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Dasoku - E? Aa, Sou [Osu|Taiko]

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Topic Starter
Teru21
This beatmap was submitted using in-game submission on Sunday, May 19, 2013 at 10:25:49 PM

Artist: Dasoku
Title: E? Aa, Sou
Source: Choucho-P
Tags: papiyon hatsune miku vocaloid vocaloid2 winber1 niconicodouga Hinsvar -_t_e_n_n_y_a_-
BPM: 192
Filesize: 7911kb
Play Time: 03:10
Difficulties Available:
  1. Easy (2.61 stars, 192 notes)
  2. Hinsvar's Hard (5 stars, 462 notes)
  3. Muzukashii (4.61 stars, 828 notes)
  4. n y a's Normal (3.94 stars, 250 notes)
  5. Taiko Collab (4.61 stars, 280 notes)
  6. Winber1's Insane (5 stars, 674 notes)
Download: Dasoku - E? Aa, Sou
Information: Scores/Beatmap Listing
---------------
Please Re-Download If you Download this Map before 12 March 2013 (04:12 PM GMT+7)
Another from Eternal Slumber Ohohoho xD
e? aa.. sou! X3
ITS UPLOADED OH GOD ITS UPLOADED!!!!!
Easy(redo) done by me
n y a's Normal done by - t e n n y a -
Hinsvar's Hard done by Hinsvar
Winber1's Insane done by Winber1
Muzu Done by me
Taiko Collab (wip) by me , TehBryster and Lightning Wyvern
30/01/2012 added Winber1's Insane
31/01/2012 added Taiko diff and fix timing
19/08/2012 resurrect , Redo Taiko and Easy diff (fix mod from others too) and Move to Pending
25/08/2012 Update Insane and waiting for Hinsvar's Hard
23/09/2012 Update and add Hinsvar's Hard and n y a's Normal
05/10/2012 Update BeatofIke's and chaotic_iak's mod xD
07/10/2012 delete Taiko Oni
27/10/2012 not sure.. adding Taiko Oni again >_> xD update all diff
12/11/2012 delete Taiko Oni again lol.. XD update
12/26/2012 Update mod from mebins
12/28/2012 Update "some advice" from h-728 (irc)
01/06/2013 Added SB , Update all diff. mod from Breeze
01/12/2013 Update Easy and Hard , mod from lovhin456
01/13/2013 Update Normal and Insane , mod from Lovhin456
01/20/2013 Update Easy and Hard, mod from TVO
01/26/2013 Update mod from Skydevil
01/28/2013 Update insane and fix SB @_@
03/10/2013 Update all diff and add Taiko xD
03/12/2013 Remove Oni and add Taiko Collab , add SB for taiko collab, move .osb file into all diff
03/26/2013 Finish my part on Taiko Collab
special thanks to winber1 , Hinsvar and tennya for their Guest diff... :D
and thanks for those people who already mod this.. xD
MAT/BAT @_@! please take a look ;______________________;
SPOILER


lololol XD
lovhin456
hello ~ here's my mod

song's info;
- artist: Dasoku is the artist since he sings it
- tags: remove dasoku, add papiyon hatsune miku vocaloid and vocaloid2

general;
- you need a 192 or lower kbps mp3, yours is 256 kbps which is unrankable
- sorry to tell you this but, claps should go on the 2nd and 4th beat :/ like how this image shows
you can see the timeline in which i pointed the word clap on the 2nd and 4th beat and on the 1st and 3rd beat i put and x to show that's there where claps shouldn't go (in most cases, exceptions are 3/4 songs and songs where the music suggests hitsounding on other parts) however in this song, the 2nd and 4th beat seem to work greatly
and below the timeline you can see the slider itself where i pointed out the claps and stuff

- try these colors ?
Combo1 : 184,61,113
Combo2 : 96,48,32
Combo3 : 4,75,147
Combo4 : 67,30,98
- i don't really like those little kiai fountains before the kiai times :/ don't really see the point for them

easy;
- i suggest using distance spacing of 1.0x so everything doesn't seem too close and messy
- actually the slider speed is so low (even for easy) no wonder everything is so close :/ i think you should increase it a little
- 00:02:000 >> remove new combo here and on the next note
- 00:10:750 (1,2) >> you should delete both imo, a better start point after a break is 00:13:250
- 00:21:375 (1) >> end the slider here
- 00:30:125 >> stack well under previous slider's end
- 00:33:562 ~ 00:41:687 >> you have a lot of spaces that can be easily filled, you should do it ):
- 00:39:812 >> make it linear, when you try to curve it, it looks messy
- 00:44:812 >> end the slider here
- 00:49:812 >> ^
- 01:22:000 >> ^
- 01:22:625 >> remove a repeat and move it to 01:22:937, then add a note at this point
- 01:23:562 ~ 01:31:687 >> there are spaces which can be filled easily again
- 01:34:187 >> end the slider here
- 01:37:000 >> remove a repeat then add a note at 01:38:250
- 02:25:125 >> end the slider here
- 02:30:125 >> ^
- 02:35:125 >> ^
- 02:40:125 >> ^
- 02:47:000 >> this spinner doesn't fit at all, try mapping something else
- 02:50:750 >> move the spinner here and end it at 02:53:250 with a finish, not clap
- doesn't flow very smoothly :/

