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Dasoku - E? Aa, Sou [Osu|Taiko]

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riffy
100% - too noisy
Easy
01:29:500 (1) - should starts later
01:32:000 (1) - should ends earlier

Normal
Normal - 4 stars D: not sure...
00:39:500 (2) - should starts later
Niva
Hi Teru21, I'm here for m4m as you said in your queue.

[General]
-> I got this "thumbs.db" in the song's folder, maybe it comes from my PC though
-> "and" is not required in the tags. It should be "papiyon hatsune miku vocaloid vocaloid2"
-> Slider velocity is set to weird numbers, I suggest to open the .osu files in Notepad and set the "SliderMultiplier:" to the following:
  • Easy : 0.5 (instead of SliderMultiplier:0.500000005960464)
    Normal : 1.0 (instead of SliderMultiplier:1.00000000596046)
    Hard : 1.5 (instead of SliderMultiplier:1.50000000596046)

-> Also, I prefer to use lead-in time 1.5s because you already have 750ms before the first note appears.

[Easy]
  • 00:20:750 (1,2) - (2)'s rhythm could be deceptive, even for veteran players. I suggest to delete (2), add note on 00:22:000, and add a 1/1 slider on 00:22:312
    00:30:125 (2) - Stack this above (3) instead of below (2)?
    00:47:937 (1) - The reverse arrow is covered by comboburst. I suggest to make this slider facing right instead
    00:50:437 (1) - It's weird to have a 2x repeating 1/1 slider (which is 3/1 in total) after a series of 2/1 slider. I suggest to remove a repeat, and add note on 00:51:687, preferably stacked above (3)
    01:10:750 (1) - The 2nd slidertick is not in the center. This could be easily fixed by moving this 1 grid up though
    01:24:500 (1) - The vocals start 1/2 after this slider...
    01:38:250 (2,1) - ...A jump? I know it's easy to catch, but still, it could shock beginners
    02:32:000 (1,1) - Just use one new combo here. No need to spam new combos here, because it will mess up the HP drain
    02:48:562 (2) - I can hear vocals here as well. Add note here?
[Normal]
-> Due to high number of overlaps you have on this diff, I highly recommend to increase Approach Rate by 1
  • 00:02:937 (2) - Add note with clap here perhaps, to fill the emptiness?
    00:18:093 (1,2) - I think it's better to alter (1) into a repeating 1/2 slider and add a circle 1/1 after it, fits the vocal more this way
    00:22:156 (3) - Remove the repeat? (if you do so, you could try a 1/2 repeating slider on 00:23:093 though)
    00:27:156 (4,5,6) - Again, this will confuse some players. I suggest to make something like this:
    00:33:718 (1,2) - Space them further apart. They're separated by 3/2, but the spacing looks like they're 1/1.
    00:47:000 (4) - Stack to (2)'s end?
    01:08:094 (1,2) - Same suggestion as 00:18:093
    01:37:001 (4) - Stack to (2)'s end?
    02:09:500 (3) - The reverse arrow is covered by comboburst. A slider wave here could help perhaps?
    02:36:687 (1,2) - These two looks like they're spaced 1/1 apart, although they're actually 1/2. Space them closer?
    02:40:281 (1,2,1,1) - Why new combo spam here? Remove NC on 02:40:281 (1) 02:41:062 (1), and 02:41:687 (1) - and also add New Combo on 02:42:312 (2)
    03:12:000 (3) - Hitsound finish on slider's end, instead of clap (just like what you did on Easy diff) ?
[Hard]
-> HP Drain 7 is technically usable for this diff, but to balance it I suggest to make HP Drain -1 or -2
  • 00:15:593 (1,2,3) - Alter these three into a repeating slider? This stack will look weird in play mode
    00:26:843 (5) - Move it 3 grids down, so (6) could be flipped perfectly following the distance snap?
    00:48:250 (5,6) - This spacing is so hard to guess. Move (6) further apart, OR stack it to (5) and add a New Combo.
    00:52:312 (1,1,1) - Again, don't spam new combos here (this is a bad place to spam new combos : the jump here is quite unpredictable, and it will be VERY hard to catch this on HardRock mod because there's no followpoint guiding)
    01:05:593 (1,2,3) - Alter into repeating slider?
    01:36:687 (6,7,8,9) - So hard to read >_<
    01:37:986 - New combo here. It's a beginning of a new vocal part
    01:42:312 (1,1,1,1) - Again with the new combo spam problem, but at least this one is much better
    01:59:187 (3) - Why suddenly 3 repeats? Not intuitive imo
    02:22:625 (1,2) - If you're going to make a slider kickstream, curve it a bit and add a bit angular twist:
    02:32:625 (1,1) - Remove the new combo on these two. The one on 02:33:250 (1) is enough
My map's link is in your queue.
Good luck Teru21~
Yasora
mod by request via mod queue

General
  1. Kiai time is too much and some just spam and will distract players. I think kiai time will be better in here:
    - 00:43:250 - 00:53:250
    - 01:33:250 - 01:43:250
    - 02:23:250 - 02:43:250
  2. The break isn't allowed more than 20 second (I saw in rules)
Easy
  1. Some note isn't consistent spacing, please use distance snap because usually not jump in easy
00:22:156 (2) this is too far from previous object, please fix the spacing
00:30:125 (2) I think stack like this is too hard for beginner, I suggest to unstack this
00:34:812 (1) this note is too close from previous object, you can check with distance snap
01:15:125 (2) same reason as 00:30:125
01:38:875 (1) why jump in here? this jump will make confused beginner players
02:38:250 (2) error spacing
02:43:250 - I think notes after this isn't used. because, after this, is very "little" notes and break is too long orz. and I think more better if end in here.. but, whatever you want :D
this easy is not like easy orz. just my opinion

Normal
  1. Same with easy, some notes has error spacing
00:33:718 (1,2,3) error spacing
00:42:000 (2) ^
01:09:656 (4,5,1) I think this pattern will make confused player orz. can put them in better place, please?
02:09:500 (3) ok, error spacing again :P
00:40:437 (2) stack (1) with this, more better I think
02:41:062 (1,1) why put NC in here? this NC just spam. delete them ok?
02:42:312 (5) add spacing in this note more easy for read more than stack like this
02:43:250 - same with easy

