Complete hitsounds easy and hard diff and forum pm or ingame pm
when you complete
but hitsound to quite in insane diff suggest to increase it. plz
when you complete
but hitsound to quite in insane diff suggest to increase it. plz
merchat7 wrote:
I can make Normal if you want?
Unrankable Issue: More than 3 slider speeds are used in this diff.This is rankable. But you may only use it if it fits to the song.
Yeah, as Lunatic Neko told, it's rankable if it makes sense.Lunatic Neko wrote:
Unrankable Issue: More than 3 slider speeds are used in this diff.This is rankable. But you may only use it if it fits to the song.
256,64,65374,5,8
256,64,65551,2,0,B|256:192,1,108.000002574921,0|8
160,128,65904,1,0
192,232,66080,1,8
320,232,66257,1,4
352,128,66433,1,8
Aki_Kannabi wrote:
Ok ! This is Aki_kannabi Mod !
那么开始吧!
[Easy]
00:03:233 - 我认为新人对这类拍子恐怕比较棘手吧?换成滑条?
00:07:645 - (1)这个滑条缩短到 00:08:880 这并折返
00:10:116 - (2.3.4.1)取消
00:10:469 - 弄一个与 00:07:645 一样长度的滑条但不折返
以上因为你后面结尾处是两个这样的折返!这样弄我感觉能和结尾处有共鸣感
00:30:586 - 取消掉new combo感觉更容易掌握
00:39:618 - new combo 取消
01:09:963 - ^
01:11:904 - 在这 new combo
01:15:786 - 换成和 01:14:727 一样长度的滑条 不折返!
01:16:668 - 加长至 01:17:198 结束 不折返!
01:19:668 - new combo 取消
01:28:845 - new combo 取消
01:29:727 - 在这 new combo
01:32:374 - new combo 取消
new combo 作用在于新组合的表示,这将方便玩家对于这段组合的掌握及对下
一段组合的准备 。
[Hard]
00:11:704 - (1)new combo 取消
00:12:233 - (2.3.4.1)这为一个组合 即在(2)设置new combo 并将(1)的
new combo取消
00:17:174 - 取消new combo
00:17:351 - 设置 new combo!
00:24:586 - new combo 取消 并且这个与滑条结束端重叠我认为比较合适!
00:26:171 - 删除这个物件?因为这没歌词!
00:55:108 - new combo 取消
00:57:957 - 这两个滑条为一个组合
01:36:433 - 取消这个note
01:49:672 - 结束于 01:51:299
01:51:751 - (1)向前移动一格至白线处 (2)位于红线
[Insane]
00:12:233 - (1)重叠在之前滑条的结束端
00:36:592 - (2)Ds与后面的不一致啊 这个是1.07x 后面的1/2拍你都是2.07x的
要不这段减速段统一1.07x或2.07x
01:47:904 - new combo 取消
01:52:022 - 添加一个Circle
01:51:751 - 这个组合同 Hard 结尾
Hinacle wrote:
konnichiwa~:3
All of them just a suggestionmod<General><Easy>
- add ASa Project to tag? (maker)
- 00:30:586 (4) - new combo
- 00:34:645 (3) - Maybe start it at 00:34:469 and end it at 00:34:822 Follows the voice now and sounds much better.
- 00:39:974 (1) - 1 grid left (grid size:small) I think that it look better
- 00:57:244 (1) - new combo
- 01:09:963 (4) - ^
- 01:20:198 (3) - add finish at end
- 01:49:492 (1) - add finish
<merchat7's Normal>
- 00:06:057 (1) - Remove new combo
- 01:26:374 (4) -moved 01:26:551? sounds much better
- 01:43:845 (2) - add finish at beginning
- 01:49:672 (1) - Start spinner at 01:49:492
<Hard>
- 00:07:645 (1) - add finish at beginning
- 00:10:116 (8) - add finish at end
- 01:28:139 (5) - ctrl+H. I think that it look better
- 01:29:198 (4) - 1 grid right (grid size:small)
<Insane>
- 00:07:645 (1) - add finish at beginning
- 01:11:904 (1) - looks a little strange. try this? http://osu.ppy.sh/ss/174241
- 01:51:932 (4) - Remove finish
- 01:52:022 (5) - add finish
Nice map and Nice song!!
ganbare~>w</
465,157,7645,2,0,B|312:56|120:136,1,350,0|4
Ty Hinacle, also made some sliders nicer.Hinacle wrote:
<merchat7's Normal>
- 00:06:057 (1) - Remove new combo Woops, mistake, fixed
- 01:26:374 (4) -moved 01:26:551? sounds much better Agreed, done
- 01:43:845 (2) - add finish at beginning Done
- 01:49:672 (1) - Start spinner at 01:49:492 K, was like this because for Easy, the spinner started on the red tick, but look like it was changed so done.
What wrote:
[Normal]
00:23:527 (5) - 끝부분에 clap 어떰니까 I don't understand koreanBut according to translator, add clap to end of slider? Why not. Done.
MoodyRPG wrote:
Normal
01:52:383 (1) - Same as Easy Looks like Easy wasn't change so no change from me.
Ty for mods!Laurier wrote:
merchat7's Normal
AR4? The song is quite fast and cheerful, plus I have lot of stacks so AR 5 works best.
00:14:616 (3) - start at 00:14:704 ?