normal;
- AR -1
- 00:13:406 >> remove new combo
- 00:34:187 (1,1) >> remove new combo and also spacing between the 2 notes
- 00:37:000 >> remove new combo
- 00:39:500 >> ^
- 00:42:000 >> ^
- 01:03:406 >> ^
- 01:07:000 (3,4) >> spacing
- 01:07:468 >> remove new combo
- 01:24:812 >> ^
- 01:27:000 >> ^
- 01:29:500 >> ^
- 01:32:000 >> ^
- 02:08:875 (2,3) >> (2)s hitburst is covering (3)s reverse arrow, unrankable
- 02:23:562 >> remove new combo
- 02:28:562 >> ^
- 02:31:062 >> ^ and also turn it so the slider is horizontal
- 02:36:062 >> remove new combo
- 02:38:562 >> ^
- 02:47:312 >> start the slider here and end it at 02:48:250
- 02:53:250 >> end the spinner here with a finish, no clap
- 03:07:937 (3,1) >> the pattern might be a bit hard, change it
- 03:12:000 >> stack well under previous slider

hard;
- 00:19:500 >> new combo
- 00:20:906 (2,3,4) >> stack them better
- 00:47:312 (10,11,12) >> i suggest to try other thing that is not stacking them under previous notes, is kinda hard
- 00:48:562 >> new combo and spacing
- 00:52:312 >> why the new combo spam ? :/
- 01:10:906 (2,3,4) >> stack better
- 01:13:250 >> stack better and new combo
- 01:23:250 >> remove new combo
- 01:37:312 >> i really suggest not doing this (slider under slider) it is really hard (for some) but if you want to keep it add a new combo, that will make it more "playable and easier"
- 01:42:312 >> why the new combo spam ?
- 01:57:781 (10,11,12) >> again notes under notes, is hard, a new combo might help here too but i recomend changing the position of notes
- 01:59:187 >> eh, the reverse arrow gets covered by the previous hitburst but players can guess when to hit again by the approach circles so i really don't know if you should change the position of the slider so the reverse arrow doesn't get covered :/
- 02:05:750 >> stack well the end with the other sliders
- 02:12:000 >> remove new combo
- 02:27:312 (9,10) >> again with the under notes and slider, a new combo won't make much sense here so consider changing the position of notes
- 02:30:281 (1,2,3,4) >> move the pattern away from (7)
- 02:32:000 >> new combo and remove the other new combos on the next 2 notes
- 02:37:312 (10,11,12) >> here we are again, you already know what i think about these
- 02:42:625 >> remove new combo here and on the next note too
- 02:50:750 >> move the spinner here and end it at 02:53:250 with a finish
- 03:03:250 (1,2,3,4,5,6,7,8) >> all these are obviously not well stacked

* good luck
Topic Starter
Teru21

lovhin456 wrote:

general;
- you need a 192 or lower kbps mp3, yours is 256 kbps which is unrankable
i cant search for that one... err.. can you search it for me? if cant, nevermind.. :)

thanks for your mod.. thats really help me.. :DD
lovhin456
here's the 192 kbps mp3 http://puu.sh/bYxt no kds (:
riffy
100% - too noisy
Easy
01:29:500 (1) - should starts later
01:32:000 (1) - should ends earlier

Normal
Normal - 4 stars D: not sure...
00:39:500 (2) - should starts later
Niva
Hi Teru21, I'm here for m4m as you said in your queue.

[General]
-> I got this "thumbs.db" in the song's folder, maybe it comes from my PC though
-> "and" is not required in the tags. It should be "papiyon hatsune miku vocaloid vocaloid2"
-> Slider velocity is set to weird numbers, I suggest to open the .osu files in Notepad and set the "SliderMultiplier:" to the following:
  • Easy : 0.5 (instead of SliderMultiplier:0.500000005960464)
    Normal : 1.0 (instead of SliderMultiplier:1.00000000596046)
    Hard : 1.5 (instead of SliderMultiplier:1.50000000596046)

-> Also, I prefer to use lead-in time 1.5s because you already have 750ms before the first note appears.

