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Dasoku - E? Aa, Sou [Osu|Taiko]

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Topic Starter
Teru21
SPOILER
Checking [Taiko] here:

[Taiko]
Timing and settings
- many unsnapped timing sections. Make sure that they don't affect the expected outcome of notes. Also, timing section involving on/off of kiai times should be snapped correctly. [Fix]
- Flashy kiai effect should not be employed in taiko diff. You should make three long kiai only.[fix]
- difficulty settings: high HP drain rate lead to a failing with a few notes missed only. AR,CS has not effect but is preferred to set at deafult (middle), OD should be around 5~6 in such case. (In taiko diff, OD is suggested in such a range because the difficulty is not due to OD but by the complexity of arrangement.)[okay]

Snapping
02:19:389 (2) - unsnapped![?]
02:19:467 (3) - ^ !! [^]

Arrangement
00:20:794 - I don't hear any accent here so remove finish [okay]
00:21:262 - ^ [^]
00:21:731 - ^ [^]
00:22:825 - instead, use K K K D here to fit the accent of the song [done]
00:42:669 - not suggested to use a short slider here because it confuses player with a lower speed and it's quite quiet in the music there. If you want a bridging between the two sentenced try K ddd d... here [cool] :D
00:43:606 - A higher pitch but nothing more, I don't see the reason to make this single note faster. [its fun to play like that, imo]
00:45:794 - Never put finish on 1/4 streams.[okay]
00:47:044 - try K K D D K [done]
00:48:294 - no 1/4 finish, remove change in SV [kay]
00:48:606 - remove change in SV as well. Why you accel. 1 note last time but 2 notes here... [oops]
00:55:794 - no 1/4 finish [ok fix yrself about this, I won't mention again] [lol okay..]
01:10:794 - remove the 3 finish and then use K K K D at the later of the sentence [okay]
01:15:794 - Firstly they are broken slider which does not contain the 3rd hit. Secondly they don't fit with the music very well, so remove them. [fix]
01:32:669 - fix those stuffs like 00:42 [okay]
01:37:981 - 1/4 finish; SV change; slider problem [uhm.. okay]
02:00:950 - finish as well to fit the accent [done]
02:13:294 - this whole 5-plet should follow the next SV [okay]
02:17:981 - simply duplicating dkdkdkd may not look well... [done]
02:18:294 - Firstly this is a 4/4 song so try putting k in logical pattern like kdddkddd... or kdddddddkddddddd..., secondly don't follow the drum blindly, it would sounds better if you make it denser gradually. [okayy~]
02:23:294 - 1/4finish; SV change [okay]
02:28:294 - ^ [^]
02:33:294 - ^ [^]

I guess the rest would be similar so skipped them. We've got many technical problems like 1/4 finish, short and broken slider, unecessarily SV change. But beside these, the drum pattern fits well with music. However you should try to put more variation other than the manner of simply following the music cause that makes the diffs boring and unessary because solo-converted diff is just something similar.

thanks for mod :D
BeatofIke
Request from my modding queue. :)

[General]
- None

[Easy]
-Good

[Normal]
-Good

[Hard]
-What's with the gay jumps on a hard difficulty?
-Drain rate (-1)

[Insane]
-Approach rate (-1)

Very good map otherwise. Good Luck.
GiNa
Hi, from your PM request

[General]
-I guess you fixed your timing, please resnap your “green lines,” especially the ones for kiai. However, green lines with hitsound changes, you may not need to resnap all of them, just make sure they all work well. (This doesn't include your guests)
-I think you need a timing pro

[Easy]
00:47:981 (1) – too close to the previous note, maybe move to x:268 y:308
01:32:044 (1) – too far
02:02:044 (2) – too close
02:03:294 (1) – adjust this one too
02:40:481 (1) – ^
Only thing I really want to say is … SV is quite low …

[Normal]
00:13:449 – all the notes on red line somehow sound a little off imo, maybe try to fix some of them
00:17:511 (5) – too close
00:22:200 (3) – off screen, http://osu.ppy.sh/ss/247947
01:35:481 (1) – too close, which causes overlapping
01:37:981 (1) – move to x:444 y:216
02:08:293 (1) – super close
Well … try to keep spacing constant, I would suggest you recheck all of them and rearrange them
02:09:543 (3) – super far from the previous
02:37:199 (2) – hard to read (quite hidden by 02:36:105 (3)), move to somewhere else
02:48:919 – remove this short break

[Hard]
-Yeah, this hard is pretty hard
00:47:981 (1,2,3,4,5) – maybe this is too long for a hard
01:42:356 (1,2,3,4) – scary jumps
01:57:044 (5) – NC
01:59:231 (3) – different times of repeats compared to the previous, which tricks player a little, I would suggest you NC here
02:09:544 (2) – not straight
02:26:731 (6) – NC ?
02:48:762 – remove this short break
03:07:044 (5) – same as 01:59:231 (3)

[Winber1’s Insane]
Umm … nice diff

;)
Topic Starter
Teru21

GiNa wrote:

[General]
-I guess you fixed your timing, please resnap your “green lines,” especially the ones for kiai. However, green lines with hitsound changes, you may not need to resnap all of them, just make sure they all work well. (This doesn't include your guests)[okay]
-I think you need a timing pro[like who?]

[Easy]
00:47:981 (1) – too close to the previous note, maybe move to x:268 y:308[fix]
01:32:044 (1) – too far[nope]
02:02:044 (2) – too close[fix]
02:03:294 (1) – adjust this one too[?]
02:40:481 (1) – ^[^]
Only thing I really want to say is … SV is quite low … [yap.. i know it.. i make this diff when i'm still dont know how to make easy..]

[Normal]
00:13:449 – all the notes on red line somehow sound a little off imo, maybe try to fix some of them [fix]
00:17:511 (5) – too close [done]
00:22:200 (3) – off screen, [fix]
01:35:481 (1) – too close, which causes overlapping [doesn't see any overlapping]
01:37:981 (1) – move to x:444 y:216 [fix]
02:08:293 (1) – super close[fix]
Well … try to keep spacing constant, I would suggest you recheck all of them and rearrange them
02:09:543 (3) – super far from the previous[fix]
02:37:199 (2) – hard to read (quite hidden by 02:36:105 (3)), move to somewhere else[okay]
02:48:919 – remove this short break[okay]

[Hard]
-Yeah, this hard is pretty hard
00:47:981 (1,2,3,4,5) – maybe this is too long for a hard[nope.. its okay]
01:42:356 (1,2,3,4) – scary jumps [yes, they are]
01:57:044 (5) – NC[okay]
01:59:231 (3) – different times of repeats compared to the previous, which tricks player a little, I would suggest you NC here [fix]
02:09:544 (2) – not straight[:o fix]
02:26:731 (6) – NC ?[fix]
02:48:762 – remove this short break [fix]
03:07:044 (5) – same as 01:59:231 (3)
winber1
oh didn't realize beatofike said something, but sorry anyways, I think AR 9 fits better
Cristian
Taiko mod as requested

General
• the Volume let it just in 80%
• Sampleset all in default
• No letterbox in taiko, unnecesary
• HP -1

Map
• HEY! D: 00:43:606 - 1,70x is not recomended in taiko, let it in 1,50x at least D: and the others too, this slider velocity make no sense
• 01:58:294 (1) - Quit that Finish note, note in 1/4 are not rankeable
• 02:03:294 (2) - ^
• Finish note in 1/4 like 02:48:294 (2) are unrankeable, again
• The last notes in the end, don't need to be more faster
ax_pokl
[From ax_pokl's modding queue]
[Gerneral]
prefect map~! go to ask a bat or mat.
[Taiko]
perfect taiko
00:40:403 (3) - red?
01:27:356 (1) - red?
01:46:262 (1) - red?
02:25:481 (33,34,35,36,37) - xxoxo => xoxox?
[Insane]
00:07:669 (1) - stacked.
00:17:669 (7,8) - ...
01:06:575 (4) - reverse?
01:20:950 (2) - stacked.
01:46:106 (3,1) - too far.
01:49:700 (5,6,1) - this can be confused.
well done.
[Hard]
00:03:137 (3,1) - can be a little closer
00:24:387 (5,6) - confused.
00:47:981 (1,2,3,4,5) - more colse?
01:42:981 (3) - ..
02:13:606 (1) - too low.
[Normal]
nc may have some problem.
01:08:136 (1,3) - stacked.
01:23:294 (1,2,3) - make it slider or put it to 01:25:793 (1) ?
02:47:355 (1) - too long? cut it?
[Easy]
02:40:481 (4) - it looks really very strange..
03:03:294 (1) - not necessary..
[From ax_pokl's modding queue]
Hika
<3
bossandy
Hi hi~ request from my queue~
 
: I think you must to fix.
: Need to discuss.
: Just suggest.
 
