Well, if your offset it's the correct, you have to say to Beatmap's Creator in first option to change that!!!!, you're using an offset correct just in your diff!! What that??
Que emocion, me tarde un poco en hacer mis cambios, y se me dio por hacerlo a las 5 de la mañana! SIIIIIIII! >:0mancusojuanmattos wrote:
kei's Hard:
Yo que vos bajo todo a -1 menos el Circle Size (es decir Overall Difficulty, Approach Rate y HP Drain Rate a -1, ya que estas usando los mismo settings que la Insane) Wuuu~ es cierto. Los bajé todos menos CS.
00:16:329 (1): No veo necesidad de poner este New Combo. Intenta Sacarlo Ok
00:18:472 (1): ^ ^
00:19:757 (1): ^ ^
00:37:007 (Spin): Este Spin es demasiado corto, incluso en una Hard, ademas hay poco tiempo de reaccion ya que (7) esta muy cerca del Spin (1/4 de distancia). Quizas puedas encontrar otra alternativa Bueno, sí, logré hacer una cochinada alternativa.
(Segundo mod en el dia que le hago a kei xD) Gracias señor!
Solo arreglé el unsap, lo otro no estan en el mismo lugar, no hare eso sin hablar con ella c:mancusojuanmattos wrote:
Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella
stickmeister wrote:
As per Kei's request!
General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard? Because I don't like normal whistles at all >.<
Any reason TMNT is the background or am I missing something here? LOL, I think it is funny XD!!! Ninja turtles/Strike of the NINJA.. idk
Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score. Max score allowed is 18m now.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102. Actually there was another break before, but i decided to map it. The score is OK, and i it like to be player non-stop ^^
These are all suggestions, so you don't have to do any of them if you don't want to.
00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it? Changed combo colour
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe? Ok fixed XD
Overall, even though I can't point out much, this difficulty could use work...
Normal
01:12:023 - New note? Ok
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it. I don't think it is necessary
Listo otra vez So..ra..stickmeister wrote:
Kei's Hard
You might want to reduce the spinners on this difficulty. I replaced some spinners with sliders.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet. Well, now it's ok, I guess.
00:33:452 (6, 1)- Spacing is weird and confusing... Sorry but I'll keep this spacing. If someone else mentions this again I'll change it.
01:15:452 (2)- Bad looking slider. B-bad looking? It looks ok to me.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well. Removed jumps.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:
Removed new combo and changed that part with something else.
02:16:952 (3)- Move this to x:296, y:344 Ok.
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable. Oh you're right. Fixed!
02:38:809 (6)- This circle is impossible to see under hitbursts. I can see that circle perfectly o.o
Thanks a lot!!Starry wrote:
Request from queue
[Normal]
00:12:452 (2,3) - Remove 3 reverse 2? Hmm, i think it fits better this way
00:46:523 (3) - New combo. Ok
01:23:809 (3) - ^ Ok
02:18:666 (3) - ^ Ok
01:45:666 (1,2,3,4) - I think you should remove this. Done
02:06:880 (1,1) - Combine? Nope. It would be too long, and this fits better.
[Insane]
01:16:309 (4) - New combo. Done
That's all~
Nice map
Good luck!
No changes but thanks anyway.Starry wrote:
[Kei's Hard]
00:39:880 (2,3) - Maybe put a long reverse slider instead? Nope, that would be boring to play.
02:43:095 (5) - New combo Wait, what? why?
Kei wrote:
Starry wrote:
General:Countdown
- There's inconsistency in Kiai Times.
taiko can have a different kiai o3o- There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Taiko diffs dont need countdown
- [Insane] : 1
- [Kei's Hard] : 1
- [Normal] : 1
- [Ozzy's Ninja Taiko] : 0
- [Winber1's Easy] : 1
[Ozzy's Ninja Taiko]
SPOILERjust say resnap all objects :d
- 00:22:864 (3) - Unsnapped circle.
- 01:46:543 (4) - Unsnapped circle.
- 01:46:757 (7) - Unsnapped circle.
- 01:46:971 (10) - Unsnapped circle.
- 01:47:186 (13) - Unsnapped circle.
- 01:47:329 (15) - Unsnapped circle.
- 01:47:400 (16) - Unsnapped circle.
- 01:47:614 (19) - Unsnapped circle.
- 01:47:829 (22) - Unsnapped circle.
- 01:48:043 (1) - Unsnapped circle.
- 01:48:257 (4) - Unsnapped circle.
- 01:48:471 (7) - Unsnapped circle.
- 01:48:686 (10) - Unsnapped circle.
- 01:48:829 (12) - Unsnapped circle.
- 01:48:900 (13) - Unsnapped circle.
- 01:49:114 (16) - Unsnapped circle.
- 01:49:329 (19) - Unsnapped circle.
- 01:49:543 (22) - Unsnapped circle.
- 01:49:757 (1) - Unsnapped circle.
- 02:54:845 (1) - Unsnapped spinner (end).
- 02:57:667 (1) - Unsnapped spinner (start).
- 02:57:667 (1) - Unsnapped spinner (end).
- 03:01:738 (1) - Unsnapped spinner (start).
- 03:01:738 (1) - Unsnapped spinner (end).
Haa~Pokie wrote:
Kei's
[list:889a7]00:36:309 (5) - Suggest to new combo Added.
00:49:845 (T) - umm unused timing section? I guess, lol. Deleted.
01:14:023 (5) - It's on a wrong beat Fixed.
01:15:880, 01:16:202, 01:16:737 (T) - Do these sections actually needed? To be honest, I don't know LOL.
01:18:094 (1) - Wrong beat again :p please snap it Fixed.
