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Sakakibara Yui - Renai 0 Kilometer (Short Ver.) [Osu|Taiko]

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Total Posts
157
Topic Starter
BinJip
This beatmap was submitted using in-game submission on 2012년 10월 15일 월요일 at 오후 12:45:08

Artist: Sakakibara Yui
Title: Renai 0 Kilometer (Short Ver.)
Source: Renai 0 Kilometer
Tags: merchat7 ASa Project KDS galgame opening
BPM: 170
Filesize: 13472kb
Play Time: 01:49
Difficulties Available:
  1. Easy (1.38 stars, 90 notes)
  2. Hard (4.98 stars, 310 notes)
  3. Insane (4.8 stars, 388 notes)
  4. merchat7's Normal (4.34 stars, 152 notes)
  5. Taiko DS (4.83 stars, 669 notes)
Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.)
Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
PC Game 「恋愛0キロメートル」
Easy- Done
merchat7's Normal - Done ( By merchat7 )
Insane - Done
Taiko DS - Done ( By KDS )
Hard - Done
Abe Nana
hello
regenz
oh this is too fast before game release ( It's release yesterday haha )

NokiaChan Petanko! 8-)
Topic Starter
BinJip
Beatmap changed

Chata - Kozakai San Chi Wa Bobu No Ie -> Sakakibara Yui - Ren'ai 0 Kilometer (Short Ver.)
Ra-s
Modded in IRC
bossandy
There are many mistakes in this Beatmap
You need to remap Easy and Normal'srhythm
let rhythm like Insane diff
and you can Post my queue again when you remap
Topic Starter
BinJip

bossandy wrote:

There are many mistakes in this Beatmap
You need to remap Easy and Normal'srhythm
let rhythm like Insane diff
and you can Post my queue again when you remap

mistakes : hit sound?
regenz
Complete hitsounds easy and hard diff and forum pm or ingame pm

when you complete

but hitsound to quite in insane diff suggest to increase it. plz
YTYuyu
Yo modding this map because of ur request :)

Easy:
00:04:816(1) - make this the same as the 1st slider if u ignore this do the opposite.
00:55:640(1) - this spinner is too sudden. beginners wont be able to react in time.
01:24:051(1) - 1 grid left for the 2nd point and 1 grid yp for the end point
01:32:169(1) - move 2 ticks up

Hard:
01:25:640(5) - NC

Insane:
00:06:757(5) - NC
00:21:757(5) - ^
01:03:581(5) - ^
01:36:757(1,2) - can u put a warning sign that this is gonna speed up?
01:48:404(5) - NC

This is the best i can do. i wish i can help with timing but i cant point it out. anyways GL :D
regenz
Hi
This is modder form thai mapper modding team.
regenz 'll mod your map

General

add ASa-Project to tags because it's company that make this game.

You should use software to edit your custom hit sound more lounder
and lounder all timing point at least 5-10 percent.

and i think normal hitsound are more fit for this map but if you want soft so... let it soft. haha
and where 's normal diff?


Easy

00:01:992 (1) - fin (fininsh hitsoud )
00:03:757 (3) - remove whistle
00:03:713 (3) - snap 1/8 in easy ?
00:03:757 (3,1) - intention wrong ds ?
00:36:228 (2,3) - remove fin
00:35:522 (1) - fin tail (fin at end of slider )
00:37:993 (2) - remove fin tail add at 00:38:698 (3) - head instead
01:41:037 (1) - intention 1/8 snap ?

Hard

vocal base map ?
highly suggest AR 7 AR 6 is too hard for this cluster diff
more than three unique slider speed adjust use in this diff 0.5 1.0 1.3 1.5 it's unrankable.
00:54:316 (5) - this is hidden under hit burst while playing
01:40:992 (1) - whistle head
01:42:228 (6) - whistle
01:49:463 (8) - fin

Insane

8-) you have more than 3 unique slider speed adjust 3 is maximum you have 0.5 1.0 1.2 1.5 2.0
00:37:816 (3) - remove clap
00:54:316 (5,7) - remove whistle


Please vote regenz If this mod helpful.

http://osu.ppy.sh/forum/viewtopic.php?f=60&t=63069&st=0&sk=t&sd=a

Thanks! Loli Nokiachan Banzai
Ryafuka
hi~ ></
from my modding queue~ :)


SPOILER
my mod is all suggestion :)


[overall]
hmm...I think that this offset doesn't suit.
try 215?

* This mod is before change offset.
If it accept for you to change offset, please change after fixed this mod.(ah,and all resnap note)



[General]
・BG is too large. 800x600 or 1024x768 is good.
・unchecked "Letterbox during breaks"


[Insane]
00:00:316 (1) - start change to 00:00:228
00:11:522 (4,5,6) - spacing?
00:25:110 (1) - remove new combo
00:35:698 (1) - add new combo
00:38:875 (8) - this note stack on 00:38:345 (7)
00:39:228~00:52:551 - hmm..? These are very oddly sound. were these put by 1/8? please put a note on white line or red line.
00:56:522 (8) - add new combo
00:58:463 (3) - ^
00:58:992 (1) - remove new combo
01:18:757 (1) - ^
01:24:978 (1) - mistake? please put on white line.
01:43:463 (7) - add new combo
01:48:404 (1) - remove new combo
01:49:640 (1) - end change to 01:51:581
01:51:669 (1,2,3,4,5) - choose all and (1) with 01:51:757 (put on white line).


[Hard]
AR,OD -1
00:07:287 (5,1) - It is from here that the sound of the song changed. makes you place 00:07:816(1) here.
In connection with it, let you shorten the kick slider of (5) to 00:07:463.
00:39:581~00:52:816 - It is the same of "insane", and has a very oddly sound.

put a note on white line or red line.
01:05:345 (6) - add new combo
01:06:228 (1) - remove new combo
01:06:757 (2) - add new combo
01:07:640 (1) - remove new combo
01:49:640 (1,1,2,3) - It is the same of "insane".


[Easy]
OD +1
you have to make diff's title continue. would you change the title of this diff into a "Normal"?
00:20:345 (2,3) - (2) and (3) are moved to 00:20:522.
00:39:404~00:52:816 - It is the same of "insane" and "Hard".
01:01:507 (1,2,3,4) - put a note on white line or red line.
01:20:169 (1) - remove new combo
01:49:463 (1) - put end to 01:52:287
cute song <3
fight~~
Suzully
I think

1st offset:1988
2nd offset:52988

to adjust the metronome and +10 from current one.
brikel
메모장 열어서 타이밍 포인트 부분에
SPOILER
1988,352.941176470588,4,2,1,55,1,0
35870,-200,4,2,1,55,0,0
36399,-200,4,1,1,55,0,0
37105,-200,4,2,1,55,0,0
38737,352.941176470588,4,2,1,55,1,0
41604,352.941176470588,4,2,1,55,1,0
44471,352.941176470588,4,2,1,55,1,0
46987,-100,4,2,1,55,0,0
52984,352.941176470588,4,2,1,55,1,0
56517,-66.6666666666667,4,2,1,55,0,0
57223,-100,4,2,1,55,0,0
58635,-83.3333333333333,4,2,1,55,0,1
58675,352.941176470588,4,2,1,55,1,1
96752,-50,4,2,1,55,0,1
97458,-83.3333333333333,4,2,1,55,0,1
109635,-83.3333333333333,4,2,1,55,0,0
넣으면 됨
00:52:544 (7,8) - 이 두개는 1/8에 놓이니까 주의 요망
Luneko
Neko mod Go ~

[Overall]
- Your Kiai Time is pretty long. I would suggest you to end it a bit earlier.
- I would suggest you to add an Normal diff since the difficulty jump from Easy to Hard is very high.

[Easy]
00:16:105 (1) - This slider looks pretty f*cked up. Looks better if you make the last slider-point parallel to the second-last one. Like this.
00:19:282 (1) - Move to 00:19:458. sounds a lot better.
00:28:811 (4) - Make this a Slider from 00:28:811 to 00:29:164 and a circle at 00:29:517. Like this.
00:32:870 (1) - End at 00:33:752
00:34:282 (2) - Replace this with a short slider from 00:34:105 to 00:34:282
00:34:811 (3) - Replace this with a short slider from 00:34:635 to 00:34:811
- The slow part looks pretty bad and it can also get confusing with such less spacing -
- Maybe use x0.75 BPM instead of x0.5 -

00:52:147 (1) - Move this to the red tick!
00:52:984 (2) - Replace with spinner that ends at 00:54:042
00:54:042 (1) - If ^ remove this
00:54:395 (2,3) - Replace these with a short slider from 00:54:572 to 00:54:748
00:55:101 (4) - Replace this with a short slider from 00:55:101 to 00:55:278
00:57:219 (1,2,3) - Replace this with a repeating slider since blue ticks are very confusing for beginners.
01:04:322 (1) - Boring! I think you can find something more fun and better fitting for this part.
01:14:733 - Add a Slider from 01:14:733 to 01:14:910
01:15:439 (1) - Replace this with a slider from 01:15:263 to 01:15:439
01:16:145 (3) - Replace with a 1 time repeating slider from 01:15:792 to 01:16:498. Like this.
01:33:969 (2) - end at 01:34:851
01:35:204 - if ^ add slider from 01:35:204 to 01:35:380
01:35:910 (1) - Replace with a slider from 01:35:733 to 01:35:910

[Hard]
HP Drain - 1
00:52:809 (3,4) - This 2 notes are pretty weird, i would suggest you to make a slider there.

[Insane]
I like this a lot!

Looks like the only big problem in this map is the Easy.
Good luck with this!
merchat7
I can make Normal if you want?
Topic Starter
BinJip

merchat7 wrote:

I can make Normal if you want?

OK, PLZ~
mancuso_JM_
Mod Request :P

General:
Sample Volume: 65%
Audio Lead-In: 0 because you don't start to map in the intro
Maybe the kiai has to end in 01:40:851 because is too long

Easy:
This Easy is quite difficult to be an Easy.
00:06:576 (x): For consistency add a note here.
Spacing
00:34:547 (2,3): Too Far
00:38:539 (2,3): too close
You have to fix this
01:14:733 (5): New Combo
01:15:263 (1): Remove New Combo

Hard:
00:20:870 (6,7,8): A slider sound better than notes
00:26:164 (x): Add a Note
00:34:811 (8): replace the note to slider. Starts: In (8) Ends: 00:35:164

Insane:
Unrankable Issue: More than 3 slider speeds are used in this diff.
00:25:105 (2): For consistency with Hard, you have to add a New Combo here or maybe Remove New Combo in Hard

Well, That's all. Good Luck with your beatmap ;)
Luneko
Unrankable Issue: More than 3 slider speeds are used in this diff.
This is rankable. But you may only use it if it fits to the song.
Sure
BPM / Offset
170.000 / -825
168.500 / 35880
170.000 / 58669

I couldn't mod due to timing was incorrect.
Call me again after fix the timing.


Lunatic Neko wrote:

Unrankable Issue: More than 3 slider speeds are used in this diff.
This is rankable. But you may only use it if it fits to the song.
Yeah, as Lunatic Neko told, it's rankable if it makes sense.
Sure
All right, timing seems good now, full mod in this time. >w<


[General]
01:49:492 - Add offset : BPM 166.000


[Insane]
00:01:998 (1,2,3,4,1,2) - 1칸 오른쪽
00:30:057 (5) - 피니시 제거
00:46:206 (4,5) - 1칸 왼쪽
00:52:971 (9) - 1칸 아래?
00:53:951 (4,5,6,7,8,9) - 스페이싱 이상합니다. 일정하게 되도록 고쳐보세요.
00:59:727 (5) - 겹치는거 피하도록 2칸 내려보세요
01:05:374 (1,2,3,4,5,6) - 정오각형 모양에 가깝게 위치 조정해주세요. 스페이싱 때문에 정오각형은 잘 안되는군요. =.=
SPOILER
256,64,65374,5,8
256,64,65551,2,0,B|256:192,1,108.000002574921,0|8
160,128,65904,1,0
192,232,66080,1,8
320,232,66257,1,4
352,128,66433,1,8
01:11:904 (1) - 구부림 없이 일직선으로 올려서 대칭하는게 나아보입니다.
01:23:021 (7,8) - 1칸 오른쪽
01:33:786 (1) - 01:33:963 부터 시작해야 보컬에 맞습니다


[Hard]
00:00:322 (1) - 00:00:233 부터 시작
00:11:704 (1,2,3,4,1) - 얘네들 위치가 조금 어색한데 아래처럼 바꿔보세요
SPOILER
00:12:233 (2) - x:128 y:64
00:12:586 (3) - x:0 y:192
00:12:939 (4) - x:128 y:320
00:51:725 (5) - Ctrl+R
01:05:727 (2,3) - 스택 부정확합니다.
01:10:669 (3) - 끝 점을 왼쪽으로 한 칸 옮기고
01:11:021 (4) - 이건 끝 점을 오른쪽으로 한 칸 옮기면 끝이 정확하게 겹쳐집니다.
01:47:904 (4) - 뉴콤보


[Easy]
00:36:592 (3) - 1번 슬라이더 끝이랑 안겹치게 옮겨주세요
01:17:551 (2) - 길이를 01:18:433 까지 늘이세요
01:23:021 (3,4) - 이지 박자를 거의 보컬에 맞추셨던데요, 각각 01:23:198, 01:23:551 로 옮기는게 나을것 같네요
01:29:551 (3) - 리듬이 어색합니다. 리버스 없애고 01:29:727 부터 시작. http://puu.sh/7VCM
01:41:021 (1) - 끝 스냅 에러
01:46:669 (1) - 뉴콤보 제거하는게 대칭면에서 더 나아보이네요.


