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Sakakibara Yui - Renai 0 Kilometer (Short Ver.) [Osu|Taiko]

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L_P
Hello
sakuya
general: arrangement still bit messy, i would be glad if you equalize some spacing?
00:04:822 (1,2) - grid 2 right?current is a bit too crowded
00:09:939 (6,7) - grid 1 up
00:15:233 (1) - jump? make a clearer sight
00:17:351 (1) - delete head whistle, add another whistle at next slider's tail
00:54:663 (2,3,4) - weird rhythm, haha
01:00:610 (1,2,3) - make these equal spacing, either large or small....i dont see why only jump at slider3
01:06:257 (4) - aww this is the worst slider in this map
01:11:904 (1,4) - why dont make these sliders blanket the middle note
01:41:727 (3,4,5,6) - i feel like these could make some jumping

MAYA
00:06:233 (4) - you jump it because you wanna jump it?
00:38:550 (8) - your other sliders match and suits the music and lyrics pretty much, but this one is an exception...do you wanna keep it
01:16:316 (5) - really awkward to miss a strong beat...add a note or start a slider?
01:29:286 (4,5,6,7) - make it slider with repeats? this however is not the hardest diff.
01:51:661 (1,2,3) - slider? i heard the guitar string released sound, so maybe slider suits more

i enjoy playing this diff, oh

nokia
00:14:616 (3) - normal dont usually overlap like this(the head and tail), try other arrangement
01:14:727 (1) - haha i found a slider which is not pretty enough
01:18:080 (1) - ^ too (why? tired?)

nice map, nice song, nice video, hope to see it rank soon
Mok
[General]
Consider to write the difficulty level of every diff in the Map's Message.

[Hana]
01:06:080 (4) - 1 grid left.
01:30:433 (2) - Make it better.

[Nokia]
00:13:292 (1,3) - Like this: http://puu.sh/bQJB


[Mayo]
01:49:668 - Unsapped section.

[Sakuya]
00:35:693 - Unsnapped section.
01:49:650 - Unsnapped section.

Good :D
merchat7

L_P wrote:

nokia
00:14:616 (3) - normal dont usually overlap like this(the head and tail), try other arrangement Hm, don't have a idea yet, I notice the next mod post have a suggestion on what to do so I'll take a look at that.
01:14:727 (1) - haha i found a slider which is not pretty enough Made better, not really easy to make a nice slider here I think.
01:18:080 (1) - ^ too (why? tired?) Can't believe I miss this one after self modding, don't remember what I was thinking at the time of mapping, been a long time since I've map this.

Mok wrote:

[Nokia]
00:13:292 (1,3) - Like this: http://puu.sh/bQJB Looks good, done.
Ty for mods

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Shiirn
General

Hana
Is it just me or is this background's aspect ratio a bit off....idk
also volume is a bit low
00:17:880 (2) - clap on repeat
the hitsounds just need a lot of work, the map is empty and unfulfilled right now.

merchat7
00:14:616 (3) - i understand following the lyrics but this sounds absurdly out of place
00:25:910 (3) - ^

Mayo
the offbeat sliders in the beginning are really awkward (start on red tick), fiddle with them a bit? (on that note, most of your offbeats are awkward...)
the hitsounding sounds completely random and does not fit the song, i suggest redoing it entirely
00:07:645 (1) - aaaaa this is ugly
00:11:527 (4) - large, unfitting jump
00:38:550 (8) - this skips over a few very important beats, try to change it up so that it emphasizes the bass
00:53:951 (4,5,6,7,8) - i understand what you're trying to do here, but doubles like this are very awkward and are not very fun to play at all. You're probably better off using sliders here.

Sakuya
Work on hitsoundingggggg
01:28:669 (1) - change the overlap
merchat7
K change those sliders and make a slider look better.

Ty for mod!

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Faust
Hi.

Seems you've gotten my 1'st mod post since I became a MAT. :oops:

First off, your mp3 sounds like a video-rip. Better for you to source for a better one, I'm sure it is available but if you have trouble with that I am willing to help.

Hana:

So all I have for this are simply "move 1 grid etc" which are not entirely useless, just small fry. I haven't overlooked anything, but if you decide you want to hear the very minor details, you can approach me again.

Nokia:

One of the girl's name is Nokia? lol

Well, pretty much nothing to add on here.

- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive.

- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough.

Mayo:

I feel as if this is the actual Insane difficulty. Is it....? Yes it seem it is.

- 00:09:057 (1,2) - Shift each of these 2 grids away from the Y-axis.

- 00:36:414 (5,6) - Broken stack. Fix it here:
- 00:58:491 (1,1) - Actually, this part I feel, needs a jump. Might want to copy - 00:57:957 (1,2) - and flip horizontally. More fun like this.

- 01:29:727 (1,2) - Here's a suggestion:
- 01:30:433 (3,4) - If you liked what I did above, you can follow through for here as well.

-01:51:661 (1,2,3) - Try a kick-slider instead a 1/4 triple hitcircle combo.

Sakuya:

The one thing I notice straight-away about this difficulty is the seemingly lagging AR.
I'd suggest you use 8, because for the most part, your spacing can be convulated/cramped.

I think using AR8 allows the player to move more freely due to the less restrictive movement needed to shift the cursor over and hit notes due to low AR.

In addition to having the level of challenge that an "Insane" difficulty should pose. I realize this is actually the "Hard" diff, but my suggestion on AR8 still stands, the rest of the settings can remain the same.

Mostly harmless suggestions you may/may not want to follow. It's a good difficulty.

- 00:36:414 (4) - Why not remove this and replicate the previous slider, and then flip it vertically instead? Placing it in center is odd I think.

- 00:38:016 (6) - I think this drum hit is prominent enough to warrant a note, so I guess placing one below the slider would be good.

Stacking it on the next note isn't good since the color is pale.

- 00:44:425 (4) - Hmm, shift this 1 grid left. Currently it does slightly cover up the following note.

- 00:46:918 (2) - I'd advise you to stack this on (1) rather than leave it. A straight-forward 1-2 followed by another 1-2 stack plays nicer.

- 00:54:663 (2) - Do not recommend you keep this.

I think it is better for you to remove this, and place 2 1/2 notes instead because it's actually musically correct rather than what you have here currently.

- 01:05:727 (2,3) - Not such a great stacking place. Shift the 2 notes as per normal. Preferably to the left-side.

- 01:12:610 (4) - This isn't symmetrical/identical to the previous one, so I suggest you copy and flip horizontally.

- 01:37:139 (2) - Hmm, maybe you can copy the slider from - 01:36:786 (1) - and flip it vertically + horizontally for a nice jump.

That's it.
Topic Starter
BinJip

Faust wrote:

Hi.

Seems you've gotten my 1'st mod post since I became a MAT. :oops:

First off, your mp3 sounds like a video-rip. Better for you to source for a better one, I'm sure it is available but if you have trouble with that I am willing to help.

Hana:

So all I have for this are simply "move 1 grid etc" which are not entirely useless, just small fry. I haven't overlooked anything, but if you decide you want to hear the very minor details, you can approach me again. maybe all done

Nokia:

One of the girl's name is Nokia? lol

Well, pretty much nothing to add on here.

- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive.

- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough.

Mayo:

I feel as if this is the actual Insane difficulty. Is it....? Yes it seem it is.

- 00:09:057 (1,2) - Shift each of these 2 grids away from the Y-axis. done

- 00:36:414 (5,6) - Broken stack. Fix it here: done

- 00:58:491 (1,1) - Actually, this part I feel, needs a jump. Might want to copy - 00:57:957 (1,2) - and flip horizontally. More fun like this.

- 01:29:727 (1,2) - Here's a suggestion: done

- 01:30:433 (3,4) - If you liked what I did above, you can follow through for here as well.done

-01:51:661 (1,2,3) - Try a kick-slider instead a 1/4 triple hitcircle combo.done

Sakuya:

The one thing I notice straight-away about this difficulty is the seemingly lagging AR.
I'd suggest you use 8, because for the most part, your spacing can be convulated/cramped.

I think using AR8 allows the player to move more freely due to the less restrictive movement needed to shift the cursor over and hit notes due to low AR. AR 8 OD 7

In addition to having the level of challenge that an "Insane" difficulty should pose. I realize this is actually the "Hard" diff, but my suggestion on AR8 still stands, the rest of the settings can remain the same.

Mostly harmless suggestions you may/may not want to follow. It's a good difficulty.

- 00:36:414 (4) - Why not remove this and replicate the previous slider, and then flip it vertically instead? Placing it in center is odd I think.done

- 00:38:016 (6) - I think this drum hit is prominent enough to warrant a note, so I guess placing one below the slider would be good. done

Stacking it on the next note isn't good since the color is pale.

- 00:44:425 (4) - Hmm, shift this 1 grid left. Currently it does slightly cover up the following note.done

- 00:46:918 (2) - I'd advise you to stack this on (1) rather than leave it. A straight-forward 1-2 followed by another 1-2 stack plays nicer.done

- 00:54:663 (2) - Do not recommend you keep this.done

I think it is better for you to remove this, and place 2 1/2 notes instead because it's actually musically correct rather than what you have here currently.

- 01:05:727 (2,3) - Not such a great stacking place. Shift the 2 notes as per normal. Preferably to the left-side.done

- 01:12:610 (4) - This isn't symmetrical/identical to the previous one, so I suggest you copy and flip horizontally.done

- 01:37:139 (2) - Hmm, maybe you can copy the slider from - 01:36:786 (1) - and flip it vertically + horizontally for a nice jump.done

That's it.
thx~
Leorda
Annyeong

General
* Your hitsound is barely to hear, try maximize the volume
* I saw your BG seems quite flat, try find another one?
* Inconsistent kiai time http://puu.sh/cFL1


Hana
* I feel this diff is lacks of hitsound o.o

00:10:116 (2) - I don't like if this slider is overlapped by previous slider (Nazi)
01:08:021 (2) - I think this slider is needs more wavy


Mayo
00:38:372 (7,8) - Try making this pattern to http://puu.sh/cFJF for following instruments in music?
01:36:786 (1,2) - This sudden fast slider can makes players go confusing


Sakuya
* Why this SV is lower that Mayo?

00:21:939 (3) - Spacing too close?
01:45:433 (7) - Stack this with 01:44:021 (1)? (Nazi)
01:47:374 (3) - Spacing too close?


EDIT : whoops, since you didn't mod my map, I can't give you a bubble, sorry

P.S. I mod this map when I am very uncomfortable ;_; sorry
Skyblue_old_1
유튜브 말고 공식 PV(0km_movie.wmv)에서 따온 거라서 아마도 이게 더 음질이 좋을 겁니다... http://puu.sh/cFQU (192kbps)

덧. 다시 뽑는 김에 비디오도 인코딩해봤는데 이쪽은 화질적 메리트가 없어서 패스 ㅋㅋㅋ;
merchat7

Faust wrote:

[Nokia:

One of the girl's name is Nokia? lol Maybe wrong translation/romaji. Actually nevermind, http://www.img150.animecharactersdataba ... p?id=30429, can't verify it through since I never tried this game.

Well, pretty much nothing to add on here.

- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive. Move down to be aligned with begin of slider (2)

- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough. K, done
Ty for mod!

Leorda wrote:

* Your hitsound is barely to hear, try maximize the volume I actually don't like how the whistle sound at high volume (it sound like it's clipping) so that's why I didn't maximize volume.
Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
Topic Starter
BinJip

Leorda wrote:

Annyeong

General
* Your hitsound is barely to hear, try maximize the volumedone
* I saw your BG seems quite flat, try find another one?
* Inconsistent kiai time http://puu.sh/cFL1 done

Hana
* I feel this diff is lacks of hitsound o.o done

00:10:116 (2) - I don't like if this slider is overlapped by previous slider (Nazi) done
01:08:021 (2) - I think this slider is needs more wavy done


Mayo
00:38:372 (7,8) - Try making this pattern to http://puu.sh/cFJF for following instruments in music? done
01:36:786 (1,2) - This sudden fast slider can makes players go confusing done


Sakuya
* Why this SV is lower that Mayo? Mayo = Insane Sakuya = Hard

00:21:939 (3) - Spacing too close? done
01:45:433 (7) - Stack this with 01:44:021 (1)? (Nazi) done
01:47:374 (3) - Spacing too close? done


EDIT : whoops, since you didn't mod my map, I can't give you a bubble, sorry

P.S. I mod this map when I am very uncomfortable ;_; sorry
Kiddo-Kun
Hi.

A re-check is in fact underway. I'm just going to continue it tomorrow.
Gonna try something new here, and you're my Ginnie Pig~
Instead of putting up the pictures, I will put up links.

General:

• Un-snapped notes on all diffs. Fix that please.
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well.
• Kiai time would be so much better if you start it on 00:58:845 and also here 01:10:139.

Hana:

• 00:12:409 (2,1) - Please don't stack these sliders. They are pretty confusing for an Easy diff.
• 01:08:198 (2) - I don't think this slider works well in an Easy. I would do this. It plays better.
• 01:19:315 (1,2) - This transition from red tick to white tick does not play very well. Change it to a slider like this
• 01:26:727 (1,2) - (1) does not really flow well into (2) in this pattern. I turn (1) so that it looks like this
• 01:41:197 (1) - This slider comes way too soon after the spinner. It does not give the player a chance to re-adjust their arm.

merchat7's Nokia:

• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion)
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better.

Mayo:

• 00:36:591 (5,6) - Expand the distances between these notes. It seems pretty confusing, you should make it obvious that it is an anti-jump.
• 00:58:846 (2,1) - Confusing spacing. I would stack (2) under 00:58:668 (1) and make it a simple jump. It plays a lot better that way.
• 01:34:140 (1) - This short spinner is way too short and takes a lot away from game play. I would do something like this, it plays a lot better.
• 01:39:434 (1) - For better flow, I would put the note around this area.

