forum

Dragonforce - Strike of the Ninja

posted
Total Posts
187
show more
Starry_old
Request from queue

[Winber1's Easy]

00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2?
00:46:523 (3) - New combo.
01:23:809 (3) - ^
02:18:666 (3) - ^
01:45:666 (1,2,3,4) - I think you should remove this.
02:06:880 (1,1) - Combine?

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead?
02:43:095 (5) - New combo

[Insane]

01:16:309 (4) - New combo

That's all~
Nice map
Good luck!
Topic Starter
Snepif

Starry wrote:

Request from queue

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2? Hmm, i think it fits better this way
00:46:523 (3) - New combo. Ok
01:23:809 (3) - ^ Ok
02:18:666 (3) - ^ Ok
01:45:666 (1,2,3,4) - I think you should remove this. Done
02:06:880 (1,1) - Combine? Nope. It would be too long, and this fits better.

[Insane]

01:16:309 (4) - New combo. Done

That's all~
Nice map
Good luck!
Thanks a lot!!
Kei

Starry wrote:

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead? Nope, that would be boring to play.
02:43:095 (5) - New combo Wait, what? why?
No changes but thanks anyway.

Offtopic: So..ra.. ahora que veo tu avatar en el foro se ve tan hermoso <3

EDIT: I checked this map with AIBat and.. I found some simple errors that have to be fixed.


General:
  1. There's inconsistency in Kiai Times.
  2. There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Countdown
  1. [Insane] : 1
  2. [Kei's Hard] : 1
  3. [Normal] : 1
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 1
Audio Lead-In
  1. [Insane] : 0
  2. [Kei's Hard] : 1482 lolwtf
  3. [Normal] : 0
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 0
Uninherited (red) timing sections
  1. [Insane]
    Red timing sections at:
    00:08:595, BPM of 140
    000 02:54:845, BPM of 125,000

  2. [Kei's Hard]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  3. [Normal]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  4. [Ozzy's Ninja Taiko]
    Red timing sections at:
    00:08:595, BPM of 140,000
    00:10:310, BPM of 140,000
    02:54:845, BPM of 125,000

  5. [Winber1's Easy]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000
_________


[Winber1's Easy]
  1. 02:54:880 (3) - Unsnapped circle.
[Normal]
  1. 02:54:880 (3) - Unsnapped circle.
  2. Unsnapped inherited (green) timing point(s) at: 01:59:911
[Hard]
  1. 02:54:987 (1) - Unsnapped spinner (start).

    Podrías arreglar esto por mi~?
[Insane]
  1. 02:54:965 (1) - Unsnapped spinner (end).
  2. 02:59:273 (1) - Unsnapped spinner (start).
[Ozzy's Ninja Taiko]
  1. 00:22:864 (3) - Unsnapped circle.
  2. 01:46:543 (4) - Unsnapped circle.
  3. 01:46:757 (7) - Unsnapped circle.
  4. 01:46:971 (10) - Unsnapped circle.
  5. 01:47:186 (13) - Unsnapped circle.
  6. 01:47:329 (15) - Unsnapped circle.
  7. 01:47:400 (16) - Unsnapped circle.
  8. 01:47:614 (19) - Unsnapped circle.
  9. 01:47:829 (22) - Unsnapped circle.
  10. 01:48:043 (1) - Unsnapped circle.
  11. 01:48:257 (4) - Unsnapped circle.
  12. 01:48:471 (7) - Unsnapped circle.
  13. 01:48:686 (10) - Unsnapped circle.
  14. 01:48:829 (12) - Unsnapped circle.
  15. 01:48:900 (13) - Unsnapped circle.
  16. 01:49:114 (16) - Unsnapped circle.
  17. 01:49:329 (19) - Unsnapped circle.
  18. 01:49:543 (22) - Unsnapped circle.
  19. 01:49:757 (1) - Unsnapped circle.
  20. 02:54:845 (1) - Unsnapped spinner (end).
  21. 02:57:667 (1) - Unsnapped spinner (start).
  22. 02:57:667 (1) - Unsnapped spinner (end).
  23. 03:01:738 (1) - Unsnapped spinner (start).
  24. 03:01:738 (1) - Unsnapped spinner (end).
Ahora si ya está <3 No Kds.
Topic Starter
Snepif
o///o g-gracias Ka..the.. no era necesario... l-lo compensaré! <3
Kei
N-no! no tienes por qué compensar o///o lo hice porque.. porque.. porque quiero! Me gusta ayudarte <3 ademas fue muy simple >.<
Topic Starter
Snepif
Te amo >.<! *hides*
Kei
Pero yo más! <3 Mio mio mio mio mio~

