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PUFFY - SWEET DROPS (TV Size)

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xierbaliti

Colin Hou wrote:

KanbeKotori wrote:

求个insane diff的guest,嘛这番大爱啊 :D ;) ;) ;) ;)
上吧 :D 不过这个会坑多久说不准啊
没事挂比鸟也是懒比 和我一样
GiNa
白兔糖;D
這季治癒的作品w
Rin-chan is so cute ;3

Okay, my message is still too short
KanbeKotori
oops终于做好的,做的不好的地方请指出 :D

这是字数补丁

Download: PUFFY - SWEET DROPS (TV Size) (Colin Hou) [Kotori].osu
Topic Starter
Colin Hou

KanbeKotori wrote:

oops终于做好的,做的不好的地方请指出 :D
最后的减速段 spacing根据具体的时间间隔来调整下回比较好 以及我的音效都还没加 你可以看情况 C2的话随便用

Easy好难做
BatterKnife
Hope this map will get it ranked when it is finished.

You can do it! 8-)
eg91022a71w
Good Map!
However, there are some demands.

modding
[All difficulties]
It is better to raise Approach Rate.
And, accent the Hit Sound.

[Insane]
00:11:644(3)-00:12:287(5),00:24:287(3)-00:24:287(5)
   The rhythm is not understood easily from seeing for the first time. (Especially ,because former was constant.)
   For instance, the first time uses the slider, or Each space is opened more.

Sorry for my poor English.

--------------------------------------------

---My Pending Beatmaps---
Yoshino Yuuji - Shippo to Dance
Subaru, Aoi, Itsuki, Hikaru, Nanako - Houkago no Pleiades
Akaza Akari (CV:Mikami Shiori) - Watashi, shuyaku no Akaza Akari desu

---My Guest Diff---
Nanamori-chu * Goraku-bu - My Pace de Ikimashou (TV size) by biwako
Topic Starter
Colin Hou

eg91022a71w wrote:

Good Map!
However, there are some demands.

modding
[All difficulties]
It is better to raise Approach Rate.
And, accent the Hit Sound.

[Insane]
00:11:644(3)-00:12:287(5),00:24:287(3)-00:24:287(5)
   The rhythm is not understood easily from seeing for the first time. (Especially ,because former was constant.)
   For instance, the first time uses the slider, or Each space is opened more.

Sorry for my poor English.
thx for the modding, AR is fine for me and the rhythm could be told by the steady spacing.

hitsounds are W.I.P (as you see, the whole map is...)

btw, you can make a signature here: ucp.php?i=profile&mode=signature

, instead of copy paste them in all your posts ;)
eveless
液来骗kudos了

Any Tags?没有也至少加上鸟触ID?

[Kotori]
该说的之前都说过了o.o

[Insane]
感觉SB音效略大了...特别是前面几个有点小爆音的感觉...考虑减小?
00:27:716 (8,1) - 其实我感觉这里用一个slider会比拆开来好233 嘛个人看法问题了
00:30:501 (8) - new combo然后取消后面的new combo?

[Hard]
00:45:522 (1) - 感觉1/2比1/4好...
Topic Starter
Colin Hou
most fixed :)

thx and hope this message is not too short (or still too short)
Suzully
Thank you for request~ :)

[Easy]
  1. 00:44:236 (3) - Move it up 1 grid with grid level4.
[Normal]
  1. 00:01:359 (1) - Add finish.
[Hard]
  1. 00:01:359 (1) - Add finish.
  2. 00:40:609 (7) - Add whistle at the turning point of slider?
[Insane]
  1. 00:00:501 (1,3,4) - I feel these clap are kinda loud. How about using the volume 60%?
  2. 00:11:644 (3,4,5) - These notes follow the vocal, and there is clap sound which follows the drum here. So perhaps some of players will be confused by this lag imo. I'm not sure though :P
  3. 00:16:787 (2) - Add whistle?
  4. 00:23:644 (1,2,3) - ^ Same as previous pattern.
  5. 00:28:787 (3) - Add whistle at the start of slider?
[Kotori]
  1. 00:40:609 (3) - Add whistle at the turning point of slider?
  2. 00:45:951 (5) - Add finish at the start?
What a great map!
And sooo sweet song<3
Good luck~ :)
Apricot
[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[Easy]
01:08:236 (3) - 1grid ↓←

