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44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~

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Topic Starter
[Twinkle]
This beatmap was submitted using in-game submission on 2014年5月2日 at 10:44:03

Artist: 44teru-k
Title: Yami ~ Shoujo no Yume , Kyomu no Sekai ~
Source: BMS
Tags: xholic Stream [Minakami_Yuki]
BPM: 156
Filesize: 4358kb
Play Time: 01:58
Difficulties Available:
  1. Advanced (4.85 stars, 290 notes)
  2. Another (5 stars, 593 notes)
  3. Beginner (1.63 stars, 84 notes)
  4. Hyper (4.96 stars, 552 notes)
  5. Standard (3.28 stars, 111 notes)
  6. Yuki's Extra (5 stars, 668 notes)
Download: 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~
Information: Scores/Beatmap Listing
---------------
44teru-k
Yuki's Extra - Minakami Yuki
Koiyuki
加油(/・ω・\)
Jemmmmy
IRC
2014-02-10 22:47 Jemmmmy: http://puu.sh/6QOYc.png
2014-02-10 22:47 Jemmmmy: 1459
2014-02-10 22:47 Jemmmmy: 等等
2014-02-10 22:47 Jemmmmy: http://puu.sh/6QOZo.png 点中一个绿线 然后ctrl+a全选
2014-02-10 22:48 Jemmmmy: 然后http://puu.sh/6QP18.png 填上1459
2014-02-10 22:48 Jemmmmy: 点move
2014-02-10 22:49 [Twinkle]: 我找找~
2014-02-10 22:50 Jemmmmy: 一般重音都是落在白线上
2014-02-10 22:50 [Twinkle]: 咦这样move完了note歪了
2014-02-10 22:50 [Twinkle]: 偏前面一点
2014-02-10 22:50 Jemmmmy: 然后compse里点空白处
2014-02-10 22:50 Jemmmmy: 按ctrl+a全选
2014-02-10 22:51 [Twinkle]: 嗯
2014-02-10 22:51 Jemmmmy: http://puu.sh/6QP74.jpg
2014-02-10 22:51 Jemmmmy: 这里拖动所有note
2014-02-10 22:51 Jemmmmy: 到线上
2014-02-10 22:52 Jemmmmy: 最早的note对上红线
2014-02-10 22:52 [Twinkle]: 嗯对准了
2014-02-10 22:53 Jemmmmy: ctrl+shift+a
2014-02-10 22:53 Jemmmmy: 打开auto mod
2014-02-10 22:53 Jemmmmy: 就是电脑检测哪里有rank的问题
2014-02-10 22:53 Jemmmmy: http://puu.sh/6QPaZ.png
2014-02-10 22:53 [Twinkle]: 全都要改吗?
2014-02-10 22:54 Jemmmmy: 他说你滑条尾没有对齐到线上
2014-02-10 22:54 Jemmmmy: 对的
2014-02-10 22:54 Jemmmmy: 稍微移动下滑条的描点改变滑条长度
2014-02-10 22:54 [Twinkle]: 改了offset绿线都错了
2014-02-10 22:55 Jemmmmy: ...
2014-02-10 22:55 Jemmmmy: 等等
2014-02-10 22:56 Jemmmmy: 你先出去外面更新到你之前的
2014-02-10 22:56 Jemmmmy: 我看看offset怎么调
2014-02-10 22:56 [Twinkle]: 没事
2014-02-10 22:57 [Twinkle]: 那就几根绿线我手动改一下
2014-02-10 22:57 Jemmmmy: 不用
2014-02-10 22:57 Jemmmmy: 第一根红线offset是1459
2014-02-10 22:57 Jemmmmy: 其他绿线offset+17
2014-02-10 22:58 Jemmmmy: 然后音量不推荐100,
2014-02-10 22:58 Jemmmmy: 70,60差不多了
2014-02-10 22:59 [Twinkle]: 音量在哪?
2014-02-10 23:00 Jemmmmy: http://puu.sh/6QPmN.png
2014-02-10 23:00 Jemmmmy: audio
2014-02-10 23:01 [Twinkle]: 调好了
2014-02-10 23:01 [Twinkle]: 绿线我还是没弄准..
2014-02-10 23:01 Jemmmmy: 0.0
2014-02-10 23:01 Jemmmmy: 。没有回到上传得状态?
2014-02-10 23:01 [Twinkle]: 好
2014-02-10 23:02 Jemmmmy: 。。现在回到上传得状态了?
2014-02-10 23:02 Jemmmmy: 的
2014-02-10 23:02 [Twinkle]: 红线1459然后其他加17?
2014-02-10 23:02 Jemmmmy: 对
2014-02-10 23:04 [Twinkle]: 太厉害了OwO
2014-02-10 23:04 Jemmmmy: 。。0.0
2014-02-10 23:05 Jemmmmy: 然后是new combo的添加
2014-02-10 23:05 Jemmmmy: 不,你先上传下
2014-02-10 23:06 [Twinkle]: 嗯
2014-02-10 23:06 [Twinkle]: 好啦
2014-02-10 23:07 Jemmmmy: 00:26:074 (1,2,1,2) -
2014-02-10 23:07 Jemmmmy: 等等
2014-02-10 23:07 Jemmmmy: 当我没发现
2014-02-10 23:07 Jemmmmy: 发,
2014-02-10 23:07 Jemmmmy: 先
2014-02-10 23:07 Jemmmmy: 00:37:997 (11) - nc
2014-02-10 23:08 Jemmmmy: new combo
2014-02-10 23:08 [Twinkle]: 嗯
2014-02-10 23:08 Jemmmmy: 00:42:997 (11) - nc
2014-02-10 23:09 Jemmmmy: 00:57:997 (9) - nc
2014-02-10 23:09 Jemmmmy: 00:58:574 (1) - 取消nc
2014-02-10 23:10 [Twinkle]: 加这个NC很讲究吗?
2014-02-10 23:10 Jemmmmy: 00:59:536 (8,14,20,26) - nc
2014-02-10 23:10 [Twinkle]: 还是比较随意?
2014-02-10 23:10 Jemmmmy: 不能过长
2014-02-10 23:10 Jemmmmy: 一般一小节一次nc
2014-02-10 23:11 Jemmmmy: 还有一些读图难点,变速滑条也要nc
2014-02-10 23:11 Jemmmmy: 01:09:151 (11) - nc
2014-02-10 23:11 Jemmmmy: 01:14:343 (14) - nc
2014-02-10 23:12 Jemmmmy: 01:56:074 (1,2,3,4,5) - ctrl+g
2014-02-10 23:13 [Twinkle]: ...
2014-02-10 23:13 [Twinkle]: 这个这么方便
2014-02-10 23:13 Jemmmmy: 。。
2014-02-10 23:13 [Twinkle]: 都没发现0.0
2014-02-10 23:13 [Twinkle]: 下次可以用了
2014-02-10 23:13 Jemmmmy: 嗯快捷键都在http://puu.sh/6QPNn.png
2014-02-10 23:13 [Twinkle]: 哈哈
2014-02-10 23:13 Jemmmmy: 然后是摆放点,
2014-02-10 23:14 Jemmmmy: 第一张 是做的算挺干净的
2014-02-10 23:14 [Twinkle]: 之前也有乱做过..
2014-02-10 23:14 Jemmmmy: QAQ
2014-02-10 23:15 Jemmmmy: 00:07:613 (1,2) - 这种滑条互相重叠的最好少用,如果不是特意的话
2014-02-10 23:15 [Twinkle]: 好的
2014-02-10 23:16 Jemmmmy: 貌似这些滑条都是一个个手拉的
2014-02-10 23:16 Jemmmmy: 你可以选中第一个滑条
2014-02-10 23:16 Jemmmmy: ctrl+c
2014-02-10 23:16 [Twinkle]: http://puu.sh/6QPSP.png
2014-02-10 23:16 [Twinkle]: 现在还有这些
2014-02-10 23:17 [Twinkle]: 主要我之前ctrl+G不会用
2014-02-10 23:17 Jemmmmy: http://puu.sh/6QPUm.png
2014-02-10 23:17 Jemmmmy: 这里最好不要动,原本是7
2014-02-10 23:17 Jemmmmy: 0.7
2014-02-10 23:17 Jemmmmy: 选中第一个滑条 ctrl+c复制
2014-02-10 23:17 [Twinkle]: 嗯改回来了
2014-02-10 23:18 Jemmmmy: 鼠标滚轮滚到后面的时间点 ctrl+v粘贴
2014-02-10 23:18 Jemmmmy: 出现一样的滑条
2014-02-10 23:18 Jemmmmy: 然后ctrl+shift+r旋转工具
2014-02-10 23:18 [Twinkle]: 嗯这个我会了
2014-02-10 23:18 Jemmmmy: ,,
2014-02-10 23:19 Jemmmmy: 00:26:074 (1,2,1,2,3) - 这里太空荡了
2014-02-10 23:21 Jemmmmy: 后面的婆婆style能打其实挺好玩
2014-02-10 23:21 [Twinkle]: 前面的滑条需要加东西吗?
2014-02-10 23:21 Jemmmmy: 加东西?
2014-02-10 23:21 [Twinkle]: 用AHO那个摆法好了
2014-02-10 23:22 [Twinkle]: 滑条起点8分拍
2014-02-10 23:23 Jemmmmy: 0.0.8分拍?
2014-02-10 23:24 [Twinkle]: 就是原来滑条起点放一个note
2014-02-10 23:24 [Twinkle]: 滑条推迟8分之一拍
2014-02-10 23:24 Jemmmmy: 哦
2014-02-10 23:24 Jemmmmy: ,,也可以
2014-02-10 23:24 Jemmmmy: 其实你想到什么就下
2014-02-10 23:25 Jemmmmy: 前几张图要实验多一点
2014-02-10 23:25 Jemmmmy: 不用参照太多,毕竟你见的图也挺多了
2014-02-10 23:29 [Twinkle]: 嗯,那我自己改拉,谢谢黑子姐姐试图><
2014-02-10 23:29 Jemmmmy: 0.0嗯好
2014-02-11 00:55 [Twinkle]: 更新啦~
2014-02-11 00:55 [Twinkle]: 应该好一些了
2014-02-11 00:55 Jemmmmy: 0.0
2014-02-11 00:56 Jemmmmy: 那我再试试
2014-02-11 00:56 [Twinkle]: ;D
2014-02-11 01:01 Jemmmmy: 0.0嗯
2014-02-11 01:01 Jemmmmy: 还不错。你现在是对称图
2014-02-11 01:02 [Twinkle]: 对称方便嘛
2014-02-11 01:02 Jemmmmy: 不过不过没有对称的时候还是要注意下移动流向
2014-02-11 01:02 Jemmmmy: 多比划比划就好
2014-02-11 01:02 Jemmmmy: 也不用多说
2014-02-11 01:33 [Twinkle]: 额,可能他们没点更新
2014-02-11 01:40 [Twinkle]: 对了,转盘要怎么加呀?
2014-02-11 01:41 Jemmmmy: http://puu.sh/6QVge.jpg\
2014-02-11 01:41 Jemmmmy: http://puu.sh/6QVge.jpg
2014-02-11 01:43 [Twinkle]: 不能设置到哪里转多少分吗?
2014-02-11 01:43 Jemmmmy: 不能呢
2014-02-11 01:43 Jemmmmy: 转盘转的分数跟od有关
2014-02-11 01:44 [Twinkle]: 。额
2014-02-11 01:44 Jemmmmy: 也跟转盘长度有关
2014-02-11 01:44 [Twinkle]: 其实我才知道
2014-02-11 01:44 [Twinkle]: QAQ
2014-02-11 01:44 Jemmmmy: 分数不是直接跟od相关,是od小的话转盘就容易到达300点
2014-02-11 21:29 [Twinkle]: 黑子~我又弄了三个难度OwO
2014-02-11 21:29 Jemmmmy: 0.0
2014-02-11 21:31 [Twinkle]: 额,反正我最近闲;D
2014-02-11 21:31 [Twinkle]: 感觉还要个insane?
2014-02-11 21:31 [Twinkle]: 弄了EZ NM HD
2014-02-11 21:31 Jemmmmy: ex名字改成another就行
2014-02-11 21:31 Jemmmmy: 不一定要insane
2014-02-11 21:32 [Twinkle]: 嗯,好的
2014-02-11 21:32 [Twinkle]: 还有好多东西不会QAQ
2014-02-11 21:33 Jemmmmy: 。。低难度 normal和ez要一直开着distance snap做
2014-02-11 21:33 Jemmmmy: 就是你只能选定一个距离
2014-02-11 21:34 [Twinkle]: 。。但是遇到暂停呢
2014-02-11 21:34 [Twinkle]: 或者我故意想空开一段
2014-02-11 21:34 Jemmmmy: 可以缩小间距
2014-02-11 21:34 Jemmmmy: 那样的话
2014-02-11 21:35 [Twinkle]: 嗯,那我改一下先,看下hd吧
2014-02-11 21:37 Jemmmmy: 00:22:035 (2,1) - hard里这种不好的overlap要改呢
2014-02-11 21:38 Jemmmmy: 00:56:074 (3,1) - 这里也是overlap
2014-02-11 21:38 [Twinkle]: overlap是?
2014-02-11 21:38 Jemmmmy: 01:26:266 (2,3) - 重叠
2014-02-11 21:38 Jemmmmy: 一般指不好的重叠
2014-02-11 21:39 Jemmmmy: 改的话就是令他们没有重叠就行
2014-02-11 21:39 [Twinkle]: 嗯知道了
2014-02-11 21:40 Jemmmmy: 然后滑条。2分以上的滑条最好不要出现1个折返以上
2014-02-11 21:40 Jemmmmy: 比如你在normal里面的 00:32:228 (1) -
2014-02-11 21:41 Jemmmmy: 这些要拆开来
2014-02-11 21:41 Jemmmmy: 00:50:689 (3) - 这个有时候用用还可以
2014-02-11 21:42 Jemmmmy: 这些短滑条来回折返01:55:305 (5,6,7,8) - 是可以的
2014-02-11 21:43 Jemmmmy: 但是最好保持各各滑条的折返数相同
2014-02-11 21:53 Jemmmmy: .。刚掉线了
2014-02-11 21:53 Jemmmmy: 我说到哪
2014-02-11 21:53 [Twinkle]: 21:42
2014-02-11 21:54 [Twinkle]: 折返是可以的那里
2014-02-11 21:54 Jemmmmy: 。。哦然后最好保持滑条折返数相同
2014-02-11 21:56 [Twinkle]: ez改了一下
2014-02-11 21:59 Jemmmmy: ..所以ez是想用distance 0.6X还是1.0X
2014-02-11 21:59 [Twinkle]: 用0.6的话滑条就出现重叠了orz
2014-02-11 22:01 Jemmmmy: 嗯但是只能选一个距离一直用呢..重叠就得想办法令他们重叠得不难看
2014-02-11 22:01 Jemmmmy: 然后没有hitsound是不行的呢
2014-02-11 22:01 [Twinkle]: 咦可以重叠的吗?
2014-02-11 22:02 Jemmmmy: 可以呀,只是好不好看的问题
2014-02-11 22:32 [Twinkle]: 改好拉
2014-02-11 22:36 Jemmmmy: .....
2014-02-11 22:37 Jemmmmy: 你需要打开automod
2014-02-11 22:43 Jemmmmy: 00:52:228 (4,5) - normal
2014-02-11 22:43 Jemmmmy: 没有完全重叠,英文就是not snap well
2014-02-11 23:09 Jemmmmy: ..网有点差啊
2014-02-11 23:09 [Twinkle]: 嗯
2014-02-11 23:10 [Twinkle]: 那个滑条的末尾就不是Grid怎么办
2014-02-11 23:10 [Twinkle]: 关Grid调?
2014-02-11 23:10 Jemmmmy: 这是一个办法
2014-02-11 23:10 Jemmmmy: 一般就是重新画一个
咲夜上上
Topic Starter
[Twinkle]

[Minakami Yuki] wrote:

加油(/・ω・\)
谢谢~ :)
DeletedUser_3044645
Hi ~~ modding back from my Q

[General]
Need Insane diff (poor difficulty distribution)
Your HP OD are pretty low

[Easy]
00:18:382 (4,5,1) - I wouldn't in a 1 star easy diff. They aren't even stacked properly
00:22:228 (1,2,3,4) - equally stack them

[Normal]
00:16:843 (1,2) - blanket properly
00:18:382 (3,4,5,1,2,3) - very confusing to me (cuz of stream beat) 00:21:459 (3) - NC
00:22:997 (6) - NC
00:24:535 (8) - NC
00:35:689 (5) - NC
00:37:997 (5) - add a circle here, feels too empty
01:09:151 (7) - NC
01:24:535 (3) - NC
01:27:612 (1) - NC
01:32:997 (4,5) - I wouldn't stack these
01:49:151 (5) - NC
01:53:766 (3,4) - I wouldn't overlap like this
01:55:305 (5) - NC
01:58:766 (5) - make it a circle with NC

[Hard]
Seems a bit too hard
00:18:382 (1,2,3,1,2,3) - as normal
00:23:574 (2,3,4,1) - hard for a 4.5 star hard
00:29:151 (3,4,5,6,7,8) - lame
00:32:228 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I consider this as over mapping hard. Sliders please?
00:44:920 (3,4,1,2) - I think this pattern is way too hard for hard diff
01:02:997 (1,2,3,4,5,1,2,3,4,5) - reduce distance?
01:06:074 (1,2,3,1,2,3,1,2,3,1,2,3,4) - you have to fix this
01:58:766 (7) - NC

[Another]
Sorry I failed
Topic Starter
[Twinkle]
[quote="No Dap"]Hi ~~ modding back from my Q

[General]
Need Insane diff (poor difficulty distribution) I am considering making a insane diff
Your HP OD are pretty low Easy:HP+1 normal:HP+1 OD+1 Hard:OD+1

[Easy]
00:18:382 (4,5,1) - I wouldn't in a 1 star easy diff. They aren't even stacked properly fixed
00:22:228 (1,2,3,4) - equally stack them fixed

[Normal]
00:16:843 (1,2) - blanket properly moved the second slider away
00:18:382 (3,4,5,1,2,3) - very confusing to me (cuz of stream beat) changed that 6 notes to 2 sliders00:21:459 (3) - NC fixed
00:22:997 (6) - NC fixed
00:24:535 (8) - NC fixed
00:35:689 (5) - NC fixed
00:37:997 (5) - add a circle here, feels too empty added
01:09:151 (7) - NC fixed
01:24:535 (3) - NC fixed
01:27:612 (1) - NC fixed
01:32:997 (4,5) - I wouldn't stack these changed it back to normal
01:49:151 (5) - NC fixed
01:53:766 (3,4) - I wouldn't overlap like this fixed
01:55:305 (5) - NC fixed
01:58:766 (5) - make it a circle with NC fixed

[Hard]
Seems a bit too hard I changed the DS to make it easier :/
00:18:382 (1,2,3,1,2,3) - as normal changed to slider
00:23:574 (2,3,4,1) - hard for a 4.5 star hard made them closer to each other
00:29:151 (3,4,5,6,7,8) - lame I think it is fine
00:32:228 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I consider this as over mapping hard. Sliders please? I think make it all notes will describe the rhythm better
00:44:920 (3,4,1,2) - I think this pattern is way too hard for hard diff changed them much closer
01:02:997 (1,2,3,4,5,1,2,3,4,5) - reduce distance? fixed
01:06:074 (1,2,3,1,2,3,1,2,3,1,2,3,4) - you have to fix this made it much easier
01:58:766 (7) - NC fixed

[Another]
Sorry I failed

Thank you! Great improvment :)
Topic Starter
[Twinkle]

Jemmmmy wrote:

IRC
2014-02-10 22:47 Jemmmmy: http://puu.sh/6QOYc.png
2014-02-10 22:47 Jemmmmy: 1459
2014-02-10 22:47 Jemmmmy: 等等
2014-02-10 22:47 Jemmmmy: http://puu.sh/6QOZo.png 点中一个绿线 然后ctrl+a全选
2014-02-10 22:48 Jemmmmy: 然后http://puu.sh/6QP18.png 填上1459
2014-02-10 22:48 Jemmmmy: 点move
2014-02-10 22:49 [Twinkle]: 我找找~
2014-02-10 22:50 Jemmmmy: 一般重音都是落在白线上
2014-02-10 22:50 [Twinkle]: 咦这样move完了note歪了
2014-02-10 22:50 [Twinkle]: 偏前面一点
2014-02-10 22:50 Jemmmmy: 然后compse里点空白处
2014-02-10 22:50 Jemmmmy: 按ctrl+a全选
2014-02-10 22:51 [Twinkle]: 嗯
2014-02-10 22:51 Jemmmmy: http://puu.sh/6QP74.jpg
2014-02-10 22:51 Jemmmmy: 这里拖动所有note
2014-02-10 22:51 Jemmmmy: 到线上
2014-02-10 22:52 Jemmmmy: 最早的note对上红线
2014-02-10 22:52 [Twinkle]: 嗯对准了
2014-02-10 22:53 Jemmmmy: ctrl+shift+a
2014-02-10 22:53 Jemmmmy: 打开auto mod
2014-02-10 22:53 Jemmmmy: 就是电脑检测哪里有rank的问题
2014-02-10 22:53 Jemmmmy: http://puu.sh/6QPaZ.png
2014-02-10 22:53 [Twinkle]: 全都要改吗?
2014-02-10 22:54 Jemmmmy: 他说你滑条尾没有对齐到线上
2014-02-10 22:54 Jemmmmy: 对的
2014-02-10 22:54 Jemmmmy: 稍微移动下滑条的描点改变滑条长度
2014-02-10 22:54 [Twinkle]: 改了offset绿线都错了
2014-02-10 22:55 Jemmmmy: ...
2014-02-10 22:55 Jemmmmy: 等等
2014-02-10 22:56 Jemmmmy: 你先出去外面更新到你之前的
2014-02-10 22:56 Jemmmmy: 我看看offset怎么调
2014-02-10 22:56 [Twinkle]: 没事
2014-02-10 22:57 [Twinkle]: 那就几根绿线我手动改一下
2014-02-10 22:57 Jemmmmy: 不用
2014-02-10 22:57 Jemmmmy: 第一根红线offset是1459
2014-02-10 22:57 Jemmmmy: 其他绿线offset+17
2014-02-10 22:58 Jemmmmy: 然后音量不推荐100,
2014-02-10 22:58 Jemmmmy: 70,60差不多了
2014-02-10 22:59 [Twinkle]: 音量在哪?
2014-02-10 23:00 Jemmmmy: http://puu.sh/6QPmN.png
2014-02-10 23:00 Jemmmmy: audio
2014-02-10 23:01 [Twinkle]: 调好了
2014-02-10 23:01 [Twinkle]: 绿线我还是没弄准..
2014-02-10 23:01 Jemmmmy: 0.0
2014-02-10 23:01 Jemmmmy: 。没有回到上传得状态?
2014-02-10 23:01 [Twinkle]: 好
2014-02-10 23:02 Jemmmmy: 。。现在回到上传得状态了?
2014-02-10 23:02 Jemmmmy: 的
2014-02-10 23:02 [Twinkle]: 红线1459然后其他加17?
2014-02-10 23:02 Jemmmmy: 对
2014-02-10 23:04 [Twinkle]: 太厉害了OwO
2014-02-10 23:04 Jemmmmy: 。。0.0
2014-02-10 23:05 Jemmmmy: 然后是new combo的添加
2014-02-10 23:05 Jemmmmy: 不,你先上传下
2014-02-10 23:06 [Twinkle]: 嗯
2014-02-10 23:06 [Twinkle]: 好啦
2014-02-10 23:07 Jemmmmy: 00:26:074 (1,2,1,2) -
2014-02-10 23:07 Jemmmmy: 等等
2014-02-10 23:07 Jemmmmy: 当我没发现
2014-02-10 23:07 Jemmmmy: 发,
2014-02-10 23:07 Jemmmmy: 先
2014-02-10 23:07 Jemmmmy: 00:37:997 (11) - nc
2014-02-10 23:08 Jemmmmy: new combo
2014-02-10 23:08 [Twinkle]: 嗯
2014-02-10 23:08 Jemmmmy: 00:42:997 (11) - nc
2014-02-10 23:09 Jemmmmy: 00:57:997 (9) - nc
2014-02-10 23:09 Jemmmmy: 00:58:574 (1) - 取消nc
2014-02-10 23:10 [Twinkle]: 加这个NC很讲究吗?
2014-02-10 23:10 Jemmmmy: 00:59:536 (8,14,20,26) - nc
2014-02-10 23:10 [Twinkle]: 还是比较随意?
2014-02-10 23:10 Jemmmmy: 不能过长
2014-02-10 23:10 Jemmmmy: 一般一小节一次nc
2014-02-10 23:11 Jemmmmy: 还有一些读图难点,变速滑条也要nc
2014-02-10 23:11 Jemmmmy: 01:09:151 (11) - nc
2014-02-10 23:11 Jemmmmy: 01:14:343 (14) - nc
2014-02-10 23:12 Jemmmmy: 01:56:074 (1,2,3,4,5) - ctrl+g
2014-02-10 23:13 [Twinkle]: ...
2014-02-10 23:13 [Twinkle]: 这个这么方便
2014-02-10 23:13 Jemmmmy: 。。
2014-02-10 23:13 [Twinkle]: 都没发现0.0
2014-02-10 23:13 [Twinkle]: 下次可以用了
2014-02-10 23:13 Jemmmmy: 嗯快捷键都在http://puu.sh/6QPNn.png
2014-02-10 23:13 [Twinkle]: 哈哈
2014-02-10 23:13 Jemmmmy: 然后是摆放点,
2014-02-10 23:14 Jemmmmy: 第一张 是做的算挺干净的
2014-02-10 23:14 [Twinkle]: 之前也有乱做过..
2014-02-10 23:14 Jemmmmy: QAQ
2014-02-10 23:15 Jemmmmy: 00:07:613 (1,2) - 这种滑条互相重叠的最好少用,如果不是特意的话
2014-02-10 23:15 [Twinkle]: 好的
2014-02-10 23:16 Jemmmmy: 貌似这些滑条都是一个个手拉的
2014-02-10 23:16 Jemmmmy: 你可以选中第一个滑条
2014-02-10 23:16 Jemmmmy: ctrl+c
2014-02-10 23:16 [Twinkle]: http://puu.sh/6QPSP.png
2014-02-10 23:16 [Twinkle]: 现在还有这些
2014-02-10 23:17 [Twinkle]: 主要我之前ctrl+G不会用
2014-02-10 23:17 Jemmmmy: http://puu.sh/6QPUm.png
2014-02-10 23:17 Jemmmmy: 这里最好不要动,原本是7
2014-02-10 23:17 Jemmmmy: 0.7
2014-02-10 23:17 Jemmmmy: 选中第一个滑条 ctrl+c复制
2014-02-10 23:17 [Twinkle]: 嗯改回来了
2014-02-10 23:18 Jemmmmy: 鼠标滚轮滚到后面的时间点 ctrl+v粘贴
2014-02-10 23:18 Jemmmmy: 出现一样的滑条
2014-02-10 23:18 Jemmmmy: 然后ctrl+shift+r旋转工具
2014-02-10 23:18 [Twinkle]: 嗯这个我会了
2014-02-10 23:18 Jemmmmy: ,,
2014-02-10 23:19 Jemmmmy: 00:26:074 (1,2,1,2,3) - 这里太空荡了
2014-02-10 23:21 Jemmmmy: 后面的婆婆style能打其实挺好玩
2014-02-10 23:21 [Twinkle]: 前面的滑条需要加东西吗?
2014-02-10 23:21 Jemmmmy: 加东西?
2014-02-10 23:21 [Twinkle]: 用AHO那个摆法好了
2014-02-10 23:22 [Twinkle]: 滑条起点8分拍
2014-02-10 23:23 Jemmmmy: 0.0.8分拍?
2014-02-10 23:24 [Twinkle]: 就是原来滑条起点放一个note
2014-02-10 23:24 [Twinkle]: 滑条推迟8分之一拍
2014-02-10 23:24 Jemmmmy: 哦
2014-02-10 23:24 Jemmmmy: ,,也可以
2014-02-10 23:24 Jemmmmy: 其实你想到什么就下
2014-02-10 23:25 Jemmmmy: 前几张图要实验多一点
2014-02-10 23:25 Jemmmmy: 不用参照太多,毕竟你见的图也挺多了
2014-02-10 23:29 [Twinkle]: 嗯,那我自己改拉,谢谢黑子姐姐试图><
2014-02-10 23:29 Jemmmmy: 0.0嗯好
2014-02-11 00:55 [Twinkle]: 更新啦~
2014-02-11 00:55 [Twinkle]: 应该好一些了
2014-02-11 00:55 Jemmmmy: 0.0
2014-02-11 00:56 Jemmmmy: 那我再试试
2014-02-11 00:56 [Twinkle]: ;D
2014-02-11 01:01 Jemmmmy: 0.0嗯
2014-02-11 01:01 Jemmmmy: 还不错。你现在是对称图
2014-02-11 01:02 [Twinkle]: 对称方便嘛
2014-02-11 01:02 Jemmmmy: 不过不过没有对称的时候还是要注意下移动流向
2014-02-11 01:02 Jemmmmy: 多比划比划就好
2014-02-11 01:02 Jemmmmy: 也不用多说
2014-02-11 01:33 [Twinkle]: 额,可能他们没点更新
2014-02-11 01:40 [Twinkle]: 对了,转盘要怎么加呀?
2014-02-11 01:41 Jemmmmy: http://puu.sh/6QVge.jpg\
2014-02-11 01:41 Jemmmmy: http://puu.sh/6QVge.jpg
2014-02-11 01:43 [Twinkle]: 不能设置到哪里转多少分吗?
2014-02-11 01:43 Jemmmmy: 不能呢
2014-02-11 01:43 Jemmmmy: 转盘转的分数跟od有关
2014-02-11 01:44 [Twinkle]: 。额
2014-02-11 01:44 Jemmmmy: 也跟转盘长度有关
2014-02-11 01:44 [Twinkle]: 其实我才知道
2014-02-11 01:44 [Twinkle]: QAQ
2014-02-11 01:44 Jemmmmy: 分数不是直接跟od相关,是od小的话转盘就容易到达300点
2014-02-11 21:29 [Twinkle]: 黑子~我又弄了三个难度OwO
2014-02-11 21:29 Jemmmmy: 0.0
2014-02-11 21:31 [Twinkle]: 额,反正我最近闲;D
2014-02-11 21:31 [Twinkle]: 感觉还要个insane?
2014-02-11 21:31 [Twinkle]: 弄了EZ NM HD
2014-02-11 21:31 Jemmmmy: ex名字改成another就行
2014-02-11 21:31 Jemmmmy: 不一定要insane
2014-02-11 21:32 [Twinkle]: 嗯,好的
2014-02-11 21:32 [Twinkle]: 还有好多东西不会QAQ
2014-02-11 21:33 Jemmmmy: 。。低难度 normal和ez要一直开着distance snap做
2014-02-11 21:33 Jemmmmy: 就是你只能选定一个距离
2014-02-11 21:34 [Twinkle]: 。。但是遇到暂停呢
2014-02-11 21:34 [Twinkle]: 或者我故意想空开一段
2014-02-11 21:34 Jemmmmy: 可以缩小间距
2014-02-11 21:34 Jemmmmy: 那样的话
2014-02-11 21:35 [Twinkle]: 嗯,那我改一下先,看下hd吧
2014-02-11 21:37 Jemmmmy: 00:22:035 (2,1) - hard里这种不好的overlap要改呢
2014-02-11 21:38 Jemmmmy: 00:56:074 (3,1) - 这里也是overlap
2014-02-11 21:38 [Twinkle]: overlap是?
2014-02-11 21:38 Jemmmmy: 01:26:266 (2,3) - 重叠
2014-02-11 21:38 Jemmmmy: 一般指不好的重叠
2014-02-11 21:39 Jemmmmy: 改的话就是令他们没有重叠就行
2014-02-11 21:39 [Twinkle]: 嗯知道了
2014-02-11 21:40 Jemmmmy: 然后滑条。2分以上的滑条最好不要出现1个折返以上
2014-02-11 21:40 Jemmmmy: 比如你在normal里面的 00:32:228 (1) -
2014-02-11 21:41 Jemmmmy: 这些要拆开来
2014-02-11 21:41 Jemmmmy: 00:50:689 (3) - 这个有时候用用还可以
2014-02-11 21:42 Jemmmmy: 这些短滑条来回折返01:55:305 (5,6,7,8) - 是可以的
2014-02-11 21:43 Jemmmmy: 但是最好保持各各滑条的折返数相同
2014-02-11 21:53 Jemmmmy: .。刚掉线了
2014-02-11 21:53 Jemmmmy: 我说到哪
2014-02-11 21:53 [Twinkle]: 21:42
2014-02-11 21:54 [Twinkle]: 折返是可以的那里
2014-02-11 21:54 Jemmmmy: 。。哦然后最好保持滑条折返数相同
2014-02-11 21:56 [Twinkle]: ez改了一下
2014-02-11 21:59 Jemmmmy: ..所以ez是想用distance 0.6X还是1.0X
2014-02-11 21:59 [Twinkle]: 用0.6的话滑条就出现重叠了orz
2014-02-11 22:01 Jemmmmy: 嗯但是只能选一个距离一直用呢..重叠就得想办法令他们重叠得不难看
2014-02-11 22:01 Jemmmmy: 然后没有hitsound是不行的呢
2014-02-11 22:01 [Twinkle]: 咦可以重叠的吗?
2014-02-11 22:02 Jemmmmy: 可以呀,只是好不好看的问题
2014-02-11 22:32 [Twinkle]: 改好拉
2014-02-11 22:36 Jemmmmy: .....
2014-02-11 22:37 Jemmmmy: 你需要打开automod
2014-02-11 22:43 Jemmmmy: 00:52:228 (4,5) - normal
2014-02-11 22:43 Jemmmmy: 没有完全重叠,英文就是not snap well
2014-02-11 23:09 Jemmmmy: ..网有点差啊
2014-02-11 23:09 [Twinkle]: 嗯
2014-02-11 23:10 [Twinkle]: 那个滑条的末尾就不是Grid怎么办
2014-02-11 23:10 [Twinkle]: 关Grid调?
2014-02-11 23:10 Jemmmmy: 这是一个办法
2014-02-11 23:10 Jemmmmy: 一般就是重新画一个
咲夜上上
All fixed during chatting :)
GustKraken
Easy也mod好了
改了一个错别字= =

