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Royal Republic - Addictive

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 13 January 2016 at 02:05:53 PM

Artist: Royal Republic
Title: Addictive
Tags: cut version save the nation
BPM: 136
Filesize: 3782kb
Play Time: 01:59
Difficulties Available:
  1. Easy (1.61 stars, 136 notes)
  2. Hard (2.96 stars, 290 notes)
  3. Normal (1.94 stars, 175 notes)
  4. Obsession (3.64 stars, 351 notes)
Download: Royal Republic - Addictive
Information: Scores/Beatmap Listing
---------------
#11
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Saw an AMV >.<

Link to amv video source: https://www.youtube.com/watch?v=DbvNphZcQDE

Check out Inyuschan's version as well: https://osu.ppy.sh/s/274131
Strategas
Hi m4m

[Insane]

AR 9 might be too much for such a low bpm song considering you only put OD 7 here

00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4) - all these either go vertical or and the last one goes neither imo make the 00:04:019 (1,2,3,4) - same as the 4th one or the other way around
00:07:548 (1) - until 00:15:931 (4) - lol the whole begining goes in the same direction, you could make it more interesting imo and use more paterns too
00:09:754 (2,3,1) - linear paterns are shit to play when their spacing is different
00:15:931 (4) - I'm guessing your ran out of space here that you decided to stop the patern before. It was rather cool then the slider ruins it do something like 00:25:195 (1,2,3,4) -
00:19:901 (1,2,3,4,5,6,7) - if you're using 7 objects here as jumps and wanted to make a star then make a 7 object star and not a 6 one
00:16:372 (1,2) - imo continuing the slider thing before would be good here and then put circles 00:16:813 (3) - from here instead to the vocals like you did here 00:28:725 (1,2,3,4,1) -
00:19:901 (1,2,3,4,5,6,7) - rather questionable increase of spacing. I mean the vocal disappears here yet you map this part as if it were more intense than before.
00:27:622 (3,4,5,6) - questionable spacing
00:33:137 (3) - shouldn't this be more emphasized than 00:32:695 (2) - ?
00:40:195 (3) - ^
00:43:725 (3,4) - circles?
00:47:254 (4) - idk in earlier parts you spaced this out more than here
00:49:901 (1,2,3,4,5) - this is kinda too spaced compared to 00:51:666 (1,2,3,4,5) -
01:15:489 (3) - this would make more sense to change form of slider than on 01:15:931 (4) - since it was much stronger
01:24:534 (5) - space this out some more it's definetely stronger than 01:24:092 (3) -
01:25:637 (2) - could put this more down to flow better in a circular motion since you based all of your map on it.

Regarding the jumps seemed a little random to me when the song intensity stays the same. Ah the thing I mentioned kinda repeats often so might want to check on some more places if you agree to my points. Rhythm maybe too boring I only see 1/2 stuff here.

[Hard dic]
00:17:254 (3,4) - fix blanket
00:19:460 (4) - feels too curved
00:16:372 (1,1) - why don't you emphasize these in the same way as 00:14:607 (1) - 00:21:666 (1) -
00:21:225 (5,6,1) - also the linear thing I mentioned in insane
00:36:666 (3,3) - imo space these out the same way as in downbeat nvm you don't do that anywhere else so keep it
01:53:431 (1) - space more ? to 2x

that's pretty much it gl!
now I got the word dick stuck in my head. Fuck.
Left
from M4M~
sorry for my low quality English, I studied English not so hard in school XD

01:38:872 - I think here is more suitable for Preview Point...just an opinion.