asdfasdfasdaf.
jossieP

Kei wrote:

Starry wrote:

General:
  1. There's inconsistency in Kiai Times.
    taiko can have a different kiai o3o
  2. There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Countdown
  1. [Insane] : 1
  2. [Kei's Hard] : 1
  3. [Normal] : 1
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 1
Taiko diffs dont need countdown


[Ozzy's Ninja Taiko]

  • SPOILER
    1. 00:22:864 (3) - Unsnapped circle.
    2. 01:46:543 (4) - Unsnapped circle.
    3. 01:46:757 (7) - Unsnapped circle.
    4. 01:46:971 (10) - Unsnapped circle.
    5. 01:47:186 (13) - Unsnapped circle.
    6. 01:47:329 (15) - Unsnapped circle.
    7. 01:47:400 (16) - Unsnapped circle.
    8. 01:47:614 (19) - Unsnapped circle.
    9. 01:47:829 (22) - Unsnapped circle.
    10. 01:48:043 (1) - Unsnapped circle.
    11. 01:48:257 (4) - Unsnapped circle.
    12. 01:48:471 (7) - Unsnapped circle.
    13. 01:48:686 (10) - Unsnapped circle.
    14. 01:48:829 (12) - Unsnapped circle.
    15. 01:48:900 (13) - Unsnapped circle.
    16. 01:49:114 (16) - Unsnapped circle.
    17. 01:49:329 (19) - Unsnapped circle.
    18. 01:49:543 (22) - Unsnapped circle.
    19. 01:49:757 (1) - Unsnapped circle.
    20. 02:54:845 (1) - Unsnapped spinner (end).
    21. 02:57:667 (1) - Unsnapped spinner (start).
    22. 02:57:667 (1) - Unsnapped spinner (end).
    23. 03:01:738 (1) - Unsnapped spinner (start).
    24. 03:01:738 (1) - Unsnapped spinner (end).
    just say resnap all objects :d
Pokie
Hello~ Request by Rei Kei!



General
  • - Resnap notes on all difficulties :D Some of them aren't snapping correctly now.
    - About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;D


Taiko
  • - I Wonder!! 1/8 was CRAZZYYY~ lol


Winber1's
  • - Great!


Normal
  • - Again, Nice~


Kei's
  • 00:36:309 (5) - Suggest to new combo
    00:49:845 (T) - umm unused timing section?
    01:14:023 (5) - It's on a wrong beat
    01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed?
    01:18:094 (1) - Wrong beat again :p please snap it
    01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe
    01:26:880 (2) - Snapping
    01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it :D
    01:37:309 (7) - New combo? 11 combos are quite long.
    02:04:309 (3) - Stacking XD
    02:11:916, 02:12:130 (T) - eh -w-...sections in break
    02:19:094 (3,4,5,6) - Same with 01:24:237
    02:24:094 (1) - Same with 01:26:880
    02:32:487, 02:32:702 (T) - Sections, too ;D
    02:39:523 (1) - Snapping


    Insane
    [list:e33bb]- HPD -1
    - I'm glad to see if this could be more harder >_< But okay, it's not for approval.

