2 Week old mod req, yeah! Here we go..
GeneralKiai's are slightly different:
kiaiNormal: Kiai 3
- Ends at 02:53:809
- Change to 02:54:845
Winber1's Easy: Kiai 3
- Starts at 02:34:309
- Change to 02:34:310 (1 ms xD)
Ozzy's Ninja Taiko (Taiko can probably be different, but its 1ms apart, so mays well change xD): Kiai 1
- Start at 00:51:452
- Change to 00:51:453
- Ends on 01:05:167
- Change to 01:05:166
Winber1's Easy00:10:309 (2) - End this slider at 00:10:737? I think it plays alot "easier" at the start of the map.
00:10:952 (x) - Could add a note here (if you do the above, and you want to keep this 1/2 beat mapped)
^ I think this sounds better than the current longer slider.
00:59:594 (3) - Really a personal preference. But you could select this and press ctrl+r. I think it plays easier, but do what you like.
01:07:737 (4) - Looks nice, could consider moving it to x:288, y:284 for eaiser playability.
02:02:809 (x) - Could consider adding a note inbetween 4-5 here with a whistle. It's currently fine, but I expected a note like this.
02:12:023 (3,4) - One of the whistles here sounds odd (imo), not sure which. so maybe its fine xD
02:54:845 (3) - You've done this on purpose I take it, but this could be a slider ending at 02:55:805 with "soft" hitsounds.
Normal00:51:236 (2) - Delete this note, and;
Start (1) at 00:51:022. Make sure to move it to distance snap.
01:14:593 (5) - Delete, and add a hit circle instead, OR: end at 01:15:022.
02:01:522 (3,4) - These sound alright, but I think they're pretty hard. Consider maybe using 1 repeat and some notes, or no repeats and some notes.
02:54:451 (1,2,3) - Move to either the center of the editor, or distance snap.
Kei's Hard00:15:452 (1,1):
00:16:309 (1) - Please move this right one, and down one grid. (Grid level 4)
00:17:166 (1) - Right one.
00:18:452 (1) - Down one.
00:19:737 (1) - (Lost my place <_<) x:260, y:200
00:21:023 (1) - x:256, y:204
The above is to avoid a bug with stack leniency, where if more than 2 sliders share a starting point, a SL of 0 occurs.. and SL 0 is unrankable You may need to move a few notes after this to reaccount for the pattern (such as 00:22:094 (2) )
00:40:523 (3) - x:148, y:140 (SL:0 again)
01:29:237 (1) - Extend to 01:30:880?
02:00:880 (2) - x:252, y:196 (SL0) - You should notice that the second note peeks out a tad, such as hitcircles do when their stacked.
02:16:309 (2) - x:388, y:212 (SL0)
02:54:965 (1,1,1,1) - Alot of spinners (they make sense..but..) possible to map a little bit of it?
InsaneThis is nice
(Could also consider the spinner suggestion on hard, but this seems pretty cool considering it's already insane)
Well, thats it for now!