[Hard]

00:09:975 (3,4) - http://osu.ppy.sh/ss/4182412 to perfect blanket.
00:17:254 (3,4) - http://osu.ppy.sh/ss/4182419 blanket.
00:40:195 (3) - in here, vocal is relatively high, so emphasis using DS would be nice I think.
00:47:254 (3,4) - blanket these two would make more nice shape...I think.
01:14:607 (1,2,3) - I can't know why put more distance between 01:14:607 (1,2) - this... vocal is more higher in 01:14:607 (1,2,3) - here.
01:18:798 (2,3) - also imperfect blanket http://osu.ppy.sh/ss/4182445
01:25:085 - you missed one drum beat here I think it's a bit uncomfortable to hear...
01:27:842 (4,5,6) - considering this song, you should use clap in 5, 6 notes. and It would be more nice if you use DS difference to emphasize it.
01:51:666 (1,2,3,4) - curving with same angle would be more nice, now it's not.

[Insane]

00:32:254 (1,2,3,4) - same as Hard diff, you can control DS according to vocal,and I think it will make this map more fun.
00:41:519 (2,3,4,5,6) - I think you intended star shape pattern, http://osu.ppy.sh/ss/4182540 now it's not.
00:56:739 (5,1) - I think it's a bit uncomfortable to play.
01:24:313 (4,5) - used same whistlesound, equally emphasized in song. but 01:24:313 (4,5) - distance between these two is very close compared to 01:24:092 (3,4) - this. It would be very uncomfortable to play..
01:28:063 (5,6) - same as Hard diff, clap should be here.

Strategas wrote:

now I got the word dick stuck in my head. Fuck.
I like this song, really addictive~
Good ☆Luck
Topic Starter
-Nya-

Strategas wrote:

Hi m4m

[Insane]

AR 9 might be too much for such a low bpm song considering you only put OD 7 here Nah, AR 9 still plays nice imo. But I guess if this will keep this map from getting ranked, then I'll change it.

00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4) - all these either go vertical or and the last one goes neither imo make the 00:04:019 (1,2,3,4) - same as the 4th one or the other way around Hmm, no fix for now, since this doesn't really affect gameplay at all and I did it on purpose. But will see what other modders say.
00:07:548 (1) - until 00:15:931 (4) - lol the whole begining goes in the same direction, you could make it more interesting imo and use more paterns too This more my own mapping style and I really focus on flow so that's why it seems as if everything is going in a circle. I don't think it's such a bad thing, but if another modder suggests something better, then I'll consider it.
00:09:754 (2,3,1) - linear paterns are shit to play when their spacing is different Fine, lowered 00:10:195 (1) - a bit so the pattern is less linear.
00:15:931 (4) - I'm guessing your ran out of space here that you decided to stop the patern before. It was rather cool then the slider ruins it do something like 00:25:195 (1,2,3,4) - Yes, I did run out of space, but I don't see how the last slider makes the pattern uncool. Keep for now.
00:19:901 (1,2,3,4,5,6,7) - if you're using 7 objects here as jumps and wanted to make a star then make a 7 object star and not a 6 one I don't really see a difference >.< It's still a nice star with the 6 objects.
00:16:372 (1,2) - imo continuing the slider thing before would be good here and then put circles 00:16:813 (3) - from here instead to the vocals like you did here 00:28:725 (1,2,3,4,1) - Ok, changed the first two circles into a slider and then placed circles where the other slider was.
00:19:901 (1,2,3,4,5,6,7) - rather questionable increase of spacing. I mean the vocal disappears here yet you map this part as if it were more intense than before. Lol, the jumps are so small and I can't make this insane too easy. Damn.
00:27:622 (3,4,5,6) - questionable spacing Again, I have to put in some jumps at least and those jumps are not insane. They are rather puny, but I'll wait for other opinions.
00:33:137 (3) - shouldn't this be more emphasized than 00:32:695 (2) - ? Moved 00:32:254 (1) - closer to (2) so the jump isn't that big.
00:40:195 (3) - ^ Moved 00:39:754 (2) - a bit closer to (1). Again to lessen that jump.
00:43:725 (3,4) - circles? Nah, since I placed circles after those two sliders.
00:47:254 (4) - idk in earlier parts you spaced this out more than here Will wait for more opinions.
00:49:901 (1,2,3,4,5) - this is kinda too spaced compared to 00:51:666 (1,2,3,4,5) - Yeah, I agree. Made the jumps in the first pattern less intense.
01:15:489 (3) - this would make more sense to change form of slider than on 01:15:931 (4) - since it was much stronger It really doesn't matter imo, lol
01:24:534 (5) - space this out some more it's definetely stronger than 01:24:092 (3) - Both of these 01:24:313 (4,5) - are strong and I already added a jump there to emphasize those two beats. I don't like to add a jump with just one circle alone.
01:25:637 (2) - could put this more down to flow better in a circular motion since you based all of your map on it. I stacked and I think it's fine as it is.

