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Ozitiho
O: This helped buckets. You are god.
Zhanger_old
thanks O_O; never knew how people made such symmetrical sliders >~<
Hyguys
I make waves this way:
It's more easy to do
Topic Starter
RandomJibberish
It's also asymmetrical and ugly? You could fairly easily symmetrify the points on that slider and make it look nice :/
HakuNoKaemi
Basically there's another trick for waves... create it using the arches trick in that mode

Topic Starter
RandomJibberish
That works decently, and looks pretty good for short sliders, but on bigger sliders it's a bit uneven - it's squished up towards the ends. I'd recommend pulling the points a bit more towards the centre in most cases.
eldnl
Krisom and Gonzvlo slider rulz.
SapphireGhost
I noticed that this is also a way of making wave sliders blanket their friends.
Topic Starter
RandomJibberish
I love wave slider blankets :P
OzzyOzrock
Wave sliders are definitely the hardest to make...

...is there a technique? ;_;
Daru
Wave sliders are quite the fickle beasts...
OzzyOzrock
Teach my how to make these symmetrical (or just how to make them at all) because they're DAMN BEAUTIFUL.



BD is so pro at moe sliders that I steal them :V but then they end up not working well due to BPM and crap, so I cry.
EDIT: wait, this example is symmetrical, I just suck at realizing that. either way, :V
Topic Starter
RandomJibberish
Select it and Ctrl+H+J. If anything moves, adjust it so it doesn't :P
D33d
It's time for the comedy tryhard power hour!

Babby's first needlessly lengthy smooth slider!



Babby's first sliderhug!



What a waste of time they were!

In case you couldn't tell, I'm just playing around here. I'm not expecting masterpieces overnight.
Topic Starter
RandomJibberish
Added Heart Sliders thanks to SapphireGhost making ugly ones <3
OzzyOzrock
Request:
How to make

Into (Or something of the sort)

D: EDIT: Hmm, well they already look pretty alike ;_;
Topic Starter
RandomJibberish
Awesome wiggles? Sure thing, I'll do them today.
OzzyOzrock
Must be a British day or something. (lolol)
theowest
C
OzzyOzrock
^ Uh, that's just an arc with the 2nd and 4th points further out.

British days are long, it seems.
mm201
Just when I thought I knew everything there was to know about sliders
my mind just got blown.

OzzyOzrock
WHAT WHAT WHAT WHAT!?

Oh well, 5's still the best.

And I skipped out on using awesome wiggles three times already because they're not here yet T_T
mm201
It depends on how packed they are?

This is my method for creating long wave sliders:


The closer the pair of nodes is to the center, the further from the X-axis it goes. It takes a bit of eyeballing to get correct, same as spirals. The new single-axis scale feature (test builds) makes it easier to fit the size once they're made symmetric.

For very tight wiggles, use basic 4-point arcs, joined together with redpoints.


Edit: Are our minds nice and fucked? Good. These two sliders are the same:
Topic Starter
RandomJibberish
mm has killed the only things I truly believed in. At least I can't feel too guilty about being lazy and using five points rather than four for my arcs :P

And I'll seriously add awesome wiggles when I get home, although mm basically said what I was going to say. Sorry I forgot :(
mm201
Using fewer points in arcs makes it harder to make mistakes. Using 4 points instead of 3 lets me control whether the arc should be more flat, round, or boomerang-like. The 3-point variety is somewhere between boomerang and round, leaning towards the round side. I use them when the curvature is very slight, or for odd utilitarian sliders that don't need to be perfect.
Topic Starter
RandomJibberish
Wiggles finally added. Sorry for the delay :(
SapphireGhost
Jibbella, show us how to make varying types of non-ugly loop sliders.
mm201
What, you mean like these?


The number of control points you want depends on the angle covered by your arc.
0°: 2 points
0°-20°: 3 points
20°-170°: 4 points
170°-200°: 5 points
200°-300°: 6 points
300°-350°: 7 points

None of this is really exact, just a general idea. Similar to waves, the further the control point is from the start/end in order, the further away from the curve it goes. Make sure the first and last control lines are pointed in the direction you want your loop to begin at. The others, just adjust by eye until it's mostly round. Using an approach circle as a guide can help with this.

