As per request from mod queue~
[General]
- You might want to seek a second timing opinion on this map. Won't affect easier difficulty much due to lower Overall Difficulty(Thus not as strict on accuracy), but it's quite obvious in [Dingodile] where OD of lv9 which requires very accurate hit for 300, and I believe there's quite some modders who had noticed too. Personally I did much better on 1098 offset, but try ask for timing expert's help in #modhelp. I'd sure they'll be glad to help with new mappers. Remember to resnap all notes after you've changed your offset.
- [Evil Crash] and [Dingodile] is highly identical the way beats played out, except that due to much Higher OD and HP drain for Dingodile(And dying halfway due to 100s + HP drain). There's many other way to make a map harder to play such as different combo patterns, notes stacking, jumps(Larger than usual distance snap, normally used to emphasis beats), slider velocity(This not only affects your slider speed, it's also related to your distance snapping. And I've noticed you did the same slider velocity for all your difficulties.), different beats pattern(You mapped all same beats for [Evil Crash] and [Dingodile], except for 01:18:004 (1) onwards) . You might want to refer to how other people mapped their harder difficulties.
- Slightly over-enthusiastic hitsounding in my opinion. Might be not as obvious in [Crunch] and [Tiny Tiger] but in denser notes of [Evil Crash] and [Dingodile], some part can become very noisy with hitsounds overriding the music(00:18:206 (1,2,3,4,5,6,7) - this for example, hitsounds are overwhelming the music). Consider lowering your overall hitsound volume if you are not changing them.(I think I might go for 60%, but that's me)
- You can hitsound parts of the slider by clicking twice on the start or end of the slider(First click selects the whole slider - blue outline, second click selects the start/end only, highlighted by red outline). This slider hitsound way is encouraged as hitsounding the whole slider will affect your slider slide's(And in some cases, slider tick's ) sound effect(Look at normal whistle sliders for example), and you're not forced to hitsound the whole slider with the same sound effect. Only hitsound the whole slider if you've confirmed with the sound effect you want.
- Some straight arrangement that's not perfectly straight, for example 00:49:157 (1,2,3,4,5) where 00:49:758 (5) is slightly out of the line, and 00:57:571 (1,2,3,4,5,6,7,8) where 00:58:322 (6) is slightly out of the line. A quick way to ensure you're arranging a straight line is to temporary disable grid snap by holding your Shift key while placing beats, you'll notice it'll snap it straight in either horizontal, vertical, or diagonal way to the previous beat. Quick and useful to ensure your patterns are straight.
- I noticed you've changed all difficulties' slider tick rate to 2 except for [Evil Crash], you might want to fix this.
- There's an extra .osb file named Crash Bandicoot 3 - Dingodile Boss Music (silver327) in your folder. Not a big deal since it's only a less then 200 bytes file, but if possible delete it from your song folder and do a full submit. Good habit to check your song folder incase you accidentally put in stuffs you won't be needing.
I apologize for my wall of text. This map is quite a solid start for your first, but there's definitely a lot more can be done to improve your mapset. Observe how other mappers manage their difficulties for ranked maps, try to learn and use some varieties of combo patterns. And sorry I afraid I won't be starring this seeing it's still a Work in Progress, but this is a solid map nontheless. Good luck and have fun mapping!