mm201 wrote:
Edit: In other news, loop sliders for lazy people:

I make loop sliders like this, and just wanted to put it into words, as in my opinion, it is the easiest one to pull off.
You want a red point for every QUARTER of the arc. Between every 2 red points (the very first point also counts as a red point, since the slider passes there 100%), you want at least two white points. (usually two is enough) Align the two white points on both sides of the red point in a way that they are in a straight line. In math terms, if you drew a circle along the center of the arc slider's path, the line formed by connecting the white-red-white points should form a tangent to the circle.
Because of this, especially if your red points fall perfectly along either of the two center lines, you should only need to adjust the white points in one direction (up/down for the ones neighbouring the left red point, for example, in mm's picture). As your circle is lined up with red points at 90 degrees, all the points except for the very end should be rotationally symmetrical, so check that with Ctrl+. and Ctrl+, .
Once you have the points adjacent to red points down, just fiddle with the "end bit" (the bit below the left red point in mm's picture). Sometimes it'll go into that position easily, sometimes you might want an extra point there just to fine-tune.
Since this relies on red points instead of white ones, you can also very easily insert large arcs into your other slider art this way.
EDIT: And I feel like I made it sound more complicated than it is.