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DJ StevieV - Running On Empty

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eldnl

Mustaash wrote:

[Hard]
00:28:237 (1,2) - It should be better if you make more esthetic. What do you mean? Any suggestion? I need a referral from the aesthetic.
00:53:164 - What about add a soft note ? Ok

Nice Hard :) ~
Thanks :)

Pereira006 wrote:

eldnL's Hard

00:14:781 (2) - lmfao lot point you konw http://puu.sh/6mF2 this is better low point than you slider lot point orz I can't see the change >.>
00:50:296 (3) - ^ another ^
01:11:217 (7) - IMO this not fit with lyrics I think so, that's why this is a slider and not notes.
01:18:276 (7) - ^ ^
01:34:269 pleasse increassing volume IMO Had two inherited sections here, I remove one, maybe it's better now.
02:17:651 (2) - you ass slider is perfect orz That's not an ass, this is an ass http://puu.sh/6o9R

i think is fine also the begin you have bpm same that i sayd general
why you diff is aswome? i can't answer o.o cuz I'm eldnl (?
Thanks :)

Download: DJ StevieV - Running On Empty (Verdisphena) [eldnL's Hard].osu
Cristian
RANK THIS MAP NOW
I give you kdstar wwwwwww
Charles445
Good folder is good.

General
  1. TIMING IS INCONSISTENT ON DIFFICULTIES! The first timing sections of Ozzy's Taiko has BPM 136.000, while the other difficulties have 135.999 as their first timing section! This needs to be fixed!
  2. Also, I believe one of the timing sections is incorrect (on all difficulties). The timing section at 61767 interferes with the singer and causes the circles directly after that section to sound very offbeat. http://puu.sh/6UyW The timing section should be moved to 62591 instead. It will sound and play much, much better. Then, a timing section should be added at 63478 to reset the metronome. http://puu.sh/6Uzx
    Try this for yourself and listen to the difference.

    Tags are out of order on some difficulties, although I doubt it is a problem.
Bima's Easy
  1. 00:37:061 (4) - Double repeat sliders like this can be hard to read for beginners since the second repeat has to be read quickly (I know this because I've watched many beginners fail at these). You can keep them if you want.
  2. 00:56:031 (1) - Same as above.
  3. 01:05:255 (3) - Same.
  4. 01:14:526 (2) - Same.
  5. 01:18:497 (3) - Same.
  6. 01:39:673 (3) - Same again.
  7. 02:06:621 (4) - Same! You can ignore these if you really want.
  8. 02:11:033 (4) - Same.

    Not a bad difficulty. Seems a bit rectangular at times, but that's just looks.

Normal
  1. 00:55:370 (2) - The end of this slider gets partially covered up by the spinner's hitburst. It makes it a little hard to read. You might want to move this slider away from the center of the screen.
  2. 01:01:546 (3) - This slider is not snapped correctly! Not in the AIMod way, but the endpoint does not end on the correct beat. In all other difficulties the sliders end at 01:02:036.

    It's alright.
eldnL's Hard
  1. 00:24:708 - New combo for consistency. This next part of the map has new combos on every measure. Adding one here would keep the consistency.
  2. 00:52:502 (4,5) - This stack is misleading. I excepted the 5 to be on the white tick before. Perhaps move the 5 to the white tick and add another hitcircle?
  3. 01:01:546 (5,6) - This combination would normally be easy to read, but the beat is strange because it crosses over a timing section. This makes the slider longer than expected.
  4. 01:08:363 (4,5) - This one is not as misleading as the other, but it might be a good idea to move the 5 out from underneath.
  5. 01:15:408 (4,5) - Same as above.
  6. 01:35:262 (2) - New combo for consistency. (on a new measure)

    Quite nice.
Ozzy's Taiko
  1. 01:45:850 - Why a sudden hard to read stream? Don't do this ozzy! :(
  2. 01:49:379 - Again! Please don't do this stream, it doesn't fit the difficulty.
  3. The ending speed up gets way too fast. Again, it doesn't fit the difficulty. If you really want to have a speedup, make it max out at 1.25x or something, 2x is far too much.