General
[*]another的Tags 和 Source 的内容也写进其他难度吧,看样子好像是忘记了
[*]Yami ~ Shoujo no Yume , Kyomu no Sekai ~这个标题是日文的罗马音吧,要把原日文标题写进Title
[*]为每个难度设置同一个preview point,就是选歌界面选中歌曲 要从哪个位置开始音乐预览 (时间轴拖到该点 上方菜单栏 timing最后一项)
[*]Kiai Time 要一致 Easy里Kiai Time没了
[*]..难度跨度好大,200 notes直接到700 notes了,可以考虑增加一个Hyper

Another
00:04:920 (1) - 和之前的串尾距离太近,打到前面7的时候 这个1已经出来了 没出来还好说
00:06:170 (6,7,8) - 这三个这么叠在下面感觉收缩圈有点乱了 毕竟这个带滑条的串还是个偶数连
00:19:920 (1,2) - 阿勒骚年你确定要用8分拍嘛 00:20:785 - 像这里听到的音应该是4分拍线上的呀 虽然感觉上还不错但是最好改了
00:29:535 - another难度的话这么明显的音最好不要忽略掉。。无视一段可以,还是有点那种意思的,全篇无视不大好 00:33:766 - 00:35:305 - 00:35:497 - 下同
00:35:690 (1,2,3,4,5,6,7,8,9) - 读图压力略大。。转一点角度都行
00:52:132 - 这里还是有个note的。。下了note之后距离过大00:52:228 (1,2,3,4,5,6,7,8,9,10,11) - 可以全部ctrl+h再调位置嘛
从00:28:862 - 到00:55:593 - 一个滑条都没..@yeahyeahyeahhhhhh
00:56:459 (9) - orz 距离过大
00:56:843 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) - DS慢慢变小了是故意的嘛 挺拥挤的 其实感觉跳一点都没事
01:11:267 (1,2) - 不太好读 下同
01:22:997 (5,6,7,8,9) - 我懂你这里是什么意思,感觉地方小这样弄不太好 0 0@DokoLP 下同
01:28:767 (1,2,3,4,5,6,7,8,9) - 你看像这个就挺好的>.>

Hard
00:14:535 - 这里你是想加快点打图节奏吧,但是这个音就没了orz 可以考虑改成一个折返滑条或者像星爷神社那图一样滑条变速0 0 下同
00:30:497 - 少一个note 然后00:30:689 (1,2,3,4,5) - 也可以放远一点
00:34:151 (1,2) - 距离小了,时间上隔了一拍半呢
00:57:804 (1) - 前后都是1.0的DS这个2.4了 hard不要太鬼畜了嘛 下同
01:25:689 - 01:30:305 - 这些滑条和单点都不大能看得懂。。。
01:52:805 (1,2,3,4,5,6,7,8,9,10) - 这些在hard里过难了,真要2个note一组的话建议先白线再红线

Normal
ar4其实NM od3就可以了
SV1.4对于3星NM过高啦,所以DS只能开0.6
00:09:151 (5) - 00:10:689 (9) - NC 后面我看你是两个两个一组的0 0 后同00:47:612 - 等
00:38:382 (1) - 歪掉了细节强迫症 移到(100,178)
00:53:766 (5) - 虽然这个简直不能算遮挡。。还是别放滑条下面吧 下同01:06:074 (3) - 等
01:32:228 (3,4) - 各ctrl+g一次看起来更舒服0 0更贴近音乐

Easy
没什么问题的样子= =

00:46:843 (1) - 去掉NC 加在00:47:613 (2) - 上,00:49:151 (1) - 也去掉nc ,不一定非要改0 0我这样加是按音乐加的,你那样更容易读图

最后记得两个简单难度的音效喔
Kirin
Mod from my queue

[Easy]
Put the kiai here too.
00:07:612 (1) CTRL+SHIFT+R and rotate it by -5
00:10:689 (2) ^
00:14:535 (4) (100% accurate mode on) Delete it. Then do CTRL+C on 00:12:997 (3) (remember to remove the repeater) and CTRL+V on the 2nd white tick next to 00:12:997 (3) then CTRL+SHIFT+R and rotate it by 180 then do CTRL+G and rotate it again by 180
00:21:458 (3) x:144 y:328

[Normal]
Maybe the SV is too fast
00:49:535 Why there is no circles or sliders
00:45:689 Add circle
00:47:228 ^
00:48:766 ^
00:57:997 ^
00:59:535 ^
01:01:074 ^
01:02:612 ^

[Hard]
Mapped better than previous diffs btw
00:30:689 (1,2,3,4,5) Remove
00:49:535 (1,2,3,4,5) ^

[Another]
I don't know what to say here x.x

Good luck with the map!
Topic Starter
[Twinkle]

MasterKirin wrote:

Mod from my queue

[Easy]
Put the kiai here too.
00:07:612 (1) CTRL+SHIFT+R and rotate it by -5 fixed
00:10:689 (2) ^ fixed
00:14:535 (4) (100% accurate mode on) Delete it. Then do CTRL+C on 00:12:997 (3) (remember to remove the repeater) and CTRL+V on the 2nd white tick next to 00:12:997 (3) then CTRL+SHIFT+R and rotate it by 180 then do CTRL+G and rotate it again by 180 fixed
00:21:458 (3) x:144 y:328 fixed

[Normal]
Maybe the SV is too fast
00:49:535 Why there is no circles or sliders added one here
00:45:689 Add circle
00:47:228 ^
00:48:766 ^
00:57:997 ^
00:59:535 ^
01:01:074 ^
01:02:612 ^
added some

[Hard]
Mapped better than previous diffs btw
00:30:689 (1,2,3,4,5) Remove 5notes stream here is not so hard so I decided to keep it thx anyway!
00:49:535 (1,2,3,4,5) ^

[Another]
I don't know what to say here x.x this is made for some really crazy players lol

Good luck with the map!
thx you very much!
Topic Starter
[Twinkle]

GustKraken wrote:

同新,我会加油的0 0
串图 哦槽我不会打串啊

General
[*]another的Tags 和 Source 的内容也写进其他难度吧,看样子好像是忘记了 已加
[*]Yami ~ Shoujo no Yume , Kyomu no Sekai ~这个标题是日文的罗马音吧,要把原日文标题写进Title 说实话这个我真不知道,rank的AHO版本里面也没写
[*]为每个难度设置同一个preview point,就是选歌界面选中歌曲 要从哪个位置开始音乐预览 (时间轴拖到该点 上方菜单栏 timing最后一项)已加
[*]Kiai Time 要一致 Easy里Kiai Time没了 Fixed
[*]..难度跨度好大,200 notes直接到700 notes了,可以考虑增加一个Hyper 已经接受了几个GD了


Another
00:04:920 (1) - 和之前的串尾距离太近,打到前面7的时候 这个1已经出来了 没出来还好说 调远了一些
00:06:170 (6,7,8) - 这三个这么叠在下面感觉收缩圈有点乱了 毕竟这个带滑条的串还是个偶数连 这里是leniency的问题啦
00:19:920 (1,2) - 阿勒骚年你确定要用8分拍嘛 00:20:785 - 像这里听到的音应该是4分拍线上的呀 虽然感觉上还不错但是最好改了 这个我是学了AHO的放法orz
00:29:535 - another难度的话这么明显的音最好不要忽略掉。。无视一段可以,还是有点那种意思的,全篇无视不大好 00:33:766 - 00:35:305 - 00:35:497 - 下同 加上去了几个~
00:35:690 (1,2,3,4,5,6,7,8,9) - 读图压力略大。。转一点角度都行 这边我认为还可以,找了好几个人打这里都没有问题~
00:52:132 - 这里还是有个note的。。下了note之后距离过大00:52:228 (1,2,3,4,5,6,7,8,9,10,11) - 可以全部ctrl+h再调位置嘛 的确是有note但是连在一起我想不出什么好梗了这里就这样吧
从00:28:862 - 到00:55:593 - 一个滑条都没..@yeahyeahyeahhhhhh
00:56:459 (9) - orz 距离过大 已修改
00:56:843 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) - DS慢慢变小了是故意的嘛 挺拥挤的 其实感觉跳一点都没事 这里其实是Leniency的问题导致打的时候note位置不对所以改的,打起来的话开始的位置是对的
01:11:267 (1,2) - 不太好读 下同 放到旁边了,放弃遮盖
01:22:997 (5,6,7,8,9) - 我懂你这里是什么意思,感觉地方小这样弄不太好 0 0@DokoLP 下同 Fixed
01:28:767 (1,2,3,4,5,6,7,8,9) - 你看像这个就挺好的>.>

Hard
00:14:535 - 这里你是想加快点打图节奏吧,但是这个音就没了orz 可以考虑改成一个折返滑条或者像星爷神社那图一样滑条变速0 0 下同 一开始稀疏一点应该没事,我是想让它有一个慢慢加上去的过程
00:30:497 - 少一个note 已+然后00:30:689 (1,2,3,4,5) - 也可以放远一点 有的人说我这样在hard里放太难,所以就这样吧orz
00:34:151 (1,2) - 距离小了,时间上隔了一拍半呢 已改大
00:57:804 (1) - 前后都是1.0的DS这个2.4了 hard不要太鬼畜了嘛 下同 这个之前改了没有传上去~
01:25:689 - 01:30:305 - 这些滑条和单点都不大能看得懂。。。这里还好吧,不是很难读
01:52:805 (1,2,3,4,5,6,7,8,9,10) - 这些在hard里过难了,真要2个note一组的话建议先白线再红线减少了DS


Normal
ar4其实NM od3就可以了 OD3实在太低,过于送分了。而且我难度也不是很难
SV1.4对于3星NM过高啦,所以DS只能开0.6
00:09:151 (5) - 00:10:689 (9) - NC 后面我看你是两个两个一组的0 0 后同00:47:612 - 等 fixed
00:38:382 (1) - 歪掉了细节强迫症 移到(100,178) fixed
00:53:766 (5) - 虽然这个简直不能算遮挡。。还是别放滑条下面吧 下同01:06:074 (3) - 等 我觉得这样还行
01:32:228 (3,4) - 各ctrl+g一次看起来更舒服0 0更贴近音乐嗯,改成对称了


Easy
先碎觉了明天看233
Snaggletooth
M4M~ Sorry for the delay..

[Insane]

General
  1. Unconsistent Widescreen Support
  2. The tapping gets really tireing. I would suggest you replace some streams with holdsliders
    so it isnt the same thing over and ove again.
  3. Some spacing issues
  1. From 00:01:459 to 00:07:612 I would suggest soft sound samples, as it is the intro with only Piano. Normal hitsounds are quite harsh
    for this part.
  2. 00:26:651 (4,1) - The spacing is really confusing. I also think it would flow better to have the circle (4) on x:280 y:112
  3. 00:27:420 (1) - Same as above but with x:240 y:184
  4. 00:28:189 (4) - ^ x:280 y:248
  5. 00:35:690 (1,2,3,4,5,6,7,8,9,10) - Try to find a new pattern that isn't such confusing. Maybe a star formation?
  6. 00:38:767 (3,3,3,3) - These notes are on blank spots. There is no beat ect on these ticks. You can make 1/1 sliders to fill
    the gap.
  7. 00:42:035 (6,6,6,6) - ^
  8. 00:44:536 (1,2) - Spacing
  9. 00:45:497 (1,2) - ^
  10. 00:47:036 (1,2) - ^
  11. 00:48:574 (1,2) - ^
  12. I would love too see some holdsliders in the area from 00:44:535 to 00:53:574
  13. From 00:57:228 to 01:05:882: Watch your spacing and add some hold sliders
  14. 01:09:151 (1,2) - These doubles are awesome to play but it gets tiring after some time. Try to bring in some variation
    with sliders or other shapes.

[Hard]

General
  1. Raise OD and HP to 6. Raise AR to 7/8
  1. 00:29:343 (4,5) - Spacing
  2. 00:32:420 (2,3) - Spacing might be too big but I'm not sure about that.
  3. 00:37:420 (10,1) - Please space this further apart
  4. 00:53:766 (1,2,3,4) - I think what you did there is not that bad. It got me thinking that this would sound good.

[Normal]

General
  1. You have quite a lot of multiple reverses. This can confuse newbs. You don't have to
    fix every slider, but maybe reduce them a bit.
  2. Slider Velocity seems a bit big. Maybe reduce to 1 or 1.1
  1. 01:55:305 (1,2,3,4) - As far as I know, this would be unrankable. You cant add holdsliders/streams on a Normal. You should try 1/1 sliders.

[Easy]

Nothing bothers me here, nice diff~

Good luck with your map~
Topic Starter
[Twinkle]

Snaggletooth wrote:

M4M~ Sorry for the delay..

[Insane]

General
  1. Unconsistent Widescreen Support
  2. The tapping gets really tireing. I would suggest you replace some streams with holdsliders I decided to change be non know how.
    so it isnt the same thing over and ove again.
  3. Some spacing issues
  1. From 00:01:459 to 00:07:612 I would suggest soft sound samples, as it is the intro with only Piano. Normal hitsounds are quite harsh
    for this part. good suggestion! fixed
  2. 00:26:651 (4,1) - The spacing is really confusing. I also think it would flow better to have the circle (4) on x:280 y:112 yea, it is true accepted
  3. 00:27:420 (1) - Same as above but with x:240 y:184 fixed
  4. 00:28:189 (4) - ^ x:280 y:248 fixed
  5. 00:35:690 (1,2,3,4,5,6,7,8,9,10) - Try to find a new pattern that isn't such confusing. Maybe a star formation? changed it to star!
  6. 00:38:767 (3,3,3,3) - These notes are on blank spots. There is no beat ect on these ticks. You can make 1/1 sliders to fill
    the gap. im not quite sure your meaning
  7. 00:42:035 (6,6,6,6) - ^
  8. 00:44:536 (1,2) - Spacing
  9. 00:45:497 (1,2) - ^
  10. 00:47:036 (1,2) - ^
  11. 00:48:574 (1,2) - ^ these are all for the leniency, when real played it will be looked nice.
  12. I would love too see some holdsliders in the area from 00:44:535 to 00:53:574
  13. From 00:57:228 to 01:05:882: Watch your spacing and add some hold sliders yeah! im trying to make some.
  14. 01:09:151 (1,2) - These doubles are awesome to play but it gets tiring after some time. Try to bring in some variation
    with sliders or other shapes.

[Hard]

General
  1. Raise OD and HP to 6. Raise AR to 7/8
  • OD HP changed to 6 and ar changed to 7
  1. 00:29:343 (4,5) - Spacing i think it is fine here
  2. 00:32:420 (2,3) - Spacing might be too big but I'm not sure about that. ^
  3. 00:37:420 (10,1) - Please space this further apart fixed
  4. 00:53:766 (1,2,3,4) - I think what you did there is not that bad. It got me thinking that this would sound good. good idea! fixed

[Normal]

General
  1. You have quite a lot of multiple reverses. This can confuse newbs. You don't have to
    fix every slider, but maybe reduce them a bit. I think it fit the rhythem very well and also not hard so i put it
  2. Slider Velocity seems a bit big. Maybe reduce to 1 or 1.1
  • I just thinking of that my map set's overall difficulty will be not enough so~
  1. 01:55:305 (1,2,3,4) - As far as I know, this would be unrankable. You cant add holdsliders/streams on a Normal. You should try 1/1 sliders.
thx for this ,fixed

[Easy]

Nothing bothers me here, nice diff~

Good luck with your map~
thank u very much! really great ideas for me.
Spring Roll
hello, mod from m4m ~

Easy

  1. 音效方面:找个空白音效把滑条的声音去了,现在有点刺耳。然后找一些自定义的音效来修饰一下,不光是这个EZ难度,现在没有音效的图是很难rank的
  2. 排版方面:感觉排版有点简陋?很多滑条其实可以多加修饰一下就会比较美观,像是01:02:997 (1,1,1,1) - 这四个,还有很多,关于滑条的美观可以参考下这个帖子。https://osu.ppy.sh/forum/t/117425
  3. 另外X0.6的DS会不会太短了点= =
  4. 节奏方面,kiai留空拍会比较难受,比如01:02:228 - 这里可以加个1/1的滑条
  5. 00:44:535 - 我觉得kiai是从这里开始的。。。

Normal

  1. 滑条速度和0.6的DS太违和了
  2. 00:35:689 (1,2,3) - 这三个在游戏里会自动叠起来,1会和后面的4重叠,不好看,拉开点
  3. 00:54:535 (7,8,9) - 拉开点,像6和7一样不要重叠
  4. 01:06:074 (3,4,5,6) - 这四个也是,不是等间距很明显,关了grid snap重新摆一下。另外最好方向向下,3的折返箭头被挡了一半可能会被说

Hard

  1. 00:29:728 (5,6,7,8,9) - 单点游戏内叠起来了不好看,后面的连打放远点或者单点分开来放
  2. 00:21:266 (4) - 这个note删了吧,不然跳太大了,毕竟只是hard
  3. 00:22:805 (4) - ^
  4. 00:31:362 - 这里好空啊,放点1/2滑条吧
  5. 01:06:459 (3) - 这里附近单点有点多,可以吧三连的最后一个改成1/2滑条
  6. 00:10:689 (1,2) - 1和2换一下,不然1和前面那个间距太近了
  7. 00:37:997 (1,2) - 太高了和血条重叠,不好看,换个位置
  8. 01:52:805 (1,2,3,4,5,6,7,8,9,10) - 还是游戏内重叠的问题,拉开一点

Insane

  1. 00:05:689 (1,2,3,4,5,6,7,8) - 不合适
  2. 00:16:651 (7,1) - flow不好,换一个顺手一点的摆法
  3. 00:29:151 - 从这里开始一大段都没有滑条诶。。。。不建议放大段的单点,打起来是十分不舒服的,也会被很多人吐槽。
  4. 00:45:497 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 这边附近这些五连,可能edit里看起来很漂亮,游戏内就会叠的很难看,稍微改一下
  5. 01:10:017 (1,2) - Ctrl+G
  6. 后面这一段给我一种浓浓的夜骑士即视感。。。。现在这种老图的风格是很不收欢迎的。

作为第一张图还是不错的,不过离rank还有点距离,加油吧 ~
Topic Starter
[Twinkle]

Spring Roll wrote:

hello, mod from m4m ~

Easy

  1. 音效方面:找个空白音效把滑条的声音去了,现在有点刺耳。然后找一些自定义的音效来修饰一下,不光是这个EZ难度,现在没有音效的图是很难rank的 音效我准备再去问问别人,实在不行就加24白线了orz
  2. 排版方面:感觉排版有点简陋?很多滑条其实可以多加修饰一下就会比较美观,像是01:02:997 (1,1,1,1) - 这四个,还有很多,关于滑条的美观可以参考下这个帖子。https://osu.ppy.sh/forum/t/117425 的确,根据帖子改了几个~
  3. 另外X0.6的DS会不会太短了点= = 还好,毕竟Easy嘛
  4. 节奏方面,kiai留空拍会比较难受,比如01:02:228 - 这里可以加个1/1的滑条 这里的确是一部分的结束,后面换了一个节奏所以就想留出一个空白,EZ还是能接受的
  5. 00:44:535 - 我觉得kiai是从这里开始的。。。
的确,已经修改。

Normal

  1. 滑条速度和0.6的DS太违和了 我觉得还好啊,normal 稍微比ez难一点就好orz
  2. 00:35:689 (1,2,3) - 这三个在游戏里会自动叠起来,1会和后面的4重叠,不好看,拉开点 已分开
  3. 00:54:535 (7,8,9) - 拉开点,像6和7一样不要重叠 fixed
  4. 01:06:074 (3,4,5,6) - 这四个也是,不是等间距很明显,关了grid snap重新摆一下。另外最好方向向下,3的折返箭头被挡了一半可能会被说fixed