Like with most shapes, keep one (two if the number of points is even) control point to take out of grid snap so you can line up the endpoint.

Edit: In other news, loop sliders for lazy people:
Topic Starter
RandomJibberish
I'm pretty sure Sappha was referring to these



which I'm adding now, along with mm's symmetrical circles tutorial because it's that smexy.
eldnl

RandomJibberish wrote:

I'm pretty sure Sappha was referring to these



which I'm adding now, along with mm's symmetrical circles tutorial because it's that smexy.


That's work better I think.
OzzyOzrock
Holy CRAP that beat blanket science is genius
Raging Bull
Add Krisom sliders lol. So I won't fail at copying the osu and then ruining the slider because of different BPM/SV. Haha.

How about double loops too?

Odaril's awesome blanket!
Odaril's delicious loop!
Kytoxid

mm201 wrote:

Edit: In other news, loop sliders for lazy people:
I make loop sliders like this, and just wanted to put it into words, as in my opinion, it is the easiest one to pull off.

You want a red point for every QUARTER of the arc. Between every 2 red points (the very first point also counts as a red point, since the slider passes there 100%), you want at least two white points. (usually two is enough) Align the two white points on both sides of the red point in a way that they are in a straight line. In math terms, if you drew a circle along the center of the arc slider's path, the line formed by connecting the white-red-white points should form a tangent to the circle.

Because of this, especially if your red points fall perfectly along either of the two center lines, you should only need to adjust the white points in one direction (up/down for the ones neighbouring the left red point, for example, in mm's picture). As your circle is lined up with red points at 90 degrees, all the points except for the very end should be rotationally symmetrical, so check that with Ctrl+. and Ctrl+, .

Once you have the points adjacent to red points down, just fiddle with the "end bit" (the bit below the left red point in mm's picture). Sometimes it'll go into that position easily, sometimes you might want an extra point there just to fine-tune.

Since this relies on red points instead of white ones, you can also very easily insert large arcs into your other slider art this way.

EDIT: And I feel like I made it sound more complicated than it is.
SapphireGhost

Raging Bull wrote:

Add Krisom sliders lol.
Most Krisom sliders are made based off the simple shapes if I remember correctly. And symmetry, that's cool too. So make your own special sliders instead of copying Krisom's because that's cooler anyway.
Topic Starter
RandomJibberish

Raging Bull wrote:

Add Krisom sliders lol. So I won't fail at copying the osu and then ruining the slider because of different BPM/SV. Haha.

How about double loops too?
As Sappha said, master the basics and all of krisom's shapes are pretty easy. Krisom Krosses are just a pair of waves, there are blankets with linear bits off them, etc

Double loops work exactly as you'd expect. Just make sure each loop is nice and round and that the whole slider retains its symmetry

Kytoxid wrote:

lots of stuff
I would add this type of loop, since I'd rather people did this than eyeballed it (lol), but once you've had practice it's easier not to fuck up with the other method, and you get automatic symmetry. Idk, I might add it still
mm201
It's an okay method. I think iNiS used it in Ouendan2 to create those really funky sliders on certain maps, combining 2 or more part circles of different radii together. Up until the most recent builds, red points had some small bugs making them a little inaccurate, which I think plays a part in their unpopularity, at least with smooth shapes.
D33d
Speaking of redpoints, how are these, given that I'd effectively rammed them out in the space of a minute?

Topic Starter
RandomJibberish
Looking great! Could probably have slightly rounder curves, but I'm pretty sure even I wouldn't see that in game.
D33d
Yeah, I kind of wish that I could've got them rounder, because they're noticeable in Easy. I'd fiddled around with the points a bit, but the sliders would either kink weirdly or become too squishy. Thanks! :3

For the record, these are the points:



Pretty much as even as I could get them.
Derekku
^I looooooooooove those kinds of sliders.
mm201
For those kinds of U-shaped elbows, I would combine the "lazy circle" technique with the regular elbow method.
Otherwise, getting perfect 180° circles is much harder than other angles.


