00:00:111 - to 00:04:911 - i really dont feel like the rain should have hyperdashes in this section, only dashes
there are no sounds that are strong enough to emphasize with the hdashes you're using
(and much less with 00:01:711 (1,2,3) - this kind of antiflow patterning)
Removed the three HDash during 00:00:111 to 00:04:911. Now they are 2.1x big dash.
About 00:01:711 (1,2,3), I'd like to make some pattern varity here so I changed pattern to antiflow. If I just copypaste and Ctrl+H 00:00:111 (1,2,3) it seems strange since players just need to stand between 00:00:711 (3,1). Free to reopen on 00:01:711 (1,2,3)'s pattern design.
I will keep this one temporarily 'cause #3637896/9766346 and I thin there's no better idea to avoid pattern repetition except antiflow. I assume under Rain using a little antiflow is not that uncomfortable.
00:03:261 (1,2,3,4,5,6,7) - Wrongly snapped http://prntscr.com/vfwWGQmlLBuY should be the correct snapping if im not deaf
00:03:311 (2,3,4,5,6) - These 5 flute did hapen on white 1/1 tick, meaning they did begin 1/16 earlier. Tend to keep.
Rejected. These two parts are different as in my ears they are 3/16 and 1/6 seperatedly.
Yes I can't believe it when I hear them first but it did different. They ARE 3/16 and 1/6
It turns out you are right on 00:14:511 (1,2,3,4,5,6,7) and 00:27:311 (1,2,3,4,5,6,7) as 1/5.
See #3666579/9844887
00:12:906 (1,2,1,2) - 00:16:106 (1,2,1,2) - 00:25:706 (1,2,1,2) - 00:28:906 (1,2,1,2) - Feels kinda underwhelming considering this seection's intensity. Considering 00:12:906 (1) - , it feels awkward to give 00:13:306 (2) - a 1/1 gap, because they shares similar sound intensity. Avoiding gaps of at least 1/1 will help to make the rhythm more natural. My personal suggestion
00:14:111 (3,1) - This empty gap between these notes lead up to failure on represeting the distance for 00:14:511 (1) correctly. I would add a slider that extends to the red tick for 00:14:111 (3) to make this gap disappear. If you do apply this, apply this at 00:13:311 (2) as well.
Keep. I tend to keep this empty gap as a halt and players well experience a sudden stop of backdround zither. So I'd like to keep all of these.
00:14:511 (1,2,3) - this is also wrongly snapped, i think it applies to every diff that has this sound mapped, refer to #3666579
(will reslove until I figure out what snap this is here, background zither here is very confusing)
Currently applied as #3666579/9844911
May be simplified since this is Rain diff? Free to reopen on simplfying suggestions.
00:14:811 (5,6) - imo (6) deserves some movement because right now it's a standstill but (6) is a loud sound
00:23:111 (3,1) - this hdash kinda off, 00:23:511 (1) - is kinda weak and doesnt rly deserve a hyper, would change it to dash
It looks always weird 'cause this weird snap. I did some try on pattern but decide to keep this in the end.
00:27:631 (5) - not 100% sure but this seems like a ghost note, since i dont hear any mapable sound
Welcome to the snapping hell
But btw this note is somehow simplify-able. Free to reopen this if you or others think this note could be deleted in Rain diff (For rythem simplify reason)
The reason I ignored these is that during the first kiai part, the main pattern is those 4 strong 1/2 slider HDash swing. I don't want to map some 1/4 here to exceed following main part's role. You may mention I mapped more 1/4 on begin from 00:46:511 because 2nd kiai is becoming stronger, both intro and main pattern.
00:37:906 (3,4) - 00:41:106 (3,4) - Unlike 00:34:706 (3,4) - , pitch is descending. So giving same hyperdash feels kinda overdone. As the pitch goes down, so does the intensity of the note, so I think it would be nice to remove the hyperdash from this section.
00:41:111 (3) - distance should reduced compared to previous sections as intensity is decreasing
I moved VERY little closer until the minmum 1/2 HDash trigger distance of 00:41:111 (3,4) and moved 00:40:911 (2) closer. If you are meaning HDash here should be cancelled plz tell me (I don't think you are meaning this tho)
00:43:306 (1,2,3) - 00:44:906 (1,2,3) - Compared to 00:46:506 (1,2,3) - 00:49:706 (1,2,3) - , I couldn't find specific difference between them, even though the intensity of the notes were very different. I suggest increasing 00:43:306 (1,2,3) - 00:44:906 (1,2,3) - for giving contrast.
00:44:711 (6,1) - move more to left to reduce 00:44:511 (5,6) -'s spacing, currently looks like a dash eventho its still walkable
you can buff spacing between 00:44:711 (6,1) - too so that the dash between them more clear or even make it a hyper
Changed 00:44:506 (5,6) to 0.9x. Before this mod it's 1.1x so I won't let it bigger than 1x since I accept this mod
00:48:906 (3,4,5,6) - The pattern looks weird, put 5 in x:321 and 4 in x:457 should be fine
00:49:306 (5) - 00:52:506 (5) - Considering the previous 00:36:506 (4) - 00:48:506 (2) - 00:48:906 (3) - these things, you can add a hyperdash here to represent the strong melody sounds.
Related mods: #3655459
Since I decided to use wiggle-like pattern here under the reason of more pattern variety and other experienced mapper not showing objection for this pattern design I would tend to keep.
Also doing HDash here would be a total rearrange for map which is hard for this part of this kiai qwq
00:49:311 (5,6) - Would reduce distance between these two to show song is decreasing in intensity
switch the distances between 00:48:911 (3,4) - and 00:49:311 (5,6) - because sadegg's suggestion makes sense, 00:49:311 (5,6) - flute has a way lower pitch here and it's rather strange that you're giving it more distance
Although this will cancel the HDash 00:49:111 (4,5) (Which in my opinion before this would be against of pattern consistency), I decide to apply this mod since two modders' opinion. I moved 00:49:311 (5) same place as 00:48:911 (3) so that I think this will represent music well.
Also applied same stuff on 00:52:111 (3,4,5,6).
00:49:311 (5,6) - I would suggest you to change this to a 1.00x walk, since currently this feels like a standstill, but will be expected as a walk.
Since main pattern of kiai is 1/2 HDash swing I'd like to keep this rythem for consistency. Also I'm thinking 1/4 on these may a little tricky for Rain players.
hm, After consideration I tend to keep following the drums here since players are reaching the final end. And I think --Although I following drums and players press keys by drums-- the movement here did represent flute well. For example:
00:52:911 (1,2) and 00:53:311 (3,4) - First and the longger flute with lower tune, now players just wiggle a follow flow.
00:53:711 (1,2) - Second flute time with a tune twist, so player comes to a C-shape stand.
00:54:111 (3,4) - Third and the highest flute so players meets an antiflow.
So I tend to keep the pattern now. If others think following flute would be better I may change but I would just cancel HDash between 00:53:211 (2,3) (and familiar) and rearrange 00:53:611 (4).
00:54:406 (4) - 00:56:006 (4) - Not so audible sounds compared to other circles and feels too dense. Can be removed them.
00:57:306 (1,2,3,4,5,6,7) - in my opinion i think only (5,6,7) should be 1/8 because the song accompanies the 1/8 notes during 00:57:703,, consider chaning (1,2,3,4) into two 1/4 notes