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Mutato Muzika - Dingodile's Theme

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Topic Starter
Kaaeru
This beatmap was submitted using in-game submission on Monday, February 20, 2012 at 6:08:09 PM

Artist: Mutato Muzika
Title: Dingodile
Source: Crash Bandicoot 3: Warped
Tags: Naughty Dog SCEE Sony Computer Entertainment Europe PS Playstation
BPM: 199.75
Filesize: 3505kb
Play Time: 01:18
Difficulties Available:
  1. Crunch (2.27 stars, 67 notes)
  2. Dingodile (5 stars, 205 notes)
  3. Evil Crash (4.65 stars, 107 notes)
  4. Tiny Tiger (3.69 stars, 83 notes)
Download: Mutato Muzika - Dingodile
Information: Scores/Beatmap Listing
---------------
Why do we not have more Crash Bandicoot music? :E
Anyways, Dingodile's theme from Crash 3/Warped

Edits 1-22: Irrelevent due to remapping
Edit 23: Louis Cyphre stuff
Edit 24: Remapped all diff's using Hushu's example
Edit 25: Edited using more stuff from Hushu
Edit 26: MDuh's mod
Edit 27: - Peaceful Melody -'s stuff
Edit 28: Thunderstorm mod power!
Edit 29: Magical Pokie's stuff :3
Edit 30: LunaticMara's sexy mod -3-
Edit 31: Lizzehb's stuff
Edit 32: Mok's advice
Edit 33: Applied Charles445's bpm and offset
Edit 34: Kytoxid's mod stuff
Edit 35: DragonSparta quick mod
Edit 36: theMikeAG's stuff

Thanks to 32bitwonder, akrolsmir, Soul-less, Magical Pokie, Kytoxid, Louis Cyphre, OzzyOzrock, - Peaceful Melody -, DragonSparta, MDuh, _Void_, LunaticMara, Lizzehb, Mok, Charles445, and Thunderstorm for their help and a special thanks to Jackubi and Hushu for all of the help they gave. :)

Any and all feedback is welcome
32bitwonder
Make sure you do full submission, or else the mp3 won't get uploaded. x_x
Topic Starter
Kaaeru

32bitwonder wrote:

Make sure you do full submission, or else the mp3 won't get uploaded. x_x
Ah, thanks for telling me, resubmitting! :)
32bitwonder
Hey, went through the maps-

Crunch-
Generally, i think the beats feel a little off- try going through and working on timing a bit (especially the sliders)

Tiny Tiger-
There are a few spacing problems-
00:25:114 - 0:26:560, 00:26:303 - 00:26:822, 00:27:491 - 00:28:010 the spacing is a little confusing- clean it up a bit? :D

Evil Crash-
Not many problems at all :)
I'd go around and clean up the timing a bit, though.

Dingodile-
the spinners at the end :o
The computer can barely do them- to avoid this, they have to be at least two beats long, that way a human can spin it too.
(ps. i get 340 rpm usually and i can barely do these with 100 points :? )
Topic Starter
Kaaeru

32bitwonder wrote:

Hey, went through the maps-

Crunch-
Generally, i think the beats feel a little off- try going through and working on timing a bit (especially the sliders) I generally got what you mean, fixed unevenly spaced and off-timed beats.
Tiny Tiger-
There are a few spacing problems-
00:25:114 - 0:26:560, 00:26:303 - 00:26:822, 00:27:491 - 00:28:010 the spacing is a little confusing- clean it up a bit? :D Fixed
Evil Crash-
Not many problems at all :)
I'd go around and clean up the timing a bit, though. Done
Dingodile-
the spinners at the end :o
The computer can barely do them- to avoid this, they have to be at least two beats long, that way a human can spin it too.
(ps. i get 340 rpm usually and i can barely do these with 100 points :? ) Fixed, wanted it to be hard, but guess that was too hard :?
Thanks for going through the maps! ;)
Luna
Just looked at it for a couple of seconds but there's already a few really important problems I saw:

1) Your BPM/Offset are wrong, you can ask for help on that here: viewtopic.php?f=60&t=13795
2) Don't use 1/8 Beat Snap, you won't need it and it just messed up your beat timing in quite a lot of places. 1/4 is easily sufficient ^^
3) You've got a TON of unsnapped beats - you definitely need to fix those if you ever want a chance of this getting ranked. Open AIMod to find the beats~ You'd also better recheck the snapping after changing to 1/4 Beat Snap to make sure everything was auto-snapped to the correct timing.
4) The spacing is way too close and - because of that - incredibly hard to read. If you hold Alt while placing beats, you can place them anywhere you want. Of course you need to pay attention to proper timing - spacing relations, but this is just awful to play =/
5) Your sliders look kinda awkward, try making more symmetrical shapes :)

Other than that, the few seconds I actually played had pretty reasonable beat flow, so if you root out these elementary mistakes you definitely have potential =)

I only checked Crunch difficulty, but I guess these problems affect all difficulties~
When you have corrected all of the above, tell me and I'll recheck
Topic Starter
Kaaeru
1) kk, got correct stuff from selee
2) kk
3) AiMod makes me nauseous (yez, i suck) Done
4) Also dine
5) Will fix, delete Crunch, or let somebody else (if there is any intrest) make Crunch a guest difficulty. I find it hard to make easier difficulties, so I think I should make Tiny Tiger the easiest difficulty. Fixed
Crunch diff did suck, I put a lot more effort into the other diff's, mostly the harder two

