No, Kei's Hard uses a custom normal whistle, it doesn't use the original. It's the only difficulty to use the custom hit whistle.
Listo otra vez So..ra..stickmeister wrote:
Kei's Hard
You might want to reduce the spinners on this difficulty. I replaced some spinners with sliders.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet. Well, now it's ok, I guess.
00:33:452 (6, 1)- Spacing is weird and confusing... Sorry but I'll keep this spacing. If someone else mentions this again I'll change it.
01:15:452 (2)- Bad looking slider. B-bad looking? It looks ok to me.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well. Removed jumps.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:
Removed new combo and changed that part with something else.
02:16:952 (3)- Move this to x:296, y:344 Ok.
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable. Oh you're right. Fixed!
02:38:809 (6)- This circle is impossible to see under hitbursts. I can see that circle perfectly o.o
Thanks a lot!!Starry wrote:
Request from queue
[Normal]
00:12:452 (2,3) - Remove 3 reverse 2? Hmm, i think it fits better this way
00:46:523 (3) - New combo. Ok
01:23:809 (3) - ^ Ok
02:18:666 (3) - ^ Ok
01:45:666 (1,2,3,4) - I think you should remove this. Done
02:06:880 (1,1) - Combine? Nope. It would be too long, and this fits better.
[Insane]
01:16:309 (4) - New combo. Done
That's all~
Nice map
Good luck!
No changes but thanks anyway.Starry wrote:
[Kei's Hard]
00:39:880 (2,3) - Maybe put a long reverse slider instead? Nope, that would be boring to play.
02:43:095 (5) - New combo Wait, what? why?
Kei wrote:
Starry wrote:
General:Countdown
- There's inconsistency in Kiai Times.
taiko can have a different kiai o3o- There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Taiko diffs dont need countdown
- [Insane] : 1
- [Kei's Hard] : 1
- [Normal] : 1
- [Ozzy's Ninja Taiko] : 0
- [Winber1's Easy] : 1
[Ozzy's Ninja Taiko]
SPOILERjust say resnap all objects :d
- 00:22:864 (3) - Unsnapped circle.
- 01:46:543 (4) - Unsnapped circle.
- 01:46:757 (7) - Unsnapped circle.
- 01:46:971 (10) - Unsnapped circle.
- 01:47:186 (13) - Unsnapped circle.
- 01:47:329 (15) - Unsnapped circle.
- 01:47:400 (16) - Unsnapped circle.
- 01:47:614 (19) - Unsnapped circle.
- 01:47:829 (22) - Unsnapped circle.
- 01:48:043 (1) - Unsnapped circle.
- 01:48:257 (4) - Unsnapped circle.
- 01:48:471 (7) - Unsnapped circle.
- 01:48:686 (10) - Unsnapped circle.
- 01:48:829 (12) - Unsnapped circle.
- 01:48:900 (13) - Unsnapped circle.
- 01:49:114 (16) - Unsnapped circle.
- 01:49:329 (19) - Unsnapped circle.
- 01:49:543 (22) - Unsnapped circle.
- 01:49:757 (1) - Unsnapped circle.
- 02:54:845 (1) - Unsnapped spinner (end).
- 02:57:667 (1) - Unsnapped spinner (start).
- 02:57:667 (1) - Unsnapped spinner (end).
- 03:01:738 (1) - Unsnapped spinner (start).
- 03:01:738 (1) - Unsnapped spinner (end).
Haa~Pokie wrote:
Kei's
[list:889a7]00:36:309 (5) - Suggest to new combo Added.
00:49:845 (T) - umm unused timing section? I guess, lol. Deleted.
01:14:023 (5) - It's on a wrong beat Fixed.
01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed? To be honest, I don't know LOL.
01:18:094 (1) - Wrong beat again :p please snap it Fixed.
01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe Yup, fixed.
01:26:880 (2) - Snapping Asdf. Fixed again.
01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it Deleted
01:37:309 (7) - New combo? 11 combos are quite long. Nice.
02:04:309 (3) - Stacking XD Fixed again. xD
02:11:916, 02:12:130 (T) - eh -w-...sections in break Fixed too xD
02:19:094 (3,4,5,6) - Same with 01:24:237 ^
02:24:094 (1) - Same with 01:26:880 ^
02:32:487, 02:32:702 (T) - Sections, too ;D LOL.
