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Skrillex - Kyoto (feat. Sirah) [Osu|Taiko]

posted
Total Posts
95
Topic Starter
Frozen Child
This beatmap was submitted using in-game submission on terça-feira, 23 de outubro de 2012 at 18:32:02

Artist: Skrillex
Title: Kyoto (feat. Sirah)
Tags: La Cataline Vass_Bass Reiji-RJ Lepidopodus Dubstep
BPM: 87,5
Filesize: 5593kb
Play Time: 024
Difficulties Available:
  1. Easy (3,05 stars, 232 notes)[/*:m]
  2. Frozen-LC (5 stars, 664 notes)[/*:m]
  3. lepidon! - Taiko Muzukashii (4,77 stars, 836 notes)[/*:m]
  4. lepidon! - Taiko Oni (4,89 stars, 1182 notes)[/*:m]
  5. Normal (4,03 stars, 229 notes)[/*:m]
  6. Vass-RJ (4,86 stars, 476 notes)[/*:m]
Download: Skrillex - Kyoto (feat. Sirah)
Information: Scores/Beatmap Listing
---------------
Collab with La Cataline ~
2nd Map

Thanks For Lepidopodus for the fantastic Taiko Diffs ~
Thanks for La Cataline for the best collab of the world \:D/
Thanks for Reiji-rj and Vass Bass for that wonderful hard

Yo Skrill drop it hard !
unsuitable lyrics for minors

Sorry, lolcubes, you made a honourable pop.
La Cataline
<3
lepidopodus
Taiko map finished. Not so hard ones.

Muzukashii: http://puu.sh/KYNj
Oni: http://puu.sh/KYNE

Tell me if those Taiko map got mod. Thanks.

EDIT:
Hey guest diffs are not good to be kudosu'd
Topic Starter
Frozen Child
Added Taiko Diffs, normal and hard in progress ~
Foreverends
can I make a hard gd for this map ? ;)
Thanks :D
Topic Starter
Frozen Child

Foreverends wrote:

can I make a hard gd for this map ? ;)
Thanks :D
Reiji Rj and Vass_Bass are making the hard, sorry.
Kokatsu
Hey there, since GamerX4life gave up on his attempt to get this song ranked (or at least it seems like..his one is graved. :/ ) I'd like to see this one ranked soon >< please let me know when this is moved to pending, I'll mod it. :3
Topic Starter
Frozen Child

Kokatsu wrote:

Hey there, since GamerX4life gave up on his attempt to get this song ranked (or at least it seems like..his one is graved. :/ ) I'd like to see this one ranked soon >< please let me know when this is moved to pending, I'll mod it. :3


ofc.
La Cataline
hey, maybe we either call our diff Frozen-LC or call the Hard VBRJ ? I personally like the first option
Ookamin_old
First mod so, be comprehensible please.

Easy:

Nothing wrong.

Normal:

Nothing wrong.

Vass-RJ:

00:05:506 Add a note here.

00:23:163 Change the position of these notes, invert 4 with 5, and put in order. That improves the flow of the notes.

Like this:


00:37:906 Jump too long, invert the note.

Frozen-LC:

Put 8 in OD, 7 is too easy for Insane

00:00:877 Chage this note, because it is too weird, follow the flow of the notes like this:

Have some notes with the same error but is almost nothing.
fabriciorby
easy

01:30:706 (1) - spacing
02:14:249 (5) - talvez por causa do AR esse hitcircle venha a confundir varias pessoas, seria lgl colocar um new combo nele e tirar o new combo do slider
02:19:734 (5) - ^
02:30:706 (5) - ^
02:47:163 (5) - ^
02:52:649 (5) - ^

normal
00:00:706 (2,3) - ta com um spacing meio grande
00:02:592 (5) - spacing, pode tentar colocar um new combo e aproximar mais do slider

vass-rj
01:31:049 (2) - seria melhor deixar esse slider 1/2 ao inves de 1/4, ta meio confuso

froze-lc
o map ta bom, mas acho que ar 9 é demais para 175bpm. um ar 8 ia bem
La Cataline
add Vass Bass and Reiji-RJ in tags
TheVileOne
General

I don't understand why there is a lapse in alternating hitsounds in certain parts. I don't hear a change in beat, so why does it just stop?
Tags must be the same in all difficulties. Guest mappers/collab participants need to be in tags.
You have more than one .osb in the mapset.


Why is the featuring performer part of the title?

Easy/Frozen-LC - make audio-leadin exactly 1 second or 1000ms. Currently 993.
Taiko leadin (both) exactly 2 seconds or 2000 ms. Currently 1993.


Easy

Drain +1?

01:06:020 - This point onward, you should turn grid snap off and try to make the spacings as close to 1.2 as you can. Currently they vary from 1.16 to 1.24. The spacing differences are notable while playing.
01:32:763 (2,1) - Spacing? Easy players might mishit here thinking they have to hit right away.
01:36:192 (5) - New combo. It doesn't need to go up to 8.
02:14:249 (1) - Moving to x 272 y 152 looks better IMO. It will line up with the end of this 02:11:849 (1) - and I felt there should have been a bit more distance from 02:13:392 (3) - . Fix the spacing after and it should work fine.
02:28:134 (6) - I recommend that you move back to the white tick. It plays a lot better there and avoids a 1/2th section.
02:30:706 (1) - Move to x 256 y 208 for the same reason as 2:14. It feels too close to a previous section.
02:44:420 (4,1) - Spacing?
02:45:792 (2,3,4) - I don't like this going straight down. Add a bend like you did in the other parts like this. http://puu.sh/VltW
02:52:306 (4,1,2) - Looks better straight.

Normal

00:02:934 (2) - Symmetry looks off to me. Notice that the angle of the first and move point pairs are at different angles. These angles should be the same.
00:06:706 (3) - Not parallel with 00:08:420 (1,2) -
00:21:449 (4,1,2,3) - Randomly uses 1.5 snap. Please keep the snap the same.
00:22:134 (1,2,3,4,5) - I don't like how this sounds with all Normal hitsounds. Those red ticks sound weird.
00:33:106 (1,2,3,4,5) - ^
00:32:420 (4,1,2,3) - Again don't do this.
00:37:221 (3,4) - Use the same angle?
00:39:964 (3,4) - ^
00:55:134 - Unneeded bookmark
00:57:792 (1) - Slider isn't going along with the slant of the square after it like the first slider was. You'll have to do a little more than just flip the square pattern over.
01:36:877 (2,3,4) - You should lower this part to get this effect. http://puu.sh/Vm5E You should be able to adjust spacing after.
01:56:763 (4,5) - Use same angle?
02:11:849 (1,2,3) - Exactly 1.0
02:22:134 (4) - Slider could be better.
02:44:763 (1,2,3,4,5) - Sounds weird like 22 seconds.
02:53:677 (5) - I don't like this having 2 repeats. ._.

Vass-RJ

Great difficulty!

00:00:192 (1,2,3) - Nazi- Exactly 1.3
00:15:620 (6,7,8) - Use exactly 1.7 snap. Also perhaps give 8 the same angle as 00:15:277 (5) -
00:16:306 (8,1) - 1.7 too?
00:27:106 - Don't skip over this sound please.
00:31:734 (1) - Sounds like it should end on the red tick to me. It would fix that awkward transition from 1/4th right after.
00:34:306 (4,5) - Nazi- Exactly 1.4
01:02:592 (5,6,7,8) - Stacking away from the pattern :/
01:09:106 (2,3,4) - Awkward. Use a similar snap.
01:39:792 - Add note?
02:03:277 (4,1) - 0.4 snap like the other transitions?
02:12:877 (4,5) - Stack better?
02:20:077 (1,2,3,4,5,1,2,3,4,5,6) - So very awesome.
02:26:592 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1) - <3
02:53:677 (4,5) - Bring spacing down to 2?

Frozen-LC

01:17:334 (2) - Unsnapped slider (end).
01:18:706 (2) - Unsnapped slider (end).
01:23:849 (1) - Unsnapped slider (end).
01:24:191 (2) - Unsnapped slider (end).
02:01:220 (2) - Unsnapped slider (end).
02:02:592 (2) - Unsnapped slider (end).
02:07:734 (1) - Unsnapped slider (end).
02:08:077 (2) - Unsnapped slider (end).

01:06:706 (3,4,5) - I would much rather these be spaced similarly. 1.2 snap for both?
01:26:591 (1,2) - I have to reach so far to hit this :/
01:54:192 (2,3,4,5,6) - <3 love this so much.
01:59:163 (6,1,2) - Really awkward transition IMO.
02:09:106 (1) - maybe bending a bit more will look better.
02:13:392 (6,7,8) - stacking improperly.
02:14:249 (9,1) - Huge jump :/ It breaks flow being so large.
02:19:392 (8,9,10) - Looks better straight. And while you're add it make the spacing equal there.