Umm, I'm not good at modding such songs like this
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset

It's ready to rank imo, good luck with it :D
Kei

Pokie wrote:

Kei's
[list:889a7]00:36:309 (5) - Suggest to new combo Added.
00:49:845 (T) - umm unused timing section? I guess, lol. Deleted.
01:14:023 (5) - It's on a wrong beat Fixed.
01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed? To be honest, I don't know LOL.
01:18:094 (1) - Wrong beat again :p please snap it Fixed.
01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe Yup, fixed.
01:26:880 (2) - Snapping Asdf. Fixed again.
01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it :D Deleted :D
01:37:309 (7) - New combo? 11 combos are quite long. Nice.
02:04:309 (3) - Stacking XD Fixed again. xD
02:11:916, 02:12:130 (T) - eh -w-...sections in break Fixed too xD
02:19:094 (3,4,5,6) - Same with 01:24:237 ^
02:24:094 (1) - Same with 01:26:880 ^
02:32:487, 02:32:702 (T) - Sections, too ;D LOL.
02:39:523 (1) - Snapping Aaaand~ fixed too.

Thank you for accepting my request :D
Haa~

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif

Pokie wrote:

Hello~ Request by Rei It's Kei, my Kei <3



General
  • - Resnap notes on all difficulties :D Some of them aren't snapping correctly now. Okie
    - About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;D
Normal
  • - Again, Nice~
Insane
  • - HPD -1 why exactly o.o?
    - I'm glad to see if this could be more harder >_< But okay, it's not for approval. Meh, my objective was doing a ranked not-so-freakin-insane dragonforce map ^^
Umm, I'm not good at modding such songs like this
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset

It's ready to rank imo, good luck with it :D

Thanks a lot!!!!
Topic Starter
Snepif
Kei's diff updated <3
Pokie

Snepif wrote:

Pokie wrote:

Hello~ Request by Rei It's Kei, my Kei <3

Oh god I'm sorry :o

Insane
[list]- HPD -1 why exactly o.o? HP Drains so much while I'm testing XD be honest it's scary!
well it's not a big thing though~
Topic Starter
Snepif
Well actually i think it's not THAT high.. I tried to play it with HR and it wasn't so insane. Let's see what others say. Also, I would like AR9 but ppl told me to change it when I put AR9 D:
winber1

Starry wrote:

Request from queue

[Winber1's Easy]

00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^
sorry did not change any new combos.
Also, it seems you fixed that uninherited timing section thing and that unsnapped note already so I think that's all the mods i had.

Sorry for the late response.
Kirino Kousaka
Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)

  • [General]
  1. Kill that .osb file on your folder.
  2. Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song.

    [Winber1's Easy]
  3. 00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below)
  4. 00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]
  5. 00:44:594 (1,2) - ^
  6. 00:56:594 (1,4) - Overlap.
  7. 01:42:023 (5,1) - Same as 00:35:166 (6,1).
  8. 02:39:880 (1,3) - Overlap.
  9. 02:59:165 (1) - make spinner end at 03:01:805.

    [Normal]
  10. 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end.
  11. 00:53:808 (3) - Remove "clap" on the start.
  12. 00:54:665 (1,3) - Remove "clap".
  13. 00:54:879 (2) - Put "clap" on the whole slider.
  14. 00:57:236 (2) - Remove "clap".

    [Kei's Hard]
  15. 01:25:952 (1) - y so square? :? try to change it's appearance.
  16. 02:54:965 (1,1,1,1) - too many spinners to be consecutive.

    [Insane]
  17. 02:54:965 (1,1,1,1) - Same with the previous diff.
That's all!~
winber1
SPOILER

Kirino Kousaka wrote:

[Winber1's Easy]
[*]00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below) ok i'm willing to change this one

[*]00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]

[*]00:44:594 (1,2) - ^

[*]00:56:594 (1,4) - Overlap.
[*]01:42:023 (5,1) - Same as 00:35:166 (6,1).
[*]02:39:880 (1,3) - Overlap.
[*]02:59:165 (1) - make spinner end at 03:01:805. If i'm not mistaken, spinner should actually end at 03:01:745 - (the yellow tick) so i fixed that, the red tick is too late, the blue tick is too early.
All overlaps are intentional. There was one that I was willing to change. The others ones i all like and did it purposely. Most of them are very easily changeable, but there is a reason why I didn't change them.

