01:46:263 (1,2,3,4,5,6,1,2,3,4,5,6) - Pattern currently goes 3 tapdashes - 1 flow - 3 tapdashes - 1 flow - 4 tapdashes.
Would advise changing 01:47:557 (6) - to flow left.
The maps bpm change in the middle at 01:31:319 is very hard to encapsulate in a sight-read scenario. This issue can lead to many uncharacteristic misses by players, since; the bpm change is not very expectant from the first try, due to the fact that; it is after a melody that slows down counteractively to the bpm change which ramps up. This issue can be fixed by reducing the amount of movement inputs that are required in the part after the bpm change - 01:31:319 to 01:37:939. Doing this will result in a much smoother transition in terms of playability, furthermore; will not catch the player that is sight-reading off guard.
In the difficulty [ Zonda's Overdose] there are some hitsounds that sound quite off these can be fixed with a sampleset change on the notes. Applicable to other diffs if needed obv.
00:54:979 (2,3) - 00:56:297 (2,3) - 00:56:957 (5,6) - 00:57:616 (2,3) - 00:59:594 (4,5) - 01:00:254 (2,3) -
Change all of these into Normal sampleset hitsounds as they sound quite odd with the Soft sampleset but fit in nicely with the Normal sampleset.