Hard
00:19:968 (8) add NC in this note, because you add jump from previous notes I think
00:36:687 (3) make that same distance with before note is more tidy
00:47:312 (10) This stack little make confused because colour is same. consider to add NC in here
00:48:562 (6) because this slider break the stream from before notes, add NC in here or add jump so that not like trap in here
01:09:968 (8) same reason with 00:19:968
01:13:250 (8) the vocal is end in (7). so add NC in here, and stack this slider properly
01:24:187 (3) same reason with 00:36:687
01:26:687 (3) ^
01:32:937 (3) this jump in this note isn't to read orz. can move to more better place, plz?
01:37:937 (10) add NC in here because new vocal
02:37:312 (10) same reason with 00:47:312
02:38:250 (1) this circle like a trap in here. consider delete this and add 1 repeater on (1)
02:43:250 - same with before diff

Ok, that's all
Good luck
Topic Starter
Teru21
General
Kiai time is too much and some just spam and will distract players. I think kiai time will be better in here:
- 00:43:250 - 00:53:250
- 01:33:250 - 01:43:250
- 02:23:250 - 02:43:250 [. . . i love how i do that.. so no change :D]
The break isn't allowed more than 20 second (I saw in rules) [done]

Easy
Some note isn't consistent spacing, please use distance snap because usually not jump in easy [i already use it]
00:22:156 (2) this is too far from previous object, please fix the spacing [um.. changed]
00:30:125 (2) I think stack like this is too hard for beginner, I suggest to unstack this
00:34:812 (1) this note is too close from previous object, you can check with distance snap
01:15:125 (2) same reason as 00:30:125 [done]
01:38:875 (1) why jump in here? this jump will make confused beginner players [done]
02:38:250 (2) error spacing
02:43:250 - I think notes after this isn't used. because, after this, is very "little" notes and break is too long orz. and I think more better if end in here.. but, whatever you want [i dont get it ><]
this easy is not like easy orz. just my opinion [o right.. thats what i think.. because i made this in 2 hours only.. also, this beatmap is my friend's request.. so i made as fast as i can LOL ]

Normal
Same with easy, some notes has error spacing
00:33:718 (1,2,3) error spacing [done]
00:42:000 (2) ^
01:09:656 (4,5,1) I think this pattern will make confused player orz. can put them in better place, please? [i'll change this if i see the other modder critic about this too]
02:09:500 (3) ok, error spacing again [deliberate]
00:40:437 (2) stack (1) with this, more better I think [done]
02:41:062 (1,1) why put NC in here? this NC just spam. delete them ok? [ok]
02:42:312 (5) add spacing in this note more easy for read more than stack like this [done]
02:43:250 - same with easy [huh?]

Hard
00:19:968 (8) add NC in this note, because you add jump from previous notes I think[done]
00:36:687 (3) make that same distance with before note is more tidy [um.. distance snap]
00:47:312 (10) This stack little make confused because colour is same. consider to add NC in here[done]
00:48:562 (6) because this slider break the stream from before notes, add NC in here or add jump so that not like trap in here[done]
01:09:968 (8) same reason with 00:19:968[done]
01:13:250 (8) the vocal is end in (7). so add NC in here, and stack this slider properly [i think the (7) is the start of the vocal.. so i add (7) as NC]
01:24:187 (3) same reason with 00:36:687[nope]
01:26:687 (3) ^[nope]
01:32:937 (3) this jump in this note isn't to read orz. can move to more better place, plz? [there is a follow point, so it can be read]
01:37:937 (10) add NC in here because new vocal [done]
02:37:312 (10) same reason with 00:47:312 [done]
02:38:250 (1) this circle like a trap in here. consider delete this and add 1 repeater on (1) [done]
02:43:250 - same with before diff [?]

Ok, that's all
Good luck
thanks :)
[milky]
For All Diffs

Change Beat Snap Divisor to 1/6
Change Offset to 802
ctrl + a, move all notes 1 grid right on a time panel
Fix inheriting sections
Back Snap Divisor to 1/4 o;

[Normal]
00:22:156 (3) - remove revers arrow
00:23:458 (1) - suggest to move it to 00:23:302 (1)
00:31:895 (4) - ?.. remove reverse arrows and other sliders or something to suit vocal
01:12:209 (4) - same as 00:22:156 (3)
01:13:459 (1) - same as 00:23:458 (1) sugegst to move to 01:13:302 (1)
01:21:896 (4) - same as 00:31:895 (4)
01:35:490 (1) - spacing... close to slider that comes befor this note
02:47:364 (1) - this one start at 02:47:520 (1)


[Hard]
00:17:625 (8) - remove clap
00:17:781 (9) - add clap
00:51:687 (3) - add clap
00:52:000 (3) - ^
00:52:625 (1) - no new combo
00:52:937 (1) - ^
01:05:125 (7) - remove cla
01:05:281 (7) - add clap
01:07:625 (6) - remove clap
01:07:781 (7) - add clap
01:11:843 (5) - add whistle
01:12:156 (5) - ^
01:12:468 (5) - ^
01:12:937 (1) - add clap
01:15:281 (6) - add clap
01:15:437 (1) - remove clap
01:42:312 (1) - no new combo
01:42:625 (1) - ^
01:42:937 (1) - ^
01:43:250 (1) - ^
02:23:250 (1) - volume shoul back to normal
02:29:812 (7) - confusing, change it
02:42:625 (1) - no new combo
02:42:937 (1) - ^
02:43:250 (1) - ^
02:42:000 (3) - add clap
02:42:312 (1,2,3) - ^
03:12:468 (6) - ^
03:12:625 (6) - hit finish
eikkaleyd
From Anshi and eikka's modding queue.
Oh my poor English again (?

[Easy]
00.37.312 (1) 1/4 shorter

[Hard]
00.31.687 (5) I prefer this way


02.22.625 (1,2) different shapes


......TvT No more suggestions. Fight on
Topic Starter
Teru21
updated
winber1
Here. Insane diff :3. Barely under 18 mil lol.

Good luck on rank.

Edit; and oh yeah. I used offset 790. I moved everything by 40 ms. It seems to fit better, you may want to check it out.

Download: Dasoku - E Aa, Sou (Teru21) [Winber1's Insane].osu
Topic Starter
Teru21
thanks winber <3 i luv how you map lol
Autonom
Good job on the beatmap. I was only able to find a few things. didn't surprise me since the map has already been modded so many times :). maybe you can try to make a SB.