    Nice until you start trolling me :P
Collab
  1. Verdisphena
    1. 00:13:237 (1,2) - This jump feels far too big for this difficulty. I suggest making the jump smaller.
    2. 00:52:061 (5) - This would likely be more readable if it were placed at the beginning point of the 4, not the end point. It allows the player not to move downwards when playing the combo and keeps the flow better.
    3. 01:16:291 (5) - New combo for HP. This massive slowdown part causes the HP drain to get dangerously low at points. Also, because the slowdown portion begins after a super hard part, the player's HP will be quite low here. It's good to keep them in the game if they're successfully completing this slow part.
    4. 02:22:945 - Add a circle here then move the spinner a bit farther away? It would sound much better in my opinion, and would be a fun finish.
  2. eldnL
    1. 00:58:017 (6) - New combo for HP. This massive slowdown part causes the HP drain to get dangerously low at points. Also, because the slowdown portion begins after a super hard part, the player's HP will be quite low here. It's good to keep them in the game if they're successfully completing this slow part.
    2. 01:03:479 (5) - New combo for HP. Same reason as above.
    3. 01:09:695 (6) - New combo for HP, again.
    Nice collab.
Topic Starter
Verdisphena

Charles445 wrote:

Good folder is good.

General
  1. TIMING IS INCONSISTENT ON DIFFICULTIES! The first timing sections of Ozzy's Taiko has BPM 136.000, while the other difficulties have 135.999 as their first timing section! This needs to be fixed! Fixed :p
  2. Also, I believe one of the timing sections is incorrect (on all difficulties). The timing section at 61767 interferes with the singer and causes the circles directly after that section to sound very offbeat. http://puu.sh/6UyW The timing section should be moved to 62591 instead. It will sound and play much, much better. Then, a timing section should be added at 63478 to reset the metronome. http://puu.sh/6Uzx
    Try this for yourself and listen to the difference. I'll skip this, It's fine imo, but thanks

    Tags are out of order on some difficulties, although I doubt it is a problem.


Normal
  1. 00:55:370 (2) - The end of this slider gets partially covered up by the spinner's hitburst. It makes it a little hard to read. You might want to move this slider away from the center of the screen.
  2. 01:01:546 (3) - This slider is not snapped correctly! Not in the AIMod way, but the endpoint does not end on the correct beat. In all other difficulties the sliders end at 01:02:036.
    All changed!
    It's alright.



Collab
  1. Verdisphena
    1. 00:13:237 (1,2) - This jump feels far too big for this difficulty. I suggest making the jump smaller. It's fine for me
    2. 00:52:061 (5) - This would likely be more readable if it were placed at the beginning point of the 4, not the end point. It allows the player not to move downwards when playing the combo and keeps the flow better. ok
    3. 01:16:291 (5) - New combo for HP. This massive slowdown part causes the HP drain to get dangerously low at points. Also, because the slowdown portion begins after a super hard part, the player's HP will be quite low here. It's good to keep them in the game if they're successfully completing this slow part. ok
    4. 02:22:945 - Add a circle here then move the spinner a bit farther away? It would sound much better in my opinion, and would be a fun finish.
    Nice collab.
Thaaanks for your mod <3
eldnl

Charles445 wrote:

eldnL's Hard
  1. 00:24:708 - New combo for consistency. This next part of the map has new combos on every measure. Adding one here would keep the consistency. Sure
  2. 00:52:502 (4,5) - This stack is misleading. I excepted the 5 to be on the white tick before. Perhaps move the 5 to the white tick and add another hitcircle? Added a repeat and put (5) stacked in the previous (2).
  3. 01:01:546 (5,6) - This combination would normally be easy to read, but the beat is strange because it crosses over a timing section. This makes the slider longer than expected. Also that don't follow the voice, I just add a repeat to the slider, sounds better.
  4. 01:08:363 (4,5) - This one is not as misleading as the other, but it might be a good idea to move the 5 out from underneath. What do you mean? sorry, I speak spanish and I don't understand very good.
  5. 01:15:408 (4,5) - Same as above. ^
  6. 01:35:262 (2) - New combo for consistency. (on a new measure) This is fine, also is consistent with the next combo.