I think that it is not good to use a blue line. It's a slider (doesn't require precise timing to hit) and a blue tick really fit best with vocal here. Sound weird to move to white. So it's fine.
00:25:910 (3) - ^ ^
01:31:845 (5) - This slider is lengthened to 01:32:198 I want to leave a little space before the spinner. Give a nice lead up to it.
01:38:021 (1) - Star at 01:38:198 - end at 01:40:316? It starts and ends at same place in Easy, want to keep consistency with it.
merchat7 wrote:
What wrote:
[Normal]
00:23:527 (5) - 끝부분에 clap 어떰니까 I don't understand koreanBut according to translator, add clap to end of slider? Why not. Done.
MoodyRPG wrote:
Normal
01:52:383 (1) - Same as Easy Looks like Easy wasn't change so no change from me.Ty for mods!Laurier wrote:
merchat7's Normal
AR4? The song is quite fast and cheerful, plus I have lot of stacks so AR 5 works best.
00:14:616 (3) - start at 00:14:704 ?
I think that it is not good to use a blue line. It's a slider (doesn't require precise timing to hit) and a blue tick really fit best with vocal here. Sound weird to move to white. So it's fine.
00:25:910 (3) - ^ ^
01:31:845 (5) - This slider is lengthened to 01:32:198 I want to leave a little space before the spinner. Give a nice lead up to it.
01:38:021 (1) - Star at 01:38:198 - end at 01:40:316? It starts and ends at same place in Easy, want to keep consistency with it.
cmn_891127 wrote:
General
I can just see 3 diff - Hard, Insane, Normal - in this forum page, but I find 5 diffs in download page, maybe you need to edit the first post
Hard
00:24:586 (1) - this jump is a little sudden, so I think the distance should be reduced
00:39:796 (?) - add a note here, since (1,2,3) are overlap, but between (2,3), there is a short break, it is easier to be ignored
01:52:022 (2.3) - I don't like this anti, why not set these notes on the right
merchat7's Normal
Very Good~
Easy
01:13:316 (3) - this silder is not follow this lyric. I see Easy diff is more difficult to set than Hard, since you have to skip some notes to make it easier, I can understant why you set this silder. But I think if you do like this, it more suitable for the freshman to hit.SPOILER[attachment=0:53812]screenshot001.jpg[/attachment:53812]
Taiko DS
Since I am not good at Taiko-Mod, I just can say my feeling about this diff
It seems monotonous, since you use O_X_O_X in many place, maybe you can change to some other patterns.
The First Kiai part is a little overmap, since I much pay more attention to the note than the song.
Insane
00:44:247 (?) - add a note
I specially like the Nomal and Insane diffs~ Hope you rank it soon, and GOOD LUCK!!!
thx~kissfly wrote:
Easy
seem bad.Because your rythem.your trace Mp3 sometimes and you trace voice sometimes too.People can't play it smooth.you alternately change rythem in easy.
00:19:469(1) - in easy,you should make this slider begin at 00:19:645
00:46:047(1) - too close
Normal
rythem is good and no problem
Hard
AR + 2
00:23:880(5) - too far from (4)
00:54:040(4) - one grid up
01:29:198(4) - one grid right
Insane
00:10:116(5) and (6) - too short distance
In one word
I think normal and Insane is good.Hard and easy's rythem is strange in many time.one person should konw that easy dif = cut note in Insane,but it isn't cut in random.
Good luck.
-Gamu- wrote:
[merchat7's Normal]
- HP+1? Hm, I think it's fine, a little bit more balance since Easy has 2hp 2od, and hard has 5hp 5 od. 4hp and 4od make this a little unbalance.
- Song Setup > Audio > lead-in 1500 → 3000 or 2500 change Done
- 00:13:998 (2) - move (x:280 y:112) AND 00:14:616 (3) - move (x:204 y:160) Done, made some minor adjustment as well.
- Slider Tick Rate: 1? Slider tick rate 2 looks fine imo
Ty for modsAoiX wrote:
Normal
- 00:38:550 (4) - out of border It's just slightly out of border and should be fine.
-Gamu- wrote:
hi-![]()
Sakakibara Yui![]()
so fast ...orz
[General]All suggestions
- fine~
[Easy][merchat7's Normal]
- Slider Tick Rate: 1?
- AR-1?
- 00:20:527 (2,3) - slider change
- 00:49:233 (6) - http://puu.sh/8n8n
- 01:05:374 (3) - http://puu.sh/8n8x
- 01:13:668 (4) - move (x:328 y:224)
- 01:21:257 (1) - confuse the novice... change → http://puu.sh/8n8O
- 01:22:139 (2,3) - slider change
[Hard]
- HP+1?
- Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
- 00:13:998 (2) - move (x:280 y:112) AND 00:14:616 (3) - move (x:204 y:160)
- Slider Tick Rate: 1?
[Insane]
- Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
- HP+1. AR-1
Good map!!!!!!
- Song Setup > Audio > lead-in 1500 → 3000 or 2500 change
all done~AoiX wrote:
Request from Queue(✪ω✪)Aoi's Mod
GeneralInsane
- You have a video in the beatmap,so cancel "songsetup->storyboarding->Letterbox during breaks" in all diff.
