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Dragonforce - Strike of the Ninja

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nimi
modding as requested :)

General
remove rocks from tags, since it'll already be map's genre when it gets ranked (just like all the other dragonforce maps)

[Kei's Hard]
there are some useless timing sections, such as:
00:49:864 -
00:50:079 -
01:31:007 -
01:31:222 -
02:11:936 -
02:12:150 -
and some other ones >_< please take a look and remove them
some unecessary new combos here, but nothing too bad xD

[Insane]
same of the previous diff about the useless timing sections

well.. screw timing sections, this map is great XD star'd
Topic Starter
Snepif

ikari_kyon wrote:

hola :p
requested by Kei

solo revisare tus dificultades :3 ok vamos

Insane

- basandome en que el joven de aca arriba solo miro unos combos se lo que no posteare xd

00:11:829 (2) - clap para mantener el geinal doble clap del anterior combo :) Hmm en realidad las clap aquí siguen un pattern largo pero me gusta como están.
00:13:543 (1) - clap al principio del slider
00:15:257 (4) - ^
00:16:972 (1) - ^
00:18:686 (5) - ^
00:20:400 (4) - ^
00:22:114 (7) - clap, vi que quisiste asentuar un pedazo de la musica quitando claps, pero se nota mucho mas el ritmo manteniendo este patron de claps y suena mas lindo xd
00:31:757 (4) - no finish, porque finish aca? D: Ok
00:34:650 (2) - clap al final del slider. Ok
00:35:507 (5) - ^ No D:
00:44:400 (4) - aca se nota muy bien el decrecimiento de la bateria, no clap . Ok
00:50:829 - agrega una time line verde aca con soft sounset, veras como suena ese slider 1/4 8-) . No o.o
01:10:007 (1) - finish al final del slider, para cerrar el finish pattern. Ok
01:31:972 - soft soundset :d nop xD
01:32:614 (1) - no clap al principio del slider Ok
02:06:900 (1,2,3,4,5,6,7,8,9) - demasiado recto xd, que tal? http://puu.sh/aHpS o algo mejor xd no soy bueno colocando streams. Hice algo así :)
02:08:293 (1,2,3,4,5,1,2,3,4,5,6,7,8) - segui el mismo patron de whistle cada 2 ticks blancos, suena rarisimo >.< Okie
02:26:829 - soft sounset. Nop
02:27:472 - normal sounset 90~100% volumen
02:27:900 - normal sounset 60% si agregaste el de arriba o.o No entiendo con que motivo
02:32:507, 02:32:722 - proba mover estos cambios de sounset a 02:32:829 - solo necesitas uno. Pero el primero tiene diferente volumen
02:42:900 (5) - solitario finish xd Fixed
02:50:400 (3) - finish para cerrar bien el finish pattern
02:55:007 (1,1,1,1) - =v= ??

Normal

00:58:329 (2) - clap perdida? xD fixed

bien ya sabes que este tipo de musica no es lo mio, pero me gusto bastante lo que hiciste xd
Gracias por el mod

Wiinter wrote:

modding as requested :)

General
remove rocks from tags, since it'll already be map's genre when it gets ranked (just like all the other dragonforce maps) oh, okie!


[Insane]
same of the previous diff about the useless timing sections. Well, most of them aren't useless o.o at least not in Insane diff... but let's see what the rest of the ppl says about it

well.. screw timing sections, this map is great XD star'd
Thanks a lot X)
Topic Starter
Snepif
Added crazy streams at Insane diff's guitar solo. Let me know if you like it!!
winber1

mancusojuanmattos wrote:

Winber1's Easy:
-The offset in this difficulty is different comparing with another difficulties, you must change it (and after that Resnap All Notes You don't need resnap xD). I'm going to mod with offset 9.472 The offset is not 9472. My offset is correct. The song starts with two quarter notes before the main beat. If you try to count 1, 2, 3, 4 in accordance with your suggested offset, it will feel extremely awkward because beat 3 will then become the main beat instead of 1.
-Wow, this is quite overmapped, maybe it's your mapping form I don't see why it's overmapped. Everything follows the music perfectly. Overmapped means adding notes that aren't in the music. This map may be a little tough in rhythm but there aren't that many notes in it.
- Approach Rate: -1 I don't want the approach circle to be too slow. I like this approach rate. Slower approach rate doesn't always mean easier
02:27:422 (T): The Speed Up and Speed Down, cause confusion in begginers, so I suggest to remove that green line It's fine imo. There is a reason why these sliders are almost 1 measure long.
Sorry nothing changed but thanks for mod!

Also, Snepif, you should change the timing back to follow my timing. This is so that the main beat of the music matches with the offset.
mancuso_JM_
Well, if your offset it's the correct, you have to say to Beatmap's Creator in first option to change that!!!!, you're using an offset correct just in your diff!! What that??
Kei

mancusojuanmattos wrote:

kei's Hard:
Yo que vos bajo todo a -1 menos el Circle Size (es decir Overall Difficulty, Approach Rate y HP Drain Rate a -1, ya que estas usando los mismo settings que la Insane) Wuuu~ es cierto. Los bajé todos menos CS.
00:16:329 (1): No veo necesidad de poner este New Combo. Intenta Sacarlo Ok
00:18:472 (1): ^ ^
00:19:757 (1): ^ ^
00:37:007 (Spin): Este Spin es demasiado corto, incluso en una Hard, ademas hay poco tiempo de reaccion ya que (7) esta muy cerca del Spin (1/4 de distancia). Quizas puedas encontrar otra alternativa Bueno, sí, logré hacer una cochinada alternativa.
(Segundo mod en el dia que le hago a kei xD) Gracias señor!
Que emocion, me tarde un poco en hacer mis cambios, y se me dio por hacerlo a las 5 de la mañana! SIIIIIIII! >:0

Listo Sora :3

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Actualizada! >o< perdón por demorar tanto.. ;u; asdfasdf gracias Ka..the..
mancuso_JM_
Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella :P
OzzyOzrock
no changes
Topic Starter
Snepif

mancusojuanmattos wrote:

Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella :P
Solo arreglé el unsap, lo otro no estan en el mismo lugar, no hare eso sin hablar con ella c:
pkhg
here my guess diff ;)
star!
great map
EDIT: Attachment deleted.
pkhg
:)
Topic Starter
Snepif
Uhmm.. aprecio que te hayas esforzado, pero yo no estoy aceptando guests. Ya tengo varias, ademas no pedí ninguna o.o. La próxima vez deberías preguntar al menos antes de hacer algo así.
Doodley
As per Kei's request!

General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard?

Any reason TMNT is the background or am I missing something here?

Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102.

These are all suggestions, so you don't have to do any of them if you don't want to.

00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it?
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe?

Overall, even though I can't point out much, this difficulty could use work...

Kei's Hard
You might want to reduce the spinners on this difficulty.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet.
00:33:452 (6, 1)- Spacing is weird and confusing...
01:15:452 (2)- Bad looking slider.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:

02:16:952 (3)- Move this to x:296, y:344
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable.
02:38:809 (6)- This circle is impossible to see under hitbursts.

Normal
01:12:023 - New note?
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it.

Winber 1's Easy
There's not too many problems I can point out here (read: I'm too lazy and tired to point out anything) but try not to overlap so many sliders.
Topic Starter
Snepif

stickmeister wrote:

As per Kei's request!

General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard? Because I don't like normal whistles at all >.<

Any reason TMNT is the background or am I missing something here? LOL, I think it is funny XD!!! Ninja turtles/Strike of the NINJA.. idk

Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score. Max score allowed is 18m now.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102. Actually there was another break before, but i decided to map it. The score is OK, and i it like to be player non-stop ^^

These are all suggestions, so you don't have to do any of them if you don't want to.