    Quite nice.
Collab

[*]eldnL
  1. 00:58:017 (6) - New combo for HP. This massive slowdown part causes the HP drain to get dangerously low at points. Also, because the slowdown portion begins after a super hard part, the player's HP will be quite low here. It's good to keep them in the game if they're successfully completing this slow part. Good reason, but I will not change, this difficulty should be play by pro player's, If a normal player can't pass it he just need to practice it.
  2. 01:03:479 (5) - New combo for HP. Same reason as above. ^
  3. 01:09:695 (6) - New combo for HP, again. That was mapped by verdisphena orz
Nice collab.[/list]
Thanks charlees ^^

Download: DJ StevieV - Running On Empty (Verdisphena) [eldnL's Hard].osu
OzzyOzrock
mata al speed-up

los streams NECESITAN QUEDAR
Topic Starter
Verdisphena

OzzyOzrock wrote:

mata al speed-up

los streams NECESITAN QUEDAR
Cual de todos los speed upD:
Touche_old
Te dejo otra star mijito <3 Este map debe ir a ranked >:o
Topic Starter
Verdisphena
bump
Kanari
You requested in my queu but I cannot find anything to fix ._.
Its well mapped.
Hope it get ranked soon~ ;D
Touche_old
Gosh cuanto le falta para quedar rankeado :?
mancuso_JM_
2 meses sin mods, me tomo el atrevimiento de modearlo :P

Bima's Easy:
00:27:575 (4): Clap in reverse arrow plays well
00:31:105 (4): ^
00:41:693 (3): ^
00:42:355 (4): New Combo plays well and it's more consistent
00:48:752 (4): Clap in Reverse arrow.

Normal:
Approach Rate: -1
00:53:384 (Spin): Puede que este spinner sea un poco corto para esta dificultad, pero asdasasd
01:03:479 (1): CLAP + finish suena bien al comienzo del slider
01:46:842 (1,2): Este Stack es algo confuso en esta dificultad, creo que es mejor si apilas el (2) con el siguiente slider (3)
02:07:504 (2): Este slider se me hace algo extraño, creo que seria mejor si utilizas un punto gris en lugar de uno rojo.

eldnL's Hard:
Nada para decir aca

Ozzy's Taiko:
Lo mismo en esta diff. :P

Collab:
Que tal Circle Size +1. Juega bien para estas dificultades, ademas ya tienes 3 dificultades con el mismo tamaño de Circulo. Antes de jugarla y de modearla pense que ya lo ibas a tener :P
02:08:607 (1): Ese New Combo queda raro y no juega bien. Sugiero que lo elimines

Pequeño mod. Este map creo que ya esta listo
Buena Suerte y te dejo 2 estrellas ;)
Topic Starter
Verdisphena

mancusojuanmattos wrote:

Bima's Easy:
00:27:575 (4): Clap in reverse arrow plays well
00:31:105 (4): ^
00:41:693 (3): ^
00:42:355 (4): New Combo plays well and it's more consistent
00:48:752 (4): Clap in Reverse arrow.
^ No para todo

Normal:
Approach Rate: -1 ok
00:53:384 (Spin): Puede que este spinner sea un poco corto para esta dificultad, pero asdasasd No creo
01:03:479 (1): CLAP + finish suena bien al comienzo del slider no
01:46:842 (1,2): Este Stack es algo confuso en esta dificultad, creo que es mejor si apilas el (2) con el siguiente slider (3) listo
02:07:504 (2): Este slider se me hace algo extraño, creo que seria mejor si utilizas un punto gris en lugar de uno rojo. no