[ General ]
 
I hope you can resnap all timing section
You need to check your tags , they are not the same . ( Make it the same please )
Some slider you that you make is very ugly... Read This!! I think it will help you so much ^_^
Do not use kiai time so much!!!
 
[ Easy ]
 
Do not change slider speed on easiest diff!! it is too confution for beginner!
01:42:044 (2) - add finish end
02:40:481 (4) - It isn't fits the song >_<
 
[ Normal ]
 
00:15:792 (2) - This note is unsnap~~!!
00:39:699 (2,1) - both slider touch HP bar >_<
00:34:230 (3,4) - Spacing issue
01:24:230 (3,4) - ^
02:08:918 (2,3) - ^
 
[ Hard ]
 
00:03:294 (1) - Change spacing here is very strange
00:37:981 (4,1) - Spacing
00:47:356 (1,2,3) - I think this will confution to many player
02:27:200 (3,4,5) - ^
02:37:356 (1,2,3) - ^
 
[ Winber1's Insane ]
 
00:47:825 (X) - add a note sounds good ^_^
01:37:825 (X) - ^
02:23:606 (1) - Add New Combo again because New Combo Bug
02:52:981 (1) - ^
 
  --------------------------------------------------------
I think Insane is very good for this mapper , but others need to put note or slider prettily >_<
Good Luck :3
ziin
howdy. This is a specific mod with good advice that you should follow throughout. I give specific examples. It's your job to go back through and make all the relevant changes. When I say something plays poorly, it plays poorly every time you did that, so you should change it (almost) every time it happens. I'm not going to point it out every time.

[easy]
This was pretty terrible for a few reasons:
sliders were almost universally ugly
It was very hard to tell the difference between a 1/1 and 3/2 note spacing. IMO the slider velocity is just way too low for the complexity of the rhythms you were using. If you redo it, make it so that 1/1 overlap, and 3/2 don't touch. That makes 2/1 have a large gap in between them. This would require you to completely remap the map (which probably isn't a bad thing)
00:28:294 (1) - So to make nice sliders, try this: http://osu.ppy.sh/ss/289064
I did the following to generate this slider:
ctrl+r to reverse it and get the endpoint in the center of the slider end.
ctrl+shift+r to angle it 50 degrees until it was mostly horizontal.
then, use ctrl H repeatedly and make sure that the endpoints are all identical and the slider points don't move around much.
(not shown) ctrl+shift+r to -50 degrees to put it back where it was originally.

01:22:981 (2) - one thing you did a lot, which in my opinion sucks, is slide onto the long white tick. You're good enough to tell where the downbeat is (like on the kiai) so you should be able to "feel" where the phrases begin. That's the perfect spot for a new combo. Except you can't put a new combo on a slider end, so you should remap it so that the combos match the phrases in the music.

[normal]
00:18:136 (1) - keep in mind your spacing
For this section it uses a cool syncopated backbeat snare hit that is definitely not normal, and you should try to map it when possible with your slider ticks, or whatever. Here's the pattern:
00:13:606 -
00:14:231 -
00:14:856 -
00:15:325 - notice this one is 1/2 early
So what I recommend you do is add in a note somehow on these and put the clap on it. If this becomes too hard, you may just want to tone this down dramatically and make a decent simple 3.0 normal.
00:34:855 (4) - these notes here are always confusing. The lyrics start 1/2 earlier, and that's the natural spot to put them. Not to mention, the spacing here changed so it's not obvious. http://puu.sh/p9sK this would work much better imo, and wouldn't play badly at all.
00:45:793 (2) - try your best to put new combos on long white ticks. It makes so much more sense in the long run.
01:16:886 (3,4) - these notes do not matter where the repeats are, so you can rotate them around so they don't overlap at all.

[hard]
so yes, I get that the rhythm is strange, but you shouldn't make your rhythms hard to read. When you use 2x repeats it makes things VERY hard to read. How do you tell the difference between a 1x repeat and a 2x repeat? It's mainly intuition, and with such a confusing rhythm, you can't expect anyone to get it every time unless they've memorized the map. It's just eggpain. Replacing the 2x repeats with 2 sliders is a much better plan.
00:31:106 (3) - this is 100% unrankable to stack sliders on top of eachother. You should really avoid overlaps all of the time, though clearly some people enjoy not knowing where to hit next.
00:42:200 (1,2) - good place for a repeat + circle
01:54:856 (6) - press ctrl r on this, then try to move it where it currently is. If you can't do it, it's too high because it's out of the grid. In general you shouldn't put the center of anything, whether it be a circle or a slider track, above y=16 because then it gets put underneath the hp bar.
01:58:294 (1,2,1,2,1) - this is just terrible stacked like this
02:24:544 (4,1) - this phrase is repeated a lot, but I'll just mention it here. If you take a repeat off of (4) and make it a slider connecting to (1), you get a sustained note which maps the vocals well. Then you can put the combo on the proper place at 02:25:794 (3) -
03:03:294 (1) - this section you may notice there's a rhythm here that repeats every 3 1/2 notes. Instead of putting in 1/2 sliders, put in 1/2 slider, circle, 1/2 slider, circle to make the same rhythm. just put a slider wherever you hear the emphasis and put the slider end and circles where there is no emphasis. If you listen to the bass part, the bass plays 3 notes then 3 different notes, then 3 different notes, etc...

[taiko]
it's overmapped. I don't mind on taiko because taiko IS an instrument, but I still think it's a crappy way to map. You clearly know enough about music to know how not to overmap, so why don't you do it?

[winber]
00:46:887 (4,5,6) - these sound bad with claps
01:02:825 (1) - clap pattern here is very strange. it doesn't fit the backbeat in the map (you'd have to use slider tick hitsounds to get it perfect or change the way you mapped it). Since you're using them, why not make the claps fit the music here? and earlier in the previous stanza?
01:47:044 (2,3,4) - these don't need to be claps at all. All of these triples sound bad with claps actually. It's really overpowering. It sounds good when you use it for the snare drum's backbeat, but definitely not here.
definitely not a fan of the 1/2 3x repeats.
winber1
updated diff http://puu.sh/XWce
sorry for the wait.

Good luck with the map :3
10nya
o,o http://puu.sh/17pNQ
i did my best :3
Topic Starter
Teru21
Thanks to you guys (winber,tennya,hinsvar). You guys complete my laziness... Kayyy xD

From nowww, start again xD i hope people will mod this... >.<
BeatofIke
I last modded this map 7 months ago. I was a complete noob at modding maps back then XD. I'm much better now.
Anyway, as requested from PM, I will re-mod! :D
Topic Starter
Teru21

BeatofIke wrote:

I last modded this map 7 months ago. I was a complete noob at modding maps back then XD. I'm much better now.
Anyway, as requested from PM, I will re-mod! :D
yaaayyyy!!!! ily <333.. thanks =D
BeatofIke
Request via PM/Mod Recheck! Sorry for the delay!

Hinsvar's Hard
-> Reduce HP Drain Rate to 5, since your Insane has 6 already.
-> Lots of note pauses on this difficulty! It makes it confusing and sometimes doesn't flow well with the music.