Regarding the jumps seemed a little random to me when the song intensity stays the same. Ah the thing I mentioned kinda repeats often so might want to check on some more places if you agree to my points. Rhythm maybe too boring I only see 1/2 stuff here. Why is it when only I use jumps, people have a problem with it, lol. But anyway, I don't want this to be a Hard. I want it to be an Insane so of course I added a few random jumps cuz what else can I do and I think it fits in nicely with the music and vocals. The diff may seem a bit boring but honestly this is just how the song is imo. I can't think of a different way to map it.

[Hard dic]
00:17:254 (3,4) - fix blanket Blanket looks fine to me >.<
00:19:460 (4) - feels too curved Curved the slider less
00:16:372 (1,1) - why don't you emphasize these in the same way as 00:14:607 (1) - 00:21:666 (1) - I guess I was afraid of too many jumps, but I fixed it nonetheless.
00:21:225 (5,6,1) - also the linear thing I mentioned in insane Meh, it's fine here.
00:36:666 (3,3) - imo space these out the same way as in downbeat nvm you don't do that anywhere else so keep it
01:53:431 (1) - space more ? to 2x Hmm, sorry, but it looks so far to me :P

that's pretty much it gl!
now I got the word dick stuck in my head. Fuck.
Thanks for the mod~! :)
Topic Starter
-Nya-

Left wrote:

from M4M~
sorry for my low quality English, I studied English not so hard in school XD

01:38:872 - I think here is more suitable for Preview Point...just an opinion. I like the addicted part more.

[Hard]

00:09:975 (3,4) - http://osu.ppy.sh/ss/4182412 to perfect blanket. I don't really see a difference . . .
00:17:254 (3,4) - http://osu.ppy.sh/ss/4182419 blanket. Fine, made a small change.
00:40:195 (3) - in here, vocal is relatively high, so emphasis using DS would be nice I think. I think it'll look weird if I suddenly place a jump here. I placed important jumps at other places so I don't think I have to add a jump here as well.
00:47:254 (3,4) - blanket these two would make more nice shape...I think. I made these two sliders' shape the same, so I can't blanket otherwise their shape will differ.
01:14:607 (1,2,3) - I can't know why put more distance between 01:14:607 (1,2) - this... vocal is more higher in 01:14:607 (1,2,3) - here. Not really an issue, I just wanted to create an interesting pattern with (1) and (2)
01:18:798 (2,3) - also imperfect blanket http://osu.ppy.sh/ss/4182445 Made a very slight fix
01:25:085 - you missed one drum beat here I think it's a bit uncomfortable to hear... Yeah, I agree. I changed that triplet into a repeat slider so that that drum sound is mapped.
01:27:842 (4,5,6) - considering this song, you should use clap in 5, 6 notes. and It would be more nice if you use DS difference to emphasize it. The claps are on 4 and 5 in the music and I don't want to use jumps there.
01:51:666 (1,2,3,4) - curving with same angle would be more nice, now it's not. Looks fine to me . . .

[Insane]

00:32:254 (1,2,3,4) - same as Hard diff, you can control DS according to vocal,and I think it will make this map more fun. I focused my jumps on other places.
00:41:519 (2,3,4,5,6) - I think you intended star shape pattern, http://osu.ppy.sh/ss/4182540 now it's not. Made a slight change
00:56:739 (5,1) - I think it's a bit uncomfortable to play. Will wait for more opinions on this.
01:24:313 (4,5) - used same whistlesound, equally emphasized in song. but 01:24:313 (4,5) - distance between these two is very close compared to 01:24:092 (3,4) - this. It would be very uncomfortable to play.. Hmm, I just added a jump between (3) and (4) to emphasize those two strong beats. I don't think it's uncomfortable to play though, but I'll wait for more opinions.
01:28:063 (5,6) - same as Hard diff, clap should be here. Added a clap on (5). Missed it.