00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it? Changed combo colour
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe? Ok fixed XD

Overall, even though I can't point out much, this difficulty could use work...


Normal
01:12:023 - New note? Ok
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it. I don't think it is necessary


Thanks a lot!!
Doodley
No, Kei's Hard uses a custom normal whistle, it doesn't use the original. It's the only difficulty to use the custom hit whistle.
Topic Starter
Snepif
Oooh, that's because she wanted to use them ^^
Kei

stickmeister wrote:

Kei's Hard
You might want to reduce the spinners on this difficulty. I replaced some spinners with sliders.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet. Well, now it's ok, I guess.
00:33:452 (6, 1)- Spacing is weird and confusing... Sorry but I'll keep this spacing. If someone else mentions this again I'll change it.
01:15:452 (2)- Bad looking slider. B-bad looking? It looks ok to me.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well. Removed jumps.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:
Removed new combo and changed that part with something else.
02:16:952 (3)- Move this to x:296, y:344 Ok.
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable. Oh you're right. Fixed!
02:38:809 (6)- This circle is impossible to see under hitbursts. I can see that circle perfectly o.o
Listo otra vez So..ra..

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Gracias Ka..the n.n
Starry_old
Request from queue

[Winber1's Easy]

00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2?
00:46:523 (3) - New combo.
01:23:809 (3) - ^
02:18:666 (3) - ^
01:45:666 (1,2,3,4) - I think you should remove this.
02:06:880 (1,1) - Combine?

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead?
02:43:095 (5) - New combo

[Insane]

01:16:309 (4) - New combo

That's all~
Nice map
Good luck!
Topic Starter
Snepif

Starry wrote:

Request from queue

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2? Hmm, i think it fits better this way
00:46:523 (3) - New combo. Ok
01:23:809 (3) - ^ Ok
02:18:666 (3) - ^ Ok
01:45:666 (1,2,3,4) - I think you should remove this. Done
02:06:880 (1,1) - Combine? Nope. It would be too long, and this fits better.

[Insane]

01:16:309 (4) - New combo. Done

That's all~
Nice map
Good luck!
Thanks a lot!!
Kei

Starry wrote:

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead? Nope, that would be boring to play.
02:43:095 (5) - New combo Wait, what? why?
No changes but thanks anyway.

Offtopic: So..ra.. ahora que veo tu avatar en el foro se ve tan hermoso <3

EDIT: I checked this map with AIBat and.. I found some simple errors that have to be fixed.


General:
  1. There's inconsistency in Kiai Times.
  2. There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Countdown
  1. [Insane] : 1
  2. [Kei's Hard] : 1
  3. [Normal] : 1
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 1
Audio Lead-In
  1. [Insane] : 0
  2. [Kei's Hard] : 1482 lolwtf
  3. [Normal] : 0
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 0
Uninherited (red) timing sections
  1. [Insane]
    Red timing sections at:
    00:08:595, BPM of 140
    000 02:54:845, BPM of 125,000

  2. [Kei's Hard]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  3. [Normal]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  4. [Ozzy's Ninja Taiko]
    Red timing sections at:
    00:08:595, BPM of 140,000
    00:10:310, BPM of 140,000
    02:54:845, BPM of 125,000

  5. [Winber1's Easy]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000
_________


[Winber1's Easy]
  1. 02:54:880 (3) - Unsnapped circle.
[Normal]
  1. 02:54:880 (3) - Unsnapped circle.
  2. Unsnapped inherited (green) timing point(s) at: 01:59:911
[Hard]
  1. 02:54:987 (1) - Unsnapped spinner (start).