화이팅이요~ ;)
저번에 오스플이랑 비슷하다고 한 이야기는
대칭패턴 느낌이 비슷하다는거지 단순히 대칭 썼기때문에는 아닙니다. ㅎ
bossandy
Hi mod here~
Easy:


SPOILER
00:07:635 (1) - Do not use finish!
00:12:939 (4) - spacing
00:12:939 (4) - remove whistle
00:13:292 (1) - add clap at the end
00:14:704 (2) - remove clap
00:16:116 (1) - Add clap in the middle
00:18:233 (3) - remove clap
00:18:586 (4) - add clap
00:18:939 (5) - remove clap
00:22:998 (3,4) - two slider add clap at the end
00:24:410 (X) - add a note?
00:24:586 (1) - add clap in the middle
00:25:998 (3) - remove clap
00:28:116 (2) - ^
00:28:822 (4) - add clap at the end
00:30:586 (1) - add clap at the begin and end
00:31:645 (2) - add clap in the middle
00:32:880 (1) - ugly slider lol
00:36:592 (3) - add whistle
00:38:016 (2) - Add whistle at the begin
00:39:974 (2) - add whistle?
00:42:289 (2) - add whistle
01:05:021 (2) - add whistle
01:12:786 (X) - add a note here
01:26:551 (1) - Do not use finish here~
01:32:374 (1) - ugly slider
Easy diff is too hard for beginner!! so many rhythm on red....
look my score lol It is not good score...


Hard:

SPOILER
00:07:282 ~ 00:08:517 plz change to this rhythm

So many finish on this diff... It sounds doesn't Comfortable. you can remove some finish sound on this diff

Insane:
SPOILER
fine~
but finish sound are too many plz remove some

Good luck~
regenz
GZ BinJip for find Savior(ykcarrot) of your timming help. haha 8-)
Abe Nana
좀 길어 박스에 담았습니다

지극히 개인적인 스타일의 히트사운드니 잘선택해주세요..
mod
[General]
태그를 추가합시다
사운드가 너무 약한 느낌입니다 조금만 올려주세요

[Easy]

이지라 하기엔 좀 어려워보입니다
01:11:198 (2) - 01:32:374 (1) -
이런정도 구간에 노트를 좀더 추가해서 노말로 하는건 어떨까요

00:28:822 (4) - 시작부분 휘슬
00:30:233 (7) - whistle
00:55:642 (1) - 시작부분 휘슬
01:02:551 (2) - ^
01:07:139 (1) - 휘슬
01:17:551 (2) - 머리꼬리 휘슬
01:22:492 - 노트 추가후 휘슬
01:25:669 (4) - 시작부분 휘슬
01:28:139 (4) - 휘슬
01:29:727 (3) - ^
01:30:610 (4,5) - 슬라이더로 교체후 꼬리 피니시
01:36:257 (3) - 휘슬
01:36:786 (4) - 머리꼬리 휘슬
01:37:845 (5) - 휘슬
01:41:021 (1) - 시작부분 휘슬
01:41:904 (2) - 꼬리부분 피니시
01:43:845 (1) - 중앙 휘슬
01:46:669 (2) - ^


[Hard]

00:01:998 (1) - 시작부분 휘슬
00:07:822 (1) - 이것의 시작을 00:07:645 에서 그리고 00:08:527 노트추가
00:14:527 (3) - 꼬리 휘슬
00:16:116 (1) - 머리 휘슬
00:16:116 (1) - 꼬리 휘슬
00:18:763 (6) - ^
00:20:174 (4) - 머리휘슬
00:21:410 (1) - 꼬리휘슬
00:21:763 (2) - 머리휘슬
00:22:822 (5) - 꼬리휘슬
00:24:057 (6) - ^
00:25:822 (4) - 머리휘슬
00:27:057 (2) - 꼬리휘슬
00:28:645 (3) - 중앙휘슬
00:31:292 (2) - 중앙휘슬
00:31:822 (3) - 머리꼬리휘슬
00:32:880 (1) - ^
00:34:292 (6) - 휘슬
00:34:645 (7) - 피니시
00:34:822 (8) - 머리피니시
00:35:527 (2) - 휘슬
00:36:414 (4) - 꼬리 클랩
00:39:440 add note and clap
01:12:610 (3) - 꼬리 휘슬
01:14:021 (7) - 휘슬
01:36:786 (1) - 머리 휘슬
01:37:139 (2) - ^
제일 마지막 노트 오프셋은 01:52:236 이곳으로


[Insane]

00:20:174 (3) - 꼬리 휘슬
00:21:586 (4) - 휘슬
00:22:822 (4) - ^
00:23:704 (4) - ^
00:24:057 (6) - ^
00:24:410 (8) - ^
00:24:586 (10) - ^
00:25:822 (3) - 머리휘슬
00:27:410 (4) - 휘슬
00:28:116 (7) - 머리휘슬
00:28:822 (3) - 휘슬
00:29:527 (2) - ^
00:30:233 (6) - ^
00:31:822 (4) - 머리 휘슬
00:35:880 (2) - ^
00:38:906 (8) - 휘슬
00:39:440 (1) - 클랩
00:42:289 (2) - ^
00:48:877 (3) - 휘슬
00:51:725 (3) - ^
00:52:971 (9) - 클랩
01:36:786 (1) - 머리휘슬
01:37:139 (2) - ^
01:38:198 ~ 01:49:492 - 참 잘했어요

하드와 마찬가지로 마지막 부분의 bpm과 오프셋 다시잡아주세요
Tenshi-nyan
I'm in ur thread, modding ur maps.

General
All maps could need some tidying up for their spacing.

Insane
00:18:057 (1,2,3,4,5,6) - move (2) to (4) and (4) to (2) or just like this pic: http://puu.sh/7W1c because it looks better.
00:32:969 (8,9) - don't like this Anti-jump. Also, add a note at 00:32:880 -
01:29:286 - add a note here?
01:31:845 (2,3,4,5) - unstack (5) or add an additonal note to make it a 5 note stream.
01:33:963 (1) - end this at 01:34:845 - silently?
01:52:202 (5) - move 2 grids down

Hard
00:14:527 (3,4) - arrange like this http://puu.sh/7W25
00:34:645 (7) - 1 grid up
01:08:021 (7) - move it a bit to the right?
01:18:080 (3,4) - remove (4) and add a repeat to (3)?
01:27:433 (3,4,5) - arrange like this? http://puu.sh/7W2o fix spacing of 01:28:669 (1) - afterwards

Easy
Rename to Normal

00:38:016 (2) - make the slider a light curve - like this? http://puu.sh/7W2N
01:04:316 (1) - ^
01:21:257 (1) - kick sliders with more than 1 repeats is never a good idea for the easiest diff.
01:35:198 (1) - 1 grid right + down
[CSGA]Ar3sgice
No BG thumbnail... this looks like the problem of my map

So, if you managed to fix it, please tell me, thanks ^^~

mod anyways

[Easy]
Yeah, rename to Normal ^^

If you want to make it <3.00 star rating... according to the ranking guideline...
Overall Difficulty -1 (It should be AR-1 or -2 (to be easier), you can AR+1 alternatively)
00:12:233 (2,3,4) - change to a slider with a reverse
00:14:704 (2,3,4) - ^
00:25:645 (2,3,4) - ^

Then it will be 2.99 SR~

About Star Rating: 1 slider = 2 circles, and 1 spinner = 3 circles in stars. So you can remove unnecessary notes and/or change 3-note or note-slider patterns into sliders in order to lower it.

[Hard] & [Insane]

*tries to find things to mod*

*gives up after watching about 1/2 of the map* www

---------

edit: ...just updated when I'm modding? >.<
Topic Starter
BinJip
wow...

6min 3modding
Aki_Kannabi
Ok ! This is Aki_kannabi Mod !
那么开始吧!

[Easy]

00:03:233 - 我认为新人对这类拍子恐怕比较棘手吧?换成滑条?
00:07:645 - (1)这个滑条缩短到 00:08:880 这并折返
00:10:116 - (2.3.4.1)取消
00:10:469 - 弄一个与 00:07:645 一样长度的滑条但不折返

以上因为你后面结尾处是两个这样的折返!这样弄我感觉能和结尾处有共鸣感

00:30:586 - 取消掉new combo感觉更容易掌握
00:39:618 - new combo 取消
01:09:963 - ^
01:11:904 - 在这 new combo
01:15:786 - 换成和 01:14:727 一样长度的滑条 不折返!
01:16:668 - 加长至 01:17:198 结束 不折返!
01:19:668 - new combo 取消
01:28:845 - new combo 取消
01:29:727 - 在这 new combo
01:32:374 - new combo 取消

new combo 作用在于新组合的表示,这将方便玩家对于这段组合的掌握及对下

一段组合的准备 。

[Hard]

00:11:704 - (1)new combo 取消
00:12:233 - (2.3.4.1)这为一个组合 即在(2)设置new combo 并将(1)的

new combo取消
00:17:174 - 取消new combo
00:17:351 - 设置 new combo!
00:24:586 - new combo 取消 并且这个与滑条结束端重叠我认为比较合适!
00:26:171 - 删除这个物件?因为这没歌词!
00:55:108 - new combo 取消
00:57:957 - 这两个滑条为一个组合
01:36:433 - 取消这个note
01:49:672 - 结束于 01:51:299
01:51:751 - (1)向前移动一格至白线处 (2)位于红线

[Insane]
00:12:233 - (1)重叠在之前滑条的结束端
00:36:592 - (2)Ds与后面的不一致啊 这个是1.07x 后面的1/2拍你都是2.07x的
要不这段减速段统一1.07x或2.07x
01:47:904 - new combo 取消
01:52:022 - 添加一个Circle
01:51:751 - 这个组合同 Hard 结尾
merchat7
Normal guest diff done, 1.2 slider velocity 4.22 star.

Don't forget to add me to tags, will polish the diff a bit later.

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Normal].osu
Topic Starter
BinJip

Aki_Kannabi wrote:

Ok ! This is Aki_kannabi Mod !
那么开始吧!

[Easy]

00:03:233 - 我认为新人对这类拍子恐怕比较棘手吧?换成滑条?
00:07:645 - (1)这个滑条缩短到 00:08:880 这并折返
00:10:116 - (2.3.4.1)取消
00:10:469 - 弄一个与 00:07:645 一样长度的滑条但不折返

以上因为你后面结尾处是两个这样的折返!这样弄我感觉能和结尾处有共鸣感

00:30:586 - 取消掉new combo感觉更容易掌握
00:39:618 - new combo 取消
01:09:963 - ^
01:11:904 - 在这 new combo
01:15:786 - 换成和 01:14:727 一样长度的滑条 不折返!
01:16:668 - 加长至 01:17:198 结束 不折返!
01:19:668 - new combo 取消
01:28:845 - new combo 取消
01:29:727 - 在这 new combo
01:32:374 - new combo 取消

new combo 作用在于新组合的表示,这将方便玩家对于这段组合的掌握及对下

一段组合的准备 。

[Hard]

00:11:704 - (1)new combo 取消
00:12:233 - (2.3.4.1)这为一个组合 即在(2)设置new combo 并将(1)的

new combo取消
00:17:174 - 取消new combo
00:17:351 - 设置 new combo!
00:24:586 - new combo 取消 并且这个与滑条结束端重叠我认为比较合适!
00:26:171 - 删除这个物件?因为这没歌词!
00:55:108 - new combo 取消
00:57:957 - 这两个滑条为一个组合
01:36:433 - 取消这个note
01:49:672 - 结束于 01:51:299
01:51:751 - (1)向前移动一格至白线处 (2)位于红线

[Insane]
00:12:233 - (1)重叠在之前滑条的结束端
00:36:592 - (2)Ds与后面的不一致啊 这个是1.07x 后面的1/2拍你都是2.07x的
要不这段减速段统一1.07x或2.07x
01:47:904 - new combo 取消
01:52:022 - 添加一个Circle
01:51:751 - 这个组合同 Hard 结尾

C...Chinese modding very hard.. :(

thx, Aki_Kannabi
Hinacle
konnichiwa~:3

All of them just a suggestion

mod
<General>
  1. add ASa Project to tag? (maker)
<Easy>
  1. 00:30:586 (4) - new combo
  2. 00:34:645 (3) - Maybe start it at 00:34:469 and end it at 00:34:822 Follows the voice now and sounds much better.
  3. 00:39:974 (1) - 1 grid left (grid size:small) I think that it look better
  4. 00:57:244 (1) - new combo
  5. 01:09:963 (4) - ^
  6. 01:20:198 (3) - add finish at end
  7. 01:49:492 (1) - add finish

<merchat7's Normal>
  1. 00:06:057 (1) - Remove new combo
  2. 01:26:374 (4) -moved 01:26:551? sounds much better
  3. 01:43:845 (2) - add finish at beginning
  4. 01:49:672 (1) - Start spinner at 01:49:492

<Hard>
  1. 00:07:645 (1) - add finish at beginning
  2. 00:10:116 (8) - add finish at end
  3. 01:28:139 (5) - ctrl+H. I think that it look better
  4. 01:29:198 (4) - 1 grid right (grid size:small)


<Insane>
  1. 00:07:645 (1) - add finish at beginning
  2. 01:11:904 (1) - looks a little strange. try this? http://osu.ppy.sh/ss/174241
  3. 01:51:932 (4) - Remove finish
  4. 01:52:022 (5) - add finish

Nice map and Nice song!!
ganbare~>w</
Aki_Kannabi
sorry !! my English is very poor!!!
Topic Starter
BinJip

Hinacle wrote:

konnichiwa~:3

All of them just a suggestion

mod
<General>
  1. add ASa Project to tag? (maker)
<Easy>
  1. 00:30:586 (4) - new combo
  2. 00:34:645 (3) - Maybe start it at 00:34:469 and end it at 00:34:822 Follows the voice now and sounds much better.
  3. 00:39:974 (1) - 1 grid left (grid size:small) I think that it look better
  4. 00:57:244 (1) - new combo
  5. 01:09:963 (4) - ^
  6. 01:20:198 (3) - add finish at end
  7. 01:49:492 (1) - add finish

<merchat7's Normal>
  1. 00:06:057 (1) - Remove new combo
  2. 01:26:374 (4) -moved 01:26:551? sounds much better
  3. 01:43:845 (2) - add finish at beginning
  4. 01:49:672 (1) - Start spinner at 01:49:492

<Hard>
  1. 00:07:645 (1) - add finish at beginning
  2. 00:10:116 (8) - add finish at end
  3. 01:28:139 (5) - ctrl+H. I think that it look better
  4. 01:29:198 (4) - 1 grid right (grid size:small)


<Insane>
  1. 00:07:645 (1) - add finish at beginning
  2. 01:11:904 (1) - looks a little strange. try this? http://osu.ppy.sh/ss/174241
  3. 01:51:932 (4) - Remove finish
  4. 01:52:022 (5) - add finish

Nice map and Nice song!!
ganbare~>w</

All fixed

thx~!! Hinacle!!!!!!!!!!!
LKs
kiai time is a bit too long for this song

Easy

not bad slider design and note arrangement, but hitsounds is not as well as the other aspects of the map
i will give some suggestions to you in the end of the post

merchat7's Normal

fine..