Sakuya:
• 00:38:193 (6,1) - It would play/flow better if you did something like this
• 00:39:795 (4,5) - These two notes don't sound very good. Remove the claps to match the music.
• 00:57:689 (1) - The silence feels weird. I would bring up the volume.

Overall:
Nice map you got here. I see great improvements in Hana. It's crawling closer to ranking, but I want to see more mod posts on this.
Great job.
Topic Starter
BinJip

Kiddo-Kun wrote:

Hi.

A re-check is in fact underway. I'm just going to continue it tomorrow.
Gonna try something new here, and you're my Ginnie Pig~
Instead of putting up the pictures, I will put up links.

General:

• Un-snapped notes on all diffs. Fix that please.
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well.
• Kiai time would be so much better if you start it on 00:58:845 and also here 01:10:139.

Hana:

• 00:12:409 (2,1) - Please don't stack these sliders. They are pretty confusing for an Easy diff.
• 01:08:198 (2) - I don't think this slider works well in an Easy. I would do this. It plays better.
• 01:19:315 (1,2) - This transition from red tick to white tick does not play very well. Change it to a slider like this
• 01:26:727 (1,2) - (1) does not really flow well into (2) in this pattern. I turn (1) so that it looks like this
• 01:41:197 (1) - This slider comes way too soon after the spinner. It does not give the player a chance to re-adjust their arm.

merchat7's Nokia:

• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion)
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better.

Mayo:

• 00:36:591 (5,6) - Expand the distances between these notes. It seems pretty confusing, you should make it obvious that it is an anti-jump.
• 00:58:846 (2,1) - Confusing spacing. I would stack (2) under 00:58:668 (1) and make it a simple jump. It plays a lot better that way.
• 01:34:140 (1) - This short spinner is way too short and takes a lot away from game play. I would do something like this, it plays a lot better.
• 01:39:434 (1) - For better flow, I would put the note around this area.

Sakuya:
• 00:38:193 (6,1) - It would play/flow better if you did something like this
• 00:39:795 (4,5) - These two notes don't sound very good. Remove the claps to match the music.
• 00:57:689 (1) - The silence feels weird. I would bring up the volume.

Overall:
Nice map you got here. I see great improvements in Hana. It's crawling closer to ranking, but I want to see more mod posts on this.
Great job.


thx Kiddo-Kun!
merchat7

Kiddo-Kun wrote:

General:
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well. Still don't agree with this, if a diff starts at diff time, you should always use diff audio lead-in for the diffs imo, don't see a point in making it consistent just to be consistent.

merchat7's Nokia:

• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts I want it to start right when you can hear the first woosh sound which is here and it is consistent with Sakuya and Mayo (where the spinner begin).
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion) I would like to avoid one note combos for this map as when I mapped this, I tried to avoid one note combos so it would make combos a bit inconsistent.
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better. You mean white? Well, I guess I'lll extend it by 1/2 to follow drums since lot of people say this and it make sense for me now that I think about it.
Fixed red lines as I notice they were not consistent with other diffs and adjust the green lines as well.

Ty for mod!

Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu
-s u i r e n-
hi:3 MOD></

<Hana>

・00:11:874(1)- http://puu.sh/fFxN kokoni oku~
・00:43:891(1)- http://puu.sh/fFyg
・00:46:752(2)- http://puu.sh/fFyK


I am sorry to be poor at Mod TAT

  ganbatte<3
Cilvery
빈집!! ~request from ingame~ <suggestions>

[Hana]
00:19:109 - add finish

00:24:756 - ^

00:30:403 - ^

00:33:227 - ^

00:36:050 - ^

00:36:770 - add clap

00:38:194 - ^

00:39:618 - ^

00:41:043 - ^

00:42:467 - ^

00:43:891 - ^

00:45:316 - ^

00:46:740 - add whistle

00:47:452 - add finish

00:58:845 - ^

01:38:374 - ^

01:52:382 - ^ (volume:50)

[merchat7's Nokia]
01:29:374 - remove finish instead to add whistle

01:32:021 - add finish

01:32:374 - remove finish

[Mayo]
00:13:462 - add finish

00:36:770 - add clap

00:38:194 - ^

00:40:687 - ^

00:42:467 - ^

01:46:844 - add finish

[Sakuya]
00:07:815 - add finish

00:36:058 - ^

00:38:372 - ^

00:47:274 - ^

00:49:767 - add whistle

01:32:021 - 1grid up

01:44:021 - add finish

01:44:197 - remove finish
--------------------------------------------------------------------------------------------------------------------------------------------
almost hitsounds mod =~=;
haha5957
[General] (merchat, you don't need to see it because this is going to be mainly about BinJip's map

- 이 그림을 보세요 ( http://puu.sh/ygZ7 )

위에 컬러로 막 되있는게 현재 이 맵 대부분의 형태에요. 대부분 다 중앙을 중심으로 패턴을 그리고 있는데,
아래쪽에 껌정색으로 화살표 그려놓은 것 보이시죠? 이런 흐르는듯한 패턴이 충분히 있을법한 음악인데, 없어서 이런 패턴들이 있었으면 좋겠다는 생각이 들어요
(빨간, 파란색 형식의 배치도요)
현재 빈집님이 워낙 중앙이나 대칭성을 의식하시다 보니 맵 플레이나 흐름에 있어서 약간 미흡해진 부분이 있는 것 같아요

리매핑 같은 게 필요한 건 아니고, 그냥 현존하는 박자에서 저런 형태의 패턴이 나왔으면 좋겠다는 생각이 듭니다.
덤으로, 소프트 사운드를 주로 사용하고 계신데 그 노말의 개인적으로 그 normal-hitnormal 의 사운드 (아시죠? 노말사운드샘플에서 힛사 하나도 안넣으면 나오는 거)
를 soft-hitclap 에 적용한다거나 해서 사용하는걸 추천드리고 싶어요. 괜찮거든요 꽤.. 아마 제가만든 future gazer 의 soft-hitwhistle 을 사용하시면 될거에요.
(당장 제 battle of rose 만 해도 그 노말사운드를 soft-hitwhistle에 적용해서 사용하고 있는데 힛사 반응이 꽤 좋아요)

"맵의 느낌이 조금 덜 산다" 는 말씀을 주로 해드리고 싶어요
말씀드렸다시피 맵을 다시 만들필요가 있는게 아니고 슬라이더랑 서클 몇부분 찝어서 제가 화살표로 그려드린 방향의 패턴 같은, 중앙을 가로질러하는 듯한 그런 패턴들을 조금 그려주시면 좋을 것 같아요

일부 대칭 패턴들은 멋있고 그러니까 많은부분 유지하셔도 될것 같지만.. 이게 사실 제가 해드리고 싶은 말의 대부분이구 나머지는 박자가 이상한 부분을 주로 언급할게요

제가 위에서 드린 말씀들을 무시하시겠다면 (아참, 그래도 힛사는 정말 강추에요 지금처럼 소프트랑 휘슬만 쓰는 힛사는 찰지지 못해서..)
그다지 문제는 없는것 같다는 느낌이 듭니당 'ㅁ'/


