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Dragonforce - Strike of the Ninja

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Kei

mancusojuanmattos wrote:

kei's Hard:
Yo que vos bajo todo a -1 menos el Circle Size (es decir Overall Difficulty, Approach Rate y HP Drain Rate a -1, ya que estas usando los mismo settings que la Insane) Wuuu~ es cierto. Los bajé todos menos CS.
00:16:329 (1): No veo necesidad de poner este New Combo. Intenta Sacarlo Ok
00:18:472 (1): ^ ^
00:19:757 (1): ^ ^
00:37:007 (Spin): Este Spin es demasiado corto, incluso en una Hard, ademas hay poco tiempo de reaccion ya que (7) esta muy cerca del Spin (1/4 de distancia). Quizas puedas encontrar otra alternativa Bueno, sí, logré hacer una cochinada alternativa.
(Segundo mod en el dia que le hago a kei xD) Gracias señor!
Que emocion, me tarde un poco en hacer mis cambios, y se me dio por hacerlo a las 5 de la mañana! SIIIIIIII! >:0

Listo Sora :3

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Actualizada! >o< perdón por demorar tanto.. ;u; asdfasdf gracias Ka..the..
mancuso_JM_
Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella :P
OzzyOzrock
no changes
Topic Starter
Snepif

mancusojuanmattos wrote:

Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella :P
Solo arreglé el unsap, lo otro no estan en el mismo lugar, no hare eso sin hablar con ella c:
pkhg
here my guess diff ;)
star!
great map
EDIT: Attachment deleted.
pkhg
:)
Topic Starter
Snepif
Uhmm.. aprecio que te hayas esforzado, pero yo no estoy aceptando guests. Ya tengo varias, ademas no pedí ninguna o.o. La próxima vez deberías preguntar al menos antes de hacer algo así.
Doodley
As per Kei's request!

General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard?

Any reason TMNT is the background or am I missing something here?

Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102.

These are all suggestions, so you don't have to do any of them if you don't want to.

00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it?
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe?

Overall, even though I can't point out much, this difficulty could use work...

Kei's Hard
You might want to reduce the spinners on this difficulty.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet.
00:33:452 (6, 1)- Spacing is weird and confusing...
01:15:452 (2)- Bad looking slider.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:

02:16:952 (3)- Move this to x:296, y:344
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable.
02:38:809 (6)- This circle is impossible to see under hitbursts.

Normal
01:12:023 - New note?
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it.

Winber 1's Easy
There's not too many problems I can point out here (read: I'm too lazy and tired to point out anything) but try not to overlap so many sliders.
Topic Starter
Snepif

stickmeister wrote:

As per Kei's request!

General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard? Because I don't like normal whistles at all >.<

Any reason TMNT is the background or am I missing something here? LOL, I think it is funny XD!!! Ninja turtles/Strike of the NINJA.. idk

Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score. Max score allowed is 18m now.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102. Actually there was another break before, but i decided to map it. The score is OK, and i it like to be player non-stop ^^

These are all suggestions, so you don't have to do any of them if you don't want to.

00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it? Changed combo colour
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe? Ok fixed XD

Overall, even though I can't point out much, this difficulty could use work...


Normal
01:12:023 - New note? Ok
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it. I don't think it is necessary


Thanks a lot!!
Doodley
No, Kei's Hard uses a custom normal whistle, it doesn't use the original. It's the only difficulty to use the custom hit whistle.
Topic Starter
Snepif
Oooh, that's because she wanted to use them ^^
Kei

stickmeister wrote:

Kei's Hard
You might want to reduce the spinners on this difficulty. I replaced some spinners with sliders.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet. Well, now it's ok, I guess.
00:33:452 (6, 1)- Spacing is weird and confusing... Sorry but I'll keep this spacing. If someone else mentions this again I'll change it.
01:15:452 (2)- Bad looking slider. B-bad looking? It looks ok to me.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well. Removed jumps.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:
Removed new combo and changed that part with something else.
02:16:952 (3)- Move this to x:296, y:344 Ok.
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable. Oh you're right. Fixed!
02:38:809 (6)- This circle is impossible to see under hitbursts. I can see that circle perfectly o.o
Listo otra vez So..ra..