Strategas wrote:

now I got the word dick stuck in my head. Fuck.
I like this song, really addictive~
Good ☆Luck
Thanks for the mod~! :D
Kalibe
Wait, what? I see the 3 same posts. :o

Btw. I'll mod this soon.
Topic Starter
-Nya-
Whoops, stupid internet. It's so faulty here and I struggled to get that one thing posted so then it resulted in a triple post :P Fixed now thanks to Bakari.

@Kalibe: Thanks~ You're so sweet :D
FCL
sdasdasd
M4M from your queue
BG a little stretched, although you yourself know about it

  • [Hard]
  1. 00:00:490 (1,2,3,4,1,2,3,4,1,2,1,2) - okay, i think you can improve this monent and now i will show how (it's just suggestion you can easy ignore it
    160,124,490,5,0,0:0:0:0:
    356,124,931,1,0,0:0:0:0:
    356,319,1372,1,0,0:0:0:0:
    160,319,1813,1,0,0:0:0:0:
    160,89,2254,5,0,0:0:0:0:
    380,128,2695,1,0,0:0:0:0:
    342,345,3137,1,0,0:0:0:0:
    122,306,3578,1,0,0:0:0:0:
    148,63,4019,5,0,0:0:0:0:
    400,107,4460,1,0,0:0:0:0:
    363,350,4902,1,0,0:0:0:0:
    101,304,5342,1,0,0:0:0:0:
    136,40,5784,5,0,0:0:0:0:
    420,90,6225,1,0,0:0:0:0:
    378,356,6667,1,0,0:0:0:0:
    84,304,7107,1,0,0:0:0:0:
    I thinks this model of mapping will be better since:
    The tension in music increased and increasing the spacing perfect looks here
    Beats are too strong therefore sliders looks bad here
  2. 00:24:313 (3) - make it more symmetrical i guess
  3. 00:33:137 (3) - move to 404 12 for blanket maybe?
  4. 00:50:784 (3) - improve the blanket
  5. 01:00:489 (1,2,3,4) - methinks there is something wrong. You changed position through each next slider, it's looks weird imo. What about hold position (idk what i say lol, just look at screenshot http://puu.sh/m522w/daba959a77.jpg&#41;
  6. 01:05:784 (1) - same as 00:24:313 (3)
  7. 01:19:901 (1) - ^

  • [Insane]
  1. 00:00:490 (1,2,3,4) - aaaaaa, maybe copy 00:02:254 (1,2,3,4) - and ctrl+H?
  2. 00:33:578 (4) - straight slider looks unnecessary, maybe create blanket with 00:32:254 (1) - ? http://puu.sh/m52Hz/70bc7a0650.jpg
  3. 01:15:931 (4) - same, follow to previous models will be better
  4. 01:39:313 (1) - but you use less spacing 01:25:195 (1) - here :(
  5. 01:52:989 (6) - I am ready to burst from the pressure of music here, more spacing will be nice
  6. 01:52:989 (6,1) - ^
Topic Starter
-Nya-

FCL wrote:

sdasdasd
M4M from your queue
BG a little stretched, although you yourself know about it Yeah, I know :P Already asked Ringating to help me with this.