Hard
- 00:02:704 (3,4) - 2 grid down
- 00:32:880 (9) - NC
- 00:33:233 (4) - remove NC
- 00:38:372 (7,8) - make them like this to fit the beat
- 00:52:526 (1) - NC
- 01:32:551 (7) - NC
- 01:38:198 (1) - finish at start
- 01:49:492 (4) - finish
Normal
- 00:13:292 (1) - finish instead of whistle
- 00:25:292 (2,4) - these two are not in same
Easy
- 00:38:550 (4) - out of border
- 00:07:645 (1) - a no meaning end
- 00:18:939 (3) - finish
Genkishi wrote:
Hi
from my queue
[Easy]
+10 volume done
01:30:516 (2)-1 grid up and 1 grid to the right done
01:42:610 (3)-new combo done
01:49:492 (1)-make it up to 01:52:383 done
[Hard]
00:30:233 (8)-new combo done
00:33:939(5)-^ done
01:17:198 (2)-1 grid down done
01:52:383(x)-add note done
[Insane]
+1 OD done
01:32:551(7)-new combo done
01:52:383(x)-add note done
谢谢 ~ ertyukjh010 ~!ertyukjh010 wrote:
Ertyukjh010's modding ><"
Easy
整體上,我打起沒有Normal的順暢,原因可能是很多Circle都放在紅線上(? remap
Hard
AR+1 done
00:53:684 (4) - 這部份應該開始減速,因此這與(5)的距離改成1.06x比較好 ??
00:54:307 (5,6,7,8) - 另外我覺得這兩組二連點有點困難,換成兩個Slider如何? done
00:55:108 (9) - 如果上面換成Slider,這個可以換成兩個Circle,並放置在中間(http://osu.ppy.sh/ss/180105)done
00:57:512 (1,2,3) - 轉盤接著藍線上Circle會容易錯讀譜,換成這樣如何:http://osu.ppy.sh/ss/180106(位置我是隨便擺放) done
Insane
00:36:414 (5) - 不要重疊,跟(6)一樣放在Slider後面 done
01:37:492 (1) - 這個位置有點小遠,雖然也算是難度的一種ww
不錯的圖。這圖我是應該給Star,不過我手上沒有KD剩餘TT
而且這圖的Star已經足夠8顆了。所以原諒我><
00:53:684 (4) - 這部份應該開始減速,因此這與(5)的距離改成1.06x比較好意思就是,要不要將(4)跟(5)的距離縮短???
thx~!ertyukjh010 wrote:
00:53:684 (4) - 這部份應該開始減速,因此這與(5)的距離改成1.06x比較好意思就是,要不要將(4)跟(5)的距離縮短??? done
Ty for mod.Genkishi wrote:
[merchat's Normal]
+1 HP Drain Readjust difficult settings since Hard difficult settings was changed (+1hp -1od).
01:49:492 (1)-make it up to 01:52:383 K, since easy was changed
Leorda, thx!!Leorda wrote:
Annyeong
Hana
00:21:410 (1) - This slider should start at 00:21:763. Otherwise the head slider is doesn't follow the rhythm/vocal and it makes confusing for beginners (maybe?)
00:32:704 (1) - Should start at 00:33:057 done
00:52:971 (2) - Don't make a curve too sharp (Nazi) done
00:59:904 (2) - I think this may confusing for beginner. Because the tick is red and tail slider are white and it's make tough to tell if the circle was on the beat. I suggest you to remove this and make the slider (start at 00:59:727 and end at 01:00:080). But, just suggestion though done
01:17:374 (2) - Don't make a curve too sharp (Nazi) done
01:32:374 (1) - ^ done
01:49:498 (T) - Unsnapped green timing section (AIBat was detected this)
------------------------------------------------------------------
Sakuya
* Your Approach Rate was slow during normal BPM Multiplier. Since, you have a slow section, try AR +2 or +3
* There are 3 unsnapped green section in this diff. You have to resnap it, otherwise, the hitsound is become weird if not snapped to ticks
01:30:610 (3) - I'm not sure if this slider are burai http://puu.sh/8xHZ You should talk to BAT for this slider done
01:36:786 (1) - Unsnapped tail slider (AIBat was detected this) done
01:37:139 (2) - ^ done
------------------------------------------------------------------
Mayo
* 1st kiai should end at 01:20:904, like other diff
* There are 4 unsnapped green section in this diff. You have to resnap it, otherwise, the hitsound is become weird if not snapped to ticks
00:09:057 (1,2) - Evil jump and it's hard to reach the notes for player (not all) done
00:11:704 (5,1) - ^ (maybe?)
01:23:198 (8) - Ugly slider (Nazi) done
01:25:316 (2) - Make a same slider as 01:24:963 (1) done
------------------------------------------------------------------
Byeeee
HakuNoKaemi wrote:
[Kana]
All changes are applied here:
[attachment=0:3a2cf]Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [Hana].osu[/attachment:3a2cf]
Gameplay
(Gameplay related ideas)
01:35:349 (1,2) - Why? jump?here? in Easy? No.
Rhythmn
(Rhythmn-linked suggestions, mostly music-based)
00:03:410 (2) - it start in the red tick before(you can choose to make it 1/2 shorter too), (add a Whistle at the start for the bell) (graphic example)
00:06:234 (2) - ^
00:19:645 (1,2,3) - It doesn't follow the music well....
