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44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~

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Topic Starter
[Twinkle]

kamisamaaa wrote:

from your request、
都是些建议额 你自己看采纳不采纳额
[easy and normal]
这两个低难度感觉节奏没啥大问题 主要是排列 感觉比较散 note一般都是一句之间一个梗 但是句和句之间基本没啥关系了就0.0 这个不急额 慢慢练就行 可以多看看别人的怎么做的就能明白额0.0

[hard]
额 感觉hard节奏不太好0.0 是的,稍微remap了一下
比如说你前面全部用的1/1. 但是你仔细听鼓点 00:10:497 这里有个很强的鼓 前面就没有 再比如00:12:998 (2) - 从这里开始 是1/2的五连很重的鼓音 和之前又不一样 。 你要仔细听这种鼓点的变化 然后根据这样下节奏才比较有意思额 单纯的1/1一般是EZ的做法额0.0 hard以及更高难度应该多注重鼓点变化然后表现他 嗯,很有道理
00:13:766 (1,2,3) - 然后这里 音和前面一样突然就变了 并且红线其实没有很强的音 所以这个节奏就听着很勉强 remaped
00:29:343 (4,5) - 你这个距离很微妙额 读不出来这里空了一排的 建议要么拉很近 要么很远 或者干脆叠起来额 拉近了~
00:44:920 (3,4) - 这个节奏非常坑 不觉得很违和么。 因为有很强的重音在00:45:305这里 但是你用滑条尾巴直接带过去了。 完全没有击打感。 如果在这里用note或者开始一个滑条感觉就完全不一样了额。
01:21:459 (1) - 这种一个道理 不过因为这里尾巴哪里音没有之前那个强 所以感觉还算可以 都重做了~


[insane]
00:15:305 (3,1,2,3) - 别的地方都是2个2个一组 这里怎么变了0.0 顺便这图感觉梗太过单一了=L= 和前面的三个slider对应的
00:17:612 (1,2) - 这两个角度小一些? 感觉会更顺手一点
00:38:382 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - 这梗真心屌!;w;反震的啦
00:44:920 (1,2,3,4,5) - 这个重复太多了 这里重复了好多好多次 后面00:57:228 (1,2,3,4,5) - 这里开始又是一大堆 最后kiai又是这样的 也不是说不行 就是感觉有点单调 0.0 看看想想别的梗么? 努力想过了但是想不到,我想这个既美观有有节奏,重复几下应该问题不打,我想想办法把后面那片改一下摆放orz
00:53:766 (1,2,3,4,1,2,3,4,1,2,3,4) - 这里感觉不是很好读 不太容易看出来这个都是1/2节奏 尤其是刚开始前面1/4滑条那么挑 然后突然就变成0.6的1/2额 改了,先大跳再小跳~


建议是主要先看看hard的节奏问题比较好 音效其实不着急 先把节奏弄好 然后研究排列 怎么联系更紧啊 更有趣啊(你flow做的都挺好的其实) 最后在研究音效额0.0

这是我低233个帖0.0
233 的确还有很多问题,十分感谢 :)
Oracle
这个音效让我想起很多神触的皮肤默认音效 23333
图蛮好玩的,就是有几个地方想建议一下
Another
00:29:920 (5,6) - 2分拍稍微拿开点,因为整体间距比较大所以容易读成二连
01:11:267 (1,2,3,4) - 太近了,实在难读
01:13:766 (1,2,3,4,5) - 另外我觉得这种间距其实不太有必要,因为这图大部分连打都是不太大的间距。这有点突然
01:14:920 (1,2,3,4) - ^
01:21:459 (1,2,3,4,5) - ^ 你对比一下一模一样的音乐01:22:997 (1,2,3,4,5) - 这里的间距多少,真心没必要=-=
01:48:574 - 这个空太疼了,就应该全部塞满,而且后面突如其来的妹抖火感觉也不适合。。。01:48:766 (1,2,3,4) -
01:51:362 - ^ 01:51:459 (1,2,3,4) -

good luck then.
Topic Starter
[Twinkle]

Oracle wrote:

这个音效让我想起很多神触的皮肤默认音效 23333
图蛮好玩的,就是有几个地方想建议一下
Another
00:29:920 (5,6) - 2分拍稍微拿开点,因为整体间距比较大所以容易读成二连 fixed
01:11:267 (1,2,3,4) - 太近了,实在难读 fixed
01:13:766 (1,2,3,4,5) - 另外我觉得这种间距其实不太有必要,因为这图大部分连打都是不太大的间距。这有点突然
01:14:920 (1,2,3,4) - ^
01:21:459 (1,2,3,4,5) - ^ 你对比一下一模一样的音乐01:22:997 (1,2,3,4,5) - 这里的间距多少,真心没必要=-= 这些我是根据图里一些重音来放的,至于第一个,是让玩家做一个热手准备吧,毕竟这是another难度
01:48:574 - 这个空太疼了,就应该全部塞满,而且后面突如其来的妹抖火感觉也不适合。。。01:48:766 (1,2,3,4) -
01:51:362 - ^ 01:51:459 (1,2,3,4) - 最后的这一段都是满满的4分拍,个人认为都放满玩起来不是很有意思,所以就留了两个空哈

good luck then.

十分感谢mod! :)
sheela
Hello. M4M request

[Easy]
00:22:228 (1,2,3,4) - I think it's a pattern that isn't for an easy difficulty. Try to move 00:22:997 (2,3,4) like this, but it'll affect the distance snap:
00:35:305 (1) - Move it to x:212 y:320.
00:36:074 (2) - Move it to x:110 y:255.
00:36:843 (3) - Move it to x:170 y:146.
00:41:459 (4) - Add a new combo, because there's a new beat here.
00:45:305 (2,2,2) - Those slider are a bit plain. Try to make something creative. Like for instance, 00:45:305 (2) can be like a bird:
00:47:612 (2) can be a wave slider:
00:49:920 (2) can be something like that:
00:49:920 (2) - At the tail of the slider, add a finish, since in the music, it has a cymbal sound.
00:52:228 (2) - ^
00:53:766 (4) - ^
00:54:535 (5) - At the head of the slider, add a finish.
00:56:843 (1) - ^
01:02:997 (1,2,3) - Try to find yourself where to add a finish :3
01:22:997 (2) - Move it to x:492 y:304, and move 01:24:535 (3) x:256 y:356 for a better flow to 01:26:074 (4) .
01:29:151 (1) - Move it to x:120 y:340.
01:30:689 (2) - Move it to x:256 y:144.
01:32:228 (3) - Move it to x:396 y:340.
01:30:689 (2) - Move it to x:256 y:144.
01:52:228 (1,2,3,4) - Like in the first suggestion (00:22:228 (1,2,3,4) ).

[Normal]
00:26:074 (1,2,3,4) - Try to make another pattern.
00:50:689 (6) - Add a new combo, to introduce the new beat.

[Hard]
00:21:843 (1) - Move it to x:468 y:176.

That's all I can find.
Good Luck on ranking this map.
Neta
HI~ M4M here

all my mod is suggestion

[Easy]
  1. 00:22:228 (1,2,3,4) - overlapped patterns are not good for easy diff
  2. 00:36:843 (3) - move to 96, 152
  3. 01:29:151 (1,2,3,4) - better change these notes to slider maybe 2,4 or 1,3 notes
  4. 01:52:228 (1,2,3,4) - overlapped

[Normal]
  1. 00:20:689 (2) - move to 96, 280
  2. 00:26:074 (1,2,3,4) - reverse these sliders will be good
  3. 00:32:997 (2) - move to 172, 108
  4. 00:49:151 (4) - move to 144, 180

[Hard]
  1. 00:10:497 (1) - remove
  2. 00:11:843 (5) - ^
  3. 00:17:901 (7) - this pattern is weird better change
  4. 00:25:112 (2) - make sure this slider is horizontal with 1st slider
  5. 00:46:459 (3) - make this sliders reverse point watching first note http://puu.sh/769Im.jpg
  6. 00:49:535 (1) - this pattern is not good for hard diff
  7. 01:01:074 (2) - move to 312, 188

[Insane]
  1. 00:09:728 (2) - move to 144, 244
  2. 00:27:035 (2) - change is this plz http://puu.sh/769Sz.jpg
  3. 00:27:804 (2) - ^ http://puu.sh/769Uj.jpg
  4. 00:28:574 (2) - ^
  5. 01:00:689 (3) - http://puu.sh/769Z6.jpg this one will be better
  6. 01:01:458 (3) - ^
  7. 01:02:227 (3) - ^

Good luck
Topic Starter
[Twinkle]

sheela901 wrote:

Hello. M4M request

[Easy]
00:22:228 (1,2,3,4) - I think it's a pattern that isn't for an easy difficulty. Try to move 00:22:997 (2,3,4) like this, but it'll affect the distance snap: yeah, fixed it in another way
remapped this part :)
00:35:305 (1) - Move it to x:212 y:320.
00:36:074 (2) - Move it to x:110 y:255.
00:36:843 (3) - Move it to x:170 y:146.
00:41:459 (4) - Add a new combo, because there's a new beat here. fixed
00:45:305 (2,2,2) - Those slider are a bit plain. Try to make something creative. all fixed
Like for instance, 00:45:305 (2) can be like a bird:
00:47:612 (2) can be a wave slider:
00:49:920 (2) can be something like that:
00:49:920 (2) - At the tail of the slider, add a finish, since in the music, it has a cymbal sound.
00:52:228 (2) - ^
00:53:766 (4) - ^
00:54:535 (5) - At the head of the slider, add a finish.
00:56:843 (1) - ^
01:02:997 (1,2,3) - Try to find yourself where to add a finish :3 finish all added
01:22:997 (2) - Move it to x:492 y:304, and move 01:24:535 (3) x:256 y:356 for a better flow to 01:26:074 (4) .
01:29:151 (1) - Move it to x:120 y:340.
01:30:689 (2) - Move it to x:256 y:144.
01:32:228 (3) - Move it to x:396 y:340.
01:30:689 (2) - Move it to x:256 y:144. remapped this part
01:52:228 (1,2,3,4) - Like in the first suggestion (00:22:228 (1,2,3,4) ).fixed

[Normal]
00:26:074 (1,2,3,4) - Try to make another pattern. fixed
00:50:689 (6) - Add a new combo, to introduce the new beat. fixed

[Hard]
00:21:843 (1) - Move it to x:468 y:176. good idea

That's all I can find.
Good Luck on ranking this map.
thx a lot :)
Topic Starter
[Twinkle]

Neta wrote:

HI~ M4M here

all my mod is suggestion

[Easy]
  1. 00:22:228 (1,2,3,4) - overlapped patterns are not good for easy diff yeah fixed increase DS
  2. 00:36:843 (3) - move to 96, 152 remapped these
  3. 01:29:151 (1,2,3,4) - better change these notes to slider maybe 2,4 or 1,3 notes fixed
  4. 01:52:228 (1,2,3,4) - overlapped
remapped


[Normal]
  1. 00:20:689 (2) - move to 96, 280 fixed
  2. 00:26:074 (1,2,3,4) - reverse these sliders will be good yeah fixed
  3. 00:32:997 (2) - move to 172, 108 fixed
  4. 00:49:151 (4) - move to 144, 180
fixed


[Hard]
  1. 00:10:497 (1) - remove
  2. 00:11:843 (5) - ^
  3. 00:17:901 (7) - this pattern is weird better change fixed
  4. 00:25:112 (2) - make sure this slider is horizontal with 1st slider change their shapes
  5. 00:46:459 (3) - make this sliders reverse point watching first note http://puu.sh/769Im.jpg
  6. 00:49:535 (1) - this pattern is not good for hard diff fixed
  7. 01:01:074 (2) - move to 312, 188
fixed


[Insane]
  1. 00:09:728 (2) - move to 144, 244 fixed
  2. 00:27:035 (2) - change is this plz http://puu.sh/769Sz.jpg
  3. 00:27:804 (2) - ^ http://puu.sh/769Uj.jpg
  4. 00:28:574 (2) - ^ im not quite sure your meaning ;w;
  5. 01:00:689 (3) - http://puu.sh/769Z6.jpg this one will be better
  6. 01:01:458 (3) - ^
  7. 01:02:227 (3) - ^ some kind of overlap is necessary in insane :D

Good luck

thx!
ts8zs
[Yuki]
00:07:035 (2) - Ctrl+G
>00:07:228 (3) - ^ better flow to 00:07:612 (1) -
01:03:766 (1,2,3,4) - http://osu.ppy.sh/ss/1359668 better flow to 01:04:535 (1) -
01:28:766 (8,9,10,11) - same as 01:27:228 (8,9,10,11) -
01:58:766 - try 0.5x?
>01:57:997 (5) - thy other shape
Rating:★★★★★ perfect map
[Another]
hitnormal sounds not fit
00:19:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why do this,And this partten didn't appear other parts
00:51:844 (7) - Ctrl+G will have a better flow
01:47:997 (1,2,3) - This stopped no sense
01:50:689 (1,2,3) - ^
Rating:★★★☆☆ Still have improve space
[Insane]
hitnormal sounds not fit
00:21:459 (1) - blanket 2
00:30:305 (4) - compare to 00:29:535 -
00:31:266 (1) - Ctrl+G for easy to miss
00:37:420 (10) - blanket
00:38:382 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - This is use in another,not fit for such an insane
00:51:459 (5,6,7,8) - ^
00:52:997 (5,6,7,8) - ^
01:02:612 (5,6) - change a partten
01:20:689 (1) - NC
01:46:074 - Stream have been used,you should take a care of diff spread.
Rating:★★☆☆☆ Needs more work
[Hard]
00:09:151 (3) - blanket
00:14:247 (4,5,6,7) - too hard
00:19:920 (1) - copy from 2
00:23:574 (2) - later 1/2
00:46:939 (5) - del
Rating:★★☆☆☆ Needs more work in blanket and follow the music
[Normal]
00:13:766 (1,2) - blanket
00:19:920 (1,2,1,2,3,1,2,1,2,3) - This is hard to play for hid
00:40:689 (6,1,2) - this seems not feeling good
00:50:689 (1,2) - try to reduce 4 reverse
Rating:★★☆☆☆ too many straight
[Easy]
00:10:689 (3) - not feeling good
00:14:535 (2) - don't make a head to a end
00:39:920 (3,4) - too narrow,it could be like http://osu.ppy.sh/ss/1359736
00:47:612 (2) - ^
01:46:074 (1,2,3,4,1,2,3,4) - This is hard to play for hid
01:55:305 (5) - NC
Rating:★★☆☆☆ try to make slider more pretty:3
Topic Starter
[Twinkle]
[Another]
hitnormal sounds not fit
00:19:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why do this,And this partten didn't appear other parts
00:51:844 (7) - Ctrl+G will have a better flow no
01:47:997 (1,2,3) - This stopped no sense no
01:50:689 (1,2,3) - ^
Rating:★★★☆☆ Still have improve space
[Insane]
hitnormal sounds not fit
00:21:459 (1) - blanket 2
00:30:305 (4) - compare to 00:29:535 -
00:31:266 (1) - Ctrl+G for easy to miss no
00:37:420 (10) - blanket
00:38:382 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - This is use in another,not fit for such an insane the space is pretty close though
00:51:459 (5,6,7,8) - ^
00:52:997 (5,6,7,8) - ^
01:02:612 (5,6) - change a partten fixed
01:20:689 (1) - NC no
01:46:074 - Stream have been used,you should take a care of diff spread. yeah
Rating:★★☆☆☆ Needs more work
[Hard]
00:09:151 (3) - blanket
00:14:247 (4,5,6,7) - too hard
00:19:920 (1) - copy from 2 fixed
00:23:574 (2) - later 1/2 fixed
00:46:939 (5) - del
Rating:★★☆☆☆ Needs more work in blanket and follow the music
[Normal]
00:13:766 (1,2) - blanket
00:19:920 (1,2,1,2,3,1,2,1,2,3) - This is hard to play for hid
00:40:689 (6,1,2) - this seems not feeling good fixed
00:50:689 (1,2) - try to reduce 4 reverse
Rating:★★☆☆☆ too many straight
[Easy]
00:10:689 (3) - not feeling good
00:14:535 (2) - don't make a head to a end
00:39:920 (3,4) - too narrow,it could be like http://osu.ppy.sh/ss/1359736
00:47:612 (2) - ^
01:46:074 (1,2,3,4,1,2,3,4) - This is hard to play for hid
01:55:305 (5) - NC fixed
Rating:★★☆☆☆ try to make slider more pretty:3[/quote]

thank you for modding!
Ikaros_F
Hi,Twinkle
昨晚说好了今天给你的mod

[Yuki's Extra]
00:11:843 (3,4,5,6) - 其中00:11:939 (4,5) - 交换一下位置会比较适合吧
00:28:382 (4,5,6) - 不把它往左移动一点,让00:28:574 (6) - 的位置和00:27:420 (9) - 的位置一样嘛
00:10:305 (3) - 00:10:497 (4) - 把这2个滑条的头尾都交换下位置可能flow会顺一点吧
00:25:689 (2) - 滑条头是不是多了一个finish呢
抱歉找不出什么了._.
这难度简直能玩

[Another]
00:17:228 (2) - ctrl+G会顺一些吧
00:44:536 (1,2) - 这里感觉读图不方便,因为ds的原因,建议→http://puu.sh/77j8L
00:50:113 (2,3,4) - 同上,感觉这个距离的跳跃在这里不太合适欸
01:13:382 (1) - 这里滑条弄减速感觉不太好,建议还是原来的bpm但是弄成中间一堆红点的滑条,像这样→http://puu.sh/77jl5(我画的不好看啦
01:25:689 (1) - 这里也和上面那条一样
玩的时候感觉有点地方空的时间有点长会感觉不连贯
比如00:36:651 (6,7,8,9,10) - ,所以我建议这么改一下→http://puu.sh/77jTJ