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Gracias Ka..the n.n
Starry_old
Request from queue

[Winber1's Easy]

00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2?
00:46:523 (3) - New combo.
01:23:809 (3) - ^
02:18:666 (3) - ^
01:45:666 (1,2,3,4) - I think you should remove this.
02:06:880 (1,1) - Combine?

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead?
02:43:095 (5) - New combo

[Insane]

01:16:309 (4) - New combo

That's all~
Nice map
Good luck!
Topic Starter
Snepif

Starry wrote:

Request from queue

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2? Hmm, i think it fits better this way
00:46:523 (3) - New combo. Ok
01:23:809 (3) - ^ Ok
02:18:666 (3) - ^ Ok
01:45:666 (1,2,3,4) - I think you should remove this. Done
02:06:880 (1,1) - Combine? Nope. It would be too long, and this fits better.

[Insane]

01:16:309 (4) - New combo. Done

That's all~
Nice map
Good luck!
Thanks a lot!!
Kei

Starry wrote:

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead? Nope, that would be boring to play.
02:43:095 (5) - New combo Wait, what? why?
No changes but thanks anyway.

Offtopic: So..ra.. ahora que veo tu avatar en el foro se ve tan hermoso <3

EDIT: I checked this map with AIBat and.. I found some simple errors that have to be fixed.


General:
  1. There's inconsistency in Kiai Times.
  2. There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Countdown
  1. [Insane] : 1
  2. [Kei's Hard] : 1
  3. [Normal] : 1
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 1
Audio Lead-In
  1. [Insane] : 0
  2. [Kei's Hard] : 1482 lolwtf
  3. [Normal] : 0
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 0
Uninherited (red) timing sections
  1. [Insane]
    Red timing sections at:
    00:08:595, BPM of 140
    000 02:54:845, BPM of 125,000

  2. [Kei's Hard]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  3. [Normal]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  4. [Ozzy's Ninja Taiko]
    Red timing sections at:
    00:08:595, BPM of 140,000
    00:10:310, BPM of 140,000
    02:54:845, BPM of 125,000

  5. [Winber1's Easy]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000
_________


[Winber1's Easy]
  1. 02:54:880 (3) - Unsnapped circle.
[Normal]
  1. 02:54:880 (3) - Unsnapped circle.
  2. Unsnapped inherited (green) timing point(s) at: 01:59:911
[Hard]
  1. 02:54:987 (1) - Unsnapped spinner (start).

    Podrías arreglar esto por mi~?
[Insane]
  1. 02:54:965 (1) - Unsnapped spinner (end).
  2. 02:59:273 (1) - Unsnapped spinner (start).
[Ozzy's Ninja Taiko]
  1. 00:22:864 (3) - Unsnapped circle.
  2. 01:46:543 (4) - Unsnapped circle.
  3. 01:46:757 (7) - Unsnapped circle.
  4. 01:46:971 (10) - Unsnapped circle.
  5. 01:47:186 (13) - Unsnapped circle.
  6. 01:47:329 (15) - Unsnapped circle.
  7. 01:47:400 (16) - Unsnapped circle.
  8. 01:47:614 (19) - Unsnapped circle.
  9. 01:47:829 (22) - Unsnapped circle.
  10. 01:48:043 (1) - Unsnapped circle.
  11. 01:48:257 (4) - Unsnapped circle.
  12. 01:48:471 (7) - Unsnapped circle.
  13. 01:48:686 (10) - Unsnapped circle.
  14. 01:48:829 (12) - Unsnapped circle.
  15. 01:48:900 (13) - Unsnapped circle.
  16. 01:49:114 (16) - Unsnapped circle.
  17. 01:49:329 (19) - Unsnapped circle.
  18. 01:49:543 (22) - Unsnapped circle.
  19. 01:49:757 (1) - Unsnapped circle.
  20. 02:54:845 (1) - Unsnapped spinner (end).
  21. 02:57:667 (1) - Unsnapped spinner (start).
  22. 02:57:667 (1) - Unsnapped spinner (end).
  23. 03:01:738 (1) - Unsnapped spinner (start).
  24. 03:01:738 (1) - Unsnapped spinner (end).
Ahora si ya está <3 No Kds.
Topic Starter
Snepif
o///o g-gracias Ka..the.. no era necesario... l-lo compensaré! <3
Kei
N-no! no tienes por qué compensar o///o lo hice porque.. porque.. porque quiero! Me gusta ayudarte <3 ademas fue muy simple >.<
Topic Starter
Snepif
Te amo >.<! *hides*
Kei
Pero yo más! <3 Mio mio mio mio mio~