    Podrías arreglar esto por mi~?
[Insane]
  1. 02:54:965 (1) - Unsnapped spinner (end).
  2. 02:59:273 (1) - Unsnapped spinner (start).
[Ozzy's Ninja Taiko]
  1. 00:22:864 (3) - Unsnapped circle.
  2. 01:46:543 (4) - Unsnapped circle.
  3. 01:46:757 (7) - Unsnapped circle.
  4. 01:46:971 (10) - Unsnapped circle.
  5. 01:47:186 (13) - Unsnapped circle.
  6. 01:47:329 (15) - Unsnapped circle.
  7. 01:47:400 (16) - Unsnapped circle.
  8. 01:47:614 (19) - Unsnapped circle.
  9. 01:47:829 (22) - Unsnapped circle.
  10. 01:48:043 (1) - Unsnapped circle.
  11. 01:48:257 (4) - Unsnapped circle.
  12. 01:48:471 (7) - Unsnapped circle.
  13. 01:48:686 (10) - Unsnapped circle.
  14. 01:48:829 (12) - Unsnapped circle.
  15. 01:48:900 (13) - Unsnapped circle.
  16. 01:49:114 (16) - Unsnapped circle.
  17. 01:49:329 (19) - Unsnapped circle.
  18. 01:49:543 (22) - Unsnapped circle.
  19. 01:49:757 (1) - Unsnapped circle.
  20. 02:54:845 (1) - Unsnapped spinner (end).
  21. 02:57:667 (1) - Unsnapped spinner (start).
  22. 02:57:667 (1) - Unsnapped spinner (end).
  23. 03:01:738 (1) - Unsnapped spinner (start).
  24. 03:01:738 (1) - Unsnapped spinner (end).
Ahora si ya está <3 No Kds.
Topic Starter
Snepif
o///o g-gracias Ka..the.. no era necesario... l-lo compensaré! <3
Kei
N-no! no tienes por qué compensar o///o lo hice porque.. porque.. porque quiero! Me gusta ayudarte <3 ademas fue muy simple >.<
Topic Starter
Snepif
Te amo >.<! *hides*
Kei
Pero yo más! <3 Mio mio mio mio mio~

asdfasdfasdaf.
jossieP

Kei wrote:

Starry wrote:

General:
  1. There's inconsistency in Kiai Times.
    taiko can have a different kiai o3o
  2. There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Countdown
  1. [Insane] : 1
  2. [Kei's Hard] : 1
  3. [Normal] : 1
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 1
Taiko diffs dont need countdown


[Ozzy's Ninja Taiko]

  • SPOILER
    1. 00:22:864 (3) - Unsnapped circle.
    2. 01:46:543 (4) - Unsnapped circle.
    3. 01:46:757 (7) - Unsnapped circle.
    4. 01:46:971 (10) - Unsnapped circle.
    5. 01:47:186 (13) - Unsnapped circle.
    6. 01:47:329 (15) - Unsnapped circle.
    7. 01:47:400 (16) - Unsnapped circle.
    8. 01:47:614 (19) - Unsnapped circle.
    9. 01:47:829 (22) - Unsnapped circle.
    10. 01:48:043 (1) - Unsnapped circle.
    11. 01:48:257 (4) - Unsnapped circle.
    12. 01:48:471 (7) - Unsnapped circle.
    13. 01:48:686 (10) - Unsnapped circle.
    14. 01:48:829 (12) - Unsnapped circle.
    15. 01:48:900 (13) - Unsnapped circle.
    16. 01:49:114 (16) - Unsnapped circle.
    17. 01:49:329 (19) - Unsnapped circle.
    18. 01:49:543 (22) - Unsnapped circle.
    19. 01:49:757 (1) - Unsnapped circle.
    20. 02:54:845 (1) - Unsnapped spinner (end).
    21. 02:57:667 (1) - Unsnapped spinner (start).
    22. 02:57:667 (1) - Unsnapped spinner (end).
    23. 03:01:738 (1) - Unsnapped spinner (start).
    24. 03:01:738 (1) - Unsnapped spinner (end).
    just say resnap all objects :d
Pokie
Hello~ Request by Rei Kei!



General
  • - Resnap notes on all difficulties :D Some of them aren't snapping correctly now.
    - About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;D


Taiko
  • - I Wonder!! 1/8 was CRAZZYYY~ lol


Winber1's
  • - Great!