- 난이도들에서 사용하지 않는 타임라인들이 꽤 많이 나오고 있어요. 언랭급은 아니지만, 지워주시는게 좋을것 같아요~ (mayo에서 47초, 53초 부분을 보시면 뒤에껀 필요가 없으니까요)



[Hana]

ok~



[Merchat's Normal]
00:14:874 (3) - I don't think this slider is placed/or plays well because it doesnt nicely overlap previous slider.
rest of them seems fine o.o/


[Mayo]

괜찮은 것 같아요

[Sakuya]


00:07:815 (6) - 슬라이더 커브 포인트를 하나 추가 (ctrl+클릭) 해서 조금 위쪽으로 더 멋있게 끌어줄수 있을것같아요
00:08:874 (1,2,3,4,5,6) -
01:44:903 (3,4,5,6,7,1,2,3,4) - 맵의 대부분이 너무 1/2로 되어있는데 이 부분들의 1/2는 어울리지 않는 느낌이에요


사실상 이 모딩의 99%는 위에 General 에서 드린 말씀이 하고싶은 말의 대부분이에요. 저런 점들을 뺴면 별 큰 문제는 없는것 같습니다 ~
merchat7

Cilvery wrote:

01:29:374 - remove finish instead to add whistle Done
01:32:021 - add finish Don't hear bass drum here (finish sound like bass drum)
01:32:374 - remove finish Bass drum plays here

haha5957 wrote:

[Merchat's Normal]
00:14:874 (3) - I don't think this slider is placed/or plays well because it doesnt nicely overlap previous slider.Fine imo, won't be noticeable in gameplay as (1) fade out by the time you have to hit this slider
rest of them seems fine o.o/
Ty for mods!

http://puu.sh/yu9Q
C R E A M

[General]

일단 하하님이 지적하신것들 명심하고 박자를 좀 고쳤으면 좋겠어. 내가 하고싶은 말 하하님이 다 해주셨네. 추가로 지적하고 싶은건 두가지.
1. 비트가 화려한 맵인데 그걸 거의 못살린게 아쉽네. 빈집이 보컬에 집중해서 박자를 짠건 알겠는데 최소한 두드러지게 나오는 드럼비트는 연타로 살려주는게 좋아.
2. 난이도 분포에 좀 문제가 있어. 지금 이지는 1.35star 로 엄청 쉬운 반면에, 노말은 별 네개를 넘어가잖아. 둘 사이에 난이도를 하나 추가 하든가 노말 만든 매퍼한테 리맵을 요청하는편이 좋을듯. 지금 Sakuya 난이도가 하드로 존재하는데 저렇게 어려운 노말이 있을 필요가 없어 보여.

[Mayo]

00:07:462 (4,5,6,7) - 드럼을 한번 따라갔으면 그 파트에서는 확실하게 드럼을 따라가 줘야지. 분명히 연타 다섯개가 필요한데 4개 이후에 바로 스피너가 나오네. 연타 다섯개 넣고 그 직후에 스피너 나오게 수정.
00:24:756 (8) - 1박 길이 슬라로 교체. 이 부분 보컬이 살짝 길게 발음을 끄는데 노트 하나로 끝나니까 어색함.
01:08:550 (8,1,2,3) - 뒤쪽에 들리는 종소리를 따라가고 싶으면 8번을 슬라이더 시작점에 위치하는 노트 하나로 바꿔버리던지 아니면 확실하게 보컬만 따라가든지 둘 중 하나를 골라. 내 생각에 이 부분은 그냥 보컬 그대로 따라가는게 뒤쪽과의 연계가 좋을듯.

[Sakuya]

00:52:437 (1,2,3,4) - 3번과 4번 겹노트 풀고 distance 맞춰. 박자가 3/4 간격에서 2/4로 바뀌는데 갑자기 겹쳐놓으면 플레이어가 헷갈려.
00:54:129 (4,5,1,2,3,4) - 하드에 이런 노트는 좀 가혹하지. 다 슬라이더로 바꾸는 편이 좋을듯.

[merchat7's Nokia]

No Problem.

[Hana]

Good.

Edit: 뭐얌. 내 모딩은 왜 난이도 별로 깔금하게 정리되서 안나오지? Hana 난이도만 제대로 나오네. 음? 수정하니까 제대로 나온다.
Quilt
Hana

SPOILER
00:03:580 (2) - 1/2 back?

00:06:227 (2) - ^

00:47:274 (1,2,3) - 1/2 back?

00:56:710 (1,2) - delete note and add slider

01:19:315 (2) - spacing

01:32:727 (1) - spinner end 01:34:844 -

volume

00:02:168 - 70%

00:13:462 - 60%

00:36:050 - 5 :( 0%

00:47:274 - 60%

00:58:845 - 80%

01:21:433 - 60%

01:38:374 - 70%

Mayo

SPOILER
01:08:550 (8) - add NC

Sakuya

SPOILER
00:39:084 (2) - stack 00:38:372 (1) - on sliderend

00:44:425 (3) - 1 grid ↑!!

volume

easy to onajiiiiii!!!

that's all!!!

good map!! fightjip!!!!

GL~ >w</
pieguyn
hi there~~

Mayo:

00:34:462 (3) - (nazi) 2 level 4 grids down?
00:35:168 (3) - ^
01:10:139 (4) - add NC
01:49:050 (1,2) - move them 1/4 later, then stack them on (3)?

Sakuya:

-there's a lot of spacing changes for a Hard...it's ok to have a few jumps, but there's quite a lot of jumps here. perhaps reduce it a bit?

00:38:372 (1) - try it like this? http://puu.sh/yUwI
01:11:550 - add note?
01:11:903 - ^
01:14:374 - ^
01:14:727 - ^

merchat's Nokia:

00:58:845 (3) - add NC?

Hana:

00:10:639 (1) - remove NC?
00:16:992 (2) - remove whistle from slider body
01:20:374 (1) - remove NC

Misaki DS: fine

nice map~
haha5957
[General]
힛사가 그대로인데 음.. 첨부해드린 soft-hitwhistle을 사용하시는걸 권장드려요.
사용예시로 간단하게 첨부해드린 Mayo난이도에서, 초반 30초정도까지 이 힛사를 넣어봤어요 (그대로 받으셔서 뒤로 이어도 큰 지장은 없겠어요)
아래에서 말씀드린 일부 패턴같은 경우도 극초반의 두부분 정도 바꾸어봤는데, 저는 맵을 잘 만드는 사람이 아니지만 대충 "이런 느낌이다" 정도에요. 위치조절이나 이런 건
저는 정말 맵을 잘 못만드는 사람이기 때문에, 이런 건 좀더 세세하게 해주셔야겠지만요 헤헤

Whistle : http://mfiles.naver.net/fa6fe653407170c ... attachment
모딩된 .osu : http://mfiles.naver.net/5ecb42f2e0b9ba6 ... attachment
.osu파일은 파일이름을
Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [Mayo[mod]].osu
로 바꿔서 음악폴더에 넣으시면 되겠어용