Winber1's Insane

01:07:200 (6,8) - It looks more interesting if this slider's end point as overlapped with the slider head at 01:07:825 (8). Something like this:
SPOILER

300,192,67200,2,0,B|232:160|232:96|232:96|268:96,1,160,2|2
332,24,67669,1,8
268,96,67825,2,0,B|208:96|208:96|176:76|176:76|108:76,1,160,2|2
02:23:606 (1) - Remove this combo?

-> Your Insane difficulty is very well-mapped! Very bubble-worthy indeed!
chaotic_iak


Unrankable (apa sih Indo-nya #agh), masalah, saran. Bagus, keren, dsb.

[Easy]
00:20:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas
00:33:250 - 00:35:750 - 00:38:250 - 00:40:750 - Kiai fountain ga boleh dipake banyak-banyak, termasuk abuse
00:48:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 00:47:981 supaya ga keliatan kiai-nya sempet mati
01:10:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas
01:38:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 01:37:981 supaya ga keliatan kiai-nya sempet mati

02:25:794 (1,2,3,4) - Sebaiknya ga di-stack buat Easy
02:28:215 - Hm...tebak. Alesannya udah disebutin di atas koq.
02:33:215 - ^
02:38:215 - ^


[n y a's Normal]
Belom selesai di-map?
Masalah sama fountain lagi. Liat aja di atas mana aja masalah fountain, sama masalah fountain abuse yang sama di (01:23:294 - 01:25:794 - 01:28:294 - 01:30:794).
00:30:794 (1,1) - Gap terlalu kecil; buat Normal harusnya ada paling nggak...bilang aja 2 beat di lagu ini antara spinner sama objek selanjutnya
02:21:106 (1,1) - ^

[Hinsvar's Hard]
Ini harusnya Insane -_-
Masalah fountain lagi.
Hitsound kurang; banyakin.
00:01:262 (1,1,1) - Slider path harus keliatan
00:02:512 (2,1) - Spacing ganti padahal ga di tempat yang cocok
00:24:387 (1) - Repeat-nya mungkin ga keliatan; pas aku main ga keliatan
00:27:356 (2,3) - Spacing ganti pas timing juga ganti (kalo mau di-stack harusnya gap-nya 1/2-beat, barengan sama yang lain); kalo ini Insane, ini cuma saran, tapi ini Hard jadi masalah
00:31:887 (1,2) - ^
00:33:450 (1,2) - ^
00:39:231 (2,3) - Sekarang justru ini yang jadi masalah; sebelumnya gap yang nge-stack semua 1-beat, tapi ini 1/2-beat
Yah intinya kalo nge-stack pastiin gap-nya masih konsisten; kalo kaya gini jadi terlalu susah pake intuisi

[Winber1's Insane]
Ga di-mod sesuai request.

Oke... Fountain abuse itu unrankable. Yang Hard juga ga konsisten spacing-nya, perlu dibenerin. Good luck!
Hinsvar

BeatofIke wrote:

Hinsvar's Hard
-> Reduce HP Drain Rate to 5, since your Insane has 6 already. I'm staying with what I have now. HP5 is too low for a Hard diff, IMO.
-> Lots of note pauses on this difficulty! It makes it confusing and sometimes doesn't flow well with the music. ...Can't be helped; the song demands that.

chaotic_iak wrote:

[Hinsvar's Hard]
Ini harusnya Insane -_- ...Jujur aja, menurut saya ini lebih ke Hard+ sih, tapi saya yakin ini masih belum bisa diklasifikasikan sebagai diff Insane.
Masalah fountain lagi. Dari si Teru kalau soal fountain itu. Mestinya sih nggak masalah...
Hitsound kurang; banyakin. Err... Untuk saya ini udah cukup, tapi soal itu nanti deh...
00:01:262 (1,1,1) - Slider path harus keliatan ...Tapi justru pattern seperti ini yang menurut saya bisa "menggambarkan" lagunya. Lagipula masih kelihatan kok, walaupun memang sedikit...
00:02:512 (2,1) - Spacing ganti padahal ga di tempat yang cocok Tampaknya ini masalah preferensi... :/
00:24:387 (1) - Repeat-nya mungkin ga keliatan; pas aku main ga keliatan Semua repeating slider di sini kelihatan repeat-nya (:
00:27:356 (2,3) - Spacing ganti pas timing juga ganti (kalo mau di-stack harusnya gap-nya 1/2-beat, barengan sama yang lain); kalo ini Insane, ini cuma saran, tapi ini Hard jadi masalah
00:31:887 (1,2) - ^
00:33:450 (1,2) - ^
00:39:231 (2,3) - Sekarang justru ini yang jadi masalah; sebelumnya gap yang nge-stack semua 1-beat, tapi ini 1/2-beat
Yah intinya kalo nge-stack pastiin gap-nya masih konsisten; kalo kaya gini jadi terlalu susah pake intuisi
...Saya merasa nggak perlu pakai perasaan ketika nge-test diff saya. Semua stack saya lewati dengan lancar (: Nggak ada masalah yang berarti. Serius kok. Saya bukannya menutup diri terhadap pendapat orang, tapi ritme lagu ini sendiri bisa dikatakan "memaksa" saya untuk mengeluarkan style yang agak aneh ini :/
...So yeah, thanks anyway, guys (:
chaotic_iak
Sang mapper (dalam hal ini kamu) pasti tau apa aja yang udah dimasukin ke map, makanya kadang mapper bisa mikir ini hal gampang padahal buar yang lain hal dewa. Aku (sebagai pemain Hard+ ke Insane) masih sering liat spacing kalo belom familiar sama lagunya (specifically kalo modding soalnya biasanya cuma main satu diff sekali), dan di sini play-nya jadi kacau banget sampe ga bisa pass.

Yah, pendapatku sih spacing-nya bermasalah. Kalo mau coba bikin gapnya konsisten 1/2-beat semua di daerah yang spacing-nya ga konsisten? Kalo spacing konsisten ato ga bikin kaget ga masalah. Di Hard harusnya masih passable main pake intuisi (tanpa ngehafalin).

Yang slider ngestack itu unrankable, apa lagi pemainnya ga punya waktu respon (1/2-beat doang). Kalo mau bisa coba geser masing-masing ke kiri dikit supaya yang di bawahnya keliatan?
Hinsvar

chaotic_iak wrote:

Sang mapper (dalam hal ini kamu) pasti tau apa aja yang udah dimasukin ke map, makanya kadang mapper bisa mikir ini hal gampang padahal buar yang lain hal dewa. Aku (sebagai pemain Hard+ ke Insane) masih sering liat spacing kalo belom familiar sama lagunya (specifically kalo modding soalnya biasanya cuma main satu diff sekali), dan di sini play-nya jadi kacau banget sampe ga bisa pass.

Yah, pendapatku sih spacing-nya bermasalah. Kalo mau coba bikin gapnya konsisten 1/2-beat semua di daerah yang spacing-nya ga konsisten? Kalo spacing konsisten ato ga bikin kaget ga masalah. Di Hard harusnya masih passable main pake intuisi (tanpa ngehafalin).

Yang slider ngestack itu unrankable, apa lagi pemainnya ga punya waktu respon (1/2-beat doang). Kalo mau bisa coba geser masing-masing ke kiri dikit supaya yang di bawahnya keliatan?
Oke, setelah saya pertimbangkan, slider yang nge-stack di awal bakal saya ubah besok siang (sekarang OL di HP).

Tapi soal stack-stack yang nggak konsisten... Itu kebanyakan ngikutin vokal, dan semestinya nggak perlu dihafal.

Yah, besok siang saya test diff saya sekali lagi deh (: Mungkin memang ada beberapa bagian yang agak aneh yang entah kenapa bisa terlewatkan ;)

EDIT: Oke, ada beberapa hal yang kelewatan. Versi baru udah diberiin ke Teru ;)
Topic Starter
Teru21

chaotic_iak wrote:



Unrankable (apa sih Indo-nya #agh), masalah, saran. Bagus, keren, dsb.