Hard

465,157,7645,2,0,B|312:56|120:136,1,350,0|4

Insane

[00:24:057] 1 grid left

[hitsounds]

this set of hitsounds(particular the clap) is too week/low to hear. to make it more easily to be caught by ears, you may need heavier percussion or just increase the volume

and how about try to use normal-hitnormal?
merchat7

Hinacle wrote:

<merchat7's Normal>
  1. 00:06:057 (1) - Remove new combo Woops, mistake, fixed
  2. 01:26:374 (4) -moved 01:26:551? sounds much better Agreed, done
  3. 01:43:845 (2) - add finish at beginning Done
  4. 01:49:672 (1) - Start spinner at 01:49:492 K, was like this because for Easy, the spinner started on the red tick, but look like it was changed so done.
Ty Hinacle, also made some sliders nicer.

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Normal].osu
Kawayi Rika
안녕하세요 ~ 빈집님 ~

[Insane]

01:11:904 (1,3) - 슬라이더 끝점이랑 3 겹치게 해주세요~
01:24:963 (1,2) - 대칭모양이 않된거 같은 잘맞춰보세요~
01:25:580 (3) - 스페이싱 너무 넓어요~ 줄이세요~
01:51:932 (4) - 노트 삭제하면 더 좋아요~


[Hard]
00:57:957 (3) - 리턴없어도 될꺼같아요.
01:02:374 (1) - 뉴콤보 삭제.
01:18:080 (3) - 뉴콤보 추가,뒤에 삭제.
01:20:374 (4) - 뉴콤보 추가.
01:51:660 (1,2,3) - 이렇게 해보세요.


노멀이지는 문제 없는거 같네요~ 잘 만드셨어요~

별 드림 ~ 홧팅요 ;)
What
[Easy]
음 이상은 없는듯

[Normal]
00:23:527 (5) - 끝부분에 clap 어떰니까

[Hard]
문제없어 보임

[Insane]
이레벨에는 빠른 슬라가 나올때 SB로 SPEED UP 이라는 문구가나오면 좋을거 같음
00:56:504 이나 01:36:786 같은곳에서..
MoodyRPG
Easy
01:52:383 (1) - Finish this spinner here 01:52:383

Normal
01:52:383 (1) - Same as Easy

Hard
01:37:492 (1) - Remove new combo

Insane
Ok

Good Luck
KDS
ㅁㄴ애먀ㅓ랴ㅐㄴ머랴ㅐㄴ머랴ㅐㅓㅁㄹ
아무리 만들어봐도 내맵에 혐오감밖에 안들게되네

복붙안하려고 최대한 노력하다가
엿망한 스멜이 스믈스믈 나는것같음

쨌든 보고 맘에 안들면 안써도 됨

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [Taiko DS].osu
phonic
Hi


[Insane]

00:36:414 (3) - I think that I do not need to repeat it
01:19:316 (5) - add new combo?


I am sorry in simple Mod
Laurier
hi~ :)
from my mod queue

General
delete Sound Test diff and full upload.Is this required?

easy
AR3?
Don't change spacing, if easy.I think that there are two or more they easily.

merchat7's Normal
AR4?
00:14:616 (3) - start at 00:14:704 ?
I think that it is not good to use a blue line.
00:25:910 (3) - ^
01:31:845 (5) - This slider is lengthened to 01:32:198
01:38:021 (1) - Star at 01:38:198 - end at 01:40:316?

hard
HP5
00:06:233 (6) - delete clap on head
00:25:822 (4) - 2nd waypoint 1grid down
00:47:808 (1) - new combo?

insane
01:25:580 (3,4,5,6,7) - start at 01:25:668
00:07:645 (1) - 4th&5th waypoint 1grid left
00:35:704 (3) - remove new combo?
00:46:918 - I like this

that's all GL :)
merchat7

What wrote:

[Normal]
00:23:527 (5) - 끝부분에 clap 어떰니까 I don't understand korean :( But according to translator, add clap to end of slider? Why not. Done.

MoodyRPG wrote:

Normal
01:52:383 (1) - Same as Easy Looks like Easy wasn't change so no change from me.

Laurier wrote:

merchat7's Normal
AR4? The song is quite fast and cheerful, plus I have lot of stacks so AR 5 works best.
00:14:616 (3) - start at 00:14:704 ?
I think that it is not good to use a blue line. It's a slider (doesn't require precise timing to hit) and a blue tick really fit best with vocal here. Sound weird to move to white. So it's fine.
00:25:910 (3) - ^ ^
01:31:845 (5) - This slider is lengthened to 01:32:198 I want to leave a little space before the spinner. Give a nice lead up to it.
01:38:021 (1) - Star at 01:38:198 - end at 01:40:316? It starts and ends at same place in Easy, want to keep consistency with it.
Ty for mods!

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Normal].osu
Topic Starter
BinJip

merchat7 wrote:

What wrote:

[Normal]
00:23:527 (5) - 끝부분에 clap 어떰니까 I don't understand korean :( But according to translator, add clap to end of slider? Why not. Done.

MoodyRPG wrote:

Normal
01:52:383 (1) - Same as Easy Looks like Easy wasn't change so no change from me.

Laurier wrote:

merchat7's Normal
AR4? The song is quite fast and cheerful, plus I have lot of stacks so AR 5 works best.
00:14:616 (3) - start at 00:14:704 ?
I think that it is not good to use a blue line. It's a slider (doesn't require precise timing to hit) and a blue tick really fit best with vocal here. Sound weird to move to white. So it's fine.
00:25:910 (3) - ^ ^
01:31:845 (5) - This slider is lengthened to 01:32:198 I want to leave a little space before the spinner. Give a nice lead up to it.
01:38:021 (1) - Star at 01:38:198 - end at 01:40:316? It starts and ends at same place in Easy, want to keep consistency with it.
Ty for mods!

upload~
cmn_891127
General

I can just see 3 diff - Hard, Insane, Normal - in this forum page, but I find 5 diffs in download page, maybe you need to edit the first post


Hard

00:24:586 (1) - this jump is a little sudden, so I think the distance should be reduced
00:39:796 (?) - add a note here, since (1,2,3) are overlap, but between (2,3), there is a short break, it is easier to be ignored
01:52:022 (2.3) - I don't like this anti, why not set these notes on the right


merchat7's Normal

Very Good~


Easy

01:13:316 (3) - this silder is not follow this lyric. I see Easy diff is more difficult to set than Hard, since you have to skip some notes to make it easier, I can understant why you set this silder. But I think if you do like this, it more suitable for the freshman to hit.


Taiko DS

Since I am not good at Taiko-Mod, I just can say my feeling about this diff
It seems monotonous, since you use O_X_O_X in many place, maybe you can change to some other patterns.
The First Kiai part is a little overmap, since I much pay more attention to the note than the song.


Insane

00:44:247 (?) - add a note


I specially like the Nomal and Insane diffs~ Hope you rank it soon, and GOOD LUCK!!!
Topic Starter
BinJip

cmn_891127 wrote:

General

I can just see 3 diff - Hard, Insane, Normal - in this forum page, but I find 5 diffs in download page, maybe you need to edit the first post


Hard

00:24:586 (1) - this jump is a little sudden, so I think the distance should be reduced
00:39:796 (?) - add a note here, since (1,2,3) are overlap, but between (2,3), there is a short break, it is easier to be ignored
01:52:022 (2.3) - I don't like this anti, why not set these notes on the right


merchat7's Normal

Very Good~


Easy

01:13:316 (3) - this silder is not follow this lyric. I see Easy diff is more difficult to set than Hard, since you have to skip some notes to make it easier, I can understant why you set this silder. But I think if you do like this, it more suitable for the freshman to hit.
SPOILER
[attachment=0:53812]screenshot001.jpg[/attachment:53812]


Taiko DS

Since I am not good at Taiko-Mod, I just can say my feeling about this diff
It seems monotonous, since you use O_X_O_X in many place, maybe you can change to some other patterns.
The First Kiai part is a little overmap, since I much pay more attention to the note than the song.


Insane

00:44:247 (?) - add a note


I specially like the Nomal and Insane diffs~ Hope you rank it soon, and GOOD LUCK!!!

all done

mod thx~ :)
Lucy_Heartfilia_old
Easy
seem bad.Because your rythem.your trace Mp3 sometimes and you trace voice sometimes too.People can't play it smooth.you alternately change rythem in easy.
00:19:469(1) - in easy,you should make this slider begin at 00:19:645
00:46:047(1) - too close

Normal
rythem is good and no problem

Hard
AR + 2
00:23:880(5) - too far from (4)
00:54:040(4) - one grid up
01:29:198(4) - one grid right

Insane
00:10:116(5) and (6) - too short distance

In one word
I think normal and Insane is good.Hard and easy's rythem is strange in many time.one person should konw that easy dif = cut note in Insane,but it isn't cut in random.
Good luck.
Topic Starter
BinJip

kissfly wrote:

Easy
seem bad.Because your rythem.your trace Mp3 sometimes and you trace voice sometimes too.People can't play it smooth.you alternately change rythem in easy.
00:19:469(1) - in easy,you should make this slider begin at 00:19:645
00:46:047(1) - too close

Normal
rythem is good and no problem

Hard
AR + 2
00:23:880(5) - too far from (4)
00:54:040(4) - one grid up
01:29:198(4) - one grid right

Insane
00:10:116(5) and (6) - too short distance

In one word
I think normal and Insane is good.Hard and easy's rythem is strange in many time.one person should konw that easy dif = cut note in Insane,but it isn't cut in random.
Good luck.
thx~
Gamu
hi- :)

Sakakibara Yui :oops:

so fast ...orz

[General]

  1. fine~
All suggestions

[Easy]

  1. Slider Tick Rate: 1?
  2. AR-1?
  3. 00:20:527 (2,3) - slider change
  4. 00:49:233 (6) - http://puu.sh/8n8n
  5. 01:05:374 (3) - http://puu.sh/8n8x
  6. 01:13:668 (4) - move (x:328 y:224)
  7. 01:21:257 (1) - confuse the novice... change → http://puu.sh/8n8O
  8. 01:22:139 (2,3) - slider change
[merchat7's Normal]

  1. HP+1?
  2. Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
  3. 00:13:998 (2) - move (x:280 y:112) AND 00:14:616 (3) - move (x:204 y:160)
  4. Slider Tick Rate: 1?
[Hard]

  1. Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
  2. HP+1. AR-1
[Insane]

  1. Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
Good map!!!!!!
AoiX
Request from Queue

(✪ω✪)Aoi's Mod

General
  1. You have a video in the beatmap,so cancel "songsetup->storyboarding->Letterbox during breaks" in all diff.
Insane
  1. 00:02:704 (3,4) - 2 grid down
  2. 00:32:880 (9) - NC
  3. 00:33:233 (4) - remove NC
  4. 00:38:372 (7,8) - make them like this to fit the beat
  5. 00:52:526 (1) - NC
  6. 01:32:551 (7) - NC
  7. 01:38:198 (1) - finish at start
  8. 01:49:492 (4) - finish
Hard
  1. 00:13:292 (1) - finish instead of whistle
  2. 00:25:292 (2,4) - these two are not in same
Normal
  1. 00:38:550 (4) - out of border
Easy
  1. 00:07:645 (1) - a no meaning end
  2. 00:18:939 (3) - finish
merchat7

-Gamu- wrote:

[merchat7's Normal]

  1. HP+1? Hm, I think it's fine, a little bit more balance since Easy has 2hp 2od, and hard has 5hp 5 od. 4hp and 4od make this a little unbalance.
  2. Song Setup > Audio > lead-in 1500 → 3000 or 2500 change Done
  3. 00:13:998 (2) - move (x:280 y:112) AND 00:14:616 (3) - move (x:204 y:160) Done, made some minor adjustment as well.
  4. Slider Tick Rate: 1? Slider tick rate 2 looks fine imo

AoiX wrote:

Normal
  1. 00:38:550 (4) - out of border It's just slightly out of border and should be fine.
Ty for mods

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Normal].osu
Topic Starter
BinJip

-Gamu- wrote:

hi- :)

Sakakibara Yui :oops:

so fast ...orz

[General]

  1. fine~
All suggestions

[Easy]

  1. Slider Tick Rate: 1?
  2. AR-1?
  3. 00:20:527 (2,3) - slider change
  4. 00:49:233 (6) - http://puu.sh/8n8n
  5. 01:05:374 (3) - http://puu.sh/8n8x
  6. 01:13:668 (4) - move (x:328 y:224)
  7. 01:21:257 (1) - confuse the novice... change → http://puu.sh/8n8O
  8. 01:22:139 (2,3) - slider change
[merchat7's Normal]

  1. HP+1?
  2. Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
  3. 00:13:998 (2) - move (x:280 y:112) AND 00:14:616 (3) - move (x:204 y:160)
  4. Slider Tick Rate: 1?
[Hard]

  1. Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
  2. HP+1. AR-1
[Insane]

  1. Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
Good map!!!!!!