Hard

  1. 00:29:728 (5,6,7,8,9) - 单点游戏内叠起来了不好看,后面的连打放远点或者单点分开来放 单点分开了
  2. 00:21:266 (4) - 这个note删了吧,不然跳太大了,毕竟只是hard fixed
  3. 00:22:805 (4) - ^ fixed
  4. 00:31:362 - 这里好空啊,放点1/2滑条吧 已+~
  5. 01:06:459 (3) - 这里附近单点有点多,可以吧三连的最后一个改成1/2滑条fixed
  6. 00:10:689 (1,2) - 1和2换一下,不然1和前面那个间距太近了 fixed
  7. 00:37:997 (1,2) - 太高了和血条重叠,不好看,换个位置 fixed
  8. 01:52:805 (1,2,3,4,5,6,7,8,9,10) - 还是游戏内重叠的问题,拉开一点fixed


Insane

  1. 00:05:689 (1,2,3,4,5,6,7,8) - 不合适 之后可能会换个摆法
  2. 00:16:651 (7,1) - flow不好,换一个顺手一点的摆法 变换了角度
  3. 00:29:151 - 从这里开始一大段都没有滑条诶。。。。不建议放大段的单点,打起来是十分不舒服的,也会被很多人吐槽。马上想棒法改~
  4. 00:45:497 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 这边附近这些五连,可能edit里看起来很漂亮,游戏内就会叠的很难看,稍微改一下
  5. 01:10:017 (1,2) - Ctrl+G
  6. 后面这一段给我一种浓浓的夜骑士即视感。。。。现在这种老图的风格是很不收欢迎的。这个我是肯定会改的加一些滑条

作为第一张图还是不错的,不过离rank还有点距离,加油吧 ~
十分感谢春卷的mod!帮助很大~
[CSGA]Ar3sgice
送一分~


General

  1. 标题没填unicode
Another

  1. 100%音量太高了, 75%左右吧
  2. 也不要用soft音效, normal就刚好, 你去找个自定义clap 或者就用yuki的
  3. 00:06:266 (7,8) - 我觉得叠着放到打图的时候就不好看了。。
  4. 00:07:612 - 这里前面的音量放低一点
  5. 00:34:343 (1,2,1,2,1,2) - 感觉放的有点多, 也不需要那么多newcombo
  6. 01:13:094 (3,4) - http://osu.ppy.sh/ss/1343617
  7. 01:13:766 (1,2,3,4,5) - 这里加速太突然了 音乐里又没有变化但是变难了这么多 逐渐增加间距比较有流畅感
Yuki's Extra

  1. 00:04:055 (1,2,3,4,5,6) - 这个串太莫名了, 摆的好看一点吧
  2. 01:03:959 (2,3) - 这样好看一点111 http://osu.ppy.sh/ss/1343561
Hard

  1. 00:19:151 (1) - 去掉new combo
  2. 00:42:228 (1,1) - ^
  3. 01:31:459 (1,1) - ^
  4. 01:56:074 (1,2) - ^
  5. 00:29:343 (4) - 这中间放滑条比较流畅 http://osu.ppy.sh/ss/1343567
  6. 00:45:689 (1,2,1,2,1,2) - 这里不好读的感觉, 不要叠起来, 放出去吧
  7. 01:06:459 (3) - 这个出屏幕了
  8. 01:07:997 (3) - 这个也有点
  9. 01:48:959 (3,4,5,6,7) - 我觉得这样一大弧线挺难玩的, 摆成折线如何 http://osu.ppy.sh/ss/1343579
  10. 01:52:805 (1,2,3,4,5,6,7,8,9,10) - 你叠错地方了啊, 两个同样的音不在一个地方
Normal

  1. 00:10:689 (1) - 挡住剪头了 不好
  2. 00:50:689 (6) - 这里没包好, 把滑条尾往上一格
  3. 01:09:151 (1) - 不要叠在那里啊
  4. 01:33:766 (5) - ^
Easy

  1. 00:51:459 (1) - 尽量不要叠着
  2. 01:55:305 (1) - new combo
嘛, 我觉得another和extra打着还挺爽的, 太多串了按不动
Topic Starter
[Twinkle]

[CSGA]Ar3sgice wrote:

送一分~


General

  1. 标题没填unicode
fixed

Another

  1. 100%音量太高了, 75%左右吧 fixed
  2. 也不要用soft音效, normal就刚好, 你去找个自定义clap 或者就用yuki的 已经改为normal
  3. 00:06:266 (7,8) - 我觉得叠着放到打图的时候就不好看了。。fixed
  4. 00:07:612 - 这里前面的音量放低一点 fixed
  5. 00:34:343 (1,2,1,2,1,2) - 感觉放的有点多, 也不需要那么多newcombo fixed
  6. 01:13:094 (3,4) - http://osu.ppy.sh/ss/1343617 fixed
  7. 01:13:766 (1,2,3,4,5) - 这里加速太突然了 音乐里又没有变化但是变难了这么多 逐渐增加间距比较有流畅感背景音仔细听其实是变了一个音调的,这里就这样吧



Hard

  1. 00:19:151 (1) - 去掉new combo fixed
  2. 00:42:228 (1,1) - ^ fixed
  3. 01:31:459 (1,1) - ^ fixed
  4. 01:56:074 (1,2) - ^ fixed
  5. 00:29:343 (4) - 这中间放滑条比较流畅 http://osu.ppy.sh/ss/1343567 改成了repeater
  6. 00:45:689 (1,2,1,2,1,2) - 这里不好读的感觉, 不要叠起来, 放出去吧 这里之前已经改过间距,应该比较好打了就算不行多试几次也放出去的话也和之前的梗重复了。
  7. 01:06:459 (3) - 这个出屏幕了fixed
  8. 01:07:997 (3) - 这个也有点 fixed
  9. 01:48:959 (3,4,5,6,7) - 我觉得这样一大弧线挺难玩的, 摆成折线如何 http://osu.ppy.sh/ss/1343579 其实弧线就是我故意用来增加难度的
  10. 01:52:805 (1,2,3,4,5,6,7,8,9,10) - 你叠错地方了啊, 两个同样的音不在一个地方
还真是,fixed

Normal

  1. 00:10:689 (1) - 挡住剪头了 不好 这里没有挡住吧?
  2. 00:50:689 (6) - 这里没包好, 把滑条尾往上一格 fixed
  3. 01:09:151 (1) - 不要叠在那里啊 fixed
  4. 01:33:766 (5) - ^fixed
Easy

  1. 00:51:459 (1) - 尽量不要叠着 fixed
  2. 01:55:305 (1) - new combofixed


嘛, 我觉得another和extra打着还挺爽的, 太多串了按不动
非常感谢AR3的mod! :)
fanzhen0019
本来想送gd 但是玩脱了/.\
加油!
Koiyuki
To AR3
第二个梗改了下
http://puu.sh/6ZNMq.osu

To [Twinkle]
  1. 把我的id加到tag里面去,就和我的diff一样就行
  2. 在song setup——design里面把所有打钩的都去掉
  3. Insane难度ar,od+1
  4. Extra 可以考虑od+2,5毕竟太低了,HP的话可以先这么放着
Topic Starter
[Twinkle]

[Minakami Yuki] wrote:

To AR3
第二个梗改了下
http://puu.sh/6ZNMq.osu

To [Twinkle]
  1. 把我的id加到tag里面去,就和我的diff一样就行
  2. 在song setup——design里面把所有打钩的都去掉
  3. Insane难度ar,od+1
  4. Extra 可以考虑od+2,5毕竟太低了,HP的话可以先这么放着
都改了,除了EX od+1 原因:连打太多而且有分开的连打 OD太高不好。
Rizia
Another的source不見了
怎看都是another比extra難xd

[Hard]
00:17:805 - 漏clap?(前面的00:15:882 (2) - 相同位置有clap)
00:19:920 (1) - Finish
00:29:728 (5) - 試試換成這個
00:32:228 (1) - finish
00:41:459 (1,2,3,1) - 這4個slider最尾加個finish
00:43:766 (1) - 多餘的NC?
00:50:689 (1,1) - finish
00:53:766 (1,3) - ^
00:55:305 (1,3) - ^
00:56:843 (1) - ^
01:02:997 (1,1,1) - ^
01:06:074 (1,1) - ^
01:07:612 - 這裡開始到break之前的白線加finish
01:32:997 (1) - remove nc
01:53:382 (3,7) - 漏clap?

好多地方能加finish
圖還好 最主要都是finish的問題

[Normal]
00:07:612 (1,2,3,4) - 換成slider我覺得比較好 讓player感覺一下節奏
00:53:766 (8) - NC吧 這段combo都到8了
01:52:228 (1,2) - 最尾的錨點想怎樣

跟Hard一樣 可以加finish的地方並沒有加

[Easy]
沒太多問題
circle有點多 建議平衡一下circle跟slider的數目
節奏有點空 具體的建議....我不太能說出xd
hitsound跟上面的diff一樣

hope helpful >_< and good luck for your map
Topic Starter
[Twinkle]

Kawaiwkyik wrote:

Another的source不見了
怎看都是another比extra難xd

[Hard]
00:17:805 - 漏clap?(前面的00:15:882 (2) - 相同位置有clap) 改了,hard的音效我一会儿继续弄~
00:19:920 (1) - Finish fixed
00:29:728 (5) - 試試換成這個
00:32:228 (1) - finish fixed
00:41:459 (1,2,3,1) - 這4個slider最尾加個finish fixed
00:43:766 (1) - 多餘的NC? fixed
00:50:689 (1,1) - finish fixed
00:53:766 (1,3) - ^ fixed
00:55:305 (1,3) - ^ fixed
00:56:843 (1) - ^ fixed
01:02:997 (1,1,1) - ^ fixed
01:06:074 (1,1) - ^ fixed
01:07:612 - 這裡開始到break之前的白線加finish fixed
01:32:997 (1) - remove nc fixed
01:53:382 (3,7) - 漏clap? fixed

好多地方能加finish 音效还是不怎么会下,之后会重点弄的orz
圖還好 最主要都是finish的問題

[Normal]
00:07:612 (1,2,3,4) - 換成slider我覺得比較好 讓player感覺一下節奏 其实我想弄得和下面对称来着~就不改了吧
00:53:766 (8) - NC吧 這段combo都到8了 fixed
01:52:228 (1,2) - 最尾的錨點想怎樣 fixed

跟Hard一樣 可以加finish的地方並沒有加

[Easy]
沒太多問題
circle有點多 建議平衡一下circle跟slider的數目
節奏有點空 具體的建議....我不太能說出xd
hitsound跟上面的diff一樣

hope helpful >_< and good luck for your map
thx very much! :)
kamisamaaa
from your request、
都是些建议额 你自己看采纳不采纳额
[easy and normal]
这两个低难度感觉节奏没啥大问题 主要是排列 感觉比较散 note一般都是一句之间一个梗 但是句和句之间基本没啥关系了就0.0 这个不急额 慢慢练就行 可以多看看别人的怎么做的就能明白额0.0

[hard]
额 感觉hard节奏不太好0.0
比如说你前面全部用的1/1. 但是你仔细听鼓点 00:10:497 这里有个很强的鼓 前面就没有 再比如00:12:998 (2) - 从这里开始 是1/2的五连很重的鼓音 和之前又不一样 。 你要仔细听这种鼓点的变化 然后根据这样下节奏才比较有意思额 单纯的1/1一般是EZ的做法额0.0 hard以及更高难度应该多注重鼓点变化然后表现他
00:13:766 (1,2,3) - 然后这里 音和前面一样突然就变了 并且红线其实没有很强的音 所以这个节奏就听着很勉强
00:29:343 (4,5) - 你这个距离很微妙额 读不出来这里空了一排的 建议要么拉很近 要么很远 或者干脆叠起来额
00:44:920 (3,4) - 这个节奏非常坑 不觉得很违和么。 因为有很强的重音在00:45:305这里 但是你用滑条尾巴直接带过去了。 完全没有击打感。 如果在这里用note或者开始一个滑条感觉就完全不一样了额。
01:21:459 (1) - 这种一个道理 不过因为这里尾巴哪里音没有之前那个强 所以感觉还算可以


[insane]
00:15:305 (3,1,2,3) - 别的地方都是2个2个一组 这里怎么变了0.0 顺便这图感觉梗太过单一了=L=
00:17:612 (1,2) - 这两个角度小一些? 感觉会更顺手一点
00:38:382 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - 这梗真心屌!
00:44:920 (1,2,3,4,5) - 这个重复太多了 这里重复了好多好多次 后面00:57:228 (1,2,3,4,5) - 这里开始又是一大堆 最后kiai又是这样的 也不是说不行 就是感觉有点单调 0.0 看看想想别的梗么?
00:53:766 (1,2,3,4,1,2,3,4,1,2,3,4) - 这里感觉不是很好读 不太容易看出来这个都是1/2节奏 尤其是刚开始前面1/4滑条那么挑 然后突然就变成0.6的1/2额


建议是主要先看看hard的节奏问题比较好 音效其实不着急 先把节奏弄好 然后研究排列 怎么联系更紧啊 更有趣啊(你flow做的都挺好的其实) 最后在研究音效额0.0

这是我低233个帖0.0
Topic Starter
[Twinkle]

kamisamaaa wrote:

from your request、
都是些建议额 你自己看采纳不采纳额
[easy and normal]
这两个低难度感觉节奏没啥大问题 主要是排列 感觉比较散 note一般都是一句之间一个梗 但是句和句之间基本没啥关系了就0.0 这个不急额 慢慢练就行 可以多看看别人的怎么做的就能明白额0.0

[hard]
额 感觉hard节奏不太好0.0 是的,稍微remap了一下
比如说你前面全部用的1/1. 但是你仔细听鼓点 00:10:497 这里有个很强的鼓 前面就没有 再比如00:12:998 (2) - 从这里开始 是1/2的五连很重的鼓音 和之前又不一样 。 你要仔细听这种鼓点的变化 然后根据这样下节奏才比较有意思额 单纯的1/1一般是EZ的做法额0.0 hard以及更高难度应该多注重鼓点变化然后表现他 嗯,很有道理
00:13:766 (1,2,3) - 然后这里 音和前面一样突然就变了 并且红线其实没有很强的音 所以这个节奏就听着很勉强 remaped
00:29:343 (4,5) - 你这个距离很微妙额 读不出来这里空了一排的 建议要么拉很近 要么很远 或者干脆叠起来额 拉近了~
00:44:920 (3,4) - 这个节奏非常坑 不觉得很违和么。 因为有很强的重音在00:45:305这里 但是你用滑条尾巴直接带过去了。 完全没有击打感。 如果在这里用note或者开始一个滑条感觉就完全不一样了额。
01:21:459 (1) - 这种一个道理 不过因为这里尾巴哪里音没有之前那个强 所以感觉还算可以 都重做了~


[insane]
00:15:305 (3,1,2,3) - 别的地方都是2个2个一组 这里怎么变了0.0 顺便这图感觉梗太过单一了=L= 和前面的三个slider对应的
00:17:612 (1,2) - 这两个角度小一些? 感觉会更顺手一点
00:38:382 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - 这梗真心屌!;w;反震的啦
00:44:920 (1,2,3,4,5) - 这个重复太多了 这里重复了好多好多次 后面00:57:228 (1,2,3,4,5) - 这里开始又是一大堆 最后kiai又是这样的 也不是说不行 就是感觉有点单调 0.0 看看想想别的梗么? 努力想过了但是想不到,我想这个既美观有有节奏,重复几下应该问题不打,我想想办法把后面那片改一下摆放orz
00:53:766 (1,2,3,4,1,2,3,4,1,2,3,4) - 这里感觉不是很好读 不太容易看出来这个都是1/2节奏 尤其是刚开始前面1/4滑条那么挑 然后突然就变成0.6的1/2额 改了,先大跳再小跳~


建议是主要先看看hard的节奏问题比较好 音效其实不着急 先把节奏弄好 然后研究排列 怎么联系更紧啊 更有趣啊(你flow做的都挺好的其实) 最后在研究音效额0.0

这是我低233个帖0.0
233 的确还有很多问题,十分感谢 :)
Oracle
这个音效让我想起很多神触的皮肤默认音效 23333
图蛮好玩的,就是有几个地方想建议一下
Another
00:29:920 (5,6) - 2分拍稍微拿开点,因为整体间距比较大所以容易读成二连
01:11:267 (1,2,3,4) - 太近了,实在难读
01:13:766 (1,2,3,4,5) - 另外我觉得这种间距其实不太有必要,因为这图大部分连打都是不太大的间距。这有点突然
01:14:920 (1,2,3,4) - ^
01:21:459 (1,2,3,4,5) - ^ 你对比一下一模一样的音乐01:22:997 (1,2,3,4,5) - 这里的间距多少,真心没必要=-=
01:48:574 - 这个空太疼了,就应该全部塞满,而且后面突如其来的妹抖火感觉也不适合。。。01:48:766 (1,2,3,4) -
01:51:362 - ^ 01:51:459 (1,2,3,4) -

good luck then.
Topic Starter
[Twinkle]

Oracle wrote:

这个音效让我想起很多神触的皮肤默认音效 23333
图蛮好玩的,就是有几个地方想建议一下
Another
00:29:920 (5,6) - 2分拍稍微拿开点,因为整体间距比较大所以容易读成二连 fixed
01:11:267 (1,2,3,4) - 太近了,实在难读 fixed
01:13:766 (1,2,3,4,5) - 另外我觉得这种间距其实不太有必要,因为这图大部分连打都是不太大的间距。这有点突然
01:14:920 (1,2,3,4) - ^
01:21:459 (1,2,3,4,5) - ^ 你对比一下一模一样的音乐01:22:997 (1,2,3,4,5) - 这里的间距多少,真心没必要=-= 这些我是根据图里一些重音来放的,至于第一个,是让玩家做一个热手准备吧,毕竟这是another难度
01:48:574 - 这个空太疼了,就应该全部塞满,而且后面突如其来的妹抖火感觉也不适合。。。01:48:766 (1,2,3,4) -
01:51:362 - ^ 01:51:459 (1,2,3,4) - 最后的这一段都是满满的4分拍,个人认为都放满玩起来不是很有意思,所以就留了两个空哈

good luck then.

十分感谢mod! :)
sheela
Hello. M4M request

[Easy]
00:22:228 (1,2,3,4) - I think it's a pattern that isn't for an easy difficulty. Try to move 00:22:997 (2,3,4) like this, but it'll affect the distance snap:
00:35:305 (1) - Move it to x:212 y:320.
00:36:074 (2) - Move it to x:110 y:255.
00:36:843 (3) - Move it to x:170 y:146.
00:41:459 (4) - Add a new combo, because there's a new beat here.
00:45:305 (2,2,2) - Those slider are a bit plain. Try to make something creative. Like for instance, 00:45:305 (2) can be like a bird:
00:47:612 (2) can be a wave slider:
00:49:920 (2) can be something like that:
00:49:920 (2) - At the tail of the slider, add a finish, since in the music, it has a cymbal sound.
00:52:228 (2) - ^
00:53:766 (4) - ^
00:54:535 (5) - At the head of the slider, add a finish.
00:56:843 (1) - ^
01:02:997 (1,2,3) - Try to find yourself where to add a finish :3
01:22:997 (2) - Move it to x:492 y:304, and move 01:24:535 (3) x:256 y:356 for a better flow to 01:26:074 (4) .
01:29:151 (1) - Move it to x:120 y:340.
01:30:689 (2) - Move it to x:256 y:144.
01:32:228 (3) - Move it to x:396 y:340.
01:30:689 (2) - Move it to x:256 y:144.
01:52:228 (1,2,3,4) - Like in the first suggestion (00:22:228 (1,2,3,4) ).

[Normal]
00:26:074 (1,2,3,4) - Try to make another pattern.
00:50:689 (6) - Add a new combo, to introduce the new beat.

[Hard]
00:21:843 (1) - Move it to x:468 y:176.

That's all I can find.
Good Luck on ranking this map.
Neta
HI~ M4M here

all my mod is suggestion

[Easy]
  1. 00:22:228 (1,2,3,4) - overlapped patterns are not good for easy diff
  2. 00:36:843 (3) - move to 96, 152
  3. 01:29:151 (1,2,3,4) - better change these notes to slider maybe 2,4 or 1,3 notes
  4. 01:52:228 (1,2,3,4) - overlapped

[Normal]
  1. 00:20:689 (2) - move to 96, 280
  2. 00:26:074 (1,2,3,4) - reverse these sliders will be good
  3. 00:32:997 (2) - move to 172, 108
  4. 00:49:151 (4) - move to 144, 180

[Hard]
  1. 00:10:497 (1) - remove
  2. 00:11:843 (5) - ^
  3. 00:17:901 (7) - this pattern is weird better change
  4. 00:25:112 (2) - make sure this slider is horizontal with 1st slider
  5. 00:46:459 (3) - make this sliders reverse point watching first note http://puu.sh/769Im.jpg
  6. 00:49:535 (1) - this pattern is not good for hard diff
  7. 01:01:074 (2) - move to 312, 188

[Insane]
  1. 00:09:728 (2) - move to 144, 244
  2. 00:27:035 (2) - change is this plz http://puu.sh/769Sz.jpg
  3. 00:27:804 (2) - ^ http://puu.sh/769Uj.jpg
  4. 00:28:574 (2) - ^
  5. 01:00:689 (3) - http://puu.sh/769Z6.jpg this one will be better
  6. 01:01:458 (3) - ^
  7. 01:02:227 (3) - ^

Good luck
Topic Starter
[Twinkle]

sheela901 wrote:

Hello. M4M request

[Easy]
00:22:228 (1,2,3,4) - I think it's a pattern that isn't for an easy difficulty. Try to move 00:22:997 (2,3,4) like this, but it'll affect the distance snap: yeah, fixed it in another way
remapped this part :)
00:35:305 (1) - Move it to x:212 y:320.
00:36:074 (2) - Move it to x:110 y:255.
00:36:843 (3) - Move it to x:170 y:146.
00:41:459 (4) - Add a new combo, because there's a new beat here. fixed
00:45:305 (2,2,2) - Those slider are a bit plain. Try to make something creative. all fixed
Like for instance, 00:45:305 (2) can be like a bird:
00:47:612 (2) can be a wave slider:
00:49:920 (2) can be something like that:
00:49:920 (2) - At the tail of the slider, add a finish, since in the music, it has a cymbal sound.
00:52:228 (2) - ^
00:53:766 (4) - ^
00:54:535 (5) - At the head of the slider, add a finish.
00:56:843 (1) - ^
01:02:997 (1,2,3) - Try to find yourself where to add a finish :3 finish all added
01:22:997 (2) - Move it to x:492 y:304, and move 01:24:535 (3) x:256 y:356 for a better flow to 01:26:074 (4) .
01:29:151 (1) - Move it to x:120 y:340.
01:30:689 (2) - Move it to x:256 y:144.
01:32:228 (3) - Move it to x:396 y:340.
01:30:689 (2) - Move it to x:256 y:144. remapped this part
01:52:228 (1,2,3,4) - Like in the first suggestion (00:22:228 (1,2,3,4) ).fixed

[Normal]
00:26:074 (1,2,3,4) - Try to make another pattern. fixed
00:50:689 (6) - Add a new combo, to introduce the new beat. fixed

[Hard]
00:21:843 (1) - Move it to x:468 y:176. good idea

That's all I can find.
Good Luck on ranking this map.
thx a lot :)
Topic Starter
[Twinkle]

Neta wrote:

HI~ M4M here

all my mod is suggestion

[Easy]
  1. 00:22:228 (1,2,3,4) - overlapped patterns are not good for easy diff yeah fixed increase DS
  2. 00:36:843 (3) - move to 96, 152 remapped these
  3. 01:29:151 (1,2,3,4) - better change these notes to slider maybe 2,4 or 1,3 notes fixed
  4. 01:52:228 (1,2,3,4) - overlapped
remapped


[Normal]
  1. 00:20:689 (2) - move to 96, 280 fixed
  2. 00:26:074 (1,2,3,4) - reverse these sliders will be good yeah fixed
  3. 00:32:997 (2) - move to 172, 108 fixed
  4. 00:49:151 (4) - move to 144, 180
fixed


[Hard]
  1. 00:10:497 (1) - remove
  2. 00:11:843 (5) - ^
  3. 00:17:901 (7) - this pattern is weird better change fixed
  4. 00:25:112 (2) - make sure this slider is horizontal with 1st slider change their shapes
  5. 00:46:459 (3) - make this sliders reverse point watching first note http://puu.sh/769Im.jpg
  6. 00:49:535 (1) - this pattern is not good for hard diff fixed
  7. 01:01:074 (2) - move to 312, 188
fixed


[Insane]
  1. 00:09:728 (2) - move to 144, 244 fixed
  2. 00:27:035 (2) - change is this plz http://puu.sh/769Sz.jpg
  3. 00:27:804 (2) - ^ http://puu.sh/769Uj.jpg
  4. 00:28:574 (2) - ^ im not quite sure your meaning ;w;
  5. 01:00:689 (3) - http://puu.sh/769Z6.jpg this one will be better
  6. 01:01:458 (3) - ^
  7. 01:02:227 (3) - ^ some kind of overlap is necessary in insane :D

