Looking great! Could probably have slightly rounder curves, but I'm pretty sure even I wouldn't see that in game.
Blue Dragon wrote:
D33d wrote:
ImaginationnnnnnnnnVerdisphena wrote:
How can you make sliders like those ಠ_ಠ
Whyyyy are the first and last sharp corners not directly on ticks you monster. THEY'RE SO CLOSE.Blue Dragon wrote:
http://osu.ppy.sh/ss/148154 CapricornSakura Hana wrote:
BD's first slider made me think of Taurus symbol (and why all of a sudden i want to see sliders that resemble the zodiacal symbols?)
Not perfect, but sexy.Krisom wrote:
http://osu.ppy.sh/ss/148159 Cancer
That looks sexymm201 wrote:
The Inchworm:
To reference a map of mine, just to show how I butchered thatmm201 wrote:
The Inchworm:
Nah, it's just a badly made apple.mm201 wrote:
I loled
Please tell me that's Bad Apple!
Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?mm201 wrote:
I call them calculus and trigonometry!OzzyOzrock wrote:
you people call these SLIDERS
Yes, it was a solo map I did.mm201 wrote:
I loled
Please tell me that's Bad Apple!
This.Derekku wrote:
Slider node art!
[url]http://en.wikipedia.org/wiki/Bézier_spline#Approximating_circular_arcs[/url]D33d wrote:
Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?mm201 wrote:
Close enough in any case. Any slight differences can be adjusted anyway, and I'm already having a much easier time with elbows.mm201 wrote:
[url]http://en.wikipedia.org/wiki/Bézier_spline#Approximating_circular_arcs[/url]D33d wrote:
Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?
So, to be picky, it's 55.22847498%. The smaller the arc, the fewer grids/osupixels of difference.
That's basically the same as ctrl+H.BeatofIke wrote:
I find using the Reverse selection (Ctrl+R) very useful in making sliders symmetrical. That way you know the corrdinates of the endpoint.
EDIT: Though this is a good tutorial
Not if the sliderend lines up with the last point properly, or if the second to last point is a red one.OzzyOzrock wrote:
And reverse can ruin the slider
Is THAT why you used to abuse redpoints?RandomJibberish wrote:
Not if the sliderend lines up with the last point properly, or if the second to last point is a red one.OzzyOzrock wrote:
And reverse can ruin the slider
There has to be one! Help me on my quest to make osu!stream-worthy spirals.RandomJibberish wrote:
THERE IS NO WAAAAY
Its really a pain to mod, I swear to god If I see a map with bad sliders, I'll link this thread in my modpost.RandomJibberish wrote:
commit suicide
Good. RJ created this thread in order to save time during his own mods. However, bear in mind that some sliders don't have to be perfect if they're simple, although it definitely helps if they are. Such basics as making tidy sliders and patterns ought to be imposed on mappers more often, especially those who are new. Jarby pestered me countless times to look at this thread until I got sliders right and I have few problems with them now.Lolicore Flandre wrote:
Oh man this thread is awesome hnng.Mappers should pay more attention to the sliders, some make you want toIts really a pain to mod, I swear to god If I see a map with bad sliders, I'll link this thread in my modpost.RandomJibberish wrote:
commit suicide
Ah, I agree your sayingRandomJibberish wrote:
You can do if if you BELIEVE!
seriously though, if you have any specific issues we can totes sort you out
Good. Put this thread to good use!KaaiYukiChan wrote:
i'm Full =3=
thanks for the slider foods XD
Yeah, it's feel very good when making 3-node(very simple) sliders. I love it so much :3LKs wrote:
I feel good with making 3-node(very simple) sliders :>