[General]
you forgot to change the offset to 790 (+40) on hard/normal/easy

[Insane]
02:46:727 (1) - isn't perfectly alligned with the stream behind it
winber1
Small fix. Thanks for the mod :3

Download: Dasoku - E Aa, Sou (Teru21) [Winber1's Insane].osu
Maya-kira
harro terrun~

-general-

1) tambahin nico douga ke tag soalnya dasoku penyanyi disana ;w;

-easy-

00:00:750- (1,2,3) use these patterns instead?
256,320,750,2,0,B|256:224|256:216,1,100.000001192093,2|0
208,152,2000,2,0,B|256:120|304:152,1,100,2|0
256,220,3250,1,4
00:34:812- (1) slider kayak gini mending dihindarin deh di diff easy TwT;; kesan diffnya jadi bener2 ribet gimana (ditambah lagi, sv teru pelan banget T_T). menurut maya sendiri, mungkin yang gini lebih masuk.

berlaku untuk beat kedepannya ;w;''
00:53:406- (b) tarik break ini ke 00:53:562
01:13:250- (1) ada apa dengan slider tick disini? T_T
02:47:468- (1) daripada wave, lebih enak ditaruh vex slider >_< dan lebih enak kalau ini dipanjangin sampe 02:48:562.
03:03:250- (1) boleh juga slidernya >:'D good job teru!~

-normal-

1) beda sv terlalu jauh dibanding easy T_T;; maya ngerti ini bpm gila-gilaan 192-- tapi-- tapi-- orz

2) AR + 1

00:00:750- (1,2,3,..) kayaknya pattern ini lebih enak xD
76,328,750,2,0,B|76:264,1,50.000000298023,2|2
156,276,1218,2,0,B|156:216,1,50
236,224,1687,2,0,B|236:172,1,50
316,168,2156,2,0,B|316:112,3,50
268,56,2937,2,0,B|316:24|368:56,1,100
124,184,12781,6,0,B|136:132,3,50.000000298023,0|8|0|0
00:19:031- mulai dari sini rasanya beatnya mulai offbeat T_T ga tau kenapa orz
00:53:250- (5) pake 1/2 slider mungkin?
01:08:093- (1,2,3,4) bagian sini cukup memusingkan buat begginers T_T
02:36:687- (1,2,3) di sini juga orz
02:48:562- (2) tambah note >w<

mungkin diff ini ada yang kedengeran offbeat di sana sini >_< kurangin penggunaan slider yang dikit2 reverse mepet ya >_<

-hard-

00:00:750- coba pattern ini?
256,128,750,2,0,B|256:52,1,75.000000298023,2|2
164,256,1218,2,0,B|112:316,1,75.000000298023,2|2
348,256,1687,2,0,B|400:316,1,75.000000298023,2|2
256,192,2156,5,0
256,192,2312,1,0
256,192,2468,1,0
256,192,2625,1,0
184,176,2781,2,0,B|192:119|250:94|312:109|342:164|325:220,1,225
02:48:406- (x) note disini

menurut maya ini masih bisa diimprove (cuma maya nggak tau gimana cara nge modnya orz)

-winber's insane-

00:48:446- (6) I think its pretty invicible here. consider to remove it or change the position.

the rest is awesome already o_o
jossieP
le timing check~

BPM: 192,000 (current)
Offset: 794 (750 is tooooooooooooooooooooooooooooooooooooooooooooooooooooooooo eaaaaaaaaaarrrrrlllllllllyyyyyyyyyyyyyyyyyyy and 790 just a bit ovo +4 on winber's timing)

Edit: @winber1 having that green timeline on 790 may crash osu! that happen me <_<
winber1
I don't see any problem with that note o_o. It's very clear.

I fixed the timing issue tho Thanks (and yes i know about that green timing secton before the red one. I've crashed my osu like that before too xD, I've learned from my mistakes.)

Thanks for mod.

Download: Dasoku - E Aa, Sou (Teru21) [Winber1's Insane].osu
L_P
hi...
Insane
good and fun..suggestion only, feel free to reject it
00:13:450 (2) - stack this...(spacing was hugely reduced, maybe you wanna emphasize the vocal? no idea but i think stacks does better)?
00:15:950 (2) - same, stack this and dont move the next note?
00:21:262 (4) - i feel a bit boring.. (maybe many sliders? maybe jumping notes?)
00:25:950 (2) - if blanket the note would be a lot nicer to see?
00:31:262 (3) - a bit boring...
00:33:215 (x) - i strongly felt that if you add a note here would make a good rhythm? of course adjust it up to you..
00:52:981 (4) - if you wanna frighten player take this : make it 1x velocity, add 1 or 2 repeat (2 repeat will totally make it a trap, but sounds good to me)
01:07:044 (5) - stack at next slider to emphasize the vocal?
01:22:669 (1,2,3,4) - antijump here feels great
01:27:981 (1) - antijump this too?
01:55:637 (4) - change something? the piano here has a high pitched note
03:12:044 (1) - change this slider to antijump?

HARD
just point out something i see..
00:31:731 (5) - didnt match vocal and music, consider changing the rhythm
00:34:231 (3) - why dont you put like the previous slider? would be prettier i think it is your style
01:13:294 (2) - stack it properly?
01:15:481 (1) - notes? piano notes were important here
01:36:731 (6,7,8,9) - slider 8 and 9 were covered, very hard to see, some kind of unrankable (maybe dont do this in hard diff? whatever it is hard, not insane)
02:19:544 (3) - make it repeat at red tick, repeat once only? same rhythm with front part is quite boring to hear
02:50:637 (1) - maybe should map something after the spinner?
03:09:544 (5) - the slider was covered by combo burst, daijoubu?