[Insane]
感觉AR9会好一点._.
00:37:420 (10) - 取消滑条回转的箭头,在00:37:805处加上一个circle在该滑条头处会不会有意思一些呢
00:40:305 (4) - 感觉这个放在下面太乱了,所以我建议还是移到3的上面吧→http://puu.sh/77kf4
01:22:612 (1) - 其实感觉这里不用NC啦

[Hard]
01:22:612 (4) - 感觉这个弹来弹去时间太长了,建议→http://puu.sh/77kEM
01:27:035 (2) - 可以吧这个note去掉
00:50:689 (1,2,3) - 把这3个的ds还是弄一致吧,把中间的2往左边移动一些

抱歉normal和easy找不出什么东西

就这样了,祝你好运 :) :) :)
顺便射一发
Topic Starter
[Twinkle]

Ikaros_F wrote:

Hi,Twinkle
昨晚说好了今天给你的mod

[Another]
00:17:228 (2) - ctrl+G会顺一些吧 fixed
00:44:536 (1,2) - 这里感觉读图不方便,因为ds的原因,建议→http://puu.sh/77j8L 嗯,DS加大了
00:50:113 (2,3,4) - 同上,感觉这个距离的跳跃在这里不太合适欸 这里有前面那么多的来回的缓冲读图肯定是没问题啦
01:13:382 (1) - 这里滑条弄减速感觉不太好,建议还是原来的bpm但是弄成中间一堆红点的滑条,像这样→http://puu.sh/77jl5(我画的不好看啦 减速的确是不妥,改了。
01:25:689 (1) - 这里也和上面那条一样 fixed
玩的时候感觉有点地方空的时间有点长会感觉不连贯
比如00:36:651 (6,7,8,9,10) - ,所以我建议这么改一下→http://puu.sh/77jTJ 这里我那种摆放已经十分跳了,再加note就太难了。

[Insane]
感觉AR9会好一点._. 好!就AR9了
00:37:420 (10) - 取消滑条回转的箭头,在00:37:805处加上一个circle在该滑条头处会不会有意思一些呢 前面已经有很多note了,再加不太好
00:40:305 (4) - 感觉这个放在下面太乱了,所以我建议还是移到3的上面吧→http://puu.sh/77kf4
01:22:612 (1) - 其实感觉这里不用NC啦 的确,那里我加错了orz

[Hard]
01:22:612 (4) - 感觉这个弹来弹去时间太长了,建议→http://puu.sh/77kEM 好的
01:27:035 (2) - 可以吧这个note去掉 这后面还是有鼓声的虽然不是太响,去了不是太好
00:50:689 (1,2,3) - 把这3个的ds还是弄一致吧,把中间的2往左边移动一些 ;w;这个我自己都没发现fixed

抱歉normal和easy找不出什么东西

就这样了,祝你好运 :) :) :)
顺便射一发
Koiyuki

ts8zs wrote:

[Yuki]
00:07:035 (2) - Ctrl+G nope
>00:07:228 (3) - ^ better flow to 00:07:612 (1) -
01:03:766 (1,2,3,4) - http://osu.ppy.sh/ss/1359668 better flow to 01:04:535 (1) -
01:28:766 (8,9,10,11) - same as 01:27:228 (8,9,10,11) - 故意的
01:58:766 - try 0.5x? 动了点
>01:57:997 (5) - thy other shape 没想法,结尾就“善良”点了

Ikaros_F wrote:

[Yuki's Extra]
00:11:843 (3,4,5,6) - 其中00:11:939 (4,5) - 交换一下位置会比较适合吧 这岂不是更鬼畜
00:28:382 (4,5,6) - 不把它往左移动一点,让00:28:574 (6) - 的位置和00:27:420 (9) - 的位置一样嘛 这里整段梗改了下
00:10:305 (3) - 00:10:497 (4) - 把这2个滑条的头尾都交换下位置可能flow会顺一点吧 没问题 我打过
00:25:689 (2) - 滑条头是不是多了一个finish呢 是多了,已去
抱歉找不出什么了._.
这难度简直能玩 :roll: 能玩
BG又换了?
劳烦你改了……
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143,225,87324,1,0,0:0:0:0:
174,195,87420,1,0,0:0:0:0:
214,179,87516,1,0,0:0:0:0:
257,182,87612,6,0,L|282:229,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
450,191,87805,2,0,L|424:143,1,53.9999983520508
363,19,87997,1,8,0:0:0:0:
438,238,88189,1,0,0:0:0:0:
427,285,88285,1,0,0:0:0:0:
340,113,88478,1,0,0:0:0:0:
351,66,88574,1,0,0:0:0:0:
450,191,88766,1,8,0:0:0:0:
441,243,88862,1,0,0:0:0:0:
408,285,88958,1,0,0:0:0:0:
359,306,89054,1,0,0:0:0:0:
306,300,89151,6,0,L|268:261,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
246,91,89343,2,0,L|193:145,1,53.9999983520508
96,247,89535,1,8,0:0:0:0:
75,131,89728,1,0,0:0:0:0:
53,83,89824,1,0,0:0:0:0:
119,296,90016,1,0,0:0:0:0:
141,344,90112,1,0,0:0:0:0:
30,34,90305,1,8,0:0:0:0:
67,72,90401,1,0,0:0:0:0:
117,91,90497,1,0,0:0:0:0:
170,85,90593,1,0,0:0:0:0:
215,56,90689,5,4,0:0:0:0:
242,39,90785,1,0,0:0:0:0:
273,31,90881,1,0,0:0:0:0:
306,33,90977,1,0,0:0:0:0:
335,46,91074,2,0,L|372:92,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
278,130,91266,2,0,L|314:175,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
220,214,91459,21,4,0:0:0:0:
246,247,91555,1,0,0:0:0:0:
284,267,91651,1,0,0:0:0:0:
327,268,91747,1,0,0:0:0:0:
366,252,91843,2,0,L|386:193,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
472,214,92035,2,0,L|491:154,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
445,338,92228,5,4,0:0:0:0:
395,358,92324,1,0,0:0:0:0:
341,356,92420,1,0,0:0:0:0:
293,332,92516,1,0,0:0:0:0:
260,291,92612,2,0,L|239:213,1,72,8|0,0:0|0:0,0:0:0:0:
312,172,92805,2,0,L|291:94,1,72,8|0,0:0|0:0,0:0:0:0:
196,49,92997,37,0,0:0:0:0:
131,46,93093,1,0,0:0:0:0:
72,70,93189,1,0,0:0:0:0:
27,116,93285,1,0,0:0:0:0:
6,177,93382,2,0,L|36:256,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
133,235,93574,2,0,L|162:313,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,291,93766,37,4,0:0:0:0:
260,291,105689,70,0,L|316:302,3,45
348,289,106074,5,4,0:0:0:0:
387,269,106170,1,0,0:0:0:0:
413,232,106266,1,0,0:0:0:0:
417,188,106362,1,0,0:0:0:0:
392,161,106459,21,8,0:0:0:0:
379,127,106555,1,0,0:0:0:0:
381,92,106651,1,0,0:0:0:0:
398,61,106747,1,0,0:0:0:0:
359,91,106843,5,0,0:0:0:0:
316,113,106939,1,0,0:0:0:0:
267,115,107035,1,0,0:0:0:0:
222,95,107131,1,0,0:0:0:0:
195,64,107228,5,8,0:0:0:0:
159,45,107324,1,0,0:0:0:0:
119,44,107420,1,0,0:0:0:0:
82,60,107516,1,0,0:0:0:0:
57,108,107612,5,0,0:0:0:0:
66,161,107708,1,0,0:0:0:0:
38,207,107805,21,0,0:0:0:0:
47,260,107901,1,0,0:0:0:0:
78,293,107997,5,8,0:0:0:0:
121,283,108093,1,0,0:0:0:0:
166,287,108189,1,0,0:0:0:0:
202,312,108285,1,0,0:0:0:0:
252,343,108382,5,0,0:0:0:0:
309,354,108478,1,0,0:0:0:0:
366,343,108574,1,0,0:0:0:0:
410,305,108670,1,0,0:0:0:0:
421,271,108766,5,8,0:0:0:0:
413,235,108862,1,0,0:0:0:0:
432,205,108959,21,0,0:0:0:0:
424,170,109055,1,0,0:0:0:0:
439,123,109151,5,0,0:0:0:0:
392,138,109247,1,0,0:0:0:0:
343,130,109343,1,0,0:0:0:0:
297,114,109439,1,0,0:0:0:0:
274,89,109535,5,8,0:0:0:0:
255,60,109631,1,0,0:0:0:0:
224,75,109728,5,0,0:0:0:0:
195,56,109824,1,0,0:0:0:0:
151,77,109920,22,0,L|142:125,1,49.5000015106202,0|0,0:0|0:0,0:0:0:0:
70,72,110112,2,0,L|78:23,1,49.5000015106202
112,149,110305,6,0,L|103:197,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
31,144,110497,2,0,L|39:95,1,49.5000015106202
73,221,110689,5,0,0:0:0:0:
112,231,110785,1,0,0:0:0:0:
151,241,110881,1,0,0:0:0:0:
190,251,110977,1,0,0:0:0:0:
225,298,111074,5,8,0:0:0:0:
264,287,111170,1,0,0:0:0:0:
303,276,111266,1,0,0:0:0:0:
342,265,111362,1,0,0:0:0:0:
393,282,111459,22,0,L|456:298,1,53.9999983520508
366,193,111651,2,0,L|418:206,1,53.9999983520508
339,104,111843,2,0,L|402:120,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
312,15,112035,2,0,L|364:28,1,53.9999983520508
251,84,112228,5,0,0:0:0:0:
199,97,112324,1,0,0:0:0:0:
148,81,112420,1,0,0:0:0:0:
113,41,112516,1,0,0:0:0:0:
85,63,112612,5,8,0:0:0:0:
59,87,112708,1,0,0:0:0:0:
77,119,112805,5,0,0:0:0:0:
74,154,112901,1,0,0:0:0:0:
57,185,112997,21,0,0:0:0:0:
107,214,113093,1,0,0:0:0:0:
163,200,113189,5,0,0:0:0:0:
213,229,113285,1,0,0:0:0:0:
270,217,113382,5,8,0:0:0:0:
309,206,113478,1,0,0:0:0:0:
342,228,113574,5,0,0:0:0:0:
381,217,113670,1,0,0:0:0:0:
398,177,113766,21,0,0:0:0:0:
401,123,113862,1,0,0:0:0:0:
376,74,113958,1,0,0:0:0:0:
332,42,114054,1,0,0:0:0:0:
278,34,114151,5,8,0:0:0:0:
225,45,114247,1,0,0:0:0:0:
172,55,114343,1,0,0:0:0:0:
119,66,114439,1,0,0:0:0:0:
62,79,114535,6,0,L|-12:56,1,58.4999973220826
120,150,114728,2,0,L|175:167,1,58.4999973220826
55,208,114920,2,0,L|-19:185,1,58.4999973220826,8|0,0:0|0:0,0:0:0:0:
113,279,115113,2,0,L|168:296,1,58.4999973220826
266,324,115305,5,12,0:0:0:0:
266,324,115401,1,0,0:0:0:0:
266,324,115497,1,0,0:0:0:0:
266,324,115593,1,0,0:0:0:0:
266,324,115689,2,0,L|367:306,1,90,12|0,0:0|0:0,0:0:0:0:
442,151,116074,21,12,0:0:0:0:
442,151,116170,1,0,0:0:0:0:
442,151,116266,1,0,0:0:0:0:
442,151,116362,1,0,0:0:0:0:
442,151,116459,2,0,L|306:172,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
113,279,116843,5,12,0:0:0:0:
113,279,116939,1,0,0:0:0:0:
113,279,117035,1,0,0:0:0:0:
113,279,117131,1,0,0:0:0:0:
113,279,117228,2,0,L|251:256,1,125.999996154785,12|0,0:0|0:0,0:0:0:0:
290,106,117612,5,12,0:0:0:0:
290,106,117709,1,0,0:0:0:0:
290,106,117805,1,0,0:0:0:0:
290,106,117901,1,0,0:0:0:0:
290,106,117997,2,0,P|168:156|113:276,1,270,12|0,0:0|0:0,0:0:0:0:
29,263,118766,22,0,P|83:127|278:28,1,360,4|0,0:0|0:0,0:0:0:0:
CPU_old
[General]
除了那个GD外 音效可以找到更适合的