  • [Hard]
  1. 00:00:490 (1,2,3,4,1,2,3,4,1,2,1,2) - okay, i think you can improve this monent and now i will show how (it's just suggestion you can easy ignore it
    160,124,490,5,0,0:0:0:0:
    356,124,931,1,0,0:0:0:0:
    356,319,1372,1,0,0:0:0:0:
    160,319,1813,1,0,0:0:0:0:
    160,89,2254,5,0,0:0:0:0:
    380,128,2695,1,0,0:0:0:0:
    342,345,3137,1,0,0:0:0:0:
    122,306,3578,1,0,0:0:0:0:
    148,63,4019,5,0,0:0:0:0:
    400,107,4460,1,0,0:0:0:0:
    363,350,4902,1,0,0:0:0:0:
    101,304,5342,1,0,0:0:0:0:
    136,40,5784,5,0,0:0:0:0:
    420,90,6225,1,0,0:0:0:0:
    378,356,6667,1,0,0:0:0:0:
    84,304,7107,1,0,0:0:0:0:
    I thinks this model of mapping will be better since:
    The tension in music increased and increasing the spacing perfect looks here
    Beats are too strong therefore sliders looks bad here I agree. Used this example that you gave me.
  2. 00:24:313 (3) - make it more symmetrical i guess Nah, looks fine to me.
  3. 00:33:137 (3) - move to 404 12 for blanket maybe? Fixed
  4. 00:50:784 (3) - improve the blanket Made a slight change
  5. 01:00:489 (1,2,3,4) - methinks there is something wrong. You changed position through each next slider, it's looks weird imo. What about hold position (idk what i say lol, just look at screenshot http://puu.sh/m522w/daba959a77.jpg&#41; I agree. Followed your suggestion.
  6. 01:05:784 (1) - same as 00:24:313 (3) It's fine.
  7. 01:19:901 (1) - ^ ^

  • [Insane]
  1. 00:00:490 (1,2,3,4) - aaaaaa, maybe copy 00:02:254 (1,2,3,4) - and ctrl+H? It's struggling to work since it messes up the spacing and if you are worried by symmetry or something, I really don't think it's such a big deal.
  2. 00:33:578 (4) - straight slider looks unnecessary, maybe create blanket with 00:32:254 (1) - ? http://puu.sh/m52Hz/70bc7a0650.jpg Nah, I like my straight slider more
  3. 01:15:931 (4) - same, follow to previous models will be better It really doesn't matter :P
  4. 01:39:313 (1) - but you use less spacing 01:25:195 (1) - here :( No, it's still the same DS, it's just because I made the SV in the kiai faster so that's why the distance is farther.
  5. 01:52:989 (6) - I am ready to burst from the pressure of music here, more spacing will be nice Nah, the spacing is already quite big imo.
  6. 01:52:989 (6,1) - ^ ^
Thanks for the mod~! :D
Topic Starter
-Nya-
Map updated!
Still just waiting for that new BG.
Doormat
Oh hey M4M thing from your queue-
[]
[General]
  1. I’m not sure if it’s just me, but I think your offset might be a little off; try adjusting it by -20ms or something around that number, e.g. your red uninherited timing point should be at roughly 470
[Hard]
  1. 00:26:078 (3) – I noticed that 00:25:637 (2) – is a 49 degree rotation of 00:25:195 (1) –; the (3) stands out a little bit because it’s not the same rotation. Maybe move it to x42, y142 and then rotate it by 2 degrees counter-clockwise from its selection centre to create the same shape/distance here?
  2. following up from the above suggestion, maybe you can move 00:26:519 (4) – to x56, y305 so the distance between these notes is the same… You’re also probably going to want to fix the distance between 00:26:519 (4,5) – as well if you go with this suggestion
  3. 00:45:489 (4) – this blanket could be a little better in my opinion; it looks a little bit too curved, so maybe loosen the curve a bit? Remember to make 00:45:931 (5) – the same shape as well
  4. 00:47:254 (3,4) – I don’t think using the same shape here would be the best idea here; the (4) looks a little bit too curved as a result, so maybe just make the (4) a blanket?
  5. 01:28:284 (6) – Maybe flip the curve on this slider here so the flow is a little more circular?
[Insane]
  1. 00:15:489 (3) – similar to Hard, I noticed 00:15:048 (2) – is a 30 degree rotation of 00:14:607 (1) -; the (3) stands out a little bit because its placement is a little off from the pattern that you can create here. Maybe try moving it to x240, y226? Remember to fix 00:15:931 (4) – so that it blankets the (3) if you go with this suggestion
  2. 00:25:195 (1,2,3,4) – similar suggestion to the above suggestion; try moving the (3) to x353, y155 and the (4) to x425, y103
  3. 00:26:960 (1) – why not use the same slider shape as 00:26:519 (4) - ? It might look a little bit nicer visually, but that’s just my opinion; what you have also works
  4. 00:32:254 (1,2) – these two shapes are different from each other; maybe use the same shape?
  5. 01:06:666 (3) – similar to the first suggestion I gave you; maybe move this to x204, y202 to make this pattern more consistent
  6. 01:15:489 (4) – similar to the above; move to x359, y196
  7. 01:25:195 (1) – why the shift in snap distance for this burst here? Even if it’s to emphasize the finish on the downbeat, the larger distance might cause some frustrating combo breaks; maybe you should just stick to the same distance snap for this burst?
  8. 01:39:313 (1) – ^
[]
Yeah that’s it; hope this helps ;)
Kalibe
Let's go. Give me a fix on Hard.
  1. Change Audio Lead-In to 1000~2000 just to be safe.
  2. Last green line is unnessesary, but it's not a big deal.
Hard :
  1. 00:11:519 (3) - I prefer to move this a little to left, idk why, but i want to move it lol. Maybe around 424|256 or something.
  2. 00:18:137 (1) - Ctrl J this slider could be better works imo.
  3. 00:36:666 (3) - Why you don't curve this stronger? I did this thingy.
  4. 01:03:137 (3) - Move this around 404|152 for cleanup da gameplayzz.
  5. 01:04:019 (1) - I highly recommend to put this slider more to up, like 272|284 for better transision with slider and circle tho.
  6. 01:12:842 (1,2,3) - Try other pattern, something like this i guess.
  7. 01:43:725 (3) - 224|224 for the sake of flow?