Good luck

thx!
ts8zs
[Yuki]
00:07:035 (2) - Ctrl+G
>00:07:228 (3) - ^ better flow to 00:07:612 (1) -
01:03:766 (1,2,3,4) - http://osu.ppy.sh/ss/1359668 better flow to 01:04:535 (1) -
01:28:766 (8,9,10,11) - same as 01:27:228 (8,9,10,11) -
01:58:766 - try 0.5x?
>01:57:997 (5) - thy other shape
Rating:★★★★★ perfect map
[Another]
hitnormal sounds not fit
00:19:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why do this,And this partten didn't appear other parts
00:51:844 (7) - Ctrl+G will have a better flow
01:47:997 (1,2,3) - This stopped no sense
01:50:689 (1,2,3) - ^
Rating:★★★☆☆ Still have improve space
[Insane]
hitnormal sounds not fit
00:21:459 (1) - blanket 2
00:30:305 (4) - compare to 00:29:535 -
00:31:266 (1) - Ctrl+G for easy to miss
00:37:420 (10) - blanket
00:38:382 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - This is use in another,not fit for such an insane
00:51:459 (5,6,7,8) - ^
00:52:997 (5,6,7,8) - ^
01:02:612 (5,6) - change a partten
01:20:689 (1) - NC
01:46:074 - Stream have been used,you should take a care of diff spread.
Rating:★★☆☆☆ Needs more work
[Hard]
00:09:151 (3) - blanket
00:14:247 (4,5,6,7) - too hard
00:19:920 (1) - copy from 2
00:23:574 (2) - later 1/2
00:46:939 (5) - del
Rating:★★☆☆☆ Needs more work in blanket and follow the music
[Normal]
00:13:766 (1,2) - blanket
00:19:920 (1,2,1,2,3,1,2,1,2,3) - This is hard to play for hid
00:40:689 (6,1,2) - this seems not feeling good
00:50:689 (1,2) - try to reduce 4 reverse
Rating:★★☆☆☆ too many straight
[Easy]
00:10:689 (3) - not feeling good
00:14:535 (2) - don't make a head to a end
00:39:920 (3,4) - too narrow,it could be like http://osu.ppy.sh/ss/1359736
00:47:612 (2) - ^
01:46:074 (1,2,3,4,1,2,3,4) - This is hard to play for hid
01:55:305 (5) - NC
Rating:★★☆☆☆ try to make slider more pretty:3
Topic Starter
[Twinkle]
[Another]
hitnormal sounds not fit
00:19:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why do this,And this partten didn't appear other parts
00:51:844 (7) - Ctrl+G will have a better flow no
01:47:997 (1,2,3) - This stopped no sense no
01:50:689 (1,2,3) - ^
Rating:★★★☆☆ Still have improve space
[Insane]
hitnormal sounds not fit
00:21:459 (1) - blanket 2
00:30:305 (4) - compare to 00:29:535 -
00:31:266 (1) - Ctrl+G for easy to miss no
00:37:420 (10) - blanket
00:38:382 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - This is use in another,not fit for such an insane the space is pretty close though
00:51:459 (5,6,7,8) - ^
00:52:997 (5,6,7,8) - ^
01:02:612 (5,6) - change a partten fixed
01:20:689 (1) - NC no
01:46:074 - Stream have been used,you should take a care of diff spread. yeah
Rating:★★☆☆☆ Needs more work
[Hard]
00:09:151 (3) - blanket
00:14:247 (4,5,6,7) - too hard
00:19:920 (1) - copy from 2 fixed
00:23:574 (2) - later 1/2 fixed
00:46:939 (5) - del
Rating:★★☆☆☆ Needs more work in blanket and follow the music
[Normal]
00:13:766 (1,2) - blanket
00:19:920 (1,2,1,2,3,1,2,1,2,3) - This is hard to play for hid
00:40:689 (6,1,2) - this seems not feeling good fixed
00:50:689 (1,2) - try to reduce 4 reverse
Rating:★★☆☆☆ too many straight
[Easy]
00:10:689 (3) - not feeling good
00:14:535 (2) - don't make a head to a end
00:39:920 (3,4) - too narrow,it could be like http://osu.ppy.sh/ss/1359736
00:47:612 (2) - ^
01:46:074 (1,2,3,4,1,2,3,4) - This is hard to play for hid
01:55:305 (5) - NC fixed
Rating:★★☆☆☆ try to make slider more pretty:3[/quote]

thank you for modding!
Ikaros_F
Hi,Twinkle
昨晚说好了今天给你的mod

[Yuki's Extra]
00:11:843 (3,4,5,6) - 其中00:11:939 (4,5) - 交换一下位置会比较适合吧
00:28:382 (4,5,6) - 不把它往左移动一点,让00:28:574 (6) - 的位置和00:27:420 (9) - 的位置一样嘛
00:10:305 (3) - 00:10:497 (4) - 把这2个滑条的头尾都交换下位置可能flow会顺一点吧
00:25:689 (2) - 滑条头是不是多了一个finish呢
抱歉找不出什么了._.
这难度简直能玩

[Another]
00:17:228 (2) - ctrl+G会顺一些吧
00:44:536 (1,2) - 这里感觉读图不方便,因为ds的原因,建议→http://puu.sh/77j8L
00:50:113 (2,3,4) - 同上,感觉这个距离的跳跃在这里不太合适欸
01:13:382 (1) - 这里滑条弄减速感觉不太好,建议还是原来的bpm但是弄成中间一堆红点的滑条,像这样→http://puu.sh/77jl5(我画的不好看啦
01:25:689 (1) - 这里也和上面那条一样
玩的时候感觉有点地方空的时间有点长会感觉不连贯
比如00:36:651 (6,7,8,9,10) - ,所以我建议这么改一下→http://puu.sh/77jTJ

[Insane]
感觉AR9会好一点._.
00:37:420 (10) - 取消滑条回转的箭头,在00:37:805处加上一个circle在该滑条头处会不会有意思一些呢
00:40:305 (4) - 感觉这个放在下面太乱了,所以我建议还是移到3的上面吧→http://puu.sh/77kf4
01:22:612 (1) - 其实感觉这里不用NC啦

[Hard]
01:22:612 (4) - 感觉这个弹来弹去时间太长了,建议→http://puu.sh/77kEM
01:27:035 (2) - 可以吧这个note去掉
00:50:689 (1,2,3) - 把这3个的ds还是弄一致吧,把中间的2往左边移动一些

抱歉normal和easy找不出什么东西

就这样了,祝你好运 :) :) :)
顺便射一发
Topic Starter
[Twinkle]

Ikaros_F wrote:

Hi,Twinkle
昨晚说好了今天给你的mod

[Another]
00:17:228 (2) - ctrl+G会顺一些吧 fixed
00:44:536 (1,2) - 这里感觉读图不方便,因为ds的原因,建议→http://puu.sh/77j8L 嗯,DS加大了
00:50:113 (2,3,4) - 同上,感觉这个距离的跳跃在这里不太合适欸 这里有前面那么多的来回的缓冲读图肯定是没问题啦
01:13:382 (1) - 这里滑条弄减速感觉不太好,建议还是原来的bpm但是弄成中间一堆红点的滑条,像这样→http://puu.sh/77jl5(我画的不好看啦 减速的确是不妥,改了。
01:25:689 (1) - 这里也和上面那条一样 fixed
玩的时候感觉有点地方空的时间有点长会感觉不连贯
比如00:36:651 (6,7,8,9,10) - ,所以我建议这么改一下→http://puu.sh/77jTJ 这里我那种摆放已经十分跳了,再加note就太难了。

[Insane]
感觉AR9会好一点._. 好!就AR9了
00:37:420 (10) - 取消滑条回转的箭头,在00:37:805处加上一个circle在该滑条头处会不会有意思一些呢 前面已经有很多note了,再加不太好
00:40:305 (4) - 感觉这个放在下面太乱了,所以我建议还是移到3的上面吧→http://puu.sh/77kf4
01:22:612 (1) - 其实感觉这里不用NC啦 的确,那里我加错了orz

[Hard]
01:22:612 (4) - 感觉这个弹来弹去时间太长了,建议→http://puu.sh/77kEM 好的
01:27:035 (2) - 可以吧这个note去掉 这后面还是有鼓声的虽然不是太响,去了不是太好
00:50:689 (1,2,3) - 把这3个的ds还是弄一致吧,把中间的2往左边移动一些 ;w;这个我自己都没发现fixed

抱歉normal和easy找不出什么东西

就这样了,祝你好运 :) :) :)
顺便射一发
Koiyuki

ts8zs wrote:

[Yuki]
00:07:035 (2) - Ctrl+G nope
>00:07:228 (3) - ^ better flow to 00:07:612 (1) -
01:03:766 (1,2,3,4) - http://osu.ppy.sh/ss/1359668 better flow to 01:04:535 (1) -
01:28:766 (8,9,10,11) - same as 01:27:228 (8,9,10,11) - 故意的
01:58:766 - try 0.5x? 动了点
>01:57:997 (5) - thy other shape 没想法,结尾就“善良”点了

Ikaros_F wrote:

[Yuki's Extra]
00:11:843 (3,4,5,6) - 其中00:11:939 (4,5) - 交换一下位置会比较适合吧 这岂不是更鬼畜
00:28:382 (4,5,6) - 不把它往左移动一点,让00:28:574 (6) - 的位置和00:27:420 (9) - 的位置一样嘛 这里整段梗改了下
00:10:305 (3) - 00:10:497 (4) - 把这2个滑条的头尾都交换下位置可能flow会顺一点吧 没问题 我打过
00:25:689 (2) - 滑条头是不是多了一个finish呢 是多了,已去
抱歉找不出什么了._.
这难度简直能玩 :roll: 能玩
BG又换了?
劳烦你改了……
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288,335,81459,6,0,L|219:323,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
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162,301,81843,1,8,0:0:0:0:
48,141,82035,1,0,0:0:0:0:
21,121,82131,1,0,0:0:0:0:
108,261,82324,1,0,0:0:0:0:
135,281,82420,1,0,0:0:0:0:
75,161,82612,1,8,0:0:0:0:
107,164,82709,1,0,0:0:0:0:
138,156,82805,1,0,0:0:0:0:
164,137,82901,1,0,0:0:0:0:
181,109,82997,6,0,L|195:46,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
328,145,83189,2,0,L|316:197,1,53.9999983520508
223,254,83382,1,8,0:0:0:0:
257,115,83574,1,0,0:0:0:0:
293,130,83670,1,0,0:0:0:0:
188,239,83862,1,0,0:0:0:0:
152,224,83958,1,0,0:0:0:0:
328,145,84151,1,8,0:0:0:0:
365,140,84247,1,0,0:0:0:0:
395,117,84343,1,0,0:0:0:0:
405,80,84439,1,0,0:0:0:0:
391,44,84535,6,0,L|366:-5,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
236,121,84728,2,0,L|260:169,1,53.9999983520508
382,216,84920,1,8,0:0:0:0:
297,330,85112,1,0,0:0:0:0:
261,319,85208,1,0,0:0:0:0:
418,227,85401,1,0,0:0:0:0:
454,238,85497,1,0,0:0:0:0:
225,308,85689,1,8,0:0:0:0:
197,282,85785,1,0,0:0:0:0:
182,246,85882,1,0,0:0:0:0:
178,208,85978,1,0,0:0:0:0:
191,172,86074,22,0,L|220:127,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
114,16,86266,2,0,L|82:64,1,53.9999983520508
18,159,86459,1,8,0:0:0:0:
136,309,86651,1,0,0:0:0:0:
142,351,86747,1,0,0:0:0:0:
29,243,86939,1,0,0:0:0:0:
23,201,87035,1,0,0:0:0:0:
131,267,87228,1,8,0:0:0:0:
143,225,87324,1,0,0:0:0:0:
174,195,87420,1,0,0:0:0:0:
214,179,87516,1,0,0:0:0:0:
257,182,87612,6,0,L|282:229,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
450,191,87805,2,0,L|424:143,1,53.9999983520508
363,19,87997,1,8,0:0:0:0:
438,238,88189,1,0,0:0:0:0:
427,285,88285,1,0,0:0:0:0:
340,113,88478,1,0,0:0:0:0:
351,66,88574,1,0,0:0:0:0:
450,191,88766,1,8,0:0:0:0:
441,243,88862,1,0,0:0:0:0:
408,285,88958,1,0,0:0:0:0:
359,306,89054,1,0,0:0:0:0:
306,300,89151,6,0,L|268:261,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
246,91,89343,2,0,L|193:145,1,53.9999983520508
96,247,89535,1,8,0:0:0:0:
75,131,89728,1,0,0:0:0:0:
53,83,89824,1,0,0:0:0:0:
119,296,90016,1,0,0:0:0:0:
141,344,90112,1,0,0:0:0:0:
30,34,90305,1,8,0:0:0:0:
67,72,90401,1,0,0:0:0:0:
117,91,90497,1,0,0:0:0:0:
170,85,90593,1,0,0:0:0:0:
215,56,90689,5,4,0:0:0:0:
242,39,90785,1,0,0:0:0:0:
273,31,90881,1,0,0:0:0:0:
306,33,90977,1,0,0:0:0:0:
335,46,91074,2,0,L|372:92,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
278,130,91266,2,0,L|314:175,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
220,214,91459,21,4,0:0:0:0:
246,247,91555,1,0,0:0:0:0:
284,267,91651,1,0,0:0:0:0:
327,268,91747,1,0,0:0:0:0:
366,252,91843,2,0,L|386:193,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
472,214,92035,2,0,L|491:154,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
445,338,92228,5,4,0:0:0:0:
395,358,92324,1,0,0:0:0:0:
341,356,92420,1,0,0:0:0:0:
293,332,92516,1,0,0:0:0:0:
260,291,92612,2,0,L|239:213,1,72,8|0,0:0|0:0,0:0:0:0:
312,172,92805,2,0,L|291:94,1,72,8|0,0:0|0:0,0:0:0:0:
196,49,92997,37,0,0:0:0:0:
131,46,93093,1,0,0:0:0:0:
72,70,93189,1,0,0:0:0:0:
27,116,93285,1,0,0:0:0:0:
6,177,93382,2,0,L|36:256,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
133,235,93574,2,0,L|162:313,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,291,93766,37,4,0:0:0:0:
260,291,105689,70,0,L|316:302,3,45
348,289,106074,5,4,0:0:0:0:
387,269,106170,1,0,0:0:0:0:
413,232,106266,1,0,0:0:0:0:
417,188,106362,1,0,0:0:0:0:
392,161,106459,21,8,0:0:0:0:
379,127,106555,1,0,0:0:0:0:
381,92,106651,1,0,0:0:0:0:
398,61,106747,1,0,0:0:0:0:
359,91,106843,5,0,0:0:0:0:
316,113,106939,1,0,0:0:0:0:
267,115,107035,1,0,0:0:0:0:
222,95,107131,1,0,0:0:0:0:
195,64,107228,5,8,0:0:0:0:
159,45,107324,1,0,0:0:0:0:
119,44,107420,1,0,0:0:0:0:
82,60,107516,1,0,0:0:0:0:
57,108,107612,5,0,0:0:0:0:
66,161,107708,1,0,0:0:0:0:
38,207,107805,21,0,0:0:0:0:
47,260,107901,1,0,0:0:0:0:
78,293,107997,5,8,0:0:0:0:
121,283,108093,1,0,0:0:0:0:
166,287,108189,1,0,0:0:0:0:
202,312,108285,1,0,0:0:0:0:
252,343,108382,5,0,0:0:0:0:
309,354,108478,1,0,0:0:0:0:
366,343,108574,1,0,0:0:0:0:
410,305,108670,1,0,0:0:0:0:
421,271,108766,5,8,0:0:0:0:
413,235,108862,1,0,0:0:0:0:
432,205,108959,21,0,0:0:0:0:
424,170,109055,1,0,0:0:0:0:
439,123,109151,5,0,0:0:0:0:
392,138,109247,1,0,0:0:0:0:
343,130,109343,1,0,0:0:0:0:
297,114,109439,1,0,0:0:0:0:
274,89,109535,5,8,0:0:0:0:
255,60,109631,1,0,0:0:0:0:
224,75,109728,5,0,0:0:0:0:
195,56,109824,1,0,0:0:0:0:
151,77,109920,22,0,L|142:125,1,49.5000015106202,0|0,0:0|0:0,0:0:0:0:
70,72,110112,2,0,L|78:23,1,49.5000015106202
112,149,110305,6,0,L|103:197,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
31,144,110497,2,0,L|39:95,1,49.5000015106202
73,221,110689,5,0,0:0:0:0:
112,231,110785,1,0,0:0:0:0:
151,241,110881,1,0,0:0:0:0:
190,251,110977,1,0,0:0:0:0:
225,298,111074,5,8,0:0:0:0:
264,287,111170,1,0,0:0:0:0:
303,276,111266,1,0,0:0:0:0:
342,265,111362,1,0,0:0:0:0:
393,282,111459,22,0,L|456:298,1,53.9999983520508
366,193,111651,2,0,L|418:206,1,53.9999983520508
339,104,111843,2,0,L|402:120,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
312,15,112035,2,0,L|364:28,1,53.9999983520508
251,84,112228,5,0,0:0:0:0:
199,97,112324,1,0,0:0:0:0:
148,81,112420,1,0,0:0:0:0:
113,41,112516,1,0,0:0:0:0:
85,63,112612,5,8,0:0:0:0:
59,87,112708,1,0,0:0:0:0:
77,119,112805,5,0,0:0:0:0:
74,154,112901,1,0,0:0:0:0:
57,185,112997,21,0,0:0:0:0:
107,214,113093,1,0,0:0:0:0:
163,200,113189,5,0,0:0:0:0:
213,229,113285,1,0,0:0:0:0:
270,217,113382,5,8,0:0:0:0:
309,206,113478,1,0,0:0:0:0:
342,228,113574,5,0,0:0:0:0:
381,217,113670,1,0,0:0:0:0:
398,177,113766,21,0,0:0:0:0:
401,123,113862,1,0,0:0:0:0:
376,74,113958,1,0,0:0:0:0:
332,42,114054,1,0,0:0:0:0:
278,34,114151,5,8,0:0:0:0:
225,45,114247,1,0,0:0:0:0:
172,55,114343,1,0,0:0:0:0:
119,66,114439,1,0,0:0:0:0:
62,79,114535,6,0,L|-12:56,1,58.4999973220826
120,150,114728,2,0,L|175:167,1,58.4999973220826
55,208,114920,2,0,L|-19:185,1,58.4999973220826,8|0,0:0|0:0,0:0:0:0:
113,279,115113,2,0,L|168:296,1,58.4999973220826
266,324,115305,5,12,0:0:0:0:
266,324,115401,1,0,0:0:0:0:
266,324,115497,1,0,0:0:0:0:
266,324,115593,1,0,0:0:0:0:
266,324,115689,2,0,L|367:306,1,90,12|0,0:0|0:0,0:0:0:0:
442,151,116074,21,12,0:0:0:0:
442,151,116170,1,0,0:0:0:0:
442,151,116266,1,0,0:0:0:0:
442,151,116362,1,0,0:0:0:0:
442,151,116459,2,0,L|306:172,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
113,279,116843,5,12,0:0:0:0:
113,279,116939,1,0,0:0:0:0:
113,279,117035,1,0,0:0:0:0:
113,279,117131,1,0,0:0:0:0:
113,279,117228,2,0,L|251:256,1,125.999996154785,12|0,0:0|0:0,0:0:0:0:
290,106,117612,5,12,0:0:0:0:
290,106,117709,1,0,0:0:0:0:
290,106,117805,1,0,0:0:0:0:
290,106,117901,1,0,0:0:0:0:
290,106,117997,2,0,P|168:156|113:276,1,270,12|0,0:0|0:0,0:0:0:0:
29,263,118766,22,0,P|83:127|278:28,1,360,4|0,0:0|0:0,0:0:0:0:
CPU_old
[General]
除了那个GD外 音效可以找到更适合的

[Easy]
感觉太分散 规划一个能组成有趣形状的紧凑路线会更好

[Normal]
横平竖直的地方可以加倾斜角 直滑条中间也可以加一个很细微的弧度

[Hard]
00:13:382 (7) - 改为一个圈留出了1/2拍的停顿
00:16:939 (4) - 去除 00:17:035 (5) - 改为3个圈
00:51:843 (4) - 改为一个1/2拍的滑条
00:53:382 (4) - 改为一个3/4拍的滑条或者多重复一个1/4拍
01:24:343 (3) - 重复太多了
01:25:689 (6,7) - 略感突兀

[Insane]
00:39:727 (6,1) - insane建议减小间距
00:40:689 (6) 与 00:40:882 (7) 与 00:41:074 (8) - 可以Ctrl+G

[Another]
00:36:843 (7,10) - Ctrl+G
00:37:035 (8,9) - ^ 会更有趣
00:56:266 (8) 与 00:56:459 (9,10,11) - 建议减小间距
01:47:228 (1) - 在Grid size: tiny下向右平移6个单位长度
01:47:420 (3) - ^
01:55:305 (1,2,3,4,5) - selection centre 逆时针旋转5度 Grid size: tiny下向上平移2个单位长度
01:56:074 (1,2,3,4,5) - selection centre 逆时针旋转5度
01:48:766 (1,2,3,4,1) - 建议减小间距
01:51:459 (1,2,3,4,5) - ^

曲子非常棒!祝早日rank
Flappy Bird_old
[General]
  1. Maybe name your diffs like this:
    Easy - Beginner
    Normal - Standard
    Hard - Advanced
    Insane - Hyper
    Another - Another
    Extra - Extra
[Easy]
  1. 00:10:689 (3) - This slider looks ugly, try making something like this? http://puu.sh/77J0K.JPG
  2. 00:22:228 (1,2,3,4) - This pattern is a bit ugly and it looks like you just threw that slider randomly in map, try making something like this? http://puu.sh/77JtT.JPG
  3. 00:36:843 (3) - This slider is ugly, try making it a bit neater
  4. 00:53:766 (4) - x:216 y:128 - Put it here because it can follow the flow
  5. 01:02:228 - Note here?
  6. 01:25:305 (1,2) - You made good blanket here, so why don't you make blankets on 01:22:228 (2,3) and 01:23:766 (4,5) ?
  7. 01:28:382 (1) - NC
  8. 01:29:151 (1) - Remove NC
[Normal]
  1. 00:20:305 - So you followed the rythm in the beginning and now here is an emptiness, try putting a note here, this is just my opinion, feel free to ignore it!
  2. 00:37:420 (5) - This overlap is kinda tricky, try putting this note somewhere else
  3. 00:41:459 (1) - Overlapping sliders isn't recommended for anyone, anywhere, anyhow. This can trick HD users, it's not so much of a problem if you can't get it somewhere better. If you like it, just leave it as it is
  4. 01:04:535 (2) - x:68 y:160 - Put this slider here to make a perfect blanket
  5. 01:58:766 (1) - Add finish here
  6. This diff is better than easy, but some patterns are crazy and don't make sense, also SV is a bit too high for normal but okay.
[Hard]
  1. 00:10:689 (2,3,4) - Do not overlap sliders like this!
  2. 00:12:035 (1) - Remove this?
  3. 00:47:612 (7) - NC
  4. 00:48:766 (1) - Remove NC, also don't overlap
  5. 01:32:228 (3) - NC here because it's new rythm
  6. 01:32:997 (8) - ^
  7. Some patterns are crazy, again. Fix some of them, try looking into similar beatmap's patterns ( LOOK for ranked diffs )
I couldn't find any mistakes in next diffs, they were better than previous ones, I think you are better at making insanes, lunatic diffs than easy ones!
GOOD LUCK
Topic Starter
[Twinkle]

CPU wrote:

[General]
除了那个GD外 音效可以找到更适合的 我会去试着找找看合适的N-N

[Easy]
感觉太分散 规划一个能组成有趣形状的紧凑路线会更好

[Normal]
横平竖直的地方可以加倾斜角 直滑条中间也可以加一个很细微的弧度

[Hard]
00:13:382 (7) - 改为一个圈留出了1/2拍的停顿 不是很好把,前面已经有3个note了
00:16:939 (4) - 去除 00:17:035 (5) - 改为3个圈 不是很好
00:51:843 (4) - 改为一个1/2拍的滑条 no
00:53:382 (4) - 改为一个3/4拍的滑条或者多重复一个1/4拍 ^
01:24:343 (3) - 重复太多了 减少2个重复增加2个note
01:25:689 (6,7) - 略感突兀 去除了连打中的一个note

[Insane]
00:39:727 (6,1) - insane建议减小间距
00:40:689 (6) 与 00:40:882 (7) 与 00:41:074 (8) - 可以Ctrl+G 这个part已经比较难了,不打算再增加难度

[Another]
00:36:843 (7,10) - Ctrl+G 这样一改就太难读了啦
00:37:035 (8,9) - ^ 会更有趣 这比较跳了就不用再反向就太难了
00:56:266 (8) 与 00:56:459 (9,10,11) - 建议减小间距 这里应该没有问题,找的test play都能碾压这里
01:47:228 (1) - 在Grid size: tiny下向右平移6个单位长度 好!
01:47:420 (3) - ^
01:55:305 (1,2,3,4,5) - selection centre 逆时针旋转5度 Grid size: tiny下向上平移2个单位长度
01:56:074 (1,2,3,4,5) - selection centre 逆时针旋转5度
01:48:766 (1,2,3,4,1) - 建议减小间距 在想是不是要换个pattern
01:51:459 (1,2,3,4,5) - ^

曲子非常棒!祝早日rank
Topic Starter
[Twinkle]

Flappy Bird wrote:

[General]
  1. Maybe name your diffs like this: OK
    Easy - Beginner
    Normal - Standard
    Hard - Advanced
    Insane - Hyper
    Another - Another
    Extra - Extra
[Easy]
  1. 00:10:689 (3) - This slider looks ugly, try making something like this? http://puu.sh/77J0K.JPG I think this one is pretty like the one on your picture
  2. 00:22:228 (1,2,3,4) - This pattern is a bit ugly and it looks like you just threw that slider randomly in map, try making something like this? http://puu.sh/77JtT.JPG yeah i know what u are saying but i dont want to change it.
  3. 00:36:843 (3) - This slider is ugly, try making it a bit neater fixed
  4. 00:53:766 (4) - x:216 y:128 - Put it here because it can follow the flow
  5. 01:02:228 - Note here?
  6. 01:25:305 (1,2) - You made good blanket here, so why don't you make blankets on 01:22:228 (2,3) and 01:23:766 (4,5) ? i think these sliders are just not long enough for me to make it
  7. 01:28:382 (1) - NC OK
  8. 01:29:151 (1) - Remove NC OK
[Normal]
  1. 00:20:305 - So you followed the rythm in the beginning and now here is an emptiness, try putting a note here, this is just my opinion, feel free to ignore it!
  2. 00:37:420 (5) - This overlap is kinda tricky, try putting this note somewhere else yeah i put it before the slider
  3. 00:41:459 (1) - Overlapping sliders isn't recommended for anyone, anywhere, anyhow. This can trick HD users, it's not so much of a problem if you can't get it somewhere better. If you like it, just leave it as it is Ok fixed
  4. 01:04:535 (2) - x:68 y:160 - Put this slider here to make a perfect blanket OK
  5. 01:58:766 (1) - Add finish here fixed
  6. This diff is better than easy, but some patterns are crazy and don't make sense, also SV is a bit too high for normal but okay.
[Hard]
  1. 00:10:689 (2,3,4) - Do not overlap sliders like this! fixed
  2. 00:12:035 (1) - Remove this? it is fine
  3. 00:47:612 (7) - NC
  4. 00:48:766 (1) - Remove NC, also don't overlap OK
  5. 01:32:228 (3) - NC here because it's new rythm OK
  6. 01:32:997 (8) - ^ OK
  7. Some patterns are crazy, again. Fix some of them, try looking into similar beatmap's patterns ( LOOK for ranked diffs )
I couldn't find any mistakes in next diffs, they were better than previous ones, I think you are better at making insanes, lunatic diffs than easy ones!
GOOD LUCK
wonders
额,我不会mod串图诶QAQ

说一下another的几个我认为的问题吧
首先打起来感觉不错
第一是串的间距跳跃太大了点,一会很大一会很小,应该控制在一个一定的范围内,参见extra(串的间距很影响难度),我不知道你如何理解串的间距的,像00:12:997这种对我来说是适度,像00:30:689这种虽然间距差不多,但是这个形状偏难,所以推荐小一点,像00:44:920后面这几段转来转去的又感觉没啥意思。
第二是感觉slider拉的不太好看
第三是图的整体感不是很强,虽然每一段都贴近原曲,但是前后感觉没啥联系,没有一个贯穿始终的设计或者逻辑在里面(虽然这个很绕,但是个人感觉很重要,这个让你的图看起来更像一张完整的图,那些有经验的mapper都是以此来判断你的图的第一印象的)。
胡诌了一段,就不要KD了。
Topic Starter
[Twinkle]

wonders wrote:

额,我不会mod串图诶QAQ

说一下another的几个我认为的问题吧
首先打起来感觉不错
第一是串的间距跳跃太大了点,一会很大一会很小,应该控制在一个一定的范围内,参见extra(串的间距很影响难度),我不知道你如何理解串的间距的,像00:12:997这种对我来说是适度,像00:30:689这种虽然间距差不多,但是这个形状偏难,所以推荐小一点,像00:44:920后面这几段转来转去的又感觉没啥意思。 这张图是156BPM,不是很高,所以我放了一些间距比较打的连打,像开始这个间距只是让玩家稍微适应一下的。后面又根据一些突然加重的节拍和放了一些大间距的连打,当然最后一段是我的创新,据我所知现在已经有比较多的玩家可以单指160bpm的连打。
第二是感觉slider拉的不太好看前面那段对称的地方的确是要改
第三是图的整体感不是很强,虽然每一段都贴近原曲,但是前后感觉没啥联系,没有一个贯穿始终的设计或者逻辑在里面(虽然这个很绕,但是个人感觉很重要,这个让你的图看起来更像一张完整的图,那些有经验的mapper都是以此来判断你的图的第一印象的)。这个其实我不是很明白,大概就是有个贯穿全曲的通用梗?orz
胡诌了一段,就不要KD了。有帮助就给啦
本来就想叫得IRC一下的,结果写了这么多。我回去要好好考虑一下图整体性的问题了。
十分感谢mod :)
10crystalmask01
Ello, mod from queue! 8-)
[General]
*Combo colours are not all the same if your mapset.
[Another]
00:34:535 (6) - NC?
01:02:997 (1) - Add finish.
[Hyper]
00:43:766 (6) - NC
01:21:459 (17) - ^?
[Advanced]
00:29:920 (4) - Could have another reverse on it. That gap at 00:30:497 feels a bit awkward.
00:56:074 (3,1,2,3) - Isn't stacked properly, was this intentional?
01:25:689 (8) - NC?
[Standard]
00:29:151 (5) - NC
01:06:074 (3) - ^
01:24:535 (1,2) - Should also be stacked, so it follows the similar flow with the previous flow style of objects 01:21:459 (1,2) - .
01:33:766 (5) - NC
01:56:074 (2) - Try to shift this so that it's tail is perfectly stacked under 01:53:766 (3) - 's head. *You may need to move 01:55:305 (1) - a bit too.