[Easy]
00:20:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas >noo.. aku rasa oke2 aja.. karna sliderticknya kan menunjukkan bahwa itu 1.5 xD
00:33:250 - 00:35:750 - 00:38:250 - 00:40:750 - Kiai fountain ga boleh dipake banyak-banyak, termasuk abuse > okayy.. fix them in all diff xD
00:48:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 00:47:981 supaya ga keliatan kiai-nya sempet mati >
01:10:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas aku kopi paste.. so no
01:38:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 01:37:981 supaya ga keliatan kiai-nya sempet mati[/color] this too xD
02:25:794 (1,2,3,4) - Sebaiknya ga di-stack buat Easy tapi masih bisa kebaca kok xD
02:28:215 - Hm...tebak. Alesannya udah disebutin di atas koq.
02:33:215 - ^ ^
02:38:215 - ^^[/color]

Oke... Fountain abuse itu unrankable. Yang Hard juga ga konsisten spacing-nya, perlu dibenerin ga apa lahh aku rasa.. kan flow nya sama lagunya cocok xD . Good luck!
tengkiuuuu xD
10nya

chaotic_iak wrote:

[n y a's Normal]
Belom selesai di-map? emang lengthnya segitu aja gapapa kan? >:a
Masalah sama fountain lagi. Liat aja di atas mana aja masalah fountain, sama masalah fountain abuse yang sama di (01:23:294 - 01:25:794 - 01:28:294 - 01:30:794). leave this problem to teru-san o7
00:30:794 (1,1) - Gap terlalu kecil; buat Normal harusnya ada paling nggak...bilang aja 2 beat di lagu ini antara spinner sama objek selanjutnya www repaired
02:21:106 (1,1) - ^
thanks~<3

ada masalah di puush ku, code ya ==;
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Title:E? Aa, Sou
Artist:Dasoku
Creator:Teru21
Version:n y a's Normal
Source:Choucho-P
Tags:papiyon hatsune miku vocaloid vocaloid2 winber1 niconicodouga Hinsvar -_t_e_n_n_y_a_-

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Lou-kun
Nice beatmap but the easy diff needs to be more easier, For me it's really hard for noobs.

Same with the normal one.


-Advanced- (not needed)

To make you'r beatmap more cooler and popular, Make at least a Taiko-oni :)

Or a ctb oni or Osu mania one.

Q: How do I?

A: It's easy, Just choose it from the allowed modes.

Q: How do I compose it?

A: For Taiko: All you have to do is place a circle, For making a red Taiko circle, Use the "Normal" hit sound and if you want to make it the blue one then use Whistle (Shortcut 'W') Or Clap. (Shortcut R) Same for the others.



Hope it was useful :)
10nya
^
ok I reduce my diff
hope you'll update this one teru-san, I made almost a lot of fix
http://puu.sh/1dYU9
KingKrishna
Good job :) nice map

EASY
00:40:840(1) that slider doesnt look to good
01:31:050(1) ^
01:42:044(3) i like this slider :) good job!

NORMAL
im sorry but i couldnt find any problems ;-; !

HARD
01:03:388(3) remove this and make a reverse on (2) slider?

01:58:372(1) add a finish sound?

INSANE
00:53:372(1,2) this feels wierd since the spacing before is so much clsoer
01:50:012(1,2) spacing is different from the others
Topic Starter
Teru21
Thanks mebins XD a change in my diff XD also Thanks for the star XD
Breeze
[General]

  1. I see you used soft-hitwhistle as normal-hitwhistle, if you want to use soft whistle on normal sampleset, you can just make the note you want to do so into "soft addtions", so you can save some space for you osz file, not much though XD
  2. 01:38:919 - lol wut? the cat like sound lololol
[Easy]

  1. 00:18:294 (1) - Obviously there's a finish sound in background music, consider adding a finish here, soft of normal sampleset both fine
  2. 00:28:294 (1) - ^
  3. 00:47:981 (1) - Slider end, add finish sounds good
  4. 01:08:294 (1) - Finish?
  5. 01:28:294 (1) - (nazi) It's not perfectly stack under the end of 01:26:106 (2)m you can turn of grid snap to stack them
  6. 01:57:981 (4) - (nazi) If you can make this note perfectly overlap under 01:55:481 (4), it would looked better imo
  7. 02:02:669 (4) - Slider end, should be a finisher there. Turn down volume from 02:03:606 (1)
  8. 02:13:294 (1) - Add finish here?
  9. 02:27:044 (4) - ^, slider end
  10. 02:38:294 (1) - ^
  11. 02:43:450 - It looked like you have dragged break to here? I think no need to do so
  12. 03:03:294 (1) - Slider head, finish with louder volume
[n y a's Normal]

  1. 00:35:169 (3) - Make the end of this slider perfectly overlap with the head of 00:36:731 (2) would looked better, backwards works, too
  2. 00:53:294 (2) - Add finish to slider head and remove clap on tail, the clap sounds really bad
  3. 01:02:981 (1) - I'd suggest remove this clap, a clap before the finish sound of a bar sounds odd
  4. 01:21:731 (3)
    01:23:294 (1) - They can overlap better, you know
  5. 01:28:294 (1) - The slider head is half hidden by 01:26:731 (2), looked bad, you can totally avoid this
  6. 01:43:450 - 02:03:137 - 20s break seems too long
  7. Hmm, why this diff end at a different point?
[Hinsvar's Hard]

  1. 00:13:294 (4) - Add finish here?
  2. 00:17:044 (1) - It's hidden by 00:15:637 (4,1), looked bad
  3. 00:23:294 (1) - Finish?
  4. 00:44:544 - Add a note here sound better imo
  5. 01:40:794 (1) - Hmm, unexpected jump, this may be confusing
  6. 02:04:778 - 02:09:934 - These slidertick sounds weird in this part, I'd suggest remove them
  7. 02:22:981 (2) - NC this note, it's after a spinner
  8. 02:23:294 (2) - Add finish?
  9. 02:33:137 (6) - Half hidden by 02:32:200 (4), just put it out of that area would looked better, like this? ofc if you do so, you need to adjust the spacing after this change
  10. 02:42:981 (2) - ^, something like that, avoid half hidden would looked better, or maybe you can make it totally stack under one of previous note/slider
  11. 03:08:919 (3,4,5) - Hmm, this might be a little confusing, I think two slider here would be better, and 03:09:544, 03:09:700 can be another slider or 2 notes.
[Winber1's Insane]

  1. 00:17:825 (8) - Make its end stack under 00:17:044 (5) would looked better imo
  2. 01:46:262 (1,2,3) - This anti-jump might be confusing, maybe increase spacing a bit?
  3. 01:55:169 (1,2,3,4) - ^
Topic Starter
Teru21

Breeze wrote:

[General]

  1. I see you used soft-hitwhistle as normal-hitwhistle, if you want to use soft whistle on normal sampleset, you can just make the note you want to do so into "soft addtions", so you can save some space for you osz file, not much though XD
    tho I still not understand about the addition thingy.. what should I do about them then ;A;
  2. 01:38:919 - lol wut? the cat like sound lololol
LOOOOOL XD

[Easy]

  1. 00:18:294 (1) - Obviously there's a finish sound in background music, consider adding a finish here, soft of normal sampleset both fine added :D
  2. 00:28:294 (1) - ^ ^
  3. 00:47:981 (1) - Slider end, add finish sounds good okayy XD
  4. 01:08:294 (1) - Finish? ^
  5. 01:28:294 (1) - (nazi) It's not perfectly stack under the end of 01:26:106 (2)m you can turn of grid snap to stack them lol kay
  6. 01:57:981 (4) - (nazi) If you can make this note perfectly overlap under 01:55:481 (4), it would looked better imo fix them XD
  7. 02:02:669 (4) - Slider end, should be a finisher there. Turn down volume from 02:03:606 (1) fix :D
  8. 02:13:294 (1) - Add finish here? ^
  9. 02:27:044 (4) - ^, slider end ^
  10. 02:38:294 (1) - ^ ^
  11. 02:43:450 - It looked like you have dragged break to here? I think no need to do so well.. I don't drag them ;A;
  12. 03:03:294 (1) - Slider head, finish with louder volume okayy XD
Thanks Breeze X3
Hinsvar

