mapped by Daycore
submitted
ranked
This beatmap was ranked on 8 February 2024!
nominated by Shmiklak and Ryuusei Aika
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also, i know that touhouwiki is not really good source of metadata, but its absolulety impossible to find any kind of meta from Undead Corporation's official sources, this is why i used thwiki

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this original seems to have a lengthy feat. marker as per the picture above, though supposedly the touhou complete box release does not, according to whatever sources I could find. So, maybe this is fine as it is

you could add the feat. vocalist info to tags though at least

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speaking about bg link, i can't find it because it was found by my gf somewhere on pinterest, so yeah, feel free to send it here if you find it

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thank you!

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bg permission: #3246621

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// for expert+ diffs

from 02:56:135 - to 03:00:580 - this snapping is good, asked fiery [https://i.imgur.com/jxIbQDE.png]

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was gonna wait till someone pointed this out on mine to do it but hey this post is here xddd

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letsgo

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nice maps

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iiiii

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!

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rank pls

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nioce

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disqualified on request to update touhou related tags #4170034

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fixed and updated

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Marked as resolved by Daycore

eiyashou in tags should be either replaced with koumakyou or removed, since currently it's the romanization for Imperishable Night which is the other touhou series

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CRAZY MAP!

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rank pls

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first empress ranked, omg

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meow.

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𝕾𝕰𝕿 𝕸𝕰 𝕱𝕽𝕰𝕰 𝕱𝕽𝕺𝕸 𝕿𝕳𝕰 𝕯𝕰𝕰𝕻𝕰𝕾𝕿 𝕹𝕴𝕲𝕳𝕿𝕸𝕬𝕽𝕰

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что он написал вы поняли?

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get me free from the deepest nightmare

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Спасибо папа Шмик😊

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Данная карта одобрена Виталиной

🎉 Ой, ой, друзья, приготовьтесь к взлету на ковре из звезд! Номинирую карту от Empress - и это как путешествие в космос! 🚀🌌 Готовьтесь к космическим приключениям в ритме Empress! #StarNomination #osuMappingGalaxy 😏:pepeBusiness:

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you can let everything go red(er) in the sb from 04:12:580 - as its the most intense part. either something similar with 01:39:691 - but more intense, or move the red-er background at 01:39:691 - to 04:12:580 -

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yes

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Marked as resolved by Daycore

as you have these flashes in your sb at the end now you probably want to enable epilepsy warning

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Reopened by Ryuusei Aika

yes

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Marked as resolved by Daycore

02:06:357 - & 03:47:691 - missing soft finish?

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yes

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Marked as resolved by Daycore

seems they are still not there

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Reopened by Ryuusei Aika

now listening closer i also found the finish spam at 01:39:691 - 01:52:135 & 02:38:357 - 02:50:802 a bit too much -- this is very noticeable in lower diffs (especially easy) when most or even all the objects are having a finish, and i think the cymbals on short white ticks aren't comparable with the ones on long white ticks.
the easy fix would be using finish per 4 white ticks instead of to 2; if you want to be more accurate you can choose to follow the vocal pitch

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yes

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Marked as resolved by Daycore

01:36:135 - missing finish as well

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Reopened by Ryuusei Aika

yes

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Marked as resolved by Daycore

remove de4n, add trolley

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fixed

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Marked as resolved by Daycore

dabbe

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Reopened by Daycore

yes

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Marked as resolved by Daycore

edit description: add trolley

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Reopened by Daycore

and _milr

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yes

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Marked as resolved by Daycore

wait i didnt remove gordon what the fuck

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Reopened by Daycore

removed

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Marked as resolved by Daycore

Inconsistent metadata.
Inconsistent tags between Extreme (feat. Maruoko) and Easy, difference being "gordon".
Inconsistent tags between Ultimate (feat. ItsWinter, Sayuka & Dabbe) and Easy, difference being "gordon".