AoiX wrote:

Request from Queue

(✪ω✪)Aoi's Mod

General
  1. You have a video in the beatmap,so cancel "songsetup->storyboarding->Letterbox during breaks" in all diff.
Insane
  1. 00:02:704 (3,4) - 2 grid down
  2. 00:32:880 (9) - NC
  3. 00:33:233 (4) - remove NC
  4. 00:38:372 (7,8) - make them like this to fit the beat
  5. 00:52:526 (1) - NC
  6. 01:32:551 (7) - NC
  7. 01:38:198 (1) - finish at start
  8. 01:49:492 (4) - finish
Hard
  1. 00:13:292 (1) - finish instead of whistle
  2. 00:25:292 (2,4) - these two are not in same
Normal
  1. 00:38:550 (4) - out of border
Easy
  1. 00:07:645 (1) - a no meaning end
  2. 00:18:939 (3) - finish
all done~
frost-b-spec
thx reqs

but,not found err~

sorry... :?
Genkishi
Hi
from my queue

[Easy]
+10 volume
01:30:516 (2)-1 grid up and 1 grid to the right
01:42:610 (3)-new combo
01:49:492 (1)-make it up to 01:52:383

[merchat's Normal]
+1 HP Drain
01:49:492 (1)-make it up to 01:52:383

[Hard]
00:30:233 (8)-new combo
00:33:939(5)-^
01:17:198 (2)-1 grid down
01:52:383(x)-add note

[Insane]
+1 OD
01:32:551(7)-new combo
01:52:383(x)-add note
Topic Starter
BinJip

Genkishi wrote:

Hi
from my queue

[Easy]
+10 volume done
01:30:516 (2)-1 grid up and 1 grid to the right done
01:42:610 (3)-new combo done
01:49:492 (1)-make it up to 01:52:383 done

[Hard]
00:30:233 (8)-new combo done
00:33:939(5)-^ done
01:17:198 (2)-1 grid down done
01:52:383(x)-add note done

[Insane]
+1 OD done
01:32:551(7)-new combo done
01:52:383(x)-add note done


thx, Genkishi !!
ertyukjh010
Ertyukjh010's modding ><"

Easy

整體上,我打起沒有Normal的順暢,原因可能是很多Circle都放在紅線上(?

Normal

我沒有建議

Hard

AR+1
00:53:684 (4) - 這部份應該開始減速,因此這與(5)的距離改成1.06x比較好
00:54:307 (5,6,7,8) - 另外我覺得這兩組二連點有點困難,換成兩個Slider如何?
00:55:108 (9) - 如果上面換成Slider,這個可以換成兩個Circle,並放置在中間(http://osu.ppy.sh/ss/180105
00:57:512 (1,2,3) - 轉盤接著藍線上Circle會容易錯讀譜,換成這樣如何:http://osu.ppy.sh/ss/180106(位置我是隨便擺放)

Insane

00:36:414 (5) - 不要重疊,跟(6)一樣放在Slider後面
01:37:492 (1) - 這個位置有點小遠,雖然也算是難度的一種ww

不錯的圖。這圖我是應該給Star,不過我手上沒有KD剩餘TT
而且這圖的Star已經足夠8顆了。所以原諒我><
Topic Starter
BinJip

ertyukjh010 wrote:

Ertyukjh010's modding ><"

Easy

整體上,我打起沒有Normal的順暢,原因可能是很多Circle都放在紅線上(? remap


Hard

AR+1 done
00:53:684 (4) - 這部份應該開始減速,因此這與(5)的距離改成1.06x比較好 ??
00:54:307 (5,6,7,8) - 另外我覺得這兩組二連點有點困難,換成兩個Slider如何? done
00:55:108 (9) - 如果上面換成Slider,這個可以換成兩個Circle,並放置在中間(http://osu.ppy.sh/ss/180105done
00:57:512 (1,2,3) - 轉盤接著藍線上Circle會容易錯讀譜,換成這樣如何:http://osu.ppy.sh/ss/180106(位置我是隨便擺放) done

Insane

00:36:414 (5) - 不要重疊,跟(6)一樣放在Slider後面 done
01:37:492 (1) - 這個位置有點小遠,雖然也算是難度的一種ww

不錯的圖。這圖我是應該給Star,不過我手上沒有KD剩餘TT
而且這圖的Star已經足夠8顆了。所以原諒我><
谢谢 ~ ertyukjh010 ~!
KDS
태그에 내이름 박아주시5
ertyukjh010
00:53:684 (4) - 這部份應該開始減速,因此這與(5)的距離改成1.06x比較好
意思就是,要不要將(4)跟(5)的距離縮短???
Topic Starter
BinJip

ertyukjh010 wrote:

00:53:684 (4) - 這部份應該開始減速,因此這與(5)的距離改成1.06x比較好
意思就是,要不要將(4)跟(5)的距離縮短??? done
thx~! :)
merchat7

Genkishi wrote:

[merchat's Normal]
+1 HP Drain Readjust difficult settings since Hard difficult settings was changed (+1hp -1od).
01:49:492 (1)-make it up to 01:52:383 K, since easy was changed
Ty for mod.

Changed difficulty name as requested and added KDS to tags.

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Leorda
Annyeong

Hana
00:21:410 (1) - This slider should start at 00:21:763. Otherwise the head slider is doesn't follow the rhythm/vocal and it makes confusing for beginners (maybe?)
00:32:704 (1) - Should start at 00:33:057
00:52:971 (2) - Don't make a curve too sharp (Nazi)
00:59:904 (2) - I think this may confusing for beginner. Because the tick is red and tail slider are white and it's make tough to tell if the circle was on the beat. I suggest you to remove this and make the slider (start at 00:59:727 and end at 01:00:080). But, just suggestion though
01:17:374 (2) - Don't make a curve too sharp (Nazi)
01:32:374 (1) - ^
01:49:498 (T) - Unsnapped green timing section (AIBat was detected this)

------------------------------------------------------------------

merchat7's Nokia
* I feel the Approach Rate is kinda little bit slow. Try AR +1?

00:46:740 (1) - The tail slider is touch the HP Bar. And it's included to new guideline
01:10:492 (x) - Add note here for following vocal?

------------------------------------------------------------------

Sakuya
* Your Approach Rate was slow during normal BPM Multiplier. Since, you have a slow section, try AR +2 or +3
* There are 3 unsnapped green section in this diff. You have to resnap it, otherwise, the hitsound is become weird if not snapped to ticks

01:30:610 (3) - I'm not sure if this slider are burai http://puu.sh/8xHZ You should talk to BAT for this slider
01:36:786 (1) - Unsnapped tail slider (AIBat was detected this)
01:37:139 (2) - ^

------------------------------------------------------------------

Mayo

* 1st kiai should end at 01:20:904, like other diff
* There are 4 unsnapped green section in this diff. You have to resnap it, otherwise, the hitsound is become weird if not snapped to ticks

00:09:057 (1,2) - Evil jump and it's hard to reach the notes for player (not all)
00:11:704 (5,1) - ^ (maybe?)
01:23:198 (8) - Ugly slider (Nazi)
01:25:316 (2) - Make a same slider as 01:24:963 (1)

------------------------------------------------------------------

Byeeee
HakuNoKaemi
[Kana]
All changes are applied here:
Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [Hana].osu
Gameplay
(Gameplay related ideas)
01:35:349 (1,2) - Why? jump?here? in Easy? No.
Rhythmn
(Rhythmn-linked suggestions, mostly music-based)
00:03:410 (2) - it start in the red tick before(you can choose to make it 1/2 shorter too), (add a Whistle at the start for the bell) (graphic example)
00:06:234 (2) - ^
00:19:645 (1,2,3) - It doesn't follow the music well....

00:21:761 (1,2,3,4) - do this

01:08:195 (2) - Consider make it start the red tick before and make it longer
Graphic
(Graphic Suggestion, could contain nazi)
00:12:233 (2) - You could use a little simmetry if you do this :D
00:13:292 (1,2) - if you do ^, you could fix like this
00:44:069 (2) - Like this to fix the waypoints and the blanket (grid 4 needed)
00:43:713 (1,2,3) - Then position them like this, (you can disregard distance snap in times like this
SPOILER
http://puu.sh/8x7V
00:49:767 (1,2) - Continue using curves like 00:49:055 (6) - ?
00:54:396 (3) - ^
00:58:669 (1,2,3) - Like this is better
01:08:923 (1,2,3,1) - Fix like this
01:12:408 (2,3) - Curvy :3
01:14:723 (1,2,3) - (fixing suggestion, nothing more)
01:16:644 (1,2) - ^
Hitsounds
(Yeah, i do that too O.O)
00:25:645 (2) - Clap at End
00:27:761 (1) - Clap at Start

[merchat7's Nokia0]
00:18:410 (3) - Wiggle, seems funnier :3
]
00:19:645 (2) - ^
00:29:704 (3) - Curve it ?

[Sakuya]
AR + 1, OD + 1
00:23:174 (1,2,3,4,5,6,1) - Heart Power :!
00:25:116 (1,2,3,4,5) - Spread that pattern
00:44:247 (x) - Add Circle
00:43:713 (1,2,3,4) - Spread that Pattern
SPOILER
http://puu.sh/8xYE
00:45:316 (x) - Add Circle
00:47:452 (4,1) - Ctrl + R, sound and flow better
01:19:316 (4) - Curvy's better, use a blanket or a wiggle

[Mayo]
00:38:550 (8) - as a blanket... feel better :3
01:29:286 (4,5,6,7) - A compressed stream? it would be better than a stackstream
Why Sakuya and Mayo are so godly done in front of Hana? you didn't map Hana using much work...
01:31:845 (2,3,4,5,6) - Streamcurve
01:43:492 (1,2,3,4,5) - Blanket 01:44:021 (6) - Start

You didn't put that much effort in Hana, didn't you?
Topic Starter
BinJip

Leorda wrote:

Annyeong

Hana
00:21:410 (1) - This slider should start at 00:21:763. Otherwise the head slider is doesn't follow the rhythm/vocal and it makes confusing for beginners (maybe?)
00:32:704 (1) - Should start at 00:33:057 done
00:52:971 (2) - Don't make a curve too sharp (Nazi) done
00:59:904 (2) - I think this may confusing for beginner. Because the tick is red and tail slider are white and it's make tough to tell if the circle was on the beat. I suggest you to remove this and make the slider (start at 00:59:727 and end at 01:00:080). But, just suggestion though done
01:17:374 (2) - Don't make a curve too sharp (Nazi) done
01:32:374 (1) - ^ done
01:49:498 (T) - Unsnapped green timing section (AIBat was detected this)

------------------------------------------------------------------

Sakuya
* Your Approach Rate was slow during normal BPM Multiplier. Since, you have a slow section, try AR +2 or +3
* There are 3 unsnapped green section in this diff. You have to resnap it, otherwise, the hitsound is become weird if not snapped to ticks

01:30:610 (3) - I'm not sure if this slider are burai http://puu.sh/8xHZ You should talk to BAT for this slider done
01:36:786 (1) - Unsnapped tail slider (AIBat was detected this) done
01:37:139 (2) - ^ done

------------------------------------------------------------------


Mayo

* 1st kiai should end at 01:20:904, like other diff
* There are 4 unsnapped green section in this diff. You have to resnap it, otherwise, the hitsound is become weird if not snapped to ticks

00:09:057 (1,2) - Evil jump and it's hard to reach the notes for player (not all) done
00:11:704 (5,1) - ^ (maybe?)
01:23:198 (8) - Ugly slider (Nazi) done
01:25:316 (2) - Make a same slider as 01:24:963 (1) done

------------------------------------------------------------------

Byeeee
Leorda, thx!!
Topic Starter
BinJip

HakuNoKaemi wrote:

[Kana]
All changes are applied here:
[attachment=0:3a2cf]Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [Hana].osu[/attachment:3a2cf]
Gameplay
(Gameplay related ideas)
01:35:349 (1,2) - Why? jump?here? in Easy? No.
Rhythmn
(Rhythmn-linked suggestions, mostly music-based)
00:03:410 (2) - it start in the red tick before(you can choose to make it 1/2 shorter too), (add a Whistle at the start for the bell) (graphic example)
00:06:234 (2) - ^
00:19:645 (1,2,3) - It doesn't follow the music well....