[Sakuya]
00:33:050 (1) - 제가보기엔 너무 헷갈리네요 ㅠ.ㅠ

[Mayo]
다시 그리신것 같은데 맵의 그림이나 형태는 전반적으로 전보다 훨씬 더 많이많이 괜찮은거 같네요!! 굿굿
다만 이제 아쉬운점은 맵이 아직도 귀엽고 빠른 노래 치고는 조금 활발하다는 느낌이 부족한데, (맵의 플레이에서요) 이 부분들은, 예를 들면

00:13:462 (1,2,3,4,5,6) - 이곳의 리듬을 http://puu.sh/yVwW 이런식으로 편성하는 등 전반적으로 슬라슬라계열 배치를 추가하면 조금더 재미있는 맵이 될것같아요.
너무 2/4와 1/4 서클에만 의존하면 맵이 단조로워질수 있달까? 이렇게 고치는건 음악 들어보면 대충 감이 오는 부분들이 있으니 그런곳이나

01:18:256 (1,2,3,4,5) - 이런곳에 http://puu.sh/yVC9 이런식의 박자를 적용하는것도 한가지 방법이겠어요.
01:23:374 (8) - 이부분도 1/1슬라에 이어지는 1/2로 묘사하기엔 조금 허전하다는 느낌이 들지요? 이런 부분들이요 'ㅁ'/





화이팅이요 'ㅁ'/
lepidopodus
Misaki DS
- 이 난이도 이름으로 태고맵인거 파악이 잘 안될지도.
- 나는 미연시곡 모딩은 별로 안 좋아해요. 거유는 바람직하지만 여기는 기숙사라서 좀 쑥쓰럽네요.
- 구성은 괜찮은 듯? 뭐 이리저리 꼬집는 스타일은 아니고 어차피 기본 패턴 위주라서 그냥 몇가지 제안만.
00:02:175 (1) ~ 00:07:822 (43) - 시작부분은 쿠레나이를 연상시키는군요, 아무튼 뒤에 드럼이 쿵짝거리니까 이것도 괜찮기는 하지만 다른 소리들로 패턴 맞춰보는 것도 시도해보는게 좋을지도. 뭐 당장 생각나는 예시로는 ddd k ddd k 이런 것을 시도해 본다거나... (물론 여기 바꾸면 2번째 키아이 같이 바꿔주어야 하겠지만.)
00:07:116 (36) - 캇?
00:09:234 (51,52,53,54) - d d k D이 나을수도 있음.
00:13:469 (82) ~ 00:36:057 (228) - 이쪽 부분은 가볍게 전개하는 부분인데 큰 노트가 너무 많이 들어갔다는 느낌도 적잖아 있네요. (이 파트 후반부야 뭐 다음 파트 넘어가는 부분이니 환기 차원에서 좀 들어가는 것도 좋지만요.) 그리고 드럼 쿵짝거려서 동캇 거리는거 적절하기는 한데, 중간중간에 다른 소리에 기반을 둬서 변형을 좀 시도하는 것도 좋을 듯? (무리하면 뒷부분이 죽으니 주의. 그냥 간단한 패턴을 가지고 티만 나게 살짝 바꿔 봐요.)
00:24:057 (150,151,152,153,154,155) - kkd kkd이나 kkddk이나 아무튼 그런거?
00:53:505 (310,311,312,313,314,315,316,317,318) - 이쪽 부분 잘 들어보면 더블렛 패턴(dd, dk, kd, kk) 넣을 구석이 있답니다. 예를 들어서 d-d-kd--d--dd--dd---k-d-라거나...
01:09:963 (414) - 여기 키아이 끊었다가 다시 켜주는거, 해주려면 티 안나게 1ms 간격으로 타이밍 섹션 조절하거나 아니면 그냥 안하는게 나을지도.
01:14:022 (448,449,450) - 뒷 마디에 dkk dkk dkk...이 있어서 이 부분이 뒤에 붙어버리는 느낌이네요, 다른 패턴을 시도해 보는게?
01:21:081 (500) - 스트림 좀 더 늘려도 될 듯? 여기 동으로 바꾸고 동 2개 추가는 선택사항. 그게 내려가는 느낌인데 캇으로 끝나니 좀 그렇네요.
01:21:434 (501) - 키아이는 여기서 끕시다. 마디 단위로 해주는게 좋아요.

Used Korean since KDS isn't that good at English. (Well and for me, it would be easier to mod in Korean, to be honest.)
Call me again if you want to. I might mod more if I see this again.
merchat7
@pieguy1372
I don't really new combo for kiai, I think it look nicer in the same combo. Also, if I want to new combo, I would do on (2) because I follow vocal, especially for this diff for new combos.
KDS

lepidopodus wrote:

Misaki DS
- 이 난이도 이름으로 태고맵인거 파악이 잘 안될지도.
빈집형이 캐릭터 맞춰 바꾼거라 뭐 저는 할 말이 없네요
- 나는 미연시곡 모딩은 별로 안 좋아해요. 거유는 바람직하지만 여기는 기숙사라서 좀 쑥쓰럽네요.

- 구성은 괜찮은 듯? 뭐 이리저리 꼬집는 스타일은 아니고 어차피 기본 패턴 위주라서 그냥 몇가지 제안만.
00:02:175 (1) ~ 00:07:822 (43) - 시작부분은 쿠레나이를 연상시키는군요, 아무튼 뒤에 드럼이 쿵짝거리니까 이것도 괜찮기는 하지만 다른 소리들로 패턴 맞춰보는 것도 시도해보는게 좋을지도. 뭐 당장 생각나는 예시로는 ddd k ddd k 이런 것을 시도해 본다거나... (물론 여기 바꾸면 2번째 키아이 같이 바꿔주어야 하겠지만.)
조금... 바꿔봤습니다
00:07:116 (36) - 캇?
ok
00:09:234 (51,52,53,54) - d d k D이 나을수도 있음.
이 부분은 d d k D으로, 두번째 키아이부분은 d k k D으로 바꿔봤어요
00:13:469 (82) ~ 00:36:057 (228) - 이쪽 부분은 가볍게 전개하는 부분인데 큰 노트가 너무 많이 들어갔다는 느낌도 적잖아 있네요. (이 파트 후반부야 뭐 다음 파트 넘어가는 부분이니 환기 차원에서 좀 들어가는 것도 좋지만요.) 그리고 드럼 쿵짝거려서 동캇 거리는거 적절하기는 한데, 중간중간에 다른 소리에 기반을 둬서 변형을 좀 시도하는 것도 좋을 듯? (무리하면 뒷부분이 죽으니 주의. 그냥 간단한 패턴을 가지고 티만 나게 살짝 바꿔 봐요.)
큰동 몇개 빼고 뒤에 드럼소리를 이용해 약간 변형했습니다. 음...
00:24:057 (150,151,152,153,154,155) - kkd kkd이나 kkddk이나 아무튼 그런거?
음.. kkddk!
00:53:505 (310,311,312,313,314,315,316,317,318) - 이쪽 부분 잘 들어보면 더블렛 패턴(dd, dk, kd, kk) 넣을 구석이 있답니다. 예를 들어서 d-d-kd--d--dd--dd---k-d-라거나...
뒤에 깔짝깔작거리는 2 2 2 소리 그대로 넣으면 너무 박자가 애매해져서... 일단 d-d-kd-dd-kdd--dk-d-dkd 로 바꿔봤는데 별로 그렇게 마음에 쏙 들지는 않네요...
01:09:963 (414) - 여기 키아이 끊었다가 다시 켜주는거, 해주려면 티 안나게 1ms 간격으로 타이밍 섹션 조절하거나 아니면 그냥 안하는게 나을지도.
저번에 태고맵 관련 스레드 보니까 반짝키아이는 하지말라고 하더군요... 뭐 나중에 태클걸릴바에 그냥 지워버리겠습니다
01:14:022 (448,449,450) - 뒷 마디에 dkk dkk dkk...이 있어서 이 부분이 뒤에 붙어버리는 느낌이네요, 다른 패턴을 시도해 보는게?
9스트림을 5 3으로 나누고 패턴 좀 변경해봤습니다.
01:21:081 (500) - 스트림 좀 더 늘려도 될 듯? 여기 동으로 바꾸고 동 2개 추가는 선택사항. 그게 내려가는 느낌인데 캇으로 끝나니 좀 그렇네요.
전에 만들때 보컬만 듣고 넣었던 것 같네요. ddddkkkkdkd 으로 바꿔보았습니다
01:21:434 (501) - 키아이는 여기서 끕시다. 마디 단위로 해주는게 좋아요.
ok