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Reopened by Ryuusei Aika

MAPPING TOOLS METADATA MANAGER MOMENT

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не маппинг тулз момент, а дейкор не умеет пользоваться

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ssibal

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fixed

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Marked as resolved by Daycore

Unused files.
"sb\sc\glow\0027.png"
"sb\sc\glow\0041.png"
"sb\sc\glow\0042.png"
"sb\sc\glow\0043.png"
"sb\sc\glow\0044.png"
"sb\sc\glow\0045.png"
"sb\sc\glow\0046.png"
"sb\sc\glow\0047.png"
"sb\sc\glow\0048.png"
"sb\sc\glow\0049.png"
"sb\sc\glow\004a.png"
"sb\sc\glow\004b.png"
"sb\sc\glow\004c.png"
"sb\sc\glow\004d.png"
"sb\sc\glow\004e.png"
"sb\sc\glow\004f.png"
"sb\sc\glow\0050.png"
"sb\sc\glow\0052.png"
"sb\sc\glow\0053.png"
"sb\sc\glow\0054.png"
"sb\sc\glow\0055.png"
"sb\sc\glow\0056.png"
"sb\sc\glow\0057.png"
"sb\sc\glow\0059.png"

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yes

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Marked as resolved by Daycore

i don't think this mp3 is the best as its cutoff is around ~16 kHz which is a sign for overencoding, so maybe you want to search better mp3. fwiw you can't keep it solely because it's featured audio

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current one is fine to keep, there still some data higher 18khz (daycore asked me ;3c)

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looked through available mp3, seems to be the best option we can get. the improvement that i could fine would be very minor and sounds quiter

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resolved

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Marked as resolved by Daycore

_milr

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done

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Marked as resolved by Daycore

Карта имба крч

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true

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tags are inconsistent

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fixed

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Marked as resolved by Daycore

E/N/H/Expert: 01:11:246 - this kiai feels unnecessary as this part sounds basically the same with 00:42:802 - while the latter doesn't have kiai
E/N/H/I/Expert: can move the kiai ending at 02:09:913 - to 02:09:024 - , and that at 03:51:246 - to 03:50:357 -

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yes

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Marked as resolved by Daycore

mappers' her? to tags

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yes

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Marked as resolved by Daycore

PLEASE RANK

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ыв

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I love this map!

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normal map!!!

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a

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:/

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could add "symphonic" to tags, this is more or less "symphonic death metal", in the vein of for example Fleshgod Apocalypse (afaik, this track is actually inspired by The Violation). "melodic" and "melodeath" are also alright, not sure if you are intentionally dropping them compared to the post you linked in your note that suggests them

I can't remember whether there's any differences between the releases, but t his is originally from album 暴君, you could add that to tags as well, with romanized / translated too if you want to (EDIT: so "Boukun" and "Tyrant" respectively)

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yes, added all

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Marked as resolved by Daycore

rank

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rank this

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alumetri itswinter sayuka delette maruoko silence_player tachibana_ ryxliee tags

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fuck tachibana, everyone else is in tags (also gordon (not gordon123))

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Marked as resolved by Daycore

ti chto durak sovsem?

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One of my favorite songs this needs to be ranked

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да

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cool map

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good song and map

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Plz get this ranked

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me gusta

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:3

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Ayo?

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<3

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maybe silence sliderends in the beginning? the hitnormal is a good sample but in the first few seconds its a little obnoxious at least for me lKJFDGS

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that would be kinda underwhelming in hs aspect, so i prefer to keep them unmuted

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Marked as resolved by Daycore

very nice

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does the artist of this bg allow non-commercial use of the background? didn't see a note on pixiv regarding that

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Does this really matter that much?
I hardly believe most of the Arts that are being used as "bgs" in the ranked section were with an actual "agreement".
Like i would bet at least 60% and above are used without the agreement of the artist itself. I mean you are using it but also "promoting it" at some point, with linking it.