02:39:523 (1) - Snapping Aaaand~ fixed too.
Thank you for accepting my request
Pokie wrote:
Hello~ Request by Rei It's Kei, my Kei <3
GeneralNormal
- - Resnap notes on all difficulties Some of them aren't snapping correctly now. Okie
- About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;DInsane
- - Again, Nice~
Umm, I'm not good at modding such songs like this
- - HPD -1 why exactly o.o?
- I'm glad to see if this could be more harder >_< But okay, it's not for approval. Meh, my objective was doing a ranked not-so-freakin-insane dragonforce map ^^
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset
It's ready to rank imo, good luck with it
Snepif wrote:
Pokie wrote:
Hello~ Request by Rei It's Kei, my Kei <3
Oh god I'm sorry
Insane
[list]- HPD -1 why exactly o.o? HP Drains so much while I'm testing XD be honest it's scary!
well it's not a big thing though~
sorry did not change any new combos.Starry wrote:
Request from queue
[Winber1's Easy]
00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^
Kirino Kousaka wrote:
[Winber1's Easy]
[*]00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below) ok i'm willing to change this one
[*]00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]
[*]00:44:594 (1,2) - ^
[*]00:56:594 (1,4) - Overlap.
[*]01:42:023 (5,1) - Same as 00:35:166 (6,1).
[*]02:39:880 (1,3) - Overlap.
[*]02:59:165 (1) - make spinner end at 03:01:805. If i'm not mistaken, spinner should actually end at 03:01:745 - (the yellow tick) so i fixed that, the red tick is too late, the blue tick is too early.
Thanks a lot!Kirino Kousaka wrote:
Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)
- [General]
I think it is ok like this, 1 big spinner would be boring.
- Kill that .osb file on your folder. no lol
- Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song. Not necessary
[Normal]- 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end. Ok
- 00:53:808 (3) - Remove "clap" on the start. Nope
- 00:54:665 (1,3) - Remove "clap". Ok
- 00:54:879 (2) - Put "clap" on the whole slider. Ok
- 00:57:236 (2) - Remove "clap". Ok
[Insane]- 02:54:965 (1,1,1,1) - Same with the previous diff.
That's all!~
Thanks~Colin Hou wrote:
[General]:[Insane]:
- KIAI ending time: 01:05:166 01:46:309. Hmmm idk.. let's see.. i'll try it.
- 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm. I didn't do that, it was good before but it got screwed when I did resnap all notes. Now i've done it like it was before it got screwed. Used 1/6.
- 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking. Uhm i see, what should i do xD?
spacing in Insane seems a bit random for me orz. Why o.o?.. Well maybe a bit.. to be honest >.<
Kirino Kousaka wrote:
- [Kei's Hard]
Sorry. No changes, but thank you anyway.
- 01:25:952 (1) - y so square? try to change it's appearance. Why? It's nice to make a stright slider sometimes.. don't you think?
- 02:54:965 (1,1,1,1) - too many spinners to be consecutive. It sounds good, and like Snep <3 said~ 1 big spinner would be boring.
Y otra vez~ listo So..ra <3Colin Hou wrote:
[Hard]:
- 02:49:309 (5) - reverse arrow is totally covered, which is unrankable Woah why I didn't noticed this by myself? I'm such an idiot lol. Fixed.
- 02:51:023 (1,2,3) - bad spacing omg.. not again.. my bad. Fixed.
Thanks!!!!!No_Gu wrote:
request from my queue
[insane]
00:15:237 (4) - NC like other notes. Ok
01:01:094 (10) - I think you'd better move clap from 8 to 10. Yes
01:48:880 (3) - It has different repeats from 1,2..I think some people will miss this.. I wanted to make it like that.
02:10:309 (1) - finish sounds not well. Fixed
[normal]
fine
No Kud plz._. Why not D:?
