timing seems off by 10 ms? just slowing it down and listening to parts like 00:15:583 - 00:17:264 makes it seem so, especially with notes like 00:17:519 (3) - 01:52:938 (3) -
4 top diffs have 2 same diff names, while this is not an issue by itself, i still think you can do something more with them
for example, noctalium's diff can be "sacred glory" (if we're going by the logic of ethereal being the Highest, sacred is more higher),
whlist verti's can be "ruptured glory" or any other synonymous word for "fractured".
anything up to you, but it for sure can be differentiated more!
world cup grand finals gf nomod nm3
would remove these from tags. yes, it does indicate where the song comes from, but this might be confusing because these tags mostly suggest that it's a tournament map, which in this case is not
I'd like to raise an interesting (in my eyes) point for discussion based on this mod #4680694 (applies for cup & salad)
realistically, the ar is quite low to guarantee a good readability of them and to make players understand that its a spam that reflects the sounds in the song (its also just the fact, that spinners dont play a hitsound if there's a concurrent spinner after them)
wouldn't it be just better to map those as single spinners and it'll work the same without artifically boosting the amount of score you're getting + object count on the set?
what i'm trying to say is that it's unneeded to do. and it would be much better if we (and specifically you, alerr and misti) pulled away from using these in your diffs. it would come off more prosperous
Players might not understand what the spinners look like in the editor, but I think they will realize that the banana density is higher than normal in these difficulties.
In my difficulty, for example, you can see the difference in density at 01:34:551 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1). Here, I'm using a spinner stream (lots of bananas) to represent a series of glitchy sounds, followed by a normal spinner (fewer bananas) to represent a long note. You can also hear the difference between both spinner patterns: every time you catch a banana in a normal spinner, the pitch increases, whereas the pitch is constantly reset in a spinner stream, which creates a glitchy effect that fits the streams in this song. Since I'm deliberately using both spinner patterns in my diff to represent different sounds, I think it would be a shame to remove one kind of spinner pattern in favour of the other. I did not have score and object count in mind when I mapped these spinners, and I don't think these values matter, considering they don't affect pp or star rating.
For all of these reasons, I'd rather keep these spinner streams
Those are the kind of gimmicks you'd use for top difficulties, and not for Cup/Salad. Especially for these cases, where they imitate the higher density a Rain and above would map, they try to find a way around not being able to map 1/8s at 310BPM.
It's quite unnecessary for those difficulties, and really adds nothing for the beginner player experience. I'd urge you to map those parts accordingly with:
mv says that "normal-hitwhistle14.wav" has a delay of ~10 ms
this is false for some reason, the sample is a kick that has no delay due to how decibels are peaking
So welll mapped! Awful work - one of the best catch maps i've never played in a long time 💔