Some hitsounding mods:
Examples of this happening:
00:11:342 - 00:12:053 - 00:13:869 - 00:17:579 - 00:17:658 - etc.
Those are from just one section but it applies for most of the intense parts.
You should fill out those 1/4 with either whistles or drum-hitnormals so you actually feel like playing triples (soft-hitnormal gives almost no feedback whatsoever)
^ If you are concerned that you don't give the strongest sounds enough feedback cuz everything else is hitsounded then I'd recommend using a normal-hitnormal for those; having more samples is a good thing on a breakcore song.
I'd suggest having something like 50 -> 60 -> 70 -> 70
Missing kicks/snares:
00:30:211 - kick
00:30:369 - kick
00:30:527 - snare
01:09:527 - snare
01:10:948 - kick
01:11:105 - snare
01:16:948 - kick
01:18:527 - kick
01:19:474 - kick
01:21:053 - kick
01:21:211 - snare
01:25:948 - snare
Some cool idea would be to add a drum-hitnormal on every downbeat between 00:46:000 - and 00:49:790 - cuz the song gets a slight pitch increase
00:10:632 - not sure if that was intentional but compared to the section before which had drum sampleset on all the triples/bursts you started randomly ommiting them for 00:10:869 (2) - 00:13:000 (10) - 00:13:395 (2) - 00:15:921 (2) - 00:16:869 (9) - 00:17:027 (2) - etc. would just keep adding them