[Beginner]
00:07:612 (1) - Add finish on the head?
00:19:920 (1) - ^
00:26:074 (1) - You could make this slider blanket 00:28:382 (2) - , something like this:

This is really optional though.
00:32:228 (1) - Add finish
00:40:689 (4,1) - Slightly too close to each other.
00:44:535 (1) - Add finish
00:47:612 (2,2) - You can still try to make these two sliders blanket each other better, if you want. It'll get rid of this funny spot:

00:53:766 (4) - NC, because it's on the long white tickmark (which indicates a new rhythm cycle)
01:21:459 (1) - Add finish
01:30:689 (4) - NC
01:33:766 (1) - Add finish

Very nice mapset. Take a star!
Good luck.
Topic Starter
[Twinkle]

10crystalmask01 wrote:

Ello, mod from queue! 8-)
[General]
*Combo colours are not all the same if your mapset.
[Another]
00:34:535 (6) - NC? 00:34:920 (1) - added here
01:02:997 (1) - Add finish.
[Hyper]
00:43:766 (6) - NC OK
01:21:459 (17) - ^? OK
[Advanced]
00:29:920 (4) - Could have another reverse on it. That gap at 00:30:497 feels a bit awkward. fixed by adding a note
00:56:074 (3,1,2,3) - Isn't stacked properly, was this intentional? thx for reminding, not intentional, fixed
01:25:689 (8) - NC?
[Standard]
00:29:151 (5) - NC OK
01:06:074 (3) - ^ OK
01:24:535 (1,2) - Should also be stacked, so it follows the similar flow with the previous flow style of objects 01:21:459 (1,2) - . fixed
01:33:766 (5) - NC OK
01:56:074 (2) - Try to shift this so that it's tail is perfectly stacked under 01:53:766 (3) - 's head. *You may need to move 01:55:305 (1) - a bit too. hum, i dont think it is necessary to do so.

[Beginner]
00:07:612 (1) - Add finish on the head? fixed
00:19:920 (1) - ^ hum, i dont think it is necessary to do so.
00:26:074 (1) - You could make this slider blanket 00:28:382 (2) - , something like this: hum, i dont think it is necessary to do so.

This is really optional though. why not,its a good idea
00:32:228 (1) - Add finish fixed
00:40:689 (4,1) - Slightly too close to each other. fixed
00:44:535 (1) - Add finish fixed
00:47:612 (2,2) - You can still try to make these two sliders blanket each other better, if you want. It'll get rid of this funny spot: fixed

00:53:766 (4) - NC, because it's on the long white tickmark (which indicates a new rhythm cycle) fixed
01:21:459 (1) - Add finish fixed
01:30:689 (4) - NC fixed
01:33:766 (1) - Add finish
fixed

Very nice mapset. Take a star!
Good luck.
thank you very much for modding! great help for me.
Pretty Rhythm
Hi.
From My 'Unlimit Modding Queue for Instrumental song'

[Beginer]
00:19:920 (1) - DS?
00:24:535 (4) - ^
00:25:689 (5) - Add Note
00:41:459 (1) - DS?
00:59:151 (4) - ^
00:59:151 (4) - ^
01:07:612 (1) - ^
01:56:843 (3) - ^

[standard]
00:13:382 (4) - Add clap
00:53:766 (1) - stack
01:14:920 (1,2,3,4,1) - .... too far
01:21:459 (1,2,3,4,5) - ^
01:48:766 (1,2,3,4) - ^
01:51:459 (1,2,3,4) - ^

[Extra]
00:33:093 (4,6) - Remove whitsle
00:34:632 (7,9) - ^
00:56:459 (1,2,3,4) - hard to read
01:01:843 (2,3,4,5,1) - .... too far

GL
RandF
From my queue~
thank you for M4M!

[General]
  1. Title: 閻~少女ノ夢、虚無ノ世界~
[Beginner]
  1. 00:12:997 (1,2) - I prefer symmetric patttern
  2. 01:23:766 (4,5) - you should remap for smoother cursor moving
[Standard]
  1. too high SV, imo
  2. 00:37:997- add a note
[Advaced]
  1. 00:26:074 (1) - how about stack on 00:24:343 (3) - ?
  2. 01:54:920- add a note?
[Hyper]
  1. 00:17:612 (1) - Ctrl+G?
  2. 00:30:497- add a note
  3. 00:53:574 (8,1) - I prefer to avoid this overlap
  4. 01:09:151 (1,2) - circle x 5 is better
[Another]
  1. HD +1
  2. 00:53:766 (1,2,3,4) - increase DS more
  3. 01:10:689 (7) - NC
  4. 01:12:228 (3) - ^
[Yuki's Extra]
  1. 00:56:074 (1,2,3,4,1,2,3,4) - cool!
  2. nothing to say~ ;)
~Good Luck~
Koiyuki
whistle changed
如果改标题的话帮我一起改下

change
osu file format v12

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AudioLeadIn: 0
PreviewTime: 19920
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 123189
DistanceSpacing: 1
BeatDivisor: 4
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Title:Yami ~ Shoujo no Yume , Kyomu no Sekai ~
TitleUnicode:阎~少女ノ梦、虚无ノ世界~
Artist:44teru-k
ArtistUnicode:44teru-k
Creator:[Twinkle]
Version:Yuki's Extra
Source:BMS
Tags:xholic Stream [Minakami_Yuki]
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508,284,73766,5,4,0:0:0:0:
479,264,73862,1,0,0:0:0:0:
448,245,73959,1,0,0:0:0:0:
417,226,74055,1,0,0:0:0:0:
387,207,74151,1,0,0:0:0:0:
299,285,74343,2,0,L|249:254,1,58.4999973220826
211,362,74632,2,0,L|161:331,1,58.4999973220826
48,247,74920,1,0,0:0:0:0:
67,218,75016,1,0,0:0:0:0:
86,189,75112,1,0,0:0:0:0:
106,159,75209,1,0,0:0:0:0:
126,127,75305,21,4,0:0:0:0:
98,101,75401,1,0,0:0:0:0:
69,75,75497,1,0,0:0:0:0:
40,49,75593,1,0,0:0:0:0:
12,23,75689,1,0,0:0:0:0:
166,65,75882,2,0,L|213:106,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
86,189,76170,2,0,L|38:147,1,62.9999980773926
326,206,76459,2,0,L|432:298,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
162,248,76843,5,0,0:0:0:0:
131,274,76939,1,0,0:0:0:0:
100,300,77035,1,0,0:0:0:0:
68,326,77132,1,0,0:0:0:0:
37,352,77228,1,0,0:0:0:0:
238,307,77420,2,0,L|307:251,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
86,189,77709,2,0,L|33:231,1,67.5000025749208
352,121,77997,2,0,L|477:20,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
326,206,78382,5,0,0:0:0:0:
361,230,78478,1,0,0:0:0:0:
396,254,78574,1,0,0:0:0:0:
431,278,78670,1,0,0:0:0:0:
466,302,78766,1,0,0:0:0:0:
352,121,78959,2,0,L|274:69,1,72,8|0,0:0|0:0,0:0:0:0:
300,291,79247,2,0,L|359:330,1,72
159,114,79535,2,0,L|35:30,1,144,8|0,0:0|0:0,0:0:0:0:
292,81,79920,5,8,0:0:0:0:
310,106,80016,1,0,0:0:0:0:
337,120,80112,1,0,0:0:0:0:
369,119,80208,1,0,0:0:0:0:
396,104,80304,1,0,0:0:0:0:
413,78,80400,1,0,0:0:0:0:
416,47,80496,1,8,0:0:0:0:
404,19,80593,1,0,0:0:0:0:
425,58,80689,21,0,0:0:0:0:
441,99,80785,1,0,0:0:0:0:
447,144,80881,1,0,0:0:0:0:
442,189,80977,1,0,0:0:0:0:
427,231,81073,1,8,0:0:0:0:
403,269,81169,1,0,0:0:0:0:
370,300,81265,1,8,0:0:0:0:
331,322,81362,1,8,0:0:0:0:
288,335,81459,6,0,L|219:323,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
254,209,81651,2,0,L|307:218,1,53.9999983520508
162,301,81843,1,8,0:0:0:0:
48,141,82035,1,0,0:0:0:0:
21,121,82131,1,0,0:0:0:0:
108,261,82324,1,0,0:0:0:0:
135,281,82420,1,0,0:0:0:0:
75,161,82612,1,8,0:0:0:0:
107,164,82709,1,0,0:0:0:0:
138,156,82805,1,0,0:0:0:0:
164,137,82901,1,0,0:0:0:0:
181,109,82997,6,0,L|195:46,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
328,145,83189,2,0,L|316:197,1,53.9999983520508
223,254,83382,1,8,0:0:0:0:
257,115,83574,1,0,0:0:0:0:
293,130,83670,1,0,0:0:0:0:
188,239,83862,1,0,0:0:0:0:
152,224,83958,1,0,0:0:0:0:
328,145,84151,1,8,0:0:0:0:
365,140,84247,1,0,0:0:0:0:
395,117,84343,1,0,0:0:0:0:
405,80,84439,1,0,0:0:0:0:
391,44,84535,6,0,L|366:-5,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
236,121,84728,2,0,L|260:169,1,53.9999983520508
382,216,84920,1,8,0:0:0:0:
297,330,85112,1,0,0:0:0:0:
261,319,85208,1,0,0:0:0:0:
418,227,85401,1,0,0:0:0:0:
454,238,85497,1,0,0:0:0:0:
225,308,85689,1,8,0:0:0:0:
197,282,85785,1,0,0:0:0:0:
182,246,85882,1,0,0:0:0:0:
178,208,85978,1,0,0:0:0:0:
191,172,86074,22,0,L|220:127,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
114,16,86266,2,0,L|82:64,1,53.9999983520508
18,159,86459,1,8,0:0:0:0:
136,309,86651,1,0,0:0:0:0:
142,351,86747,1,0,0:0:0:0:
29,243,86939,1,0,0:0:0:0:
23,201,87035,1,0,0:0:0:0:
131,267,87228,1,8,0:0:0:0:
143,225,87324,1,0,0:0:0:0:
174,195,87420,1,0,0:0:0:0:
214,179,87516,1,0,0:0:0:0:
257,182,87612,6,0,L|282:229,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
450,191,87805,2,0,L|424:143,1,53.9999983520508
363,19,87997,1,8,0:0:0:0:
438,238,88189,1,0,0:0:0:0:
427,285,88285,1,0,0:0:0:0:
340,113,88478,1,0,0:0:0:0:
351,66,88574,1,0,0:0:0:0:
450,191,88766,1,8,0:0:0:0:
441,243,88862,1,0,0:0:0:0:
408,285,88958,1,0,0:0:0:0:
359,306,89054,1,0,0:0:0:0:
306,300,89151,6,0,L|268:261,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
246,91,89343,2,0,L|193:145,1,53.9999983520508
96,247,89535,1,8,0:0:0:0:
75,131,89728,1,0,0:0:0:0:
53,83,89824,1,0,0:0:0:0:
119,296,90016,1,0,0:0:0:0:
141,344,90112,1,0,0:0:0:0:
30,34,90305,1,8,0:0:0:0:
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117,91,90497,1,0,0:0:0:0:
170,85,90593,1,0,0:0:0:0:
215,56,90689,5,4,0:0:0:0:
242,39,90785,1,0,0:0:0:0:
273,31,90881,1,0,0:0:0:0:
306,33,90977,1,0,0:0:0:0:
335,46,91074,2,0,L|372:92,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
278,130,91266,2,0,L|314:175,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
220,214,91459,21,4,0:0:0:0:
246,247,91555,1,0,0:0:0:0:
284,267,91651,1,0,0:0:0:0:
327,268,91747,1,0,0:0:0:0:
366,252,91843,2,0,L|386:193,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
472,214,92035,2,0,L|491:154,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
445,338,92228,5,4,0:0:0:0:
395,358,92324,1,0,0:0:0:0:
341,356,92420,1,0,0:0:0:0:
293,332,92516,1,0,0:0:0:0:
260,291,92612,2,0,L|239:213,1,72,8|0,0:0|0:0,0:0:0:0:
312,172,92805,2,0,L|291:94,1,72,8|0,0:0|0:0,0:0:0:0:
196,49,92997,37,0,0:0:0:0:
131,46,93093,1,0,0:0:0:0:
72,70,93189,1,0,0:0:0:0:
27,116,93285,1,0,0:0:0:0:
6,177,93382,2,0,L|36:256,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
133,235,93574,2,0,L|162:313,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,291,93766,37,4,0:0:0:0:
260,291,105689,70,0,L|316:302,3,45
348,289,106074,5,4,0:0:0:0:
387,269,106170,1,0,0:0:0:0:
413,232,106266,1,0,0:0:0:0:
417,188,106362,1,0,0:0:0:0:
392,161,106459,21,8,0:0:0:0:
379,127,106555,1,0,0:0:0:0:
381,92,106651,1,0,0:0:0:0:
398,61,106747,1,0,0:0:0:0:
359,91,106843,5,0,0:0:0:0:
316,113,106939,1,0,0:0:0:0:
267,115,107035,1,0,0:0:0:0:
222,95,107131,1,0,0:0:0:0:
195,64,107228,5,8,0:0:0:0:
159,45,107324,1,0,0:0:0:0:
119,44,107420,1,0,0:0:0:0:
82,60,107516,1,0,0:0:0:0:
57,108,107612,5,0,0:0:0:0:
66,161,107708,1,0,0:0:0:0:
38,207,107805,21,0,0:0:0:0:
47,260,107901,1,0,0:0:0:0:
78,293,107997,5,8,0:0:0:0:
121,283,108093,1,0,0:0:0:0:
166,287,108189,1,0,0:0:0:0:
202,312,108285,1,0,0:0:0:0:
252,343,108382,5,0,0:0:0:0:
309,354,108478,1,0,0:0:0:0:
366,343,108574,1,0,0:0:0:0:
410,305,108670,1,0,0:0:0:0:
421,271,108766,5,8,0:0:0:0:
413,235,108862,1,0,0:0:0:0:
432,205,108959,21,0,0:0:0:0:
424,170,109055,1,0,0:0:0:0:
439,123,109151,5,0,0:0:0:0:
392,138,109247,1,0,0:0:0:0:
343,130,109343,1,0,0:0:0:0:
297,114,109439,1,0,0:0:0:0:
274,89,109535,5,8,0:0:0:0:
255,60,109631,1,0,0:0:0:0:
224,75,109728,5,0,0:0:0:0:
195,56,109824,1,0,0:0:0:0:
151,77,109920,22,0,L|142:125,1,49.5000015106202,0|0,0:0|0:0,0:0:0:0:
70,72,110112,2,0,L|78:23,1,49.5000015106202
112,149,110305,6,0,L|103:197,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
31,144,110497,2,0,L|39:95,1,49.5000015106202
73,221,110689,5,0,0:0:0:0:
112,231,110785,1,0,0:0:0:0:
151,241,110881,1,0,0:0:0:0:
190,251,110977,1,0,0:0:0:0:
225,298,111074,5,8,0:0:0:0:
264,287,111170,1,0,0:0:0:0:
303,276,111266,1,0,0:0:0:0:
342,265,111362,1,0,0:0:0:0:
393,282,111459,22,0,L|456:298,1,53.9999983520508
366,193,111651,2,0,L|418:206,1,53.9999983520508
339,104,111843,2,0,L|402:120,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
312,15,112035,2,0,L|364:28,1,53.9999983520508
251,84,112228,5,0,0:0:0:0:
199,97,112324,1,0,0:0:0:0:
148,81,112420,1,0,0:0:0:0:
113,41,112516,1,0,0:0:0:0:
85,63,112612,5,8,0:0:0:0:
59,87,112708,1,0,0:0:0:0:
77,119,112805,5,0,0:0:0:0:
74,154,112901,1,0,0:0:0:0:
57,185,112997,21,0,0:0:0:0:
107,214,113093,1,0,0:0:0:0:
163,200,113189,5,0,0:0:0:0:
213,229,113285,1,0,0:0:0:0:
270,217,113382,5,8,0:0:0:0:
309,206,113478,1,0,0:0:0:0:
342,228,113574,5,0,0:0:0:0:
381,217,113670,1,0,0:0:0:0:
398,177,113766,21,0,0:0:0:0:
401,123,113862,1,0,0:0:0:0:
376,74,113958,1,0,0:0:0:0:
332,42,114054,1,0,0:0:0:0:
278,34,114151,5,8,0:0:0:0:
225,45,114247,1,0,0:0:0:0:
172,55,114343,1,0,0:0:0:0:
119,66,114439,1,0,0:0:0:0:
62,79,114535,6,0,L|-12:56,1,58.4999973220826
120,150,114728,2,0,L|175:167,1,58.4999973220826
55,208,114920,2,0,L|-19:185,1,58.4999973220826,8|0,0:0|0:0,0:0:0:0:
113,279,115113,2,0,L|168:296,1,58.4999973220826
266,324,115305,5,12,0:0:0:0:
266,324,115401,1,0,0:0:0:0:
266,324,115497,1,0,0:0:0:0:
266,324,115593,1,0,0:0:0:0:
266,324,115689,2,0,L|367:306,1,90,12|0,0:0|0:0,0:0:0:0:
442,151,116074,21,12,0:0:0:0:
442,151,116170,1,0,0:0:0:0:
442,151,116266,1,0,0:0:0:0:
442,151,116362,1,0,0:0:0:0:
442,151,116459,2,0,L|306:172,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
113,279,116843,5,12,0:0:0:0:
113,279,116939,1,0,0:0:0:0:
113,279,117035,1,0,0:0:0:0:
113,279,117131,1,0,0:0:0:0:
113,279,117228,2,0,L|251:256,1,125.999996154785,12|0,0:0|0:0,0:0:0:0:
290,106,117612,5,12,0:0:0:0:
290,106,117709,1,0,0:0:0:0:
290,106,117805,1,0,0:0:0:0:
290,106,117901,1,0,0:0:0:0:
290,106,117997,2,0,P|168:156|113:276,1,270,12|0,0:0|0:0,0:0:0:0:
29,263,118766,22,0,P|83:127|278:28,1,360,4|0,0:0|0:0,0:0:0:0:
Topic Starter
[Twinkle]

Lolicore_Komari wrote:

Hi.
From My 'Unlimit Modding Queue for Instrumental song'

[Beginer]
00:19:920 (1) - DS?
00:24:535 (4) - ^
00:25:689 (5) - Add Note I think it is fine, since adding a note will affect the DS ;w;
00:41:459 (1) - DS?
00:59:151 (4) - ^
00:59:151 (4) - ^
01:07:612 (1) - ^
01:56:843 (3) - ^ AImod not mention the DS problems, I think it is fine here.

[standard]
00:13:382 (4) - Add clap fixed
00:53:766 (1) - stack fixed
01:14:920 (1,2,3,4,1) - .... too far
01:21:459 (1,2,3,4,5) - ^
01:48:766 (1,2,3,4) - ^
01:51:459 (1,2,3,4) - ^ im not sure what u mean here sorry

[Extra]
00:33:093 (4,6) - Remove whitsle
00:34:632 (7,9) - ^
00:56:459 (1,2,3,4) - hard to read
01:01:843 (2,3,4,5,1) - .... too far

GL
thank you!
Topic Starter
[Twinkle]

RandomEffect wrote:

From my queue~
thank you for M4M!

[General]
  1. Title: 閻~少女ノ夢、虚無ノ世界~Fixed
[Beginner]
  1. 00:12:997 (1,2) - I prefer symmetric patttern Fixed
  2. 01:23:766 (4,5) - you should remap for smoother cursor moving Fixed
[Standard]
  1. too high SV, imo
  2. 00:37:997- add a note not good
[Advaced]
  1. 00:26:074 (1) - how about stack on 00:24:343 (3) - ? OK
  2. 01:54:920- add a note? not a good idea, cuz no obvious sound at that point
[Hyper]
  1. 00:17:612 (1) - Ctrl+G? OK
  2. 00:30:497- add a note Fixed
  3. 00:53:574 (8,1) - I prefer to avoid this overlap Fixed
  4. 01:09:151 (1,2) - circle x 5 is better Fixed
[Another]
  1. HD +1 HP+1? OK
  2. 00:53:766 (1,2,3,4) - increase DS more I want to show the sudden change in rhythm so i use short DS here
  3. 01:10:689 (7) - NC Fixed
  4. 01:12:228 (3) - ^ Fixed
[Yuki's Extra]
  1. 00:56:074 (1,2,3,4,1,2,3,4) - cool!
  2. nothing to say~ ;)
~Good Luck~
[CSGA]Ar3sgice
不要用曲奇音效作图啊
Topic Starter
[Twinkle]

[CSGA]Ar3sgice wrote:

不要用曲奇音效作图啊
嗯,音效改了很多。
GugUCorn
M4M

[Beginner]
I haven't say something. but i recommend using default finish like "Cheeeing~"

  1. 00:07:612 (1) - default finish on first of slider. It's better! Or If you use finish hitsound "pop!",i recommend add hitsound file as "pop!"
  2. 00:19:920 (1) - this too. default finish. not "pop!" and more! :arrow: 00:32:228 (1), 00:44:535 (1) and so on
  3. 00:29:151 (1) - end here. 00:30:689
[Standard]

  1. 00:10:689 (1,2,3) - you forgot adding clap?
  2. 00:26:074 (1,2,3,4) - add clap on end of slider
  3. 01:58:766 (1) - remove it, and make slider starting on 01:58:382 and ending time is 01:58:766
[Advanced]

  1. 00:35:689 (1) - clap
  2. 00:42:228 (4) - remove finish on end of slider
[Hyper]

  1. 01:02:612 (5) - clap on first of slider
sorry, i don't have say something to you... :o
but it's not bad map. Good Luck! ;)
AngelHoney
忘记来赞一个了:3
Topic Starter
[Twinkle]

AngelHoney wrote:

忘记来赞一个了:3
:) :) :)
Topic Starter
[Twinkle]
TaMul

TaMul wrote:

M4M

[Beginner]
I haven't say something. but i recommend using default finish like "Cheeeing~"

  1. 00:07:612 (1) - default finish on first of slider. It's better! Or If you use finish hitsound "pop!",i recommend add hitsound file as "pop!"
  2. 00:19:920 (1) - this too. default finish. not "pop!" and more! :arrow: 00:32:228 (1), 00:44:535 (1) and so on
  3. 00:29:151 (1) - end here. 00:30:689
[Standard]

  1. 00:10:689 (1,2,3) - you forgot adding clap?
  2. 00:26:074 (1,2,3,4) - add clap on end of slider
  3. 01:58:766 (1) - remove it, and make slider starting on 01:58:382 and ending time is 01:58:766
[Advanced]

  1. 00:35:689 (1) - clap
  2. 00:42:228 (4) - remove finish on end of slider
[Hyper]

  1. 01:02:612 (5) - clap on first of slider
sorry, i don't have say something to you... :o
but it's not bad map. Good Luck! ;)
Fixed all!
captin1
hi
sorry for the delay

[General]
  1. Consider adding some silenced slides, they get a bit noisy at sections like 00:07:612 - in Beginner for example
  2. Might want to add 600 ms of audioleadin so that Another and Extra start after two seconds
  3. I assume the kiai in Yuki's diff is intentional, it would be nice to add to the rest of the diffs though, if you want to
[Beginner]
Placement/Rhythm/Nazi Patterning
  1. 00:10:689 (3) - slider doesn't need two points in the middle, you should just remake as a three point slider so it has a better curve
  2. 00:12:997 (1,2) - not sure about this pattern, beginners might find it confusing that the end of 2 is so close to 1, and the flow is odd, so consider flipping 2 or finding another pattern
  3. 00:33:766 (3) - try to adjust so that the curve is more similar on both sides, like this
  4. 00:36:843 (3) - same idea as ^, maybe more like this?
  5. 00:49:920 (2) - try bringing the two white points downwards so the curve is more intentional
  6. 00:51:459 (1,2,3,1) - I think you could turn these into a better pattern, try like this?
  7. 01:22:228 (2,3,4,5) - and 01:28:382 (1,2) - Try to make these more similar, having many different curves doesn't look good. You should also try to avoid the overlap of 3 and 5
  8. 01:55:305 (1,2) - you break your symmetry pattern here, try to fix this
Hitsounding
  1. I feel like there's a lot of finishes that aren't in the music, especially the beginning
  2. 00:07:612 (1) - remove finish from the end
  3. 00:10:689 (3) - remove both finishes
  4. 00:12:997 (1,2) - remove finishes from the end
  5. 00:16:843 (2) - remove finish
  6. 00:18:382 (4,5) - I think you should have the finishes on the end here, so remove from the start of 4 and then add to the end of both sliders.
  7. this continues on for a while. spamming finishes like this really isn't good in my opinion, they just don't fit, so try replacing them with soft whistle instead. Remember that your hitsounding affects how it plays in taiko, so having this many big notes wouldn't make sense ;)
[Standard]
Placement/Rhythm/Nazi Patterning
  1. 00:07:612 (1,2,3,4,1,2,3,4) - starting out a normal diff with this many circles really isn't a good idea in my opinion, you should really reduce this so it's much easier for newer players
  2. 00:11:843 (2,4) - I would move these so they stack on top of the sliders after 00:12:228 (3,1) - so that they're much more visible, since being under the slider before hides them
  3. 00:36:843 (4,5) - don't really think this is a good idea either, you should unstack this or find a new rhythm
  4. 00:47:228 (2) - same as before, stacking on the slider after will make this much more visible
  5. 01:01:459 (4) - using a sudden large jump just for symmetry is REALLY bad idea and just poor mapping in my opinion, there is definitely a better way you can do this
  6. 01:21:459 (1) - you should adjust this so that it's symmetrical over the x axis and so that the start and finish are level, as right now it's a bit crooked
Overall I find the rhythm and placement in this diff very poor, it's just sliders copy-pasted repeatedly and randomly placed circles, I personally wouldn't consider this rankable quality