Conclusion

I love this mapset. I can't wait for this to be ranked.
La Cataline
sorry, but no to all in my parts
Reiji-RJ
Fixed some stuff about ds :3
Thank you!
Topic Starter
Frozen Child
Fixed somethings.
BakFlip
I'm not a fan of Skrillex or many electronic songs at all but this was heaps fun to play, good job :D
lepidopodus
Taiko maps update:
http://puu.sh/WN33
http://puu.sh/WN38

Fixed lead-in issues.
TicClick
You got all the stars, man!
Topic Starter
Frozen Child
what ? :3
winber1
sorry it took so long, i wasn't home for a about a day or two.

don't really have much to say :/ pretty small suggestions

[Frozen-LC]
  1. 00:13:220 (1) - remove combo her and add new combo at 00:14:077 (3) - ? Seems to match up with 00:02:592 (7,1) - ...I guess you could just add a new combo on 00:13:563 (2) - instead if you want to.
  2. 00:21:620 (8) - sounds better to me if you extended this note by 1/4 tick (and make the end of the slider silent)
  3. 00:55:734 (3) - move this to the center...? I don't know why it's off-center to be honest (a mistake? idk)
  4. 01:26:763 (2) - I'd move this a tiny bit closer to combo 3 so that the rhythm is more clear.
  5. 01:31:049 (2) - it seems more logical to make the melody like you did at 01:33:792 (2,3) - and etc. So perhaps use a repeat slider like that, or do something like http://puu.sh/WPzB
[Vass-RJ]
  1. 00:05:677 (1,2) - I actually didn't expect this at all. Probably because it's a hard diff, so I wasn't expecting as many jumps, and secondly because you haven't made any indication that this map would have jumps like this. Everything earlier was spaced correctly, except 00:04:477 (4,5) - but that was expected because you have a similar pattern earlier in the song which let me anticipate this particular case. The case at 00:05:677 (1,2) - had nothing to indicate it would be like that.
  2. 01:01:906 (1,2,3,4,5) - this star is meh lol. make it more symmetrical? :S
  3. 01:04:820 - I don't think this break fits to be honest. remove it?
  4. 01:26:592 (1) - would fit the music more if this was a slider. It may also be a little easier to read as well.
  5. 02:20:249 (2,4) - meh, these types of things always end up somewhat confusing. Why not just do this http://puu.sh/WPIQ so that the sliders are equal in length. imo it's much easier to read.
  6. 02:31:734 (4) - ^
  7. 02:42:706 (4) - well, meh. the fact that you use this so many times i guess makes it not as bad. to be honest, I'd still rather just use two hitcircles and a repeat slider for this for readability's sake. However, if you want to keep it, I would suggest you change 00:08:592 (2,3,4) - to a repeat slider just to be consistent, and so that the pattern starts early in the song.
[Normal]
  1. 00:01:220 (4,1,2) - make the spacing equal? it just looks weird right now
  2. 00:13:392 (5) - this note does not fit imo. I woudl delete it
  3. 00:18:020 (4) - Why not http://puu.sh/WPPO ?
  4. 00:21:449 (4) - http://puu.sh/WPQY is better imo. It's also more readable cuz the last repeat is no expected.
  5. 00:25:392 (2,3) - meh, I'm hesitant to make this jump. I don't see a need to make it either.
  6. 00:32:420 (4) - you could possibly do something ismilar to 00:21:449 (4) - but it's up to you.
  7. 00:33:792 (3,4) - i'd space it out more.
  8. 01:26:592 - aww not mapped :(
  9. 02:15:620 (3) - why not make the slider at 02:16:134 - and add a note at 02:16:306 - ? Would be better to do so imo
  10. 02:39:963 (3,4) - having a stack right after combo 2 and 3 is meh imo. Could be potentially confusing, but then again, the difficulty has pretty difficult rhythm for a normal already. You could just remove 02:39:792 (2) - imo, that would fix the problem, but it's not a huge problem to begin with.
[Easy]
  1. 00:03:963 (2,3) - I would change this into one slider, that starts at 00:03:963 (2) and ends at 00:04:649 - It's more readable for a beginner.
  2. 00:07:734 (4,1) - why is this spacing so weird. add a note at 00:08:077 - or fix spacing. To be honest, I don't even agree with 00:06:706 (2,3,4) - just because beginners have a really hard time reading spacing, so even having correct spacing, the rhythm of this just makes it hard, but I'm just gonna let it be since you use it so much throughout the map lol.
  3. 01:15:620 (3) - lol it just annoys me that combo 1, 2 and 3 don't make a triangle :x just move it up a little? http://puu.sh/WQ2v
  4. 01:32:763 (2,1) - space correctly plz
  5. 02:10:478 (1) - remove combo for consistency purposes
  6. 02:15:620 (3,4) - same as the first suggestion
  7. 02:17:163 (6) - I would delete this note and change spacing. It's better for an Easy diff.
  8. 02:37:563 (2,3,4) - ^
  9. 02:45:792 (2,3,4) - it probably doesn't make a difference readability-wise, but just make the spacing equal :< it looks better.
  10. 02:49:563 (5,1) - spacing
i would mod taiko but i don't know shit about it. :(

Hope this helps. Good luck~!
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
  1. (For the setting/general issue.)
  2. you must add lepidopodus in tags
  3. disable all countdown because it's invalid action
  4. check your lead in to integer ((1500ms~2000ms It's better.
  5. [suggrstion] add sliderborder:129,126,112? ((color as your background

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:08:420 (1,2) - about spacing. the pattern it's has different spacing for 00:09:106 (2,3) - and 00:09:792 (3,4) - you should recheck those by yourself :(
  2. 00:19:392 (1,2) - ^
  3. 00:44:077 (6) - used newcombo? It's a phase start so you should add NC imo.
  4. 01:14:249 (1,2,3) - uneven spacing issue
  5. 01:58:135 (1,2,3) - ^
  6. 02:20:077 (2,3,4,5) - same as 00:08:420 (1,2) -
  7. 02:28:306 (1) - move to x172,y184? ((I want to make 02:28:306 (1) - slider head and slider tail has the same spacing to 02:29:334 (2) -
  8. 02:38:077 (3,5,6) - uneven spacing

Normal



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:01:220 (4,1,2) - :( spacing issue
looks good for me.

Vass-RJ


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    02:07:734
    00:38:163
    00:42:449
    01:39:963
    02:46:563
    02:47:249
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:28:134 (4,5) -
  2. 02:02:934 (3,4) -
  3. 02:08:077 (3,6) -
  4. 02:28:649 (2,3) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:21:792 (11,3) - [nazi] stack?
  2. 00:27:277 (1) - Umm... because you used NC at down beat at prew part and next part. so I think you should remove this NC and add at 0:27:620 (3) -
  3. 00:29:677 (8,9,1) - [suggestion] used same spacing like ↓
  4. 00:30:877 (2,1) - [nazi] stack?
  5. 02:24:877 (3,4,1) - same as 00:29:677 (8,9,1) -

Frozen-LC


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    00:42:449
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. you have many unsnap slider in the diff. please used "AIBAT" to check this
    AIBAT's log

    AIBat v3.0 wrote:

    Snapping
    01:17:334 (2) - Unsnapped slider (end).
    01:18:706 (2) - Unsnapped slider (end).
    01:23:849 (1) - Unsnapped slider (end).
    01:24:191 (2) - Unsnapped slider (end).
    02:01:220 (2) - Unsnapped slider (end).
    02:02:592 (2) - Unsnapped slider (end).
    02:07:734 (1) - Unsnapped slider (end).
    02:08:077 (2) - Unsnapped slider (end).
  2. 00:22:649 (2,2) - [nazi] stack
  3. 00:23:506 (1,3,5,7) - [suggestion] you should let those used same spacing~
  4. 00:24:877 (1,2) - [curve issue] It's looks awkward slider curve because it's not coincidence curve to 00:25:392 (2) -
  5. 00:36:706 (3,7) - [nazi] stack?
  6. 00:44:077 (7) - NC
  7. 00:58:992 - add note ((as the prew part
  8. 01:37:992 (6,7,8,1,2) - Orz... it's too blind for player... I can't read this pattern ;w;...
  9. 01:57:792 (4,1,1) - [nazi] stack


lepidon! - Taiko Muzukashii


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox
  2. add Taiko BG?
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
just some suggestion about my hear and playing feel
  1. 00:12:706 (9) - k?
  2. 00:16:477 (27) - k
  3. 00:18:192 (9) - ^
  4. 00:43:049 (26,27,28,29,30) - k d k d d ?
  5. 00:44:077 (1) - K
  6. 01:41:677 (17) - d ((looks you switch the d/k at downbeat. so I'm suggest this.
  7. 02:35:334 (9) - k ((same as 00:12:706 (9) -
  8. 02:38:078 (22) - ^


lepidon! - Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. looks good.


good luck~
Vass_Bass
To winber1 no fixes and thanks for modding
To spboxer3 green line fixed, and some overlaps, thanks
SPOILER
osu file format v9

[General]
AudioFilename: Kyoto feat. Sirah (Original Mix).ogg
AudioLeadIn: 1000
PreviewTime: 64756
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 11163,22241,33106,44184,55156,66020,76992,87963,98934,109906,120877,131956,142820,153899,164763,175841,197784
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kyoto (feat. Sirah)
Artist:Skrillex
Creator:Frozen Child
Version:Vass-RJ
Source:
Tags:La Cataline Vass_Bass Reiji-RJ