[Easy]
  • 00:20:750 (1,2) - (2)'s rhythm could be deceptive, even for veteran players. I suggest to delete (2), add note on 00:22:000, and add a 1/1 slider on 00:22:312
    00:30:125 (2) - Stack this above (3) instead of below (2)?
    00:47:937 (1) - The reverse arrow is covered by comboburst. I suggest to make this slider facing right instead
    00:50:437 (1) - It's weird to have a 2x repeating 1/1 slider (which is 3/1 in total) after a series of 2/1 slider. I suggest to remove a repeat, and add note on 00:51:687, preferably stacked above (3)
    01:10:750 (1) - The 2nd slidertick is not in the center. This could be easily fixed by moving this 1 grid up though
    01:24:500 (1) - The vocals start 1/2 after this slider...
    01:38:250 (2,1) - ...A jump? I know it's easy to catch, but still, it could shock beginners
    02:32:000 (1,1) - Just use one new combo here. No need to spam new combos here, because it will mess up the HP drain
    02:48:562 (2) - I can hear vocals here as well. Add note here?
[Normal]
-> Due to high number of overlaps you have on this diff, I highly recommend to increase Approach Rate by 1
  • 00:02:937 (2) - Add note with clap here perhaps, to fill the emptiness?
    00:18:093 (1,2) - I think it's better to alter (1) into a repeating 1/2 slider and add a circle 1/1 after it, fits the vocal more this way
    00:22:156 (3) - Remove the repeat? (if you do so, you could try a 1/2 repeating slider on 00:23:093 though)
    00:27:156 (4,5,6) - Again, this will confuse some players. I suggest to make something like this:
    00:33:718 (1,2) - Space them further apart. They're separated by 3/2, but the spacing looks like they're 1/1.
    00:47:000 (4) - Stack to (2)'s end?
    01:08:094 (1,2) - Same suggestion as 00:18:093
    01:37:001 (4) - Stack to (2)'s end?
    02:09:500 (3) - The reverse arrow is covered by comboburst. A slider wave here could help perhaps?
    02:36:687 (1,2) - These two looks like they're spaced 1/1 apart, although they're actually 1/2. Space them closer?
    02:40:281 (1,2,1,1) - Why new combo spam here? Remove NC on 02:40:281 (1) 02:41:062 (1), and 02:41:687 (1) - and also add New Combo on 02:42:312 (2)
    03:12:000 (3) - Hitsound finish on slider's end, instead of clap (just like what you did on Easy diff) ?
[Hard]
-> HP Drain 7 is technically usable for this diff, but to balance it I suggest to make HP Drain -1 or -2
  • 00:15:593 (1,2,3) - Alter these three into a repeating slider? This stack will look weird in play mode
    00:26:843 (5) - Move it 3 grids down, so (6) could be flipped perfectly following the distance snap?
    00:48:250 (5,6) - This spacing is so hard to guess. Move (6) further apart, OR stack it to (5) and add a New Combo.
    00:52:312 (1,1,1) - Again, don't spam new combos here (this is a bad place to spam new combos : the jump here is quite unpredictable, and it will be VERY hard to catch this on HardRock mod because there's no followpoint guiding)
    01:05:593 (1,2,3) - Alter into repeating slider?
    01:36:687 (6,7,8,9) - So hard to read >_<
    01:37:986 - New combo here. It's a beginning of a new vocal part
    01:42:312 (1,1,1,1) - Again with the new combo spam problem, but at least this one is much better
    01:59:187 (3) - Why suddenly 3 repeats? Not intuitive imo
    02:22:625 (1,2) - If you're going to make a slider kickstream, curve it a bit and add a bit angular twist:
    02:32:625 (1,1) - Remove the new combo on these two. The one on 02:33:250 (1) is enough
My map's link is in your queue.
Good luck Teru21~
Yasora
mod by request via mod queue

General
  1. Kiai time is too much and some just spam and will distract players. I think kiai time will be better in here:
    - 00:43:250 - 00:53:250
    - 01:33:250 - 01:43:250
    - 02:23:250 - 02:43:250
  2. The break isn't allowed more than 20 second (I saw in rules)
Easy
  1. Some note isn't consistent spacing, please use distance snap because usually not jump in easy
00:22:156 (2) this is too far from previous object, please fix the spacing
00:30:125 (2) I think stack like this is too hard for beginner, I suggest to unstack this
00:34:812 (1) this note is too close from previous object, you can check with distance snap
01:15:125 (2) same reason as 00:30:125
01:38:875 (1) why jump in here? this jump will make confused beginner players
02:38:250 (2) error spacing
02:43:250 - I think notes after this isn't used. because, after this, is very "little" notes and break is too long orz. and I think more better if end in here.. but, whatever you want :D
this easy is not like easy orz. just my opinion

Normal
  1. Same with easy, some notes has error spacing
00:33:718 (1,2,3) error spacing
00:42:000 (2) ^
01:09:656 (4,5,1) I think this pattern will make confused player orz. can put them in better place, please?
02:09:500 (3) ok, error spacing again :P
00:40:437 (2) stack (1) with this, more better I think
02:41:062 (1,1) why put NC in here? this NC just spam. delete them ok?
02:42:312 (5) add spacing in this note more easy for read more than stack like this
02:43:250 - same with easy

Hard
00:19:968 (8) add NC in this note, because you add jump from previous notes I think
00:36:687 (3) make that same distance with before note is more tidy
00:47:312 (10) This stack little make confused because colour is same. consider to add NC in here
00:48:562 (6) because this slider break the stream from before notes, add NC in here or add jump so that not like trap in here
01:09:968 (8) same reason with 00:19:968
01:13:250 (8) the vocal is end in (7). so add NC in here, and stack this slider properly
01:24:187 (3) same reason with 00:36:687
01:26:687 (3) ^
01:32:937 (3) this jump in this note isn't to read orz. can move to more better place, plz?
01:37:937 (10) add NC in here because new vocal
02:37:312 (10) same reason with 00:47:312
02:38:250 (1) this circle like a trap in here. consider delete this and add 1 repeater on (1)
02:43:250 - same with before diff

Ok, that's all
Good luck
Topic Starter
Teru21
General
Kiai time is too much and some just spam and will distract players. I think kiai time will be better in here:
- 00:43:250 - 00:53:250
- 01:33:250 - 01:43:250
- 02:23:250 - 02:43:250 [. . . i love how i do that.. so no change :D]
The break isn't allowed more than 20 second (I saw in rules) [done]