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august is right, but i forgot about this rule

will try to get permission from the artist

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alright

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sent them a pm, lets see if they respond

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still waiting for the response

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i will leave this question open before this map gets qfed because i really want to keep this bg

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Marked as resolved by Daycore

link in description as well

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Reopened by August
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Marked as resolved by Daycore

lesss goooooooooo

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i love it

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Like

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rank

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Да придёт императрица

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V BREYNRTUJ

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rank

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ta gueno el mapon

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gracias

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Marked as resolved by Daycore

ta weno el mapooon

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dddd

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yahll'plang o' tel'aa

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rank

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hope this will be RANKED

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lessggooooooo

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pls rank

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please get this ranked

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Rank it

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rank

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rank

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rank

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poopike

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a

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🔥

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<3

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<3

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very nice

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pretty ok map ngl mid af actually atleast the top diff but kinda only playable diff

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Incredible

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heart

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фа и мпг в теги иначе я позвою твоим родителям и расскажу чем ты занимаешься в будни дни вместо учебы и работы (!!!!!!)

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готово

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Marked as resolved by Daycore

don't really think the hard to insane spread is satisfactory, with your hard being pretty simple, and insane having stuff like https://i.imgur.com/DErVQFA.png which are practically 135 bpm 1/4 jumps when in general insanes shouldn't really have 1/4 jumps (but you do have some bpm allowances, because your low diffs are mapped like non-alt 135 bpm maps you can say).

Rhythm density is also super whack with insane in one section looking like https://i.imgur.com/zlMRsBc.png and then the hard in the same section being https://i.imgur.com/twZysa8.png
In this same section, insane -> expert only sees a spacing increase, density is still the same

It's harder to judge this for me as I neither map nor play songs of this bpm, so just get more opinions and if people say your current spread is fine then just resolve

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imo hard diff could use a buff in density to remedy this (if necessary at all)

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its fine. also it would be cool if you could provide us with timestamps for a better understanding, screenshots do not provide a general problem

transitions and rhythms are palpable, in addition, other aspects respond to contrast. I do not see need to complicate something, the complication of Hard can cause real problems, but only between Normal and Hard

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01:36:135 (1) - compare this in normal and then hard. There are more instances similar to this, where rhythm in the hard is either the same density for a noticeable amount of time, or even more sparse in some cases. Those two screenshots are more than fine, as they're taken in the same exact timestamp, JUST find where they are in the song lmaooo

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JUST find where they are in the song lmaooo
good point man

my point of view has not changed, and since you pointed to Normal, at that point it makes sense, but certainly not a problem since it is a small part

you say there is "some parts" so what parts?

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maybe you can specify in more detail where the problem occurs instead of generalizing what these problems are between diffs and then saying that it is at "some" points

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it's a pity that after deleting your message, my second part loses its meaning, but let's respect your time and the time of the mapper, and not say "go and look for yourself" okay?

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02:08:135 (1) - and instances like this where you have the normal do some rhythm, hard has everything passive, insane goes demon mode. Make the hard not entirely passive in cases where this happens

I deleted the message because I thought it was wrong. If you wanted a cool gotcha moment you should've archived it

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I changed my mind a bit and I don't think it's a [!] problem anymore, but still something that should be adjusted, not in just those timestamps, but a bit more throughout the map with an additional circle/slider here and there where the difference in density makes it so the part is closer to normal than insane. Because ideally you want something inbetween for a hard

01:09:469 (1,2,3) - 02:01:024 (1,2,3) - most of last kiai, as it is slightly less dense than the 2nd one, even though they sound pretty much the same intensity wise

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i don't really think that it's a valuable suggestion because it will create a huge problem in rhythm density between normal & hard, the progression i wanted to see will be fucked up

so my personal opinion is no (that's why i asked esu for his opinion), i don't think that it's a good idea, but really appreciate that you're trying to explain opinion that hard. i'll keep this in mind for my future sets. thank you

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Marked as resolved by Daycore

amazing

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oh yea forgor to hype! was fun and thanks~

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im think its very good map

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nadaa

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a

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nice

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Ты увозишь тело в лес, в лес, и тобой займется фэс, фэс.

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древнее зло пробудилось

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welcome back

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<3

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Kavo?

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123123

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gavno

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