Used Korean since KDS isn't that good at English. (Well and for me, it would be easier to mod in Korean, to be honest.)
Call me again if you want to. I might mod more if I see this again.

오랜만에 만지는 맵이라 이것들 외에도 약간 손봤네요ㅋㅋ;
바쁘실텐데 모딩 감사합니다 >3</

http://puu.sh/z6kx


이건 태고BGㅇㅇ
http://puu.sh/z6wK
Akemi_Homura
안녕하세요~ BinJip님~ 여기서 왔습니다~
늦어서 죄송합니다~

  • [General]
  1. Inconsistency in AudioLeadIn:
    - [Hana] : 1500
    - [Mayo] : 2500
    - [merchat7's Nokia] : 2500
    - [Misaki DS] : 1500
    - [Sakuya] : 2500
  2. Kiai Time 맞춰주세요~ Mayo 난이도에서 01:38:197 이 타이밍을 01:38:374 여기로 옮겨주세요~

  • [Hana]
  1. 00:29:697 (2) - 휘슬~
  2. 00:52:437 (1) - 피니시 추가~
  3. 00:58:135 (1) - 휘슬~
  4. 01:19:315 (2) - ^
  5. 01:40:492 (2) - 휘슬~

  • [merchat7's Nokia]
  1. Fine~ :3

  • [Sakuya]
  1. 00:09:403 (3) - 휘슬 제거~
  2. 00:10:992 (1) - 휘슬~
  3. 00:11:344 (3) - 휘슬 제거~
  4. 00:11:697 (4) - 휘슬~
  5. 00:36:770 (4) - 피니시 제거~
  6. 01:51:840 (1,2,3) - osu에 1,2,3이 가려서 노트를 읽기 힘드네요~;_; 잘보이도록 옮겨주세요~

  • [Mayo]
  1. 잘 만드셨어요~ 점프가 많아서 저한테는 어렵네요.. ;_;

꼭 랭크되시길 빌게요~ :)
Cilvery
Hi~ <request from my queue>

i think Mayo is Insane.. Sakuya is Hard D:

[Hana]
00:19:109 - add finish

[merchat7's Nokia]

01:36:962 - add finish

01:37:315 - add clap

[Mayo]
00:46:562 - add whistle

[Sakuya]
00:34:109 - remove NC

00:33:580 - add whistle

00:33:756 - ^

00:46:562 - ^

01:37:315 - add clap
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~
Reisen Udongein
모딩왔음 ㅎㅇ

[Sakuya]

00:02:168 (1) - 앞부분 피니시 추가

00:07:815 (6) - 424,144,7815,2,0,B|256:56|88:144,1,350,4|4 ? 좌우 대칭으로

00:24:756 (1) - 뉴콤보 제거

00:33:050 (1) - 밑으로 내리는게 낫지 않을까? 안보여서 헷갈림 디폴트스킨 쓸때

00:55:286 (7,8) - 피니시 추가

00:58:135 (2,3) - 지우는게 나을듯

01:10:139 (1) - 피니시 추가

01:52:202 (2) - ^

[Mayo]

00:02:168 (1) - 피니시 추가

00:07:462 (4,5,6,7,8) - 모양이 좀 이상함.

00:55:286 (1,2) - 노트랑 슬라 앞부분 피니시추가

00:58:845 (2) - 슬라앞부분 피니시 추가

ㅠㅠ 학원간다 미안미안
merchat7
@Clivery
Add finish, but not clap, I think whistle fits better

Remove all claps from my diff due to custom hitsound change. The clap pattern I have doesn't work with the new hitsound. I'll see if I can do something with it later.

http://puu.sh/A5Mw
wcx19911123
from my queue

[General]
lead-in=0 in Hana diff, =2000 in other diffs plz
taiko diff's 1st kiai time end at the same time as other diffs
Mayo diff's 4th red timing section is different from other diffs, this need to be fixed
why not cancel letterbox during breaks? looks weird with the video when break

[Hana]
AR+1 plz, AR2 is too low to read the rhyme for this diff, cuz there are some 1/2 notes
00:06:227 (2,1) - not a nice idea to add such a jump in an Easy diff.. better to use normal spacing here
00:36:050 (1) - unsnapped slider end
01:52:382 - I suggest use normal hitsound here, sound better

[merchat7's Nokia]
SV is kinda high imo, others seems fine

[Sakuya]
00:14:521 (3,4) - I don't know why add a jump at here, it doesn't fit the song at all..
00:54:129 (4,5,6) - why use 1/4 sldiers here, they don't fit the song..
this diff hasn't any issues, but the patterns and flow are really bad imo.. I'll explain this later

[Mayo]
AR+1 is better imo
00:28:639 (4,5) - maybe wrong spacing here?
00:55:286 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,1,2) - this part is really too hard to read.. and they don't fit the song imo..
01:18:609 (3) - this shape is not allowed, plz use a shape with a clear readble path
01:23:374 (8) - ^, this one is better
01:49:672 (6) - unsnapped circle

[Overall]
this map still has huge room to improve its quality.. especially the Mayo diff and Sakuya diff
the rhyme is just ok imo, but the patterns and flow really need to be improved
I noticed that you always add jumps at strange time where doesn't fit the song(for example, 00:13:992 (1,2) - and 00:25:815 (3,4,5) - in Sakuya diff, 00:38:372 (6,1) - and 00:58:135 (1,2) - in Mayo diff). this jumps really break the flow.. I suggest to jump at heavy beats or high vocal time(such as 00:13:462 - , 00:19:109 - , 00:29:168 - , 00:31:992 - )
also I see your 1/2 sliders usually start at red beat line(1/2), this play kinda weird if the sliders doesn't fit the song/vocal(for example, 00:03:756 (2,3) - in Mayo diff, 01:44:550 (2,3) - in Sakuya diff)
hope you can do better with the map :3
good luck
Kitsuneko
Hi there~
From Kitsuneko's for Eroge song queue

Easy and Normal were modded before wcx's mod so content may have duplicate.