Thanks for mod!. Also the last spinner should end on the 1/8 tick i believe (yellow tick). It seems to fit better if you replay the song at 25% speed.

Download: Dragonforce - Strike of the Ninja (Snepif) [Winber1's Easy].osu
Colin Hou
[General]:
  1. KIAI ending time: 01:05:166 01:46:309
[Insane]:
  1. 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm.
  2. 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking
[Hard]:
  1. 02:49:309 (5) - reverse arrow is totally covered, which is unrankable
  2. 02:51:023 (1,2,3) - bad spacing
spacing in Insane seems a bit random for me orz
Topic Starter
Snepif

Kirino Kousaka wrote:

Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)

  • [General]
  1. Kill that .osb file on your folder. no lol
  2. Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song. Not necessary

    [Normal]
  3. 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end. Ok
  4. 00:53:808 (3) - Remove "clap" on the start. Nope
  5. 00:54:665 (1,3) - Remove "clap". Ok
  6. 00:54:879 (2) - Put "clap" on the whole slider. Ok
  7. 00:57:236 (2) - Remove "clap". Ok

    [Insane]
  8. 02:54:965 (1,1,1,1) - Same with the previous diff.
I think it is ok like this, 1 big spinner would be boring.

That's all!~
Thanks a lot!

Colin Hou wrote:

[General]:
  1. KIAI ending time: 01:05:166 01:46:309. Hmmm idk.. let's see.. i'll try it.
[Insane]:
  1. 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm. I didn't do that, it was good before but it got screwed when I did resnap all notes. Now i've done it like it was before it got screwed. Used 1/6.
  2. 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking. Uhm i see, what should i do xD?


spacing in Insane seems a bit random for me orz. Why o.o?.. Well maybe a bit.. to be honest >.<
Thanks~
Kei

Kirino Kousaka wrote:

  • [Kei's Hard]
  1. 01:25:952 (1) - y so square? :? try to change it's appearance. Why? It's nice to make a stright slider sometimes.. don't you think?
  2. 02:54:965 (1,1,1,1) - too many spinners to be consecutive. It sounds good, and like Snep <3 said~ 1 big spinner would be boring.
Sorry. No changes, but thank you anyway.

Colin Hou wrote:

[Hard]:
  1. 02:49:309 (5) - reverse arrow is totally covered, which is unrankable Woah why I didn't noticed this by myself? I'm such an idiot lol. Fixed.
  2. 02:51:023 (1,2,3) - bad spacing omg.. not again.. my bad. Fixed.
Y otra vez~ listo So..ra <3

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Gracias Ka..the <3
No_Gu
request from my queue

[insane]
00:15:237 (4) - NC like other notes
01:01:094 (10) - I think you'd better move clap from 8 to 10
01:48:880 (3) - It has different repeats from 1,2..I think some people will miss this..
02:10:309 (1) - finish sounds not well

[kei]
there are many NC in the beginning of this diff..I think don't need so many
01:14:023 (5) - sound off
02:22:523 (1,2) - if you follow vocal,these should end at red line(1/4)
02:26:273 02:26:487 one of two lines is useless

[normal]
fine

[easy]
00:25:737 (3) - clap sound not fit
00:50:166 (1) - maybe move to center will be easier for new players
01:31:309 (1) - ^

No Kud plz._.
Topic Starter
Snepif

No_Gu wrote:

request from my queue

[insane]
00:15:237 (4) - NC like other notes. Ok
01:01:094 (10) - I think you'd better move clap from 8 to 10. Yes
01:48:880 (3) - It has different repeats from 1,2..I think some people will miss this.. I wanted to make it like that.
02:10:309 (1) - finish sounds not well. Fixed

[normal]
fine

No Kud plz._. Why not D:?
Thanks!!!!!
winber1
sorry nothing changed. All of those things listed seem fine the way it is imo.

Thanks for the mod tho!
Lucy-Kaede
2 Week old mod req, yeah! Here we go..