Ok, that's all. Insane is cool. Good luck -Nya-!!~ :D


Also i hope you didn't forget about recheck on my map, right? ;w;
Topic Starter
-Nya-

Doormat wrote:

Oh hey M4M thing from your queue-
[]
[General]
  1. I’m not sure if it’s just me, but I think your offset might be a little off; try adjusting it by -20ms or something around that number, e.g. your red uninherited timing point should be at roughly 470 Hmm, I'm not sure about this. Will wait for other opinions before I do anything to the timing.
[Hard]
  1. 00:26:078 (3) – I noticed that 00:25:637 (2) – is a 49 degree rotation of 00:25:195 (1) –; the (3) stands out a little bit because it’s not the same rotation. Maybe move it to x42, y142 and then rotate it by 2 degrees counter-clockwise from its selection centre to create the same shape/distance here? Did something.
  2. following up from the above suggestion, maybe you can move 00:26:519 (4) – to x56, y305 so the distance between these notes is the same… You’re also probably going to want to fix the distance between 00:26:519 (4,5) – as well if you go with this suggestion I like my placement more.
  3. 00:45:489 (4) – this blanket could be a little better in my opinion; it looks a little bit too curved, so maybe loosen the curve a bit? Remember to make 00:45:931 (5) – the same shape as well Nah, it's fine.
  4. 00:47:254 (3,4) – I don’t think using the same shape here would be the best idea here; the (4) looks a little bit too curved as a result, so maybe just make the (4) a blanket? Since someone else also pointed this out, I'll change it.
  5. 01:28:284 (6) – Maybe flip the curve on this slider here so the flow is a little more circular? Ok, fixed.
[Insane]
  1. 00:15:489 (3) – similar to Hard, I noticed 00:15:048 (2) – is a 30 degree rotation of 00:14:607 (1) -; the (3) stands out a little bit because its placement is a little off from the pattern that you can create here. Maybe try moving it to x240, y226? Remember to fix 00:15:931 (4) – so that it blankets the (3) if you go with this suggestion I like my current placement more.
  2. 00:25:195 (1,2,3,4) – similar suggestion to the above suggestion; try moving the (3) to x353, y155 and the (4) to x425, y103 Followed your suggestion.
  3. 00:26:960 (1) – why not use the same slider shape as 00:26:519 (4) - ? It might look a little bit nicer visually, but that’s just my opinion; what you have also works I agree with you. Fixed that slider.
  4. 00:32:254 (1,2) – these two shapes are different from each other; maybe use the same shape? No, they are the same.
  5. 01:06:666 (3) – similar to the first suggestion I gave you; maybe move this to x204, y202 to make this pattern more consistent Fixed
  6. 01:15:489 (4) – similar to the above; move to x359, y196 Fixed
  7. 01:25:195 (1) – why the shift in snap distance for this burst here? Even if it’s to emphasize the finish on the downbeat, the larger distance might cause some frustrating combo breaks; maybe you should just stick to the same distance snap for this burst? I don't know. Still looks quite easy to play to me. But will wait for further opinions.
  8. 01:39:313 (1) – ^ ^
[]
Yeah that’s it; hope this helps ;)
Thanks for the mod~! :D
Topic Starter
-Nya-