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1304278294440.jpg"
//Break Periods
2,44277,54299
2,64849,65270
2,108734,109156
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
192,342.857142857143,4,1,1,55,1,0
534,-100,4,2,1,55,0,0
1220,-100,4,1,1,55,0,0
1906,-100,4,2,1,55,0,0
2506,-100,4,1,1,55,0,0
3020,-100,4,2,1,55,0,0
3963,-100,4,1,1,55,0,0
4049,-100,4,2,1,55,0,0
4477,-100,4,1,1,55,0,0
4820,-100,4,2,1,55,0,0
5420,-100,4,1,1,55,0,0
6020,-100,4,2,1,55,0,0
6706,-100,4,1,1,55,0,0
6792,-100,4,2,1,55,0,0
7220,-100,4,1,1,55,0,0
7306,-100,4,2,1,55,0,0
8077,-100,4,1,1,55,0,0
8163,-100,4,2,1,55,0,0
8334,-100,4,1,1,55,0,0
8506,-100,4,2,1,55,0,0
8934,-100,4,1,1,55,0,0
9020,-100,4,2,1,55,0,0
9449,-100,4,1,1,55,0,0
9620,-100,4,2,1,55,0,0
9706,-100,4,1,1,55,0,0
10220,-100,4,2,1,55,0,0
10477,-100,4,1,1,55,0,0
10563,-100,4,2,1,55,0,0
10906,-100,4,1,1,55,0,0
11506,-100,4,2,1,55,0,0
12106,-100,4,1,1,55,0,0
12363,-100,4,2,1,55,0,0
12620,-100,4,1,1,55,0,0
12792,-100,4,2,1,55,0,0
13477,-100,4,1,1,55,0,0
13992,-100,4,2,1,55,0,0
14934,-100,4,1,1,55,0,0
15020,-100,4,2,1,55,0,0
15449,-100,4,1,1,55,0,0
15792,-100,4,2,1,55,0,0
16392,-100,4,1,1,55,0,0
16992,-100,4,2,1,55,0,0
17592,-100,4,1,1,55,0,0
17763,-100,4,2,1,55,0,0
18192,-100,4,1,1,55,0,0
18277,-100,4,2,1,55,0,0
18963,-100,4,1,1,55,0,0
19477,-100,4,2,1,55,0,0
19906,-100,4,1,1,55,0,0
20163,-100,4,2,1,55,0,0
20420,-100,4,1,1,55,0,0
20592,-100,4,2,1,55,0,0
20677,-100,4,1,1,55,0,0
21192,-100,4,2,1,55,0,0
21449,-100,4,1,1,55,0,0
21792,-100,4,2,1,55,0,0
21877,-100,4,1,1,55,0,0
22049,-100,4,1,1,65,0,0
22477,-100,4,2,1,65,0,0
22820,-100,4,1,1,65,0,0
22906,-100,4,2,1,65,0,0
23592,-100,4,1,1,65,0,0
23763,-100,4,2,1,65,0,0
24106,-100,4,1,1,65,0,0
24277,-100,4,2,1,65,0,0
24620,-100,4,1,1,65,0,0
25220,-100,4,2,1,65,0,0
25477,-100,4,1,1,65,0,0
25734,-100,4,2,1,65,0,0
25820,-100,4,1,1,65,0,0
25992,-100,4,2,1,65,0,0
26420,-100,4,1,1,65,0,0
26506,-100,4,2,1,65,0,0
26849,-100,4,1,1,65,0,0
27020,-100,4,2,1,65,0,0
27363,-100,4,1,1,65,0,0
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60,188,43734,1,4
116,260,43906,1,0
204,228,44077,5,4
80,40,55049,6,0,B|72:104,1,65
180,180,55392,2,0,B|172:116,1,65
272,68,55734,2,0,B|264:132,1,65
372,208,56077,2,0,B|364:144,1,65
424,72,56420,1,0
424,72,56763,1,0
424,72,57106,1,0
424,72,57277,1,4
424,72,57449,1,0
436,252,57792,22,0,B|444:320,1,65
340,272,58134,2,0,B|344:196,1,65
248,252,58477,2,0,B|256:320,1,65
156,272,58819,2,0,B|160:196,1,65
96,140,59163,1,0
96,140,59506,1,0
96,140,59849,1,0
96,140,60020,1,4
96,140,60192,1,0
260,60,60534,6,0,B|328:52,1,65
396,148,60877,2,0,B|328:140,1,65
248,224,61220,2,0,B|316:216,1,65
384,312,61563,2,0,B|316:304,1,65
244,316,61906,5,0
172,192,62077,1,0
160,328,62249,1,0
248,224,62420,1,0
116,260,62592,1,0
116,260,62763,1,0
116,260,62934,1,0
116,260,63106,1,0
256,192,63277,12,4,64649
80,108,66020,22,0,B|68:156|68:156|88:204,1,97.50000371933,6|0
192,264,66363,2,0,B|204:216|204:216|184:168,1,97.50000371933,2|2
260,88,66706,2,2,B|356:100,1,97.50000371933,14|0
324,192,67049,2,0,B|420:204,1,97.50000371933,2|2
500,252,67392,53,4
420,204,67563,1,0
372,288,67734,1,2
452,336,67906,1,0
280,308,68077,2,0,B|212:320,1,65,12|0
132,284,68420,2,0,B|104:236|116:180,1,97.5,2|0
128,176,68763,6,0,B|224:184,1,97.50000371933,4|2
340,140,69106,2,2,B|364:96|348:44,1,97.50000371933,0|2
192,28,69449,1,12
84,132,69620,1,2
84,132,69792,2,0,B|181:140,1,97.50000371933,0|2
236,212,70134,5,6
416,268,70306,2,2,B|348:244|292:284,1,130,2|0
200,296,70820,2,2,B|136:283,1,65,8|2
64,180,71163,2,2,B|127:192,1,65,2|2
236,212,71506,54,0,B|256:168|256:168|248:120,1,97.50000371933,4|2
352,40,71849,2,2,B|332:84|332:84|340:132,1,97.50000371933,0|2
344,236,72192,2,2,B|440:252,1,97.50000371933,10|2
328,332,72534,2,2,B|232:316,1,97.50000371933,0|2
140,312,72877,22,0,B|124:280|132:248,1,65,4|0
56,192,73220,2,0,B|76:168|116:164,1,65,2|0
144,72,73563,2,0,B|176:88|188:120,1,65,8|0
212,208,73906,1,2
212,208,74249,38,2,B|312:200,1,97.50000371933,4|2
163,310,74592,2,2,B|260:300,1,97.50000371933,0|2
260,300,74849,1,0
260,300,74934,1,8
364,344,75106,1,2
444,288,75277,2,2,B|464:240|448:192,1,97.50000371933,0|2
360,216,75620,37,6
360,216,75792,2,2,B|332:148|368:88,1,130,2|0
432,28,76306,2,2,B|504:36,1,65,10|2
284,56,76649,2,2,B|219:48,1,65,2|0
88,52,76992,22,0,B|76:108|96:152,1,97.50000371933,4|2
176,256,77335,2,0,B|196:156,1,97.50000371933,2|2
304,88,77678,2,0,B|284:184,1,97.50000371933,14|2
372,288,78021,2,0,B|384:232|368:192,1,97.50000371933,2|2
428,124,78364,54,0,B|500:116,1,65,0|0
304,88,78706,2,0,B|239:80,1,65,2|0
248,172,79049,2,0,B|240:244,1,65,12|0
148,244,79392,2,0,B|160:148,1,97.5,2|0
152,140,79735,6,2,B|164:44,1,97.50000371933,6|2
48,152,80078,2,2,B|32:208|52:248,1,97.50000371933,0|2
148,344,80421,2,2,B|100:356|100:356|52:344,1,97.50000371933,12|2
148,244,80764,2,0,B|196:232|196:232|244:244,1,97.50000371933,2|0
296,316,81106,5,0
388,312,81278,2,2,B|412:160,1,130,2|0
440,96,81792,2,0,B|512:88,1,65,10|2
360,124,82135,2,2,B|295:131,1,65,2|0
176,60,82478,54,0,B|272:48,1,97.50000371933,6|2
196,160,82821,2,2,B|208:208|208:208|192:256,1,97.50000371933,2|2
68,196,83164,2,0,B|56:148|56:148|72:100,1,97.50000371933,14|2
193,255,83506,2,0,B|289:267,1,97.50000371933,0|0
383,340,83849,22,0,B|380:276,1,65
472,264,84192,2,0,B|468:199,1,65,2|0
420,124,84535,2,0,B|456:124|484:116,1,65,8|0
340,80,84878,2,0,B|324:136|344:176,1,97.5,2|0
336,184,85221,38,0,B|232:192,1,97.50000371933,6|2
132,108,85564,2,2,B|229:100,1,97.50000371933,0|2
64,208,85906,2,0,B|52:240|52:240|52:268|52:268|40:300,1,97.50000371933,6|0
212,284,86249,2,2,B|224:250|224:250|224:222|224:222|236:190,1,97.50000371933,0|2
336,184,86592,37,0
464,304,87020,1,0
475,313,87106,2,0,B|487:181,1,130
484,176,87534,1,0
480,168,87620,1,0
452,80,87792,1,0
344,60,87963,6,0,B|284:96|216:68,1,130,4|8
116,36,88477,1,8
68,128,88649,2,0,B|80:260,1,130,12|0
68,340,89163,1,2
148,312,89334,22,0,B|212:308,1,65,0|2
284,212,89677,2,0,B|216:216,1,65,2|2
308,300,90020,2,0,B|440:292,1,130,12|2
504,344,90534,1,2
476,184,90706,6,0,B|484:112,1,65
412,68,91049,2,0,B|418:24,2,43.3333333333333,4|0|0
396,80,91392,1,12
396,80,91734,1,2
396,80,92077,5,0
256,172,92420,1,2
172,160,92592,1,2
156,248,92763,2,0,B|28:236,1,130,0|4
240,260,93449,5,0
396,320,93792,2,0,B|444:324,3,43.3333333333333,2|0|0|12
240,260,94477,2,0,B|196:256,3,43.3333333333333,2|0|0|12
360,176,95163,2,0,B|392:120|368:48,2,130,2|12|4
240,260,96192,21,8
152,276,96363,1,10
168,364,96534,1,10
256,348,96706,1,8
152,276,96877,5,12
56,260,97049,1,4
76,164,97220,1,2
172,180,97392,1,0
264,112,97563,6,0,B|296:104,7,32.5,0|2|2|2|2|2|2|2
188,68,98249,2,0,B|148:56,8,32.5,0|2|0|2|0|2|0|2|4
172,180,99106,5,8
76,200,99277,2,0,B|48:268|76:328,1,130,8|12
256,344,99963,2,0,B|328:356,1,65,0|2
448,264,100306,2,0,B|383:275,1,65,0|2
292,244,100649,2,0,B|268:176|296:112,2,130,0|12|0
372,188,101506,1,0
293,116,101677,22,0,B|299:39,1,65,0|2
192,100,102020,2,0,B|180:56,2,43.3333333333333,0|0|2
116,160,102363,2,0,B|148:224|120:292,1,130,12|0
16,256,102877,1,2
60,344,103049,2,0,B|124:312|192:348,1,130
292,368,103563,1,2
400,348,103734,2,0,B|448:224,1,130,12|0
468,132,104249,1,2
468,132,104420,5,4