Normal
  • - Again, Nice~


Kei's
  • 00:36:309 (5) - Suggest to new combo
    00:49:845 (T) - umm unused timing section?
    01:14:023 (5) - It's on a wrong beat
    01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed?
    01:18:094 (1) - Wrong beat again :p please snap it
    01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe
    01:26:880 (2) - Snapping
    01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it :D
    01:37:309 (7) - New combo? 11 combos are quite long.
    02:04:309 (3) - Stacking XD
    02:11:916, 02:12:130 (T) - eh -w-...sections in break
    02:19:094 (3,4,5,6) - Same with 01:24:237
    02:24:094 (1) - Same with 01:26:880
    02:32:487, 02:32:702 (T) - Sections, too ;D
    02:39:523 (1) - Snapping


    Insane
    [list:e33bb]- HPD -1
    - I'm glad to see if this could be more harder >_< But okay, it's not for approval.

Umm, I'm not good at modding such songs like this
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset

It's ready to rank imo, good luck with it :D
Kei

Pokie wrote:

Kei's
[list:889a7]00:36:309 (5) - Suggest to new combo Added.
00:49:845 (T) - umm unused timing section? I guess, lol. Deleted.
01:14:023 (5) - It's on a wrong beat Fixed.
01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed? To be honest, I don't know LOL.
01:18:094 (1) - Wrong beat again :p please snap it Fixed.
01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe Yup, fixed.
01:26:880 (2) - Snapping Asdf. Fixed again.
01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it :D Deleted :D
01:37:309 (7) - New combo? 11 combos are quite long. Nice.
02:04:309 (3) - Stacking XD Fixed again. xD
02:11:916, 02:12:130 (T) - eh -w-...sections in break Fixed too xD
02:19:094 (3,4,5,6) - Same with 01:24:237 ^
02:24:094 (1) - Same with 01:26:880 ^
02:32:487, 02:32:702 (T) - Sections, too ;D LOL.
02:39:523 (1) - Snapping Aaaand~ fixed too.

Thank you for accepting my request :D
Haa~

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif

Pokie wrote:

Hello~ Request by Rei It's Kei, my Kei <3



General
  • - Resnap notes on all difficulties :D Some of them aren't snapping correctly now. Okie
    - About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;D
Normal
  • - Again, Nice~
Insane
  • - HPD -1 why exactly o.o?
    - I'm glad to see if this could be more harder >_< But okay, it's not for approval. Meh, my objective was doing a ranked not-so-freakin-insane dragonforce map ^^
Umm, I'm not good at modding such songs like this
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset

It's ready to rank imo, good luck with it :D

Thanks a lot!!!!
Topic Starter
Snepif
Kei's diff updated <3
Pokie

Snepif wrote:

Pokie wrote:

Hello~ Request by Rei It's Kei, my Kei <3

Oh god I'm sorry :o

Insane
[list]- HPD -1 why exactly o.o? HP Drains so much while I'm testing XD be honest it's scary!
well it's not a big thing though~
Topic Starter
Snepif
Well actually i think it's not THAT high.. I tried to play it with HR and it wasn't so insane. Let's see what others say. Also, I would like AR9 but ppl told me to change it when I put AR9 D:
winber1

Starry wrote:

Request from queue

[Winber1's Easy]

00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^
sorry did not change any new combos.
Also, it seems you fixed that uninherited timing section thing and that unsnapped note already so I think that's all the mods i had.

Sorry for the late response.
Kirino Kousaka
Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)

  • [General]
  1. Kill that .osb file on your folder.
  2. Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song.

    [Winber1's Easy]
  3. 00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below)
  4. 00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]
  5. 00:44:594 (1,2) - ^
  6. 00:56:594 (1,4) - Overlap.
  7. 01:42:023 (5,1) - Same as 00:35:166 (6,1).
  8. 02:39:880 (1,3) - Overlap.
  9. 02:59:165 (1) - make spinner end at 03:01:805.