Breeze wrote:

[Hinsvar's Hard]

  1. 00:13:294 (4) - Add finish here? Done.
  2. 00:17:044 (1) - It's hidden by 00:15:637 (4,1), looked bad Err, it isn't in testing/playing mode.
  3. 00:23:294 (1) - Finish? Done.
  4. 00:44:544 - Add a note here sound better imo I'm following the vocal here.
  5. 01:40:794 (1) - Hmm, unexpected jump, this may be confusing This jump goes well with the emphasizing of vocal, so I'll keep this.
  6. 02:04:778 - 02:09:934 - These slidertick sounds weird in this part, I'd suggest remove them I think it goes with the music on the part nicely...
  7. 02:22:981 (2) - NC this note, it's after a spinner Done.
  8. 02:23:294 (2) - Add finish? ^
  9. 02:33:137 (6) - Half hidden by 02:32:200 (4), just put it out of that area would looked better, like this? ofc if you do so, you need to adjust the spacing after this change Done in another way.
  10. 02:42:981 (2) - ^, something like that, avoid half hidden would looked better, or maybe you can make it totally stack under one of previous note/slider Fixed.
  11. 03:08:919 (3,4,5) - Hmm, this might be a little confusing, I think two slider here would be better, and 03:09:544, 03:09:700 can be another slider or 2 notes. Hmm... Well, did stuff here.
Thanks \:D/
winber1
http://puu.sh/1J6UP

fixed the 2nd and 3rd suggestion. the first one I think it looks fine. it's just personal aesthetic opinion :/
10nya
thanks :) fixed clap positions and made the map longer http://puu.sh/1Jj2n
Topic Starter
Teru21
Update XD
lovhin456
Hi.

[General]
- The 3rd kiai on Easy doesn't end at the same time as he other diffs.

[SB]
- Seems like lyrics\048.png is not being used.

[Easy]
- I highly suggests you this, although please keep in mind it's my suggestion based in my opinion haha. With the normal hit normal I feel like it's too much for this song, I think that it would be better to use the soft hitsound set but with the current custom hitsounds of normal (the clap, slidertick, etc.) Please try it and see if you like it. Like I said I highly recommend you this.
- 00:00:794 You could try this, is a bit risky to try it on an Easy but anyways http://puu.sh/1KAv5
- 02:01:419 A soft finish would be good here.
- 02:43:294 Add a finish.
- 02:53:294 Same as above.
- 02:58:294 Same as above.

[n y a's Normal]
- 00:02:200 The slider should start here.
- 00:32:669 The spinner should end here otherwise it sounds really bad where it ends.
- 00:35:794 Remove the whistle from the start and add finish.
- 00:38:294 Same as above.
- 00:40:794 Same as above.
- 00:42:669 Add a clap at the star and remove the whistle from the end?
- 00:50:794 New combo.
- 00:53:450 This clap sounds awful here, remove it and add a finish on the start.
- 01:23:294 (5,1) Remove the finish from (5), remove the whistle from the start of (1) and add a finish.
- 01:25:794 Remove the whistle and add a finish, same for 01:28:294 and 01:30:794
- 01:29:231 I'm curious as to why you stopped the whistle pattern from this point on.
- 01:40 794 Add new combo.
- 01:41:731 (3,4) Delete (4), add a repeat to (3) and add a note on 01:42:669 then remove the new combo on 01:42:981.
- 01:43:294 Delete this spinner, it doesn't make sense since he holds the note for a really short period of time after that the music doesn't suggest the use of a spinner. Add a note here with finish instead.
- 02:00:794 End the spinner here, the music suggests it.
- 02:01:262 This is a little bit risky but otherwise this feels empty, add a 1/2 slider?
- 02:18:606 (2,3) Spacing.
- 02:29:856 This touches quite a bit the hp bar.
- 02:35:012 Add a note?
- 02:43:294 The finish should go on the start.
- 02:53:294 End the spinner then map what is left.
- 02:58:294 Add finish
- 03:12:669 A soft finish with 40~50% volume would be good here.

[Hinsvar's Hard]
- 00:13:762 Add a note here, helps with the flow and follows the vocals.
- 00:16:731 Shorten the slider until here then add a note on 00:16:887?
- 00:17:356 Add a note, helps with the flow and follows the vocals.
- 00:38:294 Remove clap and add finish.
- 00:40:794 Remove whistle and add finish.
- 01:05:637 (1,2) Exchange their places.
- 01:15:637 Add a note.
- 01:23:762 (1,2) Exhange their places.
- 01:25:794 Remove whistle, add finish.
- 01:30:794 Same as above.
- 01:53:294 Same as above.
- 02:53:294 Same as above.
- 03:09:231 Add a note.
- 03:11:887 Same as above.

[winber1's Insane]
- 00:12:044 I think it would be better to add a note here then move the repeat slider to the next red tick.
- 00:28:294 There should be a finish here.
- 00:40:872 (1,2) Exhange their places?
- 03:12:044 Add a note here and move the slider to the next red tick?
Topic Starter
Teru21

lovhin456 wrote:

Hi.

[General]
- The 3rd kiai on Easy doesn't end at the same time as he other diffs. err.. where? ;A;

[SB]
- Seems like lyrics\048.png is not being used. deleted X3

[Easy]
- I highly suggests you this, although please keep in mind it's my suggestion based in my opinion haha. With the normal hit normal I feel like it's too much for this song, I think that it would be better to use the soft hitsound set but with the current custom hitsounds of normal (the clap, slidertick, etc.) Please try it and see if you like it. Like I said I highly recommend you this. errr X3 half of me like it and half of me don't like it ;A; yeah i think the finish part were good XD so i'll add sample set for the soft finish only X3
- 00:00:794 You could try this, is a bit risky to try it on an Easy but anyways http://puu.sh/1KAv5 OAO;; thats what I do before ;A; anyway.. I think its better XD
- 02:01:419 A soft finish would be good here. added XD
- 02:43:294 Add a finish. added XD
- 02:53:294 Same as above. added XD
- 02:58:294 Same as above. added XD
Thanks X3
Hinsvar

lovhin456 wrote:

[Hinsvar's Hard]
- 00:13:762 Add a note here, helps with the flow and follows the vocals. Done.
- 00:16:731 Shorten the slider until here then add a note on 00:16:887? This one follows the vocal, and I think it's better that way, so... no.
- 00:17:356 Add a note, helps with the flow and follows the vocals. Done.
- 00:38:294 Remove clap and add finish. ^
- 00:40:794 Remove whistle and add finish. ^
- 01:05:637 (1,2) Exchange their places. ^
- 01:15:637 Add a note. ^
- 01:23:762 (1,2) Exhange their places. ^
- 01:25:794 Remove whistle, add finish. Nope; the music here doesn't seem to support it.
- 01:30:794 Same as above. Did it here.
- 01:53:294 Same as above. ^
- 02:53:294 Same as above. ^
- 03:09:231 Add a note. Umm, nope. The music here is pretty... quiet, I guess?
- 03:11:887 Same as above. ^
Thanks for modding \o\
winber1
I only fixed the finish hitsound. The other ones just don't really make sense to me.
The 3 -repeat-slider is there because it follows the 5 note phrase in the music.

http://puu.sh/1MP2V
10nya
all fix except - 00:35:794
- 00:38:294
- 00:40:794 ;-;
http://puu.sh/1N2cp
Topic Starter
Teru21
Update :D
TheVileOne
My Mod

General
That cat trolls me ._.

Easy
All your green lines look unsnapped.