Hitsounding
  1. Same as Beginner about the finish spam
[Advanced]
I'm concerned about the spread here, it jumps from the standard being mostly 2/1 and 1/1 to the advanced having many 1/4 streams, i really think this diff should be reduced significantly
Placement/Rhythm/Nazi Patterning
  1. 00:08:382 (2,3) - blanket is off
  2. 00:10:593 (1) - this note would be better off removed, it makes the rhythm very confusing and hard to understand
  3. 00:11:843 (5) - please keep consistent spacing, this looks like it should be 1/2 spacing on both sides, but it's not
  4. 00:53:766 (1,2,3,4) - 3/4 slider spam with spacing like this will just be confusing for players
  5. 00:56:843 - please don't nc spam, keep consistent with what you have been doing
Hitsounding
  1. at least the finish spam is gone, but now there's almost no hitsounding at all in many sections
sorry but i'm quite out of motivation, but from testplaying it looks like the rest of the diffs are much more intuitively designed, the low diffs just aren't up to my personal standard, sorry.

good luck!
Topic Starter
[Twinkle]

captin1 wrote:

hi
sorry for the delay

[General]
  1. Consider adding some silenced slides, they get a bit noisy at sections like 00:07:612 - in Beginner for example changed the volume for fit
  2. Might want to add 600 ms of audioleadin so that Another and Extra start after two seconds I think it is fine to leave it
  3. I assume the kiai in Yuki's diff is intentional, it would be nice to add to the rest of the diffs though, if you want to no kiai in my diffs is fine
[Beginner]
Placement/Rhythm/Nazi Patterning
  1. 00:10:689 (3) - slider doesn't need two points in the middle, you should just remake as a three point slider so it has a better curve fixed
  2. 00:12:997 (1,2) - not sure about this pattern, beginners might find it confusing that the end of 2 is so close to 1, and the flow is odd, so consider flipping 2 or finding another pattern moved away
  3. 00:33:766 (3) - try to adjust so that the curve is more similar on both sides, like this fixed
  4. 00:36:843 (3) - same idea as ^, maybe more like this? fixed
  5. 00:49:920 (2) - try bringing the two white points downwards so the curve is more intentional fixed
  6. 00:51:459 (1,2,3,1) - I think you could turn these into a better pattern, try like this? fixed
  7. 01:22:228 (2,3,4,5) - and 01:28:382 (1,2) - Try to make these more similar, having many different curves doesn't look good. You should also try to avoid the overlap of 3 and 5 fixed
  8. 01:55:305 (1,2) - you break your symmetry pattern here, try to fix this
fixed

Hitsounding
  1. I feel like there's a lot of finishes that aren't in the music, especially the beginning
  2. 00:07:612 (1) - remove finish from the end
  3. 00:10:689 (3) - remove both finishes
  4. 00:12:997 (1,2) - remove finishes from the end
  5. 00:16:843 (2) - remove finish
  6. 00:18:382 (4,5) - I think you should have the finishes on the end here, so remove from the start of 4 and then add to the end of both sliders.
  7. this continues on for a while. spamming finishes like this really isn't good in my opinion, they just don't fit, so try replacing them with soft whistle instead. Remember that your hitsounding affects how it plays in taiko, so having this many big notes wouldn't make sense ;)
[Standard]
Placement/Rhythm/Nazi Patterning
  1. 00:07:612 (1,2,3,4,1,2,3,4) - starting out a normal diff with this many circles really isn't a good idea in my opinion, you should really reduce this so it's much easier for newer players it is fine
  2. 00:11:843 (2,4) - I would move these so they stack on top of the sliders after 00:12:228 (3,1) - so that they're much more visible, since being under the slider before hides them it is fine
  3. 00:36:843 (4,5) - don't really think this is a good idea either, you should unstack this or find a new rhythm fixed
  4. 00:47:228 (2) - same as before, stacking on the slider after will make this much more visible fixed
  5. 01:01:459 (4) - using a sudden large jump just for symmetry is REALLY bad idea and just poor mapping in my opinion, there is definitely a better way you can do this Oh this is a mistake fixed now
  6. 01:21:459 (1) - you should adjust this so that it's symmetrical over the x axis and so that the start and finish are level, as right now it's a bit crookedfixed

Overall I find the rhythm and placement in this diff very poor, it's just sliders copy-pasted repeatedly and randomly placed circles, I personally wouldn't consider this rankable quality thanks for reminding me

Hitsounding
  1. Same as Beginner about the finish spam
[Advanced]
I'm concerned about the spread here, it jumps from the standard being mostly 2/1 and 1/1 to the advanced having many 1/4 streams, i really think this diff should be reduced significantly
Placement/Rhythm/Nazi Patterning
  1. 00:08:382 (2,3) - blanket is off
  2. 00:10:593 (1) - this note would be better off removed, it makes the rhythm very confusing and hard to understand no change
  3. 00:11:843 (5) - please keep consistent spacing, this looks like it should be 1/2 spacing on both sides, but it's not no change
  4. 00:53:766 (1,2,3,4) - 3/4 slider spam with spacing like this will just be confusing for players it wont be i think
  5. 00:56:843 - please don't nc spam, keep consistent with what you have been doing fixed


Hitsounding
  1. at least the finish spam is gone, but now there's almost no hitsounding at all in many sections
sorry but i'm quite out of motivation, but from testplaying it looks like the rest of the diffs are much more intuitively designed, the low diffs just aren't up to my personal standard, sorry.

good luck!
:) thank you very much for improving!
vipto
This is cool
Topic Starter
[Twinkle]

vipto wrote:

This is cool
Oh thank you very much! :) :) :)
EmingK
did a simple irc check on Another._.

思考
2014-04-10 20:24 [Twinkle]: 可以看看图吗o.o
2014-04-10 20:24 EmingK: Orz好
2014-04-10 20:24 [Twinkle]: ACTION is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
2014-04-10 20:24 [Twinkle]: QAQ看看another吧
2014-04-10 20:27 EmingK: ;w;终于快拖完了 要ircmod么
2014-04-10 20:28 [Twinkle]: 不用那么正式啦
2014-04-10 20:28 EmingK: 0.0
2014-04-10 20:28 [Twinkle]: 。。随便说一说就好了
2014-04-10 20:29 EmingK: 猴
2014-04-10 20:32 [Twinkle]: ;w;
2014-04-10 20:32 EmingK: D: 我玩得烂
2014-04-10 20:33 EmingK: 00:03:952 - 这里不种棵草么 有音量减小诶
2014-04-10 20:33 [Twinkle]: 0.0
2014-04-10 20:34 [Twinkle]: 种草是什么
2014-04-10 20:34 EmingK: 插绿线;w;
2014-04-10 20:34 [Twinkle]: 额~
2014-04-10 20:34 [Twinkle]: 00:03:952 (1,2,3,4,5,6,7) -
2014-04-10 20:35 [Twinkle]: 就这几个降低音量?
2014-04-10 20:35 EmingK: 后面的(1,2)也加上吧
2014-04-10 20:36 EmingK: 特别是00:04:528 (7) - 的这个finish更吵了;w;
2014-04-10 20:36 [Twinkle]: 这里加finish合不合适?
2014-04-10 20:37 EmingK: soft finish太吵了
2014-04-10 20:37 [Twinkle]: 减了音量感觉的确好了很多
2014-04-10 20:38 EmingK: 对比一下whistle和finish
2014-04-10 20:39 EmingK: 我觉得soft whistle听起来比较好
2014-04-10 20:39 [Twinkle]: 好
2014-04-10 20:41 EmingK: 00:05:298 (2) - 尾端也加soft whistle如何
2014-04-10 20:42 EmingK: 话说没加音效怎么还调normal addition
2014-04-10 20:43 [Twinkle]: 。。应该是remap留下来的。。。
2014-04-10 20:43 [Twinkle]: 现在去掉了
2014-04-10 20:45 EmingK: 00:05:298 (2) - 和00:06:836 (1,2,3,4) - 应该是一个乐句吧 一边normal一边soft听起来有些别扭
2014-04-10 20:47 [Twinkle]: 都是soft呀
2014-04-10 20:47 [Twinkle]: 00:05:105 (1,2) -
2014-04-10 20:47 [Twinkle]: 这两个刚刚改过来了
2014-04-10 20:48 EmingK: 我的意思是00:06:067 (2,3,4,5) - 改soft
2014-04-10 20:50 [Twinkle]: 这个啊,这个是因为用soft太轻了。。
2014-04-10 20:50 [Twinkle]: normal好一点
2014-04-10 20:50 EmingK: 00:06:836 (1) - 但是往后突然接soft就有点突兀了
2014-04-10 20:54 EmingK: 00:19:913 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这个算overmap了,滑条头的地方根本没有音其实;w;
2014-04-10 20:54 EmingK: overmap要被喷的;w;
2014-04-10 20:55 [Twinkle]: 这个是抄AHO的;w;
2014-04-10 20:56 EmingK: 咦
2014-04-10 20:56 EmingK: 我记得去年就不准overmap了
2014-04-10 20:59 [Twinkle]: ;w;
2014-04-10 20:59 [Twinkle]: 这个到时候实在不行就改吧。。
2014-04-10 21:03 EmingK: 00:25:971 - 00:26:067 - 00:26:163 - 这三条绿线似乎没啥用 后面也有
2014-04-10 21:05 [Twinkle]: 好,已删
2014-04-10 21:06 EmingK: 00:30:682 (1,2,3,4,5,1,1,2,3,4,5,1) - 这里音量也可以适当减小
2014-04-10 21:07 [Twinkle]: 好
2014-04-10 21:07 [Twinkle]: 和开始那一样
2014-04-10 21:07 EmingK: 00:34:721 (4,1) - 这个间距有点吓人
2014-04-10 21:09 EmingK: 00:43:375 (5) - 00:44:144 (5) - 跟前面两组一对比 前面都是3/4滑条啊 怀疑是因为没地方放所以拉短的
2014-04-10 21:09 [Twinkle]: 左右换一下。。
2014-04-10 21:10 [Twinkle]: 是有点。。。
2014-04-10 21:11 [Twinkle]: 后面要是继续用四分之三就太难了
2014-04-10 21:11 EmingK: 好像也没啥其实
2014-04-10 21:11 [Twinkle]: 前面用2分之1又太短了
2014-04-10 21:11 EmingK: 01:07:798 (1,2,3,4,1) - 这一段建议跟鼓 串或者短滑条组都不错
2014-04-10 21:13 [Twinkle]: 就是全放满?
2014-04-10 21:13 [Twinkle]: 好像是要这样,我看看怎么改
2014-04-10 21:13 EmingK: 音乐本身就是在这比较激烈,然后后面安静下来
2014-04-10 21:13 EmingK: 所以我觉得体现出这个比较好
2014-04-10 21:13 [Twinkle]: 嗯
2014-04-10 21:15 EmingK: 我觉得01:02:990 - 到01:09:144 - 的难度应该是渐近的 越往后越难这样
2014-04-10 21:17 [Twinkle]: 我这点水平表现不出来;w;
2014-04-10 21:17 EmingK: sad
2014-04-10 21:19 EmingK: 01:22:605 (1,2) - 这样的滑条可以加到01:21:452 (1) - 一样的速度
2014-04-10 21:19 EmingK: 01:21:452 (1) - 这往后也是鼓点不跟可惜了
2014-04-10 21:21 [Twinkle]: 这个原来放了note,后来由于过难了就换成了滑条
2014-04-10 21:21 EmingK: 总之我觉得这完全是个EX难度嘛;w;
2014-04-10 21:21 [Twinkle]: 是的
2014-04-10 21:22 [Twinkle]: 和extra一样,主要是名字被GD抢了>.<
2014-04-10 21:22 EmingK: 可以4+4串加折返啊
2014-04-10 21:24 EmingK: 00:24:144 (5) - 这种似乎不让用了
2014-04-10 21:25 [Twinkle]: 中间红点么?
2014-04-10 21:25 EmingK: 就是不能让球暂留
2014-04-10 21:25 EmingK: 锚点不能用来修改滑条的部分速度
2014-04-10 21:26 [Twinkle]: 到时候看吧,这个应该还好,改起来方便
2014-04-10 21:26 [Twinkle]: 嗯,这个知道
2014-04-10 21:26 [Twinkle]: 后半段有没有什么o.o
2014-04-10 21:27 EmingK: 还好
2014-04-10 21:27 EmingK: 我觉得新人图做成这样很不错了Orz
2014-04-10 21:28 EmingK: 顺便 kiai美丽
2014-04-10 21:28 [Twinkle]: kiai就放了一个喷泉。
2014-04-10 21:28 [Twinkle]: 几个。
2014-04-10 21:29 [Twinkle]: remap了几遍~
2014-04-10 21:29 EmingK: 光放喷泉不太好吧Orz
2014-04-10 21:30 [Twinkle]: 没事。。
2014-04-10 21:30 [Twinkle]: MTB也这么放。o.o
2014-04-10 21:30 EmingK: 噗 我觉得是他懒
2014-04-10 21:31 EmingK: 00:20:298 (3) - 00:21:067 (3) - 00:21:836 (3) - 00:22:605 (3) - 是不是丢clap啊
2014-04-10 21:32 [Twinkle]: 这段故意没放clap
2014-04-10 21:32 EmingK: ;w;算了我也不会放音效
2014-04-10 21:33 [Twinkle]: 。音效什么的太难了啦
2014-04-10 21:33 EmingK: 那我觉得应该没啥啦
2014-04-10 21:34 [Twinkle]: 太谢谢了,这么认真mod>.<
2014-04-10 21:34 EmingK: ;w;
2014-04-10 21:34 [Twinkle]: 我尽力试着去rank这图吧;w;
2014-04-10 21:35 EmingK: 没事 新人图前几个基本上都是坑
2014-04-10 21:35 EmingK: 我都坟了六张了 现在还没rank呢 sad
2014-04-10 21:35 [Twinkle]: ;w;
2014-04-10 21:35 [Twinkle]: 我已经坑过几张了
2014-04-10 21:35 [Twinkle]: 被我删了
2014-04-10 21:35 EmingK: 蛤蛤蛤
2014-04-10 21:35 EmingK: 黑历史多有意思
2014-04-10 21:36 [Twinkle]: ;w;
2014-04-10 21:36 EmingK: 想想我手里还有飞球的1st
2014-04-10 21:36 [Twinkle]: 就是没上传。。
2014-04-10 21:36 [Twinkle]: 0.0
2014-04-10 21:37 EmingK: 我可以骗kd吗 思考
2014-04-10 21:37 [Twinkle]: 好~
Kodora
Testplay + IRC Mod for Another~

SPOILER
22:37 [Twinkle]: hihi~ do you have time to take a look at my map plz >~<
22:38 Kodora: oh hey :3
22:38 Kodora: just quick testplay or full mod?
22:39 [Twinkle]: hi :3
22:39 [Twinkle]: quick look on another
22:39 *[Twinkle] is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
22:39 Kodora: oh sure
22:39 [Twinkle]: thank you~
22:39 Kodora: downloading
22:42 *Kodora is playing [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~ [Another]]
22:42 [Twinkle]: im also one of skystar's bigbig fan >~<
22:44 Kodora: wow pretty nice
22:44 [Twinkle]: thank you!
22:44 *Kodora is listening to [http://osu.ppy.sh/b/369344 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
22:44 Kodora: reminds me this
22:45 [Twinkle]: orz
22:45 [Twinkle]: i began to make this map set with fanzhen at the same time
22:45 Kodora: i don't really mind similiar or same patterns as long as it not fully copied map
22:45 Kodora: anyway, there is some stuff in your diff what can be improved, will you listen?
22:46 [Twinkle]: ;w;
22:46 [Twinkle]: yes
22:46 Kodora: please increase OD and HP
22:46 Kodora: HP 6 is way too low for this tier diff
22:47 Kodora: and bigger OD will give more score
22:47 Kodora: HP6-7 and OD 7-8 would be more balanced
22:48 [Twinkle]: OK
22:48 Kodora: 00:01:452 (1,1,2,3,4,1,2,1,2,3,4,1,2) - this section feels too linear compare to the rest of map
22:48 [Twinkle]: i think my placing is too hard to playing under OD7 or more
22:49 Kodora: keep patterns more smooth
22:49 Kodora: don't worry, it is not too hard with OD7 :3
22:52 [Twinkle]: too linear is my problem ;w;
22:52 [Twinkle]: already fixed a lot
22:52 Kodora: XD also i am a big fan of linear mapping
22:53 Kodora: i am never considered this as something horribad as long as it consistent
22:53 [Twinkle]: XD it is easier to make map more clean looked
22:53 Kodora: in your case beginning linear part feels quite unnatural compare to the smooth rest of map
22:54 [Twinkle]: yes i realized
22:54 Kodora: 00:03:952 (1,2,3) - while making such spacing tricks keep your eyes at overlapping
22:55 Kodora: try something smoother, something like this: http://osu.ppy.sh/ss/1531791
22:55 Kodora: also i may teach you one little trick to make this part looks cooler
22:56 [Twinkle]: 00:03:952 (1,2,3,4) - i made this overlap because the volume of the music is becoming stronger here
22:56 Kodora: 00:04:144 (2) - make this slider x1.10 SV
22:57 Kodora: 00:04:336 (3) - and this one x1.20 SV
22:57 Kodora: it is rather estetical change but it looks super cool, try it!
22:57 [Twinkle]: ok nice looks great
22:58 Kodora: 00:12:221 (1) - sliders with self-overlapping parts are not rankable :x
22:58 Kodora: but i guess i know how to save his form
22:58 Kodora: and make it rankable with same snape
22:59 [Twinkle]: o.o how to change it?
23:01 Kodora: best way is probably using old catmull calculatuion
23:02 Kodora: it gaves "weird" curves, but in your case it will helps to keep your snape without affecting sliderball moving
23:03 Kodora: http://osu.ppy.sh/ss/1531822 what do you think
23:04 [Twinkle]: ww i think i should delete these and make new ones
23:04 [Twinkle]: dont like this shape much orz
23:04 Kodora: alright
23:05 Kodora: 00:19:913 (1,2,3,4,1,2,3,4) - i am kinda not sure about this but it plays perfectly fine even with OD9 XD
23:06 Kodora: 00:51:452 (6) - new combo here would be nice
23:06 Kodora: 00:52:990 (4) - and same here~
23:07 [Twinkle]: OK~
23:08 Kodora: 00:53:374 (6,3) - i think it would be better to stack them - it will made incoming triangle easier to catch
23:11 [Twinkle]: looks cool
23:11 Kodora: 00:57:798 (6) - remove clap i guess?
23:13 [Twinkle]: yes..
23:13 [Twinkle]: it was a mistake @.@
23:14 Kodora: 01:09:144 - 01:14:913 - it is kinda strange that this is only one section where bell-hitnormal was used
23:15 Kodora: overrla i'd kinda work a bit more at hitsounds
23:15 Kodora: they are inconsistent at some parts and can be better
23:16 [Twinkle]: yes, sure
23:17 Kodora: 01:20:682 - last volume sections feels too loud compare to the rest
23:18 Kodora: start with somwthing calmer, like 30%, they gradually raise volume
23:18 Kodora: that would work better
23:18 [Twinkle]: ok
23:21 Kodora: 01:46:836 (1,2,1,2) - i think closest stacking would look better for this part (i usually use grid3 for such stacks but you can space them closer in any way which more comfortable to you) http://osu.ppy.sh/ss/1531871
23:22 [Twinkle]: \o/nice
23:23 Kodora: that's probably all from me for this diff
23:23 Kodora: i see you put some effort for it, so good luck with your mapping :3/
23:24 Kodora: with some working on it you have high chance to rank it
23:24 Kodora: mainly hitsounds, mapping itself is looks pretty wise
23:24 [Twinkle]: oh really thank you for giving so many useful suggestions!
23:25 Kodora: >w<
23:26 Kodora: good luck!
23:26 [Twinkle]: >w< so cute hugs
23:26 [Twinkle]: i will try my best!
23:26 *Kodora 抱抱 [Twinkle]
23:27 *Kodora runs /w\
DenoisoGoiso
Wow, cool map omg
From my queue, Hitsound Check (Another only).

[Another]
  • Unfit Samples

  1. 00:05:682 (1) - Normal sampleset is almost good for this object, but not for 00:06:067 (2,3,4) - , so you should add a inherited point at 00:06:067 with soft. Due just only 1 kickslider.
    00:41:355 ~ 00:44:336 - This sampleset is bit loud for me, almost not fit. consider reduce the volume in the inherited point. (recommended reduce -10%)
Missed Hitsounds
  1. 00:05:298 (2) - Whistle at end slider? you should add other whistle to another object too, because incosistent at other object that following a instrumental with a so-so whistle sound.
  2. 00:18:759 (5) - Finish, there a cymbal on it.
  3. 00:29:721 (2) - Wow, delete clap here.
  4. 00:40:682 (1) - Whistle on the reverse.
  5. 01:02:221 (5) - Not sure the clap is fit, but at least remove it due no drum.
  6. 01:24:528 (1) - Delete Clap.
That's all.
Good luck. (sorry if i wrong, cuz there many bugs in editor.)
[CSGA]Ar3sgice
我觉得最后可以加点折线连打玩玩

advanced
00:29:721 (3,4,5) - 把这里的间距拉大些

hyper的最后那长连不科学..
AIR
hi,M4M来自mod queue

Hyper

  1. 00:30:105 (3) - 建议和前面的1,2叠在一起
  2. 00:31:067 (5,1,2) - 听着有点别扭。。。
  3. 00:52:221 (1,2,3,4,5) - 形状和DS建议调整
  4. 01:52:990 (9) - NC
  5. 01:55:298 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 试一下方向向内
  6. 结尾平淡,可以加些变距
Another
  1. 00:06:067 (2) - 建议加finish
  2. 00:19:913 - 这里用八分音的话建议00:22:990 - 也用下
  3. 01:04:528 (1,4,2) - 建议叠好01:03:182 (2,3) -
  4. 01:08:374 (9) - NC01:08:759 (1) - 去NC
  5. 01:54:144 (1,2) - 分别ctrl+g
  6. 结尾感觉可以摆些花样,有点简略了

Yuki's Extra

  1. 00:03:278 (4) - 蓝线考虑加whistle
  2. 00:50:682 (1,2,3,4) - 四边形不规则,建议调整
  3. 00:56:067 (1,2,3,4,1) - 建议调整弧形
  4. 01:01:836 (2,3,4,5,1) - 不在一条直线,这一部分的变距连打都不太直
  5. 01:02:605 (2,3,4,5,1) - 建议调整弧形
  6. 01:57:221 (5,5) - 尾部和头部对齐?
  7. break那一段空着可惜,末尾连打DS变动感觉不容易读图
T_Terry_T
Hi! M4M mod.

[General]
I didn't find errors, but I think there's a too big gap between Normal and Advanced. Normal is good, but Advanced is almost Insane, expecially in the beginning. Since there're another 3 diffs more difficult than this one, why don't make it a little easier?

[Easy]
  1. 00:38:375 (1,2,3,4) - Why the different shapes? I would repeat the same slider, as you did in 00:22:221 (1,2,3,4). Actually, you could just copy-paste these ones and Ctrl+H & Ctrl+J them.
  2. 01:02:990 (1,2,3,1) - Even if I like the simmetry, I think the sliders should be all the same and then change shape with the new combo. In other words: change the first slider to be like (2) and (3).
[Normal]
  1. 00:29:144 (5) - New combo here instead of 00:29:913 (1)
[Advanced]
These are the changes I would make for a little easier diff.
  1. 00:12:028 (1) - Delete it and make the combo start in 00:12:221 (2)
  2. 00:12:990 (3,4,5,6) - Delete (3) and change (6) into a circle
  3. 00:16:644 (1,2) - Delete and make the combo start in 00:16:836 (3)
  4. 00:13:759 (1,2,3,4,5,6,7,8) - What about this? Slider reversed 3 times between 00:13:759 and 00:14:144, slider between 00:14:240 and 00:14:336, sliders reversed 2 times between 00:14:528 and 00:14:817, slider reversed one time between 00:14:913 and 00:15:009. Final result:
  5. 00:21:259 (2) - Delete
  6. 00:30:682 (1,2,3,4,5) - Slider with Whistle like below, maybe?
  7. 00:33:471 (8) - Delete
  8. 00:38:086 (2) - Delete
  9. 00:41:452 (1,2,3) - Delete (1) and (2), make (3) start on 00:41:452 and end on 00:41:836. Do the same in 00:43:759 (4,5,6) and the final result will be this:
[Hyper]
  1. 00:29:144 (4,5) - New combo here, since the song changes here and not in 00:29:721
[Another - Yuki's Extra]
I can't really mod these since I can't even play them.
Just one note on the Yuki's. I'm afraid the "change of direction" in the streams can be disorienting, expecially the one in 00:56:452. But I'll let the expert players judge.


Hope it's useful.
Good luck with the ranking! ;)
Topic Starter
[Twinkle]

DenoisoGoiso wrote:

Wow, cool map omg
From my queue, Hitsound Check (Another only).

[Another]
  • Unfit Samples

  1. 00:05:682 (1) - Normal sampleset is almost good for this object, but not for 00:06:067 (2,3,4) - , so you should add a inherited point at 00:06:067 with soft. Due just only 1 kickslider.
    00:41:355 ~ 00:44:336 - This sampleset is bit loud for me, almost not fit. consider reduce the volume in the inherited point. (recommended reduce -10%)
Missed Hitsounds
  1. 00:05:298 (2) - Whistle at end slider? you should add other whistle to another object too, because incosistent at other object that following a instrumental with a so-so whistle sound.
  2. 00:18:759 (5) - Finish, there a cymbal on it.
  3. 00:29:721 (2) - Wow, delete clap here.
  4. 00:40:682 (1) - Whistle on the reverse.
  5. 01:02:221 (5) - Not sure the clap is fit, but at least remove it due no drum.
  6. 01:24:528 (1) - Delete Clap.
That's all.
Good luck. (sorry if i wrong, cuz there many bugs in editor.)
All fixed! very nice suggestions :)
Topic Starter
[Twinkle]

ids wrote:

hi,M4M来自mod queue

Hyper

  1. 00:30:105 (3) - 建议和前面的1,2叠在一起
  2. 00:31:067 (5,1,2) - 听着有点别扭。。。 已经改了,这漏音了
  3. 00:52:221 (1,2,3,4,5) - 形状和DS建议调整 ok
  4. 01:52:990 (9) - NC ok
  5. 01:55:298 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 试一下方向向内 ok
  6. 结尾平淡,可以加些变距 加了感觉意义不大
Another
  1. 00:06:067 (2) - 建议加finish 这里之后改成soft了,加finish太吵
  2. 00:19:913 - 这里用八分音的话建议00:22:990 - 也用下 之后这说不定要改,先保留
  3. 01:04:528 (1,4,2) - 建议叠好01:03:182 (2,3) -
  4. 01:08:374 (9) - NC01:08:759 (1) - 去NC 为什么要这样
  5. 01:54:144 (1,2) - 分别ctrl+g 我认为这样flow不好
  6. 结尾感觉可以摆些花样,有点简略了没梗了;w;
Topic Starter
[Twinkle]

T_Terry_T wrote:

Hi! M4M mod.