Lucy-Kaede wrote:
2 Week old mod req, yeah! Here we go..
General
Kiai's are slightly different:kiaiNormal: Kiai 3
- Ends at 02:53:809
- Change to 02:54:845
Winber1's Easy: Kiai 3
- Starts at 02:34:309
- Change to 02:34:310 (1 ms xD)
Ozzy's Ninja Taiko (Taiko can probably be different, but its 1ms apart, so mays well change xD): Kiai 1
- Start at 00:51:452
- Change to 00:51:453
- Ends on 01:05:167
- Change to 01:05:166
Normal
00:51:236 (2) - Delete this note, and;
Start (1) at 00:51:022. Make sure to move it to distance snap. Doesn't sound too good for me :/
01:14:593 (5) - Delete, and add a hit circle instead, OR: end at 01:15:022. Changed to circle
02:01:522 (3,4) - These sound alright, but I think they're pretty hard. Consider maybe using 1 repeat and some notes, or no repeats and some notes. I will change it if someone else says so..
02:54:451 (1,2,3) - Move to either the center of the editor, or distance snap. Lol I don't know why they were there
Insane
This is nice
(Could also consider the spinner suggestion on hard, but this seems pretty cool considering it's already insane) They seem fun to me ;_;
Well, thats it for now!
+16!! >:cmancusojuanmattos wrote:
Por que no +15??
No_Gu wrote:
[kei]
there are many NC in the beginning of this diff..I think don't need so many
01:14:023 (5) - sound off Hm. Fixed, I guess.
02:22:523 (1,2) - if you follow vocal,these should end at red line(1/4) You're right.
02:26:273 02:26:487 one of two lines is useless Which one...?
Ahaaaaa.. listo.Lucy-Kaede wrote:
Kei's Hard
00:15:452 (1,1): ?
00:16:309 (1) - Please move this right one, and down one grid. (Grid level 4) Done.
00:17:166 (1) - Right one. ^
00:18:452 (1) - Down one. ^
00:19:737 (1) - (Lost my place <_<) x:260, y:200 ^
00:21:023 (1) - x:256, y:204 ^
The above is to avoid a bug with stack leniency, where if more than 2 sliders share a starting point, a SL of 0 occurs.. and SL 0 is unrankable
You may need to move a few notes after this to reaccount for the pattern (such as 00:22:094 (2) ) Yup.
00:40:523 (3) - x:148, y:140 (SL:0 again) ^
01:29:237 (1) - Extend to 01:30:880? ^
02:00:880 (2) - x:252, y:196 (SL0) - You should notice that the second note peeks out a tad, such as hitcircles do when their stacked.^
02:16:309 (2) - x:388, y:212 (SL0) ^
02:54:965 (1,1,1,1) - Alot of spinners (they make sense..but..) possible to map a little bit of it? Nope~ they fit nice with the music.
Small change, but thanks for the mod!Lucy-Kaede wrote:
General
Kiai's are slightly different:Actually, I'm pretty sure the kiai time is suposed to be at 2:30:309, because that's what the timeline says when i snap to that note ._. So i think the other difficulties need to change the kiai time so that it is perfectly on the downbeat. Or maybe my osu is screwed up.
Winber1's Easy
00:10:309 (2) - End this slider at 00:10:737? I think it plays alot "easier" at the start of the map. no sorry i kinda like this still
00:10:952 (x) - Could add a note here (if you do the above, and you want to keep this 1/2 beat mapped) also i don't want to add extra notes. This would require me to change every single on of these slider patterns. It' nots because I'm lazy... i just don't want all of those notes.
^ I think this sounds better than the current longer slider.
00:59:594 (3) - Really a personal preference. But you could select this and press ctrl+r. I think it plays easier, but do what you like. sorry, i want combo 1,3, and 5 to all point outwards.
01:07:737 (4) - Looks nice, could consider moving it to x:288, y:284 for eaiser playability. sure
02:02:809 (x) - Could consider adding a note inbetween 4-5 here with a whistle. It's currently fine, but I expected a note like this. if i was mapping a harder difficulty than an Easy i probably would added a note there. I do agree is sounds better, but i just didn't want to put it there.
02:12:023 (3,4) - One of the whistles here sounds odd (imo), not sure which. so maybe its fine xD hmmm, i think it's fine
02:54:845 (3) - You've done this on purpose I take it, but this could be a slider ending at 02:55:805 with "soft" hitsounds. i don't see a point in that since it doesn't follow anything there if i do.