Very unique. Few songs support this kind of mapping.

00:15:794 (1) - Third red point should be a regular point instead. Drag it out some until the curve looks natural.
00:25:794 (1,2,3) - Could be spaced slightly better. Move 00:26:731 (2) - to x 400 y 149 and 00:27:044 (3) - to x 347 y 168
00:40:794 (1) - Are you trying to create unusual sliders on purpose? I would prefer you round one of those bent parts. I came up with this, but it's probably not perfect. http://puu.sh/1P1IL
01:05:794 (1) - Same as 15 seconds
01:15:794 (1,2,3) - Same as 25 seconds
01:15:169 (3,1,2,3) - The hitsounds through here were soft in the first version. I think you shouldn't change from soft.
01:30:794 (1) - You have a normal slider here, but not at 40 seconds?
01:39:066 - Epic storyboard
02:00:794 (1) - Whistle?
02:30:794 (1,2) - exactly straight. x values need to be 16.

n y a's Normal
Flow is very crucial for this song to work. This map has good flow, but certain parts I get fluctuating mistimed hits, because of small spacing differences. It's not enough to change the hitburst, but I can hear the difference in hits compared to the music. 0.9 just flows better than 0.88 . Si if you have any 0.88 sections and it doesn't look terrible to fix, try turning grid snap off and making it exactly 0.89/0.9. There's not many, but there are some.

00:03:294 (3,1,2) - Exactly 0.9 here.
00:11:106 (1) - Maybe move center point to x 220 y 261. Maybe, if you don't like, don't use.
00:21:419 (2,3,4) - Spacing should be equal here IMO.
00:24:544 (3,4,1) - ^?
00:43:294 (1,2,3) - I would avoid 0.88 here, but that's just me. 0.9 flows better than 0.88. In order for 0.9 to work, the repeat slider would need to be moved slightly lower than where you have it.
00:53:294 (2) - Perhaps make it point straight up?
01:02:981 (1,2,3,4,5,1,2,3,4,5,6,7) - doesn't seem to carry the beat as efficiently as previous parts of the song did. I guess the purple combo is fine, and properly mapped, but this being notes 01:06:731 (4,5,6) - just plays off. i'm 90% sure it's because of the spacing. It should be all 0.9 exactly. It shouldn't have that 0.92/0.93 part. also it might fit better if 4,5 was a single slider. It would match this 01:07:669 (6) - more closely.
01:07:669 (6,1,2) - Please 0.9/0.91, 0.89 just doesn't do this part justice. It's kind of nazi, but it does make a difference (mistimed hits wise).
01:30:169 (3,1,2) - Professional looking transition here.
02:14:544 (3) - Kind of nazi, but this should be at x 444 (1 unit left) to line up with the previous slider. If you do so then remember to fix the spacings.
02:17:981 (4,1,2) - Overlap could and should be avoided. Please do so.
02:35:481 (1,2) - Spacing is too large! I like a repeat slider here more.
02:48:294 (2) - Perhaps moving more to the left would look better. http://puu.sh/1PoQX
02:54:544 (4,5,1) - Make the spacing equal here for a cleaner transition.
03:04:231 (2,3,4,1) - ^ Also I think a more even curve would look better than trying to create a pitch here. you should try to get 4 lower so that it fits the rest of the notes.

Hinsvar
Really epic finish in this difficulty. It takes risks but for the most part it works. Good job.

00:15:169 (3,4) - 1.02 plays better to me and would match 2,3
00:19:387 (2,3,4,5) - Flow is awkward here. I think it should start with a note, and then stack into a slider. http://osu.ppy.sh/ss/574464
00:19:700 - A whistle actually sounds nice here.
00:30:637 - Plays best as a repeat slider, but I guess it's fine the way it is.
00:50:481 (3) - Not stacked properly. It shouldn't be visible above the stack.
00:50:481 (3,1) - Check this stack as well.
00:52:200 (4,5,6,7) - Great pattern!
01:03:762 (1,2) - Not as fluid as it probably should be. It's a valid pattern, but it's a pretty jarring movement. It plays a lot smoother with 01:04:231 - mapped, but perhaps not crossing that triple due to overlap issues. Might be worth remapping this for a better flow. Up to you though.
01:07:825 (6) - I don't hear 1/4th notes and it would be a lot easier to read if this was repeating on 1/2th instead. I suggest doing so.
01:09:387 (4,5) - I suggest stacking these instead. It plays better and you might not even need to fix the spacing after it. I feel it plays intuitive even at 0.5 spacing. I mean it plays better than some other transitions in your difficulty.
01:17:669 (4,5) - You should account for stack leniency here. It's harder to read when the stack is misplaced. Try moving this to x 260 y 308
01:23:762 (4,1) - Similar issue. try moving it down until the stack isn't visible about the transition anymore.
01:40:637 (7,1) - Bad spacing Stack please.
02:01:575 (2) - Move down 1 unit?
02:03:250 - Unsnapped green line.
02:22:981 (1) - This is part of the spinner combo, is this intentional?
03:08:919 (3,4) - Highly recommend you fill this. you shouldn't have a gap and then start offbeat into more streams. Stay on the white ticks through here and it will play better. (Moving the slider 1/2th back and adding a note worked for me)

winber1's Insane
I couldn't properly test this difficulty. It has design choices that conflict with my own, and the pacing is weird and awkward for those who lose the beat or can't keep within a certain degree of accuracy. If anything doesn't make sense, that's why.

Why do you capitalize your name in difficulties? I'm so used to lowercase winber.

00:13:294 (1,2) - Sudden way to change the distance snap. You probably shouldn't increase the snap to lower it right after, but I can't test it properly, because of that finish sound. The way it's setup just tells my brain to stop reading the beat. It's not an issue later on since the beat is louder, and more defined. A stack seems more intuitive, but I'm sure which pattern is the most optimal. I came up with this, which you can choose to ignore. It is how I would map the section with your notes. http://osu.ppy.sh/ss/575765
00:17:669 (7,8) - Overlap is not good, yet stacking properly on the end isn't exactly better since the flow suffers. I'm not sure what you should do here. Evaluate the pattern for yourself and decide whether it can/should be fixed.
00:24:544 (8,9,10) - Exactly 1.2 seems to be better.
00:25:794 (1,2) - Awkward flow IMO. doesn't look like a natural transition as well. I suggest avoiding backwards flow.
00:44:856 (5,6,7) - Ugh I hate changing the flow suddenly. It makes it harder to recover when the player loses the beat during the pattern. That's not a serious issue and can pass, but you could at least use a pattern that looks better. If you want to go for this kind of transition it would be better to start 7 of the previous slider's starting position. (Take note that I have a differing opinion for this pattern later on in the song. See comment for second pattern to be more informed on what to do).
00:52:044 (1,2) - Proximity between sliders is closer than the others. Is this intentional?
01:03:919 (3,4,5,6) - Unusual transition, doesn't play very well and looks bad IMO. If you can map a normal pattern here I suggest you do so. http://osu.ppy.sh/ss/575788 Plays better and would be consistent with 01:06:419 (3,4) - which isn't a jump.
01:13:450 (5,7) - Stack normally. It would look less like a mistake.
01:14:075 (7,9) - ^
01:15:950 (2,3,4) - Exactly 1.2?
01:34:856 (5,6,7) - I have a similar opinion as 44 seconds, but the angles and spacing here seem to be better than what you did for the first pattern. The increased distance between 6,7 is more appealing to look at than your first attempt at this pattern, but it's still a strange transition. 7 could stack more perfectly on the start of the previous slider though.
01:43:294 - I'm not going to be the only one that finds slowing down sliders this much annoying. Only my opinion, I don't really expect you to change the speed. However 01:53:294 (3) - is especially annoying, because if I'm late on this slider, it completely makes me unable to hit the stream after it. There's no time to adjust to a different pace. If you're late, you miss the whole combo. If you miss that combo, you're likely to miss 01:53:762 (5,1) -, which will make you unable to read the part after. It's easy to lose the beat here is what I'm saying.
02:53:294 (1,2,3,4) - Highly suggest increasing spacing here. 2.2/2.3x would be perfect.
Hinsvar