Easy
Some note isn't consistent spacing, please use distance snap because usually not jump in easy [i already use it]
00:22:156 (2) this is too far from previous object, please fix the spacing [um.. changed]
00:30:125 (2) I think stack like this is too hard for beginner, I suggest to unstack this
00:34:812 (1) this note is too close from previous object, you can check with distance snap
01:15:125 (2) same reason as 00:30:125 [done]
01:38:875 (1) why jump in here? this jump will make confused beginner players [done]
02:38:250 (2) error spacing
02:43:250 - I think notes after this isn't used. because, after this, is very "little" notes and break is too long orz. and I think more better if end in here.. but, whatever you want [i dont get it ><]
this easy is not like easy orz. just my opinion [o right.. thats what i think.. because i made this in 2 hours only.. also, this beatmap is my friend's request.. so i made as fast as i can LOL ]

Normal
Same with easy, some notes has error spacing
00:33:718 (1,2,3) error spacing [done]
00:42:000 (2) ^
01:09:656 (4,5,1) I think this pattern will make confused player orz. can put them in better place, please? [i'll change this if i see the other modder critic about this too]
02:09:500 (3) ok, error spacing again [deliberate]
00:40:437 (2) stack (1) with this, more better I think [done]
02:41:062 (1,1) why put NC in here? this NC just spam. delete them ok? [ok]
02:42:312 (5) add spacing in this note more easy for read more than stack like this [done]
02:43:250 - same with easy [huh?]

Hard
00:19:968 (8) add NC in this note, because you add jump from previous notes I think[done]
00:36:687 (3) make that same distance with before note is more tidy [um.. distance snap]
00:47:312 (10) This stack little make confused because colour is same. consider to add NC in here[done]
00:48:562 (6) because this slider break the stream from before notes, add NC in here or add jump so that not like trap in here[done]
01:09:968 (8) same reason with 00:19:968[done]
01:13:250 (8) the vocal is end in (7). so add NC in here, and stack this slider properly [i think the (7) is the start of the vocal.. so i add (7) as NC]
01:24:187 (3) same reason with 00:36:687[nope]
01:26:687 (3) ^[nope]
01:32:937 (3) this jump in this note isn't to read orz. can move to more better place, plz? [there is a follow point, so it can be read]
01:37:937 (10) add NC in here because new vocal [done]
02:37:312 (10) same reason with 00:47:312 [done]
02:38:250 (1) this circle like a trap in here. consider delete this and add 1 repeater on (1) [done]
02:43:250 - same with before diff [?]

Ok, that's all
Good luck
thanks :)
[milky]
For All Diffs

Change Beat Snap Divisor to 1/6
Change Offset to 802
ctrl + a, move all notes 1 grid right on a time panel
Fix inheriting sections
Back Snap Divisor to 1/4 o;

[Normal]
00:22:156 (3) - remove revers arrow
00:23:458 (1) - suggest to move it to 00:23:302 (1)
00:31:895 (4) - ?.. remove reverse arrows and other sliders or something to suit vocal
01:12:209 (4) - same as 00:22:156 (3)
01:13:459 (1) - same as 00:23:458 (1) sugegst to move to 01:13:302 (1)
01:21:896 (4) - same as 00:31:895 (4)
01:35:490 (1) - spacing... close to slider that comes befor this note
02:47:364 (1) - this one start at 02:47:520 (1)


[Hard]
00:17:625 (8) - remove clap
00:17:781 (9) - add clap
00:51:687 (3) - add clap
00:52:000 (3) - ^
00:52:625 (1) - no new combo
00:52:937 (1) - ^
01:05:125 (7) - remove cla
01:05:281 (7) - add clap
01:07:625 (6) - remove clap
01:07:781 (7) - add clap
01:11:843 (5) - add whistle
01:12:156 (5) - ^
01:12:468 (5) - ^
01:12:937 (1) - add clap
01:15:281 (6) - add clap
01:15:437 (1) - remove clap
01:42:312 (1) - no new combo
01:42:625 (1) - ^
01:42:937 (1) - ^
01:43:250 (1) - ^
02:23:250 (1) - volume shoul back to normal
02:29:812 (7) - confusing, change it
02:42:625 (1) - no new combo
02:42:937 (1) - ^
02:43:250 (1) - ^
02:42:000 (3) - add clap
02:42:312 (1,2,3) - ^
03:12:468 (6) - ^
03:12:625 (6) - hit finish
eikkaleyd
From Anshi and eikka's modding queue.
Oh my poor English again (?

[Easy]
00.37.312 (1) 1/4 shorter

[Hard]
00.31.687 (5) I prefer this way


02.22.625 (1,2) different shapes


......TvT No more suggestions. Fight on
Topic Starter
Teru21
updated
winber1
Here. Insane diff :3. Barely under 18 mil lol.

Good luck on rank.

Edit; and oh yeah. I used offset 790. I moved everything by 40 ms. It seems to fit better, you may want to check it out.

Download: Dasoku - E Aa, Sou (Teru21) [Winber1's Insane].osu
Topic Starter
Teru21
thanks winber <3 i luv how you map lol
Autonom
Good job on the beatmap. I was only able to find a few things. didn't surprise me since the map has already been modded so many times :). maybe you can try to make a SB.