[Normal]
hitsound only ._.
00:00:501 (1) - Add finish to end of the slider.
00:07:359 (5) - ^?
00:11:216 (1,2,3) - ^?
00:14:644 (1) - if fix 00:11:216, add finish to end of the slider.
00:23:644 (1,2,3) - if fix 00:11:216, Add finish to start of the slider.
00:33:752 (3) - Add whistle to end of the slider.
00:40:823 (5) - Add whistle to middle of the slider.
00:46:379 ~ 00:54:094
00:46:379 (2) - Add soft-clap to end of the slider.
00:47:236 (4) - Add soft-clap to start of the slider.
00:48:094 (5) - Add soft-clap to start/end of the slider.
00:49:808 (2) - Add soft-clap.
00:50:451 (3) - Add soft-clap to end of the slider.
00:51:094 (4) - ^
00:53:236 (1) - Add soft-clap to start/end of the slider.
00:54:094 (3) - ^
01:09:951 (1) - Add finish to end of the slider.


[Hard]
00:40:609 (7) - Add whistle to middle of the slider.
00:45:522 (1) - Repeat the slider ?

[Insane]
AR -1 ?
00:11:001 (7) - NC ?
00:11:216 (1) - RNC.
00:11:216 (1) - NC.
01:10:486 (1) - RMC.
01:11:236 (3) - NC.

[Kotori]
00:11:430 (1) - RNC.
00:11:644 (3) - NC.
00:12:501 (1) - RNC
00:26:001 (1) - ^
00:26:216 (3) - NC.
00:40:609 (3) - Add whistle to middle of the slider.
00:59:451 (1) - RNC.
00:59:665 (2) - NC.
01:15:950 (1) - RNC.
01:16:165 (2) - NC.
01:22:438 (3) - NC?
Topic Starter
Colin Hou
get most of the suggestions fixed, StoryBoard sounds are fine imo :D

waiting for niaochu's response.

thx for the modding~
KanbeKotori
ok all fixed.

SPOILER
Your message is too short.

Download: PUFFY - SWEET DROPS (TV Size) (Colin Hou) [Kotori].osu
hoLysoup
hihi~!
all suggestions~

[Overall]
add 'OP' and/or 'Opening' to tags

[Kotori]
This is the only difficulty that ends differently from the previous. Maybe end on 01:23:792? and add finish at that point as well?

[Insane]
mm i think OD 7 fits better imo since kotori's is harder. But it's your choice of course~
00:11:966 (4,5,6) - Because earlier there were jumps bigger than this spacing so I missed it first play through. Mm.. maybe New Combo on 4 so it's more distinct? and then NC here: 00:12:501 (6)
00:24:501 (4) - and New combo here to separate from the previous rhythm
00:31:359 (2) - imo NC here instead
00:38:037 (2,3) - mm with AR 8, can't tell if it's a slider first or circle first. Maybe dont' stack?
00:57:951 (1) - remove NC
01:11:022 (2,3) - maybe dont' stack the slider (3) cause it's hard to read
01:23:444 (1) - remove NC?

[Hard]
I suggest making combos a bit shorter in this perhaps?
00:10:787 (1,2) - but I don't think this short combo is necessary so remove NC?
00:45:522 (1) - mm maybe dont' stack the tiny slider at the same spot. just because it's so small it's hard to see when the hit 300 is there: http://osu.ppy.sh/ss/144814

[Normal]
00:09:073 (2) - maybe repeat this once and add a circle at 00:09:716?

really really good mapset
and the song's cute :3
Hinacle
Hi~></ M4M?

All of them just a suggestion



mod
<Easy>
  1. 00:03:930 (4) - add finish at end?
  2. 00:52:808 (4) - new combo?
  3. 01:21:093 (1) - Remove new combo?

<Normal>
  1. HP+1?
  2. 00:04:787 (1) - add finish at beginning?
  3. 00:22:359 (1) - Remove new combo?
  4. 00:31:359 (1) - Remove new combo?

