00:04:914 (6,7) - there's nothing really wrong here but i think that decreasing the spacing between the 6 and 7 adds more emphasis to the following note and the drums in the song. like so: https://osu.ppy.sh/ss/19401537/7179
00:06:218 (3,1) - This is the same as (#4741041) so if you consider changing this at the insane, then might as well do it here too or adapt a similar rhythm like you did in the Another difficulty.
There is other instances like 01:08:990 (5,1) - where this happens as well but in Another diff it doesn't, try doing the Another rhythm in here as it fits really well
00:33:305 (3) - Would you like replace this to two 1/2 sliders to not make a repetitive construction of 1/1 slider + circles + 1/1 slider + ...?, which is also might adjust vocals here more better imo. Also, suddenly dropping this moment 00:34:425 do not maintain your general rhythm idea as i see? So yeah.
00:36:544 - 00:46:979 SV is still high considering the equalism with 00:26:109, as told on insane diff, try to decrease it to like 0.70x/0.60x as you did on 00:44:207 (1) -
00:40:457 (1,1,1) - 00:43:066 (1,1,1,1) - 00:45:675 (1,1,1,1) - why so many nc? i get you're focused on vocals but i think it's not necessary
00:40:457 (1,2,3) - irrelevant spacing if you follow the vocals, there basically not changing, so why use different spacing here ?
00:51:218 (3,4) - section is still quite dense with these jumps, try to make these 2 circle in a 1/2 slider
00:59:207 (2,1) - What if you made the angle more smaller so that it doesn't transition awkwardly, because right now it goes from sharp angles to wide and song isn't really any different so doesn't feel right.
01:01:653 (3,4) - Would you consider making this a slider to follow guitar? --> 01:01:979 (1) - then making these 2 active circles to better follow the guitar?
01:04:425 (4,1) - Transition from 4 to 1 seems harsh and awkward, maybe keep using clockwise rotation or at least space it out more so that it feels more comfier to play?
01:16:490 (2,3) - Nerf spacing just a tad bit, right now it's a bit too spaced compared to previous jumps like 01:13:718 (3,4) -
01:23:827 (1,2) ; 01:27:740 (2,3) - This might be quite subjective, but I think current jump rhythms for vocals looks like here more randomly other than you trying to follow them, especially if we take a look how it goes later like 01:24:642 (1,2,3,4,5) or 01:26:109 (1,2,3,4,1) - where you mostly using such jumps for drums-sounds. Could you replace some of them with sliders? For example, 01:23:827 (1,2) ; 01:27:740 (2,3) - replace this with 1/2. It will also create a better difference with 01:29:044 this section, where you map with more active jumps.
01:28:718 (1,2,3) - these are the same sounds but are rhythmically mapped differently. I'm not sure for what reason tho
its like uses for highlighting the vocal start with slider on 01:29:044 (2) so dont think that it is a big problem tho
mmm i get this. it's not bad. i think you may wanna consider changing 01:31:327 (3) - to match tho because this 01:31:164 (1,2,3,4,5,6,7) - plays more into the instruments than the vocals.
01:33:772 (7,8) - Add whistles here for your additive rhythms? It's currently sounds quite empty.
01:39:153 (1,2,3,4,5) - i think this is far too underspaced considering the rest of the kiai. this is like smaller spacing than the previous section lol
01:56:762 (4,5) - maybe personal preference but i think that a 2/4 slider works better here. something like this maybe for aesthetics? https://osu.ppy.sh/ss/19401550/22bc
02:27:903 (3,4) - Control + G this rhythm would fit way better the vocals since currently the vocal is on the slider tail at 02:28:066 and 02:28:229 (4) - isn't really mapped to anything, doing control + G would let you map the kick at 02:27:903 with a circle and the vocal with the slider head, fits nicer
02:32:957 (3,3) - I think you should remove NC's so that it better represents the drums in the song here, right now it's combo'ed every half beat, which makes it seems like a snare and kick rhythm or (1-2's) which isn't what the song is doing.
02:35:892 (1,2) - vs 00:04:588 (5) - since they are the same intensity sound you could do both 1/2 sliders or double circles
Disagree with that. In 00:04:099 (1,2,3,4,5,6,7,1) - wheres a slider cuz its the beginning of the map and i dont want to spam with jumps cuz theres nothing really happening in the song + its much easier to hit and start to play the map. In 02:35:892 theres straight jumps cuz its the last kiai of the song and most intesive part of the map + theres vocals so its make more sense to do jumps instead.
02:36:870 (2) - Space this from the 3/4th slider for consistency and better structure, you don't ever do this throughout the entire diff.
e.g. - 01:39:153 (1,2) - , 01:46:979 (1,2) - , 01:49:588 (1,2) - etc.
02:43:718 (1,2,3,4,5,6,7,8) - Is fine how it is but what would you say to adding some 1/4 sliders into here?
Like 02:44:044 (5,6) - Could be used as 1/4 and you could just stack 02:44:207 (7,8) - onto 02:44:370 (1) - ?
You really don't have to, it's just an idea instead of one big stream. Would also help differentiate the kicks and snares a bit more.
02:51:870 (6,1) - Awkward angle + Imperfect blanket if you care about that.
Would help to maybe space 02:51:870 (6) - a bit more to the left so that it's not so close and sudden to --> 02:52:196 (1) -
03:03:936 (1,2,1,2,1,2,1,2,1) - Suggesting to nerf this a bit, yeah I figure out that this is the end and you trying to maximize the jumps here, but making this full-screan looks more diff-spike and overdone. Just small nerfing would be enough.
03:04:262 (1,2) - this jump, compared to 03:03:936 (1,2) - 03:04:588 (1,2,1,2) - it's the unique one where it has horizontal movement and this would be confusing to the person is playing the last part. Consider rotating it so to make it similar with the rest