280,76,104763,2,0,B|268:32,3,43.3333333333333,0|0|2|12
196,216,105449,2,0,B|208:260,3,43.3333333333333,2|0|2|0
92,100,106134,1,2
96,112,106477,1,12
100,124,106820,1,0
60,316,107163,6,0,B|100:316|120:288,1,65,8|8
104,136,107506,2,0,B|97:175|121:199,1,65,8|8
204,244,107849,2,0,B|276:252,1,65,12|8
320,168,108192,2,0,B|248:176,1,65,8|0
360,276,108534,5,4
360,276,109906,6,2,B|408:296|460:272,1,97.50000371933,4|2
348,172,110249,2,2,B|300:152|252:176,1,97.50000371933,0|2
152,224,110592,2,0,B|160:320,1,97.50000371933,14|2
52,248,110934,2,0,B|44:148,1,97.50000371933,2|2
120,52,111277,6,0,B|192:56,1,65,4|0
200,136,111620,2,0,B|264:140,1,65,2|0
152,224,111963,2,0,B|216:228,1,65,12|0
312,248,112306,2,0,B|332:296|308:348,1,97.5,2|0
328,352,112649,54,0,B|428:340,1,97.50000371933,4|2
448,232,112992,2,2,B|464:184|464:184|448:140,1,97.50000371933,0|2
352,56,113334,2,0,B|336:104|336:104|352:148,1,97.50000371933,14|2
312,248,113677,2,0,B|212:260,1,97.50000371933,2|0
100,288,114020,21,6
100,288,114192,2,2,B|60:232|84:164,1,130,2|0
180,144,114706,1,12
168,48,114877,1,2
72,68,115049,1,2
84,164,115220,1,2
228,180,115392,38,0,B|324:172,1,97.50000371933,4|2
440,252,115734,2,2,B|336:264,1,97.50000371933,0|2
240,292,116077,1,8
116,248,116249,1,2
156,132,116420,1,2
280,176,116592,1,2
400,140,116763,38,0,B|404:204,1,65,4|0
280,176,117106,2,0,B|276:112,1,65,2|0
152,68,117449,2,0,B|156:140,1,65,8|0
60,216,117792,1,2
60,216,118134,22,2,B|108:196|152:228,1,97.50000371933,4|2
224,308,118477,2,2,B|324:296,1,97.50000371933,0|2
336,304,118734,1,0
352,312,118820,2,2,B|448:300,1,97.50000371933,10|2
436,196,119163,2,2,B|460:152|440:100,1,97.50000371933,0|2
348,112,119506,53,6
260,156,119677,2,2,B|128:148,1,130,2|0
56,212,120192,2,0,B|64:276,1,65,10|2
132,148,120534,2,0,B|124:84,1,65,2|0
260,156,120877,6,0,B|256:208|256:208|276:256,1,97.50000371933,6|2
348,112,121220,2,2,B|352:60|352:60|332:12,1,97.50000371933
176,40,121563,2,0,B|72:36,1,97.50000371933,14|2
36,144,121906,2,2,B|133:147,1,97.50000371933,2|0
156,244,122249,6,0,B|148:280|160:312,1,65
264,220,122592,2,0,B|272:184|259:152,1,65,2|0
328,84,122934,2,0,B|392:68,1,65,8|0
488,12,123277,2,0,B|456:52|464:108,1,97.5,2|0
468,112,123620,54,2,B|480:160|480:160|468:212,1,97.50000371933,6|2
264,220,123963,2,2,B|300:184|300:184|348:184,1,97.50000371933,0|2
444,344,124306,2,2,B|400:329|400:329|380:281,1,97.50000371933,12|2
240,340,124649,2,2,B|128:352,1,97.50000371933
20,216,124992,21,0
152,328,125163,2,2,B|176:256|148:200,1,130
20,216,125677,1,8
12,104,125849,1,2
128,80,126020,1,0
148,200,126192,1,2
128,80,126363,38,0,B|176:56|224:72,1,97.50000371933,6|2
352,148,126706,2,2,B|304:172|256:156,1,97.50000371933
264,260,127049,2,2,B|284:356,1,97.50000371933,12|2
372,244,127392,2,2,B|352:148,1,97.50000371933,0|2
404,68,127734,37,0
320,20,127906,1,0
268,100,128077,2,0,B|200:116,1,65,2|0
76,44,128420,1,8
164,84,128592,1,0
164,84,128763,2,0,B|176:136|164:180,1,97.5,2|0
160,188,129106,22,2,B|112:204|112:204|64:188,1,97.50000371933,6|2
164,280,129449,2,2,B|212:264|212:264|259:280,1,97.50000371933,0|2
360,360,129792,2,2,B|372:260,1,97.50000371933,12|2
496,340,130134,2,2,B|508:240,1,97.50000371933,0|2
432,112,130477,53,4
432,112,131849,22,2,B|304:120,1,130,4|0
228,160,132363,1,2
228,160,132534,2,0,B|160:148,1,65,8|0
88,188,132877,2,0,B|58:250|90:314,1,130
90,313,133392,2,0,B|150:273|222:301,1,130
288,332,133906,2,0,B|352:316,1,65,8|0
464,344,134249,1,4
464,344,134592,6,0,B|470:274|476:208,1,130,4|2
400,132,135106,1,0
400,132,135277,2,0,B|396:166|392:196,1,65,8|0
344,268,135620,2,0,B|276:268|276:268|220:296|220:296|152:296,1,195
76,264,136306,2,0,B|64:232|68:196,1,65
132,144,136649,2,0,B|196:136,1,65,8|0
272,96,136992,2,0,B|276:60|264:28,1,65
360,56,137334,6,2,B|423:62|423:62|489:69,1,130,4|0
272,96,138020,2,0,B|204:88,1,65,8|0
132,144,138363,2,0,B|108:212|140:272,1,130
240,344,138877,2,0,B|264:276|232:216,1,130
316,176,139392,2,0,B|380:183,1,65,8|0
456,240,139734,1,4
456,240,140077,5,4
464,156,140249,2,0,B|496:144,2,32.5,2|2|0
360,136,140592,1,0
368,52,140764,2,0,B|400:40,4,32.5,0|2|2|2|0
292,84,141277,1,0
200,112,141449,21,0
228,204,141620,1,0
320,176,141792,1,0
292,84,141963,1,0
140,180,142134,2,0,B|68:192,1,65,8|0
124,276,142477,2,0,B|136:340,1,65,4|0
232,344,142820,6,0,B|292:304|352:348,1,130,4|2
480,288,143334,1,0
396,276,143506,2,0,B|408:136,1,130,8|0
472,72,144020,1,2
376,56,144192,6,0,B|344:52|316:72,1,65,0|0
296,200,144534,2,0,B|293:167|267:144,1,65,0|2
216,60,144877,2,0,B|148:32|88:80,1,130,8|4
16,16,145392,1,0
156,128,145563,6,2,B|184:200|152:260,1,130,4|2
56,260,146077,1,0
116,336,146249,1,8
116,336,146592,1,0
116,336,146763,2,0,B|248:340,1,130,2|0
308,288,147277,2,0,B|296:220,1,65,0|2
456,360,147620,2,0,B|326:363,1,130,8|2
388,228,148134,1,0
308,288,148306,21,4
256,100,148649,2,0,B|168:108,1,65,2|0
116,44,148992,2,0,B|164:100|124:168,1,130,8|0
36,128,149506,1,2
126,164,149677,2,0,B|204:176,1,65,0|0
308,288,150020,2,0,B|230:299,1,65,2|0
172,364,150363,2,0,B|124:308|164:240,1,130,8|4
252,208,150877,1,2
308,288,151049,5,4
388,236,151220,2,0,B|424:212,2,32.5,2|0|2
252,208,151563,1,0
340,152,151734,2,0,B|320:120,4,32.5,0|2|0|0|0
388,236,152249,1,2
388,236,152420,5,4
388,236,153792,6,2,B|424:180|400:112,2,130,4|2|8
256,332,154820,2,0,B|188:336|120:340,1,130
52,248,155334,2,0,B|113:244|181:240,1,130,0|0
284,236,155849,1,8
284,236,156192,1,4
284,236,156534,22,2,B|300:96,1,130,4|2
312,24,157049,1,0
384,72,157220,2,0,B|448:68,1,65,8|0
300,108,157563,2,0,B|170:113,1,130
84,80,158077,1,0
84,80,158249,1,0
64,260,158592,2,0,B|72:328,1,65,8|2
136,208,158934,2,0,B|204:204,1,65,4|0
288,224,159277,6,2,B|316:288|276:348,2,130,4|2|0
144,108,160306,2,0,B|276:120,1,130
288,224,160820,2,0,B|420:236,1,130,0|0
484,300,161334,1,8
484,300,161677,1,4
484,300,162020,5,4
396,320,162192,2,2,B|364:327,2,32.5
276,304,162534,1,0
188,324,162706,2,0,B|156:331,4,32.5,0|2|2|2|0
80,292,163220,1,0
144,228,163392,6,0,B|209:216,1,65
184,112,163734,2,0,B|152:100,3,32.5,0|2|2|2
184,112,164077,2,0,B|248:104,1,65,8|0
312,180,164420,1,4
440,76,164592,1,0
312,180,164763,22,0,B|444:164,1,130,4|2
440,76,165277,1,0
384,224,165449,2,0,B|424:280|400:352,1,130,8|0
204,340,165963,1,0
264,280,166134,2,0,B|300:280|328:300,1,65,0|0
204,340,166477,2,0,B|168:340|140:320,1,65,0|2
80,256,166820,1,8
60,136,166992,1,0
180,116,167163,1,4
204,232,167334,1,2
180,116,167506,6,0,B|328:88,1,130,4|2
456,72,168020,1,0
364,144,168192,2,0,B|328:88|360:20,1,130,8|0
456,72,168706,1,0
452,176,168877,2,0,B|424:212|392:224,1,65
244,196,169220,2,0,B|288:196|312:208,1,65,0|2
352,348,169563,2,0,B|336:316|344:284,1,65,8|0
432,304,169906,1,4
256,296,170077,1,0
108,324,170249,6,0,B|72:268|96:200,2,130,4|2|8
256,296,171106,1,0
184,240,171277,2,0,B|192:168,1,65
276,103,171620,2,0,B|284:168,1,65
375,216,171963,2,0,B|383:144,1,65,0|2
468,80,172306,2,0,B|475:144,2,65,8|2|4
388,36,172820,1,0
276,104,172992,5,4
176,28,173163,2,0,B|136:12,2,32.5,2|0|2
276,104,173506,1,0
144,136,173677,2,0,B|148:184,4,32.5,0|2|0|0|0
24,56,174192,1,0
24,56,174363,5,0
256,192,174449,12,4,175734
Reiji-RJ
winber1: no for all stream sliders, sorry D:
Thanks to all :3
Topic Starter
Frozen Child
Fixed somethings on my parts.
Kenezz