[Easy]
感觉太分散 规划一个能组成有趣形状的紧凑路线会更好

[Normal]
横平竖直的地方可以加倾斜角 直滑条中间也可以加一个很细微的弧度

[Hard]
00:13:382 (7) - 改为一个圈留出了1/2拍的停顿
00:16:939 (4) - 去除 00:17:035 (5) - 改为3个圈
00:51:843 (4) - 改为一个1/2拍的滑条
00:53:382 (4) - 改为一个3/4拍的滑条或者多重复一个1/4拍
01:24:343 (3) - 重复太多了
01:25:689 (6,7) - 略感突兀

[Insane]
00:39:727 (6,1) - insane建议减小间距
00:40:689 (6) 与 00:40:882 (7) 与 00:41:074 (8) - 可以Ctrl+G

[Another]
00:36:843 (7,10) - Ctrl+G
00:37:035 (8,9) - ^ 会更有趣
00:56:266 (8) 与 00:56:459 (9,10,11) - 建议减小间距
01:47:228 (1) - 在Grid size: tiny下向右平移6个单位长度
01:47:420 (3) - ^
01:55:305 (1,2,3,4,5) - selection centre 逆时针旋转5度 Grid size: tiny下向上平移2个单位长度
01:56:074 (1,2,3,4,5) - selection centre 逆时针旋转5度
01:48:766 (1,2,3,4,1) - 建议减小间距
01:51:459 (1,2,3,4,5) - ^

曲子非常棒!祝早日rank
Flappy Bird_old
[General]
  1. Maybe name your diffs like this:
    Easy - Beginner
    Normal - Standard
    Hard - Advanced
    Insane - Hyper
    Another - Another
    Extra - Extra
[Easy]
  1. 00:10:689 (3) - This slider looks ugly, try making something like this? http://puu.sh/77J0K.JPG
  2. 00:22:228 (1,2,3,4) - This pattern is a bit ugly and it looks like you just threw that slider randomly in map, try making something like this? http://puu.sh/77JtT.JPG
  3. 00:36:843 (3) - This slider is ugly, try making it a bit neater
  4. 00:53:766 (4) - x:216 y:128 - Put it here because it can follow the flow
  5. 01:02:228 - Note here?
  6. 01:25:305 (1,2) - You made good blanket here, so why don't you make blankets on 01:22:228 (2,3) and 01:23:766 (4,5) ?
  7. 01:28:382 (1) - NC
  8. 01:29:151 (1) - Remove NC
[Normal]
  1. 00:20:305 - So you followed the rythm in the beginning and now here is an emptiness, try putting a note here, this is just my opinion, feel free to ignore it!
  2. 00:37:420 (5) - This overlap is kinda tricky, try putting this note somewhere else
  3. 00:41:459 (1) - Overlapping sliders isn't recommended for anyone, anywhere, anyhow. This can trick HD users, it's not so much of a problem if you can't get it somewhere better. If you like it, just leave it as it is
  4. 01:04:535 (2) - x:68 y:160 - Put this slider here to make a perfect blanket
  5. 01:58:766 (1) - Add finish here
  6. This diff is better than easy, but some patterns are crazy and don't make sense, also SV is a bit too high for normal but okay.
[Hard]
  1. 00:10:689 (2,3,4) - Do not overlap sliders like this!
  2. 00:12:035 (1) - Remove this?
  3. 00:47:612 (7) - NC
  4. 00:48:766 (1) - Remove NC, also don't overlap
  5. 01:32:228 (3) - NC here because it's new rythm
  6. 01:32:997 (8) - ^
  7. Some patterns are crazy, again. Fix some of them, try looking into similar beatmap's patterns ( LOOK for ranked diffs )
I couldn't find any mistakes in next diffs, they were better than previous ones, I think you are better at making insanes, lunatic diffs than easy ones!
GOOD LUCK
Topic Starter
[Twinkle]

CPU wrote:

[General]
除了那个GD外 音效可以找到更适合的 我会去试着找找看合适的N-N

[Easy]
感觉太分散 规划一个能组成有趣形状的紧凑路线会更好

[Normal]
横平竖直的地方可以加倾斜角 直滑条中间也可以加一个很细微的弧度

[Hard]
00:13:382 (7) - 改为一个圈留出了1/2拍的停顿 不是很好把,前面已经有3个note了
00:16:939 (4) - 去除 00:17:035 (5) - 改为3个圈 不是很好
00:51:843 (4) - 改为一个1/2拍的滑条 no
00:53:382 (4) - 改为一个3/4拍的滑条或者多重复一个1/4拍 ^
01:24:343 (3) - 重复太多了 减少2个重复增加2个note
01:25:689 (6,7) - 略感突兀 去除了连打中的一个note

[Insane]
00:39:727 (6,1) - insane建议减小间距
00:40:689 (6) 与 00:40:882 (7) 与 00:41:074 (8) - 可以Ctrl+G 这个part已经比较难了,不打算再增加难度

[Another]
00:36:843 (7,10) - Ctrl+G 这样一改就太难读了啦
00:37:035 (8,9) - ^ 会更有趣 这比较跳了就不用再反向就太难了
00:56:266 (8) 与 00:56:459 (9,10,11) - 建议减小间距 这里应该没有问题,找的test play都能碾压这里
01:47:228 (1) - 在Grid size: tiny下向右平移6个单位长度 好!
01:47:420 (3) - ^
01:55:305 (1,2,3,4,5) - selection centre 逆时针旋转5度 Grid size: tiny下向上平移2个单位长度
01:56:074 (1,2,3,4,5) - selection centre 逆时针旋转5度
01:48:766 (1,2,3,4,1) - 建议减小间距 在想是不是要换个pattern
01:51:459 (1,2,3,4,5) - ^

曲子非常棒!祝早日rank
Topic Starter
[Twinkle]

Flappy Bird wrote:

[General]
  1. Maybe name your diffs like this: OK
    Easy - Beginner
    Normal - Standard
    Hard - Advanced
    Insane - Hyper
    Another - Another
    Extra - Extra
[Easy]
  1. 00:10:689 (3) - This slider looks ugly, try making something like this? http://puu.sh/77J0K.JPG I think this one is pretty like the one on your picture
  2. 00:22:228 (1,2,3,4) - This pattern is a bit ugly and it looks like you just threw that slider randomly in map, try making something like this? http://puu.sh/77JtT.JPG yeah i know what u are saying but i dont want to change it.
  3. 00:36:843 (3) - This slider is ugly, try making it a bit neater fixed
  4. 00:53:766 (4) - x:216 y:128 - Put it here because it can follow the flow
  5. 01:02:228 - Note here?
  6. 01:25:305 (1,2) - You made good blanket here, so why don't you make blankets on 01:22:228 (2,3) and 01:23:766 (4,5) ? i think these sliders are just not long enough for me to make it
  7. 01:28:382 (1) - NC OK
  8. 01:29:151 (1) - Remove NC OK
[Normal]
  1. 00:20:305 - So you followed the rythm in the beginning and now here is an emptiness, try putting a note here, this is just my opinion, feel free to ignore it!
  2. 00:37:420 (5) - This overlap is kinda tricky, try putting this note somewhere else yeah i put it before the slider
  3. 00:41:459 (1) - Overlapping sliders isn't recommended for anyone, anywhere, anyhow. This can trick HD users, it's not so much of a problem if you can't get it somewhere better. If you like it, just leave it as it is Ok fixed
  4. 01:04:535 (2) - x:68 y:160 - Put this slider here to make a perfect blanket OK
  5. 01:58:766 (1) - Add finish here fixed
  6. This diff is better than easy, but some patterns are crazy and don't make sense, also SV is a bit too high for normal but okay.
[Hard]
  1. 00:10:689 (2,3,4) - Do not overlap sliders like this! fixed
  2. 00:12:035 (1) - Remove this? it is fine
  3. 00:47:612 (7) - NC
  4. 00:48:766 (1) - Remove NC, also don't overlap OK
  5. 01:32:228 (3) - NC here because it's new rythm OK
  6. 01:32:997 (8) - ^ OK
  7. Some patterns are crazy, again. Fix some of them, try looking into similar beatmap's patterns ( LOOK for ranked diffs )
I couldn't find any mistakes in next diffs, they were better than previous ones, I think you are better at making insanes, lunatic diffs than easy ones!
GOOD LUCK
wonders
额,我不会mod串图诶QAQ

说一下another的几个我认为的问题吧
首先打起来感觉不错
第一是串的间距跳跃太大了点,一会很大一会很小,应该控制在一个一定的范围内,参见extra(串的间距很影响难度),我不知道你如何理解串的间距的,像00:12:997这种对我来说是适度,像00:30:689这种虽然间距差不多,但是这个形状偏难,所以推荐小一点,像00:44:920后面这几段转来转去的又感觉没啥意思。
第二是感觉slider拉的不太好看
第三是图的整体感不是很强,虽然每一段都贴近原曲,但是前后感觉没啥联系,没有一个贯穿始终的设计或者逻辑在里面(虽然这个很绕,但是个人感觉很重要,这个让你的图看起来更像一张完整的图,那些有经验的mapper都是以此来判断你的图的第一印象的)。
胡诌了一段,就不要KD了。
Topic Starter
[Twinkle]

wonders wrote:

额,我不会mod串图诶QAQ

说一下another的几个我认为的问题吧
首先打起来感觉不错
第一是串的间距跳跃太大了点,一会很大一会很小,应该控制在一个一定的范围内,参见extra(串的间距很影响难度),我不知道你如何理解串的间距的,像00:12:997这种对我来说是适度,像00:30:689这种虽然间距差不多,但是这个形状偏难,所以推荐小一点,像00:44:920后面这几段转来转去的又感觉没啥意思。 这张图是156BPM,不是很高,所以我放了一些间距比较打的连打,像开始这个间距只是让玩家稍微适应一下的。后面又根据一些突然加重的节拍和放了一些大间距的连打,当然最后一段是我的创新,据我所知现在已经有比较多的玩家可以单指160bpm的连打。
第二是感觉slider拉的不太好看前面那段对称的地方的确是要改
第三是图的整体感不是很强,虽然每一段都贴近原曲,但是前后感觉没啥联系,没有一个贯穿始终的设计或者逻辑在里面(虽然这个很绕,但是个人感觉很重要,这个让你的图看起来更像一张完整的图,那些有经验的mapper都是以此来判断你的图的第一印象的)。这个其实我不是很明白,大概就是有个贯穿全曲的通用梗?orz
胡诌了一段,就不要KD了。有帮助就给啦
本来就想叫得IRC一下的,结果写了这么多。我回去要好好考虑一下图整体性的问题了。
十分感谢mod :)
10crystalmask01
Ello, mod from queue! 8-)
[General]
*Combo colours are not all the same if your mapset.
[Another]
00:34:535 (6) - NC?
01:02:997 (1) - Add finish.
[Hyper]
00:43:766 (6) - NC
01:21:459 (17) - ^?
[Advanced]
00:29:920 (4) - Could have another reverse on it. That gap at 00:30:497 feels a bit awkward.
00:56:074 (3,1,2,3) - Isn't stacked properly, was this intentional?
01:25:689 (8) - NC?
[Standard]
00:29:151 (5) - NC
01:06:074 (3) - ^
01:24:535 (1,2) - Should also be stacked, so it follows the similar flow with the previous flow style of objects 01:21:459 (1,2) - .
01:33:766 (5) - NC
01:56:074 (2) - Try to shift this so that it's tail is perfectly stacked under 01:53:766 (3) - 's head. *You may need to move 01:55:305 (1) - a bit too.

[Beginner]
00:07:612 (1) - Add finish on the head?
00:19:920 (1) - ^
00:26:074 (1) - You could make this slider blanket 00:28:382 (2) - , something like this:

This is really optional though.
00:32:228 (1) - Add finish
00:40:689 (4,1) - Slightly too close to each other.
00:44:535 (1) - Add finish
00:47:612 (2,2) - You can still try to make these two sliders blanket each other better, if you want. It'll get rid of this funny spot:

00:53:766 (4) - NC, because it's on the long white tickmark (which indicates a new rhythm cycle)
01:21:459 (1) - Add finish
01:30:689 (4) - NC
01:33:766 (1) - Add finish

Very nice mapset. Take a star!
Good luck.
Topic Starter
[Twinkle]

10crystalmask01 wrote:

Ello, mod from queue! 8-)
[General]
*Combo colours are not all the same if your mapset.
[Another]
00:34:535 (6) - NC? 00:34:920 (1) - added here
01:02:997 (1) - Add finish.
[Hyper]
00:43:766 (6) - NC OK
01:21:459 (17) - ^? OK
[Advanced]
00:29:920 (4) - Could have another reverse on it. That gap at 00:30:497 feels a bit awkward. fixed by adding a note
00:56:074 (3,1,2,3) - Isn't stacked properly, was this intentional? thx for reminding, not intentional, fixed
01:25:689 (8) - NC?
[Standard]
00:29:151 (5) - NC OK
01:06:074 (3) - ^ OK
01:24:535 (1,2) - Should also be stacked, so it follows the similar flow with the previous flow style of objects 01:21:459 (1,2) - . fixed
01:33:766 (5) - NC OK
01:56:074 (2) - Try to shift this so that it's tail is perfectly stacked under 01:53:766 (3) - 's head. *You may need to move 01:55:305 (1) - a bit too. hum, i dont think it is necessary to do so.

[Beginner]
00:07:612 (1) - Add finish on the head? fixed
00:19:920 (1) - ^ hum, i dont think it is necessary to do so.
00:26:074 (1) - You could make this slider blanket 00:28:382 (2) - , something like this: hum, i dont think it is necessary to do so.

This is really optional though. why not,its a good idea
00:32:228 (1) - Add finish fixed
00:40:689 (4,1) - Slightly too close to each other. fixed
00:44:535 (1) - Add finish fixed
00:47:612 (2,2) - You can still try to make these two sliders blanket each other better, if you want. It'll get rid of this funny spot: fixed

00:53:766 (4) - NC, because it's on the long white tickmark (which indicates a new rhythm cycle) fixed
01:21:459 (1) - Add finish fixed
01:30:689 (4) - NC fixed
01:33:766 (1) - Add finish
fixed

Very nice mapset. Take a star!
Good luck.
thank you very much for modding! great help for me.
Pretty Rhythm
Hi.
From My 'Unlimit Modding Queue for Instrumental song'

[Beginer]
00:19:920 (1) - DS?
00:24:535 (4) - ^
00:25:689 (5) - Add Note
00:41:459 (1) - DS?
00:59:151 (4) - ^
00:59:151 (4) - ^
01:07:612 (1) - ^
01:56:843 (3) - ^

[standard]
00:13:382 (4) - Add clap
00:53:766 (1) - stack
01:14:920 (1,2,3,4,1) - .... too far
01:21:459 (1,2,3,4,5) - ^
01:48:766 (1,2,3,4) - ^
01:51:459 (1,2,3,4) - ^

[Extra]
00:33:093 (4,6) - Remove whitsle
00:34:632 (7,9) - ^
00:56:459 (1,2,3,4) - hard to read
01:01:843 (2,3,4,5,1) - .... too far

GL
RandF
From my queue~
thank you for M4M!

