Good folder is good.
General
Normal
General
- TIMING IS INCONSISTENT ON DIFFICULTIES! The first timing sections of Ozzy's Taiko has BPM 136.000, while the other difficulties have 135.999 as their first timing section! This needs to be fixed!
- Also, I believe one of the timing sections is incorrect (on all difficulties). The timing section at 61767 interferes with the singer and causes the circles directly after that section to sound very offbeat. http://puu.sh/6UyW The timing section should be moved to 62591 instead. It will sound and play much, much better. Then, a timing section should be added at 63478 to reset the metronome. http://puu.sh/6Uzx
Try this for yourself and listen to the difference.
Tags are out of order on some difficulties, although I doubt it is a problem.
- 00:37:061 (4) - Double repeat sliders like this can be hard to read for beginners since the second repeat has to be read quickly (I know this because I've watched many beginners fail at these). You can keep them if you want.
- 00:56:031 (1) - Same as above.
- 01:05:255 (3) - Same.
- 01:14:526 (2) - Same.
- 01:18:497 (3) - Same.
- 01:39:673 (3) - Same again.
- 02:06:621 (4) - Same! You can ignore these if you really want.
- 02:11:033 (4) - Same.
Not a bad difficulty. Seems a bit rectangular at times, but that's just looks.
Normal
- 00:55:370 (2) - The end of this slider gets partially covered up by the spinner's hitburst. It makes it a little hard to read. You might want to move this slider away from the center of the screen.
- 01:01:546 (3) - This slider is not snapped correctly! Not in the AIMod way, but the endpoint does not end on the correct beat. In all other difficulties the sliders end at 01:02:036.
It's alright.
- 00:24:708 - New combo for consistency. This next part of the map has new combos on every measure. Adding one here would keep the consistency.
- 00:52:502 (4,5) - This stack is misleading. I excepted the 5 to be on the white tick before. Perhaps move the 5 to the white tick and add another hitcircle?
- 01:01:546 (5,6) - This combination would normally be easy to read, but the beat is strange because it crosses over a timing section. This makes the slider longer than expected.
- 01:08:363 (4,5) - This one is not as misleading as the other, but it might be a good idea to move the 5 out from underneath.
- 01:15:408 (4,5) - Same as above.
- 01:35:262 (2) - New combo for consistency. (on a new measure)
Quite nice.
- 01:45:850 - Why a sudden hard to read stream? Don't do this ozzy!
- 01:49:379 - Again! Please don't do this stream, it doesn't fit the difficulty.
- The ending speed up gets way too fast. Again, it doesn't fit the difficulty. If you really want to have a speedup, make it max out at 1.25x or something, 2x is far too much.
Nice until you start trolling me
- Verdisphena
- 00:13:237 (1,2) - This jump feels far too big for this difficulty. I suggest making the jump smaller.
- 00:52:061 (5) - This would likely be more readable if it were placed at the beginning point of the 4, not the end point. It allows the player not to move downwards when playing the combo and keeps the flow better.
- 01:16:291 (5) - New combo for HP. This massive slowdown part causes the HP drain to get dangerously low at points. Also, because the slowdown portion begins after a super hard part, the player's HP will be quite low here. It's good to keep them in the game if they're successfully completing this slow part.
- 02:22:945 - Add a circle here then move the spinner a bit farther away? It would sound much better in my opinion, and would be a fun finish.
- 00:13:237 (1,2) - This jump feels far too big for this difficulty. I suggest making the jump smaller.
- eldnL
- 00:58:017 (6) - New combo for HP. This massive slowdown part causes the HP drain to get dangerously low at points. Also, because the slowdown portion begins after a super hard part, the player's HP will be quite low here. It's good to keep them in the game if they're successfully completing this slow part.
- 01:03:479 (5) - New combo for HP. Same reason as above.
- 01:09:695 (6) - New combo for HP, again.
- 00:58:017 (6) - New combo for HP. This massive slowdown part causes the HP drain to get dangerously low at points. Also, because the slowdown portion begins after a super hard part, the player's HP will be quite low here. It's good to keep them in the game if they're successfully completing this slow part.