Hi Teru21, I'm here for m4m as you said in your queue.
[General]
-> I got this "thumbs.db" in the song's folder, maybe it comes from my PC though
-> "and" is not required in the tags. It should be "papiyon hatsune miku vocaloid vocaloid2"
-> Slider velocity is set to weird numbers, I suggest to open the .osu files in Notepad and set the "SliderMultiplier:" to the following:
-> Also, I prefer to use lead-in time 1.5s because you already have 750ms before the first note appears.
[Easy]
-> Due to high number of overlaps you have on this diff, I highly recommend to increase Approach Rate by 1
-> HP Drain 7 is technically usable for this diff, but to balance it I suggest to make HP Drain -1 or -2
Good luck Teru21~
[General]
-> I got this "thumbs.db" in the song's folder, maybe it comes from my PC though
-> "and" is not required in the tags. It should be "papiyon hatsune miku vocaloid vocaloid2"
-> Slider velocity is set to weird numbers, I suggest to open the .osu files in Notepad and set the "SliderMultiplier:" to the following:
- Easy : 0.5 (instead of SliderMultiplier:0.500000005960464)
Normal : 1.0 (instead of SliderMultiplier:1.00000000596046)
Hard : 1.5 (instead of SliderMultiplier:1.50000000596046)
-> Also, I prefer to use lead-in time 1.5s because you already have 750ms before the first note appears.
[Easy]
- 00:20:750 (1,2) - (2)'s rhythm could be deceptive, even for veteran players. I suggest to delete (2), add note on 00:22:000, and add a 1/1 slider on 00:22:312
00:30:125 (2) - Stack this above (3) instead of below (2)?
00:47:937 (1) - The reverse arrow is covered by comboburst. I suggest to make this slider facing right instead
00:50:437 (1) - It's weird to have a 2x repeating 1/1 slider (which is 3/1 in total) after a series of 2/1 slider. I suggest to remove a repeat, and add note on 00:51:687, preferably stacked above (3)
01:10:750 (1) - The 2nd slidertick is not in the center. This could be easily fixed by moving this 1 grid up though
01:24:500 (1) - The vocals start 1/2 after this slider...
01:38:250 (2,1) - ...A jump? I know it's easy to catch, but still, it could shock beginners
02:32:000 (1,1) - Just use one new combo here. No need to spam new combos here, because it will mess up the HP drain
02:48:562 (2) - I can hear vocals here as well. Add note here?
-> Due to high number of overlaps you have on this diff, I highly recommend to increase Approach Rate by 1
- 00:02:937 (2) - Add note with clap here perhaps, to fill the emptiness?
00:18:093 (1,2) - I think it's better to alter (1) into a repeating 1/2 slider and add a circle 1/1 after it, fits the vocal more this way
00:22:156 (3) - Remove the repeat? (if you do so, you could try a 1/2 repeating slider on 00:23:093 though)
00:27:156 (4,5,6) - Again, this will confuse some players. I suggest to make something like this:
00:33:718 (1,2) - Space them further apart. They're separated by 3/2, but the spacing looks like they're 1/1.
00:47:000 (4) - Stack to (2)'s end?
01:08:094 (1,2) - Same suggestion as 00:18:093
01:37:001 (4) - Stack to (2)'s end?
02:09:500 (3) - The reverse arrow is covered by comboburst. A slider wave here could help perhaps?
02:36:687 (1,2) - These two looks like they're spaced 1/1 apart, although they're actually 1/2. Space them closer?
02:40:281 (1,2,1,1) - Why new combo spam here? Remove NC on 02:40:281 (1) 02:41:062 (1), and 02:41:687 (1) - and also add New Combo on 02:42:312 (2)
03:12:000 (3) - Hitsound finish on slider's end, instead of clap (just like what you did on Easy diff) ?
-> HP Drain 7 is technically usable for this diff, but to balance it I suggest to make HP Drain -1 or -2
- 00:15:593 (1,2,3) - Alter these three into a repeating slider? This stack will look weird in play mode
00:26:843 (5) - Move it 3 grids down, so (6) could be flipped perfectly following the distance snap?
00:48:250 (5,6) - This spacing is so hard to guess. Move (6) further apart, OR stack it to (5) and add a New Combo.
00:52:312 (1,1,1) - Again, don't spam new combos here (this is a bad place to spam new combos : the jump here is quite unpredictable, and it will be VERY hard to catch this on HardRock mod because there's no followpoint guiding)
01:05:593 (1,2,3) - Alter into repeating slider?
01:36:687 (6,7,8,9) - So hard to read >_<
01:37:986 - New combo here. It's a beginning of a new vocal part
01:42:312 (1,1,1,1) - Again with the new combo spam problem, but at least this one is much better
01:59:187 (3) - Why suddenly 3 repeats? Not intuitive imo
02:22:625 (1,2) - If you're going to make a slider kickstream, curve it a bit and add a bit angular twist:
02:32:625 (1,1) - Remove the new combo on these two. The one on 02:33:250 (1) is enough
Good luck Teru21~