If you mean rainbow sliders, you make them the same as arcs only bigger. You still only need four points or so though, just make it biiiig.Ekaru wrote:
I suck at making those really long sliders that are big and like 3/4 of a circle that take up most of the height and/or width of the screen.
Circles are a bitch. Making all the points symmetrical similar to arc is how you can get horizintal symmetry (Assuming endpoints are at the top or bottom, you can put them where you like after by rotating it), but vertically it's often best to get it as close as you can then check vertical symmetry by copypasting the slider ahead in the timeline and flipping it vertically, so you can see how the slider lines up with itself. Then you can adjust based on that.Zekira wrote:
Any tips on making a circle/oblong? http://osu.ppy.sh/s/13342 the long slider here, which is supposed to be an oblong, is looking really bad and I want to change it... but I'm just horrible at making good looking slider shapes that aren't one curve :/
For sliders like yours, Zekira, vertical symmetry is less important. As long as your points are horizontally symmetrical and it's roughly vertically symmetrical it won't look too terrible. I'd suggest something like this so the endpoints don't overlap.