Cuando quieras
No me había dado cuenta que es 1/3, mucha suerte
No me había dado cuenta que es 1/3, mucha suerte
Graciaaaas~mancusojuanmattos wrote:
Inti, le pegue una mirada de vuelta viendo que no tienes mods desde hace tiempo, y ta kate me dijo que estaba buscando mods para este map asi que no lo dude (de vago diff de Winber1 en Ingles, el resto en español xD)
General:
- Elimina el .osb file de la carpeta y hacele full submit No..
- I think that Winber1 must change the Slider Velocity in Easy because is the same in Normal? Normal diff is harder than Easy, so the Slider Velocity must be higher in Normal than Easy
- Alguien me puede explicar por que utilizan el Audio Lead-In si la cancion no arranca desde la Intro, debes ponerlo en 0 en todas las dificultades. Fixed
Normal:
00:14:186 (4): New Combo. Ok
00:20:614 (4): ^ Ok
01:28:329 (2,3): Cambia los circulos por un Slider que empiece en (2) y termine en (3) ya que los jugadores que juegan esta clase de dificultades no estan acostumbrados a clickear en los ticks azules. Ok
02:22:543 (4): New Combo. Ok
02:54:900 (3): No me gusta como suena cuando el sliderball golpea con reverse arrow, yo que vos haria un slider hasta 02:56:186 pero sin reverse arrow (El reverse arrow no sigue la musica en este caso). Ok
03:01:686 (T): No se si lo debo considerar porque el kiai es muy corto, pero lo voy a decir igual, esta fuera de lugar (Unsnapped), es decir veo que empieza en 1/6 y termina en una linea azul de 1/4 pero me gustaria que empiece en 1/4 y termine en 1/4. Voy a timear bien esa parte, lo hice a lo chancho y justo cae bien, pero cambia el bpm en realidad.
Insane:
00:33:257 (1): Saca el New Combo aca y agregalo en 00:34:007 (4), luego saca el New Combo en 00:34:329. No o.o
01:42:472 (7): La musica cambia aca, asi que el New Combo va aca y no en 01:42:900. Ok
02:09:472 (1,2,3,4,5,6): Utiliza el mismo espaciado en este stream que en la parte anterior (desde 02:06:900 hasta 02:08:507), es confuso porque parece que vas a empezar con un patron de 1/2 en esta parte. La idea es que sea así difícil, si alguien más lo dice, lo cambio.
02:23:186 (2): finish + CLAP en reverse arrow y al final. Solo al final
02:26:829 (5): Creo que puedes agregar un New Combo en esta nota. Ok
03:01:686 (T): Igual que en la Normal. Ya lo dije
Bueno, eso es todo Inti , Te dejo Star y Buena Suerte con este map
Gracias por el modikari_kyon wrote:
hola :p
requested by Kei
solo revisare tus dificultades :3 ok vamos
Insane
- basandome en que el joven de aca arriba solo miro unos combos se lo que no posteare xd
00:11:829 (2) - clap para mantener el geinal doble clap del anterior combo Hmm en realidad las clap aquí siguen un pattern largo pero me gusta como están.
00:13:543 (1) - clap al principio del slider
00:15:257 (4) - ^
00:16:972 (1) - ^
00:18:686 (5) - ^
00:20:400 (4) - ^
00:22:114 (7) - clap, vi que quisiste asentuar un pedazo de la musica quitando claps, pero se nota mucho mas el ritmo manteniendo este patron de claps y suena mas lindo xd
00:31:757 (4) - no finish, porque finish aca? D: Ok
00:34:650 (2) - clap al final del slider. Ok
00:35:507 (5) - ^ No D:
00:44:400 (4) - aca se nota muy bien el decrecimiento de la bateria, no clap . Ok
00:50:829 - agrega una time line verde aca con soft sounset, veras como suena ese slider 1/4 . No o.o
01:10:007 (1) - finish al final del slider, para cerrar el finish pattern. Ok
01:31:972 - soft soundset :d nop xD
01:32:614 (1) - no clap al principio del slider Ok
02:06:900 (1,2,3,4,5,6,7,8,9) - demasiado recto xd, que tal? http://puu.sh/aHpS o algo mejor xd no soy bueno colocando streams. Hice algo así
02:08:293 (1,2,3,4,5,1,2,3,4,5,6,7,8) - segui el mismo patron de whistle cada 2 ticks blancos, suena rarisimo >.< Okie
02:26:829 - soft sounset. Nop
02:27:472 - normal sounset 90~100% volumen
02:27:900 - normal sounset 60% si agregaste el de arriba o.o No entiendo con que motivo
02:32:507, 02:32:722 - proba mover estos cambios de sounset a 02:32:829 - solo necesitas uno. Pero el primero tiene diferente volumen
02:42:900 (5) - solitario finish xd Fixed
02:50:400 (3) - finish para cerrar bien el finish pattern
02:55:007 (1,1,1,1) - =v= ??
