mapped by Nostril
submitted
ranked
This beatmap was ranked on 14 July 2024!
nominated by SN707, KaedeharaKazuha, and Okoayu
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Metadata / Sources:

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In case any questions about the metadata come up: #4169989

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innocent

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When a Vision bearer dies, the light in their Vision will fade away. But the shell that housed that light remains. As for whether this shell has any practical application, well, this remains to be seen. But my intuition tells me that while it remains in the world, it may just be possible for someone else to inherit it.

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Please map a std diff next time >.<

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Any official source for the romanisation of (CV: 田中美海)? because this is pronounced Tanaka Minami as per RC rules should be romanised as Tanaka Minami unless there is an official one.

Afaik the youtube page that shows Vocal: Amane (CV: Minami Tanaka) is translated from the original in Japanese and can't be used as primary source for romanisation.
I may be outdated about this metadata rule though so maybe double check lol

The Purge March in the title itself is fine because that can be inferred from album cover

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Yeah I think these should help clear it up more - a few points to support this:

  1. I think this translation from the YouTube description can be considered official, since they've credited a specific translator (who I'd assume is part of the MILGRAM team) in the description

  1. Here's a source that supports this name order, for a different song - but it's for like the same character also managed by MILGRAM project: https://www.universal-music.co.jp/milgram/products/uicz-5158/

  1. All the other ranked maps for MILGRAM also use this same given/family name order rather than the more conventional family/given name order (I realize this is kinda a weak point, but still felt it should be mentioned)

I'll close this for now, but feel free to reopen if you think it should still be investigated more. Will add this post to the metadata references. I appreciate the carefulness with this though!

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Marked as resolved by Nostril

yea i think that sauce is gud. i came from a time when we were still stupid stringent with metadata lol

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cool, thanks for checking back on this!

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Looks like there is now another ranked map of this song: https://osu.ppy.sh/beatmapsets/2053476#mania/4311281

Artist field has the vocalists name in the opposite order in the other set.

Tbh I think the points I mentioned still are valid, but also with ranked consistency I assume the other order should be valid as well. Im leaning toward changing it to be consistent with the other set.

Would like some more opinions from the BNs on this set though, so reopening.

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Reopened by Nostril

Both versions are valid. The one on the ranked set is the order it’s romanized as. The version used here is from supplied from an official source.

Thus it’s up to you to choose what you prefer imo.

I personally prefer keeping it as official as possible, so I personally would lean towards the one by universal.

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Yeah actually, I agree probably keeping it close to officially intended is probably better. Will leave as-is then.

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Marked as resolved by Nostril

🥹👍

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submitted an edited version of the MV to content review. would be nice to use it as BG video: https://bn.mappersguild.com/discussionvote?id=666185289ad3594a016deb42

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passed CR and added it.

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Marked as resolved by Nostril

Just a thought but maybe you could add an extra transition background since std has 6 diffs?

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may be just me but Kaede's diff is as hard as top diff so I'd like to use same bg on them

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would like to go with what the GDers decided. thanks for the suggestion but will keep as-is

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Marked as resolved by Nostril

i think on lower taiko diffs where you have kiai flashes etc it could be cooler to turn them off w/ the objects instead of with the song. e.g in futsuu with 00:51:645 -

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Ok, yeah i was considering that before as well, but on the fence. So yeah i guess ill apply it then lol

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Marked as resolved by Nostril

timing -4?

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hmmm... if anything i was leaning more in the + direction.

can leave it open for more opinions

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after discussion we've decided current is ok

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Marked as resolved by SN707

audio check!

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Here's better audio at 192kbps, I've synced the offset with the current audio so you can apply this whenever, independent to #4358031. You will have to change audio.mp3 to audio.ogg tho.

Proof:

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ty!

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Marked as resolved by Nostril

[taiko] bg progression is sick

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its in standard too lol

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HYPEEE

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[taiko]

01:35:991 - Personally think it's better if both breaks here are removed because it's quite short so players might be expecting more than 2 measures (also since song's calmness lasts 4 measures, it might be assumed that the break lasts for all 4 measures)?

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alternatively might be funny to delete 01:39:469 and just make this a 4 measure break - that also seems to fit

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I want to keep them for contrast - I used manually inserted break times in the calm parts (01:35:991-01:42:947) to make it feel more relaxed, but I intentionally skipped the break between 01:34:252-01:35:991 to create some tension through the silence.

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Marked as resolved by Nostril

amane my beloved

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in diffs where u changed offsets and had custom snapped breaks u may need to update the custom breaks

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fixed

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updated

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Marked as resolved by Nostril

pretty sure this wasn't on purpose but Norm, Hard and Extra have some kinda redundant double greenlines from first kiai onwards. (and one at 00:03:819 -)

I think at least most of them don't exactly affect the gameplay at all, but i'd appreciate if you could get rid of the unnecessary ones to keep it cleaner.

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removed unused green lines by using mapping tools

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updated

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Marked as resolved by Nostril

Already talked in dm but for future reference this section here 01:06:419 is in 6/8 from metric modulation 4/4 -> 6/8. So from this thing https://osu.ppy.sh/wiki/en/Guides/Timing_songs_with_8-signatures I told mapper to change it to 92 2/4.

Tempo is kept constant here but change from 8 8ths per bar in 4/4 to 6 8ths per bar in 6/8

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thanks for catching this. Updated in all diffs!

for GD mappers, please update before making other changes

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applied this btw

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Marked as resolved by Nostril

banger music

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Check your finishes. It's missing in a bunch of places like 00:38:593 00:52:506

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added

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Uploaded the updated standard diffs.

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Marked as resolved by Nostril

I feel like you really need to raise clap and kick hitsound volume. For clap it's very quiet I need to turn on my spider senses. For kick it blends a LOT with the music. I'm fine with blending but I'd rather have the volume raised by a bit. I can't even check hitsounding LOL

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forgot that I was playing with 50% music sound while the effect sound is 80% xd

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Uploaded the updated standard diffs.

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Marked as resolved by Nostril

Missing combo colours

Just check MV honestly

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added

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Resolving, ty!

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Marked as resolved by Nostril

Unused files.
"soft-slidertick2.wav"
"soft-slidertick5.wav" according to MV.

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Ok yeah, checked with Star Stream and yeah won't be needed. Removed them

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Marked as resolved by Nostril

I'm not sure if rock j-rock and related tags should be included here. This feels nothing like rock

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Uhhh.. I have no idea why I put these tbh lol. But yeah I agree with you - removed them. Thanks :3

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Marked as resolved by Nostril

Star Stream my beloved why are you so good

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お前を否定しよう

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last

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yay!

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VAT miku hype

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Ty ^.^

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needing hype?

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hype

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01:34:244 - 01:35:114 - Could consider adding a short slider or spinner here

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Good idea but I kinda prefer the more full break here. So will keep as-is.

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Marked as resolved by Nostril

DECO*27 hype

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Current offset is sooo early, i personally found this need +15 from current offset, but please doublecheck if it's needs more or less.

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Hmm ok thanks for checking that. Yeah when I tried doing the timing manually by ear I was getting a later offset like you. But I tried something new (based on waveform) for figuring out offset and I was questioning it - yeah I guess it didn't work lol.

Anyway, adjusted it manually again and I think +20ms sounds right to me. Fixed!

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Marked as resolved by Nostril
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