[General]
  1. Title: 閻~少女ノ夢、虚無ノ世界~
[Beginner]
  1. 00:12:997 (1,2) - I prefer symmetric patttern
  2. 01:23:766 (4,5) - you should remap for smoother cursor moving
[Standard]
  1. too high SV, imo
  2. 00:37:997- add a note
[Advaced]
  1. 00:26:074 (1) - how about stack on 00:24:343 (3) - ?
  2. 01:54:920- add a note?
[Hyper]
  1. 00:17:612 (1) - Ctrl+G?
  2. 00:30:497- add a note
  3. 00:53:574 (8,1) - I prefer to avoid this overlap
  4. 01:09:151 (1,2) - circle x 5 is better
[Another]
  1. HD +1
  2. 00:53:766 (1,2,3,4) - increase DS more
  3. 01:10:689 (7) - NC
  4. 01:12:228 (3) - ^
[Yuki's Extra]
  1. 00:56:074 (1,2,3,4,1,2,3,4) - cool!
  2. nothing to say~ ;)
~Good Luck~
Koiyuki
whistle changed
如果改标题的话帮我一起改下

change
osu file format v12

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AudioLeadIn: 0
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Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
Bookmarks: 123189
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yami ~ Shoujo no Yume , Kyomu no Sekai ~
TitleUnicode:阎~少女ノ梦、虚无ノ世界~
Artist:44teru-k
ArtistUnicode:44teru-k
Creator:[Twinkle]
Version:Yuki's Extra
Source:BMS
Tags:xholic Stream [Minakami_Yuki]
BeatmapID:374405
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CircleSize:4
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425,58,80689,21,0,0:0:0:0:
441,99,80785,1,0,0:0:0:0:
447,144,80881,1,0,0:0:0:0:
442,189,80977,1,0,0:0:0:0:
427,231,81073,1,8,0:0:0:0:
403,269,81169,1,0,0:0:0:0:
370,300,81265,1,8,0:0:0:0:
331,322,81362,1,8,0:0:0:0:
288,335,81459,6,0,L|219:323,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
254,209,81651,2,0,L|307:218,1,53.9999983520508
162,301,81843,1,8,0:0:0:0:
48,141,82035,1,0,0:0:0:0:
21,121,82131,1,0,0:0:0:0:
108,261,82324,1,0,0:0:0:0:
135,281,82420,1,0,0:0:0:0:
75,161,82612,1,8,0:0:0:0:
107,164,82709,1,0,0:0:0:0:
138,156,82805,1,0,0:0:0:0:
164,137,82901,1,0,0:0:0:0:
181,109,82997,6,0,L|195:46,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
328,145,83189,2,0,L|316:197,1,53.9999983520508
223,254,83382,1,8,0:0:0:0:
257,115,83574,1,0,0:0:0:0:
293,130,83670,1,0,0:0:0:0:
188,239,83862,1,0,0:0:0:0:
152,224,83958,1,0,0:0:0:0:
328,145,84151,1,8,0:0:0:0:
365,140,84247,1,0,0:0:0:0:
395,117,84343,1,0,0:0:0:0:
405,80,84439,1,0,0:0:0:0:
391,44,84535,6,0,L|366:-5,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
236,121,84728,2,0,L|260:169,1,53.9999983520508
382,216,84920,1,8,0:0:0:0:
297,330,85112,1,0,0:0:0:0:
261,319,85208,1,0,0:0:0:0:
418,227,85401,1,0,0:0:0:0:
454,238,85497,1,0,0:0:0:0:
225,308,85689,1,8,0:0:0:0:
197,282,85785,1,0,0:0:0:0:
182,246,85882,1,0,0:0:0:0:
178,208,85978,1,0,0:0:0:0:
191,172,86074,22,0,L|220:127,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
114,16,86266,2,0,L|82:64,1,53.9999983520508
18,159,86459,1,8,0:0:0:0:
136,309,86651,1,0,0:0:0:0:
142,351,86747,1,0,0:0:0:0:
29,243,86939,1,0,0:0:0:0:
23,201,87035,1,0,0:0:0:0:
131,267,87228,1,8,0:0:0:0:
143,225,87324,1,0,0:0:0:0:
174,195,87420,1,0,0:0:0:0:
214,179,87516,1,0,0:0:0:0:
257,182,87612,6,0,L|282:229,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
450,191,87805,2,0,L|424:143,1,53.9999983520508
363,19,87997,1,8,0:0:0:0:
438,238,88189,1,0,0:0:0:0:
427,285,88285,1,0,0:0:0:0:
340,113,88478,1,0,0:0:0:0:
351,66,88574,1,0,0:0:0:0:
450,191,88766,1,8,0:0:0:0:
441,243,88862,1,0,0:0:0:0:
408,285,88958,1,0,0:0:0:0:
359,306,89054,1,0,0:0:0:0:
306,300,89151,6,0,L|268:261,1,53.9999983520508,4|0,0:0|0:0,0:0:0:0:
246,91,89343,2,0,L|193:145,1,53.9999983520508
96,247,89535,1,8,0:0:0:0:
75,131,89728,1,0,0:0:0:0:
53,83,89824,1,0,0:0:0:0:
119,296,90016,1,0,0:0:0:0:
141,344,90112,1,0,0:0:0:0:
30,34,90305,1,8,0:0:0:0:
67,72,90401,1,0,0:0:0:0:
117,91,90497,1,0,0:0:0:0:
170,85,90593,1,0,0:0:0:0:
215,56,90689,5,4,0:0:0:0:
242,39,90785,1,0,0:0:0:0:
273,31,90881,1,0,0:0:0:0:
306,33,90977,1,0,0:0:0:0:
335,46,91074,2,0,L|372:92,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
278,130,91266,2,0,L|314:175,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
220,214,91459,21,4,0:0:0:0:
246,247,91555,1,0,0:0:0:0:
284,267,91651,1,0,0:0:0:0:
327,268,91747,1,0,0:0:0:0:
366,252,91843,2,0,L|386:193,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
472,214,92035,2,0,L|491:154,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
445,338,92228,5,4,0:0:0:0:
395,358,92324,1,0,0:0:0:0:
341,356,92420,1,0,0:0:0:0:
293,332,92516,1,0,0:0:0:0:
260,291,92612,2,0,L|239:213,1,72,8|0,0:0|0:0,0:0:0:0:
312,172,92805,2,0,L|291:94,1,72,8|0,0:0|0:0,0:0:0:0:
196,49,92997,37,0,0:0:0:0:
131,46,93093,1,0,0:0:0:0:
72,70,93189,1,0,0:0:0:0:
27,116,93285,1,0,0:0:0:0:
6,177,93382,2,0,L|36:256,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
133,235,93574,2,0,L|162:313,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,291,93766,37,4,0:0:0:0:
260,291,105689,70,0,L|316:302,3,45
348,289,106074,5,4,0:0:0:0:
387,269,106170,1,0,0:0:0:0:
413,232,106266,1,0,0:0:0:0:
417,188,106362,1,0,0:0:0:0:
392,161,106459,21,8,0:0:0:0:
379,127,106555,1,0,0:0:0:0:
381,92,106651,1,0,0:0:0:0:
398,61,106747,1,0,0:0:0:0:
359,91,106843,5,0,0:0:0:0:
316,113,106939,1,0,0:0:0:0:
267,115,107035,1,0,0:0:0:0:
222,95,107131,1,0,0:0:0:0:
195,64,107228,5,8,0:0:0:0:
159,45,107324,1,0,0:0:0:0:
119,44,107420,1,0,0:0:0:0:
82,60,107516,1,0,0:0:0:0:
57,108,107612,5,0,0:0:0:0:
66,161,107708,1,0,0:0:0:0:
38,207,107805,21,0,0:0:0:0:
47,260,107901,1,0,0:0:0:0:
78,293,107997,5,8,0:0:0:0:
121,283,108093,1,0,0:0:0:0:
166,287,108189,1,0,0:0:0:0:
202,312,108285,1,0,0:0:0:0:
252,343,108382,5,0,0:0:0:0:
309,354,108478,1,0,0:0:0:0:
366,343,108574,1,0,0:0:0:0:
410,305,108670,1,0,0:0:0:0:
421,271,108766,5,8,0:0:0:0:
413,235,108862,1,0,0:0:0:0:
432,205,108959,21,0,0:0:0:0:
424,170,109055,1,0,0:0:0:0:
439,123,109151,5,0,0:0:0:0:
392,138,109247,1,0,0:0:0:0:
343,130,109343,1,0,0:0:0:0:
297,114,109439,1,0,0:0:0:0:
274,89,109535,5,8,0:0:0:0:
255,60,109631,1,0,0:0:0:0:
224,75,109728,5,0,0:0:0:0:
195,56,109824,1,0,0:0:0:0:
151,77,109920,22,0,L|142:125,1,49.5000015106202,0|0,0:0|0:0,0:0:0:0:
70,72,110112,2,0,L|78:23,1,49.5000015106202
112,149,110305,6,0,L|103:197,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
31,144,110497,2,0,L|39:95,1,49.5000015106202
73,221,110689,5,0,0:0:0:0:
112,231,110785,1,0,0:0:0:0:
151,241,110881,1,0,0:0:0:0:
190,251,110977,1,0,0:0:0:0:
225,298,111074,5,8,0:0:0:0:
264,287,111170,1,0,0:0:0:0:
303,276,111266,1,0,0:0:0:0:
342,265,111362,1,0,0:0:0:0:
393,282,111459,22,0,L|456:298,1,53.9999983520508
366,193,111651,2,0,L|418:206,1,53.9999983520508
339,104,111843,2,0,L|402:120,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
312,15,112035,2,0,L|364:28,1,53.9999983520508
251,84,112228,5,0,0:0:0:0:
199,97,112324,1,0,0:0:0:0:
148,81,112420,1,0,0:0:0:0:
113,41,112516,1,0,0:0:0:0:
85,63,112612,5,8,0:0:0:0:
59,87,112708,1,0,0:0:0:0:
77,119,112805,5,0,0:0:0:0:
74,154,112901,1,0,0:0:0:0:
57,185,112997,21,0,0:0:0:0:
107,214,113093,1,0,0:0:0:0:
163,200,113189,5,0,0:0:0:0:
213,229,113285,1,0,0:0:0:0:
270,217,113382,5,8,0:0:0:0:
309,206,113478,1,0,0:0:0:0:
342,228,113574,5,0,0:0:0:0:
381,217,113670,1,0,0:0:0:0:
398,177,113766,21,0,0:0:0:0:
401,123,113862,1,0,0:0:0:0:
376,74,113958,1,0,0:0:0:0:
332,42,114054,1,0,0:0:0:0:
278,34,114151,5,8,0:0:0:0:
225,45,114247,1,0,0:0:0:0:
172,55,114343,1,0,0:0:0:0:
119,66,114439,1,0,0:0:0:0:
62,79,114535,6,0,L|-12:56,1,58.4999973220826
120,150,114728,2,0,L|175:167,1,58.4999973220826
55,208,114920,2,0,L|-19:185,1,58.4999973220826,8|0,0:0|0:0,0:0:0:0:
113,279,115113,2,0,L|168:296,1,58.4999973220826
266,324,115305,5,12,0:0:0:0:
266,324,115401,1,0,0:0:0:0:
266,324,115497,1,0,0:0:0:0:
266,324,115593,1,0,0:0:0:0:
266,324,115689,2,0,L|367:306,1,90,12|0,0:0|0:0,0:0:0:0:
442,151,116074,21,12,0:0:0:0:
442,151,116170,1,0,0:0:0:0:
442,151,116266,1,0,0:0:0:0:
442,151,116362,1,0,0:0:0:0:
442,151,116459,2,0,L|306:172,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
113,279,116843,5,12,0:0:0:0:
113,279,116939,1,0,0:0:0:0:
113,279,117035,1,0,0:0:0:0:
113,279,117131,1,0,0:0:0:0:
113,279,117228,2,0,L|251:256,1,125.999996154785,12|0,0:0|0:0,0:0:0:0:
290,106,117612,5,12,0:0:0:0:
290,106,117709,1,0,0:0:0:0:
290,106,117805,1,0,0:0:0:0:
290,106,117901,1,0,0:0:0:0:
290,106,117997,2,0,P|168:156|113:276,1,270,12|0,0:0|0:0,0:0:0:0:
29,263,118766,22,0,P|83:127|278:28,1,360,4|0,0:0|0:0,0:0:0:0:
Topic Starter
[Twinkle]