asdfasdfasdaf.
jossieP

Kei wrote:

Starry wrote:

General:
  1. There's inconsistency in Kiai Times.
    taiko can have a different kiai o3o
  2. There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Countdown
  1. [Insane] : 1
  2. [Kei's Hard] : 1
  3. [Normal] : 1
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 1
Taiko diffs dont need countdown


[Ozzy's Ninja Taiko]

  • SPOILER
    1. 00:22:864 (3) - Unsnapped circle.
    2. 01:46:543 (4) - Unsnapped circle.
    3. 01:46:757 (7) - Unsnapped circle.
    4. 01:46:971 (10) - Unsnapped circle.
    5. 01:47:186 (13) - Unsnapped circle.
    6. 01:47:329 (15) - Unsnapped circle.
    7. 01:47:400 (16) - Unsnapped circle.
    8. 01:47:614 (19) - Unsnapped circle.
    9. 01:47:829 (22) - Unsnapped circle.
    10. 01:48:043 (1) - Unsnapped circle.
    11. 01:48:257 (4) - Unsnapped circle.
    12. 01:48:471 (7) - Unsnapped circle.
    13. 01:48:686 (10) - Unsnapped circle.
    14. 01:48:829 (12) - Unsnapped circle.
    15. 01:48:900 (13) - Unsnapped circle.
    16. 01:49:114 (16) - Unsnapped circle.
    17. 01:49:329 (19) - Unsnapped circle.
    18. 01:49:543 (22) - Unsnapped circle.
    19. 01:49:757 (1) - Unsnapped circle.
    20. 02:54:845 (1) - Unsnapped spinner (end).
    21. 02:57:667 (1) - Unsnapped spinner (start).
    22. 02:57:667 (1) - Unsnapped spinner (end).
    23. 03:01:738 (1) - Unsnapped spinner (start).
    24. 03:01:738 (1) - Unsnapped spinner (end).
    just say resnap all objects :d
Pokie
Hello~ Request by Rei Kei!



General
  • - Resnap notes on all difficulties :D Some of them aren't snapping correctly now.
    - About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;D


Taiko
  • - I Wonder!! 1/8 was CRAZZYYY~ lol


Winber1's
  • - Great!


Normal
  • - Again, Nice~


Kei's
  • 00:36:309 (5) - Suggest to new combo
    00:49:845 (T) - umm unused timing section?
    01:14:023 (5) - It's on a wrong beat
    01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed?
    01:18:094 (1) - Wrong beat again :p please snap it
    01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe
    01:26:880 (2) - Snapping
    01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it :D
    01:37:309 (7) - New combo? 11 combos are quite long.
    02:04:309 (3) - Stacking XD
    02:11:916, 02:12:130 (T) - eh -w-...sections in break
    02:19:094 (3,4,5,6) - Same with 01:24:237
    02:24:094 (1) - Same with 01:26:880
    02:32:487, 02:32:702 (T) - Sections, too ;D
    02:39:523 (1) - Snapping


    Insane
    [list:e33bb]- HPD -1
    - I'm glad to see if this could be more harder >_< But okay, it's not for approval.