normal
maybe should lower the difficulty?
00:12:825 (1,2) - bit hard for newbie
00:19:700 (4) - because it was covered by combo burst, it can be extremely hard for newbie to read
00:26:887 (3,4,5,6,1,2) - arrange something here?
00:47:044 (4,5) - also hard to read (behind got many)
00:49:231 (3) - could blanket better
00:53:294 (5) - unstack it would be nicer?
01:09:701 (4,5,1) - very hard to read, maybe slider 4 become a note, then a short repeating slider ?
01:57:044 (3,4,5,6) - unstack them ? hard to read
02:04:544 (3) - omg
02:09:544 (3) - omg
02:26:731 (4,5,6) - OMG!!! so hard for normal
02:30:325 (1,2,3) - same
02:36:731 (1,2,3) - covered by comboburst, maybe unrankable, but can barely see the sliders, repeat sign etc. would be safer if you change it


well...me left a star here...
winber1
SPOILER

L_P wrote:

hi...
Insane
good and fun..suggestion only, feel free to reject it
00:13:450 (2) - stack this...(spacing was hugely reduced, maybe you wanna emphasize the vocal? no idea but i think stacks does better)? i don't really want to stack this section
00:15:950 (2) - same, stack this and dont move the next note? ^
00:21:262 (4) - i feel a bit boring.. (maybe many sliders? maybe jumping notes?) perhaps, but imo it follows the music pretty well and I like it.
00:25:950 (2) - if blanket the note would be a lot nicer to see? blanket probably would look nice too, but it just messes up my pattern. if i blanket the rest of my pattern looks weird (at least to me).
00:31:262 (3) - a bit boring...same as above
00:33:215 (x) - i strongly felt that if you add a note here would make a good rhythm? of course adjust it up to you.. not really sure what this note could be following.
00:52:981 (4) - if you wanna frighten player take this : make it 1x velocity, add 1 or 2 repeat (2 repeat will totally make it a trap, but sounds good to me) again, I don't see a point in this since there is not drums or anything playing those notes. Also I don't put those things for the sole purpose of messing around with the player >_> I only do if it follows the music and it adds variation to the beatmap. I used this later on in the beatmap
01:07:044 (5) - stack at next slider to emphasize the vocal? similar to above, i don't want to stack anything in this section
01:22:669 (1,2,3,4) - antijump here feels great i'm staying consistent with the previous section. Perhaps anti-spacing could work, but it just doesn't feel right.
01:27:981 (1) - antijump this too? im just staying consistent with my previous section. the first time i anti-jump, the 2nd time i don't, just for variations sake.
01:55:637 (4) - change something? the piano here has a high pitched note not sure what you want me to do. I originally had 1/8 tick notes here, but I realized how pointless that was. It sounded nice and I knew the player would probably not realize it was a 1/8 tick note. the player would still get a 300 on it, but it was just illogical, and it came as a surprise when the player hit the note.
03:12:044 (1) - change this slider to antijump? no?
sorry nothing really changed, but thanks a lot for modding! :3
wmfchris
Checking [Taiko] here:

[Taiko]
Timing and settings
- many unsnapped timing sections. Make sure that they don't affect the expected outcome of notes. Also, timing section involving on/off of kiai times should be snapped correctly.
- Flashy kiai effect should not be employed in taiko diff. You should make three long kiai only.
- difficulty settings: high HP drain rate lead to a failing with a few notes missed only. AR,CS has not effect but is preferred to set at deafult (middle), OD should be around 5~6 in such case. (In taiko diff, OD is suggested in such a range because the difficulty is not due to OD but by the complexity of arrangement.)

Snapping
02:19:389 (2) - unsnapped!
02:19:467 (3) - ^ !!

Arrangement
00:20:794 - I don't hear any accent here so remove finish
00:21:262 - ^
00:21:731 - ^
00:22:825 - instead, use K K K D here to fit the accent of the song
00:42:669 - not suggested to use a short slider here because it confuses player with a lower speed and it's quite quiet in the music there. If you want a bridging between the two sentenced try K ddd d... here
00:43:606 - A higher pitch but nothing more, I don't see the reason to make this single note faster.
00:45:794 - Never put finish on 1/4 streams.
00:47:044 - try K K D D K
00:48:294 - no 1/4 finish, remove change in SV
00:48:606 - remove change in SV as well. Why you accel. 1 note last time but 2 notes here...
00:55:794 - no 1/4 finish [ok fix yrself about this, I won't mention again]
01:10:794 - remove the 3 finish and then use K K K D at the later of the sentence
01:15:794 - Firstly they are broken slider which does not contain the 3rd hit. Secondly they don't fit with the music very well, so remove them.
01:32:669 - fix those stuffs like 00:42
01:37:981 - 1/4 finish; SV change; slider problem
02:00:950 - finish as well to fit the accent
02:13:294 - this whole 5-plet should follow the next SV
02:17:981 - simply duplicating dkdkdkd may not look well...
02:18:294 - Firstly this is a 4/4 song so try putting k in logical pattern like kdddkddd... or kdddddddkddddddd..., secondly don't follow the drum blindly, it would sounds better if you make it denser gradually.
02:23:294 - 1/4finish; SV change
02:28:294 - ^
02:33:294 - ^

I guess the rest would be similar so skipped them. We've got many technical problems like 1/4 finish, short and broken slider, unecessarily SV change. But beside these, the drum pattern fits well with music. However you should try to put more variation other than the manner of simply following the music cause that makes the diffs boring and unessary because solo-converted diff is just something similar.
Topic Starter
Teru21
SPOILER
Checking [Taiko] here:

[Taiko]
Timing and settings
- many unsnapped timing sections. Make sure that they don't affect the expected outcome of notes. Also, timing section involving on/off of kiai times should be snapped correctly. [Fix]
- Flashy kiai effect should not be employed in taiko diff. You should make three long kiai only.[fix]
- difficulty settings: high HP drain rate lead to a failing with a few notes missed only. AR,CS has not effect but is preferred to set at deafult (middle), OD should be around 5~6 in such case. (In taiko diff, OD is suggested in such a range because the difficulty is not due to OD but by the complexity of arrangement.)[okay]

Snapping
02:19:389 (2) - unsnapped![?]
02:19:467 (3) - ^ !! [^]