00:21:761 (1,2,3,4) - do this

01:08:195 (2) - Consider make it start the red tick before and make it longer
Graphic
(Graphic Suggestion, could contain nazi)
00:12:233 (2) - You could use a little simmetry if you do this :D
00:13:292 (1,2) - if you do ^, you could fix like this
00:44:069 (2) - Like this to fix the waypoints and the blanket (grid 4 needed)
00:43:713 (1,2,3) - Then position them like this, (you can disregard distance snap in times like this
SPOILER
http://puu.sh/8x7V
00:49:767 (1,2) - Continue using curves like 00:49:055 (6) - ?
00:54:396 (3) - ^
00:58:669 (1,2,3) - Like this is better
01:08:923 (1,2,3,1) - Fix like this
01:12:408 (2,3) - Curvy :3
01:14:723 (1,2,3) - (fixing suggestion, nothing more)
01:16:644 (1,2) - ^
Hitsounds
(Yeah, i do that too O.O)
00:25:645 (2) - Clap at End
00:27:761 (1) - Clap at Start

[Sakuya]
AR + 1, OD + 1
00:23:174 (1,2,3,4,5,6,1) - Heart Power :!
00:25:116 (1,2,3,4,5) - Spread that pattern
00:44:247 (x) - Add Circle
00:43:713 (1,2,3,4) - Spread that Pattern
SPOILER
http://puu.sh/8xYE
00:45:316 (x) - Add Circle
00:47:452 (4,1) - Ctrl + R, sound and flow better
01:19:316 (4) - Curvy's better, use a blanket or a wiggle

[Mayo]
00:38:550 (8) - as a blanket... feel better :3
01:29:286 (4,5,6,7) - A compressed stream? it would be better than a stackstream
Why Sakuya and Mayo are so godly done in front of Hana? you didn't map Hana using much work...
01:31:845 (2,3,4,5,6) - Streamcurve
01:43:492 (1,2,3,4,5) - Blanket 01:44:021 (6) - Start

You didn't put that much effort in Hana, didn't you?


All done!!
HakuNoKaemi's mod very fun! lol
kanpakyin
As per your request:

[General]
  1. I doubt the timing is correct,you may need a timing expert to check it.
  2. Please unify the lead in.
[Hana]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:12:233 (2) – A part of slider reverse was covered by (1)-‘s combo burst,I highly suggest to fix this.
  2. 00:52:971 (2) - (Design)Would you make this slider more beautiful?The slider wasn't symmetry at all and the beginning of (3)- was placed under the end of (2)- some newbie may confused with this.Make sure to adjust the spacing after fix.

    88,67,52971,2,0,B|78:134|29:149|29:149|64:181|53:239|53:239|98:243|113:292,1,270
  3. 01:28:316 (3) - Add a new combo here due to the length of the combo chain is longer than others.
  4. 01:49:492 (1) - Listen to the music,I think this spinner should stop at 01:52:202 - ,it sounds much better than 01:52:383 -
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:28:822 (2) - Remove this whistle please because you didn't put any whistle in this part so that would be a bit weird if you only put a whistle here.
  2. 00:55:642 (1) - ^Same.
  3. 01:00:433 (3) - Remove the finish at the beginning of the slider because it doesn't fit the music so much,I assme finish only putting on accent point.
[merchat7's Nokia]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:10:469 (1) - I think you shouldn't put a spinner here because you have mapped this part:00:07:645 - and that have the same melody like 00:10:469 - .
  2. 00:33:410 (2) - (Design)Probably make this slider symmetry with (1)- ?Don't forget to adjust the spacing after change.
  3. 00:45:138 (x) - I guess you should add a note here because you can heard a accent point here,so yea,add a note here would be nice :3
  4. 01:49:492 (1) - Remove the finish at the beginning of the slider because it doesn't fit the music so much,I assme finish only putting on accent point.
I would like to say something here,I can see you placed the notes/sliders base on the lyris/vocal,so I would suggest don't only focus the vocal,you can try tolisten the drum/instrument to placing note,I guess that can make your map more fun.So yea,you can try this in your next map :3

[Sakuya]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:36:786 (1,2) - (Bad gameplay)The speed change was a liitle bit sudden,x1.5 is too fast but I think x1.2 is ok,at least some player can adapt the speed change and don’t forgot this is a hard ._.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:07:645 (6) - (Design)Probably unstack it but you can reduce the spacing between (5) and (6),btw,would you make this slider more symmetrical?
  2. 00:12:233 (2,3,4,1) - A bit nazi here however this is a imperfect square T_T Would you make it more beactiful?
  3. 00:14:174 (2,3) - (design)Would you make the slider type of these slider like (1.4)?It would looks better I think.
  4. 01:04:845 (x) - I feel quite empty here because this is a high tide part of the sound so I guess you shouldn't let it empty like this,I think you should add a note.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:55:642 (1,1) - Change to Normal hitsound here?It will sound better if you do that.
  2. 01:52:202 (3) - Add a finish here and then remove the finish at 01:52:383 (4) -
[Mayo]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 00:38:550 (8) – (Bad gameplay)What’s happern here?The spacing is inconsistent with this whole part.Do you make it on purpose?It may cause a bad gameplay.
  2. 00:56:532 (1,2) – (Bad gameplay)Meaningless speed change,here didn’t have any high pitch,hearable faster and it cannot showed a good effect.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:23:174 (1,2,3,4,5,6,7,8,9,10) – This pattern may make confused to player because only (1.2.3)- are jump and you decrease the spacing immediately,add a new combo at 00:23:704 (4) – or rearrange it can fix it.
  2. 00:47:986 (x) – Probably add a note here and stack it on 00:47:096 (2) - ?It can consistentthe overall difficult,you made so many jump in this part so I think you should add a jump here to consistent it.
  3. 00:59:021 (3) – Add a new combo here?Due to the spacing change.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:34:822 (2) – Probably add a whistle here?Yeah,it sounds better after change.
  2. 01:52:202 (3) - Add a finish here and then remove the finish at 01:52:383 (4) -
merchat7

Leorda wrote:

merchat7's Nokia
* I feel the Approach Rate is kinda little bit slow. Try AR +1? ar is already 5, 6 is too high for normal imo.

00:46:740 (1) - The tail slider is touch the HP Bar. And it's included to new guideline Move down a bit. Don't think it's unrankable through, and is very minor
01:10:492 (x) - Add note here for following vocal? Too many stacks (when notes are this close together on the timeline, I stack them) so no and you didn't suggest for similar patterns.

HakuNoKaemi wrote:

[merchat7's Nokia0]
00:18:410 (3) - Wiggle, seems funnier :3 Hm, ok why not? :P
00:19:645 (2) - ^ ^
00:29:704 (3) - Curve it ? Done

kanpakyin wrote:

[General]
  1. Please unify the lead in. This is not necessary, if diffs start at different time, you should be using different audio lead in.
[merchat7's Nokia]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:10:469 (1) - I think you shouldn't put a spinner here because you have mapped this part:00:07:645 - and that have the same melody like 00:10:469 - . I like the spinner, it gives a nice transition to the next section.
  2. 00:33:410 (2) - (Design)Probably make this slider symmetry with (1)- ?Don't forget to adjust the spacing after change. Was lazy here, fixed.
  3. 00:45:138 (x) - I guess you should add a note here because you can heard a accent point here,so yea,add a note here would be nice :3 Too many notes close together in the timeline (1,2 are already 1 red tick apart). I want to leave most notes 1 white tick apart if possible.
  4. 01:49:492 (1) - Remove the finish at the beginning of the slider because it doesn't fit the music so much,I assme finish only putting on accent point. I assume you mean spinner. I disagree because, this spinner is the last note of the song and a finish can also be used to "finish" the song. The drums at the end really fit with custom finish so I say it's fine.
I would like to say something here,I can see you placed the notes/sliders base on the lyris/vocal,so I would suggest don't only focus the vocal,you can try tolisten the drum/instrument to placing note,I guess that can make your map more fun.So yea,you can try this in your next map :3 Hm, well I wanted to try to make notes 1 white tick apart unless necessary since it doesn't look good unless stacked and lot of stack doesn't play well. I also find it weird to follow instrument when the vocal is more accented. For faster song especially, star rating can be quite high meaning less chance of me following the instrument, but I'll consider your suggestion for lower bpm songs. Don't think I'll change how I map my Normal through.
Thanks for mods.

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Topic Starter
BinJip

kanpakyin wrote:

As per your request:

[General]
  1. I doubt the timing is correct,you may need a timing expert to check it.
  2. Please unify the lead in.
[Hana]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:12:233 (2) – A part of slider reverse was covered by (1)-‘s combo burst,I highly suggest to fix this. done
  2. 00:52:971 (2) - (Design)Would you make this slider more beautiful?The slider wasn't symmetry at all and the beginning of (3)- was placed under the end of (2)- some newbie may confused with this.Make sure to adjust the spacing after fix. done

    88,67,52971,2,0,B|78:134|29:149|29:149|64:181|53:239|53:239|98:243|113:292,1,270
  3. 01:28:316 (3) - Add a new combo here due to the length of the combo chain is longer than others. done
  4. 01:49:492 (1) - Listen to the music,I think this spinner should stop at 01:52:202 - ,it sounds much better than 01:52:383 - done
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:28:822 (2) - Remove this whistle please because you didn't put any whistle in this part so that would be a bit weird if you only put a whistle here. done
  2. 00:55:642 (1) - ^Same. done
  3. 01:00:433 (3) - Remove the finish at the beginning of the slider because it doesn't fit the music so much,I assme finish only putting on accent point. done
[Sakuya]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:36:786 (1,2) - (Bad gameplay)The speed change was a liitle bit sudden,x1.5 is too fast but I think x1.2 is ok,at least some player can adapt the speed change and don’t forgot this is a hard ._. done
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:07:645 (6) - (Design)Probably unstack it but you can reduce the spacing between (5) and (6),btw,would you make this slider more symmetrical? done
  2. 00:12:233 (2,3,4,1) - A bit nazi here however this is a imperfect square T_T Would you make it more beactiful? done
  3. 00:14:174 (2,3) - (design)Would you make the slider type of these slider like (1.4)?It would looks better I think. done
  4. 01:04:845 (x) - I feel quite empty here because this is a high tide part of the sound so I guess you shouldn't let it empty like this,I think you should add a note. done
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:55:642 (1,1) - Change to Normal hitsound here?It will sound better if you do that. done
  2. 01:52:202 (3) - Add a finish here and then remove the finish at 01:52:383 (4) - done
[Mayo]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 00:38:550 (8) – (Bad gameplay)What’s happern here?The spacing is inconsistent with this whole part.Do you make it on purpose?It may cause a bad gameplay. done
  2. 00:56:532 (1,2) – (Bad gameplay)Meaningless speed change,here didn’t have any high pitch,hearable faster and it cannot showed a good effect. done
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:23:174 (1,2,3,4,5,6,7,8,9,10) – This pattern may make confused to player because only (1.2.3)- are jump and you decrease the spacing immediately,add a new combo at 00:23:704 (4) – or rearrange it can fix it. done
  2. 00:47:986 (x) – Probably add a note here and stack it on 00:47:096 (2) - ?It can consistentthe overall difficult,you made so many jump in this part so I think you should add a jump here to consistent it. done
  3. 00:59:021 (3) – Add a new combo here?Due to the spacing change. done
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:34:822 (2) – Probably add a whistle here?Yeah,it sounds better after change. done
  2. 01:52:202 (3) - Add a finish here and then remove the finish at 01:52:383 (4) - done
phoon
Hi~ BinJip

From yuineee & phoon's modding queue

It is a proposal altogether :3

Sakuya
>>00:05:351 (3) - remove whistle
>>00:07:116 (4) - down 1~3 grid
>>00;15;939 (5) - up 1~2 grid
>>00:24:057 (6) - Spaceing
>>00:39:618 (4,5) - add clap
>>01:12:433 (3) - down 1~2 grid
>>01:32:374 (3) - If it rearranges by DS1.2?
>>01:33:080 (6) - ^
>>01:34:139 (3) - ^
>>01:34:845 (6) - ^
>>01:42:963 (3) - ^
>>01:37:492 (x) - remove greenline

Mayo
>>00:10:569 (9) - left 1 grid
>>00:36:399 (x) - remove greenline
>>00:57:219 (x) - ^

merchat7's Nokia
>>01:31:845 (5) - add reverse slider?
>>01:36:786 (4) - down 1 grid

Hana
>>00:42:645 (3) - up 2 grid and right 1 grid
>>01:49:498 (1) - remove greenline

Good map!
Ranked is desired!
Kiddo-Kun
Alright, here we go again~
Sorry I'm late...
DON'T FORGET TO READ AND FOLLOW MY SIGGY~
[Hana]
• 00:22:822 (3) - I would move this note over so it starts on 00:22:998. It matches the lyrics much better and feels better when you play it.
• 00:39:440 (4,1) - I'm pretty sure this would be too difficult for beginning players. I would do something like this:
It also forces some flow into it, so it's a win - win situation.
• 00:42:823 - I would sneak a note into here if I were you, it feels just so...Empty without it.
• 00:43:713 (1,2,3) - This feels weird in my opinion. I think the would work better:

• 00:46:562 (1,2,3,4,5,6,1,2,3,4,1) - I think you should crank up the volume for at least this part seeing as the music gets a little more exciting.
• 00:52:971 (2) - This slider could be neater, straighter, and symmetrical...er. Here:
84,96,52971,2,0,B|66:139|17:154|17:154|48:192|16:236|16:236|68:248|84:296,1,270
• 01:09:607 (3) - This note here is going to be difficult for a lot of beginner players because it's pretty hard to spot. I would do something like this:
• 01:11:724 (1,2) - I would remove the new combo on (1) and add it over to (2) so it would match 01:00:433 (3) -.
• 01:49:492 (1) - I would end this spinner on 01:52:383 since the music ends here.


