things you can use bookmarks to insert your own comments. And of course the forum is still there for you to do other editing.

But I love you all anyways, so you can disable it from 'ModTrace' > 'Skip ModTrace'.
Garven
Interesting. Ill have to try this out on my rechecks and see if it saves time compared to using a text comparision tool.
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