<Hard>
  1. HP+1?
  2. 00:06:501 (6) - new combo?
  3. 00:35:252 (5) - ^
  4. 00:42:951 (1) - add finish at beginning?
  5. 00:43:808 (1) - ^
  6. 00:44:665 (1) - ^

<Insane>
  1. 01:14:236 (5) - new combo?
  2. 01:14:665 (1) - Remove new combo?
  3. 01:23:444 (1) - ^

<Kotori>
  1. 00:33:752 (4) - ctrl+J? I think that it look better
I like Kotori diff>w</

sorry noob mod T-T
Deif
General:
  1. Orz at the timing finders, nice job.
Hard:
  1. 00:35:680 (6) - New combo, it feels pretty long while playing.
  2. 00:45:522 (1) - It'd look much better if you add a repetition, de-stack from (1,2) and remove the new combo o.o
Insane:
  1. There aren't spinners here. I suggest introducing one to prevent ties.
  2. Nice job, but you could've included some more custom claps till the end of the 1st chorus, as Kotori did. It'd sound pretty good =)
Kotori:
  1. 00:33:752 (4) - Add whistle to the repetition.
  2. 00:35:680 (2) - Add whistle at the beginning of the slider.
  3. 00:36:537 (3) - ^
Normal and Easy are pretty nice done. Good job =)
Nymph
:P Hi Nymph here and doing a M4M from your queue~

General:
nothing found~

Easy:
00:00:501 (1) - Maybe it is totally unecessary, but I think you can silence the slider part before 00:00:501, sounds really nice for me~
00:09:073 (1) - ...sorry for nazi mod, but I think maybe it is more beautiful not to use straight slider here imo. won't mention this again...
00:37:394 (2) - I'd say I prefer you don't stack this one.
and maybe add a spinner at the end? seems to be a choice.
And I really think this diff need some more hitsounds, maybe soft whitsle or normal clap, current seems really lack of hitsounds.

Normal:
00:38:037 (4) - Maybe add a note here? I think it can connect the rhythm better.
00:36:323 (1) - I personlly don't like the clap here...sounds little sudden for me, I prefer to delete this clap and add a soft whistle on the head of the slider on 00:36:537, just suggestion imo.

Hard:
00:12:930 (4) - the finish sounds weird...I suggest to delete it.
00:45:522 (1) - maybe repeat this slider once?
01:12:308 (6) - ...storyboard hit clap here? I don't really think it is good, little weird for me to hear*.*. won't mention this again.

Insane:
我个人真心听不惯这STORYBOARD CLAP。。
00:45:522 (6) - suggest this slider repeat once too
00:52:808 (1) - I think this don't need a finish maybe

Kotori:

00:55:379 (1,2,3,4,1,2,3) - only part I missed...maybe I am weak but think really confused a little..
kinka like the way you used claps :P

that is all for my m4m, thanks~
Makar
Hello. Mod4Mod from your queue

[General]
-Why no Kiai? :(
-I think you should have more people check the timing on this. It seems wrong how it is now (just listen 25% on the beginning on Hard/Insane :s)
-I really liked the hitsounds in Kotori diff, consider using them in the others?

[Easy]
00:03:930 (4) - Add soft (as in lowered volume maybe?) finish at the end of this slider?
00:09:930 (2) - I don't think you should stack sliders in easy like this since it can be confusing...
00:31:787 (4) - ^
00:37:394 (2,3,1) - Overall I think the timing of this part is hard for beginners to hit. Would be better if it wasn't stacked.
00:47:236 (2) - Consider only using one repeat? since the slider is short the player may not expect another repeat.

[Normal]
00:15:073 (2) - (Nazi) use grid level 4 and move this down a grid?
00:32:252 (1) - I think this note should be snapped to the other offset

[Hard]
00:09:930 (5) - NC and remove the one at 00:10:787 (1) - ?
00:35:680 (6) - NC?
00:45:522 (1) - Don't stack this? It hard to read imo. Maybe it's because of the NC there...

[Taiko]
Seems fine while test-playing, not a taiko modder though so :s

[Insane]
00:23:966 (2) - I confused this to be on the white tick while playing because of the spacing (it's 1.12 spacing if you move it)

[Kotori]
-Nice hitsounds : o
-Overall nice difficulty. I just think you have to many triples is all...

Nice map :3
tutuhaha
OTL这个坑总算要填了么,哦好开心OTL....