[General]
you forgot to change the offset to 790 (+40) on hard/normal/easy

[Insane]
02:46:727 (1) - isn't perfectly alligned with the stream behind it
winber1
Small fix. Thanks for the mod :3

Download: Dasoku - E Aa, Sou (Teru21) [Winber1's Insane].osu
Maya-kira
harro terrun~

-general-

1) tambahin nico douga ke tag soalnya dasoku penyanyi disana ;w;

-easy-

00:00:750- (1,2,3) use these patterns instead?
256,320,750,2,0,B|256:224|256:216,1,100.000001192093,2|0
208,152,2000,2,0,B|256:120|304:152,1,100,2|0
256,220,3250,1,4
00:34:812- (1) slider kayak gini mending dihindarin deh di diff easy TwT;; kesan diffnya jadi bener2 ribet gimana (ditambah lagi, sv teru pelan banget T_T). menurut maya sendiri, mungkin yang gini lebih masuk.

berlaku untuk beat kedepannya ;w;''
00:53:406- (b) tarik break ini ke 00:53:562
01:13:250- (1) ada apa dengan slider tick disini? T_T
02:47:468- (1) daripada wave, lebih enak ditaruh vex slider >_< dan lebih enak kalau ini dipanjangin sampe 02:48:562.
03:03:250- (1) boleh juga slidernya >:'D good job teru!~

-normal-

1) beda sv terlalu jauh dibanding easy T_T;; maya ngerti ini bpm gila-gilaan 192-- tapi-- tapi-- orz

2) AR + 1

00:00:750- (1,2,3,..) kayaknya pattern ini lebih enak xD
76,328,750,2,0,B|76:264,1,50.000000298023,2|2
156,276,1218,2,0,B|156:216,1,50
236,224,1687,2,0,B|236:172,1,50
316,168,2156,2,0,B|316:112,3,50
268,56,2937,2,0,B|316:24|368:56,1,100
124,184,12781,6,0,B|136:132,3,50.000000298023,0|8|0|0
00:19:031- mulai dari sini rasanya beatnya mulai offbeat T_T ga tau kenapa orz
00:53:250- (5) pake 1/2 slider mungkin?
01:08:093- (1,2,3,4) bagian sini cukup memusingkan buat begginers T_T
02:36:687- (1,2,3) di sini juga orz
02:48:562- (2) tambah note >w<

mungkin diff ini ada yang kedengeran offbeat di sana sini >_< kurangin penggunaan slider yang dikit2 reverse mepet ya >_<

-hard-

00:00:750- coba pattern ini?
256,128,750,2,0,B|256:52,1,75.000000298023,2|2
164,256,1218,2,0,B|112:316,1,75.000000298023,2|2
348,256,1687,2,0,B|400:316,1,75.000000298023,2|2
256,192,2156,5,0
256,192,2312,1,0
256,192,2468,1,0
256,192,2625,1,0
184,176,2781,2,0,B|192:119|250:94|312:109|342:164|325:220,1,225
02:48:406- (x) note disini

menurut maya ini masih bisa diimprove (cuma maya nggak tau gimana cara nge modnya orz)

-winber's insane-

00:48:446- (6) I think its pretty invicible here. consider to remove it or change the position.

the rest is awesome already o_o
jossieP
le timing check~

BPM: 192,000 (current)
Offset: 794 (750 is tooooooooooooooooooooooooooooooooooooooooooooooooooooooooo eaaaaaaaaaarrrrrlllllllllyyyyyyyyyyyyyyyyyyy and 790 just a bit ovo +4 on winber's timing)

Edit: @winber1 having that green timeline on 790 may crash osu! that happen me <_<
winber1
I don't see any problem with that note o_o. It's very clear.

I fixed the timing issue tho Thanks (and yes i know about that green timing secton before the red one. I've crashed my osu like that before too xD, I've learned from my mistakes.)

Thanks for mod.

Download: Dasoku - E Aa, Sou (Teru21) [Winber1's Insane].osu
L_P
hi...
Insane
good and fun..suggestion only, feel free to reject it
00:13:450 (2) - stack this...(spacing was hugely reduced, maybe you wanna emphasize the vocal? no idea but i think stacks does better)?
00:15:950 (2) - same, stack this and dont move the next note?
00:21:262 (4) - i feel a bit boring.. (maybe many sliders? maybe jumping notes?)
00:25:950 (2) - if blanket the note would be a lot nicer to see?
00:31:262 (3) - a bit boring...
00:33:215 (x) - i strongly felt that if you add a note here would make a good rhythm? of course adjust it up to you..
00:52:981 (4) - if you wanna frighten player take this : make it 1x velocity, add 1 or 2 repeat (2 repeat will totally make it a trap, but sounds good to me)
01:07:044 (5) - stack at next slider to emphasize the vocal?
01:22:669 (1,2,3,4) - antijump here feels great
01:27:981 (1) - antijump this too?
01:55:637 (4) - change something? the piano here has a high pitched note
03:12:044 (1) - change this slider to antijump?

