thx for your time, nothing changed thoughhoLysoup wrote:
SPOILERhihi~!
all suggestions~
[Overall]
add 'OP' and/or 'Opening' to tags no
[Kotori]
This is the only difficulty that ends differently from the previous. Maybe end on 01:23:792? and add finish at that point as well?
[Insane]
mm i think OD 7 fits better imo since kotori's is harder. But it's your choice of course~ no
00:11:966 (4,5,6) - Because earlier there were jumps bigger than this spacing so I missed it first play through. Mm.. maybe New Combo on 4 so it's more distinct? and then NC here: 00:12:501 (6) no, there is no spacing change
00:24:501 (4) - and New combo here to separate from the previous rhythm no
00:31:359 (2) - imo NC here instead no
00:38:037 (2,3) - mm with AR 8, can't tell if it's a slider first or circle first. Maybe dont' stack? no, that's quite easy to tell
00:57:951 (1) - remove NC no
01:11:022 (2,3) - maybe dont' stack the slider (3) cause it's hard to read no
01:23:444 (1) - remove NC? no
[Hard]
I suggest making combos a bit shorter in this perhaps? no, they are generally based on lyrics and some are for patterns
00:10:787 (1,2) - but I don't think this short combo is necessary so remove NC? for pattern
00:45:522 (1) - mm maybe dont' stack the tiny slider at the same spot. just because it's so small it's hard to see when the hit 300 is there: http://osu.ppy.sh/ss/144814 it's already there for a while before the first 300 burst
[Normal]
00:09:073 (2) - maybe repeat this once and add a circle at 00:09:716? no
really really good mapset
and the song's cute :3
fixed some, thxHinacle wrote:
Hi~></ M4M?SPOILERAll of them just a suggestion
<Easy>
- 00:03:930 (4) - add finish at end? no, too often/loud for me
- 00:52:808 (4) - new combo? no
- 01:21:093 (1) - Remove new combo?no
<Normal>
- HP+1? [/color]
- 00:04:787 (1) - add finish at beginning? no
- 00:22:359 (1) - Remove new combo? no
- 00:31:359 (1) - Remove new combo? ok
<Hard>
- HP+1? [/color]
- 00:06:501 (6) - new combo? no
- 00:35:252 (5) - ^ ok
- 00:42:951 (1) - add finish at beginning? no
- 00:43:808 (1) - ^ no
- 00:44:665 (1) - ^ no
<Insane>
- 01:14:236 (5) - new combo? no
- 01:14:665 (1) - Remove new combo? no
- 01:23:444 (1) - ^ no
<Kotori>I like Kotori diff>w</
- 00:33:752 (4) - ctrl+J? I think that it look better
sorry noob mod T-T
没改 还是谢了Nymph_ wrote:
SPOILER:P Hi Nymph here and doing a M4M from your queue~
General:
nothing found~
Easy:
00:00:501 (1) - Maybe it is totally unecessary, but I think you can silence the slider part before 00:00:501, sounds really nice for me~ 的确没必要
00:09:073 (1) - ...sorry for nazi mod, but I think maybe it is more beautiful not to use straight slider here imo. won't mention this again... pattern需要
00:37:394 (2) - I'd say I prefer you don't stack this one. 不
and maybe add a spinner at the end? seems to be a choice. 长度要多长很蛋疼 无限违和
And I really think this diff need some more hitsounds, maybe soft whitsle or normal clap, current seems really lack of hitsounds. note数量不多 太花哨没必要
Normal:
00:38:037 (4) - Maybe add a note here? I think it can connect the rhythm better. 要加也是在后面加 不过考虑normal难度就没动
00:36:323 (1) - I personlly don't like the clap here...sounds little sudden for me, I prefer to delete this clap and add a soft whistle on the head of the slider on 00:36:537, just suggestion imo. 不了
Hard:
00:12:930 (4) - the finish sounds weird...I suggest to delete it. ?
00:45:522 (1) - maybe repeat this slider once? 不是跟的vocal
01:12:308 (6) - ...storyboard hit clap here? I don't really think it is good, little weird for me to hear*.*. won't mention this again. 嘛
Insane:
我个人真心听不惯这STORYBOARD CLAP。。 不是说不提了么
00:45:522 (6) - suggest this slider repeat once too 不是跟的vocal
00:52:808 (1) - I think this don't need a finish maybe 这是需要的 请参见前面/后面
Kotori:
00:55:379 (1,2,3,4,1,2,3) - only part I missed...maybe I am weak but think really confused a little..
kinka like the way you used claps :P
that is all for my m4m, thanks~
fixed some. thxMakar8000 wrote:
SPOILERHello. Mod4Mod from your queue
[General]
-Why no Kiai? :( I don't like KIAI
-I think you should have more people check the timing on this. It seems wrong how it is now (just listen 25% on the beginning on Hard/Insane :s) yeah, I know that and I'm trying to.
-I really liked the hitsounds in Kotori diff, consider using them in the others? I think mine is not so bad ;_;
[Easy]
00:03:930 (4) - Add soft (as in lowered volume maybe?) finish at the end of this slider? there should be a norma-hitnormal, so lower the volume is not a correct way. and finish is too often for me.
00:09:930 (2) - I don't think you should stack sliders in easy like this since it can be confusing... it's fine
00:31:787 (4) - ^ ^
00:37:394 (2,3,1) - Overall I think the timing of this part is hard for beginners to hit. Would be better if it wasn't stacked. ^
00:47:236 (2) - Consider only using one repeat? since the slider is short the player may not expect another repeat. no
[Normal]
00:15:073 (2) - (Nazi) use grid level 4 and move this down a grid? k
00:32:252 (1) - I think this note should be snapped to the other offset well I'm looking for a better timing.
[Hard]
00:09:930 (5) - NC and remove the one at 00:10:787 (1) - ? no
00:35:680 (6) - NC? fixed in earlier mod
00:45:522 (1) - Don't stack this? It hard to read imo. Maybe it's because of the NC there... no
[Taiko]
Seems fine while test-playing, not a taiko modder though so :s
[Insane]
00:23:966 (2) - I confused this to be on the white tick while playing because of the spacing (it's 1.12 spacing if you move it) that's the 2nd time you see this pattern.
[Kotori]
-Nice hitsounds : o
-Overall nice difficulty. I just think you have to many triples is all...
Nice map :3