[General]
  1. Disable the countdown in all diffs and in the taiko diffs the letterbox.

[Easy]
  • Settings
  1. Considers OD+1

    Hitsound
  2. 01:06:020 (1) - Add finish at the start.
  3. 01:49:906 (1) - Same as above
  4. 02:44:763 (1) - Same.

    Beatmap Suggestions
  5. 02:10:478 (1) - This new combo is needless, is some similar to 01:26:592 (2) (just mark the end of a music sequence and in this case is best emphasize the next sequence and don't put two new combos followed).
  6. 02:16:134 (4) - Are you sure with this spacing? not is 1/1~1/1 and have the same distance space, check it and fixed is too confuse, you can move the the slider like this shoot http://osu.ppy.sh/ss/419518.
  7. 02:17:163 (6) - Not is too advisable use this 1/2~1/2 beats here because is the unique in all the diff and could be hard to the rookie players, delete this and move the slider to the right until the distance spacing are okay, maybe here.
[Normal]
  • Hitsound
  1. 00:16:306 (5) - Imo the finish at the start don't sound good.
  2. 00:41:334 (1) - Add a finish here.
  3. 01:06:020 (1) - Finish at the start to emphazise the start of the chorus.
  4. 01:49:906 (1) - Same as above.

    Beatmap Suggestions
  5. 00:22:134 (1) - Just check the spacing is different and stills 1/2~1/2, like the next (2) fix the spacing, http://puu.sh/119Mi.
  6. 00:59:163 (2) - New combo here to be consistent with your own pattern of this part, 4 downbeats and new combo, etc.
  7. 01:43:734 (4) - An Ctrl+R here improve the flow, try it and if you agree fix the spacing, http://puu.sh/11a4u.
[Vass-RJ]
  • Beatmap Suggestions
  1. 01:51:620 (2) - Considers ctrl+r here to improve the flow of sliders (right, left, right, etc).
  2. Wow I love it this.
[Frozen-LC]
  • Settings
  1. Check the unsnapped slider end please is important http://puu.sh/11Fhe, you should make this manually, check the example of the first unsnapped slider end, 01:17:334 (2), now looks like that http://osu.ppy.sh/ss/421452, but if you move the control point... http://osu.ppy.sh/ss/421453, fix all please.

    Hitsound
  2. 01:48:534 (1) - Finish here.
  3. 02:10:477 (1) - And here instead the clap

    Beatmap Suggestions
  4. 00:58:992 - Add a circle here like the before pattern, a stack circle with (4).
  5. 02:54:020 (1) - Remove this new combo or if you want preserve this, delete here and add to the next circle like the othe hard diff.
  6. Awesome like always <3
I hope to helps you.
Awesome map btw, good luck!
La Cataline
well, that clap is intended, so is the lack of finish on the other one, so no hitsound fixes!

happy birthday Frozen Child btw
Mercurial
Happy B-day FC /o/
Topic Starter
Frozen Child
Awn, Thank you for make me smile on my birthday <3
lepidopodus
@spboxer3:
Removed letterboxes.
00:12:706 / 00:16:477 / 00:18:192 / 02:35:334 / 02:38:078 - To keep mood calm, I don't want to mix too many kats in there.
00:43:049 - There are 'k k k k k k k' in the next measure, so I wanted to make some contrast, that is why there are all dons.
00:44:077 - Well that isn't that particularly important part. And I think don/kat contrast itself is enough.
01:41:677 - Applied.

@Kenezz:
I was about to remove letterboxes, as you can see, lol.

Update:
http://puu.sh/12g82
http://puu.sh/12g8e
Reiji-RJ
Thanks for mod, Kenezz!
I want to leave it, cause I like sliders in one direction :o
LKs
hi

[general]

fine

[Frozen-LC]

00:08:677 (3) - this spacing
01:26:763 (2,3) - ^
00:14:163 (3) - move to x342y63
00:21:106 (3,4,5,6,7) - I personally wanna move it a big down to slightly change the cursor movement. x319 y140 makes the pattern plays better?
01:03:277 (1,2,3,4,5,6,7,8,9) - ~.~ you'd use the convert slider to stream tool to get better alignment. but if this is intentional, it isn't a good design too, cause the wiggle isn't regular(should be put more carefully).
01:04:649 (9) - maybe the break here is unneeded?
01:26:763 (2,3) - I'm wary of this jump. is it necessary to have this jump?

[lepidon! - Taiko Oni]

it's fine

but 00:27:792 (2,3,4,5,6,7,8,9) - it'd be my preference, I don't really like this dkk triplet and the some dkk triplets in other timepoints of the map while playing/listening. just saying

[Vass-RJ]

fun to see you inherited and persisted all timing sections from the highest diff, which causes a bunch of useless sections tho.

00:23:163 (3,4,5) - why not this way?http://puu.sh/17uzQ
01:04:649 (9) - maybe the break here is unneeded?