Normal
00:58:329 (2) - clap perdida? xD fixed
bien ya sabes que este tipo de musica no es lo mio, pero me gusto bastante lo que hiciste xd
Thanks a lot X)Wiinter wrote:
modding as requested
General
remove rocks from tags, since it'll already be map's genre when it gets ranked (just like all the other dragonforce maps) oh, okie!
[Insane]
same of the previous diff about the useless timing sections. Well, most of them aren't useless o.o at least not in Insane diff... but let's see what the rest of the ppl says about it
well.. screw timing sections, this map is great XD star'd
Sorry nothing changed but thanks for mod!mancusojuanmattos wrote:
Winber1's Easy:
-The offset in this difficulty is different comparing with another difficulties, you must change it (and after that Resnap All NotesYou don't need resnap xD). I'm going to mod with offset 9.472 The offset is not 9472. My offset is correct. The song starts with two quarter notes before the main beat. If you try to count 1, 2, 3, 4 in accordance with your suggested offset, it will feel extremely awkward because beat 3 will then become the main beat instead of 1.
-Wow, this is quite overmapped, maybe it's your mapping form I don't see why it's overmapped. Everything follows the music perfectly. Overmapped means adding notes that aren't in the music. This map may be a little tough in rhythm but there aren't that many notes in it.
- Approach Rate: -1 I don't want the approach circle to be too slow. I like this approach rate. Slower approach rate doesn't always mean easier
02:27:422 (T): The Speed Up and Speed Down, cause confusion in begginers, so I suggest to remove that green line It's fine imo. There is a reason why these sliders are almost 1 measure long.
Que emocion, me tarde un poco en hacer mis cambios, y se me dio por hacerlo a las 5 de la mañana! SIIIIIIII! >:0mancusojuanmattos wrote:
kei's Hard:
Yo que vos bajo todo a -1 menos el Circle Size (es decir Overall Difficulty, Approach Rate y HP Drain Rate a -1, ya que estas usando los mismo settings que la Insane) Wuuu~ es cierto. Los bajé todos menos CS.
00:16:329 (1): No veo necesidad de poner este New Combo. Intenta Sacarlo Ok
00:18:472 (1): ^ ^
00:19:757 (1): ^ ^
00:37:007 (Spin): Este Spin es demasiado corto, incluso en una Hard, ademas hay poco tiempo de reaccion ya que (7) esta muy cerca del Spin (1/4 de distancia). Quizas puedas encontrar otra alternativa Bueno, sí, logré hacer una cochinada alternativa.
(Segundo mod en el dia que le hago a kei xD) Gracias señor!
Solo arreglé el unsap, lo otro no estan en el mismo lugar, no hare eso sin hablar con ella c:mancusojuanmattos wrote:
Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella
stickmeister wrote:
As per Kei's request!
General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard? Because I don't like normal whistles at all >.<
Any reason TMNT is the background or am I missing something here? LOL, I think it is funny XD!!! Ninja turtles/Strike of the NINJA.. idk
Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score. Max score allowed is 18m now.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102. Actually there was another break before, but i decided to map it. The score is OK, and i it like to be player non-stop ^^
These are all suggestions, so you don't have to do any of them if you don't want to.
00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it? Changed combo colour
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe? Ok fixed XD
Overall, even though I can't point out much, this difficulty could use work...
Normal
01:12:023 - New note? Ok
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it. I don't think it is necessary
Listo otra vez So..ra..stickmeister wrote:
Kei's Hard
You might want to reduce the spinners on this difficulty. I replaced some spinners with sliders.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet. Well, now it's ok, I guess.
00:33:452 (6, 1)- Spacing is weird and confusing... Sorry but I'll keep this spacing. If someone else mentions this again I'll change it.
01:15:452 (2)- Bad looking slider. B-bad looking? It looks ok to me.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well. Removed jumps.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:
Removed new combo and changed that part with something else.
02:16:952 (3)- Move this to x:296, y:344 Ok.
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable. Oh you're right. Fixed!
02:38:809 (6)- This circle is impossible to see under hitbursts. I can see that circle perfectly o.o
Thanks a lot!!Starry wrote:
Request from queue
[Normal]
00:12:452 (2,3) - Remove 3 reverse 2? Hmm, i think it fits better this way
00:46:523 (3) - New combo. Ok
01:23:809 (3) - ^ Ok
02:18:666 (3) - ^ Ok
01:45:666 (1,2,3,4) - I think you should remove this. Done
02:06:880 (1,1) - Combine? Nope. It would be too long, and this fits better.