eldnL's Hard:
Nada para decir aca

Ozzy's Taiko:
Lo mismo en esta diff. :P

Collab:
Que tal Circle Size +1. Juega bien para estas dificultades, ademas ya tienes 3 dificultades con el mismo tamaño de Circulo. Antes de jugarla y de modearla pense que ya lo ibas a tener :P hell no
02:08:607 (1): Ese New Combo queda raro y no juega bien. Sugiero que lo elimines ok
ty
Colin Hou
[General]:
  1. combo colors and the BG makes my eye not very comfortable while testing. maybe just me
[Collab]:
  1. 01:01:546 (5,6) - consider making this 1 slider? notes like that is no good in game play
  2. 01:36:364 (6,1) - a bit confused cuz I thought there would be a jump while color-switching lol
  3. 01:40:114 (6,7) - slider, note might be better
  4. 01:49:379 (1,2,3) - not fitting good here, put something at 01:49:710 to be hit?
good luck
Topic Starter
Verdisphena

Colin Hou wrote:

[General]:
  1. combo colors and the BG makes my eye not very comfortable while testing. maybe just me
I change a bit the colors

[Collab]:
  1. 01:01:546 (5,6) - consider making this 1 slider? notes like that is no good in game play Waiting eldnlok
  2. 01:36:364 (6,1) - a bit confused cuz I thought there would be a jump while color-switching lol ^
  3. 01:40:114 (6,7) - slider, note might be better I don't think so
  4. 01:49:379 (1,2,3) - not fitting good here, put something at 01:49:710 to be hit? Uhm no
good luck
Thanks
All fixed, thanks
nvm I'll leave this die
eldnl
Nope
Topic Starter
Verdisphena
Bump
a
a
a
Touche_old
Exijo bubble >:l
Kenezz
Hey Verdissss
Kenezz's Bakamod~

Bima's Easy
  1. 00:42:355 (4) - The previous combos suggest a new combo here, add it please.
  2. 00:53:164 - This rythmical break is totally neddles, remove it.
  3. 01:01:814 (4) - Oh this beat, because is the unique 1/4 in this diff I suggest delete furthermore is hard to read to the rookie players.
  4. 01:10:556 (7) - The new combo should be start here and not in the next note, fix it.
  5. 01:10:997 (2) - A bit nazi but can you move this note to respect the distance spacing?
  6. 01:31:070 (1) - This spinner don't should end at 01:35:703? Same the before spinner... If you agree move the timing section.
  7. 02:00:445 (4) - Nazi again, imo this slider don't look nice, maybe try with this? http://puu.sh/geAd
  8. 02:04:415 (1) - Remove new combo here and add it at 02:05:739 (7), check the before pattern of the combos and this broke with the pattern.
Normal
  1. 01:00:664 (2) - Stackea este slider correctamente con el anterior, no es tanto por ser nazi pero la verdad no se ve bien en el test play.
  2. 01:10:139 (6) - Hmm no es un gran problema pero por el anterior slider y los hits300/100/50 esta nota se ve un poco escondida, aconsejaría que la movieras al final del slider o a algún lugar mas visible.
  3. 01:31:842 (1) - A comparacion de el easy este spinner no esta silenciado y tiene finish, manten la consistencia con esto y ademas lee lo que puse sobre este spinner en el mod de easy.
  4. 02:14:562 (4,5) - Ambos finish resultan un poco fuertes comparados con la musica, remuevelos, asimismo mantendras la consistencia con las otras diffs pues ninguna tiene estos finish.
  5. 02:22:504 (7) - Realmente esperaba el finish final en este slider, imo suena mejor pues se adecua perfectamente con la pista, ademas que en collab si tiene finish.
eldnL's Hard
  1. 00:07:722 (2,3) - Muevelos cuatro grids hacia arriba para ajustarlos al centro del otro slider, esto es solo por estetica y entonces se veria como algunos sliders que colocaste como estos 00:16:546 (5).
  2. 00:11:252 (2) - Si quieres puedes hacer lo mismo aqui pero hacia la izquierda, si lo cambias modifica el espacio de (3).
  3. 00:20:296 (5) - Quizas Ctr+R, esto hara que un slider se mueva a la izquierda y el otro a la derecha y imo habria un equilibrio en el espacio mas marcado.
  4. 01:07:697 (3) - En este caso solo lo deberias subir dos grids.
  5. 01:14:747 (3) - Bueno, recuerda que solo se trata de una sugerencia para que se vean un poco mejor.
  6. 01:27:320 (1) - Combo Bug, Agrega un new combo porfavor.
  7. 01:28:203 (2,3) - Uno a la derecha y el otro a la izquierda~
  8. 01:46:511 (2,2) - ~
  9. 01:54:710 (1) - Otro combo bug, agregalo porfavor.
  10. 02:13:018 (2) - Y finalmente este slider.
Ozzy's Taiko
  1. Really are neccesary more than three slider speed here?
  2. 00:43:789 (2) - Please delete one beat here, are two in one tick.