TheVileOne wrote:

Hinsvar
Really epic finish in this difficulty. It takes risks but for the most part it works. Good job. Good to hear that~

00:15:169 (3,4) - 1.02 plays better to me and would match 2,3 Don't really think it would matter that much, but nvm, changed.
00:19:387 (2,3,4,5) - Flow is awkward here. I think it should start with a note, and then stack into a slider. http://osu.ppy.sh/ss/574464 I think the current pattern I have goes better with the song, though...
00:19:700 - A whistle actually sounds nice here. Added.
00:30:637 - Plays best as a repeat slider, but I guess it's fine the way it is. Yeah.
00:50:481 (3) - Not stacked properly. It shouldn't be visible above the stack. I'm sure enough it's already stacked properly...
00:50:481 (3,1) - Check this stack as well. ^
00:52:200 (4,5,6,7) - Great pattern! \o\
01:03:762 (1,2) - Not as fluid as it probably should be. It's a valid pattern, but it's a pretty jarring movement. It plays a lot smoother with 01:04:231 - mapped, but perhaps not crossing that triple due to overlap issues. Might be worth remapping this for a better flow. Up to you though. I'm following the vocal here, so no.
01:07:825 (6) - I don't hear 1/4th notes and it would be a lot easier to read if this was repeating on 1/2th instead. I suggest doing so. Not gonna change this. This place definitely demands a 1/4 repeating slider.
01:09:387 (4,5) - I suggest stacking these instead. It plays better and you might not even need to fix the spacing after it. I feel it plays intuitive even at 0.5 spacing. I mean it plays better than some other transitions in your difficulty. I'm okay with what I have here.
01:17:669 (4,5) - You should account for stack leniency here. It's harder to read when the stack is misplaced. Try moving this to x 260 y 308 Done.
01:23:762 (4,1) - Similar issue. try moving it down until the stack isn't visible about the transition anymore. I think this one looks fine, though...
01:40:637 (7,1) - Bad spacing Stack please. Umm, this is intentional to emphasize the song.
02:01:575 (2) - Move down 1 unit? One grid you mean? Done.
02:03:250 - Unsnapped green line. what. Snapped.
02:22:981 (1) - This is part of the spinner combo, is this intentional? I hate it when things like this happen. NC'd.
03:08:919 (3,4) - Highly recommend you fill this. you shouldn't have a gap and then start offbeat into more streams. Stay on the white ticks through here and it will play better. (Moving the slider 1/2th back and adding a note worked for me) Moved (4) 1/2 beats back and added a circle at 03:09:544.
Thanks for the mod 8-)
Topic Starter
Teru21

TheVileOne wrote:

My Mod

General
That cat trolls me ._. Yayyyy XD

Easy
All your green lines look unsnapped. it is because i was missed at the offset last time..

Very unique. Few songs support this kind of mapping. thanks XD

00:15:794 (1) - Third red point should be a regular point instead. Drag it out some until the curve looks natural. nope ;A; i do it purposely
00:25:794 (1,2,3) - Could be spaced slightly better. Move 00:26:731 (2) - to x 400 y 149 and 00:27:044 (3) - to x 347 y 168 fix XD
00:40:794 (1) - Are you trying to create unusual sliders on purpose? I would prefer you round one of those bent parts. I came up with this, but it's probably not perfect. http://puu.sh/1P1IL kyaaaaaa X3 that one looks good >w< changeee~
01:05:794 (1) - Same as 15 seconds nope ;A; i do it purposely
01:15:794 (1,2,3) - Same as 25 seconds okayyy
01:15:169 (3,1,2,3) - The hitsounds through here were soft in the first version. I think you shouldn't change from soft. I want to give something like accent because the vocal.. but yeah.. remove it XD
01:30:794 (1) - You have a normal slider here, but not at 40 seconds? should I change owo? okay then X3
01:39:066 - Epic storyboard nyaaaaaaaaaaaannn~ thanks X3
02:00:794 (1) - Whistle? woopsss X3 fixed
02:30:794 (1,2) - exactly straight. x values need to be 16. fixed XD


Almost finished finished? XD
thank you so much >.< I thought you won't mod this.. thanks and thanksss alot X3 you worth to be a MAT you know o3o
jabberwockey
Good luck teru!! hopes this gets ranked u v u <3
Topic Starter
Teru21

Shoily wrote:

Good luck teru!! hopes this gets ranked u v u <3
owo)/ thanks shoilyy <3
SkyDevil
wwww mod after you asked me 99999 times in game xD

General
Japanese title: え?あぁ、そう
Japanese artist: 蛇足

Easy
00:19:856 - to 00:22:981 - Uguu I kinda miss those claps DX You should try to add some sliders :33
01:09:856 - to 01:12:981 - Same here...
01:38:919 - You should add a circle with a normal whistle or something here xDD NYAA
02:06:106 (1) - ./nazi slider 1 grid down
02:50:794 - y u no do something like this http://puu.sh/1S8Ra
02:53:919 (1,2,3) - I think these are somehow very awkwardly placed... (in the rhythm) you might want to put those breaks away and put some notes there :o
02:58:294 (1,2,3,4) - same owo

Nya's Normal
00:03:606 - I somehow dont like those soft claps there,,, how about those normal claps you used in about the rest of the song? :o
00:30:169 (4) - I think its better to make a normal 1/1 slider of it :o
00:46:106 (1,2,3) - I don't know if this is such a good idea, because of the high bpm,,, and usually, normal players still singleclick
01:12:044 (4) - Not sure if on purpose or on accident
01:20:169 (4) - 1/1 slider pls
01:36:106 (1,2,3) - Ugu copied so you know what to do :3
01:38:919 (2) - I want a normal whistle clap because of the NYAAA :3
02:02:981 - circle? www
02:26:106 (1,2,3) - same as those other 2 www
02:34:856 (4,5,6) - ^

Hinsvar's Hard
00:12:825 (1,2,3,4) - ew 4 notes stacked on each other lol, maybe this? http://puu.sh/1S9lp
00:16:106 (1) - Add clap on that slider OAO;;
00:18:528 - add circle here, to follow the vocals
00:22:512 (2,3,4,5,6) - Im pretty sure you can make this better
00:32:200 (1,2) - Im pretty sure almost everyone reads this as if you had to click it 1/2 later, so Increase distance spacing :o
00:38:762 (1,2,3) - This might be confusing because they are all stacked on each other, but the spacing in the rhythm is different, so you should put 3 somewhere else
00:49:544 (1,2,3,1,2,3) - erhm I suggest that you should space the 1/2 in rhythm out, and keep the 1/1 in rhythm stacked...
01:17:825 (5) - 1 grid left xD ./nazi
01:34:544 (3,4) - Increase DS in them... (because 1/2 in rhythm)
01:38:919 (2) - Normal whistle on sliderhead OAO;; NYAAA
01:39:231 (2,3,$) - nicrease DS www
01:40:637 (7,1) - waaaatttt unexpectable jump... please do something like this... http://puu.sh/1Svie
01:54:544 (1,2) - This jump is also unexpectable... ./lets you be creative so y u no figure something out yourself?