Kotori
00:02:859 (1) - 太近了,前面的距离是1.56Xand1.59X,这里也调一下怎样?后面的4和5要摆造型的话就拉开点没关系
00:07:359 (3) - 这边还是按照DS摆如何0.0? 00:07:787 (6)保持原样
00:22:787 (1,2) - 真心觉得这俩note听的真别扭...要保留的话干脆改成1 slider?
00:29:644 (1,2) - ^
00:37:394 (1,2,3,4,5) - 我觉得这里反过来,越摆越近比越摆越远好
00:45:522 - 00:55:165 这段的clap真的觉得太小声了.......听着感觉缺了一拍..要不然去搞个noraml的的原版音效然后弄成
noraml-hisfinish一起加?
01:07:808 (1,2) - 依照前面的话是越摆越远的对吧?这里也摆远点?把1向下移一点23456向上移一点然后7不变
01:12:308 (1) - 还是太近了呦
01:15:093 (1) - 如果你是想摆五角星,那么它歪了,如果你不是想摆五角星,那么我会说其实摆五角星比较好看╮( ̄▽ ̄")╭ (Slap
01:22:899 (1) - 看起来太近了,还是摆远点吧
Insane
我还是觉得以前的那个音效比较好听,现在这个感觉缺了很多拍,听起来很不舒服

00:31:573 (3) - 会不会离2太近了?
01:13:165 (1) - 歪掉了的五角星~3和5还要往下一点

Hard
我还是觉得以前的那个音效比较好听,现在这个感觉缺了很多拍,听起来很不舒服X2
00:31:359 (1) - 这个调一下摆在4和5中间怎么样,就是斜一点
00:38:037 (X) - 总觉得这里少了一拍
00:39:752 (X) - ^
00:59:665 (2) - NC从这里开始比较好

Noraml
00:28:787 (1) - ...节奏没错就是摆的太挤了
00:49:808 (2) - 这个直接拉到中间然后拉成直线怎样?
01:23:444 (2) - 这个距离太远了,拉近点但是不要按照DS因为DS太近了OTL........

Easy
00:37:394 (2) - 这里这样,在这里加一个circle然后在00:38:252加一个circle
然后把00:39:109和00:39:966直接拉成一条slider怎样?
00:59:664 (X) - 加finish
01:10:808 (X) - ^
01:14:236 (X) - ^
01:17:665 (4) - ^
01:21:093 (1) - ^

mod到easy我才发现可能01:10:808 - 01:23:792多一点normal的finish会比较好听?
哦也加油吧!
Topic Starter
Colin Hou

hoLysoup wrote:

SPOILER
hihi~!
all suggestions~

[Overall]
add 'OP' and/or 'Opening' to tags no

[Kotori]
This is the only difficulty that ends differently from the previous. Maybe end on 01:23:792? and add finish at that point as well?

[Insane]
mm i think OD 7 fits better imo since kotori's is harder. But it's your choice of course~ no
00:11:966 (4,5,6) - Because earlier there were jumps bigger than this spacing so I missed it first play through. Mm.. maybe New Combo on 4 so it's more distinct? and then NC here: 00:12:501 (6) no, there is no spacing change
00:24:501 (4) - and New combo here to separate from the previous rhythm no
00:31:359 (2) - imo NC here instead no
00:38:037 (2,3) - mm with AR 8, can't tell if it's a slider first or circle first. Maybe dont' stack? no, that's quite easy to tell
00:57:951 (1) - remove NC no
01:11:022 (2,3) - maybe dont' stack the slider (3) cause it's hard to read no
01:23:444 (1) - remove NC? no

[Hard]
I suggest making combos a bit shorter in this perhaps? no, they are generally based on lyrics and some are for patterns
00:10:787 (1,2) - but I don't think this short combo is necessary so remove NC? for pattern
00:45:522 (1) - mm maybe dont' stack the tiny slider at the same spot. just because it's so small it's hard to see when the hit 300 is there: http://osu.ppy.sh/ss/144814 it's already there for a while before the first 300 burst

[Normal]
00:09:073 (2) - maybe repeat this once and add a circle at 00:09:716? no

really really good mapset
and the song's cute :3
thx for your time, nothing changed though


Hinacle wrote:

Hi~></ M4M?