Lolicore_Komari wrote:

Hi.
From My 'Unlimit Modding Queue for Instrumental song'

[Beginer]
00:19:920 (1) - DS?
00:24:535 (4) - ^
00:25:689 (5) - Add Note I think it is fine, since adding a note will affect the DS ;w;
00:41:459 (1) - DS?
00:59:151 (4) - ^
00:59:151 (4) - ^
01:07:612 (1) - ^
01:56:843 (3) - ^ AImod not mention the DS problems, I think it is fine here.

[standard]
00:13:382 (4) - Add clap fixed
00:53:766 (1) - stack fixed
01:14:920 (1,2,3,4,1) - .... too far
01:21:459 (1,2,3,4,5) - ^
01:48:766 (1,2,3,4) - ^
01:51:459 (1,2,3,4) - ^ im not sure what u mean here sorry

[Extra]
00:33:093 (4,6) - Remove whitsle
00:34:632 (7,9) - ^
00:56:459 (1,2,3,4) - hard to read
01:01:843 (2,3,4,5,1) - .... too far

GL
thank you!
Topic Starter
[Twinkle]

RandomEffect wrote:

From my queue~
thank you for M4M!

[General]
  1. Title: 閻~少女ノ夢、虚無ノ世界~Fixed
[Beginner]
  1. 00:12:997 (1,2) - I prefer symmetric patttern Fixed
  2. 01:23:766 (4,5) - you should remap for smoother cursor moving Fixed
[Standard]
  1. too high SV, imo
  2. 00:37:997- add a note not good
[Advaced]
  1. 00:26:074 (1) - how about stack on 00:24:343 (3) - ? OK
  2. 01:54:920- add a note? not a good idea, cuz no obvious sound at that point
[Hyper]
  1. 00:17:612 (1) - Ctrl+G? OK
  2. 00:30:497- add a note Fixed
  3. 00:53:574 (8,1) - I prefer to avoid this overlap Fixed
  4. 01:09:151 (1,2) - circle x 5 is better Fixed
[Another]
  1. HD +1 HP+1? OK
  2. 00:53:766 (1,2,3,4) - increase DS more I want to show the sudden change in rhythm so i use short DS here
  3. 01:10:689 (7) - NC Fixed
  4. 01:12:228 (3) - ^ Fixed
[Yuki's Extra]
  1. 00:56:074 (1,2,3,4,1,2,3,4) - cool!
  2. nothing to say~ ;)
~Good Luck~
[CSGA]Ar3sgice
不要用曲奇音效作图啊
Topic Starter
[Twinkle]

[CSGA]Ar3sgice wrote:

不要用曲奇音效作图啊
嗯,音效改了很多。
GugUCorn
M4M

[Beginner]
I haven't say something. but i recommend using default finish like "Cheeeing~"

  1. 00:07:612 (1) - default finish on first of slider. It's better! Or If you use finish hitsound "pop!",i recommend add hitsound file as "pop!"
  2. 00:19:920 (1) - this too. default finish. not "pop!" and more! :arrow: 00:32:228 (1), 00:44:535 (1) and so on
  3. 00:29:151 (1) - end here. 00:30:689
[Standard]

  1. 00:10:689 (1,2,3) - you forgot adding clap?
  2. 00:26:074 (1,2,3,4) - add clap on end of slider
  3. 01:58:766 (1) - remove it, and make slider starting on 01:58:382 and ending time is 01:58:766
[Advanced]

  1. 00:35:689 (1) - clap
  2. 00:42:228 (4) - remove finish on end of slider
[Hyper]

  1. 01:02:612 (5) - clap on first of slider
sorry, i don't have say something to you... :o
but it's not bad map. Good Luck! ;)
AngelHoney
忘记来赞一个了:3
Topic Starter
[Twinkle]

AngelHoney wrote:

忘记来赞一个了:3
:) :) :)
Topic Starter
[Twinkle]
TaMul

TaMul wrote:

M4M

[Beginner]
I haven't say something. but i recommend using default finish like "Cheeeing~"

  1. 00:07:612 (1) - default finish on first of slider. It's better! Or If you use finish hitsound "pop!",i recommend add hitsound file as "pop!"
  2. 00:19:920 (1) - this too. default finish. not "pop!" and more! :arrow: 00:32:228 (1), 00:44:535 (1) and so on
  3. 00:29:151 (1) - end here. 00:30:689
[Standard]

  1. 00:10:689 (1,2,3) - you forgot adding clap?
  2. 00:26:074 (1,2,3,4) - add clap on end of slider
  3. 01:58:766 (1) - remove it, and make slider starting on 01:58:382 and ending time is 01:58:766
[Advanced]

  1. 00:35:689 (1) - clap
  2. 00:42:228 (4) - remove finish on end of slider
[Hyper]

  1. 01:02:612 (5) - clap on first of slider
sorry, i don't have say something to you... :o
but it's not bad map. Good Luck! ;)
Fixed all!
captin1
hi
sorry for the delay

