@FAMoss I think?
the soft-hitwhistle and hitclap samples have a couple ms of silence at the start of the file which could probably do with being removed
if you need me to do this (a little pushed for time atm) let me know and I can post the samples here
I removed the bit of delay the soft-hitclap, here you go, just replace it https://cdn.discordapp.com/attachments/239853945130975232/1006248761145688195/soft-hitclap.wav
Metadata: Todo lo veo bien aqui por el momento.
Tags: Todo correcto.
Folder: Tamaño del folder, background, samples y hitsounds correctos.
Audio: Despues de analizarlo te recomiendo que lo bajes a 128kbps ya que se ve un poco estrellado en el grafico https://cdn.discordapp.com/attachments/894739496149606410/1004197913024548965/unknown.png
Aqui te tengo el mp3 preparado para intercambiarlo, no creo que deba de generar algun cambio en el offset del mapa pero porfavor revisa https://cdn.discordapp.com/attachments/239853945130975232/1004200449282408538/audio.mp3
You might be better off re-encoding it at 160kbps as the difference in the spectrographs are negligible, while shaving off ~0.6mb from the MP3 as you can see here https://drive.google.com/file/d/1dX8d1lHNhCAfRntZhZH9RiwBR5nEIo77/view?usp=sharing. Idk why the mp3 looks so poor though for a FA song.
My bad, I thought the mp3 was at 192kbps, but I think I needed to redownload the map as I didn't realize the mp3 had been changed to be 128kbps. You can ignore me.
New background is credited incorrectly - a wallpaper site should never be used as a source for this
artwork is by banishment https://www.pixiv.net/en/artworks/69147072
even includes an alternate artwork if you want an anime girl in it for some reason
Okay so not really your fault for using the fa timing but this is getting on my nerves
The song is in compound time (6/8) so using 170 4/4 isn't great and I really hate this (plus if you ever play with nc mod everything kinda falls in the wrong place)
I would suggest halving bpm and time signature (so 85bpm 2/4) so the triplet subdivision is a little clearer
idk how else to explain but might be worth checking https://osu.ppy.sh/wiki/en/Guides/Timing_Songs_With_8-Signatures
Difficulty name for the Hard diff doesn't look too good if it's just named "very bad" imo (FAMoss knows I complain about this cus 1xMISS vibes 989512#1099206 )
same story here, different context - I would perhaps rename this diff to something like "Not too well" or something along those lines
I cannot find anything to mod so here is a hype, this is a very unique mapset, really enjoyable!
I wasn't blaming, simply because mappers should change offset if they found their notes are unsnapped, even if it's "corret" when most players don't doubt it
according to rc, "Difficulty names in a beatmap must be clearly progressive and accurately indicating of their respective difficulties" the names here work as they relate to the title of the song, however i think it would be best if you also indicate their respective difficulties in brackets at the end. examples would be these two maps:
https://osu.ppy.sh/beatmapsets/1151946#mania/2499077 https://osu.ppy.sh/beatmapsets/1645643#mania/3359120
so something like this maybe?
"No (Normal)"
"Very bad (Advanced)"
"A little better (Hard)"
"Yeah (Insane)"