[Insane]
01:16:309 (4) - New combo. Done
That's all~
Nice map
Good luck!
No changes but thanks anyway.Starry wrote:
[Kei's Hard]
00:39:880 (2,3) - Maybe put a long reverse slider instead? Nope, that would be boring to play.
02:43:095 (5) - New combo Wait, what? why?
Kei wrote:
Starry wrote:
General:Countdown
- There's inconsistency in Kiai Times.
taiko can have a different kiai o3o- There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Taiko diffs dont need countdown
- [Insane] : 1
- [Kei's Hard] : 1
- [Normal] : 1
- [Ozzy's Ninja Taiko] : 0
- [Winber1's Easy] : 1
[Ozzy's Ninja Taiko]
SPOILERjust say resnap all objects :d
- 00:22:864 (3) - Unsnapped circle.
- 01:46:543 (4) - Unsnapped circle.
- 01:46:757 (7) - Unsnapped circle.
- 01:46:971 (10) - Unsnapped circle.
- 01:47:186 (13) - Unsnapped circle.
- 01:47:329 (15) - Unsnapped circle.
- 01:47:400 (16) - Unsnapped circle.
- 01:47:614 (19) - Unsnapped circle.
- 01:47:829 (22) - Unsnapped circle.
- 01:48:043 (1) - Unsnapped circle.
- 01:48:257 (4) - Unsnapped circle.
- 01:48:471 (7) - Unsnapped circle.
- 01:48:686 (10) - Unsnapped circle.
- 01:48:829 (12) - Unsnapped circle.
- 01:48:900 (13) - Unsnapped circle.
- 01:49:114 (16) - Unsnapped circle.
- 01:49:329 (19) - Unsnapped circle.
- 01:49:543 (22) - Unsnapped circle.
- 01:49:757 (1) - Unsnapped circle.
- 02:54:845 (1) - Unsnapped spinner (end).
- 02:57:667 (1) - Unsnapped spinner (start).
- 02:57:667 (1) - Unsnapped spinner (end).
- 03:01:738 (1) - Unsnapped spinner (start).
- 03:01:738 (1) - Unsnapped spinner (end).
Haa~Pokie wrote:
Kei's
[list:889a7]00:36:309 (5) - Suggest to new combo Added.
00:49:845 (T) - umm unused timing section? I guess, lol. Deleted.
01:14:023 (5) - It's on a wrong beat Fixed.
01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed? To be honest, I don't know LOL.
01:18:094 (1) - Wrong beat again :p please snap it Fixed.
01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe Yup, fixed.
01:26:880 (2) - Snapping Asdf. Fixed again.
01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it Deleted
01:37:309 (7) - New combo? 11 combos are quite long. Nice.
02:04:309 (3) - Stacking XD Fixed again. xD
02:11:916, 02:12:130 (T) - eh -w-...sections in break Fixed too xD
02:19:094 (3,4,5,6) - Same with 01:24:237 ^
02:24:094 (1) - Same with 01:26:880 ^
02:32:487, 02:32:702 (T) - Sections, too ;D LOL.
02:39:523 (1) - Snapping Aaaand~ fixed too.
Thank you for accepting my request
Pokie wrote:
Hello~ Request by Rei It's Kei, my Kei <3
GeneralNormal
- - Resnap notes on all difficulties Some of them aren't snapping correctly now. Okie
- About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;DInsane
- - Again, Nice~
Umm, I'm not good at modding such songs like this
- - HPD -1 why exactly o.o?
- I'm glad to see if this could be more harder >_< But okay, it's not for approval. Meh, my objective was doing a ranked not-so-freakin-insane dragonforce map ^^
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset
It's ready to rank imo, good luck with it
Snepif wrote:
Pokie wrote:
Hello~ Request by Rei It's Kei, my Kei <3
Oh god I'm sorry
Insane
[list]- HPD -1 why exactly o.o? HP Drains so much while I'm testing XD be honest it's scary!
well it's not a big thing though~
sorry did not change any new combos.Starry wrote:
Request from queue
[Winber1's Easy]
00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^
Kirino Kousaka wrote:
[Winber1's Easy]
[*]00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below) ok i'm willing to change this one
[*]00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]
[*]00:44:594 (1,2) - ^
[*]00:56:594 (1,4) - Overlap.
[*]01:42:023 (5,1) - Same as 00:35:166 (6,1).
[*]02:39:880 (1,3) - Overlap.
[*]02:59:165 (1) - make spinner end at 03:01:805. If i'm not mistaken, spinner should actually end at 03:01:745 - (the yellow tick) so i fixed that, the red tick is too late, the blue tick is too early.