[Easy]

00:13:563 (5) - spacing
01:16:649 (4) - ^
01:34:477 (2) - ^
01:41:334 (4) - ^
01:32:763 (2,1) - too close imo.
02:22:820 (1) -
432,128,142820,6,0,B|380:52|288:64,1,160,4|8
00:18:706 (4) - this should be moved right a bit

don't disable distance snap when mapping easy/normal ~.~ it keeps spacing issue away from you
LKs
..double post

EDIT: hmm I need to see your reply to my mods but not a "fixed, sb may not blabla" cause I have to compare what you've changed between two versions

and LC probably won't change is a ambiguous answer. what if she's actuallly going to change?

please pay more attention to dealing with your own map :3

EDIT2: and where is my \KD/
Topic Starter
Frozen Child

LKs wrote:

..double post
fixed
waiting for Lc Answer but i think she won't change her slide
lepidopodus
@LKs: Yup, your word is valid since 'dkk' kind of sound in music is kinda rare to find, actually. But I still cannot abandon keeping pattern variations since repeating same pattern is definitely boring. Since kat sometimes used in relatively high-pitched sound, I sometimes use dkk instead of ddk when the pitch is going up. I hope you understand this.
Topic Starter
Frozen Child

LKs wrote:

hi

[general]

fine

[Frozen-LC]

00:08:677 (3) - this spacing | Done
01:26:763 (2,3) - ^ Done
00:14:163 (3) - move to x342y63 | Done
00:21:106 (3,4,5,6,7) - I personally wanna move it a big down to slightly change the cursor movement. x319 y140 makes the pattern plays better? | Done
01:03:277 (1,2,3,4,5,6,7,8,9) - ~.~ you'd use the convert slider to stream tool to get better alignment. but if this is intentional, it isn't a good design too, cause the wiggle isn't regular(should be put more carefully).| Done, it's a full stream now
01:04:649 (9) - maybe the break here is unneeded?| Done
01:26:763 (2,3) - I'm wary of this jump. is it necessary to have this jump? | no changes

[lepidon! - Taiko Oni]

it's fine

but 00:27:792 (2,3,4,5,6,7,8,9) - it'd be my preference, I don't really like this dkk triplet and the some dkk triplets in other timepoints of the map while playing/listening. just saying

[Vass-RJ]

fun to see you inherited and persisted all timing sections from the highest diff, which causes a bunch of useless sections tho.

00:23:163 (3,4,5) - why not this way?http://puu.sh/17uzQ |Done
01:04:649 (9) - maybe the break here is unneeded?| Done

[Easy]

00:13:563 (5) - spacing | Done
01:16:649 (4) - ^|Done
01:34:477 (2) - ^| Done
01:41:334 (4) - ^| Done
01:32:763 (2,1) - too close imo. Done
02:22:820 (1) -
|[color=#FF0000]Done[/color]
432,128,142820,6,0,B|380:52|288:64,1,160,4|8
|
00:18:706 (4) - this should be moved right a bit|Done

don't disable distance snap when mapping easy/normal ~.~ it keeps spacing issue away from you
LKs
General and Metadata Inconsistency in AudioLeadIn:
- [Easy] : 2007
- [Frozen-LC] : 2000
- [lepidon! - Taiko Muzukashii] : 2000
- [lepidon! - Taiko Oni] : 2000
- [Normal] : 2018 - [Vass-RJ] : 1985

and disable all countdown


no KD
Topic Starter
Frozen Child

LKs wrote:

General and Metadata Inconsistency in AudioLeadIn:
- [Easy] : 2007
- [Frozen-LC] : 2000
- [lepidon! - Taiko Muzukashii] : 2000
- [lepidon! - Taiko Oni] : 2000
- [Normal] : 2018 - [Vass-RJ] : 1985

and disable all countdown


no KD
now it's 2000.

Countdown disabled on all diffs
LKs
bbd
lolcubes
I have to say the mapset is really nice, however there are some massive technical issues that need to be addressed.

[General]
  1. Your song is not even mp3. While .ogg is sometimes acceptable (because there is no other source), in this case I would say no. Don't worry though here is a re-encoded mp3 for you. Offset stays the same. File size is bigger, yes, but you should be using mp3 for osu!.
  2. Timing: This is not 175 bpm. This is dubstep, therefore 87.5 bpm. In rare cases double/half bpm is used to avoid technical problems, however in this case they don't exist. Change bpm to 87.5 on all diffs and double the slider velocity in all diffs (including taiko).
  3. General overuse of kiai flashes. A couple of flashes per minute is an acceptable norm, you have a burst of quite several kiai flashes in under 20 seconds, twice. This is not acceptable I'm afraid. If you want special effects, you will have to try some storyboarding. I could give you a hand if you want to try it, however I will not do it for you.
[Frozen-LC]
  1. 00:24:534 (7,8) - This pattern is very strange and doesn't feel that nice. Every other pattern in this part of the music had a jump. I suggest moving it somewhere below the 7, but that 7-8-1 have somewhat similar spacing (jumpy).
  2. 01:04:392 (14,15) - I am pretty sure this is an error. :p
  3. 01:24:534 (3) - I think you can shape this a little better by fixing the middle point.
  4. 01:26:763 (2) - This slider makes 0 sense because there is nothing in the music here at all. Just remove it please. Feels strange to play as well cause it only creates a really awkward rhythm.
  5. 01:31:049 (2) - This is incorrect. The slider should end at 01:31:220. That's a blue tick once you change your bpm. The additional sound that is playing in the music is located on 01:31:306, so consider mapping that as well, instead of having a slider hovering between those 2 points.
  6. 01:33:792 (2) - This and every other repeater here are incorrect as well. They should repeat at 01:33:963, however slider ends would be really bad then. You should try thinking of something else here, but that tick should be mapped correctly. See if you want to map the rest of the melody at 01:34:049 as well, however not really required, just a suggestion.
  7. 01:35:163 (6) - This repeater makes no sense at all. There is a distinct sound at 01:35:334 which should probably be mapped. Just make it a normal slider that sliders until that point because there is nothing in the music to be mapped until the next slider.
  8. 01:42:020 (2) - Same applies here as the repeaters in the previous section.
  9. 01:46:134 (6) - Same here as the previous slider 6, no repeat, fix the end so it lands on the correct tick please.
  10. 02:17:677 (2) - This jump is too sudden. Should lower the spacing. It's just too extreme. This map is possible to do on doubletime and on this spot its a guaranteed miss most of the time. It's unlikely that people would doubletime this due to AR9, however there are some extreme players who can do that.
[Vass-RJ]
  1. 00:15:620 (6,7,8) - I don't like this because you have handled this far better later in the map. How about making a circle instead of the long slider, and then you use 2 short sliders with some spacing? It's more intuitive as well.
  2. 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies.
  3. 01:31:049 (2) - This makes no sense because there is nothing to warrant the repeat part. Make it a normal slider ending at 01:31:220 please.
  4. 01:33:792 (2,3) - Same goes for these sliders as well. They are just not correctly snapped, that needs to be fixed.
  5. 01:42:020 (2) - Same goes for this repeater and other repeaters in this section.
  6. 01:44:763 (2,3) - ^^
  7. 01:48:534 - You have a break time here, while you don't have a break time at 02:10:477 or 02:32:420. You should probably remove it because it's too short anyway. The arrows come to the screen before you even finish the last note, and that's not really good.
  8. 02:20:249 (2,4) - This is inappropriate because until now everything was really intuitive. A single repeater and then a 3-repeater afterwards, problems to read. I suggest that you convert the first repeater into a stack of 3 circles like you did at the beginning. This goes for all single repeaters that are paired with 3-repeaters all the way until the end of the song.
[Normal]
  1. 00:18:020 (4) - This slider makes no sense and sounds completely off. It should be starting at 00:18:192.
  2. 00:21:449 (4) - This is a bit inappropriate for a normal diff. At least in this context, because you can map this better by just placing a circle at 00:21:449 and a circle at 00:21:963 to follow the beats, which is the most important part. Maybe, you could even make a slider between those 2 spots. This double repeater is a bit bad because it looks too similar to the single repeaters you have around, and you have many of those.
  3. 00:43:477 - A volume change like this during a spinner is bad. Try fixing these sections so they have 65% volume.
  4. 00:56:077 (4) - Sorry for nazi, but this one is noticeably off. Move it a bit left so it makes a proper square please.
  5. 00:56:420 (1) - This is what's really problematic for a normal diff. The second repeat is located where you had a hitburst before. This is difficult to fix, it can only be fixed if you change the location how 00:55:049 (1,2,3,4) appear (probably make a 45 degree angle so it becomes a square diamond formation), so that there are no hitbursts on repeats. Objects in normal and easy diffs should be as clear as possible. Also, check how your repeater is made, it's slightly off, should probably center it properly (it's like 1-2 degrees rotated and looks weird, probably the reason why the circle 4 was off as well)
  6. 00:59:163 (1,2,3,4) - This is okay, however since you might change the previous pattern, change it in a similar way to preserve symmetry.
  7. 01:22:477 (1) - The whistle on this slider end sounds off if you ask me, best to remove it.
  8. 01:31:392 (1) - Is this normal whistle intentional? I see you only use soft whistles in this section...
  9. 01:43:049 (3) - I believe the start of the slider should have a normal sound, since there is a loud beat there.
  10. 01:59:506 (1) - Not sure if a whistle here is missing or not. I like it without but I think you missed it. See if you want a whistle here or not, just in case.
  11. 02:06:363 - Some more kiai time problems, there is no kiai here (or in easy diff), while there is in others. You don't have to fix this, but this is a pointer you should look out for since you need to generally fix the kiai so that it's not overused this much.
  12. 02:11:849 (1,2,3) - Why do all objects here have 40% sound? That's not good, should keep it the same.
  13. 02:35:420 - Suddenly another massive volume change. Keep the volume for objects consistent. I would say that previous 75% was a bit much, you should normalize it to 65% in both parts. Looking at your easy diff, you should probably think of something similar as you used 55% in easy.
  14. 02:40:306 (4) - No stacks like this in a normal diff please. Objects should be relatively clear. Your normal is already packed with notes and on the harder side in my opinion, and there is no real musical reason to have a stack here anyway. Just distance snap it please.
  15. 02:53:677 (5) - A nice way to end the map with a 100. Consider shaping it differently or something else entirely.
  16. 02:54:363 (1) - You are missing a finish here.
[Easy]
  1. Difficulty settings: HP/AR/OD1 is unacceptable because it's generally too low. Such low AR is really boring to play and it doesn't make anything easier. Try HP2, AR3, OD2.
  2. 00:11:163 (1) - Missing a finish at the start.
  3. 00:16:649 (1) - Possibly missing a finish here as well, because you used it in the beginning at the map in this manner.
  4. 00:33:106 (1) - Same here, missing a finish maybe.
  5. 00:56:420 (3) - You should avoid doing things like this in easy. An alternative to this exists in pretty much every form, 2 sliders, 1 slider and 2 circles, 4 circles, etc. I suggest a change to something more simple here. Goes for all double repeaters in the diff.
  6. 01:00:534 (1) - Missing a finish.
  7. 01:16:992 (1) - ^
  8. 01:32:763 (2,1) - Bad spacing.
  9. 01:34:820 (3) - This looks bad because it's too close to slider 1. Can be repositioned a little so it looks better.
  10. 01:43:049 (3) - The start should have a normal hitsound because of the beat.
  11. 02:14:249 (1,2) - This finish on 1 looks misplaced, try placing it on 2.
  12. 02:45:792 (2,3,4,1) - Bad spacing in the 2-3-4 pattern, such things should not be used in easy diffs. The circle 1 should be repositioned a little to be more clear. Like this, its possible that less perceptive new people click it before 4 and then stuff happens.
  13. 02:49:563 (5,1) - Bad spacing. Should be nearly double. :| (0.6 bigger)
[Taiko Oni]
Nothing to say here, it's perfect. Just use 2.8 SV because the bpm has to be halved. Loved the final drumroll. :D