00:21:761 (1,2,3,4) - do this
01:08:195 (2) - Consider make it start the red tick before and make it longer
Graphic
(Graphic Suggestion, could contain nazi)
00:12:233 (2) - You could use a little simmetry if you do this
00:13:292 (1,2) - if you do ^, you could fix like this
00:44:069 (2) - Like this to fix the waypoints and the blanket (grid 4 needed)
00:43:713 (1,2,3) - Then position them like this, (you can disregard distance snap in times like thisSPOILER00:49:767 (1,2) - Continue using curves like 00:49:055 (6) - ?http://puu.sh/8x7V
00:54:396 (3) - ^
00:58:669 (1,2,3) - Like this is better
01:08:923 (1,2,3,1) - Fix like this
01:12:408 (2,3) - Curvy :3
01:14:723 (1,2,3) - (fixing suggestion, nothing more)
01:16:644 (1,2) - ^
Hitsounds
(Yeah, i do that too O.O)
00:25:645 (2) - Clap at End
00:27:761 (1) - Clap at Start
[Sakuya]
AR + 1, OD + 1
00:23:174 (1,2,3,4,5,6,1) - Heart Power :!
00:25:116 (1,2,3,4,5) - Spread that pattern
00:44:247 (x) - Add Circle
00:43:713 (1,2,3,4) - Spread that PatternSPOILER00:45:316 (x) - Add Circlehttp://puu.sh/8xYE
00:47:452 (4,1) - Ctrl + R, sound and flow better
01:19:316 (4) - Curvy's better, use a blanket or a wiggle
[Mayo]
00:38:550 (8) - as a blanket... feel better :3
01:29:286 (4,5,6,7) - A compressed stream? it would be better than a stackstream
Why Sakuya and Mayo are so godly done in front of Hana? you didn't map Hana using much work...
01:31:845 (2,3,4,5,6) - Streamcurve
01:43:492 (1,2,3,4,5) - Blanket 01:44:021 (6) - Start
You didn't put that much effort in Hana, didn't you?
88,67,52971,2,0,B|78:134|29:149|29:149|64:181|53:239|53:239|98:243|113:292,1,270
Leorda wrote:
merchat7's Nokia
* I feel the Approach Rate is kinda little bit slow. Try AR +1? ar is already 5, 6 is too high for normal imo.
00:46:740 (1) - The tail slider is touch the HP Bar. And it's included to new guideline Move down a bit. Don't think it's unrankable through, and is very minor
01:10:492 (x) - Add note here for following vocal? Too many stacks (when notes are this close together on the timeline, I stack them) so no and you didn't suggest for similar patterns.
HakuNoKaemi wrote:
[merchat7's Nokia0]
00:18:410 (3) - Wiggle, seems funnier :3 Hm, ok why not?
00:19:645 (2) - ^ ^
00:29:704 (3) - Curve it ? Done
Thanks for mods.kanpakyin wrote:
[General][merchat7's Nokia]
- Please unify the lead in. This is not necessary, if diffs start at different time, you should be using different audio lead in.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)I would like to say something here,I can see you placed the notes/sliders base on the lyris/vocal,so I would suggest don't only focus the vocal,you can try tolisten the drum/instrument to placing note,I guess that can make your map more fun.So yea,you can try this in your next map :3 Hm, well I wanted to try to make notes 1 white tick apart unless necessary since it doesn't look good unless stacked and lot of stack doesn't play well. I also find it weird to follow instrument when the vocal is more accented. For faster song especially, star rating can be quite high meaning less chance of me following the instrument, but I'll consider your suggestion for lower bpm songs. Don't think I'll change how I map my Normal through.
- 00:10:469 (1) - I think you shouldn't put a spinner here because you have mapped this part:00:07:645 - and that have the same melody like 00:10:469 - . I like the spinner, it gives a nice transition to the next section.
- 00:33:410 (2) - (Design)Probably make this slider symmetry with (1)- ?Don't forget to adjust the spacing after change. Was lazy here, fixed.
- 00:45:138 (x) - I guess you should add a note here because you can heard a accent point here,so yea,add a note here would be nice :3 Too many notes close together in the timeline (1,2 are already 1 red tick apart). I want to leave most notes 1 white tick apart if possible.
- 01:49:492 (1) - Remove the finish at the beginning of the slider because it doesn't fit the music so much,I assme finish only putting on accent point. I assume you mean spinner. I disagree because, this spinner is the last note of the song and a finish can also be used to "finish" the song. The drums at the end really fit with custom finish so I say it's fine.
kanpakyin wrote:
As per your request:
[General][Hana]
- I doubt the timing is correct,you may need a timing expert to check it.