Collab
  1. 00:50:296 (1) - Considero que el nuevo combo esta de mas puesto que no hay ningun determinante que sugiera agregarlo.
  2. 00:54:928 (1) - Combo Bug.
  3. 01:03:479 (5) - Remueve el whistle que tiene se oye mal.
  4. 01:37:688 (1) - Quizas elimina el new combo y acerca mas 01:37:467 (3) para no usar otro new combo ya que se trata solo de un mini jump que se lee fácilmente. http://puu.sh/gfNF
  5. 02:22:945 (5) - Hmm no soy muy fan de este tipo de combos pero aquí no vendría mal uno, hay un ligero cambio en el espacing y la pista cambia por completo, de todas maneras tu elijes modificarlo o no.
Bueno es todo, siento el retraso de verdad.
Llámame cuando lo arregles y urrghh ya no soporto mas debo dormir =___=
Buena suerte :3~
Topic Starter
Verdisphena

Kenezz wrote:

Hey Verdissss
Kenezz's Bakamod~

Bima's Easy
  1. 00:42:355 (4) - The previous combos suggest a new combo here, add it please.
  2. 00:53:164 - This rythmical break is totally neddles, remove it.
  3. 01:01:814 (4) - Oh this beat, because is the unique 1/4 in this diff I suggest delete furthermore is hard to read to the rookie players.
  4. 01:10:556 (7) - The new combo should be start here and not in the next note, fix it.
  5. 01:10:997 (2) - A bit nazi but can you move this note to respect the distance spacing?
  6. 01:31:070 (1) - This spinner don't should end at 01:35:703? Same the before spinner... If you agree move the timing section.
  7. 02:00:445 (4) - Nazi again, imo this slider don't look nice, maybe try with this? http://puu.sh/geAd
  8. 02:04:415 (1) - Remove new combo here and add it at 02:05:739 (7), check the before pattern of the combos and this broke with the pattern.
yes no ok yes yes no

Normal
  1. 01:00:664 (2) - Stackea este slider correctamente con el anterior, no es tanto por ser nazi pero la verdad no se ve bien en el test play. ok
  2. 01:10:139 (6) - Hmm no es un gran problema pero por el anterior slider y los hits300/100/50 esta nota se ve un poco escondida, aconsejaría que la movieras al final del slider o a algún lugar mas visible. Listop
  3. 01:31:842 (1) - A comparacion de el easy este spinner no esta silenciado y tiene finish, manten la consistencia con esto y ademas lee lo que puse sobre este spinner en el mod de easy. =.=
  4. 02:14:562 (4,5) - Ambos finish resultan un poco fuertes comparados con la musica, remuevelos, asimismo mantendras la consistencia con las otras diffs pues ninguna tiene estos finish. okap
  5. 02:22:504 (7) - Realmente esperaba el finish final en este slider, imo suena mejor pues se adecua perfectamente con la pista, ademas que en collab si tiene finish ~~.
eldnL's Hard
  1. 00:07:722 (2,3) - Muevelos cuatro grids hacia arriba para ajustarlos al centro del otro slider, esto es solo por estetica y entonces se veria como algunos sliders que colocaste como estos 00:16:546 (5).
  2. 00:11:252 (2) - Si quieres puedes hacer lo mismo aqui pero hacia la izquierda, si lo cambias modifica el espacio de (3).
  3. 00:20:296 (5) - Quizas Ctr+R, esto hara que un slider se mueva a la izquierda y el otro a la derecha y imo habria un equilibrio en el espacio mas marcado.
  4. 01:07:697 (3) - En este caso solo lo deberias subir dos grids.
  5. 01:14:747 (3) - Bueno, recuerda que solo se trata de una sugerencia para que se vean un poco mejor.
  6. 01:27:320 (1) - Combo Bug, Agrega un new combo porfavor.
  7. 01:28:203 (2,3) - Uno a la derecha y el otro a la izquierda~
  8. 01:46:511 (2,2) - ~
  9. 01:54:710 (1) - Otro combo bug, agregalo porfavor.
  10. 02:13:018 (2) - Y finalmente este slider.
~Ya dije en irc

