mapped by Scorf
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This beatmap wasn't updated since 29 January 2025 so it was graveyarded...
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During this section 02:04:488 you're using very often this sort of patterning 02:05:711 (3,4) - where it repeats until the end section. It might be important make some variation when a song section costantly repeats so to make the diff more impactful and less boring during the play.
To make a compromise about it, you would split the section in 2 types of patterning, for example:

02:04:488 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this will be left as it is
02:12:044 (1,2,3,4,5,6,7) - this part will be changed with some other different pattern of 02:05:711 (3,4) - so to don't repeat the first half section

Consider to use any pattern you think of, you can find some idea below this post as well

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01:11:593 - similarly to the easy diff I think you should introduce that you are mapping the 3/4 rhythm from this point on by using passive rhythms at first, getting thrown into this with active offbeat rhythm can be pretty confusing

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OK. I turned the first of each section into a reverse slider

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Marked as resolved by Scorf

02:33:370 - you do way too many things to make this section crazier and more intense than the rest which makes this a massive diff spike, like way over the top:

  • 1/2 not overlapping anymore due to higher DS usage
  • mix of 1/2 stacks and chains
  • way longer chains of objects as well as chains of up to 6 actively clicked objects (e.g. 02:35:815 (6,7,1,2,3,1))

That's just too much all at once. I'd suggest you tone down the density and avoid the mix of stacks and chains like 02:35:815 (6,7,1,2,3,1) because that is confusing and it also plays pretty badly.

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it also contrasts a lot with the following section which should be equally as intense but currently it only has the offbeat rhythms going for it (which I actually like, it just currently feels whack in comparison since this part is so overdone)

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Reduced DS and reworked 02:35:815 // 02:42:926

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Marked as resolved by Scorf

"Approach rate should be between 4 and 6" Ranking criteria for normal osu! difficulties. Please change the maps stats accordingly

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Marked as resolved by Tenexxt
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