Kalibe wrote:

Let's go. Give me a fix on Hard.
  1. Change Audio Lead-In to 1000~2000 just to be safe. Fixed
  2. Last green line is unnessesary, but it's not a big deal. Fixed
Hard :
  1. 00:11:519 (3) - I prefer to move this a little to left, idk why, but i want to move it lol. Maybe around 424|256 or something. Fixed
  2. 00:18:137 (1) - Ctrl J this slider could be better works imo. Nah, keep as is.
  3. 00:36:666 (3) - Why you don't curve this stronger? I did this thingy. Mine is fine to me.
  4. 01:03:137 (3) - Move this around 404|152 for cleanup da gameplayzz. Fixed
  5. 01:04:019 (1) - I highly recommend to put this slider more to up, like 272|284 for better transision with slider and circle tho. Ok, fixed.
  6. 01:12:842 (1,2,3) - Try other pattern, something like this i guess. I like mine more.
  7. 01:43:725 (3) - 224|224 for the sake of flow? Fixed

Ok, that's all. Insane is cool. Good luck -Nya-!!~ :D


Also i hope you didn't forget about recheck on my map, right? ;w; I'm not a BN anymore, so I don't think my mod will matter anymore, lol.
Thanks so much for the mod~! :)
Topic Starter
-Nya-
Map updated!
Strategas
not gonna lie but it's hard to make a insane on this kind of bpm and not intense song at all. if you want to add jumps make sure they are supported by the music and not when you decide to. like the only part that would support bigger jumps is the kiai and if you really wanted difficulty there just use less sliders and more circles. 01:52:548 (5,6) - 01:42:842 (1,6) - this for example could be circles and it would add enough intensity for your insane.
Topic Starter
-Nya-

Strategas wrote:

not gonna lie but it's hard to make a insane on this kind of bpm and not intense song at all. if you want to add jumps make sure they are supported by the music and not when you decide to. like the only part that would support bigger jumps is the kiai and if you really wanted difficulty there just use less sliders and more circles. 01:52:548 (5,6) - 01:42:842 (1,6) - this for example could be circles and it would add enough intensity for your insane.
The song isn't that slow. Imo the jumps that are not in the kiai is definitely justified and they aren't that big either. Guess I'll just have to wait for more opinions.
Mystyk
Hi! M4M!