    [Normal]
  10. 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end.
  11. 00:53:808 (3) - Remove "clap" on the start.
  12. 00:54:665 (1,3) - Remove "clap".
  13. 00:54:879 (2) - Put "clap" on the whole slider.
  14. 00:57:236 (2) - Remove "clap".

    [Kei's Hard]
  15. 01:25:952 (1) - y so square? :? try to change it's appearance.
  16. 02:54:965 (1,1,1,1) - too many spinners to be consecutive.

    [Insane]
  17. 02:54:965 (1,1,1,1) - Same with the previous diff.
That's all!~
winber1
SPOILER

Kirino Kousaka wrote:

[Winber1's Easy]
[*]00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below) ok i'm willing to change this one

[*]00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]

[*]00:44:594 (1,2) - ^

[*]00:56:594 (1,4) - Overlap.
[*]01:42:023 (5,1) - Same as 00:35:166 (6,1).
[*]02:39:880 (1,3) - Overlap.
[*]02:59:165 (1) - make spinner end at 03:01:805. If i'm not mistaken, spinner should actually end at 03:01:745 - (the yellow tick) so i fixed that, the red tick is too late, the blue tick is too early.
All overlaps are intentional. There was one that I was willing to change. The others ones i all like and did it purposely. Most of them are very easily changeable, but there is a reason why I didn't change them.

Thanks for mod!. Also the last spinner should end on the 1/8 tick i believe (yellow tick). It seems to fit better if you replay the song at 25% speed.

Download: Dragonforce - Strike of the Ninja (Snepif) [Winber1's Easy].osu
Colin Hou
[General]:
  1. KIAI ending time: 01:05:166 01:46:309
[Insane]:
  1. 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm.
  2. 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking
[Hard]:
  1. 02:49:309 (5) - reverse arrow is totally covered, which is unrankable
  2. 02:51:023 (1,2,3) - bad spacing
spacing in Insane seems a bit random for me orz
Topic Starter
Snepif

Kirino Kousaka wrote:

Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)

  • [General]
  1. Kill that .osb file on your folder. no lol
  2. Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song. Not necessary

    [Normal]
  3. 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end. Ok
  4. 00:53:808 (3) - Remove "clap" on the start. Nope
  5. 00:54:665 (1,3) - Remove "clap". Ok
  6. 00:54:879 (2) - Put "clap" on the whole slider. Ok
  7. 00:57:236 (2) - Remove "clap". Ok

    [Insane]
  8. 02:54:965 (1,1,1,1) - Same with the previous diff.
I think it is ok like this, 1 big spinner would be boring.

That's all!~
Thanks a lot!

Colin Hou wrote:

[General]:
  1. KIAI ending time: 01:05:166 01:46:309. Hmmm idk.. let's see.. i'll try it.
[Insane]:
  1. 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm. I didn't do that, it was good before but it got screwed when I did resnap all notes. Now i've done it like it was before it got screwed. Used 1/6.
  2. 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking. Uhm i see, what should i do xD?


spacing in Insane seems a bit random for me orz. Why o.o?.. Well maybe a bit.. to be honest >.<
Thanks~
Kei

Kirino Kousaka wrote:

  • [Kei's Hard]
  1. 01:25:952 (1) - y so square? :? try to change it's appearance. Why? It's nice to make a stright slider sometimes.. don't you think?
  2. 02:54:965 (1,1,1,1) - too many spinners to be consecutive. It sounds good, and like Snep <3 said~ 1 big spinner would be boring.
Sorry. No changes, but thank you anyway.

Colin Hou wrote:

[Hard]:
  1. 02:49:309 (5) - reverse arrow is totally covered, which is unrankable Woah why I didn't noticed this by myself? I'm such an idiot lol. Fixed.
  2. 02:51:023 (1,2,3) - bad spacing omg.. not again.. my bad. Fixed.
Y otra vez~ listo So..ra <3

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Gracias Ka..the <3
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