General
Kiai's are slightly different:
kiai
Normal: Kiai 3
- Ends at 02:53:809
- Change to 02:54:845

Winber1's Easy: Kiai 3
- Starts at 02:34:309
- Change to 02:34:310 (1 ms xD)

Ozzy's Ninja Taiko (Taiko can probably be different, but its 1ms apart, so mays well change xD): Kiai 1
- Start at 00:51:452
- Change to 00:51:453
- Ends on 01:05:167
- Change to 01:05:166


Winber1's Easy
00:10:309 (2) - End this slider at 00:10:737? I think it plays alot "easier" at the start of the map.
00:10:952 (x) - Could add a note here (if you do the above, and you want to keep this 1/2 beat mapped)
^ I think this sounds better than the current longer slider.
00:59:594 (3) - Really a personal preference. But you could select this and press ctrl+r. I think it plays easier, but do what you like.
01:07:737 (4) - Looks nice, could consider moving it to x:288, y:284 for eaiser playability.
02:02:809 (x) - Could consider adding a note inbetween 4-5 here with a whistle. It's currently fine, but I expected a note like this.
02:12:023 (3,4) - One of the whistles here sounds odd (imo), not sure which. so maybe its fine xD
02:54:845 (3) - You've done this on purpose I take it, but this could be a slider ending at 02:55:805 with "soft" hitsounds.

Normal
00:51:236 (2) - Delete this note, and;
Start (1) at 00:51:022. Make sure to move it to distance snap.
01:14:593 (5) - Delete, and add a hit circle instead, OR: end at 01:15:022.
02:01:522 (3,4) - These sound alright, but I think they're pretty hard. Consider maybe using 1 repeat and some notes, or no repeats and some notes.
02:54:451 (1,2,3) - Move to either the center of the editor, or distance snap.

Kei's Hard
00:15:452 (1,1):
00:16:309 (1) - Please move this right one, and down one grid. (Grid level 4)
00:17:166 (1) - Right one.
00:18:452 (1) - Down one.
00:19:737 (1) - (Lost my place <_<) x:260, y:200
00:21:023 (1) - x:256, y:204
The above is to avoid a bug with stack leniency, where if more than 2 sliders share a starting point, a SL of 0 occurs.. and SL 0 is unrankable ;)
You may need to move a few notes after this to reaccount for the pattern (such as 00:22:094 (2) )
00:40:523 (3) - x:148, y:140 (SL:0 again)
01:29:237 (1) - Extend to 01:30:880?
02:00:880 (2) - x:252, y:196 (SL0) - You should notice that the second note peeks out a tad, such as hitcircles do when their stacked.
02:16:309 (2) - x:388, y:212 (SL0)
02:54:965 (1,1,1,1) - Alot of spinners (they make sense..but..) possible to map a little bit of it?

Insane
This is nice ;)
(Could also consider the spinner suggestion on hard, but this seems pretty cool considering it's already insane)

Well, thats it for now!
Kei
Haaa~ ahora tiene SP +14 <3
Topic Starter
Snepif
Awwwwwww Ka..the.. no tenias por que >//////< .. te amo! <3
Kei
Si que tenia por qué! quiero ayudar >.< te amo <3
mancuso_JM_
Por que no +15?? :P
OzzyOzrock
Topic Starter
Snepif

Lucy-Kaede wrote:

2 Week old mod req, yeah! Here we go..

General
Kiai's are slightly different:
kiai
Normal: Kiai 3
- Ends at 02:53:809
- Change to 02:54:845

Winber1's Easy: Kiai 3
- Starts at 02:34:309
- Change to 02:34:310 (1 ms xD)

Ozzy's Ninja Taiko (Taiko can probably be different, but its 1ms apart, so mays well change xD): Kiai 1
- Start at 00:51:452
- Change to 00:51:453
- Ends on 01:05:167
- Change to 01:05:166

Normal
00:51:236 (2) - Delete this note, and;
Start (1) at 00:51:022. Make sure to move it to distance snap. Doesn't sound too good for me :/
01:14:593 (5) - Delete, and add a hit circle instead, OR: end at 01:15:022. Changed to circle
02:01:522 (3,4) - These sound alright, but I think they're pretty hard. Consider maybe using 1 repeat and some notes, or no repeats and some notes. I will change it if someone else says so..
02:54:451 (1,2,3) - Move to either the center of the editor, or distance snap. Lol I don't know why they were there

Insane
This is nice ;)
(Could also consider the spinner suggestion on hard, but this seems pretty cool considering it's already insane) They seem fun to me ;_;

Well, thats it for now!