[Mayo]

• 00:38:372 (7,8) - I think this pattern sounds a bit strange to me.Try out something like this:

• 01:37:492 (1,2,3,4,5,6,7) - I would flip this entire pattern (Ctrl+J) so it would look like this:This would make 01:37:139 (2) - flow better into 01:37:492 (1) - and 01:38:021 (7) - flow better into 01:38:198 (1) -. Of course you have to change 01:38:904 (3) - so it is symmetrical again.
• 01:42:597 (1) - Remove the new combo. It would work better with the music that way.

[Sakuya]
• 00:35:704 - x0.50 seems like it's too slow. I would go with x0.75. That would give this part some sexy gameplay.
• 00:34:998 (5) - I would remove this note. It seems too much and forced for no reason.
• 00:47:630 (1) - This slider would trip a lot of people up seeing as it's pretty sudden and hard to see.
• 01:12:433 (3) - I would get rid of this note. It gives the pattern a cool feel it also follows the lyrics better.

[Overall]
• You should get some more mods before this goes for a bubble. Work on getting Hana improved for it seems a tad rushed.
• Mayo has a lot of unnecessary jumps which adds fake difficulty. Other than that this map is cool~

I think this map deserves a star ♪
Good luuuuuucck~
imRitaka
Here's your mod. Sorry for the delay. Computer issues and whatnot.

[General]
The lead-ins for Hana and Misaka DS are 1.5 seconds, while the other difficulties are all 2.5 seconds. Please adjust Hana and Misaka DS.

[Hana]
00:58:669 - The timing point here is set to 170.048 BPM. Change it to 170.00.
00:21:586 (1,2,3,4) - Maybe you could try something like this instead.



[merchat7's Nokia]
01:49:492 (1) - End this spinner 1/2 beat earlier?

[Mayo]
01:51:841 (3) - Remove this finish?
01:52:383 (6) - Remove this note.
01:52:202 (5) - Add a finish here if you did ^.

[Sakuya]
00:54:307 (5,6) - Change both of these sliders into hitcircles, and move them both 1/4 beat later.
01:52:383 (4) - Remove this note.
01:52:202 (3) - Add a finish here if you did ^.

Overall, it's a great map. Hana just needs a little more work and it'll be good to go!
merchat7
KuronumaSawako
Hi
I Make a mod hope you like ^^

[Hana]

00:03:223(2) - End the slider in 00:03:939.
00:06:057(2) - End the slider in 00:06:763.
00:07:645(1) - ^ in 00:09:763.
00:20:351(2,3,1,2,3) - Start slider here, move note to 00:21:057, end next slider in 00:21:763, move note to 00:22:292 and add a note in 00:23:527. But it's a suggestion, not need to change exactly.
00:24:939(1): I see no reason to put a clap here ... another suggestion.
00:26:351(2): Same for 00:24:939.
00:27:763(1): ^
00:29:174(2): ^
00:30:586(1): ^
00:31:998(2): ^
01:08:198(2): End the slider in 01:08:551.
01:23:727: Add a note here.
01:32:551(1): Move slider here.
01:38:198: Start Spinner here.

[merchat7's Nokia]

00:00:233(1): What is this? O.o It would be advisable to put a spinner in place of the slider, but this is only a suggestion, the problem is where he was placed. Move the slider to 00:00:410 and end in 00:01:645. Sounds better.
00:10:116: Try this.

00:14:704(3): Move slider to here and end slider in 00:15:057.
00:13:645(1): No reason to put a clap here ... is a suggestion.
00:14:351(2): ^
00:15:057(3): ^
00:15:763(1): ^
00:16:469(3): ^
00:17:179(4): ^
00:25:998(3): Move slider to here and end slider in 00:26:351.
00:59:198: Add a note here.
00:59:227(6): End spinner in 00:59:094 and add a note in 01:00:443.
01:10:492: Add a note here.
01:11:021: End spinner in 01:11:198 and add a note in 01:11:727.
01:36:257(3,4): Move (3) here and (4) in 01:36:786. And add a note in 01:37:845.
01:38:198: Move Spinner to here.
01:41:021(1): No reason to put a finish here...another suggestion.
01:49:492: End spinner in 01:52:202.

[Mayo]

00:01:645: A suggestion, put a normal hit sound here, i think that would be good.
00:10:292(7): Remove clap here.
00:11:704(5): Another suggestion, put whistle here.
00:12:223(1): Only whistle would be great.
00:46:384(5): Remove clap.
00:46:740(6): ^

[Sakuya]

I have not found anything wrong ... just a one suggestion.

00:36:414(4): If you took this clap, I think it sounds better.

General

[*]1º: Leads-in for Hana and Misaki DS are different from other diffs, fix it.

I am not an experienced mapper, but here is my mod.
I hope you like it ^ ^
Topic Starter
BinJip

KuronumaSawako wrote:

Hi
I Make a mod hope you like ^^

[Hana]

00:03:223(2) - End the slider in 00:03:939.
00:06:057(2) - End the slider in 00:06:763.
00:07:645(1) - ^ in 00:09:763.
00:20:351(2,3,1,2,3) - Start slider here, move note to 00:21:057, end next slider in 00:21:763, move note to 00:22:292 and add a note in 00:23:527. But it's a suggestion, not need to change exactly.
00:24:939(1): I see no reason to put a clap here ... another suggestion.
00:26:351(2): Same for 00:24:939.
00:27:763(1): ^
00:29:174(2): ^
00:30:586(1): ^
00:31:998(2): ^
01:08:198(2): End the slider in 01:08:551.
01:23:727: Add a note here.
01:32:551(1): Move slider here.
01:38:198: Start Spinner here.

[merchat7's Nokia]

00:00:233(1): What is this? O.o It would be advisable to put a spinner in place of the slider, but this is only a suggestion, the problem is where he was placed. Move the slider to 00:00:410 and end in 00:01:645. Sounds better.
00:10:116: Try this.

00:14:704(3): Move slider to here and end slider in 00:15:057.
00:13:645(1): No reason to put a clap here ... is a suggestion.
00:14:351(2): ^
00:15:057(3): ^
00:15:763(1): ^
00:16:469(3): ^
00:17:179(4): ^
00:25:998(3): Move slider to here and end slider in 00:26:351.
00:59:198: Add a note here.
00:59:227(6): End spinner in 00:59:094 and add a note in 01:00:443.
01:10:492: Add a note here.
01:11:021: End spinner in 01:11:198 and add a note in 01:11:727.
01:36:257(3,4): Move (3) here and (4) in 01:36:786. And add a note in 01:37:845.
01:38:198: Move Spinner to here.
01:41:021(1): No reason to put a finish here...another suggestion.
01:49:492: End spinner in 01:52:202.

[Mayo]

00:01:645: A suggestion, put a normal hit sound here, i think that would be good.
00:10:292(7): Remove clap here.
00:11:704(5): Another suggestion, put whistle here.
00:12:223(1): Only whistle would be great.
00:46:384(5): Remove clap.
00:46:740(6): ^

[Sakuya]

I have not found anything wrong ... just a one suggestion.

00:36:414(4): If you took this clap, I think it sounds better.

General

[*]1º: Leads-in for Hana and Misaki DS are different from other diffs, fix it.

I am not an experienced mapper, but here is my mod.
I hope you like it ^ ^
all done~

thx mod!
Ranger
Here is my modding~

[General]
Hitsound is too low...

[Hana]
00:10:116 (2) - Distance Snap
00:40:509 (2) - let the slider to the symmetric
01:13:841 (3) - ^

[merchat7's Nokia]
00:23:527 (5) - let the slider to the symmetric
01:31:845 (5) - Change the straight

[Mayo]
00:10:116 (5,6) - Distance Snap
00:53:506 (2) -Put in x:208 y:264

[Sakuya]
00:38:194 (1,6) - Change the straight
01:02:727 (9) - Put in x:320 y:96
01:43:139 (4) - let the slider to the symmetric

Good luck~
kosiga
hi~ BinJip :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Audio-Lead in - Misaki DS 1500⇒change 2500 ( because start the same, but different from other )
[Hana]
  1. Object isn't snapped - 47 errors ><; plz timing ⇒ Resnap All Notes
  2. Please have a constant spacing of the DS :(
  3. 00:20:351 (2) - slider end 00:20:880 ( vocal follow ) and remove 00:21:057 (3)
  4. 00:29:527 (3) - add finish to end of the slider
  5. 00:30:586 (1,2,1) - Suggestion of the rhythm http://puu.sh/byNw
  6. 00:46:206 (4) - add NC and 00:46:562 - remove NC
  7. 00:51:903 (1) - remove NC and 00:52:971 - add NC
  8. 00:58:669 (1) - slider end 00:59:551
  9. 01:00:433 (3) - slider start 01:00:610 end 01:00:963
  10. 01:11:724 (3,1,2,3) - Suggestion of the rhythm http://puu.sh/byPS
  11. 01:16:663 (1,2) - ^ http://puu.sh/byQm
  12. 01:23:015 (3) - slider end 01:23:551 and remove 01:23:727 (4)
  13. 01:36:775 (4) - add NC
  14. 01:38:198 (1) - spinner start 01:38:021
  15. 01:46:655 (2) - add NC
  16. 01:49:492 (1) - spinner end 01:52:202
[merchat7's Nokia]
  1. 00:01:998 (2) - add NC
  2. 00:43:713 (4) - ^
  3. 00:58:669 (3) - slider end 00:59:198
  4. 01:00:786 (1,2) - vocal follow suggestion http://puu.sh/byTi
  5. 01:09:963 (3) - slider end 01:10:492
  6. 01:12:080 (1,2) - same suggestion 01:00:786 (1,2)
  7. 01:31:139 (4) - add NC
  8. 01:31:845 (5) - slider end 01:32:198
  9. 01:36:786 (4) - add NC
  10. 01:37:845 - add note
  11. 01:43:316 (1) - remove NC and 01:43:845 (2) - add NC
  12. 01:49:492 (1) - spinner end 01:52:202
[Mayo]
  1. 00:16:469 (8) - one grid right
  2. 00:21:586 (4) - one grid down. x144,y160
  3. 00:36:414 (5,6) - stack with 00:35:880 (4). grid x256,y150
  4. 00:56:176 (6) - one grid left.
  5. 01:33:080 (4) - remove note
  6. 01:33:257 (4) - slider start 01:33:080 end 01:33:874
[Sakuya]
  1. 00:20:527 (5,6) - DS 1.20x is better
  2. 00:54:307 (5) - add NC
That' all ~

Good luck ~ :)
Topic Starter
BinJip
>amnb9280
>kosiga

thx >.<
merchat7

KuronumaSawako wrote:

[merchat7's Nokia]

00:00:233(1): What is this? O.o It would be advisable to put a spinner in place of the slider, but this is only a suggestion, the problem is where he was placed. Move the slider to 00:00:410 and end in 00:01:645. Sounds better. It's intend to follow the "wind" sound and I didn't do a spinner since it felt too short for me. About the shape, intend to be similar to a Christmas tree, this song remind me a lot of Christmas (with all the bell sounds). Will keep this.
00:10:116: Try this. I rather not map this, star rating is already high and I feel this spinner fit well enough.
00:14:704(3): Move slider to here and end slider in 00:15:057. Intentional to follow vocal, it's on a blue tick, but it's a slider so should be fine.
00:13:645(1): No reason to put a clap here ... is a suggestion. Unless the clap hitsound was change to be louder, will keep this for now.
00:14:351(2): ^ ^
00:15:057(3): ^ ^
00:15:763(1): ^ ^
00:16:469(3): ^ ^
00:17:179(4): ^ ^
00:25:998(3): Move slider to here and end slider in 00:26:351. Same as before.
00:59:198: Add a note here. Too many 1/2 notes next to each other doesn't play well, that's why it's like this.
00:59:227(6): End spinner in 00:59:094 and add a note in 01:00:443. Not sure what you mean here.
01:10:492: Add a note here. Same as before
01:11:021: End spinner in 01:11:198 and add a note in 01:11:727. Similar reason to before, too many 1/2 notes next to each other and by doing make this place feel quite empty.
01:36:257(3,4): Move (3) here and (4) in 01:36:786. And add a note in 01:37:845. No note at 01:37:845 to lead up nicer to the spinner, and I like current pattern as is.
01:38:198: Move Spinner to here. Following vocal, there is no hitsound at begin of spinner so it doesn't really matter if it doesn't start where the drum begins.
01:41:021(1): No reason to put a finish here...another suggestion. Seems fine to me.
01:49:492: End spinner in 01:52:202. Don't really agree sounds fine, but since Easy was changed, changed for here as well.

General

[*]1º: Leads-in for Hana and Misaki DS are different from other diffs, fix it. Remember that unless the difficulty start at the same place, they do not need to have same audio leadin.

amnb9280 wrote:

[merchat7's Nokia]
00:23:527 (5) - let the slider to the symmetric Made better.
01:31:845 (5) - Change the straight Want it to be the same as (3).

kosiga wrote:

[merchat7's Nokia]
  1. 00:01:998 (2) - add NC Combo feel too short for me.
  2. 00:43:713 (4) - ^ ^
  3. 00:58:669 (3) - slider end 00:59:198 Change in a different way.
  4. 01:00:786 (1,2) - vocal follow suggestion Done
  5. 01:09:963 (3) - slider end 01:10:492 Change in a different way.
  6. 01:12:080 (1,2) - same suggestion 01:00:786 (1,2) Done
  7. 01:31:139 (4) - add NC Done
  8. 01:31:845 (5) - slider end 01:32:198 Want to leave space before spinner.
  9. 01:36:786 (4) - add NC Too short for me.
  10. 01:37:845 - add note Same here, want to leave space before spinner.
  11. 01:43:316 (1) - remove NC and 01:43:845 (2) - add NC I feel it make sense like this.
  12. 01:49:492 (1) - spinner end 01:52:202 Change in earlier mod.
Like your suggestion for the part at kiai time :D
Ty for mods!