[Normal]


  • As I told you in-game I think there is too much 1/2 and it would be better to simplify it a bit (and even by doing this it will still have plenty of 1/2 patterns imo).
  1. 00:15:269 (2,4) - I think these are unnecessary because the song is still calm here and there is nothing much to emphasize so I would rather remove these, just like you did between these 00:18:137 (1,2) -
  2. 00:19:019 (2,3,1,2,3,4,1,2,3,4,1) - a lot of 1/2 after each other for a long time, it would be better to make it easier, example: https://osu.ppy.sh/ss/4196398 - http://puu.sh/m76vt/dfbc5c0a98.jpg
  3. 00:23:210 (4) - remove this to have a small break after the 1/2
  4. 00:34:681 (2) - remove this to make it easier and also because the background sounds aren't loud enough to be emphasized (at least not on Normal) - on the other hand you could also try this:
    00:34:901 (3) - maybe this would fit better to the rhythm - http://puu.sh/m76Eg/b5f6525ad6.jpg because it is weird to end (3) on the start of the vocals, it should be a circle or a slider start imo
  5. 00:37:328 (4) - remove for a small break
  6. 00:45:269 (2) - remove either this OR 00:46:151 (4) - but I think here there needs to be a small break because there is a lot of 1/2 or you can choose a different way as well - http://puu.sh/m76Qo/f75094d86b.jpg - because you end the slider at a bad place again, something should start there and not end, example: https://osu.ppy.sh/ss/4196469
  7. 00:48:798 (2,3,4) - same ^ - example: https://osu.ppy.sh/ss/4196454 and move this up 00:51:225 (2) -
  8. 00:52:989 (2) - I don't really see a reason to keep this because the song is very calm and there aren't any vocals except from that weird little sound, but if this was removed it might emphasize the loud new start here 00:53:431 (1) -
  9. 00:54:092 (2,2) - remove these for a little break
  10. 01:03:137 (3) - you end the slider at a place where a slider should start or there should be a hit circle, example: https://osu.ppy.sh/ss/4196499 - http://puu.sh/m77j0/3e591ab3c4.jpg
  11. 01:05:563 (4) - remove for a little break
  12. 01:11:739 (2,4) - similar to 00:15:269 (2,4) - I think it's unnecessary to emphasize because it is not that loud (ofc it fits the song but it just makes it harder) and there are no vocals either
  13. 01:17:034 (2,4) - same here, I can hear that it fits but it makes the pattern really long without any breaks so I think it's better to remove them
  14. 01:19:681 (4) - remove this for a break and also because by removing it you can give a bigger emphasize to 01:19:901 (1) -
  15. 01:34:019 (1,2) - this kind of pattern is usually put on harder difficulties in my opinion, so simplifying it would be better - http://puu.sh/m77zV/45bd565388.jpg
  16. 01:43:504 (2) - remove for a break
  17. 01:45:269 (2) - same ^
  18. 01:48:798 (2,4) - same as 01:17:034 (2,4) - so I would suggest removing them
  19. 01:49:901 (1,2,3,4,1,2,3) - too much 1/2 basically unnecessarily because as I said you should put this kind of 1/2 in harder difficulties only, example: http://puu.sh/m77Lj/b8593b271d.jpg OR http://puu.sh/m77PT/b423899e00.jpg
[Insane]
  1. 00:34:681 (4,5) - I didn't really like the flow here while playing, it would feel better to play if (5) lead downwards instead of upwards, example: https://osu.ppy.sh/ss/4195926
  2. 01:04:460 (2) - it would be better to click circles rather than a slider because of the vocals, the slider also follows the vocals but circles fit better, just like you did here 01:05:342 (4,5) -
  3. 01:06:225 (2) - same ^
  4. 01:15:931 (4) - same ^ but suggestion: https://osu.ppy.sh/ss/4195966 - I think this kind of jump would fit to vocals, since 01:16:372 (1) - here they are a big higher, I think it would be fun to play
  5. 01:22:328 (4,5) - same as the first suggestion, I think the flow could be improved here, example: https://osu.ppy.sh/ss/4195996
The other difficulties are nice the way they are in my opinion. Good luck!
Nyukai
Post my map in description and I'll mod :v
Topic Starter
-Nya-

Inyuschan wrote:

Post my map in description and I'll mod :v
Lol! Sure. I'll post it when I get back home tomorrow. I'm on my phone atm.
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