[General]
I didn't find errors, but I think there's a too big gap between Normal and Advanced. Normal is good, but Advanced is almost Insane, expecially in the beginning. Since there're another 3 diffs more difficult than this one, why don't make it a little easier?

[Easy]
  1. 00:38:375 (1,2,3,4) - Why the different shapes? I would repeat the same slider, as you did in 00:22:221 (1,2,3,4). Actually, you could just copy-paste these ones and Ctrl+H & Ctrl+J them. the reason is I dont want to be the same in shapes since placement is already similar
  2. 01:02:990 (1,2,3,1) - Even if I like the simmetry, I think the sliders should be all the same and then change shape with the new combo. In other words: change the first slider to be like (2) and (3). I think it doesnt matter too much added NC here 01:06:067 (1,1) -
[Normal]
  1. 00:29:144 (5) - New combo here instead of 00:29:913 (1) ok
[Advanced]
These are the changes I would make for a little easier diff. thank you for your reminding, but i cant just simple add or remove circles with out change the placement, this gap between advanced and hyper is fine (mods above) i want to keep it the same as before.
  1. 00:12:028 (1) - Delete it and make the combo start in 00:12:221 (2)
  2. 00:12:990 (3,4,5,6) - Delete (3) and change (6) into a circle
  3. 00:16:644 (1,2) - Delete and make the combo start in 00:16:836 (3)
  4. 00:13:759 (1,2,3,4,5,6,7,8) - What about this? Slider reversed 3 times between 00:13:759 and 00:14:144, slider between 00:14:240 and 00:14:336, sliders reversed 2 times between 00:14:528 and 00:14:817, slider reversed one time between 00:14:913 and 00:15:009. Final result:
  5. 00:21:259 (2) - Delete
  6. 00:30:682 (1,2,3,4,5) - Slider with Whistle like below, maybe?
  7. 00:33:471 (8) - Delete
  8. 00:38:086 (2) - Delete
  9. 00:41:452 (1,2,3) - Delete (1) and (2), make (3) start on 00:41:452 and end on 00:41:836. Do the same in 00:43:759 (4,5,6) and the final result will be this:
[Hyper]
  1. 00:29:144 (4,5) - New combo here, since the song changes here and not in 00:29:721fixed


[Another - Yuki's Extra]
I can't really mod these since I can't even play them.
Just one note on the Yuki's. I'm afraid the "change of direction" in the streams can be disorienting, expecially the one in 00:56:452. But I'll let the expert players judge.


Hope it's useful.
Good luck with the ranking! ;)
Koiyuki

ids wrote:

Yuki's Extra

  1. 00:03:278 (4) - 蓝线考虑加whistle
  2. 00:50:682 (1,2,3,4) - 四边形不规则,建议调整
  3. 00:56:067 (1,2,3,4,1) - 建议调整弧形
  4. 01:01:836 (2,3,4,5,1) - 不在一条直线,这一部分的变距连打都不太直 动了下
  5. 01:02:605 (2,3,4,5,1) - 建议调整弧形
  6. 01:57:221 (5,5) - 尾部和头部对齐?
  7. break那一段空着可惜,末尾连打DS变动感觉不容易读图 嗯,那个空着因为节奏不好抓
自己也改了点
Yuki
osu file format v12

[General]
AudioFilename: 1.mp3
AudioLeadIn: 0
PreviewTime: 19920
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 123189
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Yami ~ Shoujo no Yume , Kyomu no Sekai ~
TitleUnicode:閻~少女ノ夢、虚無ノ世界~
Artist:44teru-k
ArtistUnicode:44teru-k
Creator:[Twinkle]
Version:Yuki's Extra
Source:BMS
Tags:xholic Stream [Minakami_Yuki]
BeatmapID:374405
BeatmapSetID:149173

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0030110128.jpg",0,0
//Break Periods
2,93959,105082
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 194,134,255
Combo3 : 255,155,255
Combo4 : 157,157,255
Combo5 : 255,196,136

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79,53,70875,1,0,0:0:0:0:
99,31,70971,1,0,0:0:0:0:
119,10,71067,1,0,0:0:0:0:
163,98,71259,2,0,L|201:56,1,49.5000015106202
207,186,71548,2,0,L|245:144,1,49.5000015106202
331,58,71836,1,0,0:0:0:0:
359,49,71932,1,0,0:0:0:0:
387,40,72028,1,0,0:0:0:0:
415,31,72125,1,0,0:0:0:0:
445,21,72221,5,4,0:0:0:0:
460,49,72317,1,0,0:0:0:0:
475,77,72413,1,0,0:0:0:0:
491,105,72509,1,0,0:0:0:0:
506,133,72605,1,0,0:0:0:0:
402,164,72798,2,0,L|428:210,1,53.9999983520508
298,195,73086,2,0,L|324:241,1,53.9999983520508
398,348,73375,1,0,0:0:0:0:
425,332,73471,1,0,0:0:0:0:
453,316,73567,1,0,0:0:0:0:
481,300,73663,1,0,0:0:0:0:
508,284,73759,5,4,0:0:0:0:
479,264,73855,1,0,0:0:0:0:
448,245,73952,1,0,0:0:0:0:
417,226,74048,1,0,0:0:0:0:
387,207,74144,1,0,0:0:0:0:
299,285,74336,2,0,L|249:254,1,58.4999973220826
211,362,74625,2,0,L|161:331,1,58.4999973220826
48,247,74913,1,0,0:0:0:0:
67,218,75009,1,0,0:0:0:0:
86,189,75105,1,0,0:0:0:0:
106,159,75202,1,0,0:0:0:0:
126,127,75298,21,4,0:0:0:0:
98,101,75394,1,0,0:0:0:0:
69,75,75490,1,0,0:0:0:0:
40,49,75586,1,0,0:0:0:0:
12,23,75682,1,0,0:0:0:0:
166,65,75875,2,0,L|213:106,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
86,189,76163,2,0,L|38:147,1,62.9999980773926
326,206,76452,2,0,L|432:298,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
162,248,76836,5,0,0:0:0:0:
131,274,76932,1,0,0:0:0:0:
100,300,77028,1,0,0:0:0:0:
68,326,77125,1,0,0:0:0:0:
37,352,77221,1,0,0:0:0:0:
238,307,77413,2,0,L|307:251,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
86,189,77702,2,0,L|33:231,1,67.5000025749208
352,121,77990,2,0,L|477:20,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
326,206,78375,5,0,0:0:0:0:
361,230,78471,1,0,0:0:0:0:
396,254,78567,1,0,0:0:0:0:
431,278,78663,1,0,0:0:0:0:
466,302,78759,1,0,0:0:0:0:
352,121,78952,2,0,L|274:69,1,72,8|0,0:0|0:0,0:0:0:0:
300,291,79240,2,0,L|359:330,1,72
159,114,79528,2,0,L|35:30,1,144,8|0,0:0|0:0,0:0:0:0:
292,81,79913,5,8,0:0:0:0:
310,106,80009,1,0,0:0:0:0:
337,120,80105,1,0,0:0:0:0:
369,119,80201,1,0,0:0:0:0:
396,104,80297,1,0,0:0:0:0:
413,78,80393,1,0,0:0:0:0:
416,47,80489,1,8,0:0:0:0:
404,19,80586,1,0,0:0:0:0:
425,58,80682,21,0,0:0:0:0:
441,99,80778,1,0,0:0:0:0:
447,144,80874,1,0,0:0:0:0:
442,189,80970,1,0,0:0:0:0:
427,231,81066,1,8,0:0:0:0:
403,269,81162,1,0,0:0:0:0:
370,300,81258,1,8,0:0:0:0:
331,322,81355,1,8,0:0:0:0:
288,335,81452,6,0,L|219:323,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
254,209,81644,2,0,L|307:218,1,53.9999983520508
162,301,81836,1,8,0:0:0:0:
48,141,82028,1,0,0:0:0:0:
21,121,82124,1,0,0:0:0:0:
108,261,82317,1,0,0:0:0:0:
135,281,82413,1,0,0:0:0:0:
75,161,82605,1,8,0:0:0:0:
107,164,82702,1,0,0:0:0:0:
138,156,82798,1,0,0:0:0:0:
164,137,82894,1,0,0:0:0:0:
181,109,82990,6,0,L|195:46,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
328,145,83182,2,0,L|316:197,1,53.9999983520508
223,254,83375,1,8,0:0:0:0:
257,115,83567,1,0,0:0:0:0:
293,130,83663,1,0,0:0:0:0:
188,239,83855,1,0,0:0:0:0:
152,224,83951,1,0,0:0:0:0:
328,145,84144,1,8,0:0:0:0:
365,140,84240,1,0,0:0:0:0:
395,117,84336,1,0,0:0:0:0:
405,80,84432,1,0,0:0:0:0:
391,44,84528,6,0,L|366:-5,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
236,121,84721,2,0,L|260:169,1,53.9999983520508
382,216,84913,1,8,0:0:0:0:
297,330,85105,1,0,0:0:0:0:
261,319,85201,1,0,0:0:0:0:
418,227,85394,1,0,0:0:0:0:
454,238,85490,1,0,0:0:0:0:
225,308,85682,1,8,0:0:0:0:
197,282,85778,1,0,0:0:0:0:
182,246,85875,1,0,0:0:0:0:
178,208,85971,1,0,0:0:0:0:
191,172,86067,22,0,L|220:127,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
114,16,86259,2,0,L|82:64,1,53.9999983520508
18,159,86452,1,8,0:0:0:0:
136,309,86644,1,0,0:0:0:0:
142,351,86740,1,0,0:0:0:0:
29,243,86932,1,0,0:0:0:0:
23,201,87028,1,0,0:0:0:0:
131,267,87221,1,8,0:0:0:0:
143,225,87317,1,0,0:0:0:0:
174,195,87413,1,0,0:0:0:0:
214,179,87509,1,0,0:0:0:0:
257,182,87605,6,0,L|282:229,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
450,191,87798,2,0,L|424:143,1,53.9999983520508
363,19,87990,1,8,0:0:0:0:
438,238,88182,1,0,0:0:0:0:
427,285,88278,1,0,0:0:0:0:
340,113,88471,1,0,0:0:0:0:
351,66,88567,1,0,0:0:0:0:
450,191,88759,1,8,0:0:0:0:
441,243,88855,1,0,0:0:0:0:
408,285,88951,1,0,0:0:0:0:
359,306,89047,1,0,0:0:0:0:
306,300,89144,6,0,L|268:261,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
246,91,89336,2,0,L|193:145,1,53.9999983520508
96,247,89528,1,8,0:0:0:0:
75,131,89721,1,0,0:0:0:0:
53,83,89817,1,0,0:0:0:0:
119,296,90009,1,0,0:0:0:0:
141,344,90105,1,0,0:0:0:0:
30,34,90298,1,8,0:0:0:0:
67,72,90394,1,0,0:0:0:0:
117,91,90490,1,0,0:0:0:0:
170,85,90586,1,0,0:0:0:0:
215,56,90682,5,4,0:0:0:0:
242,39,90778,1,0,0:0:0:0:
273,31,90874,1,0,0:0:0:0:
306,33,90970,1,0,0:0:0:0:
335,46,91067,2,0,L|372:92,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
278,130,91259,2,0,L|314:175,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
220,214,91452,21,4,0:0:0:0:
246,247,91548,1,0,0:0:0:0:
284,267,91644,1,0,0:0:0:0:
327,268,91740,1,0,0:0:0:0:
366,252,91836,2,0,L|386:193,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
472,214,92028,2,0,L|491:154,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
445,338,92221,5,4,0:0:0:0:
395,358,92317,1,0,0:0:0:0:
341,356,92413,1,0,0:0:0:0:
293,332,92509,1,0,0:0:0:0:
260,291,92605,2,0,L|239:213,1,72,8|0,0:0|0:0,0:0:0:0:
312,172,92798,2,0,L|291:94,1,72,8|0,0:0|0:0,0:0:0:0:
196,49,92990,37,0,0:0:0:0:
131,46,93086,1,0,0:0:0:0:
72,70,93182,1,0,0:0:0:0:
27,116,93278,1,0,0:0:0:0:
6,177,93375,2,0,L|36:256,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
133,235,93567,2,0,L|162:313,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,291,93759,37,4,0:0:0:0:
260,291,105682,70,0,L|316:302,3,45
348,289,106067,5,4,0:0:0:0:
387,269,106163,1,0,0:0:0:0:
413,232,106259,1,0,0:0:0:0:
417,188,106355,1,0,0:0:0:0:
392,161,106452,1,8,0:0:0:0:
379,127,106548,1,0,0:0:0:0:
381,92,106644,1,0,0:0:0:0:
398,61,106740,1,0,0:0:0:0:
359,91,106836,21,0,0:0:0:0:
316,113,106932,1,0,0:0:0:0:
267,115,107028,1,0,0:0:0:0:
222,95,107124,1,0,0:0:0:0:
195,64,107221,1,8,0:0:0:0:
159,45,107317,1,0,0:0:0:0:
119,44,107413,1,0,0:0:0:0:
82,60,107509,1,0,0:0:0:0:
57,108,107605,5,0,0:0:0:0:
66,161,107701,1,0,0:0:0:0:
38,207,107798,1,0,0:0:0:0:
47,260,107894,1,0,0:0:0:0:
78,293,107990,1,8,0:0:0:0:
121,283,108086,1,0,0:0:0:0:
166,287,108182,1,0,0:0:0:0:
202,312,108278,1,0,0:0:0:0:
252,343,108375,5,0,0:0:0:0:
309,354,108471,1,0,0:0:0:0:
366,343,108567,1,0,0:0:0:0:
410,305,108663,1,0,0:0:0:0:
421,271,108759,1,8,0:0:0:0:
413,235,108855,1,0,0:0:0:0:
432,205,108952,1,0,0:0:0:0:
424,170,109048,1,0,0:0:0:0:
439,123,109144,5,0,0:0:0:0:
392,138,109240,1,0,0:0:0:0:
343,130,109336,1,0,0:0:0:0:
297,114,109432,1,0,0:0:0:0:
274,89,109528,1,8,0:0:0:0:
255,60,109624,1,0,0:0:0:0:
224,75,109721,1,0,0:0:0:0:
195,56,109817,1,0,0:0:0:0:
151,77,109913,22,0,L|142:125,1,49.5000015106202,0|0,0:0|0:0,0:0:0:0:
70,72,110105,2,0,L|78:23,1,49.5000015106202
112,149,110298,2,0,L|103:197,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
31,144,110490,2,0,L|39:95,1,49.5000015106202
73,221,110682,21,0,0:0:0:0:
112,231,110778,1,0,0:0:0:0:
151,241,110874,1,0,0:0:0:0:
190,251,110970,1,0,0:0:0:0:
225,298,111067,1,8,0:0:0:0:
264,287,111163,1,0,0:0:0:0:
303,276,111259,1,0,0:0:0:0:
342,265,111355,1,0,0:0:0:0:
393,282,111452,6,0,L|456:298,1,53.9999983520508
366,193,111644,2,0,L|418:206,1,53.9999983520508
339,104,111836,2,0,L|402:120,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
312,15,112028,2,0,L|364:28,1,53.9999983520508
251,84,112221,21,0,0:0:0:0:
199,97,112317,1,0,0:0:0:0:
148,81,112413,1,0,0:0:0:0:
113,41,112509,1,0,0:0:0:0:
85,63,112605,21,8,0:0:0:0:
59,87,112701,1,0,0:0:0:0:
77,119,112798,1,0,0:0:0:0:
74,154,112894,1,0,0:0:0:0:
57,185,112990,5,0,0:0:0:0:
107,214,113086,1,0,0:0:0:0:
163,200,113182,1,0,0:0:0:0:
213,229,113278,1,0,0:0:0:0:
270,217,113375,21,8,0:0:0:0:
309,206,113471,1,0,0:0:0:0:
342,228,113567,1,0,0:0:0:0:
381,217,113663,1,0,0:0:0:0:
398,177,113759,21,0,0:0:0:0:
401,123,113855,1,0,0:0:0:0:
376,74,113951,1,0,0:0:0:0:
332,42,114047,1,0,0:0:0:0:
278,34,114144,5,8,0:0:0:0:
225,45,114240,1,0,0:0:0:0:
172,55,114336,1,0,0:0:0:0:
119,66,114432,1,0,0:0:0:0:
62,79,114528,22,0,L|-12:56,1,58.4999973220826
120,150,114721,2,0,L|175:167,1,58.4999973220826
55,208,114913,2,0,L|-19:185,1,58.4999973220826,8|0,0:0|0:0,0:0:0:0:
113,279,115104,2,0,L|168:296,1,58.4999973220826
266,324,115298,5,12,0:0:0:0:
266,324,115394,1,0,0:0:0:0:
266,324,115490,1,0,0:0:0:0:
266,324,115586,1,0,0:0:0:0:
266,324,115682,2,0,L|367:306,1,90,12|0,0:0|0:0,0:0:0:0:
442,151,116067,21,12,0:0:0:0:
442,151,116163,1,0,0:0:0:0:
442,151,116259,1,0,0:0:0:0:
442,151,116355,1,0,0:0:0:0:
442,151,116452,2,0,L|306:172,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
113,279,116836,21,12,0:0:0:0:
113,279,116932,1,0,0:0:0:0:
113,279,117028,1,0,0:0:0:0:
113,279,117124,1,0,0:0:0:0:
113,279,117221,2,0,L|251:256,1,125.999996154785,12|0,0:0|0:0,0:0:0:0:
290,106,117605,5,12,0:0:0:0:
290,106,117702,1,0,0:0:0:0:
290,106,117798,1,0,0:0:0:0:
290,106,117894,1,0,0:0:0:0:
290,106,117990,2,0,P|168:156|113:276,1,270,12|0,0:0|0:0,0:0:0:0:
29,263,118759,38,0,P|83:127|278:28,1,360,4|0,0:0|0:0,0:0:0:0:
Sellenite
from ingame
整个mapset都挺难...

[Beginner]
00:19:913 (1,2,3,1,2,3,4) - 根据BGM我觉得第二个1不应该是一个滑条,试试改为这样:
00:46:836 (1) - 取消NC
00:47:605 (2) - NC
00:49:144 (1) - 取消NC
01:06:067 (1) - ^
01:29:913 (3) - 这个是没什么音的

[Standard]
00:15:298 (1) - 取消NC
00:46:067 (1) - ^
00:47:605 (3) - NC
01:30:682 (1) - 最好还是DS放

[Advanced]
00:29:721 (3) - DS放好它
00:30:682 (1) - 折返之后接三连,跳得太厉害了,减少距离
00:38:374 (4) - NC
01:54:913 这里再加个三连?前面四个单点,后面只有三个三连,突然空了听起来怪怪的,不过有点难

[Hyper]
00:16:836 (4) - NC
00:17:605 (1) - 取消NC
00:35:202 (9) - finish前这个音太轻了,组成三连有点不妥,删去
00:43:759 (1) - 给5与1一些距离?与前面保持一致
00:49:913 (5) - 头删去clap,太大声了,或者改为finish也过得去
00:51:452 (5) - NC
00:52:990 (5) - ^
00:54:528 (1,2,3,4) - 如果是想减少距离的话就减少得太多了,稍微增大一下,不要重叠最好
01:00:298 (1,2,3,4,1,2,3,4,1,2,3) - 这类的读图应该是在insane以上了,最好不要这么放,放近些或者换折返等
01:05:875 (2) - 这个的尾巴应该是用来打击的而不是用滑条尾代替,建议前后换一下节奏让他变打击,就像01:06:836 (1,3) 一样,是打击的
01:09:144 - 01:14:817,这里的打击音效,叮叮叮,我也不太建议,太空了,没什么打击感,可以换成与01:14:913 - 01:19:913 一样的音效,然后来一个渐变大声,可能会好一点,或者换成soft也挺好的
01:21:452 取消clap
01:31:067 加clap
01:32:605 ^
结尾的长连放在hyper实在太难了,或者你应该改名成insane?Advanced对于普通hard来说也是足够难的了

[Another]
叮叮叮音效与hyper保持一致意见
00:05:105 (1,2) - 尾巴都删去whistle
00:36:067 (3,4) - 都加whistle
01:14:913 (1,2,3,4) - 跳跃太大了,减少成之前那样

高难度不怎么会摸,所以another和extra就此略过了

hope it help you!
good luck~
Topic Starter
[Twinkle]

Sellenite wrote:

from ingame
整个mapset都挺难...

[Beginner]
00:19:913 (1,2,3,1,2,3,4) - 根据BGM我觉得第二个1不应该是一个滑条,试试改为这样:

00:46:836 (1) - 取消NC
00:47:605 (2) - NC
00:49:144 (1) - 取消NC
01:06:067 (1) - ^
01:29:913 (3) - 这个是没什么音的 这样打起来还行

[Standard]
00:15:298 (1) - 取消NC
00:46:067 (1) - ^
00:47:605 (3) - NC
01:30:682 (1) - 最好还是DS放

[Advanced]
00:29:721 (3) - DS放好它 不太明白是什么意思,前面加了一个note
00:30:682 (1) - 折返之后接三连,跳得太厉害了,减少距离
00:38:374 (4) - NC
01:54:913 这里再加个三连?前面四个单点,后面只有三个三连,突然空了听起来怪怪的,不过有点难

[Hyper]
00:16:836 (4) - NC
00:17:605 (1) - 取消NC
00:35:202 (9) - finish前这个音太轻了,组成三连有点不妥,删去
00:43:759 (1) - 给5与1一些距离?与前面保持一致
00:49:913 (5) - 头删去clap,太大声了,或者改为finish也过得去 好,去了clap
00:51:452 (5) - NC
00:52:990 (5) - ^
00:54:528 (1,2,3,4) - 如果是想减少距离的话就减少得太多了,稍微增大一下,不要重叠最好
01:00:298 (1,2,3,4,1,2,3,4,1,2,3) - 这类的读图应该是在insane以上了,最好不要这么放,放近些或者换折返等 本来是难度名insane的,后来才改成hyper,感觉应该是hyper比insane要难吧?
01:05:875 (2) - 这个的尾巴应该是用来打击的而不是用滑条尾代替,建议前后换一下节奏让他变打击,就像01:06:836 (1,3) 一样,是打击的 ok
01:09:144 - 01:14:817,这里的打击音效,叮叮叮,我也不太建议,太空了,没什么打击感,可以换成与01:14:913 - 01:19:913 一样的音效,然后来一个渐变大声,可能会好一点,或者换成soft也挺好的 这里不是很空呀,就是节奏比较低沉所以用了这个音效
01:21:452 取消clap
01:31:067 加clap
01:32:605 ^
结尾的长连放在hyper实在太难了,或者你应该改名成insane?Advanced对于普通hard来说也是足够难的了 其实很多人更我说太难所以才改的Hyper

[Another]
叮叮叮音效与hyper保持一致意见
00:05:105 (1,2) - 尾巴都删去whistle
00:36:067 (3,4) - 都加whistle
01:14:913 (1,2,3,4) - 跳跃太大了,减少成之前那样 这里是变节奏所以想来一个跳的,和后面的跳对应