SPOILER
All of them just a suggestion



<Easy>
  1. 00:03:930 (4) - add finish at end? no, too often/loud for me
  2. 00:52:808 (4) - new combo? no
  3. 01:21:093 (1) - Remove new combo?no

<Normal>
  1. HP+1? [/color]
  2. 00:04:787 (1) - add finish at beginning? no
  3. 00:22:359 (1) - Remove new combo? no
  4. 00:31:359 (1) - Remove new combo? ok

<Hard>
  1. HP+1? [/color]
  2. 00:06:501 (6) - new combo? no
  3. 00:35:252 (5) - ^ ok
  4. 00:42:951 (1) - add finish at beginning? no
  5. 00:43:808 (1) - ^ no
  6. 00:44:665 (1) - ^ no

<Insane>
  1. 01:14:236 (5) - new combo? no
  2. 01:14:665 (1) - Remove new combo? no
  3. 01:23:444 (1) - ^ no

<Kotori>
  1. 00:33:752 (4) - ctrl+J? I think that it look better
I like Kotori diff>w</

sorry noob mod T-T
fixed some, thx


Nymph_ wrote:

SPOILER
:P Hi Nymph here and doing a M4M from your queue~

General:
nothing found~

Easy:
00:00:501 (1) - Maybe it is totally unecessary, but I think you can silence the slider part before 00:00:501, sounds really nice for me~ 的确没必要
00:09:073 (1) - ...sorry for nazi mod, but I think maybe it is more beautiful not to use straight slider here imo. won't mention this again... pattern需要
00:37:394 (2) - I'd say I prefer you don't stack this one. 不
and maybe add a spinner at the end? seems to be a choice. 长度要多长很蛋疼 无限违和
And I really think this diff need some more hitsounds, maybe soft whitsle or normal clap, current seems really lack of hitsounds. note数量不多 太花哨没必要

Normal:
00:38:037 (4) - Maybe add a note here? I think it can connect the rhythm better. 要加也是在后面加 不过考虑normal难度就没动
00:36:323 (1) - I personlly don't like the clap here...sounds little sudden for me, I prefer to delete this clap and add a soft whistle on the head of the slider on 00:36:537, just suggestion imo. 不了

Hard:
00:12:930 (4) - the finish sounds weird...I suggest to delete it. ?
00:45:522 (1) - maybe repeat this slider once? 不是跟的vocal
01:12:308 (6) - ...storyboard hit clap here? I don't really think it is good, little weird for me to hear*.*. won't mention this again. 嘛

Insane:
我个人真心听不惯这STORYBOARD CLAP。。 不是说不提了么
00:45:522 (6) - suggest this slider repeat once too 不是跟的vocal
00:52:808 (1) - I think this don't need a finish maybe 这是需要的 请参见前面/后面

Kotori:

00:55:379 (1,2,3,4,1,2,3) - only part I missed...maybe I am weak but think really confused a little..
kinka like the way you used claps :P

that is all for my m4m, thanks~
没改 还是谢了


Makar8000 wrote:

SPOILER
Hello. Mod4Mod from your queue

[General]
-Why no Kiai? :( I don't like KIAI
-I think you should have more people check the timing on this. It seems wrong how it is now (just listen 25% on the beginning on Hard/Insane :s) yeah, I know that and I'm trying to.
-I really liked the hitsounds in Kotori diff, consider using them in the others? I think mine is not so bad ;_;

[Easy]
00:03:930 (4) - Add soft (as in lowered volume maybe?) finish at the end of this slider? there should be a norma-hitnormal, so lower the volume is not a correct way. and finish is too often for me.
00:09:930 (2) - I don't think you should stack sliders in easy like this since it can be confusing... it's fine
00:31:787 (4) - ^ ^
00:37:394 (2,3,1) - Overall I think the timing of this part is hard for beginners to hit. Would be better if it wasn't stacked. ^
00:47:236 (2) - Consider only using one repeat? since the slider is short the player may not expect another repeat. no

[Normal]
00:15:073 (2) - (Nazi) use grid level 4 and move this down a grid? k
00:32:252 (1) - I think this note should be snapped to the other offset well I'm looking for a better timing.

[Hard]
00:09:930 (5) - NC and remove the one at 00:10:787 (1) - ? no
00:35:680 (6) - NC? fixed in earlier mod
00:45:522 (1) - Don't stack this? It hard to read imo. Maybe it's because of the NC there... no

[Taiko]
Seems fine while test-playing, not a taiko modder though so :s

[Insane]
00:23:966 (2) - I confused this to be on the white tick while playing because of the spacing (it's 1.12 spacing if you move it) that's the 2nd time you see this pattern.

[Kotori]
-Nice hitsounds : o
-Overall nice difficulty. I just think you have to many triples is all...