HARD
just point out something i see..
00:31:731 (5) - didnt match vocal and music, consider changing the rhythm
00:34:231 (3) - why dont you put like the previous slider? would be prettier i think it is your style
01:13:294 (2) - stack it properly?
01:15:481 (1) - notes? piano notes were important here
01:36:731 (6,7,8,9) - slider 8 and 9 were covered, very hard to see, some kind of unrankable (maybe dont do this in hard diff? whatever it is hard, not insane)
02:19:544 (3) - make it repeat at red tick, repeat once only? same rhythm with front part is quite boring to hear
02:50:637 (1) - maybe should map something after the spinner?
03:09:544 (5) - the slider was covered by combo burst, daijoubu?


normal
maybe should lower the difficulty?
00:12:825 (1,2) - bit hard for newbie
00:19:700 (4) - because it was covered by combo burst, it can be extremely hard for newbie to read
00:26:887 (3,4,5,6,1,2) - arrange something here?
00:47:044 (4,5) - also hard to read (behind got many)
00:49:231 (3) - could blanket better
00:53:294 (5) - unstack it would be nicer?
01:09:701 (4,5,1) - very hard to read, maybe slider 4 become a note, then a short repeating slider ?
01:57:044 (3,4,5,6) - unstack them ? hard to read
02:04:544 (3) - omg
02:09:544 (3) - omg
02:26:731 (4,5,6) - OMG!!! so hard for normal
02:30:325 (1,2,3) - same
02:36:731 (1,2,3) - covered by comboburst, maybe unrankable, but can barely see the sliders, repeat sign etc. would be safer if you change it


well...me left a star here...
winber1
SPOILER

L_P wrote:

hi...
Insane
good and fun..suggestion only, feel free to reject it
00:13:450 (2) - stack this...(spacing was hugely reduced, maybe you wanna emphasize the vocal? no idea but i think stacks does better)? i don't really want to stack this section
00:15:950 (2) - same, stack this and dont move the next note? ^
00:21:262 (4) - i feel a bit boring.. (maybe many sliders? maybe jumping notes?) perhaps, but imo it follows the music pretty well and I like it.
00:25:950 (2) - if blanket the note would be a lot nicer to see? blanket probably would look nice too, but it just messes up my pattern. if i blanket the rest of my pattern looks weird (at least to me).
00:31:262 (3) - a bit boring...same as above
00:33:215 (x) - i strongly felt that if you add a note here would make a good rhythm? of course adjust it up to you.. not really sure what this note could be following.
00:52:981 (4) - if you wanna frighten player take this : make it 1x velocity, add 1 or 2 repeat (2 repeat will totally make it a trap, but sounds good to me) again, I don't see a point in this since there is not drums or anything playing those notes. Also I don't put those things for the sole purpose of messing around with the player >_> I only do if it follows the music and it adds variation to the beatmap. I used this later on in the beatmap
01:07:044 (5) - stack at next slider to emphasize the vocal? similar to above, i don't want to stack anything in this section
01:22:669 (1,2,3,4) - antijump here feels great i'm staying consistent with the previous section. Perhaps anti-spacing could work, but it just doesn't feel right.
01:27:981 (1) - antijump this too? im just staying consistent with my previous section. the first time i anti-jump, the 2nd time i don't, just for variations sake.
01:55:637 (4) - change something? the piano here has a high pitched note not sure what you want me to do. I originally had 1/8 tick notes here, but I realized how pointless that was. It sounded nice and I knew the player would probably not realize it was a 1/8 tick note. the player would still get a 300 on it, but it was just illogical, and it came as a surprise when the player hit the note.
03:12:044 (1) - change this slider to antijump? no?
sorry nothing really changed, but thanks a lot for modding! :3
wmfchris
Checking [Taiko] here:

[Taiko]
Timing and settings
- many unsnapped timing sections. Make sure that they don't affect the expected outcome of notes. Also, timing section involving on/off of kiai times should be snapped correctly.
- Flashy kiai effect should not be employed in taiko diff. You should make three long kiai only.
- difficulty settings: high HP drain rate lead to a failing with a few notes missed only. AR,CS has not effect but is preferred to set at deafult (middle), OD should be around 5~6 in such case. (In taiko diff, OD is suggested in such a range because the difficulty is not due to OD but by the complexity of arrangement.)

Snapping
02:19:389 (2) - unsnapped!
02:19:467 (3) - ^ !!

Arrangement
00:20:794 - I don't hear any accent here so remove finish
00:21:262 - ^
00:21:731 - ^
00:22:825 - instead, use K K K D here to fit the accent of the song
00:42:669 - not suggested to use a short slider here because it confuses player with a lower speed and it's quite quiet in the music there. If you want a bridging between the two sentenced try K ddd d... here
00:43:606 - A higher pitch but nothing more, I don't see the reason to make this single note faster.
00:45:794 - Never put finish on 1/4 streams.
00:47:044 - try K K D D K
00:48:294 - no 1/4 finish, remove change in SV
00:48:606 - remove change in SV as well. Why you accel. 1 note last time but 2 notes here...
00:55:794 - no 1/4 finish [ok fix yrself about this, I won't mention again]
01:10:794 - remove the 3 finish and then use K K K D at the later of the sentence
01:15:794 - Firstly they are broken slider which does not contain the 3rd hit. Secondly they don't fit with the music very well, so remove them.
01:32:669 - fix those stuffs like 00:42
01:37:981 - 1/4 finish; SV change; slider problem
02:00:950 - finish as well to fit the accent
02:13:294 - this whole 5-plet should follow the next SV
02:17:981 - simply duplicating dkdkdkd may not look well...
02:18:294 - Firstly this is a 4/4 song so try putting k in logical pattern like kdddkddd... or kdddddddkddddddd..., secondly don't follow the drum blindly, it would sounds better if you make it denser gradually.
02:23:294 - 1/4finish; SV change
02:28:294 - ^
02:33:294 - ^