Umm, I'm not good at modding such songs like this
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset

It's ready to rank imo, good luck with it :D
Kei

Pokie wrote:

Kei's
[list:889a7]00:36:309 (5) - Suggest to new combo Added.
00:49:845 (T) - umm unused timing section? I guess, lol. Deleted.
01:14:023 (5) - It's on a wrong beat Fixed.
01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed? To be honest, I don't know LOL.
01:18:094 (1) - Wrong beat again :p please snap it Fixed.
01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe Yup, fixed.
01:26:880 (2) - Snapping Asdf. Fixed again.
01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it :D Deleted :D
01:37:309 (7) - New combo? 11 combos are quite long. Nice.
02:04:309 (3) - Stacking XD Fixed again. xD
02:11:916, 02:12:130 (T) - eh -w-...sections in break Fixed too xD
02:19:094 (3,4,5,6) - Same with 01:24:237 ^
02:24:094 (1) - Same with 01:26:880 ^
02:32:487, 02:32:702 (T) - Sections, too ;D LOL.
02:39:523 (1) - Snapping Aaaand~ fixed too.

Thank you for accepting my request :D
Haa~

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif

Pokie wrote:

Hello~ Request by Rei It's Kei, my Kei <3



General
  • - Resnap notes on all difficulties :D Some of them aren't snapping correctly now. Okie
    - About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;D
Normal
  • - Again, Nice~
Insane
  • - HPD -1 why exactly o.o?
    - I'm glad to see if this could be more harder >_< But okay, it's not for approval. Meh, my objective was doing a ranked not-so-freakin-insane dragonforce map ^^
Umm, I'm not good at modding such songs like this
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset

It's ready to rank imo, good luck with it :D

Thanks a lot!!!!
Topic Starter
Snepif
Kei's diff updated <3
Pokie

Snepif wrote:

Pokie wrote:

Hello~ Request by Rei It's Kei, my Kei <3

Oh god I'm sorry :o

Insane
[list]- HPD -1 why exactly o.o? HP Drains so much while I'm testing XD be honest it's scary!
well it's not a big thing though~
Topic Starter
Snepif
Well actually i think it's not THAT high.. I tried to play it with HR and it wasn't so insane. Let's see what others say. Also, I would like AR9 but ppl told me to change it when I put AR9 D:
winber1

Starry wrote:

Request from queue

[Winber1's Easy]

00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^
sorry did not change any new combos.
Also, it seems you fixed that uninherited timing section thing and that unsnapped note already so I think that's all the mods i had.

Sorry for the late response.
Kirino Kousaka
Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)

  • [General]
  1. Kill that .osb file on your folder.
  2. Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song.

    [Winber1's Easy]
  3. 00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below)
  4. 00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]
  5. 00:44:594 (1,2) - ^
  6. 00:56:594 (1,4) - Overlap.
  7. 01:42:023 (5,1) - Same as 00:35:166 (6,1).
  8. 02:39:880 (1,3) - Overlap.
  9. 02:59:165 (1) - make spinner end at 03:01:805.

    [Normal]
  10. 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end.
  11. 00:53:808 (3) - Remove "clap" on the start.
  12. 00:54:665 (1,3) - Remove "clap".
  13. 00:54:879 (2) - Put "clap" on the whole slider.
  14. 00:57:236 (2) - Remove "clap".

    [Kei's Hard]
  15. 01:25:952 (1) - y so square? :? try to change it's appearance.
  16. 02:54:965 (1,1,1,1) - too many spinners to be consecutive.