[General]

  1. Add "opening" in your tags
  2. Really you need 2nd kiaitime? Please think again.

[Hana]

[list:6c817]
Setting

    1. Normal uses AR5 so I just suggest AR3?
Hitsounding

  1. 00:32:521 (2) - Add whistle. weird pattern, so try keep previous pattern.
  2. 00:33:227 - Add finish
  3. 00:33:933 - Add whistle
  4. 00:34:639 (2) - Add finish and whistle
  5. 00:38:906 (1) - Add finish
  6. 00:41:755 - ^
  7. 00:44:603 - ^
  8. 01:10:139 - ^
  9. 01:35:550 (1) - ^
  10. 01:36:962 - Add whistle and finish
  11. 01:40:492 - Add whistle
  12. 01:44:021 - Add finish
  13. 01:46:844 - ^
Mapping

  1. 00:48:698 (3) - taking vocal only here confuse beginner enough, so i suggest change rhythm like this img.

    (3) is same original (3)'s timeline.
  2. 01:17:197 (2) - Delete this slider, then copy 01:15:080 (3) here, and Ctrl+R
  3. 01:19:315 (2) - Delete this slider, then extend 01:18:609 (1) to 01:19:844 with a repeat.
  4. 01:21:433 (1) - Extend by 01:22:492
  5. 01:22:844 (2) - Change to slider 01:22:844 - 01:23:550 with a repeat.
  6. 01:23:550 (1,2) - Delete this, then same pattern like previous.
  7. 01:27:080 (3) - Extend by 01:28:139
  8. 01:33:962 - don't change volume suddenly on spinner, it sounds very weird.
  9. 01:46:844 (1) - Please check symmetrical to use ctrl+H.

[merchat7's Nokia]


  • Setting

  1. Clear
Hitsounding

  1. 00:07:815 (1,2) - Add finish to both slider's head.
  2. 01:36:962 (4) - Add whistle to slider start and end, then remove whistle from 01:37:315.
Mapping

  1. 01:19:844 - I suggest slider 01:19:844 - 01:20:374 (or 01:20:197). that break is long a little for me.
    nice Normal diff~

[Mayo]


  • Setting

  1. Clear
Hitsounding

  1. OK
Mapping

  1. 00:11:344 (3) - make blanketing 00:11:168 (2)
  2. 00:16:286 (6) - stack to 00:14:786 (6)
  3. 00:25:815 (3) - move to X:268 Y:148, make like triangle.
  4. 00:26:697 (5) - move to X:288 Y:324, please care to spacing like between notes.
    notes, angles, overlaps... there are not good if means nothing. remember it when map next time. I think it may improve your map.
  5. 00:30:050 (2,3,4) - make jump here, if I make (3) to bottom.
  6. 00:42:467 (2) - ctrl+H and move a little to centre.
  7. 00:49:233 (2) - make a straight, little things but makes more good map.
  8. 00:50:123 (1) - Please check symmetrical to use ctrl+H.
  9. 00:54:129 (4,5,6,7,8,9) - confusing rhythm. using only here is too breaking consistency.
  10. 01:18:609 (3,4) - same issue previous. rhythm has no consistency. but okay if no change this.
  11. 01:23:374 (8,9) - ^
  12. 01:33:256 (4,5,5) - Please check symmetrical to use ctrl+H.

[Sakuya]


  • Setting

  1. Clear
Hitsounding

  1. OK
Mapping

  1. 00:07:815 (6) - Please check symmetrical to use ctrl+H.
  2. 00:31:992 (3) - uhm, ^ again.
  3. 00:33:050 (1,2,3,4) - Ctrl+J? Flip vertically
  4. 00:54:129 (4,5,6,7,8,9) - irregular pattern, I suggest use normally rhythm.
  5. 01:23:021 (6,7) - spacing is wrong
  6. 01:29:021 (2,3) - ^
  7. 01:48:962 (3,4) - try move (3) to X:368 Y:192, (4) to X:200 Y:344

hmm I feel extra space for playing in Insane and Hard since there are following vocals.
try to take more drum sound if you can.
Good luck BinJip :3


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
merchat7

Kitsuneko wrote:

[merchat7's Nokia]


  • Setting

  1. Clear
Hitsounding

  1. 00:07:815 (1,2) - Add finish to both slider's head. Add only to the first slider, the second slider isn't back up by drums so I don't think it sound good on it.
  2. 01:36:962 (4) - Add whistle to slider start and end, then remove whistle from 01:37:315. Put finish in earlier mod at begin I use whistle to emphasize vocal here and I think the way she say "go" is, well different from the rest of the song so I want to emphasize it with whistle. I thin emphasize will be lost if I add whistle to end as well.
Mapping

  1. 01:19:844 - I suggest slider 01:19:844 - 01:20:374 (or 01:20:197). that break is long a little for me. Hm 4.3 star rating, really pushing the limit of a normal, but I'll consider this.
    nice Normal diff~ Thanks :)
http://puu.sh/ALAQ
Leave general changes to BinJip
Abe Nana
[General]

Mayo만 BPM 섹션이 01:49:852가 되어있는데 다른난이도랑 똑같이 해주세요. 스핀 시작점이 01:49:672이 되는게 자연스럽습니다.

http://puu.sh/B8TC 레터박스의 체크 해제.

노말 사운드로 휘슬을 사용하셨는데.. 디폴트 클랩을 사용안하시면 클랩으로 바꾸시고 디폴트 휘슬을 사용하는게 좋을거같습니다.

[Hana]

00:36:050 (1) - 슬라이더의 끝부분이 언스냅상태
00:47:274 (1,2,3) - 앞부분은 1/1 화이트라인으로 통일되어있는데 갑자기 서클로 레드라인이 나오면 타이밍을 헷갈리게 됩니다. 슬라이더로 바꿔주세요
00:49:233 - add note?
00:56:710 - 노말사운드 추가 후 http://osu.ppy.sh/ss/342886 이렇게 하는건 어떨까요
01:10:845 - 휘슬
01:21:433 ~ 01:29:374 - 이부분 만이라도 1/1 정박을 깨고 http://osu.ppy.sh/ss/342894 이런식의 박자배치를 하는것도 좋습니다. 강조박자를 모두 버리고있으니까요

[Sakuya]

00:21:227 (6,7,1,2,3,4) - add hitsound
00:24:756 (1) - add whistle (default normal sound)
00:25:815 (3,4,5) - 하드맞죠? 하드라면 어렵다 이전에 점프인지 모르고 틀리는 패턴입니다. http://osu.ppy.sh/ss/342842 하드라면 이정도가 무난
00:30:933 (1,2) - ^
00:36:050 ~ 00:46:562 - 이 구간의 볼륨을 10% 정도 줄여주세요