[Taiko Muzukashii]
  1. Use SV 2.8.
  2. 00:29:849 (13) - I don't like this k. I'd rather have a d here because it sounds better. The kat sounds off because of the big number of dons around, so I have a feeling like it's trying to bring something out from the music, while there is nothing that significant there (except for the clap, which you used a don for almost everywhere).
  3. 00:40:820 (14) - Would be the same for this one as well in that case.
  4. 02:28:649 - I always wanted to press a d here. Maybe add it?
And that's it.
I strongly advise to add a disclaimer to the opening post for unsuitable lyrics for minors as well.
Topic Starter
Frozen Child

lolcubes wrote:

I have to say the mapset is really nice, however there are some massive technical issues that need to be addressed.

[General]
  1. Your song is not even mp3. While .ogg is sometimes acceptable (because there is no other source), in this case I would say no. Don't worry though here is a re-encoded mp3 for you. Offset stays the same. File size is bigger, yes, but you should be using mp3 for osu!.
  2. Timing: This is not 175 bpm. This is dubstep, therefore 87.5 bpm. In rare cases double/half bpm is used to avoid technical problems, however in this case they don't exist. Change bpm to 87.5 on all diffs and double the slider velocity in all diffs (including taiko).
  3. General overuse of kiai flashes. A couple of flashes per minute is an acceptable norm, you have a burst of quite several kiai flashes in under 20 seconds, twice. This is not acceptable I'm afraid. If you want special effects, you will have to try some storyboarding. I could give you a hand if you want to try it, however I will not do it for you.
| Changed the mp3 and bpm

[Frozen-LC]
  • (
  1. 00:24:534 (7,8) - This pattern is very strange and doesn't feel that nice. Every other pattern in this part of the music had a jump. I suggest moving it somewhere below the 7, but that 7-8-1 have somewhat similar spacing (jumpy). Fixed
  2. 01:04:392 (14,15) - I am pretty sure this is an error. :p | That is, thank you !
  3. 01:24:534 (3) - I think you can shape this a little better by fixing the middle point.
  4. 01:26:763 (2) - This slider makes 0 sense because there is nothing in the music here at all. Just remove it please. Feels strange to play as well cause it only creates a really awkward rhythm.
  5. 01:31:049 (2) - This is incorrect. The slider should end at 01:31:220. That's a blue tick once you change your bpm. The additional sound that is playing in the music is located on 01:31:306, so consider mapping that as well, instead of having a slider hovering between those 2 points.
  6. 01:33:792 (2) - This and every other repeater here are incorrect as well. They should repeat at 01:33:963, however slider ends would be really bad then. You should try thinking of something else here, but that tick should be mapped correctly. See if you want to map the rest of the melody at 01:34:049 as well, however not really required, just a suggestion.
  7. 01:35:163 (6) - This repeater makes no sense at all. There is a distinct sound at 01:35:334 which should probably be mapped. Just make it a normal slider that sliders until that point because there is nothing in the music to be mapped until the next slider.
  8. 01:42:020 (2) - Same applies here as the repeaters in the previous section.
  9. 01:46:134 (6) - Same here as the previous slider 6, no repeat, fix the end so it lands on the correct tick please.
  10. 02:17:677 (2) - This jump is too sudden. Should lower the spacing. It's just too extreme. This map is possible to do on doubletime and on this spot its a guaranteed miss most of the time. It's unlikely that people would doubletime this due to AR9, however there are some extreme players who can do that.
[Vass-RJ]
  1. 00:15:620 (6,7,8) - I don't like this because you have handled this far better later in the map. How about making a circle instead of the long slider, and then you use 2 short sliders with some spacing? It's more intuitive as well.
  2. 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies.
  3. 01:31:049 (2) - This makes no sense because there is nothing to warrant the repeat part. Make it a normal slider ending at 01:31:220 please.
  4. 01:33:792 (2,3) - Same goes for these sliders as well. They are just not correctly snapped, that needs to be fixed.
  5. 01:42:020 (2) - Same goes for this repeater and other repeaters in this section.
  6. 01:44:763 (2,3) - ^^
  7. 01:48:534 - You have a break time here, while you don't have a break time at 02:10:477 or 02:32:420. You should probably remove it because it's too short anyway. The arrows come to the screen before you even finish the last note, and that's not really good.
  8. 02:20:249 (2,4) - This is inappropriate because until now everything was really intuitive. A single repeater and then a 3-repeater afterwards, problems to read. I suggest that you convert the first repeater into a stack of 3 circles like you did at the beginning. This goes for all single repeaters that are paired with 3-repeaters all the way until the end of the song.
[Normal]
  • ( fixed everything )
  1. 00:18:020 (4) - This slider makes no sense and sounds completely off. It should be starting at 00:18:192.
  2. 00:21:449 (4) - This is a bit inappropriate for a normal diff. At least in this context, because you can map this better by just placing a circle at 00:21:449 and a circle at 00:21:963 to follow the beats, which is the most important part. Maybe, you could even make a slider between those 2 spots. This double repeater is a bit bad because it looks too similar to the single repeaters you have around, and you have many of those.
  3. 00:43:477 - A volume change like this during a spinner is bad. Try fixing these sections so they have 65% volume.
  4. 00:56:077 (4) - Sorry for nazi, but this one is noticeably off. Move it a bit left so it makes a proper square please.
  5. 00:56:420 (1) - This is what's really problematic for a normal diff. The second repeat is located where you had a hitburst before. This is difficult to fix, it can only be fixed if you change the location how 00:55:049 (1,2,3,4) appear (probably make a 45 degree angle so it becomes a square diamond formation), so that there are no hitbursts on repeats. Objects in normal and easy diffs should be as clear as possible. Also, check how your repeater is made, it's slightly off, should probably center it properly (it's like 1-2 degrees rotated and looks weird, probably the reason why the circle 4 was off as well)
  6. 00:59:163 (1,2,3,4) - This is okay, however since you might change the previous pattern, change it in a similar way to preserve symmetry.
  7. 01:22:477 (1) - The whistle on this slider end sounds off if you ask me, best to remove it.
  8. 01:31:392 (1) - Is this normal whistle intentional? I see you only use soft whistles in this section...
  9. 01:43:049 (3) - I believe the start of the slider should have a normal sound, since there is a loud beat there.
  10. 01:59:506 (1) - Not sure if a whistle here is missing or not. I like it without but I think you missed it. See if you want a whistle here or not, just in case.
  11. 02:06:363 - Some more kiai time problems, there is no kiai here (or in easy diff), while there is in others. You don't have to fix this, but this is a pointer you should look out for since you need to generally fix the kiai so that it's not overused this much.
  12. 02:11:849 (1,2,3) - Why do all objects here have 40% sound? That's not good, should keep it the same.
  13. 02:35:420 - Suddenly another massive volume change. Keep the volume for objects consistent. I would say that previous 75% was a bit much, you should normalize it to 65% in both parts. Looking at your easy diff, you should probably think of something similar as you used 55% in easy.
  14. 02:40:306 (4) - No stacks like this in a normal diff please. Objects should be relatively clear. Your normal is already packed with notes and on the harder side in my opinion, and there is no real musical reason to have a stack here anyway. Just distance snap it please.
  15. 02:53:677 (5) - A nice way to end the map with a 100. Consider shaping it differently or something else entirely.
  16. 02:54:363 (1) - You are missing a finish here.
[Easy]
  • ( fixed everything )
  1. Difficulty settings: HP/AR/OD1 is unacceptable because it's generally too low. Such low AR is really boring to play and it doesn't make anything easier. Try HP2, AR3, OD2.
  2. 00:11:163 (1) - Missing a finish at the start.
  3. 00:16:649 (1) - Possibly missing a finish here as well, because you used it in the beginning at the map in this manner.
  4. 00:33:106 (1) - Same here, missing a finish maybe.
  5. 00:56:420 (3) - You should avoid doing things like this in easy. An alternative to this exists in pretty much every form, 2 sliders, 1 slider and 2 circles, 4 circles, etc. I suggest a change to something more simple here. Goes for all double repeaters in the diff.
  6. 01:00:534 (1) - Missing a finish.
  7. 01:16:992 (1) - ^
  8. 01:32:763 (2,1) - Bad spacing.
  9. 01:34:820 (3) - This looks bad because it's too close to slider 1. Can be repositioned a little so it looks better.
  10. 01:43:049 (3) - The start should have a normal hitsound because of the beat.
  11. 02:14:249 (1,2) - This finish on 1 looks misplaced, try placing it on 2.
  12. 02:45:792 (2,3,4,1) - Bad spacing in the 2-3-4 pattern, such things should not be used in easy diffs. The circle 1 should be repositioned a little to be more clear. Like this, its possible that less perceptive new people click it before 4 and then stuff happens.
  13. 02:49:563 (5,1) - Bad spacing. Should be nearly double. :| (0.6 bigger)
[Taiko Oni]
Nothing to say here, it's perfect. Just use 2.8 SV because the bpm has to be halved. Loved the final drumroll. :D