Thanks!! Also, updated Ozzy's..
Kei

mancusojuanmattos wrote:

Por que no +15?? :P
+16!! >:c
Topic Starter
Snepif
o////o.. n-no era necesario Ka..the.. de nuevo.. >/////< haces tanto por mi
Kei

No_Gu wrote:

[kei]
there are many NC in the beginning of this diff..I think don't need so many
01:14:023 (5) - sound off Hm. Fixed, I guess.
02:22:523 (1,2) - if you follow vocal,these should end at red line(1/4) You're right.
02:26:273 02:26:487 one of two lines is useless Which one...?

Lucy-Kaede wrote:

Kei's Hard
00:15:452 (1,1): ?
00:16:309 (1) - Please move this right one, and down one grid. (Grid level 4) Done.
00:17:166 (1) - Right one. ^
00:18:452 (1) - Down one. ^
00:19:737 (1) - (Lost my place <_<) x:260, y:200 ^
00:21:023 (1) - x:256, y:204 ^
The above is to avoid a bug with stack leniency, where if more than 2 sliders share a starting point, a SL of 0 occurs.. and SL 0 is unrankable ;)
You may need to move a few notes after this to reaccount for the pattern (such as 00:22:094 (2) ) Yup.
00:40:523 (3) - x:148, y:140 (SL:0 again) ^
01:29:237 (1) - Extend to 01:30:880? ^
02:00:880 (2) - x:252, y:196 (SL0) - You should notice that the second note peeks out a tad, such as hitcircles do when their stacked.^
02:16:309 (2) - x:388, y:212 (SL0) ^
02:54:965 (1,1,1,1) - Alot of spinners (they make sense..but..) possible to map a little bit of it? Nope~ they fit nice with the music.
Ahaaaaa.. listo.

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu

Y por cierto So..ra.. si era necesario! Yo tengo que ayudarte.. eres mio. <3

Edit: Oh.. página 8.. :c Voy a buscarte un MAT.
winber1

Lucy-Kaede wrote:

General
Kiai's are slightly different:Actually, I'm pretty sure the kiai time is suposed to be at 2:30:309, because that's what the timeline says when i snap to that note ._. So i think the other difficulties need to change the kiai time so that it is perfectly on the downbeat. Or maybe my osu is screwed up.


Winber1's Easy
00:10:309 (2) - End this slider at 00:10:737? I think it plays alot "easier" at the start of the map. no sorry i kinda like this still :(
00:10:952 (x) - Could add a note here (if you do the above, and you want to keep this 1/2 beat mapped) also i don't want to add extra notes. This would require me to change every single on of these slider patterns. It' nots because I'm lazy... i just don't want all of those notes.
^ I think this sounds better than the current longer slider.
00:59:594 (3) - Really a personal preference. But you could select this and press ctrl+r. I think it plays easier, but do what you like. sorry, i want combo 1,3, and 5 to all point outwards.
01:07:737 (4) - Looks nice, could consider moving it to x:288, y:284 for eaiser playability. sure
02:02:809 (x) - Could consider adding a note inbetween 4-5 here with a whistle. It's currently fine, but I expected a note like this. if i was mapping a harder difficulty than an Easy i probably would added a note there. I do agree is sounds better, but i just didn't want to put it there.
02:12:023 (3,4) - One of the whistles here sounds odd (imo), not sure which. so maybe its fine xD hmmm, i think it's fine
02:54:845 (3) - You've done this on purpose I take it, but this could be a slider ending at 02:55:805 with "soft" hitsounds. i don't see a point in that since it doesn't follow anything there if i do.
Small change, but thanks for the mod!