I guess the rest would be similar so skipped them. We've got many technical problems like 1/4 finish, short and broken slider, unecessarily SV change. But beside these, the drum pattern fits well with music. However you should try to put more variation other than the manner of simply following the music cause that makes the diffs boring and unessary because solo-converted diff is just something similar.
Topic Starter
Teru21
SPOILER
Checking [Taiko] here:

[Taiko]
Timing and settings
- many unsnapped timing sections. Make sure that they don't affect the expected outcome of notes. Also, timing section involving on/off of kiai times should be snapped correctly. [Fix]
- Flashy kiai effect should not be employed in taiko diff. You should make three long kiai only.[fix]
- difficulty settings: high HP drain rate lead to a failing with a few notes missed only. AR,CS has not effect but is preferred to set at deafult (middle), OD should be around 5~6 in such case. (In taiko diff, OD is suggested in such a range because the difficulty is not due to OD but by the complexity of arrangement.)[okay]

Snapping
02:19:389 (2) - unsnapped![?]
02:19:467 (3) - ^ !! [^]

Arrangement
00:20:794 - I don't hear any accent here so remove finish [okay]
00:21:262 - ^ [^]
00:21:731 - ^ [^]
00:22:825 - instead, use K K K D here to fit the accent of the song [done]
00:42:669 - not suggested to use a short slider here because it confuses player with a lower speed and it's quite quiet in the music there. If you want a bridging between the two sentenced try K ddd d... here [cool] :D
00:43:606 - A higher pitch but nothing more, I don't see the reason to make this single note faster. [its fun to play like that, imo]
00:45:794 - Never put finish on 1/4 streams.[okay]
00:47:044 - try K K D D K [done]
00:48:294 - no 1/4 finish, remove change in SV [kay]
00:48:606 - remove change in SV as well. Why you accel. 1 note last time but 2 notes here... [oops]
00:55:794 - no 1/4 finish [ok fix yrself about this, I won't mention again] [lol okay..]
01:10:794 - remove the 3 finish and then use K K K D at the later of the sentence [okay]
01:15:794 - Firstly they are broken slider which does not contain the 3rd hit. Secondly they don't fit with the music very well, so remove them. [fix]
01:32:669 - fix those stuffs like 00:42 [okay]
01:37:981 - 1/4 finish; SV change; slider problem [uhm.. okay]
02:00:950 - finish as well to fit the accent [done]
02:13:294 - this whole 5-plet should follow the next SV [okay]
02:17:981 - simply duplicating dkdkdkd may not look well... [done]
02:18:294 - Firstly this is a 4/4 song so try putting k in logical pattern like kdddkddd... or kdddddddkddddddd..., secondly don't follow the drum blindly, it would sounds better if you make it denser gradually. [okayy~]
02:23:294 - 1/4finish; SV change [okay]
02:28:294 - ^ [^]
02:33:294 - ^ [^]

I guess the rest would be similar so skipped them. We've got many technical problems like 1/4 finish, short and broken slider, unecessarily SV change. But beside these, the drum pattern fits well with music. However you should try to put more variation other than the manner of simply following the music cause that makes the diffs boring and unessary because solo-converted diff is just something similar.

thanks for mod :D
BeatofIke
Request from my modding queue. :)

[General]
- None

[Easy]
-Good

[Normal]
-Good

[Hard]
-What's with the gay jumps on a hard difficulty?
-Drain rate (-1)

[Insane]
-Approach rate (-1)

Very good map otherwise. Good Luck.
GiNa
Hi, from your PM request

[General]
-I guess you fixed your timing, please resnap your “green lines,” especially the ones for kiai. However, green lines with hitsound changes, you may not need to resnap all of them, just make sure they all work well. (This doesn't include your guests)
-I think you need a timing pro

[Easy]
00:47:981 (1) – too close to the previous note, maybe move to x:268 y:308
01:32:044 (1) – too far
02:02:044 (2) – too close
02:03:294 (1) – adjust this one too
02:40:481 (1) – ^
Only thing I really want to say is … SV is quite low …

[Normal]
00:13:449 – all the notes on red line somehow sound a little off imo, maybe try to fix some of them
00:17:511 (5) – too close
00:22:200 (3) – off screen, http://osu.ppy.sh/ss/247947
01:35:481 (1) – too close, which causes overlapping
01:37:981 (1) – move to x:444 y:216
02:08:293 (1) – super close
Well … try to keep spacing constant, I would suggest you recheck all of them and rearrange them
02:09:543 (3) – super far from the previous
02:37:199 (2) – hard to read (quite hidden by 02:36:105 (3)), move to somewhere else
02:48:919 – remove this short break

[Hard]
-Yeah, this hard is pretty hard
00:47:981 (1,2,3,4,5) – maybe this is too long for a hard
01:42:356 (1,2,3,4) – scary jumps
01:57:044 (5) – NC
01:59:231 (3) – different times of repeats compared to the previous, which tricks player a little, I would suggest you NC here
02:09:544 (2) – not straight
02:26:731 (6) – NC ?
02:48:762 – remove this short break
03:07:044 (5) – same as 01:59:231 (3)

[Winber1’s Insane]
Umm … nice diff

;)
Topic Starter
Teru21

GiNa wrote:

[General]
-I guess you fixed your timing, please resnap your “green lines,” especially the ones for kiai. However, green lines with hitsound changes, you may not need to resnap all of them, just make sure they all work well. (This doesn't include your guests)[okay]
-I think you need a timing pro[like who?]