- Please unify the lead in.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:12:233 (2) – A part of slider reverse was covered by (1)-‘s combo burst,I highly suggest to fix this. done
- 00:52:971 (2) - (Design)Would you make this slider more beautiful?The slider wasn't symmetry at all and the beginning of (3)- was placed under the end of (2)- some newbie may confused with this.Make sure to adjust the spacing after fix. done
88,67,52971,2,0,B|78:134|29:149|29:149|64:181|53:239|53:239|98:243|113:292,1,270- 01:28:316 (3) - Add a new combo here due to the length of the combo chain is longer than others. done
- 01:49:492 (1) - Listen to the music,I think this spinner should stop at 01:52:202 - ,it sounds much better than 01:52:383 - done
(These are totally my thought only,it base on my taste,feel free to ignore them)[Sakuya]
- 00:28:822 (2) - Remove this whistle please because you didn't put any whistle in this part so that would be a bit weird if you only put a whistle here. done
- 00:55:642 (1) - ^Same. done
- 01:00:433 (3) - Remove the finish at the beginning of the slider because it doesn't fit the music so much,I assme finish only putting on accent point. done
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- 01:36:786 (1,2) - (Bad gameplay)The speed change was a liitle bit sudden,x1.5 is too fast but I think x1.2 is ok,at least some player can adapt the speed change and don’t forgot this is a hard ._. done
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:07:645 (6) - (Design)Probably unstack it but you can reduce the spacing between (5) and (6),btw,would you make this slider more symmetrical? done
- 00:12:233 (2,3,4,1) - A bit nazi here however this is a imperfect square T_T Would you make it more beactiful? done
- 00:14:174 (2,3) - (design)Would you make the slider type of these slider like (1.4)?It would looks better I think. done
- 01:04:845 (x) - I feel quite empty here because this is a high tide part of the sound so I guess you shouldn't let it empty like this,I think you should add a note. done
(These are totally my thought only,it base on my taste,feel free to ignore them)[Mayo]
- 00:55:642 (1,1) - Change to Normal hitsound here?It will sound better if you do that. done
- 01:52:202 (3) - Add a finish here and then remove the finish at 01:52:383 (4) - done
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- 00:38:550 (8) – (Bad gameplay)What’s happern here?The spacing is inconsistent with this whole part.Do you make it on purpose?It may cause a bad gameplay. done
- 00:56:532 (1,2) – (Bad gameplay)Meaningless speed change,here didn’t have any high pitch,hearable faster and it cannot showed a good effect. done
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:23:174 (1,2,3,4,5,6,7,8,9,10) – This pattern may make confused to player because only (1.2.3)- are jump and you decrease the spacing immediately,add a new combo at 00:23:704 (4) – or rearrange it can fix it. done
- 00:47:986 (x) – Probably add a note here and stack it on 00:47:096 (2) - ?It can consistentthe overall difficult,you made so many jump in this part so I think you should add a jump here to consistent it. done
- 00:59:021 (3) – Add a new combo here?Due to the spacing change. done
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:34:822 (2) – Probably add a whistle here?Yeah,it sounds better after change. done
- 01:52:202 (3) - Add a finish here and then remove the finish at 01:52:383 (4) - done
84,96,52971,2,0,B|66:139|17:154|17:154|48:192|16:236|16:236|68:248|84:296,1,270• 01:09:607 (3) - This note here is going to be difficult for a lot of beginner players because it's pretty hard to spot. I would do something like this:
all done~KuronumaSawako wrote:
Hi
I Make a mod hope you like ^^
[Hana]
00:03:223(2) - End the slider in 00:03:939.
00:06:057(2) - End the slider in 00:06:763.
00:07:645(1) - ^ in 00:09:763.
00:20:351(2,3,1,2,3) - Start slider here, move note to 00:21:057, end next slider in 00:21:763, move note to 00:22:292 and add a note in 00:23:527. But it's a suggestion, not need to change exactly.
00:24:939(1): I see no reason to put a clap here ... another suggestion.
00:26:351(2): Same for 00:24:939.
00:27:763(1): ^
00:29:174(2): ^
00:30:586(1): ^
00:31:998(2): ^
01:08:198(2): End the slider in 01:08:551.
01:23:727: Add a note here.
01:32:551(1): Move slider here.
01:38:198: Start Spinner here.
[merchat7's Nokia]
00:00:233(1): What is this? O.o It would be advisable to put a spinner in place of the slider, but this is only a suggestion, the problem is where he was placed. Move the slider to 00:00:410 and end in 00:01:645. Sounds better.
00:10:116: Try this.
00:14:704(3): Move slider to here and end slider in 00:15:057.
00:13:645(1): No reason to put a clap here ... is a suggestion.
00:14:351(2): ^
00:15:057(3): ^
00:15:763(1): ^
00:16:469(3): ^
00:17:179(4): ^
00:25:998(3): Move slider to here and end slider in 00:26:351.
00:59:198: Add a note here.
00:59:227(6): End spinner in 00:59:094 and add a note in 01:00:443.
01:10:492: Add a note here.
01:11:021: End spinner in 01:11:198 and add a note in 01:11:727.
01:36:257(3,4): Move (3) here and (4) in 01:36:786. And add a note in 01:37:845.
01:38:198: Move Spinner to here.
01:41:021(1): No reason to put a finish here...another suggestion.
01:49:492: End spinner in 01:52:202.
[Mayo]
00:01:645: A suggestion, put a normal hit sound here, i think that would be good.
00:10:292(7): Remove clap here.
00:11:704(5): Another suggestion, put whistle here.
00:12:223(1): Only whistle would be great.
00:46:384(5): Remove clap.
00:46:740(6): ^
[Sakuya]
I have not found anything wrong ... just a one suggestion.
00:36:414(4): If you took this clap, I think it sounds better.
General
[*]1º: Leads-in for Hana and Misaki DS are different from other diffs, fix it.
I am not an experienced mapper, but here is my mod.
