O: This helped buckets. You are god.
RandomJibberish wrote:
I'm pretty sure Sappha was referring to these
which I'm adding now, along with mm's symmetrical circles tutorial because it's that smexy.
I make loop sliders like this, and just wanted to put it into words, as in my opinion, it is the easiest one to pull off.mm201 wrote:
Edit: In other news, loop sliders for lazy people:
Most Krisom sliders are made based off the simple shapes if I remember correctly. And symmetry, that's cool too. So make your own special sliders instead of copying Krisom's because that's cooler anyway.Raging Bull wrote:
Add Krisom sliders lol.
As Sappha said, master the basics and all of krisom's shapes are pretty easy. Krisom Krosses are just a pair of waves, there are blankets with linear bits off them, etcRaging Bull wrote:
Add Krisom sliders lol. So I won't fail at copying the osu and then ruining the slider because of different BPM/SV. Haha.
How about double loops too?
I would add this type of loop, since I'd rather people did this than eyeballed it (lol), but once you've had practice it's easier not to fuck up with the other method, and you get automatic symmetry. Idk, I might add it stillKytoxid wrote:
lots of stuff
Blue Dragon wrote:
D33d wrote:
ImaginationnnnnnnnnVerdisphena wrote:
How can you make sliders like those ಠ_ಠ
Whyyyy are the first and last sharp corners not directly on ticks you monster. THEY'RE SO CLOSE.Blue Dragon wrote:
http://osu.ppy.sh/ss/148154 CapricornSakura Hana wrote:
BD's first slider made me think of Taurus symbol (and why all of a sudden i want to see sliders that resemble the zodiacal symbols?)
Not perfect, but sexy.Krisom wrote:
http://osu.ppy.sh/ss/148159 Cancer
That looks sexymm201 wrote:
The Inchworm:
To reference a map of mine, just to show how I butchered thatmm201 wrote:
The Inchworm:
Nah, it's just a badly made apple.mm201 wrote:
I loled
Please tell me that's Bad Apple!
Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?mm201 wrote:
I call them calculus and trigonometry!OzzyOzrock wrote:
you people call these SLIDERS
Yes, it was a solo map I did.mm201 wrote:
I loled
Please tell me that's Bad Apple!
This.Derekku wrote:
Slider node art!
[url]http://en.wikipedia.org/wiki/Bézier_spline#Approximating_circular_arcs[/url]D33d wrote:
Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?mm201 wrote:
Close enough in any case. Any slight differences can be adjusted anyway, and I'm already having a much easier time with elbows.mm201 wrote:
[url]http://en.wikipedia.org/wiki/Bézier_spline#Approximating_circular_arcs[/url]D33d wrote:
Holy shit, that actually works flawlessly. I'm guessing that it's always a difference of one grid?
So, to be picky, it's 55.22847498%. The smaller the arc, the fewer grids/osupixels of difference.
That's basically the same as ctrl+H.BeatofIke wrote:
I find using the Reverse selection (Ctrl+R) very useful in making sliders symmetrical. That way you know the corrdinates of the endpoint.
EDIT: Though this is a good tutorial