(hmmm I might keep something like this since the song is about magnets...)
D33d
That's pretty fantastic. Getting a properly rounded 'U' is a pain when using a regular arc.

DEEDIT: This 'PONPONPON' map sure is getting fun.

HellDawn
Im lazy u_u


Katsuri
Something basic?

Hmm, This wave slider is Easy to learn and good...


  1. Add a start point
  2. Make this Perfectly simetric (using ctrl+H)
  3. On the 2nd point, move 5 grids up like this.
  4. On the 4th point, move 5 grids down.
  5. Make the grid tiny and Make the points perfectly simetric using ctrl+H+J
  6. You have a easy simetric wave.
Jarby
You can also do them like this, but Larto hates me for it.

Topic Starter
RandomJibberish
Jar you suck at aligning the endpoint
Also doing sliders that way looks a little wonky, but it's pretty damn good.
D33d
I dunno; that endpoint looks pretty damn in place. By the way, I'm trying to get Jar to use more points for his waves, as they tend to be pretty pointy. At least two three-point arcs, but he should totally use the OP madstyle waves instead.

Also, I've been having a bucketload of fun with various sliderarts, which include heart sliders, rotationally symmetrical wiggles and a massive loop thing with handlebars. Should I bother to post them here? I wouldn't want to inundate the thread with my pratting around.
ziin
it's off by 2 pixels
Topic Starter
RandomJibberish
I'm pretty sure Jar sliders are improving and getting less pointy. I don't really mind them anyway, it's Jarby charm.

Oh, and we love a bit of pratting around
D33d
Pratting around, you say? Okay, have a load of sliders which are a bit more fancy than stitching together arcs and lines with redpoints.

LOOP SLIDER:


CIRCLE WRAP:


KRISS-KROSS:


ROTATIONALLY SYMMETRICAL WIGGLE:


HEART SLIDER:


This... Thing.


Note that I'm not trying to sell these as perfect sliders or anything, but I've been having a lot of fun with them recently and I tend to get a kick out of sharing this sort of thing so yeah.
Verdisphena
Thanks!, this guide help me so much, specially in loops
Mismagius

D33d wrote:


Sakura
BD's first slider made me think of Taurus symbol (and why all of a sudden i want to see sliders that resemble the zodiacal symbols?)
D33d

Blue Dragon wrote:

D33d wrote:




I'm basically going to do such ridiculous things as those in the future, but for now, I want to keep it as silly as that handlebar loop.

By the way, I'm curious to see the control points for those sliders.

Also, it's funny that Sakura should mention zodiac signs, because I kind of want to do a Libra slider pattern. That would be so sexy.
Derekku
Protip: I automatically love anyone who makes sliders like those.
Verdisphena
How can you make sliders like those ಠ_ಠ
Derekku

Verdisphena wrote:

How can you make sliders like those ಠ_ಠ
Imaginationnnnnnnnn













Also red anchors :v
Jarby

Blue Dragon wrote:

Whyyyy are the first and last sharp corners not directly on ticks you monster. THEY'RE SO CLOSE.
Krisom

Sakura Hana wrote:

BD's first slider made me think of Taurus symbol (and why all of a sudden i want to see sliders that resemble the zodiacal symbols?)
http://osu.ppy.sh/ss/148154 Capricorn
Capricorn is kinda ugly. Also the symbol has 2 ways of being written but I like this way more.

http://osu.ppy.sh/ss/148159 Cancer
This loop was hella hard to do with the acr after it. Actually it's ugly if you're really picky (like me...)

http://osu.ppy.sh/ss/148160 Gemini
Quite easy actually, there's an uglyness on the arcs though, look carefully.

I'll leave the rest to whomever wants to do the rest.
Sorry for the OT
Soaprman
http://osu.ppy.sh/ss/148166 Scorpio
http://osu.ppy.sh/ss/148167 Taurus

Scorpio is unrankable though, what a shame :(
Derekku

Krisom wrote:

http://osu.ppy.sh/ss/148159 Cancer
Not perfect, but sexy.
mm201
But aren't there 2 types of Kris-Krosses?

