These 13 page songs are hard to mod, and are usually nearly perfect, so everything I say here is minor.
[unsnapped slider ends]
every difficulty has sliders over a red timing section. Not only is the timing of this song poor (mostly due to the mp3 itself), when you slide over a red timing section, things tend to break. The way to fix it is to open the file in osu and change the length of the slider manually, or do a better job timing the map.
This is one of easy's sliders:
40,248,70139,2,0,B|64:208|104:208|128:264,2,100,0|4|2 <-what you currently have
40,248,70139,2,0,B|64:208|104:208|128:264,2,97,0|4|2 <-what is closer to being correct and snapped
You see I changed the 100 to 97, which essentially means 100 pixels long vs 97 pixels long. You can't ever be exact, but it will be closer to being correct. I also recommend you guess and check.
I went ahead and did easy and normal for you, but hard and collab both have them as well.
[bima]
00:12:355 - "go go go go" is 4 beats, and is clearly separated from the "go dj go dj go" part, so if you use the 2x repeating slider to map it, it will flow better. Move (4) to this spot.
00:27:355 (4) - the melody here stops on this note. I think mapping to the melody a little more would be good, but not necessary. The way to do that is make this a circle instead. and the pattern repeats every other measure.
01:38:791 - this section is the same as ^. the whistled notes on the backbeat don't really fit: 01:45:408 - like here for example. It would sound better to get rid of them.
01:01:325 (3) - unsnapped slider end (sort of unavoidable, sounds bad anyway)
01:10:139 (2) - ^ 40,248,70139,2,0,B|64:208|104:208|128:264,2,97,0|4|2
[normal]
same complaint as in easy, but I can't make you map the melody if you're going to map to the drums almost exclusively.
00:28:017 (6) - I really hate sliders like this that end on a downbeat when they are overused like they are in this song.
01:09:473 (4) - this didn't really fit
01:09:695 (5) - unsnapped slider end. you can use this if you want, but I don't think the timing of this song was done particularly well (by the mixer)
124,80,69695,2,0,B|176:160|168:252,1,159,2|0
[hard]
00:32:649 (3) - I really don't understand why this is here. It sounds 1000% better at 00:33:090 - repeats most of the song too.
00:54:487 - add
01:29:967 (4) - end 1 earlier, add 1/2 notes
kiai end is different from other diffs.
[collab]
[verdisphena]
00:53:164 (1) - end 1/2 earlier
01:12:761 (2) - doesn't really fit, and since you only use 1 of these sliders, it fits even less.
01:49:379 (1) - this part was really awkward.
[eldnl]
00:54:708 - add note (end slider 1/2 earlier)
01:37:025 (3) - new combo, remove previous and next new combos
I'm glad this diff maps the melody a little better, but I still think it does a poor job of doing so, so I don't really like the mapping style much. Mapping mostly rhythm drums is boring to me when there are many other interesting parts to map.
[unsnapped slider ends]
every difficulty has sliders over a red timing section. Not only is the timing of this song poor (mostly due to the mp3 itself), when you slide over a red timing section, things tend to break. The way to fix it is to open the file in osu and change the length of the slider manually, or do a better job timing the map.
This is one of easy's sliders:
40,248,70139,2,0,B|64:208|104:208|128:264,2,100,0|4|2 <-what you currently have
40,248,70139,2,0,B|64:208|104:208|128:264,2,97,0|4|2 <-what is closer to being correct and snapped
You see I changed the 100 to 97, which essentially means 100 pixels long vs 97 pixels long. You can't ever be exact, but it will be closer to being correct. I also recommend you guess and check.
I went ahead and did easy and normal for you, but hard and collab both have them as well.
[bima]
00:12:355 - "go go go go" is 4 beats, and is clearly separated from the "go dj go dj go" part, so if you use the 2x repeating slider to map it, it will flow better. Move (4) to this spot.
00:27:355 (4) - the melody here stops on this note. I think mapping to the melody a little more would be good, but not necessary. The way to do that is make this a circle instead. and the pattern repeats every other measure.
01:38:791 - this section is the same as ^. the whistled notes on the backbeat don't really fit: 01:45:408 - like here for example. It would sound better to get rid of them.
01:01:325 (3) - unsnapped slider end (sort of unavoidable, sounds bad anyway)
01:10:139 (2) - ^ 40,248,70139,2,0,B|64:208|104:208|128:264,2,97,0|4|2
[normal]
same complaint as in easy, but I can't make you map the melody if you're going to map to the drums almost exclusively.
00:28:017 (6) - I really hate sliders like this that end on a downbeat when they are overused like they are in this song.
01:09:473 (4) - this didn't really fit
01:09:695 (5) - unsnapped slider end. you can use this if you want, but I don't think the timing of this song was done particularly well (by the mixer)
124,80,69695,2,0,B|176:160|168:252,1,159,2|0
[hard]
00:32:649 (3) - I really don't understand why this is here. It sounds 1000% better at 00:33:090 - repeats most of the song too.
00:54:487 - add
01:29:967 (4) - end 1 earlier, add 1/2 notes
kiai end is different from other diffs.
[collab]
[verdisphena]
00:53:164 (1) - end 1/2 earlier
01:12:761 (2) - doesn't really fit, and since you only use 1 of these sliders, it fits even less.
01:49:379 (1) - this part was really awkward.
[eldnl]
00:54:708 - add note (end slider 1/2 earlier)
01:37:025 (3) - new combo, remove previous and next new combos
I'm glad this diff maps the melody a little better, but I still think it does a poor job of doing so, so I don't really like the mapping style much. Mapping mostly rhythm drums is boring to me when there are many other interesting parts to map.