mapped by sammish
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This beatmap wasn't updated since 25 August 2023 so it was graveyarded...
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00:01:711 (8,1,2,3,4) -00:04:237 (7,1,2) - 00:06:684 (7,8,1,2,3,4) - etc. the pitch of these feel pretty different from the rest which is why it feels pretty disappointing to just map a regular triple over it.

a very easy way to distinguish them is visually like this

otherwise you can distinguish them rhythmically with kicksliders or something which builds strain over movement instead of tapping.

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00:02:895 (10) - just map this as 2 circles to accomodate for the hsing

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00:10:474 (9,10,1) - I like this transition but you'd either have to nerf it a bit or make other transitions at 00:20:579 (10,11,1) - 00:25:632 (9,10,1) - and 00:35:737 (9,10,1) - more spaced.

It's more about consistency and players expecting to have more spaced triples throughout the whole map while it's the only time you have spaced 1/4s (and its on relatively one of the calmest parts of the song)

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no change: I don't think it's unreasonably hard, and it continues the flow from the kicksliders. I also think it's fitting to be more difficult than the other transitions since the hi-hats introduced here is what gives the whole song any sense of speed.

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Marked as resolved by sammish

00:21:369 (4,5,6,1,2,3) - really not a fan of this because you repeat the same pattern when the song is doing different things and in general the current rhythm just blurs every layer together.


something like this would do a much better job at highlighting the strong parts.

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01:17:895 (9,10,11) - kinda same issue for this

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00:39:684 (1,1) - your hsing puts emphasis on the red ticks which makes the rhythm feel super off-putting.

instead of strictly hsing the song i would just put the same soft-drumhit-whistle thingy on the entire thing or cut the repeats short by 1 to accentuate the hs emphasis.

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00:40:632 (1) - would work much better for the double kick, current one feels kinda weird.

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