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
L_P
Hello
sakuya
general: arrangement still bit messy, i would be glad if you equalize some spacing?
00:04:822 (1,2) - grid 2 right?current is a bit too crowded
00:09:939 (6,7) - grid 1 up
00:15:233 (1) - jump? make a clearer sight
00:17:351 (1) - delete head whistle, add another whistle at next slider's tail
00:54:663 (2,3,4) - weird rhythm, haha
01:00:610 (1,2,3) - make these equal spacing, either large or small....i dont see why only jump at slider3
01:06:257 (4) - aww this is the worst slider in this map
01:11:904 (1,4) - why dont make these sliders blanket the middle note
01:41:727 (3,4,5,6) - i feel like these could make some jumping

MAYA
00:06:233 (4) - you jump it because you wanna jump it?
00:38:550 (8) - your other sliders match and suits the music and lyrics pretty much, but this one is an exception...do you wanna keep it
01:16:316 (5) - really awkward to miss a strong beat...add a note or start a slider?
01:29:286 (4,5,6,7) - make it slider with repeats? this however is not the hardest diff.
01:51:661 (1,2,3) - slider? i heard the guitar string released sound, so maybe slider suits more

i enjoy playing this diff, oh

nokia
00:14:616 (3) - normal dont usually overlap like this(the head and tail), try other arrangement
01:14:727 (1) - haha i found a slider which is not pretty enough
01:18:080 (1) - ^ too (why? tired?)

nice map, nice song, nice video, hope to see it rank soon
Mok
[General]
Consider to write the difficulty level of every diff in the Map's Message.

[Hana]
01:06:080 (4) - 1 grid left.
01:30:433 (2) - Make it better.

[Nokia]
00:13:292 (1,3) - Like this: http://puu.sh/bQJB


[Mayo]
01:49:668 - Unsapped section.

[Sakuya]
00:35:693 - Unsnapped section.
01:49:650 - Unsnapped section.

Good :D
merchat7

L_P wrote:

nokia
00:14:616 (3) - normal dont usually overlap like this(the head and tail), try other arrangement Hm, don't have a idea yet, I notice the next mod post have a suggestion on what to do so I'll take a look at that.
01:14:727 (1) - haha i found a slider which is not pretty enough Made better, not really easy to make a nice slider here I think.
01:18:080 (1) - ^ too (why? tired?) Can't believe I miss this one after self modding, don't remember what I was thinking at the time of mapping, been a long time since I've map this.

Mok wrote:

[Nokia]
00:13:292 (1,3) - Like this: http://puu.sh/bQJB Looks good, done.
Ty for mods

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Shiirn
General

Hana
Is it just me or is this background's aspect ratio a bit off....idk
also volume is a bit low
00:17:880 (2) - clap on repeat
the hitsounds just need a lot of work, the map is empty and unfulfilled right now.

merchat7
00:14:616 (3) - i understand following the lyrics but this sounds absurdly out of place
00:25:910 (3) - ^

Mayo
the offbeat sliders in the beginning are really awkward (start on red tick), fiddle with them a bit? (on that note, most of your offbeats are awkward...)
the hitsounding sounds completely random and does not fit the song, i suggest redoing it entirely
00:07:645 (1) - aaaaa this is ugly
00:11:527 (4) - large, unfitting jump
00:38:550 (8) - this skips over a few very important beats, try to change it up so that it emphasizes the bass
00:53:951 (4,5,6,7,8) - i understand what you're trying to do here, but doubles like this are very awkward and are not very fun to play at all. You're probably better off using sliders here.

Sakuya
Work on hitsoundingggggg
01:28:669 (1) - change the overlap
merchat7
K change those sliders and make a slider look better.

Ty for mod!

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Faust
Hi.

Seems you've gotten my 1'st mod post since I became a MAT. :oops:

First off, your mp3 sounds like a video-rip. Better for you to source for a better one, I'm sure it is available but if you have trouble with that I am willing to help.

Hana:

So all I have for this are simply "move 1 grid etc" which are not entirely useless, just small fry. I haven't overlooked anything, but if you decide you want to hear the very minor details, you can approach me again.

Nokia:

One of the girl's name is Nokia? lol

Well, pretty much nothing to add on here.

- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive.

- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough.

Mayo:

I feel as if this is the actual Insane difficulty. Is it....? Yes it seem it is.

- 00:09:057 (1,2) - Shift each of these 2 grids away from the Y-axis.

- 00:36:414 (5,6) - Broken stack. Fix it here:
- 00:58:491 (1,1) - Actually, this part I feel, needs a jump. Might want to copy - 00:57:957 (1,2) - and flip horizontally. More fun like this.

- 01:29:727 (1,2) - Here's a suggestion:
- 01:30:433 (3,4) - If you liked what I did above, you can follow through for here as well.

-01:51:661 (1,2,3) - Try a kick-slider instead a 1/4 triple hitcircle combo.

Sakuya:

The one thing I notice straight-away about this difficulty is the seemingly lagging AR.
I'd suggest you use 8, because for the most part, your spacing can be convulated/cramped.

I think using AR8 allows the player to move more freely due to the less restrictive movement needed to shift the cursor over and hit notes due to low AR.

In addition to having the level of challenge that an "Insane" difficulty should pose. I realize this is actually the "Hard" diff, but my suggestion on AR8 still stands, the rest of the settings can remain the same.

Mostly harmless suggestions you may/may not want to follow. It's a good difficulty.

- 00:36:414 (4) - Why not remove this and replicate the previous slider, and then flip it vertically instead? Placing it in center is odd I think.

- 00:38:016 (6) - I think this drum hit is prominent enough to warrant a note, so I guess placing one below the slider would be good.

Stacking it on the next note isn't good since the color is pale.

- 00:44:425 (4) - Hmm, shift this 1 grid left. Currently it does slightly cover up the following note.

- 00:46:918 (2) - I'd advise you to stack this on (1) rather than leave it. A straight-forward 1-2 followed by another 1-2 stack plays nicer.

- 00:54:663 (2) - Do not recommend you keep this.

I think it is better for you to remove this, and place 2 1/2 notes instead because it's actually musically correct rather than what you have here currently.

- 01:05:727 (2,3) - Not such a great stacking place. Shift the 2 notes as per normal. Preferably to the left-side.

- 01:12:610 (4) - This isn't symmetrical/identical to the previous one, so I suggest you copy and flip horizontally.

- 01:37:139 (2) - Hmm, maybe you can copy the slider from - 01:36:786 (1) - and flip it vertically + horizontally for a nice jump.

That's it.
Topic Starter
BinJip

Faust wrote:

Hi.

Seems you've gotten my 1'st mod post since I became a MAT. :oops:

First off, your mp3 sounds like a video-rip. Better for you to source for a better one, I'm sure it is available but if you have trouble with that I am willing to help.

Hana:

So all I have for this are simply "move 1 grid etc" which are not entirely useless, just small fry. I haven't overlooked anything, but if you decide you want to hear the very minor details, you can approach me again. maybe all done

Nokia:

One of the girl's name is Nokia? lol

Well, pretty much nothing to add on here.

- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive.

- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough.

Mayo:

I feel as if this is the actual Insane difficulty. Is it....? Yes it seem it is.

- 00:09:057 (1,2) - Shift each of these 2 grids away from the Y-axis. done

- 00:36:414 (5,6) - Broken stack. Fix it here: done

- 00:58:491 (1,1) - Actually, this part I feel, needs a jump. Might want to copy - 00:57:957 (1,2) - and flip horizontally. More fun like this.

- 01:29:727 (1,2) - Here's a suggestion: done

- 01:30:433 (3,4) - If you liked what I did above, you can follow through for here as well.done

-01:51:661 (1,2,3) - Try a kick-slider instead a 1/4 triple hitcircle combo.done

Sakuya:

The one thing I notice straight-away about this difficulty is the seemingly lagging AR.
I'd suggest you use 8, because for the most part, your spacing can be convulated/cramped.

I think using AR8 allows the player to move more freely due to the less restrictive movement needed to shift the cursor over and hit notes due to low AR. AR 8 OD 7

In addition to having the level of challenge that an "Insane" difficulty should pose. I realize this is actually the "Hard" diff, but my suggestion on AR8 still stands, the rest of the settings can remain the same.

Mostly harmless suggestions you may/may not want to follow. It's a good difficulty.

- 00:36:414 (4) - Why not remove this and replicate the previous slider, and then flip it vertically instead? Placing it in center is odd I think.done

- 00:38:016 (6) - I think this drum hit is prominent enough to warrant a note, so I guess placing one below the slider would be good. done

Stacking it on the next note isn't good since the color is pale.

- 00:44:425 (4) - Hmm, shift this 1 grid left. Currently it does slightly cover up the following note.done

- 00:46:918 (2) - I'd advise you to stack this on (1) rather than leave it. A straight-forward 1-2 followed by another 1-2 stack plays nicer.done

- 00:54:663 (2) - Do not recommend you keep this.done

I think it is better for you to remove this, and place 2 1/2 notes instead because it's actually musically correct rather than what you have here currently.

- 01:05:727 (2,3) - Not such a great stacking place. Shift the 2 notes as per normal. Preferably to the left-side.done

- 01:12:610 (4) - This isn't symmetrical/identical to the previous one, so I suggest you copy and flip horizontally.done

- 01:37:139 (2) - Hmm, maybe you can copy the slider from - 01:36:786 (1) - and flip it vertically + horizontally for a nice jump.done

That's it.
thx~
Leorda
Annyeong

General
* Your hitsound is barely to hear, try maximize the volume
* I saw your BG seems quite flat, try find another one?
* Inconsistent kiai time http://puu.sh/cFL1


Hana
* I feel this diff is lacks of hitsound o.o

00:10:116 (2) - I don't like if this slider is overlapped by previous slider (Nazi)
01:08:021 (2) - I think this slider is needs more wavy


Mayo
00:38:372 (7,8) - Try making this pattern to http://puu.sh/cFJF for following instruments in music?
01:36:786 (1,2) - This sudden fast slider can makes players go confusing


Sakuya
* Why this SV is lower that Mayo?

00:21:939 (3) - Spacing too close?
01:45:433 (7) - Stack this with 01:44:021 (1)? (Nazi)
01:47:374 (3) - Spacing too close?


EDIT : whoops, since you didn't mod my map, I can't give you a bubble, sorry

P.S. I mod this map when I am very uncomfortable ;_; sorry
Skyblue_old_1
유튜브 말고 공식 PV(0km_movie.wmv)에서 따온 거라서 아마도 이게 더 음질이 좋을 겁니다... http://puu.sh/cFQU (192kbps)

덧. 다시 뽑는 김에 비디오도 인코딩해봤는데 이쪽은 화질적 메리트가 없어서 패스 ㅋㅋㅋ;
merchat7

Faust wrote:

[Nokia:

One of the girl's name is Nokia? lol Maybe wrong translation/romaji. Actually nevermind, http://www.img150.animecharactersdataba ... p?id=30429, can't verify it through since I never tried this game.

Well, pretty much nothing to add on here.

- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive. Move down to be aligned with begin of slider (2)

- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough. K, done
Ty for mod!

Leorda wrote:

* Your hitsound is barely to hear, try maximize the volume I actually don't like how the whistle sound at high volume (it sound like it's clipping) so that's why I didn't maximize volume.
Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Topic Starter
BinJip

Leorda wrote:

Annyeong

General
* Your hitsound is barely to hear, try maximize the volumedone
* I saw your BG seems quite flat, try find another one?
* Inconsistent kiai time http://puu.sh/cFL1 done

Hana
* I feel this diff is lacks of hitsound o.o done

00:10:116 (2) - I don't like if this slider is overlapped by previous slider (Nazi) done
01:08:021 (2) - I think this slider is needs more wavy done


Mayo
00:38:372 (7,8) - Try making this pattern to http://puu.sh/cFJF for following instruments in music? done
01:36:786 (1,2) - This sudden fast slider can makes players go confusing done


Sakuya
* Why this SV is lower that Mayo? Mayo = Insane Sakuya = Hard

00:21:939 (3) - Spacing too close? done
01:45:433 (7) - Stack this with 01:44:021 (1)? (Nazi) done
01:47:374 (3) - Spacing too close? done


EDIT : whoops, since you didn't mod my map, I can't give you a bubble, sorry

P.S. I mod this map when I am very uncomfortable ;_; sorry
Kiddo-Kun
Hi.

A re-check is in fact underway. I'm just going to continue it tomorrow.
Gonna try something new here, and you're my Ginnie Pig~
Instead of putting up the pictures, I will put up links.

General:

• Un-snapped notes on all diffs. Fix that please.
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well.
• Kiai time would be so much better if you start it on 00:58:845 and also here 01:10:139.

Hana:

• 00:12:409 (2,1) - Please don't stack these sliders. They are pretty confusing for an Easy diff.
• 01:08:198 (2) - I don't think this slider works well in an Easy. I would do this. It plays better.
• 01:19:315 (1,2) - This transition from red tick to white tick does not play very well. Change it to a slider like this
• 01:26:727 (1,2) - (1) does not really flow well into (2) in this pattern. I turn (1) so that it looks like this
• 01:41:197 (1) - This slider comes way too soon after the spinner. It does not give the player a chance to re-adjust their arm.

merchat7's Nokia:

• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion)
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better.

