00:01:711 (8,1,2,3,4) -00:04:237 (7,1,2) - 00:06:684 (7,8,1,2,3,4) - etc. the pitch of these feel pretty different from the rest which is why it feels pretty disappointing to just map a regular triple over it.
a very easy way to distinguish them is visually like this
otherwise you can distinguish them rhythmically with kicksliders or something which builds strain over movement instead of tapping.
00:10:474 (9,10,1) - I like this transition but you'd either have to nerf it a bit or make other transitions at 00:20:579 (10,11,1) - 00:25:632 (9,10,1) - and 00:35:737 (9,10,1) - more spaced.
It's more about consistency and players expecting to have more spaced triples throughout the whole map while it's the only time you have spaced 1/4s (and its on relatively one of the calmest parts of the song)
00:21:369 (4,5,6,1,2,3) - really not a fan of this because you repeat the same pattern when the song is doing different things and in general the current rhythm just blurs every layer together.
something like this would do a much better job at highlighting the strong parts.
00:39:684 (1,1) - your hsing puts emphasis on the red ticks which makes the rhythm feel super off-putting.
instead of strictly hsing the song i would just put the same soft-drumhit-whistle thingy on the entire thing or cut the repeats short by 1 to accentuate the hs emphasis.
00:40:632 (1) - would work much better for the double kick, current one feels kinda weird.