Winber1's insane
00:21:262 (4) - Doesn't this slider have a littttlleee bit tooo much reverses? how about 2 sliders and a circle or something?
00:31:262 (3) - ^
00:37:669 (4,1,1) - How about an even distance spacing? :D
01:11:262 (4) I know that these are done on purpose but they dont play well D:
01:21:262 (3) - ^ QaQ
01:38:919 (1) - Normal whistle on sliderend? :3 MEEOOWW
Awesome insane www

Good luck teruuuu :33333 Epic SB and I like the song www y u no rank it soon
Topic Starter
Teru21

SkyDevil wrote:

wwww mod after you asked me 99999 times in game xD o3o

General
Japanese title: え?あぁ、そう added in all diff
Japanese artist: 蛇足 added in all diff

Easy
00:19:856 - to 00:22:981 - Uguu I kinda miss those claps DX You should try to add some sliders :33 owo;; added a slider with reverse
01:09:856 - to 01:12:981 - Same here... ^
01:38:919 - You should add a circle with a normal whistle or something here xDD NYAA okayy XD
02:06:106 (1) - ./nazi slider 1 grid down woops >x< fix
02:50:794 - y u no do something like this http://puu.sh/1S8Ra nice but nope, because a spinner would fit in that part XD
02:53:919 (1,2,3) - I think these are somehow very awkwardly placed... (in the rhythm) you might want to put those breaks away and put some notes there :o nope, the break arrow fit the song XD
02:58:294 (1,2,3,4) - same owo ^ XD


Good luck teruuuu :33333 Epic SB and I like the song www y u no rank it soon be a MAT and bubble my map then >_>
Thanks Leonnn (/> w <)/
SkyDevil

Teru21 wrote:

be a MAT and bubble my map then >_>
no your map is too terrible JKJKJK ./RUNS
winber1
SPOILER

TheVileOne wrote:

winber1's Insane
I couldn't properly test this difficulty. It has design choices that conflict with my own, and the pacing is weird and awkward for those who lose the beat or can't keep within a certain degree of accuracy. If anything doesn't make sense, that's why.

Why do you capitalize your name in difficulties? I'm so used to lowercase winber.

00:13:294 (1,2) - Sudden way to change the distance snap. You probably shouldn't increase the snap to lower it right after, but I can't test it properly, because of that finish sound. The way it's setup just tells my brain to stop reading the beat. It's not an issue later on since the beat is louder, and more defined. A stack seems more intuitive, but I'm sure which pattern is the most optimal. I came up with this, which you can choose to ignore. It is how I would map the section with your notes. http://osu.ppy.sh/ss/575765 it's a bad idea to make increase spacing and then lower it after...? that's sounds quite weird. Quite frankly, this pattern can essentially be c ompared to a jump, but all jumps are basically and increase in spacing followed by an immediate decrease in spacing. I don't see any problem with this
00:17:669 (7,8) - Overlap is not good, yet stacking properly on the end isn't exactly better since the flow suffers. I'm not sure what you should do here. Evaluate the pattern for yourself and decide whether it can/should be fixed. personal opinion. seems fine to me
00:24:544 (8,9,10) - Exactly 1.2 seems to be better. changed but in the opposite direction. there is a specific triangle that i wanted to make.
00:25:794 (1,2) - Awkward flow IMO. doesn't look like a natural transition as well. I suggest avoiding backwards flow. i don't see any problem
00:44:856 (5,6,7) - Ugh I hate changing the flow suddenly. It makes it harder to recover when the player loses the beat during the pattern. That's not a serious issue and can pass, but you could at least use a pattern that looks better. If you want to go for this kind of transition it would be better to start 7 of the previous slider's starting position. (Take note that I have a differing opinion for this pattern later on in the song. See comment for second pattern to be more informed on what to do). it's not really change in flow?
00:52:044 (1,2) - Proximity between sliders is closer than the others. Is this intentional? i don't see what you are talking about. yes there are like 0.05x differences between those sliders. I just eyeballed these sliders. I didn't actually use any rotation or anything so there are bound to be small errors, but they are unnoticeable while playing. though i'm not sure if this is what you are talking about
01:03:919 (3,4,5,6) - Unusual transition, doesn't play very well and looks bad IMO. If you can map a normal pattern here I suggest you do so. http://osu.ppy.sh/ss/575788 Plays better and would be consistent with 01:06:419 (3,4) - which isn't a jump. seems fine to me, but still changed, but in a different way.
01:13:450 (5,7) - Stack normally. It would look less like a mistake.
01:14:075 (7,9) - ^ looks fine to me
01:15:950 (2,3,4) - Exactly 1.2? okay, doesn't really matter, but okay
01:34:856 (5,6,7) - I have a similar opinion as 44 seconds, but the angles and spacing here seem to be better than what you did for the first pattern. The increased distance between 6,7 is more appealing to look at than your first attempt at this pattern, but it's still a strange transition. 7 could stack more perfectly on the start of the previous slider though.
01:43:294 - I'm not going to be the only one that finds slowing down sliders this much annoying. Only my opinion, I don't really expect you to change the speed. However 01:53:294 (3) - is especially annoying, because if I'm late on this slider, it completely makes me unable to hit the stream after it. There's no time to adjust to a different pace. If you're late, you miss the whole combo. If you miss that combo, you're likely to miss 01:53:762 (5,1) -, which will make you unable to read the part after. It's easy to lose the beat here is what I'm saying. your qualms about "the player cannot do such and such if you have a pattern like this": sounds more like an issue with skill. I seriously am not trying to be annoying here or trying to start an argument, but I honestly find it a lot less convincing when someone with less playing experience argues about flow and readability on a map made for more experienced players. I find this section and the rest of map plays quite well to be perfectly honest
02:53:294 (1,2,3,4) - Highly suggest increasing spacing here. 2.2/2.3x would be perfect. this spacing here is intentional

SkyDevil wrote:

Winber1's insane
00:21:262 (4) - Doesn't this slider have a littttlleee bit tooo much reverses? how about 2 sliders and a circle or something?
00:31:262 (3) - ^
00:37:669 (4,1,1) - How about an even distance spacing? :D personal opinion. it looks good like that imo, and readability i see no problem with
01:11:262 (4) I know that these are done on purpose but they dont play well D:
01:21:262 (3) - ^ QaQ
01:38:919 (1) - Normal whistle on sliderend? :3 MEEOOWW only added this sorry. everything else imo follows the music.
Awesome insane www

Good luck teruuuu :33333 Epic SB and I like the song www y u no rank it soon

http://puu.sh/1TEg2

Thanks for mod

yea sorry it took so long... :(
Topic Starter
Teru21
its okay owo;;; Update and waiting for tennya's Update
Hinsvar

SkyDevil wrote:

Hinsvar's Hard
00:12:825 (1,2,3,4) - ew 4 notes stacked on each other lol, maybe this? http://puu.sh/1S9lp Did something different.
00:16:106 (1) - Add clap on that slider OAO;; Umm... idk... ._.
00:18:528 - add circle here, to follow the vocals Done.
00:22:512 (2,3,4,5,6) - Im pretty sure you can make this better I hope I did it right...
00:32:200 (1,2) - Im pretty sure almost everyone reads this as if you had to click it 1/2 later, so Increase distance spacing :o Nope; it follows the vocal and I think people can read it because of that.
00:38:762 (1,2,3) - This might be confusing because they are all stacked on each other, but the spacing in the rhythm is different, so you should put 3 somewhere else Umm, I don't think it's confusing though...
00:49:544 (1,2,3,1,2,3) - erhm I suggest that you should space the 1/2 in rhythm out, and keep the 1/1 in rhythm stacked... Oh well, did stuff here.
01:17:825 (5) - 1 grid left xD ./nazi Read TVO's mod.
01:34:544 (3,4) - Increase DS in them... (because 1/2 in rhythm) Done.
01:38:919 (2) - Normal whistle on sliderhead OAO;; NYAAA I think the current whistle is fine...
01:39:231 (2,3,$) - nicrease DS www This one's not really confusing though...
01:40:637 (7,1) - waaaatttt unexpectable jump... please do something like this... http://puu.sh/1Svie The increased power of the vocal (?) here definitely supports the jump, so I won't change it.
01:54:544 (1,2) - This jump is also unexpectable... ./lets you be creative so y u no figure something out yourself? This one's supposed to be a symmetrical one, but eh... I'll see later opinions...
Thanks for modding~
10nya
sorry teru haven't online for couple of days cause study ;__;
update: http://puu.sh/1VJjK
Topic Starter
Teru21
yay updated :D
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