Mayo:

• 00:36:591 (5,6) - Expand the distances between these notes. It seems pretty confusing, you should make it obvious that it is an anti-jump.
• 00:58:846 (2,1) - Confusing spacing. I would stack (2) under 00:58:668 (1) and make it a simple jump. It plays a lot better that way.
• 01:34:140 (1) - This short spinner is way too short and takes a lot away from game play. I would do something like this, it plays a lot better.
• 01:39:434 (1) - For better flow, I would put the note around this area.

Sakuya:
• 00:38:193 (6,1) - It would play/flow better if you did something like this
• 00:39:795 (4,5) - These two notes don't sound very good. Remove the claps to match the music.
• 00:57:689 (1) - The silence feels weird. I would bring up the volume.

Overall:
Nice map you got here. I see great improvements in Hana. It's crawling closer to ranking, but I want to see more mod posts on this.
Great job.
Topic Starter
BinJip

Kiddo-Kun wrote:

Hi.

A re-check is in fact underway. I'm just going to continue it tomorrow.
Gonna try something new here, and you're my Ginnie Pig~
Instead of putting up the pictures, I will put up links.

General:

• Un-snapped notes on all diffs. Fix that please.
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well.
• Kiai time would be so much better if you start it on 00:58:845 and also here 01:10:139.

Hana:

• 00:12:409 (2,1) - Please don't stack these sliders. They are pretty confusing for an Easy diff.
• 01:08:198 (2) - I don't think this slider works well in an Easy. I would do this. It plays better.
• 01:19:315 (1,2) - This transition from red tick to white tick does not play very well. Change it to a slider like this
• 01:26:727 (1,2) - (1) does not really flow well into (2) in this pattern. I turn (1) so that it looks like this
• 01:41:197 (1) - This slider comes way too soon after the spinner. It does not give the player a chance to re-adjust their arm.

merchat7's Nokia:

• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion)
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better.

Mayo:

• 00:36:591 (5,6) - Expand the distances between these notes. It seems pretty confusing, you should make it obvious that it is an anti-jump.
• 00:58:846 (2,1) - Confusing spacing. I would stack (2) under 00:58:668 (1) and make it a simple jump. It plays a lot better that way.
• 01:34:140 (1) - This short spinner is way too short and takes a lot away from game play. I would do something like this, it plays a lot better.
• 01:39:434 (1) - For better flow, I would put the note around this area.

Sakuya:
• 00:38:193 (6,1) - It would play/flow better if you did something like this
• 00:39:795 (4,5) - These two notes don't sound very good. Remove the claps to match the music.
• 00:57:689 (1) - The silence feels weird. I would bring up the volume.

Overall:
Nice map you got here. I see great improvements in Hana. It's crawling closer to ranking, but I want to see more mod posts on this.
Great job.


thx Kiddo-Kun!
merchat7

Kiddo-Kun wrote:

General:
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well. Still don't agree with this, if a diff starts at diff time, you should always use diff audio lead-in for the diffs imo, don't see a point in making it consistent just to be consistent.

merchat7's Nokia:

• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts I want it to start right when you can hear the first woosh sound which is here and it is consistent with Sakuya and Mayo (where the spinner begin).
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion) I would like to avoid one note combos for this map as when I mapped this, I tried to avoid one note combos so it would make combos a bit inconsistent.
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better. You mean white? Well, I guess I'lll extend it by 1/2 to follow drums since lot of people say this and it make sense for me now that I think about it.
Fixed red lines as I notice they were not consistent with other diffs and adjust the green lines as well.

Ty for mod!

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
-s u i r e n-
hi:3 MOD></

<Hana>

・00:11:874(1)- http://puu.sh/fFxN kokoni oku~
・00:43:891(1)- http://puu.sh/fFyg
・00:46:752(2)- http://puu.sh/fFyK


I am sorry to be poor at Mod TAT

  ganbatte<3
Cilvery
빈집!! ~request from ingame~ <suggestions>

[Hana]
00:19:109 - add finish

00:24:756 - ^

00:30:403 - ^

00:33:227 - ^

00:36:050 - ^

00:36:770 - add clap

00:38:194 - ^

00:39:618 - ^

00:41:043 - ^

00:42:467 - ^

00:43:891 - ^

00:45:316 - ^

00:46:740 - add whistle

00:47:452 - add finish

00:58:845 - ^

01:38:374 - ^

01:52:382 - ^ (volume:50)

[merchat7's Nokia]
01:29:374 - remove finish instead to add whistle

01:32:021 - add finish

01:32:374 - remove finish

[Mayo]
00:13:462 - add finish

00:36:770 - add clap

00:38:194 - ^

00:40:687 - ^

00:42:467 - ^

01:46:844 - add finish

[Sakuya]
00:07:815 - add finish

00:36:058 - ^

00:38:372 - ^

00:47:274 - ^

00:49:767 - add whistle

01:32:021 - 1grid up

01:44:021 - add finish

01:44:197 - remove finish
--------------------------------------------------------------------------------------------------------------------------------------------
almost hitsounds mod =~=;
haha5957
[General] (merchat, you don't need to see it because this is going to be mainly about BinJip's map

- 이 그림을 보세요 ( http://puu.sh/ygZ7 )

위에 컬러로 막 되있는게 현재 이 맵 대부분의 형태에요. 대부분 다 중앙을 중심으로 패턴을 그리고 있는데,
아래쪽에 껌정색으로 화살표 그려놓은 것 보이시죠? 이런 흐르는듯한 패턴이 충분히 있을법한 음악인데, 없어서 이런 패턴들이 있었으면 좋겠다는 생각이 들어요
(빨간, 파란색 형식의 배치도요)
현재 빈집님이 워낙 중앙이나 대칭성을 의식하시다 보니 맵 플레이나 흐름에 있어서 약간 미흡해진 부분이 있는 것 같아요

리매핑 같은 게 필요한 건 아니고, 그냥 현존하는 박자에서 저런 형태의 패턴이 나왔으면 좋겠다는 생각이 듭니다.
덤으로, 소프트 사운드를 주로 사용하고 계신데 그 노말의 개인적으로 그 normal-hitnormal 의 사운드 (아시죠? 노말사운드샘플에서 힛사 하나도 안넣으면 나오는 거)
를 soft-hitclap 에 적용한다거나 해서 사용하는걸 추천드리고 싶어요. 괜찮거든요 꽤.. 아마 제가만든 future gazer 의 soft-hitwhistle 을 사용하시면 될거에요.
(당장 제 battle of rose 만 해도 그 노말사운드를 soft-hitwhistle에 적용해서 사용하고 있는데 힛사 반응이 꽤 좋아요)

"맵의 느낌이 조금 덜 산다" 는 말씀을 주로 해드리고 싶어요
말씀드렸다시피 맵을 다시 만들필요가 있는게 아니고 슬라이더랑 서클 몇부분 찝어서 제가 화살표로 그려드린 방향의 패턴 같은, 중앙을 가로질러하는 듯한 그런 패턴들을 조금 그려주시면 좋을 것 같아요

일부 대칭 패턴들은 멋있고 그러니까 많은부분 유지하셔도 될것 같지만.. 이게 사실 제가 해드리고 싶은 말의 대부분이구 나머지는 박자가 이상한 부분을 주로 언급할게요

제가 위에서 드린 말씀들을 무시하시겠다면 (아참, 그래도 힛사는 정말 강추에요 지금처럼 소프트랑 휘슬만 쓰는 힛사는 찰지지 못해서..)
그다지 문제는 없는것 같다는 느낌이 듭니당 'ㅁ'/


- 난이도들에서 사용하지 않는 타임라인들이 꽤 많이 나오고 있어요. 언랭급은 아니지만, 지워주시는게 좋을것 같아요~ (mayo에서 47초, 53초 부분을 보시면 뒤에껀 필요가 없으니까요)



[Hana]

ok~



[Merchat's Normal]
00:14:874 (3) - I don't think this slider is placed/or plays well because it doesnt nicely overlap previous slider.
rest of them seems fine o.o/


[Mayo]

괜찮은 것 같아요

[Sakuya]


00:07:815 (6) - 슬라이더 커브 포인트를 하나 추가 (ctrl+클릭) 해서 조금 위쪽으로 더 멋있게 끌어줄수 있을것같아요
00:08:874 (1,2,3,4,5,6) -
01:44:903 (3,4,5,6,7,1,2,3,4) - 맵의 대부분이 너무 1/2로 되어있는데 이 부분들의 1/2는 어울리지 않는 느낌이에요


사실상 이 모딩의 99%는 위에 General 에서 드린 말씀이 하고싶은 말의 대부분이에요. 저런 점들을 뺴면 별 큰 문제는 없는것 같습니다 ~
merchat7

Cilvery wrote:

01:29:374 - remove finish instead to add whistle Done
01:32:021 - add finish Don't hear bass drum here (finish sound like bass drum)
01:32:374 - remove finish Bass drum plays here

haha5957 wrote:

[Merchat's Normal]
00:14:874 (3) - I don't think this slider is placed/or plays well because it doesnt nicely overlap previous slider.Fine imo, won't be noticeable in gameplay as (1) fade out by the time you have to hit this slider
rest of them seems fine o.o/
Ty for mods!

http://puu.sh/yu9Q
C R E A M

[General]

일단 하하님이 지적하신것들 명심하고 박자를 좀 고쳤으면 좋겠어. 내가 하고싶은 말 하하님이 다 해주셨네. 추가로 지적하고 싶은건 두가지.
1. 비트가 화려한 맵인데 그걸 거의 못살린게 아쉽네. 빈집이 보컬에 집중해서 박자를 짠건 알겠는데 최소한 두드러지게 나오는 드럼비트는 연타로 살려주는게 좋아.
2. 난이도 분포에 좀 문제가 있어. 지금 이지는 1.35star 로 엄청 쉬운 반면에, 노말은 별 네개를 넘어가잖아. 둘 사이에 난이도를 하나 추가 하든가 노말 만든 매퍼한테 리맵을 요청하는편이 좋을듯. 지금 Sakuya 난이도가 하드로 존재하는데 저렇게 어려운 노말이 있을 필요가 없어 보여.

[Mayo]

00:07:462 (4,5,6,7) - 드럼을 한번 따라갔으면 그 파트에서는 확실하게 드럼을 따라가 줘야지. 분명히 연타 다섯개가 필요한데 4개 이후에 바로 스피너가 나오네. 연타 다섯개 넣고 그 직후에 스피너 나오게 수정.
00:24:756 (8) - 1박 길이 슬라로 교체. 이 부분 보컬이 살짝 길게 발음을 끄는데 노트 하나로 끝나니까 어색함.
01:08:550 (8,1,2,3) - 뒤쪽에 들리는 종소리를 따라가고 싶으면 8번을 슬라이더 시작점에 위치하는 노트 하나로 바꿔버리던지 아니면 확실하게 보컬만 따라가든지 둘 중 하나를 골라. 내 생각에 이 부분은 그냥 보컬 그대로 따라가는게 뒤쪽과의 연계가 좋을듯.

[Sakuya]

00:52:437 (1,2,3,4) - 3번과 4번 겹노트 풀고 distance 맞춰. 박자가 3/4 간격에서 2/4로 바뀌는데 갑자기 겹쳐놓으면 플레이어가 헷갈려.
00:54:129 (4,5,1,2,3,4) - 하드에 이런 노트는 좀 가혹하지. 다 슬라이더로 바꾸는 편이 좋을듯.

[merchat7's Nokia]

No Problem.

[Hana]

Good.

Edit: 뭐얌. 내 모딩은 왜 난이도 별로 깔금하게 정리되서 안나오지? Hana 난이도만 제대로 나오네. 음? 수정하니까 제대로 나온다.
Quilt
Hana

SPOILER
00:03:580 (2) - 1/2 back?

00:06:227 (2) - ^

00:47:274 (1,2,3) - 1/2 back?

00:56:710 (1,2) - delete note and add slider

01:19:315 (2) - spacing

01:32:727 (1) - spinner end 01:34:844 -

volume

00:02:168 - 70%

00:13:462 - 60%

00:36:050 - 5 :( 0%

00:47:274 - 60%

00:58:845 - 80%

01:21:433 - 60%

01:38:374 - 70%

Mayo

SPOILER
01:08:550 (8) - add NC

Sakuya

SPOILER
00:39:084 (2) - stack 00:38:372 (1) - on sliderend

00:44:425 (3) - 1 grid ↑!!

volume

easy to onajiiiiii!!!

that's all!!!

good map!! fightjip!!!!

GL~ >w</
pieguyn
hi there~~

Mayo:

00:34:462 (3) - (nazi) 2 level 4 grids down?
00:35:168 (3) - ^
01:10:139 (4) - add NC
01:49:050 (1,2) - move them 1/4 later, then stack them on (3)?

Sakuya:

-there's a lot of spacing changes for a Hard...it's ok to have a few jumps, but there's quite a lot of jumps here. perhaps reduce it a bit?

00:38:372 (1) - try it like this? http://puu.sh/yUwI
01:11:550 - add note?
01:11:903 - ^
01:14:374 - ^
01:14:727 - ^

merchat's Nokia:

00:58:845 (3) - add NC?

Hana:

00:10:639 (1) - remove NC?
00:16:992 (2) - remove whistle from slider body
01:20:374 (1) - remove NC

Misaki DS: fine

nice map~
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