I hope you like it ^ ^
KuronumaSawako wrote:
[merchat7's Nokia]
00:00:233(1): What is this? O.o It would be advisable to put a spinner in place of the slider, but this is only a suggestion, the problem is where he was placed. Move the slider to 00:00:410 and end in 00:01:645. Sounds better. It's intend to follow the "wind" sound and I didn't do a spinner since it felt too short for me. About the shape, intend to be similar to a Christmas tree, this song remind me a lot of Christmas (with all the bell sounds). Will keep this.
00:10:116: Try this. I rather not map this, star rating is already high and I feel this spinner fit well enough.
00:14:704(3): Move slider to here and end slider in 00:15:057. Intentional to follow vocal, it's on a blue tick, but it's a slider so should be fine.
00:13:645(1): No reason to put a clap here ... is a suggestion. Unless the clap hitsound was change to be louder, will keep this for now.
00:14:351(2): ^ ^
00:15:057(3): ^ ^
00:15:763(1): ^ ^
00:16:469(3): ^ ^
00:17:179(4): ^ ^
00:25:998(3): Move slider to here and end slider in 00:26:351. Same as before.
00:59:198: Add a note here. Too many 1/2 notes next to each other doesn't play well, that's why it's like this.
00:59:227(6): End spinner in 00:59:094 and add a note in 01:00:443. Not sure what you mean here.
01:10:492: Add a note here. Same as before
01:11:021: End spinner in 01:11:198 and add a note in 01:11:727. Similar reason to before, too many 1/2 notes next to each other and by doing make this place feel quite empty.
01:36:257(3,4): Move (3) here and (4) in 01:36:786. And add a note in 01:37:845. No note at 01:37:845 to lead up nicer to the spinner, and I like current pattern as is.
01:38:198: Move Spinner to here. Following vocal, there is no hitsound at begin of spinner so it doesn't really matter if it doesn't start where the drum begins.
01:41:021(1): No reason to put a finish here...another suggestion. Seems fine to me.
01:49:492: End spinner in 01:52:202. Don't really agree sounds fine, but since Easy was changed, changed for here as well.
General
[*]1º: Leads-in for Hana and Misaki DS are different from other diffs, fix it. Remember that unless the difficulty start at the same place, they do not need to have same audio leadin.
amnb9280 wrote:
[merchat7's Nokia]
00:23:527 (5) - let the slider to the symmetric Made better.
01:31:845 (5) - Change the straight Want it to be the same as (3).
Ty for mods!kosiga wrote:
[merchat7's Nokia]Like your suggestion for the part at kiai time
- 00:01:998 (2) - add NC Combo feel too short for me.
- 00:43:713 (4) - ^ ^
- 00:58:669 (3) - slider end 00:59:198 Change in a different way.
- 01:00:786 (1,2) - vocal follow suggestion Done
- 01:09:963 (3) - slider end 01:10:492 Change in a different way.
- 01:12:080 (1,2) - same suggestion 01:00:786 (1,2) Done
- 01:31:139 (4) - add NC Done
- 01:31:845 (5) - slider end 01:32:198 Want to leave space before spinner.
- 01:36:786 (4) - add NC Too short for me.
- 01:37:845 - add note Same here, want to leave space before spinner.
- 01:43:316 (1) - remove NC and 01:43:845 (2) - add NC I feel it make sense like this.
- 01:49:492 (1) - spinner end 01:52:202 Change in earlier mod.
L_P wrote:
nokia
00:14:616 (3) - normal dont usually overlap like this(the head and tail), try other arrangement Hm, don't have a idea yet, I notice the next mod post have a suggestion on what to do so I'll take a look at that.
01:14:727 (1) - haha i found a slider which is not pretty enough Made better, not really easy to make a nice slider here I think.
01:18:080 (1) - ^ too (why? tired?) Can't believe I miss this one after self modding, don't remember what I was thinking at the time of mapping, been a long time since I've map this.
Ty for modsMok wrote:
[Nokia]
00:13:292 (1,3) - Like this: http://puu.sh/bQJB Looks good, done.
thx~Faust wrote:
Hi.
Seems you've gotten my 1'st mod post since I became a MAT.![]()
First off, your mp3 sounds like a video-rip. Better for you to source for a better one, I'm sure it is available but if you have trouble with that I am willing to help.
Hana:
So all I have for this are simply "move 1 grid etc" which are not entirely useless, just small fry. I haven't overlooked anything, but if you decide you want to hear the very minor details, you can approach me again. maybe all done
Nokia:
One of the girl's name is Nokia? lol
Well, pretty much nothing to add on here.
- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive.
- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough.
Mayo:
I feel as if this is the actual Insane difficulty. Is it....? Yes it seem it is.
- 00:09:057 (1,2) - Shift each of these 2 grids away from the Y-axis. done
- 00:36:414 (5,6) - Broken stack. Fix it here: done
- 00:58:491 (1,1) - Actually, this part I feel, needs a jump. Might want to copy - 00:57:957 (1,2) - and flip horizontally. More fun like this.
- 01:29:727 (1,2) - Here's a suggestion: done
- 01:30:433 (3,4) - If you liked what I did above, you can follow through for here as well.done
-01:51:661 (1,2,3) - Try a kick-slider instead a 1/4 triple hitcircle combo.done
Sakuya:
The one thing I notice straight-away about this difficulty is the seemingly lagging AR.