Arrangement
00:20:794 - I don't hear any accent here so remove finish [okay]
00:21:262 - ^ [^]
00:21:731 - ^ [^]
00:22:825 - instead, use K K K D here to fit the accent of the song [done]
00:42:669 - not suggested to use a short slider here because it confuses player with a lower speed and it's quite quiet in the music there. If you want a bridging between the two sentenced try K ddd d... here [cool] :D
00:43:606 - A higher pitch but nothing more, I don't see the reason to make this single note faster. [its fun to play like that, imo]
00:45:794 - Never put finish on 1/4 streams.[okay]
00:47:044 - try K K D D K [done]
00:48:294 - no 1/4 finish, remove change in SV [kay]
00:48:606 - remove change in SV as well. Why you accel. 1 note last time but 2 notes here... [oops]
00:55:794 - no 1/4 finish [ok fix yrself about this, I won't mention again] [lol okay..]
01:10:794 - remove the 3 finish and then use K K K D at the later of the sentence [okay]
01:15:794 - Firstly they are broken slider which does not contain the 3rd hit. Secondly they don't fit with the music very well, so remove them. [fix]
01:32:669 - fix those stuffs like 00:42 [okay]
01:37:981 - 1/4 finish; SV change; slider problem [uhm.. okay]
02:00:950 - finish as well to fit the accent [done]
02:13:294 - this whole 5-plet should follow the next SV [okay]
02:17:981 - simply duplicating dkdkdkd may not look well... [done]
02:18:294 - Firstly this is a 4/4 song so try putting k in logical pattern like kdddkddd... or kdddddddkddddddd..., secondly don't follow the drum blindly, it would sounds better if you make it denser gradually. [okayy~]
02:23:294 - 1/4finish; SV change [okay]
02:28:294 - ^ [^]
02:33:294 - ^ [^]

I guess the rest would be similar so skipped them. We've got many technical problems like 1/4 finish, short and broken slider, unecessarily SV change. But beside these, the drum pattern fits well with music. However you should try to put more variation other than the manner of simply following the music cause that makes the diffs boring and unessary because solo-converted diff is just something similar.

thanks for mod :D
BeatofIke
Request from my modding queue. :)

[General]
- None

[Easy]
-Good

[Normal]
-Good

[Hard]
-What's with the gay jumps on a hard difficulty?
-Drain rate (-1)

[Insane]
-Approach rate (-1)

Very good map otherwise. Good Luck.
GiNa
Hi, from your PM request

[General]
-I guess you fixed your timing, please resnap your “green lines,” especially the ones for kiai. However, green lines with hitsound changes, you may not need to resnap all of them, just make sure they all work well. (This doesn't include your guests)
-I think you need a timing pro

[Easy]
00:47:981 (1) – too close to the previous note, maybe move to x:268 y:308
01:32:044 (1) – too far
02:02:044 (2) – too close
02:03:294 (1) – adjust this one too
02:40:481 (1) – ^
Only thing I really want to say is … SV is quite low …

[Normal]
00:13:449 – all the notes on red line somehow sound a little off imo, maybe try to fix some of them
00:17:511 (5) – too close
00:22:200 (3) – off screen, http://osu.ppy.sh/ss/247947
01:35:481 (1) – too close, which causes overlapping
01:37:981 (1) – move to x:444 y:216
02:08:293 (1) – super close
Well … try to keep spacing constant, I would suggest you recheck all of them and rearrange them
02:09:543 (3) – super far from the previous
02:37:199 (2) – hard to read (quite hidden by 02:36:105 (3)), move to somewhere else
02:48:919 – remove this short break

[Hard]
-Yeah, this hard is pretty hard
00:47:981 (1,2,3,4,5) – maybe this is too long for a hard
01:42:356 (1,2,3,4) – scary jumps
01:57:044 (5) – NC
01:59:231 (3) – different times of repeats compared to the previous, which tricks player a little, I would suggest you NC here
02:09:544 (2) – not straight
02:26:731 (6) – NC ?
02:48:762 – remove this short break
03:07:044 (5) – same as 01:59:231 (3)

[Winber1’s Insane]
Umm … nice diff

;)
Topic Starter
Teru21

GiNa wrote:

[General]
-I guess you fixed your timing, please resnap your “green lines,” especially the ones for kiai. However, green lines with hitsound changes, you may not need to resnap all of them, just make sure they all work well. (This doesn't include your guests)[okay]
-I think you need a timing pro[like who?]

[Easy]
00:47:981 (1) – too close to the previous note, maybe move to x:268 y:308[fix]
01:32:044 (1) – too far[nope]
02:02:044 (2) – too close[fix]
02:03:294 (1) – adjust this one too[?]
02:40:481 (1) – ^[^]
Only thing I really want to say is … SV is quite low … [yap.. i know it.. i make this diff when i'm still dont know how to make easy..]

[Normal]
00:13:449 – all the notes on red line somehow sound a little off imo, maybe try to fix some of them [fix]
00:17:511 (5) – too close [done]
00:22:200 (3) – off screen, [fix]
01:35:481 (1) – too close, which causes overlapping [doesn't see any overlapping]
01:37:981 (1) – move to x:444 y:216 [fix]
02:08:293 (1) – super close[fix]
Well … try to keep spacing constant, I would suggest you recheck all of them and rearrange them
02:09:543 (3) – super far from the previous[fix]
02:37:199 (2) – hard to read (quite hidden by 02:36:105 (3)), move to somewhere else[okay]
02:48:919 – remove this short break[okay]

[Hard]
-Yeah, this hard is pretty hard
00:47:981 (1,2,3,4,5) – maybe this is too long for a hard[nope.. its okay]
01:42:356 (1,2,3,4) – scary jumps [yes, they are]
01:57:044 (5) – NC[okay]
01:59:231 (3) – different times of repeats compared to the previous, which tricks player a little, I would suggest you NC here [fix]
02:09:544 (2) – not straight[:o fix]
02:26:731 (6) – NC ?[fix]
02:48:762 – remove this short break [fix]
03:07:044 (5) – same as 01:59:231 (3)
winber1
oh didn't realize beatofike said something, but sorry anyways, I think AR 9 fits better
Cristian
Taiko mod as requested

General
• the Volume let it just in 80%
• Sampleset all in default
• No letterbox in taiko, unnecesary
• HP -1