    [Insane]
  17. 02:54:965 (1,1,1,1) - Same with the previous diff.
That's all!~
winber1
SPOILER

Kirino Kousaka wrote:

[Winber1's Easy]
[*]00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below) ok i'm willing to change this one

[*]00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]

[*]00:44:594 (1,2) - ^

[*]00:56:594 (1,4) - Overlap.
[*]01:42:023 (5,1) - Same as 00:35:166 (6,1).
[*]02:39:880 (1,3) - Overlap.
[*]02:59:165 (1) - make spinner end at 03:01:805. If i'm not mistaken, spinner should actually end at 03:01:745 - (the yellow tick) so i fixed that, the red tick is too late, the blue tick is too early.
All overlaps are intentional. There was one that I was willing to change. The others ones i all like and did it purposely. Most of them are very easily changeable, but there is a reason why I didn't change them.

Thanks for mod!. Also the last spinner should end on the 1/8 tick i believe (yellow tick). It seems to fit better if you replay the song at 25% speed.

Download: Dragonforce - Strike of the Ninja (Snepif) [Winber1's Easy].osu
Colin Hou
[General]:
  1. KIAI ending time: 01:05:166 01:46:309
[Insane]:
  1. 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm.
  2. 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking
[Hard]:
  1. 02:49:309 (5) - reverse arrow is totally covered, which is unrankable
  2. 02:51:023 (1,2,3) - bad spacing
spacing in Insane seems a bit random for me orz
Topic Starter
Snepif

Kirino Kousaka wrote:

Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)

  • [General]
  1. Kill that .osb file on your folder. no lol
  2. Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song. Not necessary

    [Normal]
  3. 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end. Ok
  4. 00:53:808 (3) - Remove "clap" on the start. Nope
  5. 00:54:665 (1,3) - Remove "clap". Ok
  6. 00:54:879 (2) - Put "clap" on the whole slider. Ok
  7. 00:57:236 (2) - Remove "clap". Ok

    [Insane]
  8. 02:54:965 (1,1,1,1) - Same with the previous diff.
I think it is ok like this, 1 big spinner would be boring.

That's all!~
Thanks a lot!

Colin Hou wrote:

[General]:
  1. KIAI ending time: 01:05:166 01:46:309. Hmmm idk.. let's see.. i'll try it.
[Insane]:
  1. 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm. I didn't do that, it was good before but it got screwed when I did resnap all notes. Now i've done it like it was before it got screwed. Used 1/6.
  2. 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking. Uhm i see, what should i do xD?


spacing in Insane seems a bit random for me orz. Why o.o?.. Well maybe a bit.. to be honest >.<
Thanks~
Kei

Kirino Kousaka wrote:

  • [Kei's Hard]
  1. 01:25:952 (1) - y so square? :? try to change it's appearance. Why? It's nice to make a stright slider sometimes.. don't you think?
  2. 02:54:965 (1,1,1,1) - too many spinners to be consecutive. It sounds good, and like Snep <3 said~ 1 big spinner would be boring.
Sorry. No changes, but thank you anyway.

Colin Hou wrote:

[Hard]:
  1. 02:49:309 (5) - reverse arrow is totally covered, which is unrankable Woah why I didn't noticed this by myself? I'm such an idiot lol. Fixed.
  2. 02:51:023 (1,2,3) - bad spacing omg.. not again.. my bad. Fixed.
Y otra vez~ listo So..ra <3

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Gracias Ka..the <3
No_Gu
request from my queue

[insane]
00:15:237 (4) - NC like other notes
01:01:094 (10) - I think you'd better move clap from 8 to 10
01:48:880 (3) - It has different repeats from 1,2..I think some people will miss this..
02:10:309 (1) - finish sounds not well

[kei]
there are many NC in the beginning of this diff..I think don't need so many
01:14:023 (5) - sound off
02:22:523 (1,2) - if you follow vocal,these should end at red line(1/4)
02:26:273 02:26:487 one of two lines is useless