Download: Dragonforce - Strike of the Ninja (Snepif) [Winber1's Easy].osu
winber1
adfasdf double post oops
Topic Starter
Snepif

Kei wrote:

No_Gu wrote:

[kei]
there are many NC in the beginning of this diff..I think don't need so many
01:14:023 (5) - sound off Hm. Fixed, I guess.
02:22:523 (1,2) - if you follow vocal,these should end at red line(1/4) You're right.
02:26:273 02:26:487 one of two lines is useless Which one...?

Lucy-Kaede wrote:

Kei's Hard
00:15:452 (1,1): ?
00:16:309 (1) - Please move this right one, and down one grid. (Grid level 4) Done.
00:17:166 (1) - Right one. ^
00:18:452 (1) - Down one. ^
00:19:737 (1) - (Lost my place <_<) x:260, y:200 ^
00:21:023 (1) - x:256, y:204 ^
The above is to avoid a bug with stack leniency, where if more than 2 sliders share a starting point, a SL of 0 occurs.. and SL 0 is unrankable ;)
You may need to move a few notes after this to reaccount for the pattern (such as 00:22:094 (2) ) Yup.
00:40:523 (3) - x:148, y:140 (SL:0 again) ^
01:29:237 (1) - Extend to 01:30:880? ^
02:00:880 (2) - x:252, y:196 (SL0) - You should notice that the second note peeks out a tad, such as hitcircles do when their stacked.^
02:16:309 (2) - x:388, y:212 (SL0) ^
02:54:965 (1,1,1,1) - Alot of spinners (they make sense..but..) possible to map a little bit of it? Nope~ they fit nice with the music.
Ahaaaaa.. listo.

[attachment=0:f44d2]Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu[/attachment:f44d2]

Y por cierto So..ra.. si era necesario! Yo tengo que ayudarte.. eres mio. <3

Edit: Oh.. página 8.. :c Voy a buscarte un MAT.
Awww te preocupas tanto.. te amo! mia mia mia <3 Gracias mi Ka..the..
Topic Starter
Snepif
Oh, and also updated winber's!!! Thanks~
Maya-kira
-winber's easy-

AR+1 is really necessary @_@

00:39:666-(3) new combo here? its a new lyric
02:26:166-(1,2) don't stack this, I like the last pattern better.

good.

-normal-

00:43:522- (5) this slider sounds pretty weird @_@;
01:40:951- (5) I think rather than repeat, this flows much better.

02:26:165- (1) the further it is from the circle, the harder the normal player gonna hit this. move this a little to the center?
02:27:022- (1) I think it sounds better if you remove 1 repeat and move this 1/2 later.

pretty hard @_@

skpping hard

-insane-

00:41:380- (3,4) don't spam claps there ._. sounds weird.
01:22:523- (1,2) ^
01:30:880- (1,2,3,4,5) spam finish different mode idea is not bad, but not in this map @_@; I don't think it suits the song orz
02:44:380- (4) new combo for sudden jump.

not bad
Topic Starter
Snepif

Maya-kira wrote:

-normal-

00:43:522- (5) this slider sounds pretty weird @_@; But I can't think of anything else to put there
01:40:951- (5) I think rather than repeat, this flows much better.
Done
02:26:165- (1) the further it is from the circle, the harder the normal player gonna hit this. move this a little to the center? Okay
02:27:022- (1) I think it sounds better if you remove 1 repeat and move this 1/2 later. Okay

pretty hard @_@ I know D:

skpping hard

-insane-

00:41:380- (3,4) don't spam claps there ._. sounds weird. I think it sounds great o.o!
01:22:523- (1,2) ^ No
01:30:880- (1,2,3,4,5) spam finish different mode idea is not bad, but not in this map @_@; I don't think it suits the song orz. I think it does because the soft finishes match with the guitar sound, and the normal ones, the drums.
02:44:380- (4) new combo for sudden jump.

not bad
Thanks a lot.
show more
Please sign in to reply.

New reply