Nice map :3
fixed some. thx
KanbeKotori
Kurai
Hey :3

General :
  1. The width of your video is too large. The max allowed size of a video is 800x600. Your video is 848x480. You have to resize it.
Easy :
  1. You have 37 unsnapped notes >:3
  2. 00:15:073 (5) - Add a new combo mark, it's justified by the vocals.
Normal :
  1. 00:30:501 (1) - I don't really like this slider which is under the previous slider's track. Make it more visible please.
Hard :
  1. 00:45:533 (1) - Even if it's justified by the music, this 1/6 is not a good idea in this difficulty because it may be hard to understand for some players. A circle should be enough.
Taiko :
  1. Rename it Taiko Oni please
  2. You have forgotten to end the kiai time
Insane :
  1. 00:12:073 - Instead of SBing the clap, you should add a circle (or make a slider) with a clap here. Otherwise, it looks kinda weird
  2. 00:24:073 - Same as above
Kotori :
  1. Tags are not the sames as the other difficulties (Ami & Yumi are missing).
That's all, nice map <3
Topic Starter
Colin Hou
@Kurai I'm trying to find a better source for the video. hope it'd not take long, and sorry for no-replying so long time.
Topic Starter
Colin Hou
oops graved, revive!
Topic Starter
Colin Hou

Colin Hou wrote:

oops graved, revive!
[stress] looking for better video
hoLysoup
沒有再做了嗎?
:<
Topic Starter
Colin Hou

KuraiPettan wrote:

Hey :3

General :
  1. The width of your video is too large. The max allowed size of a video is 800x600. Your video is 848x480. You have to resize it.
Done!

Easy :
  1. You have 37 unsnapped notes >:3
  2. 00:15:073 (5) - Add a new combo mark, it's justified by the vocals.
Done!

Normal :
  1. 00:30:501 (1) - I don't really like this slider which is under the previous slider's track. Make it more visible please.
Done!

Hard :
  1. 00:45:533 (1) - Even if it's justified by the music, this 1/6 is not a good idea in this difficulty because it may be hard to understand for some players. A circle should be enough.
I'd like to keep this.

Taiko :
  1. Rename it Taiko Oni please
  2. You have forgotten to end the kiai time
Done!

Insane :
  1. 00:12:073 - Instead of SBing the clap, you should add a circle (or make a slider) with a clap here. Otherwise, it looks kinda weird
  2. 00:24:073 - Same as above
Done!

Kotori :
  1. Tags are not the sames as the other difficulties (Ami & Yumi are missing).
Done!

That's all, nice map <3
Kurai
I thought I was going to bubble it but here are some suggestions you should take into consideration before >w<

Insane
  1. 01:11:246 (3) - This slider is hidden by the previous slider which doesn't make the patern easily readable. Consider making its track and end more visible please ~
Kotori
  1. Those inherited sections with 30% volume don't make the objects clearly audible, which actually frustrates me >w<
    Consider using 40~50% instead, they will be more audible and it will be more agreable to hear :3
  2. Maybe use slider tick 2 like in the other difficulties ? It would keep consistency throughout the mapset and it doesn't sound bad at all :3
Fix whatever you want and I'll bubble ~ (finally >~<)
Topic Starter
Colin Hou

KuraiPettan wrote:

I thought I was going to bubble it but here are some suggestions you should take into consideration before >w<

Insane
  1. 01:11:246 (3) - This slider is hidden by the previous slider which doesn't make the patern easily readable. Consider making its track and end more visible please ~
made the tail out a bit and changed color for the 2 sliders.

Kotori
  1. Those inherited sections with 30% volume don't make the objects clearly audible, which actually frustrates me >w<
    Consider using 40~50% instead, they will be more audible and it will be more agreable to hear :3
  2. Maybe use slider tick 2 like in the other difficulties ? It would keep consistency throughout the mapset and it doesn't sound bad at all :3
hitsounds up! but kept the slider tick settings.

Fix whatever you want and I'll bubble ~ (finally >~<)
thanks for keeping an eye on this map :D
Kurai
Bubbled ~ :3
Andrea
Looks pretty good and plays nice to me.

Ranked~
Faust
:oops:

Usagi Drop !
Kawayi Rika
Omedeto Colin ~ :)
Topic Starter
Colin Hou
just before graved for 3rd time ;w;
hoLysoup
usagi Drop! :D
恭喜~!
Sandpig
;_; congratz
Selee
congratz =w=

萌耶
phonic
omedeto ~
spboxer3
Congratz :D
Kazuo
gratz <3
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