01:24:237 (3,4,5,6) - Suppose these four beats should be like this: http://puu.sh/deSe Yup, fixed.
01:26:880 (2) - Snapping Asdf. Fixed again.
01:30:559, 01:30:773, 01:30:987, 01:31:202, 01:31:416 (T) - Delete those you don't use it Deleted
01:37:309 (7) - New combo? 11 combos are quite long. Nice.
02:04:309 (3) - Stacking XD Fixed again. xD
02:11:916, 02:12:130 (T) - eh -w-...sections in break Fixed too xD
02:19:094 (3,4,5,6) - Same with 01:24:237 ^
02:24:094 (1) - Same with 01:26:880 ^
02:32:487, 02:32:702 (T) - Sections, too ;D LOL.
02:39:523 (1) - Snapping Aaaand~ fixed too.
Thank you for accepting my request
Pokie wrote:
Hello~ Request by Rei It's Kei, my Kei <3
GeneralNormal
- - Resnap notes on all difficulties Some of them aren't snapping correctly now. Okie
- About those unsnapped notes showed in taiko, it's almost okay since most of them are 1/8 or 1/6 ;DInsane
- - Again, Nice~
Umm, I'm not good at modding such songs like this
- - HPD -1 why exactly o.o?
- I'm glad to see if this could be more harder >_< But okay, it's not for approval. Meh, my objective was doing a ranked not-so-freakin-insane dragonforce map ^^
So I probably got a short mod on here, sorry >_<
Most of them are snapping issues on Kei's difficulty, otherwise it's a really nice mapset
It's ready to rank imo, good luck with it
Snepif wrote:
Pokie wrote:
Hello~ Request by Rei It's Kei, my Kei <3
Oh god I'm sorry
Insane
[list]- HPD -1 why exactly o.o? HP Drains so much while I'm testing XD be honest it's scary!
well it's not a big thing though~
sorry did not change any new combos.Starry wrote:
Request from queue
[Winber1's Easy]
00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^
Kirino Kousaka wrote:
[Winber1's Easy]
[*]00:28:737 (2,3) - Ugly overlap. Try to move this here (as shown o the pic below) ok i'm willing to change this one
[*]00:35:166 (6,1) - Ugly overlap. Try to move change slider (1) into this (as shown on the pic below) [done by: Ctrl H> Ctrl J> Ctrl R> apply distance snap]
[*]00:44:594 (1,2) - ^
[*]00:56:594 (1,4) - Overlap.
[*]01:42:023 (5,1) - Same as 00:35:166 (6,1).
[*]02:39:880 (1,3) - Overlap.
[*]02:59:165 (1) - make spinner end at 03:01:805. If i'm not mistaken, spinner should actually end at 03:01:745 - (the yellow tick) so i fixed that, the red tick is too late, the blue tick is too early.
Thanks a lot!Kirino Kousaka wrote:
Hello!~ here's my mod and sorry for being very very late >< (a request from my queue)
- [General]
I think it is ok like this, 1 big spinner would be boring.
- Kill that .osb file on your folder. no lol
- Add "Ultra Beatdown" on the source or tags? Cause this is the album of this song. Not necessary
[Normal]- 00:52:951 (1,2) - Remove "clap" on the start of these sliders and put at the end. Ok
- 00:53:808 (3) - Remove "clap" on the start. Nope
- 00:54:665 (1,3) - Remove "clap". Ok
- 00:54:879 (2) - Put "clap" on the whole slider. Ok
- 00:57:236 (2) - Remove "clap". Ok
[Insane]- 02:54:965 (1,1,1,1) - Same with the previous diff.
That's all!~
Thanks~Colin Hou wrote:
[General]:[Insane]:
- KIAI ending time: 01:05:166 01:46:309. Hmmm idk.. let's see.. i'll try it.
- 01:55:416 (3,4) - not properly snaped, 01:55:416 (3) reduce reverse for once, and make this slider last to 01:55:577 (1/8 snap), 01:55:952 (T) add note here, and 01:56:059 (4) lasts to 01:56:273, cancel reverse, add note at 01:56:380. or do something to get the right rhythm. I didn't do that, it was good before but it got screwed when I did resnap all notes. Now i've done it like it was before it got screwed. Used 1/6.
- 02:09:452 (1,2,3,4,5,6,7,8) - spacing not so good cuz of the stacking. Uhm i see, what should i do xD?
spacing in Insane seems a bit random for me orz. Why o.o?.. Well maybe a bit.. to be honest >.<
Kirino Kousaka wrote:
- [Kei's Hard]
Sorry. No changes, but thank you anyway.
- 01:25:952 (1) - y so square? try to change it's appearance. Why? It's nice to make a stright slider sometimes.. don't you think?
- 02:54:965 (1,1,1,1) - too many spinners to be consecutive. It sounds good, and like Snep <3 said~ 1 big spinner would be boring.
Y otra vez~ listo So..ra <3Colin Hou wrote:
[Hard]:
- 02:49:309 (5) - reverse arrow is totally covered, which is unrankable Woah why I didn't noticed this by myself? I'm such an idiot lol. Fixed.
- 02:51:023 (1,2,3) - bad spacing omg.. not again.. my bad. Fixed.
Thanks!!!!!No_Gu wrote:
request from my queue
[insane]
00:15:237 (4) - NC like other notes. Ok
01:01:094 (10) - I think you'd better move clap from 8 to 10. Yes
01:48:880 (3) - It has different repeats from 1,2..I think some people will miss this.. I wanted to make it like that.
02:10:309 (1) - finish sounds not well. Fixed
[normal]
fine
No Kud plz._. Why not D:?