Good job, you deserve kudosu! :)
Selee
Timing:
BPM: 199.670
Offset: 1,078
Topic Starter
Kaaeru
thx selee
LimeGreenTeknii
Crunch: The sliders at 0:20:234, 0:22:538, 0:28:347, 0:42:170, the spinner at 0:51:561, the sliders at 1:05:308, 1:17:928, 1:19:205, 1:20:407 and 1:21:609 start and/or end on an off-beat when they shouldn't.
The notes at 1:13:421 and 1:13:721 don't exactly fit under each other. They're off by 3 pixels.
Topic Starter
Kaaeru

Kidwii wrote:

Crunch: The sliders at 0:20:234, 0:22:538, 0:28:347, 0:42:170, the spinner at 0:51:561, the sliders at 1:05:308, 1:17:928, 1:19:205, 1:20:407 and 1:21:609 start and/or end on an off-beat when they shouldn't.
The notes at 1:13:421 and 1:13:721 don't exactly fit under each other. They're off by 3 pixels.
Wow, thanks for being to specific!
LimeGreenTeknii
I think you should've used a I also noticed that there are a lot of other sliders and beats that are on a blue line instead of a white line in Tiny Tiger. Instead of me being specific again, just go and check for where some beats fall on a blue line instead of a white line. Also, the slider at 0:39:541 is nice except for right when it ends. I recommend changing the shape of the slider with the select tool instead of doing it over again, and if you do, there will only be four notes you have to adjust with the distance snap.

Between 1:03:581 and 1:08:464 you have soft notes, but it's Kiai time. Make up your mind!

On evil crash, you still have notes that fall on blue lines instead of white (or red)! Also, because of this, I noticed a few sliders should end and start at the same time if you were to fix this problem. Also, there are strings of hit notes, which in my opinion don't really go well with the difficulty, but you can keep if you want. Those were the only flaws with this beatmap.

Dingodile suffers from the same blue line problem, but other than that it's fine.
LimeGreenTeknii
Also, one more thing:

Go to song setup, then storyboarding. Change the countdown offset to the following numbers for the following difficulties.

Crunch: 1
Tiny Tiger: 1
Evil Crash: 1
Dingodile: 0 (No change)

This will make the 3, 2, 1, Go! follow the song's measures correctly.
Topic Starter
Kaaeru
Thanks again!
LimeGreenTeknii
I'm sorry if I'm adding too many replies!

On Crunch difficulty, the timing change at 1:08:313 makes the song terribly off beat. Go to the timing set up panel and click the "inherit previous timing settings" box. Snapping or scaling the beats will both have some notes still off-beat; you're going to have to manually move them so the fit on a white or red line. In fact I think you have to do that with all the notes all your difficulties. To make this easier, change the beat snap divisor from 1/4 to 1/2 and increase the timeline zoom.
Topic Starter
Kaaeru
Thanks for like the 50th time Jackubi :P
LimeGreenTeknii
Here's a star!
ziin
you only give kudosu per person per every few days...
viewtopic.php?f=6&t=38549

Stupid to give 4 kd to a person because he can't edit his posts or do a complete mod in one post.
Topic Starter
Kaaeru

ziin wrote:

you only give kudosu per person per every few days...
srry, I was acting on instict of seeing mod = kudosu :cry:
akrolsmir
Cool, video game BGM.

General:
You seem to use a lot of points to make a slider; you shouldn't have to. Pretty sliders tend to be simpler.
You really don't need breaks for spaces of about 1-2 seconds.
Try and use Distance Snap whenever notes are closer than 2 whole beats.
Some timing problems, though I can't pin it down- maybe this require multiple timing sections.

Crunch:
Consider a slider tick rate of 2 instead of 1.

00:13:398 (1,2,3,1) - Maintain 0.8x spacing here, but first:
00:15:652 (1) - Move this backwards 1/2 beat.
00:26:620 (4) - Especially for easier diffs, I think you should try and keep things "clean" and not overlap confusingly, so move this away from under (1).
00:28:423 (1) - You can make this more circular.
00:34:883 (1) - Move 1/2beat back
00:37:437 (1,1,2,1) - Spacing
01:05:233 (6,1,2,1) - Spacing

Tiny Tiger:
00:10:994 (1,2) - Looks squished, perhaps make the two symmetric and complimentary. Also, spacing.
00:13:849 to the next break- spacing of .6x is too small (esp. since crunch used .8x), go to .8x at least.
00:15:802 (1,2) - Same as beginning
00:18:206 (1) - Move closer to 2
00:21:812 (2) - Closer to 1
00:25:117 (1) - Consider moving farther from previous note
00:27:521 (1,2) - Again, keep things clean?
00:28:422 (1,2,3,4,5) - ^. Also, .8x spacing.
00:35:034 (1,2) - See beginning
00:43:147 (4) - Asymmetric
00:50:359 (2,1) - Either move these away or stack these with the previous end.
00:57:571 (2) - ^
01:18:004 (1) - Spacing throughout this entire combo is too small.
01:21:986 (8) - Move forward 1/2 beat

Evil Crash:
Spacing is better here, good job.

00:25:117 (1) - Overlapping again, though not as bad
00:28:422 (1,1,1,1,1) - I don't think you need new combos for each of these.
00:49:157 (1) - Long streams seem out of place and somewhat difficult (given the BPM) for what is effectively a hard diff. Perhaps mix with sliders.
00:56:369 (1) - ^
01:06:886 (3) - ^

Dingodile:
Timing problems are most apparent here; I end up with 60% accuracy because of all the 100's. Spacing is better, streams are more acceptable since it's insane.

My biggest issue would probably be the lack of coherence in patterns; most of the time I felt they were somewhat unorganized.
The positioning of notes in time was good relative to the music was good, though there were some problems in the easier diffs. You may want to get the timing rechecked, though, it feels off.

Starred!
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