Map
• HEY! D: 00:43:606 - 1,70x is not recomended in taiko, let it in 1,50x at least D: and the others too, this slider velocity make no sense
• 01:58:294 (1) - Quit that Finish note, note in 1/4 are not rankeable
• 02:03:294 (2) - ^
• Finish note in 1/4 like 02:48:294 (2) are unrankeable, again
• The last notes in the end, don't need to be more faster
ax_pokl
[From ax_pokl's modding queue]
[Gerneral]
prefect map~! go to ask a bat or mat.
[Taiko]
perfect taiko
00:40:403 (3) - red?
01:27:356 (1) - red?
01:46:262 (1) - red?
02:25:481 (33,34,35,36,37) - xxoxo => xoxox?
[Insane]
00:07:669 (1) - stacked.
00:17:669 (7,8) - ...
01:06:575 (4) - reverse?
01:20:950 (2) - stacked.
01:46:106 (3,1) - too far.
01:49:700 (5,6,1) - this can be confused.
well done.
[Hard]
00:03:137 (3,1) - can be a little closer
00:24:387 (5,6) - confused.
00:47:981 (1,2,3,4,5) - more colse?
01:42:981 (3) - ..
02:13:606 (1) - too low.
[Normal]
nc may have some problem.
01:08:136 (1,3) - stacked.
01:23:294 (1,2,3) - make it slider or put it to 01:25:793 (1) ?
02:47:355 (1) - too long? cut it?
[Easy]
02:40:481 (4) - it looks really very strange..
03:03:294 (1) - not necessary..
[From ax_pokl's modding queue]
Hika
<3
bossandy
Hi hi~ request from my queue~
 
: I think you must to fix.
: Need to discuss.
: Just suggest.
 
[ General ]
 
I hope you can resnap all timing section
You need to check your tags , they are not the same . ( Make it the same please )
Some slider you that you make is very ugly... Read This!! I think it will help you so much ^_^
Do not use kiai time so much!!!
 
[ Easy ]
 
Do not change slider speed on easiest diff!! it is too confution for beginner!
01:42:044 (2) - add finish end
02:40:481 (4) - It isn't fits the song >_<
 
[ Normal ]
 
00:15:792 (2) - This note is unsnap~~!!
00:39:699 (2,1) - both slider touch HP bar >_<
00:34:230 (3,4) - Spacing issue
01:24:230 (3,4) - ^
02:08:918 (2,3) - ^
 
[ Hard ]
 
00:03:294 (1) - Change spacing here is very strange
00:37:981 (4,1) - Spacing
00:47:356 (1,2,3) - I think this will confution to many player
02:27:200 (3,4,5) - ^
02:37:356 (1,2,3) - ^
 
[ Winber1's Insane ]
 
00:47:825 (X) - add a note sounds good ^_^
01:37:825 (X) - ^
02:23:606 (1) - Add New Combo again because New Combo Bug
02:52:981 (1) - ^
 
  --------------------------------------------------------
I think Insane is very good for this mapper , but others need to put note or slider prettily >_<
Good Luck :3
ziin
howdy. This is a specific mod with good advice that you should follow throughout. I give specific examples. It's your job to go back through and make all the relevant changes. When I say something plays poorly, it plays poorly every time you did that, so you should change it (almost) every time it happens. I'm not going to point it out every time.

[easy]
This was pretty terrible for a few reasons:
sliders were almost universally ugly
It was very hard to tell the difference between a 1/1 and 3/2 note spacing. IMO the slider velocity is just way too low for the complexity of the rhythms you were using. If you redo it, make it so that 1/1 overlap, and 3/2 don't touch. That makes 2/1 have a large gap in between them. This would require you to completely remap the map (which probably isn't a bad thing)
00:28:294 (1) - So to make nice sliders, try this: http://osu.ppy.sh/ss/289064
I did the following to generate this slider:
ctrl+r to reverse it and get the endpoint in the center of the slider end.
ctrl+shift+r to angle it 50 degrees until it was mostly horizontal.
then, use ctrl H repeatedly and make sure that the endpoints are all identical and the slider points don't move around much.
(not shown) ctrl+shift+r to -50 degrees to put it back where it was originally.

01:22:981 (2) - one thing you did a lot, which in my opinion sucks, is slide onto the long white tick. You're good enough to tell where the downbeat is (like on the kiai) so you should be able to "feel" where the phrases begin. That's the perfect spot for a new combo. Except you can't put a new combo on a slider end, so you should remap it so that the combos match the phrases in the music.

[normal]
00:18:136 (1) - keep in mind your spacing
For this section it uses a cool syncopated backbeat snare hit that is definitely not normal, and you should try to map it when possible with your slider ticks, or whatever. Here's the pattern:
00:13:606 -
00:14:231 -
00:14:856 -
00:15:325 - notice this one is 1/2 early
So what I recommend you do is add in a note somehow on these and put the clap on it. If this becomes too hard, you may just want to tone this down dramatically and make a decent simple 3.0 normal.
00:34:855 (4) - these notes here are always confusing. The lyrics start 1/2 earlier, and that's the natural spot to put them. Not to mention, the spacing here changed so it's not obvious. http://puu.sh/p9sK this would work much better imo, and wouldn't play badly at all.
00:45:793 (2) - try your best to put new combos on long white ticks. It makes so much more sense in the long run.
01:16:886 (3,4) - these notes do not matter where the repeats are, so you can rotate them around so they don't overlap at all.

[hard]
so yes, I get that the rhythm is strange, but you shouldn't make your rhythms hard to read. When you use 2x repeats it makes things VERY hard to read. How do you tell the difference between a 1x repeat and a 2x repeat? It's mainly intuition, and with such a confusing rhythm, you can't expect anyone to get it every time unless they've memorized the map. It's just eggpain. Replacing the 2x repeats with 2 sliders is a much better plan.
00:31:106 (3) - this is 100% unrankable to stack sliders on top of eachother. You should really avoid overlaps all of the time, though clearly some people enjoy not knowing where to hit next.
00:42:200 (1,2) - good place for a repeat + circle
01:54:856 (6) - press ctrl r on this, then try to move it where it currently is. If you can't do it, it's too high because it's out of the grid. In general you shouldn't put the center of anything, whether it be a circle or a slider track, above y=16 because then it gets put underneath the hp bar.
01:58:294 (1,2,1,2,1) - this is just terrible stacked like this
02:24:544 (4,1) - this phrase is repeated a lot, but I'll just mention it here. If you take a repeat off of (4) and make it a slider connecting to (1), you get a sustained note which maps the vocals well. Then you can put the combo on the proper place at 02:25:794 (3) -
03:03:294 (1) - this section you may notice there's a rhythm here that repeats every 3 1/2 notes. Instead of putting in 1/2 sliders, put in 1/2 slider, circle, 1/2 slider, circle to make the same rhythm. just put a slider wherever you hear the emphasis and put the slider end and circles where there is no emphasis. If you listen to the bass part, the bass plays 3 notes then 3 different notes, then 3 different notes, etc...