高难度不怎么会摸,所以another和extra就此略过了

hope it help you!
good luck~
本来只是想找你打一下随便说说的,结果还这么认真写了这么多。太谢谢你了~ :) :) :)
BeatofIke
We did a 5 hour IRC mod. We made some huge adjustments with this map.
Long IRC Mod
15:12 [Twinkle]: Could you plz help my map a little bit? /w\
15:12 BeatofIke: >.<
15:13 [Twinkle]: I know you already have a lot >.<
15:14 [Twinkle]: Are you willing to do it? QAQ
15:14 BeatofIke: maybe >.<
15:14 *[Twinkle] is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
15:15 [Twinkle]: I know this may not be the type of songs you like orz
15:15 [Twinkle]: but I hope it is fine for you~
15:15 BeatofIke: What's wrong with song?
15:16 [Twinkle]: I think this song is closed for ranking.
15:16 BeatofIke: oh >.<
15:17 [Twinkle]: Maybe have a quick IRC? >~<
15:19 BeatofIke: idk >.<
15:20 [Twinkle]: please >.<
15:21 BeatofIke: If I can even pass this map. >.<
15:22 BeatofIke: It won't be easy for me to approve this map >.<
15:22 [Twinkle]: maybe~ another diff is much easier now
15:31 [Twinkle]: extra is hard to pass but another is certainly passable
15:32 BeatofIke: I see >.<
15:34 [Twinkle]: ;w;
15:34 BeatofIke: yeah...there's no way I can approve this >.<
15:35 BeatofIke: You'll need to find a BAT with higher skill than me ;w
15:35 BeatofIke: maybe Frostmourne
15:35 [Twinkle]: ;w; he got to many requests
15:36 BeatofIke: oh >.<
15:36 BeatofIke: well, same with me anyways >.<
15:37 BeatofIke: spec me
15:37 [Twinkle]: BATs are busy, i respect to all BATs who have to deal with a lot of chats everyday
15:37 [Twinkle]: OK
15:37 BeatofIke: :)
15:49 BeatofIke: okay XD
15:52 [Twinkle]: Oh~ thank you very much!
15:52 BeatofIke: np :)
15:53 BeatofIke: when I can't pass a map, I just ask my brother to play it for me XD
15:53 [Twinkle]: good idea~ haha
16:01 BeatofIke: I will check Beginner first. Then I will move up :)
16:02 [Twinkle]: OK,
16:02 [Twinkle]: what should I do now?
16:02 BeatofIke: IRC mod? :)
16:03 [Twinkle]: ok im ready to start.
16:08 BeatofIke: Beginner looks good, but some of the hitsounds are inconsistent with the mapset
16:08 [Twinkle]: ok
16:10 BeatofIke: We'll do the hitsounding later, after I checked all difficulties :)
16:10 [Twinkle]: sure~
16:11 BeatofIke: 00:39:913 (3,4) - These sliders looks weird. I'll just copy-paste 00:38:375 (1,2) -
16:11 BeatofIke: since the music sounds the same.
16:11 [Twinkle]: all right
16:11 BeatofIke: It's better to just use the same sliders/rhythm
16:14 [Twinkle]: done~
16:14 BeatofIke: 01:26:067 (2) - move the first point at 76|232.
16:14 BeatofIke: looks better now :D
16:15 [Twinkle]: Oh, you are so careful.
16:15 [Twinkle]: fixed
16:15 BeatofIke: Yes, hue hue. >:)
16:16 BeatofIke: 01:29:913 (3) - Make this circle a slider :)
16:16 BeatofIke: so it's more consistent with the previous rhythms
16:17 [Twinkle]: I see
16:17 BeatofIke: that's it for Beginner :)
16:18 BeatofIke: moving to Standard
16:18 BeatofIke: oh and, if I go too fast, tell me to slow down XD
16:19 [Twinkle]: XD ok
16:20 BeatofIke: 00:11:836 (2) - It's more readable if you stack this note at the start of 00:12:221 (3) -
16:21 BeatofIke: stacking a note at the slider end can sometimes confuse a novice player :)
16:21 [Twinkle]: 00:13:375 (4) - This one the same?
16:21 BeatofIke: yup!
16:21 [Twinkle]: I will pay attention to this next time~
16:21 BeatofIke: I was just about to point that one out XD
16:22 [Twinkle]: \o/
16:22 BeatofIke: just go ahead and stack 00:13:375 (4) - with the start of 00:13:759 (1) -
16:22 BeatofIke: :)
16:23 [Twinkle]: done
16:23 BeatofIke: 00:13:759 (1) - You don't really need this combo :)
16:23 BeatofIke: oops
16:23 BeatofIke: wrong one
16:23 BeatofIke: 00:21:452 (1) - this one XD
16:23 BeatofIke: same with 00:24:528 (1) -
16:25 [Twinkle]: QAQ im baka, sometimes add new combo randomly.
16:28 BeatofIke: 00:35:682 (1,2,3,4) - You can actually make a star pattern here :)
16:30 [Twinkle]: ok, i will try
16:30 BeatofIke: or a diamond pattern :)
16:33 BeatofIke: Here is an example: http://puu.sh/8m42j.jpg
16:34 [Twinkle]: Oh I know
16:35 [Twinkle]: i thought it was like http://puu.sh/8m49W.jpg
16:35 BeatofIke: okay, that works :D
16:35 BeatofIke: 00:47:221 (4) - Move this note at 476|252
16:36 BeatofIke: 00:59:913 (3,4) - These notes are off-grid D:
16:38 BeatofIke: You might have to re-arrange this slider: 00:56:836 (1) -
16:38 [Twinkle]: OK~
16:39 BeatofIke: okay, I founs a solution :)
16:39 BeatofIke: ready? :)
16:39 [Twinkle]: yes
16:40 BeatofIke: 00:56:836 (1) - Move the second red point at 68|96 and the last point at 172]96
16:40 BeatofIke: now you can just move the next notes a bit down :)
16:41 BeatofIke: for example, move this slider 00:58:375 (2) - at 328|28
16:42 [Twinkle]: good it works
16:42 BeatofIke: sweet :)
16:43 BeatofIke: 01:23:759 (2,2) - It's better to not stack these circles at the slider end :)
16:45 [Twinkle]: OK i will stack it at the head of 01:24:528 (1) -
16:45 [Twinkle]: the same as 01:26:836 (2) -
16:46 BeatofIke: okay :)
16:52 BeatofIke: 01:46:067 (1) - try moving this slider somewhere else so it does not overlap with 3
16:55 [Twinkle]: OK, fixed
16:56 BeatofIke: okay :)
16:56 [Twinkle]: moved it to the right of 01:46:836 (2) -
16:57 BeatofIke: nice :)
16:57 BeatofIke: That's it for Standard
16:57 BeatofIke: moving to advanced
16:58 BeatofIke: brb
16:59 [Twinkle]: sure, waiting for you.
17:09 BeatofIke: okay
17:10 [Twinkle]: here we go, Advanced
17:14 BeatofIke: 00:13:759 (1,2,3,4) - This pattern is hard to follow >.<
17:15 BeatofIke: just change these patterns into 2 triples or sliders
17:16 [Twinkle]: can I just delete 2?
17:16 [Twinkle]: 00:13:855 (2) - this one
17:17 BeatofIke: okay
17:19 BeatofIke: 00:29:144 (1,2,3) - Try moving thse circles at 356|248. :)
17:20 BeatofIke: It follows the music better :)
17:22 [Twinkle]: yes it is!
17:23 BeatofIke: 00:38:374 (1,2,3,4,1,2,3,4) - Move this pattern a grid up :)
17:25 [Twinkle]: ok
17:25 BeatofIke: 01:32:990 (1) - You don't need this combo XD
17:27 [Twinkle]: oops, again
17:28 BeatofIke: okay, that's it for advanced
17:29 BeatofIke: now to Hyper )
17:30 [Twinkle]: go go go \o/
17:30 BeatofIke: okay :D
17:30 BeatofIke: 00:11:452 (1) - You don't need combo *runs*
17:31 [Twinkle]: baka as usual @.@
17:31 BeatofIke: same as 00:16:452 (1) - XD
17:31 BeatofIke: uguu ;w
17:32 [Twinkle]: not bad sometimes, fix these are pretty quick i think\w/
17:33 BeatofIke: 01:00:490 (2,3) - players will probably hate you for this pattern XD
17:34 BeatofIke: same for 01:01:259 (2,3) - and 01:02:028 (2,3) -
17:35 [Twinkle]: ;w; i think it may depends
17:35 BeatofIke: 01:54:913 (4,1) - This jump is HUGE XD
17:36 BeatofIke: but it playable
17:36 [Twinkle]: OK i will pull 01:53:759 (1,2,3,4) - closer
17:40 [Twinkle]: http://puu.sh/8m9ek.jpg
17:40 BeatofIke: better :D
17:41 [Twinkle]: after change 01:55:298 (1) - is 3.75 from pervious
17:42 BeatofIke: Okay, that's it for Hyper :)
17:42 BeatofIke: Hyper was pretty good
17:43 BeatofIke: moving to Another
17:43 [Twinkle]: thanks
17:46 BeatofIke: Move this pattern a grid down
17:46 BeatofIke: since the end of 4 is touching the HP bar
17:47 [Twinkle]: 00:11:452 (1,2,3,4) - this one?
17:47 BeatofIke: yes
17:47 BeatofIke: same with 00:22:221 (1,2,3) -
17:48 [Twinkle]: OK
17:52 [Twinkle]: 00:28:375 (3) - this one the same i think~
17:59 BeatofIke: yes
18:05 BeatofIke: give me a sec
18:06 BeatofIke: I'm still doing something
18:06 [Twinkle]: OK
18:21 BeatofIke: sorry for delay ;w
18:22 [Twinkle]: It is fine :D
18:23 BeatofIke: 00:29:528 (1,2,3,4,5,6) - You could probably make this a triangle pattern
18:23 BeatofIke: http://osu.ppy.sh/ss/1543966
18:24 BeatofIke: notice how 00:30:298 (5,6) - stacks with the start of 00:32:028 (8) -
18:25 [Twinkle]: cool~
18:27 BeatofIke: That's it for Another :)
18:30 [Twinkle]: great! one more to go.
18:30 BeatofIke: Extra is guest diff, so we can;t really IRC mod XD
18:31 [Twinkle]: hum
18:31 [Twinkle]: the mapper of Extra is one of my friends
18:31 BeatofIke: okay, as long as he/she don't mind :)
18:31 [Twinkle]: maybe i can show him the chat :D
18:31 BeatofIke: okay :D
18:35 BeatofIke: OMG, SO PRO
18:35 BeatofIke: My brother wasn't lying XD
18:35 BeatofIke: This map is pro :)
18:35 BeatofIke: The hitsounding as even good
18:35 BeatofIke: is*
18:36 [Twinkle]: yeah
18:36 BeatofIke: but why the drain is too low? XD
18:36 BeatofIke: There's so many combo sections on this map
18:36 BeatofIke: including streams
18:37 BeatofIke: I'll increase it to 6
18:37 BeatofIke: Well, guess that's it for Yuki's Extra :/
18:38 BeatofIke: upload map once you are finished :)
18:38 [Twinkle]: OK, i think he dont mind changing this
18:38 [Twinkle]: I can just change drain to 6 for him. he's really a pro mapper Orz
18:39 BeatofIke: okay
18:43 [Twinkle]: Uploaded again~
18:43 BeatofIke: okay
18:51 BeatofIke: okay time for recheck :)
18:51 [Twinkle]: sure, ready
18:51 BeatofIke: Beginner, Another and Extra are good now, so I won't recheck those :)
18:53 [Twinkle]: okay, mainly for hitsounds?
18:54 BeatofIke: re-checking Standard
19:00 BeatofIke: 00:29:144 (1,2) - How about this? http://osu.ppy.sh/ss/1544028
19:00 BeatofIke: hue hue
19:01 BeatofIke: I prefer 1/1 sliders :)
19:02 [Twinkle]: ok looks nice
19:02 BeatofIke: I only used 4 points for these sliders
19:02 BeatofIke: let me give you the points :)
19:04 BeatofIke: 00:29:144 (1) - First point: 194|156, second point (red): 166|192, third point 134|232, last point: 150\280
19:06 BeatofIke: 00:29:913 (2) - First point: 216|330, second point: 266|334, third (red) point: 298|293, last point: 326\257
19:07 [Twinkle]: Oh so helpful!
19:07 BeatofIke: :D
19:07 BeatofIke: you going to have to move 00:30:682 (3,4) - though :P
19:08 [Twinkle]: yes
19:08 [Twinkle]: it is easy to move these two
19:09 BeatofIke: 00:59:913 (3,4) - These slider shapes can be a bit better :)
19:12 [Twinkle]: yes
19:13 BeatofIke: How about this? http://osu.ppy.sh/ss/1544054
19:14 BeatofIke: I couldn't think of any alternatives >.<
19:14 [Twinkle]: It is great!
19:15 [Twinkle]: im poor at making slider shapes orz
19:15 BeatofIke: IT takes lots practice
19:15 BeatofIke: lots 0f*
19:16 BeatofIke: I'll give you the points then, some points are the same
19:16 BeatofIke: but first, add a new red point at 120|180. That will be the new second point
19:17 [Twinkle]: you can only give the points for the left one~ i can deal with the right one
19:17 BeatofIke: Move first point at 40|180
19:18 BeatofIke: move third point 116|124
19:18 BeatofIke: move tha last point at 144|8
19:18 BeatofIke: hope that works
19:19 [Twinkle]: works~
19:19 BeatofIke: yay :D
19:20 BeatofIke: and of course copy/paste the slider and yada yada
19:20 [Twinkle]: Done~
19:20 BeatofIke: okay :D
19:21 [Twinkle]: really looks better \o/
19:21 BeatofIke: that's it for Standard :D
19:21 BeatofIke: nice :)
19:22 BeatofIke: oh wait,
19:25 BeatofIke: 01:46:067 (1,2) - How about you just copy/paste 01:47:605 (3,4) - and filp it, and center the pattern? :D
19:25 BeatofIke: http://osu.ppy.sh/ss/1544077
19:25 BeatofIke: looks cleaner :)
19:27 [Twinkle]: ok!
19:28 BeatofIke: You need to move 01:49:144 (1,2,3,4,1,2,3,4,1,2,3,4) - at 344|272 afterwards :)
19:29 BeatofIke: and move 01:58:759 (1) - at 188|340
19:29 BeatofIke: that should do it :)
19:31 [Twinkle]: ok finished~
19:32 BeatofIke: okay :D
19:32 BeatofIke: Standard should be good now :)
19:32 BeatofIke: moving to Hyper
19:32 BeatofIke: I mean advanced XD
19:33 [Twinkle]: OK XD
19:33 BeatofIke: 00:10:586 (1,2,3,4,5) - This rhythm looks random, but cool XD
19:34 BeatofIke: 00:29:721 (4) - stack 4 with 00:29:528 (3) -
19:34 [Twinkle]: :3
19:35 [Twinkle]: OK
19:35 BeatofIke: so they each have 2 cirlces
19:37 BeatofIke: okay that's it for advanced :)
19:37 BeatofIke: lol
19:38 BeatofIke: lastly, Hyper
19:39 BeatofIke: 01:55:293 - This green timing section is unsnapped!
19:39 BeatofIke: move this timing setction at 01:55:298
19:40 [Twinkle]: sure.. this one is hard to find
19:43 BeatofIke: 01:00:490 (2,3) - This (along with 01:01:259 (2,3) - and 01:02:028 (2,3) -) are the only pattern that concerns me >.<
19:43 BeatofIke: other than that Hyper is good to go :)
19:45 [Twinkle]: could i move these three notes inside out?
19:45 BeatofIke: You can try moving 01:00:682 (3) - at 32|56 :)
19:45 [Twinkle]: 01:00:682 (3,3,3) -
19:45 BeatofIke: If you like :)
19:46 [Twinkle]: it is the same as what I think!
19:46 BeatofIke: okay :)
19:47 BeatofIke: You can also add a reverse if you perfer that XD
19:48 [Twinkle]: that drums there are not suit for slider ends i think
19:49 BeatofIke: alrighty then :D
19:49 [Twinkle]: drums sounds are pertty strong
19:49 [Twinkle]: all right, fixed i think
19:50 BeatofIke: okay upload :D
19:50 [Twinkle]: like the way done in 01:00:682 (3) -
19:50 BeatofIke: your map is getting hotter...
19:51 [Twinkle]: took in your great heat \o/
19:51 BeatofIke: owo
19:51 [Twinkle]: uploaded
19:53 BeatofIke: okay :)
19:54 BeatofIke: Much better :)
19:56 BeatofIke: 01:49:144 (1,2,3,4,1,2,3,4,1,2,3,4) - For standard. This spacing is a bit off. Move this whole pattern at 344|256
19:57 BeatofIke: 01:58:759 (1) - afterwards, move this slider at 188|324.
19:57 BeatofIke: Advanced and Hyper is good to go.
19:58 [Twinkle]: done
19:58 BeatofIke: Upload when you finished. Getting even hotter..
20:00 [Twinkle]: OK, uploaded
20:00 BeatofIke: okay :)
20:00 BeatofIke: Sweet, everything is good now :)
20:01 [Twinkle]: finally~ really great improvment for me <3
20:04 BeatofIke: :D
I still need to check the hitsounding, but that will be for another time.
Giving this map a star for now!
Atrue
加油~ XD
BeatofIke
After a 2nd round of IRC modding. I'm giving this map a chance!
Good Luck!
Topic Starter
[Twinkle]

BeatofIke wrote:

After a 2nd round of IRC modding. I'm giving this map a chance!
Good Luck!
:) :) :) Thank you!
Sellenite
哇,恭喜!
BeatofIke we love you !\:D/
Scorpiour
irc modded with mapper, fix several patterns

Ranked~~!!


irc log
20:39 Scorpiour: 有空?
20:39 [Twinkle]: 嗯
20:39 Scorpiour: irc mod吧
20:39 Scorpiour: 除了extra都是你自己做的?
20:40 [Twinkle]: 是的
20:40 Scorpiour: 恩
20:41 Scorpiour: 从Another开始好了
20:41 [Twinkle]: 好的
20:42 Scorpiour: 00:10:683 (1,2) - 这两个弄成直线的如何?我觉得现在这样扭过去有种“为了将就ds”的感觉
20:42 Scorpiour: http://puu.sh/8uxYs.jpg
20:42 Scorpiour: 之类
20:42 [Twinkle]: 直线的也好
20:43 [Twinkle]: 就是前面一轮也是直线的,怕重复了
20:43 [Twinkle]: 把弯的角度弄小一点?
20:44 Scorpiour: 随意你
20:44 Scorpiour: 00:40:682 (1) - 这里我想听听你放折返的理由
20:44 [Twinkle]: 这里背景音里的鼓声没了
20:45 Scorpiour: 恩
20:45 [Twinkle]: 节奏算是降下来了
20:45 [Twinkle]: 要是不折返还有两个note不知道放哪了orz
20:46 Scorpiour: :>
20:46 [Twinkle]: 这样正好能对称
20:46 Scorpiour: 01:00:106 (6) - 这里的跳突然没了
20:46 Scorpiour: 为什么呢
20:46 Scorpiour: 换个样式吗
20:47 [Twinkle]: 。咦,我没完全听懂
20:47 [Twinkle]: 跳没了?
20:47 [Twinkle]: 是没有跳到00:58:567 (6) - 这个位置吗?
20:47 Scorpiour: 因为前面一组在1/2和stream之间都是跳来跳去的
20:48 Scorpiour: 到这边变成1/2 + 原地stack到下一组stream了
20:48 Scorpiour: 想听听看你的想法
20:48 [Twinkle]: 00:56:836 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
20:48 [Twinkle]: 这些都是在一个pattern里面
20:49 Scorpiour: 恩
20:49 [Twinkle]: 下面00:59:528 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 是另一个
20:49 Scorpiour: 恩
20:49 [Twinkle]: 这里突然换位置应是算作缓冲吧,铺垫作用
20:49 Scorpiour: 恩
20:50 [Twinkle]: 能让玩家感受到“马上要变换样式”的感觉
20:50 Scorpiour: 恩
20:50 [Twinkle]: 嗯,大概就是这样
20:50 Scorpiour: 01:13:375 (1) - 这里,节奏上和前面一样是4连下来的,然后选用了了slider的理由是?
20:52 [Twinkle]: 为下面突然出现的大间距连打铺垫一下
20:52 [Twinkle]: 01:13:375 (1) - 这个是加速的
20:52 Scorpiour: 下面的大间距连打我也有疑问的说
20:53 Scorpiour: 那组连打在节奏上听起来更像是两组旋律之间的过渡
20:54 [Twinkle]: 是的
20:54 Scorpiour: 一般来说,过渡的地方不是会更倾向于使用更平滑的方式,而不是这种如同突然爆发的一个高潮点来处理吗?
20:55 [Twinkle]: 一般来说的确是需要平滑一点
20:56 [Twinkle]: 这里我是想强调突然出现鼓声的冲击力。
20:56 Scorpiour: 所以我想要知道你选择的理由
20:56 Scorpiour: 恩,然后?
20:56 [Twinkle]: 然后就有了这个梗。
20:57 Scorpiour: 只是这样吗……唔
20:57 [Twinkle]: 音效上也是换了,然后鼓声出现。
20:57 Scorpiour: 恩
20:57 Scorpiour: 说实话01:13:375 (1) - 让人感觉有些违和
20:57 Scorpiour: 后面倒是纯粹的好奇
20:58 [Twinkle]: 这首歌的bpm也不是很高
20:58 [Twinkle]: 音的话基本4分拍都比较满。
20:58 Scorpiour: 恩
20:59 Scorpiour: 我可以看你自己打一遍Another吗?
20:59 Scorpiour: :>
20:59 [Twinkle]: 好
21:02 [Twinkle]: ;w;
21:02 [Twinkle]: 断了
21:02 Scorpiour: nice play :>
21:02 Scorpiour: 记得我们刚才说的要弄的那个slider的地方
21:02 Scorpiour: 来看Hyper吧
21:03 [Twinkle]: 嗯
21:03 Scorpiour: 起点向后延迟了很多呢
21:04 [Twinkle]: 对,前面4个都是一样的起点
21:04 Scorpiour: 00:12:221 (1,2,3) - 只是提示一下,这种stack要考虑到stack leniency的影响
21:05 [Twinkle]: 嗯,这里只是三个堆叠影响不是太大
21:07 Scorpiour: 00:44:913 (1,2,3,4,5,1,2,3,4,5) - 这里的overlap看起来视觉效果不太好,能不能不要挡上?
21:07 [Twinkle]: 好
21:12 Scorpiour: -> advance
21:13 Scorpiour: 01:04:144 - 我觉得这里可以放个note,否则空空的感觉有些怪
21:14 Scorpiour: 后面那里也是
21:14 [Twinkle]: 好
21:16 Scorpiour: 比Hyper好一点,break太长了
21:16 Scorpiour: 下一个
21:18 Scorpiour: 恩Normal没啥大问题
21:19 [Twinkle]: 嗯,好像泡了的图不可以upload?
21:19 Scorpiour: 更新去吧
Asagi
wow 1st rank
Gratz :3
Topic Starter
[Twinkle]

Scorpiour wrote:

irc modded with mapper, fix several patterns

Ranked~~!!


irc log
20:39 Scorpiour: 有空?
20:39 [Twinkle]: 嗯
20:39 Scorpiour: irc mod吧
20:39 Scorpiour: 除了extra都是你自己做的?
20:40 [Twinkle]: 是的
20:40 Scorpiour: 恩
20:41 Scorpiour: 从Another开始好了
20:41 [Twinkle]: 好的
20:42 Scorpiour: 00:10:683 (1,2) - 这两个弄成直线的如何?我觉得现在这样扭过去有种“为了将就ds”的感觉
20:42 Scorpiour: http://puu.sh/8uxYs.jpg
20:42 Scorpiour: 之类
20:42 [Twinkle]: 直线的也好
20:43 [Twinkle]: 就是前面一轮也是直线的,怕重复了
20:43 [Twinkle]: 把弯的角度弄小一点?
20:44 Scorpiour: 随意你
20:44 Scorpiour: 00:40:682 (1) - 这里我想听听你放折返的理由
20:44 [Twinkle]: 这里背景音里的鼓声没了
20:45 Scorpiour: 恩
20:45 [Twinkle]: 节奏算是降下来了
20:45 [Twinkle]: 要是不折返还有两个note不知道放哪了orz
20:46 Scorpiour: :>
20:46 [Twinkle]: 这样正好能对称
20:46 Scorpiour: 01:00:106 (6) - 这里的跳突然没了
20:46 Scorpiour: 为什么呢
20:46 Scorpiour: 换个样式吗
20:47 [Twinkle]: 。咦,我没完全听懂
20:47 [Twinkle]: 跳没了?
20:47 [Twinkle]: 是没有跳到00:58:567 (6) - 这个位置吗?
20:47 Scorpiour: 因为前面一组在1/2和stream之间都是跳来跳去的
20:48 Scorpiour: 到这边变成1/2 + 原地stack到下一组stream了
20:48 Scorpiour: 想听听看你的想法
20:48 [Twinkle]: 00:56:836 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
20:48 [Twinkle]: 这些都是在一个pattern里面
20:49 Scorpiour: 恩
20:49 [Twinkle]: 下面00:59:528 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 是另一个
20:49 Scorpiour: 恩
20:49 [Twinkle]: 这里突然换位置应是算作缓冲吧,铺垫作用
20:49 Scorpiour: 恩
20:50 [Twinkle]: 能让玩家感受到“马上要变换样式”的感觉
20:50 Scorpiour: 恩
20:50 [Twinkle]: 嗯,大概就是这样
20:50 Scorpiour: 01:13:375 (1) - 这里,节奏上和前面一样是4连下来的,然后选用了了slider的理由是?
20:52 [Twinkle]: 为下面突然出现的大间距连打铺垫一下
20:52 [Twinkle]: 01:13:375 (1) - 这个是加速的
20:52 Scorpiour: 下面的大间距连打我也有疑问的说
20:53 Scorpiour: 那组连打在节奏上听起来更像是两组旋律之间的过渡
20:54 [Twinkle]: 是的
20:54 Scorpiour: 一般来说,过渡的地方不是会更倾向于使用更平滑的方式,而不是这种如同突然爆发的一个高潮点来处理吗?
20:55 [Twinkle]: 一般来说的确是需要平滑一点
20:56 [Twinkle]: 这里我是想强调突然出现鼓声的冲击力。
20:56 Scorpiour: 所以我想要知道你选择的理由
20:56 Scorpiour: 恩,然后?
20:56 [Twinkle]: 然后就有了这个梗。
20:57 Scorpiour: 只是这样吗……唔
20:57 [Twinkle]: 音效上也是换了,然后鼓声出现。
20:57 Scorpiour: 恩
20:57 Scorpiour: 说实话01:13:375 (1) - 让人感觉有些违和
20:57 Scorpiour: 后面倒是纯粹的好奇
20:58 [Twinkle]: 这首歌的bpm也不是很高
20:58 [Twinkle]: 音的话基本4分拍都比较满。
20:58 Scorpiour: 恩
20:59 Scorpiour: 我可以看你自己打一遍Another吗?
20:59 Scorpiour: :>
20:59 [Twinkle]: 好
21:02 [Twinkle]: ;w;
21:02 [Twinkle]: 断了
21:02 Scorpiour: nice play :>
21:02 Scorpiour: 记得我们刚才说的要弄的那个slider的地方
21:02 Scorpiour: 来看Hyper吧
21:03 [Twinkle]: 嗯
21:03 Scorpiour: 起点向后延迟了很多呢
21:04 [Twinkle]: 对,前面4个都是一样的起点
21:04 Scorpiour: 00:12:221 (1,2,3) - 只是提示一下,这种stack要考虑到stack leniency的影响
21:05 [Twinkle]: 嗯,这里只是三个堆叠影响不是太大
21:07 Scorpiour: 00:44:913 (1,2,3,4,5,1,2,3,4,5) - 这里的overlap看起来视觉效果不太好,能不能不要挡上?
21:07 [Twinkle]: 好
21:12 Scorpiour: -> advance
21:13 Scorpiour: 01:04:144 - 我觉得这里可以放个note,否则空空的感觉有些怪
21:14 Scorpiour: 后面那里也是
21:14 [Twinkle]: 好
21:16 Scorpiour: 比Hyper好一点,break太长了
21:16 Scorpiour: 下一个
21:18 Scorpiour: 恩Normal没啥大问题
21:19 [Twinkle]: 嗯,好像泡了的图不可以upload?
21:19 Scorpiour: 更新去吧
谢谢~ :) :) :)
[CSGA]Ar3sgice
送一分111111
Koiyuki
wow
Meg
gratz 8-) 8-)
Atrue
Gratz!
DenoisoGoiso
congratz wow gj 8-)
lightr
WOW nice!!!!!!!
Avena
Really fun map, gratz!
Though, there's one issue I've noticed that might warrant a disqualification, You kept the red combo color in the rest of the diffs that aren't Extra, I understand why it was used in Extra to emphasise certain patterns, but in the rest of the diffs it just goes against the scheme's calm and nice theme.
I'd suggest you to remove the red color from all diffs but Extra.
Fycho
gratz=L=
最后还是没来得及看音效
Topic Starter
[Twinkle]

Priti wrote:

Really fun map, gratz!
Though, there's one issue I've noticed that might warrant a disqualification, You kept the red combo color in the rest of the diffs that aren't Extra, I understand why it was used in Extra to emphasise certain patterns, but in the rest of the diffs it just goes against the scheme's calm and nice theme.
I'd suggest you to remove the red color from all diffs but Extra.
Oh, I dont think colours emphasise special patterns here, Extra is different because it's GD. :)
Topic Starter
[Twinkle]

Fycho wrote:

gratz=L=
最后还是没来得及看音效
那就请下次帮我看看啦 :)
Mikazuki
1st rank gratz
T_Terry_T
Congratulation!
Hope it's going to be the first of many ranked maps. ;)
Aurele
Hello there. I need to disqualify this map for a snapping issue on Another.

00:19:913 (1,2,3,4,1,2,3,4,1,2,3,4) - There is absolutely no 1/8 in the song, why doing that? Making it more challenging is not an answer..
I would like you to change it for something more realistic. For an example, I have made this, which sounds closer to the song:



When you are done with this, just pm me back and I will rerank it.
EJX
唔。。。。我说怎么没排名了。。。
Aurele
Everythings fine for myself.


Reranked.
DeletedUser_3044645
regratz!
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