Ozzy's Taiko
  1. Really are neccesary more than three slider speed here?
  2. 00:43:789 (2) - Please delete one beat here, are two in one tick .
ugu

Collab
  1. 00:50:296 (1) - Considero que el nuevo combo esta de mas puesto que no hay ningun determinante que sugiera agregarlo. Oks
  2. 00:54:928 (1) - Combo Bug.~
  3. 01:03:479 (5) - Remueve el whistle que tiene se oye mal. Lizto
  4. 01:37:688 (1) - Quizas elimina el new combo y acerca mas 01:37:467 (3) para no usar otro new combo ya que se trata solo de un mini jump que se lee fácilmente. http://puu.sh/gfNF nop
  5. 02:22:945 (5) - Hmm no soy muy fan de este tipo de combos pero aquí no vendría mal uno, hay un ligero cambio en el espacing y la pista cambia por completo, de todas maneras tu elijes modificarlo o no. Lizto
Bueno es todo, siento el retraso de verdad.
Llámame cuando lo arregles y urrghh ya no soporto mas debo dormir =___=
Buena suerte :3~
stress
Kenezz
"over 1 year ago" Orz
Okay now are... Ranked!!

Congratulations ;D!!
Topic Starter
Verdisphena
a a a a a a a a a a a a a a a a a a a a a a a a


I'm so happy now
mancuso_JM_
Al fin Verdi, yo pense que iba a ser un famoso Forever Pending :P
Felicitaciones!! Suerte con el Rank!!
ElxBeta
verdis, you just got punk'd
Touche_old
This is looking good

Ranked~










(?

BATs vengan a mí :<
Cristian

Touche wrote:

This is looking good

Ranked~
Fue algo creible.
Katsuri
Touche_old

Katsuri wrote:

oh u kat :3
Topic Starter
Verdisphena
Stop doing that ,_,
Touche_old

Verdisphena wrote:

Stop doing that ,_,
I want the rank for u Verdi :<
Gonzvlo
Hey, re-check time (again). Some minor changes done.

  1. [Normal]: Removed a "double" slider, nobody knows how it got there o3o
  2. [Normal]: Removed a Spinner, which was too short for this difficulty level.
  3. [Collab]: Tweaked a pattern.
So... finally, congratulations!

Ranked.
Topic Starter
Verdisphena
Yay :DDD
OzzyOzrock
WHAT HELL PORQUE NO ME PARASTE VERDI ;_;_;_;_;_;_;_;_;
mancuso_JM_
Wiii!!! Viva Verdi!!
Felicitaciones!! :D
DaxMasterix
Por fin Verdis qlao. = Felicidades#~
vivere
OMG! FINALLY RANKED!!

Felicitaciones!! ♥
Touche_old
Gratz
Louis Cyphre
gratz ~
Kenezz
Finally Verdis, Congratz \:D/
Musty
Finally ♥
Gratz Verdi <3
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