The Inchworm:


The Sidewinder:
Verdisphena

mm201 wrote:

The Inchworm:
That looks sexy
Rukario

mm201 wrote:

The Inchworm:
To reference a map of mine, just to show how I butchered that


or this, but don't know if that counts
Topic Starter
RandomJibberish
narakucrimson said: "Let there be a slider inspiration gallery!" - and then it was so.
Gonzvlo
Silly sliders.

Verdisphena

Gonzvlo wrote:

Silly sliders.

This count like a silly slider?
ziin
that would be tremendous if it were symmetrical...
Armin
I hope to put something of really useful here, btw here you are some ideas:

Xmas' tree


Extended Loops


Crushed slider


Spirals
(with and without anchor points)


Heart sliders

Other stuff/patterns (please read notes where is needed)
SPOILER





(<- you need to use a velocity slider's varation here)
(<- classic shape, just with a little varation: there's an anchor point that helps you to make the slider in a short time)




(for a good flow)
Lilac


I fail at stuff like this.
mm201
I loled
Please tell me that's Bad Apple! :D
Derekku

mm201 wrote:

I loled
Please tell me that's Bad Apple! :D
Nah, it's just a badly made apple.

*rimshot*

ps lily ily
rickyboi
Bookmarking this thread because it's an awesome guide for rookie mappers like me. ;)
Mentalism1
this looks so complicated
Topic Starter
RandomJibberish
It isn't too difficult once you get the hang of it. Just follow it step by step, and don't be afraid to ask if you have problems.
D33d
I forgot if this has already been mentioned, but in the case of sliders (especially arcs) looking too squishy/pointy, ensure that the points are equidistant from each other. I see a lot of symmetrical sliders which look squishy or pointy, when they could easily be made smoother by some simple adjustments.
Mentalism1
where did you get the osu! stream skin
Topic Starter
RandomJibberish
It's available to osu!stream mappers for mapping purposes. No, you can't have it.
Mentalism1
oh okay
Katsuri
Hi~
Some Sliders.

bossandy
I make some slider >_<




mm201
D33d

mm201 wrote:

Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?
Mentalism1
it is so hard for me
OzzyOzrock
you people call these SLIDERS
Mentalism1
yes
Derekku

OzzyOzrock wrote:

you people call these SLIDERS
I call them calculus and trigonometry!
Mentalism1
what are those
Lilac

mm201 wrote:

I loled
Please tell me that's Bad Apple! :D
Yes, it was a solo map I did.
Breeze
I think it could be called "roller coaster" slider

Derekku
Slider node art!
Ekaru

Derekku wrote:

Slider node art!
This.

The slider type kinda kills the slider itself for me, though. I think it'd look much nicer with mmsliders. Right now the slider type makes it non-symmetrical-looking. D:
mm201

D33d wrote:

mm201 wrote:

Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?
[url]http://en.wikipedia.org/wiki/Bézier_spline#Approximating_circular_arcs[/url]

So, to be picky, it's 55.22847498%. The smaller the arc, the fewer grids/osupixels of difference.
D33d

mm201 wrote:

D33d wrote:

Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?
[url]http://en.wikipedia.org/wiki/Bézier_spline#Approximating_circular_arcs[/url]

So, to be picky, it's 55.22847498%. The smaller the arc, the fewer grids/osupixels of difference.
Close enough in any case. Any slight differences can be adjusted anyway, and I'm already having a much easier time with elbows.
DaxMasterix
o.o
o-o
these count in the group? =3=
BeatofIke
I find using the Reverse selection (Ctrl+R) very useful in making sliders symmetrical. That way you know the corrdinates of the endpoint.

EDIT: Though this is a good tutorial
D33d

BeatofIke wrote:

I find using the Reverse selection (Ctrl+R) very useful in making sliders symmetrical. That way you know the corrdinates of the endpoint.

EDIT: Though this is a good tutorial
That's basically the same as ctrl+H.
OzzyOzrock
And reverse can ruin the slider
blissfulyoshi
Probably the best way to make symmetrical sliders is to make make a copy of your slider and paste a quarter note after your original slider. Then do the horizontal flip/reversing before trying to align the nodes to fit the shape. That way you have a constant replica that you can follow at all times.
Gonzvlo
Derekface Butterfly

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