I'd suggest you use 8, because for the most part, your spacing can be convulated/cramped.
I think using AR8 allows the player to move more freely due to the less restrictive movement needed to shift the cursor over and hit notes due to low AR. AR 8 OD 7
In addition to having the level of challenge that an "Insane" difficulty should pose. I realize this is actually the "Hard" diff, but my suggestion on AR8 still stands, the rest of the settings can remain the same.
Mostly harmless suggestions you may/may not want to follow. It's a good difficulty.
- 00:36:414 (4) - Why not remove this and replicate the previous slider, and then flip it vertically instead? Placing it in center is odd I think.done
- 00:38:016 (6) - I think this drum hit is prominent enough to warrant a note, so I guess placing one below the slider would be good. done
Stacking it on the next note isn't good since the color is pale.
- 00:44:425 (4) - Hmm, shift this 1 grid left. Currently it does slightly cover up the following note.done
- 00:46:918 (2) - I'd advise you to stack this on (1) rather than leave it. A straight-forward 1-2 followed by another 1-2 stack plays nicer.done
- 00:54:663 (2) - Do not recommend you keep this.done
I think it is better for you to remove this, and place 2 1/2 notes instead because it's actually musically correct rather than what you have here currently.
- 01:05:727 (2,3) - Not such a great stacking place. Shift the 2 notes as per normal. Preferably to the left-side.done
- 01:12:610 (4) - This isn't symmetrical/identical to the previous one, so I suggest you copy and flip horizontally.done
- 01:37:139 (2) - Hmm, maybe you can copy the slider from - 01:36:786 (1) - and flip it vertically + horizontally for a nice jump.done
That's it.
Ty for mod!Faust wrote:
[Nokia:
One of the girl's name is Nokia? lol Maybe wrong translation/romaji. Actually nevermind, http://www.img150.animecharactersdataba ... p?id=30429, can't verify it through since I never tried this game.
Well, pretty much nothing to add on here.
- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive. Move down to be aligned with begin of slider (2)
- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough. K, done
Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osuLeorda wrote:
* Your hitsound is barely to hear, try maximize the volume I actually don't like how the whistle sound at high volume (it sound like it's clipping) so that's why I didn't maximize volume.
Leorda wrote:
Annyeong
General
* Your hitsound is barely to hear, try maximize the volumedone
* I saw your BG seems quite flat, try find another one?
* Inconsistent kiai time http://puu.sh/cFL1 done
Hana
* I feel this diff is lacks of hitsound o.o done
00:10:116 (2) - I don't like if this slider is overlapped by previous slider (Nazi) done
01:08:021 (2) - I think this slider is needs more wavy done
Mayo
00:38:372 (7,8) - Try making this pattern to http://puu.sh/cFJF for following instruments in music? done
01:36:786 (1,2) - This sudden fast slider can makes players go confusing done
Sakuya
* Why this SV is lower that Mayo? Mayo = Insane Sakuya = Hard
00:21:939 (3) - Spacing too close? done
01:45:433 (7) - Stack this with 01:44:021 (1)? (Nazi) done
01:47:374 (3) - Spacing too close? done
EDIT : whoops, since you didn't mod my map, I can't give you a bubble, sorry
P.S. I mod this map when I am very uncomfortable ;_; sorry
Kiddo-Kun wrote:
Hi.A re-check is in fact underway. I'm just going to continue it tomorrow.
Gonna try something new here, and you're my Ginnie Pig~
Instead of putting up the pictures, I will put up links.
General:
• Un-snapped notes on all diffs. Fix that please.
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well.
• Kiai time would be so much better if you start it on 00:58:845 and also here 01:10:139.
Hana:
• 00:12:409 (2,1) - Please don't stack these sliders. They are pretty confusing for an Easy diff.
• 01:08:198 (2) - I don't think this slider works well in an Easy. I would do this. It plays better.
• 01:19:315 (1,2) - This transition from red tick to white tick does not play very well. Change it to a slider like this
• 01:26:727 (1,2) - (1) does not really flow well into (2) in this pattern. I turn (1) so that it looks like this
• 01:41:197 (1) - This slider comes way too soon after the spinner. It does not give the player a chance to re-adjust their arm.
merchat7's Nokia:
• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion)
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better.
Mayo:
• 00:36:591 (5,6) - Expand the distances between these notes. It seems pretty confusing, you should make it obvious that it is an anti-jump.
• 00:58:846 (2,1) - Confusing spacing. I would stack (2) under 00:58:668 (1) and make it a simple jump. It plays a lot better that way.
• 01:34:140 (1) - This short spinner is way too short and takes a lot away from game play. I would do something like this, it plays a lot better.
• 01:39:434 (1) - For better flow, I would put the note around this area.
Sakuya:
• 00:38:193 (6,1) - It would play/flow better if you did something like this
• 00:39:795 (4,5) - These two notes don't sound very good. Remove the claps to match the music.
• 00:57:689 (1) - The silence feels weird. I would bring up the volume.
Overall:
Nice map you got here. I see great improvements in Hana. It's crawling closer to ranking, but I want to see more mod posts on this.
Great job.
