As per Kei's request!
General NotesSo why is that rad as hell normal whistle not used in anything but Kei's Hard?
Any reason TMNT is the background or am I missing something here?
InsaneIt's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This
might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score.
This next problem goes hand in hand with the last.
You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102.
These are all suggestions, so you don't have to do any of them if you don't want to.
00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it?
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe?
Overall, even though I can't point out much, this difficulty could use work...
Kei's HardYou might want to reduce the spinners on this difficulty.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet.
00:33:452 (6, 1)- Spacing is weird and confusing...
01:15:452 (2)- Bad looking slider.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:
02:16:952 (3)- Move this to x:296, y:344
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable.
02:38:809 (6)- This circle is impossible to see under hitbursts.
Normal01:12:023 - New note?
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it.
Winber 1's EasyThere's not too many problems I can point out here (read: I'm too lazy and tired to point out anything) but try not to overlap so many sliders.