다음 지점에 노말사운드 추가. 노트가 없는곳은 노트를 추가
00:36:058 - 00:36:770 - 00:38:016 - 00:38:194 - 00:38:372 - 00:38:728 - 00:38:906 - 00:39:084 - 00:39:618 - 00:40:509 - 00:40:687 - 00:41:043 - 00:41:221 - 00:41:755 - 00:42:467 - 00:42:823 - 00:43:713 - 00:43:891 - 00:44:247 - 00:44:425 - 00:45:494 - 00:45:850 - 00:46:384 - 00:46:562

00:54:129 (4,5,6,7,8,9) - ?_? 박자도 이상하고 2연타 패턴을 따라가기 힘듬 http://puu.sh/B9cn 이런식으로 해봅시다
00:59:903 (6,1) - http://puu.sh/B9dE 저런 슬라이더를 추가하고 시작, 중간, 끝에 노말사운드
01:04:668 (1,2,3) - evil jump ..
01:06:433 (1,2,3,1) - ^

[Mayo]

00:14:786 (6) - 블루라인을 쓸필요없이 00:14:786 여기에 노트 추가후 00:14:874 여기로 슬라이더를 이동시키면 될것같습니다
00:36:139 - 타임라인 언스냅. 00:36:147 으로 이동
00:54:129 (4,5,6,7,8,9) - 사쿠야와 동일
00:56:176 (5,6,1,2,1,2,3,1) - 다른 점프패턴을 생각해주세요. 언플레이어블이 지나칩니다.
00:57:957 (3,1,2) - 1과2를 가깝게 두거나 겹쳐주세요.
01:48:080 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - 제너럴에 쓰인대로 이부분을 수정해주세요. 그리고 이 패턴이 노래랑 좀 안맞아서 위화감이 드니 다른 패턴을 고려해주세요

---------------------

마요의 힛사는 꽤 괜찮은데 정말로 디폴트 휘슬이 아쉽습니다

메르쳇은 노터치..
kanpakyin
Hi.Random Taiko modding.

[General]
  1. Taiko Ranking Criteria wrote:

    Difficulty names
    Difficulty names must be taiko specific, but don't need to contain it's difficulty rating self (e.g. Taiko, Taiko Oni, Taiko Muzukashii). Guest difficulties may contain the mapper's name.
    So using "Misaki DS" is unrankable now.
[Misaki DS]
  1. 00:09:756 (55) - How about changing this to big kat? It sounds much better.
  2. 00:13:462 (83) - I would like to change it to kat if I were you. It can make the pattern more fluently during gameplay.
  3. 00:20:874 (133,134,135,136,137,138) - 2-4 plets sound weird and play awkward here. Probably try xx xx x x here?
  4. 00:24:050 (154,155,156,157,158) - I would place ddkkd if I were you or remove the stream and then put simple 1/2 here.
  5. 01:45:962 (66) - Big kat?
  6. 01:49:668 (1) - How about moving this spinner to 01:49:852 - and end at 01:51:840 - , and then put a note at 01:49:672 - with a kat sound.
ok, that's it.
wmfchris
you used N:C1 but you don't have any normal custom hitsound in the .osz Make sure you're not making mistakes here.

[Timing]
The red lines sounds off. The second line is significantly slower than the song...

[Sakuya]
00:03:580 - the impression is like you simply spam the 1/2 notes but the slider - notes combination does not fit with the bell sound well.
00:14:521 (3,1) - (1) is highly covered under (3) and is discouraged. Also you may want to tweek (3) so that it curves around (2) well.
00:25:286 - don't know clearly why you change from N to S hitsound here, but both sections sounds similar.
00:38:372 (1,2,3) - they can be placed in equal spacing.
00:39:440 (4,5) - whistle on (5) instead of (4)? Feel like it repeats the sounding of (1,2,3)
00:57:690 (1) - It's extremely misleading because no one knows it starts at 3/4 tick before several trials.
01:02:550 (5,6,7) - intentional "jump" ?!?
01:52:202 (2,3) - maybe you'll want to move it down a bit so that (1,2,3) are apparently in equal spacing.

well... I would say try to follow the music closely (not spamming own patterns) and making a consistent and reasonable flow otherwise some breaks in the diff are pretty odd.

[Mayo]
00:54:574 (4) - move (4) to the y-axis so that the whole combo looks symmetrical
- According to the sectioning 01:21:433 - this could be a relatively resting section before another climax (second kiai) so I would recommend you to use 1.0x slider instead of 1.2x.
- Minor spacing problems don't really affect gameplay too much but fixing them makes the diff looks much better, like 00:21:580 (3,4,1) - ...
- lol lower star rating than hard... (no problem with this)
01:49:668 (1) - Unsnapped spinner (end).
01:51:840 (1) - Unsnapped slider (start).
01:51:840 (1) - Unsnapped slider (end).
01:52:202 (2) - Unsnapped circle.
01:52:382 (3) - Unsnapped circle.
[Hana]
not much to complain, but sometimes the sliders bothers a bit when both ends are quite strong and does not fit the song very well...~
00:36:050 (1) - unsnapped slider end

[Taiko]
yeah, it's suggested to add "taiko" to the difficulty name...
-remove letterbox during breaks
01:49:672 - it's recommended to add a note before slider starts
not much to complain, it followed the drum well.

Hard and insane may need some effort, and good luck~
Topic Starter
BinJip
many modding....
Topic Starter
BinJip
Done
Topic Starter
BinJip
.
regenz
move to pending?
KDS

kanpakyin wrote:

Hi.Random Taiko modding.

[General]
  1. Taiko Ranking Criteria wrote:

    Difficulty names
    Difficulty names must be taiko specific, but don't need to contain it's difficulty rating self (e.g. Taiko, Taiko Oni, Taiko Muzukashii). Guest difficulties may contain the mapper's name.
    So using "Misaki DS" is unrankable now. binjip already fixed it @w@
[Misaki DS]
  1. 00:09:756 (55) - How about changing this to big kat? It sounds much better. no change
  2. 00:13:462 (83) - I would like to change it to kat if I were you. It can make the pattern more fluently during gameplay. Why? The sound is going down at that point.
  3. 00:20:874 (133,134,135,136,137,138) - 2-4 plets sound weird and play awkward here. Probably try xx xx x x here? no c.
  4. 00:24:050 (154,155,156,157,158) - I would place ddkkd if I were you or remove the stream and then put simple 1/2 here. ^
  5. 01:45:962 (66) - Big kat? ^
  6. 01:49:668 (1) - How about moving this spinner to 01:49:852 - and end at 01:51:840 - , and then put a note at 01:49:672 - with a kat sound. hmm.... ^

ok, that's it.

wmfchris wrote:

[Taiko]
yeah, it's suggested to add "taiko" to the difficulty name... :3
-remove letterbox during breaks binjip already fixed it too x3;
01:49:672 - it's recommended to add a note before slider starts slider...? spinner...? btw, no fix
not much to complain, it followed the drum well.


thx mod KPY and chris ><
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