[taiko]
it's overmapped. I don't mind on taiko because taiko IS an instrument, but I still think it's a crappy way to map. You clearly know enough about music to know how not to overmap, so why don't you do it?

[winber]
00:46:887 (4,5,6) - these sound bad with claps
01:02:825 (1) - clap pattern here is very strange. it doesn't fit the backbeat in the map (you'd have to use slider tick hitsounds to get it perfect or change the way you mapped it). Since you're using them, why not make the claps fit the music here? and earlier in the previous stanza?
01:47:044 (2,3,4) - these don't need to be claps at all. All of these triples sound bad with claps actually. It's really overpowering. It sounds good when you use it for the snare drum's backbeat, but definitely not here.
definitely not a fan of the 1/2 3x repeats.
winber1
updated diff http://puu.sh/XWce
sorry for the wait.

Good luck with the map :3
10nya
o,o http://puu.sh/17pNQ
i did my best :3
Topic Starter
Teru21
Thanks to you guys (winber,tennya,hinsvar). You guys complete my laziness... Kayyy xD

From nowww, start again xD i hope people will mod this... >.<
BeatofIke
I last modded this map 7 months ago. I was a complete noob at modding maps back then XD. I'm much better now.
Anyway, as requested from PM, I will re-mod! :D
Topic Starter
Teru21

BeatofIke wrote:

I last modded this map 7 months ago. I was a complete noob at modding maps back then XD. I'm much better now.
Anyway, as requested from PM, I will re-mod! :D
yaaayyyy!!!! ily <333.. thanks =D
BeatofIke
Request via PM/Mod Recheck! Sorry for the delay!

Hinsvar's Hard
-> Reduce HP Drain Rate to 5, since your Insane has 6 already.
-> Lots of note pauses on this difficulty! It makes it confusing and sometimes doesn't flow well with the music.

Winber1's Insane

01:07:200 (6,8) - It looks more interesting if this slider's end point as overlapped with the slider head at 01:07:825 (8). Something like this:
SPOILER

300,192,67200,2,0,B|232:160|232:96|232:96|268:96,1,160,2|2
332,24,67669,1,8
268,96,67825,2,0,B|208:96|208:96|176:76|176:76|108:76,1,160,2|2
02:23:606 (1) - Remove this combo?

-> Your Insane difficulty is very well-mapped! Very bubble-worthy indeed!
chaotic_iak


Unrankable (apa sih Indo-nya #agh), masalah, saran. Bagus, keren, dsb.

[Easy]
00:20:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas
00:33:250 - 00:35:750 - 00:38:250 - 00:40:750 - Kiai fountain ga boleh dipake banyak-banyak, termasuk abuse
00:48:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 00:47:981 supaya ga keliatan kiai-nya sempet mati
01:10:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas
01:38:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 01:37:981 supaya ga keliatan kiai-nya sempet mati

02:25:794 (1,2,3,4) - Sebaiknya ga di-stack buat Easy
02:28:215 - Hm...tebak. Alesannya udah disebutin di atas koq.
02:33:215 - ^
02:38:215 - ^


[n y a's Normal]
Belom selesai di-map?
Masalah sama fountain lagi. Liat aja di atas mana aja masalah fountain, sama masalah fountain abuse yang sama di (01:23:294 - 01:25:794 - 01:28:294 - 01:30:794).
00:30:794 (1,1) - Gap terlalu kecil; buat Normal harusnya ada paling nggak...bilang aja 2 beat di lagu ini antara spinner sama objek selanjutnya
02:21:106 (1,1) - ^

[Hinsvar's Hard]
Ini harusnya Insane -_-
Masalah fountain lagi.
Hitsound kurang; banyakin.
00:01:262 (1,1,1) - Slider path harus keliatan
00:02:512 (2,1) - Spacing ganti padahal ga di tempat yang cocok
00:24:387 (1) - Repeat-nya mungkin ga keliatan; pas aku main ga keliatan
00:27:356 (2,3) - Spacing ganti pas timing juga ganti (kalo mau di-stack harusnya gap-nya 1/2-beat, barengan sama yang lain); kalo ini Insane, ini cuma saran, tapi ini Hard jadi masalah
00:31:887 (1,2) - ^
00:33:450 (1,2) - ^
00:39:231 (2,3) - Sekarang justru ini yang jadi masalah; sebelumnya gap yang nge-stack semua 1-beat, tapi ini 1/2-beat
Yah intinya kalo nge-stack pastiin gap-nya masih konsisten; kalo kaya gini jadi terlalu susah pake intuisi

[Winber1's Insane]
Ga di-mod sesuai request.

Oke... Fountain abuse itu unrankable. Yang Hard juga ga konsisten spacing-nya, perlu dibenerin. Good luck!
Hinsvar

BeatofIke wrote:

Hinsvar's Hard
-> Reduce HP Drain Rate to 5, since your Insane has 6 already. I'm staying with what I have now. HP5 is too low for a Hard diff, IMO.
-> Lots of note pauses on this difficulty! It makes it confusing and sometimes doesn't flow well with the music. ...Can't be helped; the song demands that.

chaotic_iak wrote:

[Hinsvar's Hard]
Ini harusnya Insane -_- ...Jujur aja, menurut saya ini lebih ke Hard+ sih, tapi saya yakin ini masih belum bisa diklasifikasikan sebagai diff Insane.
Masalah fountain lagi. Dari si Teru kalau soal fountain itu. Mestinya sih nggak masalah...
Hitsound kurang; banyakin. Err... Untuk saya ini udah cukup, tapi soal itu nanti deh...
00:01:262 (1,1,1) - Slider path harus keliatan ...Tapi justru pattern seperti ini yang menurut saya bisa "menggambarkan" lagunya. Lagipula masih kelihatan kok, walaupun memang sedikit...
00:02:512 (2,1) - Spacing ganti padahal ga di tempat yang cocok Tampaknya ini masalah preferensi... :/
00:24:387 (1) - Repeat-nya mungkin ga keliatan; pas aku main ga keliatan Semua repeating slider di sini kelihatan repeat-nya (:
00:27:356 (2,3) - Spacing ganti pas timing juga ganti (kalo mau di-stack harusnya gap-nya 1/2-beat, barengan sama yang lain); kalo ini Insane, ini cuma saran, tapi ini Hard jadi masalah
00:31:887 (1,2) - ^
00:33:450 (1,2) - ^
00:39:231 (2,3) - Sekarang justru ini yang jadi masalah; sebelumnya gap yang nge-stack semua 1-beat, tapi ini 1/2-beat
Yah intinya kalo nge-stack pastiin gap-nya masih konsisten; kalo kaya gini jadi terlalu susah pake intuisi
...Saya merasa nggak perlu pakai perasaan ketika nge-test diff saya. Semua stack saya lewati dengan lancar (: Nggak ada masalah yang berarti. Serius kok. Saya bukannya menutup diri terhadap pendapat orang, tapi ritme lagu ini sendiri bisa dikatakan "memaksa" saya untuk mengeluarkan style yang agak aneh ini :/
...So yeah, thanks anyway, guys (:
chaotic_iak
Sang mapper (dalam hal ini kamu) pasti tau apa aja yang udah dimasukin ke map, makanya kadang mapper bisa mikir ini hal gampang padahal buar yang lain hal dewa. Aku (sebagai pemain Hard+ ke Insane) masih sering liat spacing kalo belom familiar sama lagunya (specifically kalo modding soalnya biasanya cuma main satu diff sekali), dan di sini play-nya jadi kacau banget sampe ga bisa pass.