Fixed red lines as I notice they were not consistent with other diffs and adjust the green lines as well.Kiddo-Kun wrote:
General:
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well. Still don't agree with this, if a diff starts at diff time, you should always use diff audio lead-in for the diffs imo, don't see a point in making it consistent just to be consistent.
merchat7's Nokia:
• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts I want it to start right when you can hear the first woosh sound which is here and it is consistent with Sakuya and Mayo (where the spinner begin).
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion) I would like to avoid one note combos for this map as when I mapped this, I tried to avoid one note combos so it would make combos a bit inconsistent.
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better. You mean white? Well, I guess I'lll extend it by 1/2 to follow drums since lot of people say this and it make sense for me now that I think about it.
Cilvery wrote:
01:29:374 - remove finish instead to add whistle Done
01:32:021 - add finish Don't hear bass drum here (finish sound like bass drum)
01:32:374 - remove finish Bass drum plays here
Ty for mods!haha5957 wrote:
[Merchat's Normal]
00:14:874 (3) - I don't think this slider is placed/or plays well because it doesnt nicely overlap previous slider.Fine imo, won't be noticeable in gameplay as (1) fade out by the time you have to hit this slider
rest of them seems fine o.o/
lepidopodus wrote:
Misaki DS
- 이 난이도 이름으로 태고맵인거 파악이 잘 안될지도.
빈집형이 캐릭터 맞춰 바꾼거라 뭐 저는 할 말이 없네요
- 나는 미연시곡 모딩은 별로 안 좋아해요. 거유는 바람직하지만 여기는 기숙사라서 좀 쑥쓰럽네요.
♥
- 구성은 괜찮은 듯? 뭐 이리저리 꼬집는 스타일은 아니고 어차피 기본 패턴 위주라서 그냥 몇가지 제안만.
00:02:175 (1) ~ 00:07:822 (43) - 시작부분은 쿠레나이를 연상시키는군요, 아무튼 뒤에 드럼이 쿵짝거리니까 이것도 괜찮기는 하지만 다른 소리들로 패턴 맞춰보는 것도 시도해보는게 좋을지도. 뭐 당장 생각나는 예시로는 ddd k ddd k 이런 것을 시도해 본다거나... (물론 여기 바꾸면 2번째 키아이 같이 바꿔주어야 하겠지만.)
조금... 바꿔봤습니다
00:07:116 (36) - 캇?
ok
00:09:234 (51,52,53,54) - d d k D이 나을수도 있음.
이 부분은 d d k D으로, 두번째 키아이부분은 d k k D으로 바꿔봤어요
00:13:469 (82) ~ 00:36:057 (228) - 이쪽 부분은 가볍게 전개하는 부분인데 큰 노트가 너무 많이 들어갔다는 느낌도 적잖아 있네요. (이 파트 후반부야 뭐 다음 파트 넘어가는 부분이니 환기 차원에서 좀 들어가는 것도 좋지만요.) 그리고 드럼 쿵짝거려서 동캇 거리는거 적절하기는 한데, 중간중간에 다른 소리에 기반을 둬서 변형을 좀 시도하는 것도 좋을 듯? (무리하면 뒷부분이 죽으니 주의. 그냥 간단한 패턴을 가지고 티만 나게 살짝 바꿔 봐요.)
큰동 몇개 빼고 뒤에 드럼소리를 이용해 약간 변형했습니다. 음...
00:24:057 (150,151,152,153,154,155) - kkd kkd이나 kkddk이나 아무튼 그런거?
음.. kkddk!
00:53:505 (310,311,312,313,314,315,316,317,318) - 이쪽 부분 잘 들어보면 더블렛 패턴(dd, dk, kd, kk) 넣을 구석이 있답니다. 예를 들어서 d-d-kd--d--dd--dd---k-d-라거나...
뒤에 깔짝깔작거리는 2 2 2 소리 그대로 넣으면 너무 박자가 애매해져서... 일단 d-d-kd-dd-kdd--dk-d-dkd 로 바꿔봤는데 별로 그렇게 마음에 쏙 들지는 않네요...
01:09:963 (414) - 여기 키아이 끊었다가 다시 켜주는거, 해주려면 티 안나게 1ms 간격으로 타이밍 섹션 조절하거나 아니면 그냥 안하는게 나을지도.
저번에 태고맵 관련 스레드 보니까 반짝키아이는 하지말라고 하더군요... 뭐 나중에 태클걸릴바에 그냥 지워버리겠습니다
01:14:022 (448,449,450) - 뒷 마디에 dkk dkk dkk...이 있어서 이 부분이 뒤에 붙어버리는 느낌이네요, 다른 패턴을 시도해 보는게?
9스트림을 5 3으로 나누고 패턴 좀 변경해봤습니다.
01:21:081 (500) - 스트림 좀 더 늘려도 될 듯? 여기 동으로 바꾸고 동 2개 추가는 선택사항. 그게 내려가는 느낌인데 캇으로 끝나니 좀 그렇네요.
전에 만들때 보컬만 듣고 넣었던 것 같네요. ddddkkkkdkd 으로 바꿔보았습니다
01:21:434 (501) - 키아이는 여기서 끕시다. 마디 단위로 해주는게 좋아요.
ok
Used Korean since KDS isn't that good at English. (Well and for me, it would be easier to mod in Korean, to be honest.)
Call me again if you want to. I might mod more if I see this again.