[Taiko Muzukashii]
  1. Use SV 2.8.
  2. 00:29:849 (13) - I don't like this k. I'd rather have a d here because it sounds better. The kat sounds off because of the big number of dons around, so I have a feeling like it's trying to bring something out from the music, while there is nothing that significant there (except for the clap, which you used a don for almost everywhere).
  3. 00:40:820 (14) - Would be the same for this one as well in that case.
  4. 02:28:649 - I always wanted to press a d here. Maybe add it?
And that's it.
I strongly advise to add a disclaimer to the opening post for unsuitable lyrics for minors as well.
Done ! i am waiting for La cataline, Reiji-RJ and Lepidopodus fixes
lepidopodus
I'll fix when I get to my home. I said I'm in holiday, you know.

@lolcubes:
Come to think of it, drum sounds in the music might be close to BPM 87.5. Anyway can you explain more about why BPM should be halved?
lolcubes
While dubstep has a lot of sounds and is energetic, the beats that lead the song are always super slow. I don't think I ever heard any 100110+ bpm dubstep song (lol bangarang), however I don't really listen to it either (I am pretty sure there are songs like 130BPM, judging by google at least). :P
TicClick
It all depends on drums. If they're on 3rd tick only, then it feels like bpm is twice as low, but you can listen to other sounds of a track and see that it doesn't need to be lowered. If drums are on 2nd and 4th ticks (wide-used set), everything is alright. But listen, there are sections in, like, half of all the dubstep songs, where drums start to appear two times often, and there's no speedup because bpm doesn't change at all, it's only drums. So I wouldn't suggest halving the BPM here.

Also, upload seems to be failed, I can neither play the map nor edit it.
Reiji-RJ

lolcubes wrote:

[Vass-RJ]
  1. 00:15:620 (6,7,8) - I don't like this because you have handled this far better later in the map. How about making a circle instead of the long slider, and then you use 2 short sliders with some spacing? It's more intuitive as well. But I like this rhythm. It plays well, I think.
  2. 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies. Vass don't want to fix it. And this mapped by rhythm so plays well too.
  3. 01:31:049 (2) - This makes no sense because there is nothing to warrant the repeat part. Make it a normal slider ending at 01:31:220 please. Wha-? D: Look through Insane diff, there are such moments :< And I like 1/3 there..
  4. 01:33:792 (2,3) - Same goes for these sliders as well. They are just not correctly snapped, that needs to be fixed. Same as above
  5. 01:42:020 (2) - Same goes for this repeater and other repeaters in this section. Same~
  6. 01:44:763 (2,3) - ^^ ^_^
  7. 01:48:534 - You have a break time here, while you don't have a break time at 02:10:477 or 02:32:420. You should probably remove it because it's too short anyway. The arrows come to the screen before you even finish the last note, and that's not really good. Eh- B-but this arrows are cool... D:
  8. 02:20:249 (2,4) - This is inappropriate because until now everything was really intuitive. A single repeater and then a 3-repeater afterwards, problems to read. I suggest that you convert the first repeater into a stack of 3 circles like you did at the beginning. This goes for all single repeaters that are paired with 3-repeaters all the way until the end of the song. What? There are MANY such moments in Hard and they are ok, aren't they?
No changes, sorry..
Thank you for a mod!
lolcubes

Reiji-RJ wrote:

No changes, sorry..
Thank you for a mod!
Uh, what?
You do realize that red stuff is unrankable because it's snapped wrongly (except for that circle)?
Also why do you have one break there and you dont have them at other spots? That makes no sense...

TicClick wrote:

It all depends on drums. If they're on 3rd tick only, then it feels like bpm is twice as low, but you can listen to other sounds of a track and see that it doesn't need to be lowered. If drums are on 2nd and 4th ticks (wide-used set), everything is alright. But listen, there are sections in, like, half of all the dubstep songs, where drums start to appear two times often, and there's no speedup because bpm doesn't change at all, it's only drums. So I wouldn't suggest halving the BPM here.

Also, upload seems to be failed, I can neither play the map nor edit it.
You do have a point but this song officially has 87.5 bpm as well, you can check it out yourself if you seach for it. It's called beats per minute for a reason. :|
On a technical level it only changes taiko and to be honest in a good way.
Vass_Bass

lolcubes wrote:

Uh, what?
You do realize that red stuff is unrankable because it's snapped wrongly (except for that circle)?
Also why do you have one break there and you dont have them at other spots? That makes no sense...
there's just 1/3 sliders, why it need to be snapped?
okay, the breaks will be fixed, coz it's really illogically
And yes 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies. this's perfect to read, when i saw it's played there was no misses
lolcubes

Vass_Bass wrote:

there's just 1/3 sliders, why it need to be snapped?
Because the song is not 1/3. Like this sliders are incorrectly snapped.
Reiji-RJ

lolcubes wrote:

Because the song is not 1/3. Like this sliders are incorrectly snapped.
But this moment is in 1/3. And it plays well.
La Cataline

lolcubes wrote:

[Frozen-LC]
  1. 01:26:763 (2) - This slider makes 0 sense because there is nothing in the music here at all. Just remove it please. Feels strange to play as well cause it only creates a really awkward rhythm.

    That totally makes sense if you look closer.
  2. 01:31:049 (2) - This is incorrect. The slider should end at 01:31:220. That's a blue tick once you change your bpm. The additional sound that is playing in the music is located on 01:31:306, so consider mapping that as well, instead of having a slider hovering between those 2 points.

    Incorrect? It's pretty hard to say if there is 1/3 in the song or not. But the point is, the player would hear exactly what I put there, if it's 1/3 the player would hear 1/3 and have fun with it. Look at Reiji and Vass, they do here 1/3 there, dont they? Afterall, you dont actually need to click 1/3!
  3. 01:33:792 (2) - This and every other repeater here are incorrect as well. They should repeat at 01:33:963, however slider ends would be really bad then. You should try thinking of something else here, but that tick should be mapped correctly. See if you want to map the rest of the melody at 01:34:049 as well, however not really required, just a suggestion.

    Same.
  4. 01:35:163 (6) - This repeater makes no sense at all. There is a distinct sound at 01:35:334 which should probably be mapped. Just make it a normal slider that sliders until that point because there is nothing in the music to be mapped until the next slider.

    Ok, this is like more major issue so I'll fix.
  5. 01:42:020 (2) - Same applies here as the repeaters in the previous section.

    No.
  6. 01:46:134 (6) - Same here as the previous slider 6, no repeat, fix the end so it lands on the correct tick please.

    Fixed.
  7. 02:17:677 (2) - This jump is too sudden. Should lower the spacing. It's just too extreme. This map is possible to do on doubletime and on this spot its a guaranteed miss most of the time. It's unlikely that people would doubletime this due to AR9, however there are some extreme players who can do that.

    I'll wait till I get someone to DT this, otherwise I won't fix.
KIAI: A few short KIAI sections are totally better than two big ones. Would just be too much KIAI time. I'd suggest to add some kind of a warning though, if you're so worried.


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