[Easy]
00:47:981 (1) – too close to the previous note, maybe move to x:268 y:308[fix]
01:32:044 (1) – too far[nope]
02:02:044 (2) – too close[fix]
02:03:294 (1) – adjust this one too[?]
02:40:481 (1) – ^[^]
Only thing I really want to say is … SV is quite low … [yap.. i know it.. i make this diff when i'm still dont know how to make easy..]

[Normal]
00:13:449 – all the notes on red line somehow sound a little off imo, maybe try to fix some of them [fix]
00:17:511 (5) – too close [done]
00:22:200 (3) – off screen, [fix]
01:35:481 (1) – too close, which causes overlapping [doesn't see any overlapping]
01:37:981 (1) – move to x:444 y:216 [fix]
02:08:293 (1) – super close[fix]
Well … try to keep spacing constant, I would suggest you recheck all of them and rearrange them
02:09:543 (3) – super far from the previous[fix]
02:37:199 (2) – hard to read (quite hidden by 02:36:105 (3)), move to somewhere else[okay]
02:48:919 – remove this short break[okay]

[Hard]
-Yeah, this hard is pretty hard
00:47:981 (1,2,3,4,5) – maybe this is too long for a hard[nope.. its okay]
01:42:356 (1,2,3,4) – scary jumps [yes, they are]
01:57:044 (5) – NC[okay]
01:59:231 (3) – different times of repeats compared to the previous, which tricks player a little, I would suggest you NC here [fix]
02:09:544 (2) – not straight[:o fix]
02:26:731 (6) – NC ?[fix]
02:48:762 – remove this short break [fix]
03:07:044 (5) – same as 01:59:231 (3)
winber1
oh didn't realize beatofike said something, but sorry anyways, I think AR 9 fits better
Cristian
Taiko mod as requested

General
• the Volume let it just in 80%
• Sampleset all in default
• No letterbox in taiko, unnecesary
• HP -1

Map
• HEY! D: 00:43:606 - 1,70x is not recomended in taiko, let it in 1,50x at least D: and the others too, this slider velocity make no sense
• 01:58:294 (1) - Quit that Finish note, note in 1/4 are not rankeable
• 02:03:294 (2) - ^
• Finish note in 1/4 like 02:48:294 (2) are unrankeable, again
• The last notes in the end, don't need to be more faster
ax_pokl
[From ax_pokl's modding queue]
[Gerneral]
prefect map~! go to ask a bat or mat.
[Taiko]
perfect taiko
00:40:403 (3) - red?
01:27:356 (1) - red?
01:46:262 (1) - red?
02:25:481 (33,34,35,36,37) - xxoxo => xoxox?
[Insane]
00:07:669 (1) - stacked.
00:17:669 (7,8) - ...
01:06:575 (4) - reverse?
01:20:950 (2) - stacked.
01:46:106 (3,1) - too far.
01:49:700 (5,6,1) - this can be confused.
well done.
[Hard]
00:03:137 (3,1) - can be a little closer
00:24:387 (5,6) - confused.
00:47:981 (1,2,3,4,5) - more colse?
01:42:981 (3) - ..
02:13:606 (1) - too low.
[Normal]
nc may have some problem.
01:08:136 (1,3) - stacked.
01:23:294 (1,2,3) - make it slider or put it to 01:25:793 (1) ?
02:47:355 (1) - too long? cut it?
[Easy]
02:40:481 (4) - it looks really very strange..
03:03:294 (1) - not necessary..
[From ax_pokl's modding queue]
Hika
<3
bossandy
Hi hi~ request from my queue~
 
: I think you must to fix.
: Need to discuss.
: Just suggest.
 
[ General ]
 
I hope you can resnap all timing section
You need to check your tags , they are not the same . ( Make it the same please )
Some slider you that you make is very ugly... Read This!! I think it will help you so much ^_^
Do not use kiai time so much!!!
 
[ Easy ]
 
Do not change slider speed on easiest diff!! it is too confution for beginner!
01:42:044 (2) - add finish end
02:40:481 (4) - It isn't fits the song >_<
 
[ Normal ]
 
00:15:792 (2) - This note is unsnap~~!!
00:39:699 (2,1) - both slider touch HP bar >_<
00:34:230 (3,4) - Spacing issue
01:24:230 (3,4) - ^
02:08:918 (2,3) - ^
 
[ Hard ]
 
00:03:294 (1) - Change spacing here is very strange
00:37:981 (4,1) - Spacing
00:47:356 (1,2,3) - I think this will confution to many player
02:27:200 (3,4,5) - ^
02:37:356 (1,2,3) - ^
 
[ Winber1's Insane ]
 
00:47:825 (X) - add a note sounds good ^_^
01:37:825 (X) - ^
02:23:606 (1) - Add New Combo again because New Combo Bug
02:52:981 (1) - ^
 
  --------------------------------------------------------
I think Insane is very good for this mapper , but others need to put note or slider prettily >_<
Good Luck :3
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