[normal]
fine

[easy]
00:25:737 (3) - clap sound not fit
00:50:166 (1) - maybe move to center will be easier for new players
01:31:309 (1) - ^

No Kud plz._.
Topic Starter
Snepif

No_Gu wrote:

request from my queue

[insane]
00:15:237 (4) - NC like other notes. Ok
01:01:094 (10) - I think you'd better move clap from 8 to 10. Yes
01:48:880 (3) - It has different repeats from 1,2..I think some people will miss this.. I wanted to make it like that.
02:10:309 (1) - finish sounds not well. Fixed

[normal]
fine

No Kud plz._. Why not D:?
Thanks!!!!!
winber1
sorry nothing changed. All of those things listed seem fine the way it is imo.

Thanks for the mod tho!
Lucy-Kaede
2 Week old mod req, yeah! Here we go..

General
Kiai's are slightly different:
kiai
Normal: Kiai 3
- Ends at 02:53:809
- Change to 02:54:845

Winber1's Easy: Kiai 3
- Starts at 02:34:309
- Change to 02:34:310 (1 ms xD)

Ozzy's Ninja Taiko (Taiko can probably be different, but its 1ms apart, so mays well change xD): Kiai 1
- Start at 00:51:452
- Change to 00:51:453
- Ends on 01:05:167
- Change to 01:05:166


Winber1's Easy
00:10:309 (2) - End this slider at 00:10:737? I think it plays alot "easier" at the start of the map.
00:10:952 (x) - Could add a note here (if you do the above, and you want to keep this 1/2 beat mapped)
^ I think this sounds better than the current longer slider.
00:59:594 (3) - Really a personal preference. But you could select this and press ctrl+r. I think it plays easier, but do what you like.
01:07:737 (4) - Looks nice, could consider moving it to x:288, y:284 for eaiser playability.
02:02:809 (x) - Could consider adding a note inbetween 4-5 here with a whistle. It's currently fine, but I expected a note like this.
02:12:023 (3,4) - One of the whistles here sounds odd (imo), not sure which. so maybe its fine xD
02:54:845 (3) - You've done this on purpose I take it, but this could be a slider ending at 02:55:805 with "soft" hitsounds.

Normal
00:51:236 (2) - Delete this note, and;
Start (1) at 00:51:022. Make sure to move it to distance snap.
01:14:593 (5) - Delete, and add a hit circle instead, OR: end at 01:15:022.
02:01:522 (3,4) - These sound alright, but I think they're pretty hard. Consider maybe using 1 repeat and some notes, or no repeats and some notes.
02:54:451 (1,2,3) - Move to either the center of the editor, or distance snap.

Kei's Hard
00:15:452 (1,1):
00:16:309 (1) - Please move this right one, and down one grid. (Grid level 4)
00:17:166 (1) - Right one.
00:18:452 (1) - Down one.
00:19:737 (1) - (Lost my place <_<) x:260, y:200
00:21:023 (1) - x:256, y:204
The above is to avoid a bug with stack leniency, where if more than 2 sliders share a starting point, a SL of 0 occurs.. and SL 0 is unrankable ;)
You may need to move a few notes after this to reaccount for the pattern (such as 00:22:094 (2) )
00:40:523 (3) - x:148, y:140 (SL:0 again)
01:29:237 (1) - Extend to 01:30:880?
02:00:880 (2) - x:252, y:196 (SL0) - You should notice that the second note peeks out a tad, such as hitcircles do when their stacked.
02:16:309 (2) - x:388, y:212 (SL0)
02:54:965 (1,1,1,1) - Alot of spinners (they make sense..but..) possible to map a little bit of it?

Insane
This is nice ;)
(Could also consider the spinner suggestion on hard, but this seems pretty cool considering it's already insane)

Well, thats it for now!
Kei
Haaa~ ahora tiene SP +14 <3
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