Yah, pendapatku sih spacing-nya bermasalah. Kalo mau coba bikin gapnya konsisten 1/2-beat semua di daerah yang spacing-nya ga konsisten? Kalo spacing konsisten ato ga bikin kaget ga masalah. Di Hard harusnya masih passable main pake intuisi (tanpa ngehafalin).

Yang slider ngestack itu unrankable, apa lagi pemainnya ga punya waktu respon (1/2-beat doang). Kalo mau bisa coba geser masing-masing ke kiri dikit supaya yang di bawahnya keliatan?
Hinsvar

chaotic_iak wrote:

Sang mapper (dalam hal ini kamu) pasti tau apa aja yang udah dimasukin ke map, makanya kadang mapper bisa mikir ini hal gampang padahal buar yang lain hal dewa. Aku (sebagai pemain Hard+ ke Insane) masih sering liat spacing kalo belom familiar sama lagunya (specifically kalo modding soalnya biasanya cuma main satu diff sekali), dan di sini play-nya jadi kacau banget sampe ga bisa pass.

Yah, pendapatku sih spacing-nya bermasalah. Kalo mau coba bikin gapnya konsisten 1/2-beat semua di daerah yang spacing-nya ga konsisten? Kalo spacing konsisten ato ga bikin kaget ga masalah. Di Hard harusnya masih passable main pake intuisi (tanpa ngehafalin).

Yang slider ngestack itu unrankable, apa lagi pemainnya ga punya waktu respon (1/2-beat doang). Kalo mau bisa coba geser masing-masing ke kiri dikit supaya yang di bawahnya keliatan?
Oke, setelah saya pertimbangkan, slider yang nge-stack di awal bakal saya ubah besok siang (sekarang OL di HP).

Tapi soal stack-stack yang nggak konsisten... Itu kebanyakan ngikutin vokal, dan semestinya nggak perlu dihafal.

Yah, besok siang saya test diff saya sekali lagi deh (: Mungkin memang ada beberapa bagian yang agak aneh yang entah kenapa bisa terlewatkan ;)

EDIT: Oke, ada beberapa hal yang kelewatan. Versi baru udah diberiin ke Teru ;)
Topic Starter
Teru21

chaotic_iak wrote:



Unrankable (apa sih Indo-nya #agh), masalah, saran. Bagus, keren, dsb.

[Easy]
00:20:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas >noo.. aku rasa oke2 aja.. karna sliderticknya kan menunjukkan bahwa itu 1.5 xD
00:33:250 - 00:35:750 - 00:38:250 - 00:40:750 - Kiai fountain ga boleh dipake banyak-banyak, termasuk abuse > okayy.. fix them in all diff xD
00:48:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 00:47:981 supaya ga keliatan kiai-nya sempet mati >
01:10:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas aku kopi paste.. so no
01:38:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 01:37:981 supaya ga keliatan kiai-nya sempet mati[/color] this too xD
02:25:794 (1,2,3,4) - Sebaiknya ga di-stack buat Easy tapi masih bisa kebaca kok xD
02:28:215 - Hm...tebak. Alesannya udah disebutin di atas koq.
02:33:215 - ^ ^
02:38:215 - ^^[/color]

Oke... Fountain abuse itu unrankable. Yang Hard juga ga konsisten spacing-nya, perlu dibenerin ga apa lahh aku rasa.. kan flow nya sama lagunya cocok xD . Good luck!
tengkiuuuu xD
10nya

chaotic_iak wrote:

[n y a's Normal]
Belom selesai di-map? emang lengthnya segitu aja gapapa kan? >:a
Masalah sama fountain lagi. Liat aja di atas mana aja masalah fountain, sama masalah fountain abuse yang sama di (01:23:294 - 01:25:794 - 01:28:294 - 01:30:794). leave this problem to teru-san o7
00:30:794 (1,1) - Gap terlalu kecil; buat Normal harusnya ada paling nggak...bilang aja 2 beat di lagu ini antara spinner sama objek selanjutnya www repaired
02:21:106 (1,1) - ^
thanks~<3

ada masalah di puush ku, code ya ==;
SPOILER
osu file format v9

[General]
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AudioLeadIn: 1500
PreviewTime: 40750
Countdown: 0
SampleSet: Normal
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DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:E? Aa, Sou
Artist:Dasoku
Creator:Teru21
Version:n y a's Normal
Source:Choucho-P
Tags:papiyon hatsune miku vocaloid vocaloid2 winber1 niconicodouga Hinsvar -_t_e_n_n_y_a_-

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Lou-kun
Nice beatmap but the easy diff needs to be more easier, For me it's really hard for noobs.

Same with the normal one.


-Advanced- (not needed)

To make you'r beatmap more cooler and popular, Make at least a Taiko-oni :)

Or a ctb oni or Osu mania one.

Q: How do I?

A: It's easy, Just choose it from the allowed modes.

Q: How do I compose it?

A: For Taiko: All you have to do is place a circle, For making a red Taiko circle, Use the "Normal" hit sound and if you want to make it the blue one then use Whistle (Shortcut 'W') Or Clap. (Shortcut R) Same for the others.



Hope it was useful :)
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