[General]
  1. Consider adding some silenced slides, they get a bit noisy at sections like 00:07:612 - in Beginner for example
  2. Might want to add 600 ms of audioleadin so that Another and Extra start after two seconds
  3. I assume the kiai in Yuki's diff is intentional, it would be nice to add to the rest of the diffs though, if you want to
[Beginner]
Placement/Rhythm/Nazi Patterning
  1. 00:10:689 (3) - slider doesn't need two points in the middle, you should just remake as a three point slider so it has a better curve
  2. 00:12:997 (1,2) - not sure about this pattern, beginners might find it confusing that the end of 2 is so close to 1, and the flow is odd, so consider flipping 2 or finding another pattern
  3. 00:33:766 (3) - try to adjust so that the curve is more similar on both sides, like this
  4. 00:36:843 (3) - same idea as ^, maybe more like this?
  5. 00:49:920 (2) - try bringing the two white points downwards so the curve is more intentional
  6. 00:51:459 (1,2,3,1) - I think you could turn these into a better pattern, try like this?
  7. 01:22:228 (2,3,4,5) - and 01:28:382 (1,2) - Try to make these more similar, having many different curves doesn't look good. You should also try to avoid the overlap of 3 and 5
  8. 01:55:305 (1,2) - you break your symmetry pattern here, try to fix this
Hitsounding
  1. I feel like there's a lot of finishes that aren't in the music, especially the beginning
  2. 00:07:612 (1) - remove finish from the end
  3. 00:10:689 (3) - remove both finishes
  4. 00:12:997 (1,2) - remove finishes from the end
  5. 00:16:843 (2) - remove finish
  6. 00:18:382 (4,5) - I think you should have the finishes on the end here, so remove from the start of 4 and then add to the end of both sliders.
  7. this continues on for a while. spamming finishes like this really isn't good in my opinion, they just don't fit, so try replacing them with soft whistle instead. Remember that your hitsounding affects how it plays in taiko, so having this many big notes wouldn't make sense ;)
[Standard]
Placement/Rhythm/Nazi Patterning
  1. 00:07:612 (1,2,3,4,1,2,3,4) - starting out a normal diff with this many circles really isn't a good idea in my opinion, you should really reduce this so it's much easier for newer players
  2. 00:11:843 (2,4) - I would move these so they stack on top of the sliders after 00:12:228 (3,1) - so that they're much more visible, since being under the slider before hides them
  3. 00:36:843 (4,5) - don't really think this is a good idea either, you should unstack this or find a new rhythm
  4. 00:47:228 (2) - same as before, stacking on the slider after will make this much more visible
  5. 01:01:459 (4) - using a sudden large jump just for symmetry is REALLY bad idea and just poor mapping in my opinion, there is definitely a better way you can do this
  6. 01:21:459 (1) - you should adjust this so that it's symmetrical over the x axis and so that the start and finish are level, as right now it's a bit crooked
Overall I find the rhythm and placement in this diff very poor, it's just sliders copy-pasted repeatedly and randomly placed circles, I personally wouldn't consider this rankable quality

Hitsounding
  1. Same as Beginner about the finish spam
[Advanced]
I'm concerned about the spread here, it jumps from the standard being mostly 2/1 and 1/1 to the advanced having many 1/4 streams, i really think this diff should be reduced significantly
Placement/Rhythm/Nazi Patterning
  1. 00:08:382 (2,3) - blanket is off
  2. 00:10:593 (1) - this note would be better off removed, it makes the rhythm very confusing and hard to understand
  3. 00:11:843 (5) - please keep consistent spacing, this looks like it should be 1/2 spacing on both sides, but it's not
  4. 00:53:766 (1,2,3,4) - 3/4 slider spam with spacing like this will just be confusing for players
  5. 00:56:843 - please don't nc spam, keep consistent with what you have been doing
Hitsounding
  1. at least the finish spam is gone, but now there's almost no hitsounding at all in many sections
sorry but i'm quite out of motivation, but from testplaying it looks like the rest of the diffs are much more intuitively designed, the low diffs just aren't up to my personal standard, sorry.

good luck!
Topic Starter
[Twinkle]

captin1 wrote:

hi
sorry for the delay

[General]
  1. Consider adding some silenced slides, they get a bit noisy at sections like 00:07:612 - in Beginner for example changed the volume for fit
  2. Might want to add 600 ms of audioleadin so that Another and Extra start after two seconds I think it is fine to leave it
  3. I assume the kiai in Yuki's diff is intentional, it would be nice to add to the rest of the diffs though, if you want to no kiai in my diffs is fine
[Beginner]
Placement/Rhythm/Nazi Patterning
  1. 00:10:689 (3) - slider doesn't need two points in the middle, you should just remake as a three point slider so it has a better curve fixed
  2. 00:12:997 (1,2) - not sure about this pattern, beginners might find it confusing that the end of 2 is so close to 1, and the flow is odd, so consider flipping 2 or finding another pattern moved away
  3. 00:33:766 (3) - try to adjust so that the curve is more similar on both sides, like this fixed
  4. 00:36:843 (3) - same idea as ^, maybe more like this? fixed
  5. 00:49:920 (2) - try bringing the two white points downwards so the curve is more intentional fixed
  6. 00:51:459 (1,2,3,1) - I think you could turn these into a better pattern, try like this? fixed
  7. 01:22:228 (2,3,4,5) - and 01:28:382 (1,2) - Try to make these more similar, having many different curves doesn't look good. You should also try to avoid the overlap of 3 and 5 fixed
  8. 01:55:305 (1,2) - you break your symmetry pattern here, try to fix this
fixed

Hitsounding
  1. I feel like there's a lot of finishes that aren't in the music, especially the beginning
  2. 00:07:612 (1) - remove finish from the end
  3. 00:10:689 (3) - remove both finishes
  4. 00:12:997 (1,2) - remove finishes from the end
  5. 00:16:843 (2) - remove finish
  6. 00:18:382 (4,5) - I think you should have the finishes on the end here, so remove from the start of 4 and then add to the end of both sliders.
  7. this continues on for a while. spamming finishes like this really isn't good in my opinion, they just don't fit, so try replacing them with soft whistle instead. Remember that your hitsounding affects how it plays in taiko, so having this many big notes wouldn't make sense ;)
[Standard]
Placement/Rhythm/Nazi Patterning
  1. 00:07:612 (1,2,3,4,1,2,3,4) - starting out a normal diff with this many circles really isn't a good idea in my opinion, you should really reduce this so it's much easier for newer players it is fine
  2. 00:11:843 (2,4) - I would move these so they stack on top of the sliders after 00:12:228 (3,1) - so that they're much more visible, since being under the slider before hides them it is fine
  3. 00:36:843 (4,5) - don't really think this is a good idea either, you should unstack this or find a new rhythm fixed
  4. 00:47:228 (2) - same as before, stacking on the slider after will make this much more visible fixed
  5. 01:01:459 (4) - using a sudden large jump just for symmetry is REALLY bad idea and just poor mapping in my opinion, there is definitely a better way you can do this Oh this is a mistake fixed now
  6. 01:21:459 (1) - you should adjust this so that it's symmetrical over the x axis and so that the start and finish are level, as right now it's a bit crookedfixed

Overall I find the rhythm and placement in this diff very poor, it's just sliders copy-pasted repeatedly and randomly placed circles, I personally wouldn't consider this rankable quality thanks for reminding me

Hitsounding
  1. Same as Beginner about the finish spam
[Advanced]
I'm concerned about the spread here, it jumps from the standard being mostly 2/1 and 1/1 to the advanced having many 1/4 streams, i really think this diff should be reduced significantly
Placement/Rhythm/Nazi Patterning
  1. 00:08:382 (2,3) - blanket is off
  2. 00:10:593 (1) - this note would be better off removed, it makes the rhythm very confusing and hard to understand no change
  3. 00:11:843 (5) - please keep consistent spacing, this looks like it should be 1/2 spacing on both sides, but it's not no change
  4. 00:53:766 (1,2,3,4) - 3/4 slider spam with spacing like this will just be confusing for players it wont be i think
  5. 00:56:843 - please don't nc spam, keep consistent with what you have been doing fixed


Hitsounding
  1. at least the finish spam is gone, but now there's almost no hitsounding at all in many sections
sorry but i'm quite out of motivation, but from testplaying it looks like the rest of the diffs are much more intuitively designed, the low diffs just aren't up to my personal standard, sorry.

good luck!
:) thank you very much for improving!
vipto
This is cool
Topic Starter
[Twinkle]

vipto wrote:

This is cool
Oh thank you very much! :) :) :)
EmingK
did a simple irc check on Another._.

思考
2014-04-10 20:24 [Twinkle]: 可以看看图吗o.o
2014-04-10 20:24 EmingK: Orz好
2014-04-10 20:24 [Twinkle]: ACTION is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
2014-04-10 20:24 [Twinkle]: QAQ看看another吧
2014-04-10 20:27 EmingK: ;w;终于快拖完了 要ircmod么
2014-04-10 20:28 [Twinkle]: 不用那么正式啦
2014-04-10 20:28 EmingK: 0.0
2014-04-10 20:28 [Twinkle]: 。。随便说一说就好了
2014-04-10 20:29 EmingK: 猴
2014-04-10 20:32 [Twinkle]: ;w;
2014-04-10 20:32 EmingK: D: 我玩得烂
2014-04-10 20:33 EmingK: 00:03:952 - 这里不种棵草么 有音量减小诶
2014-04-10 20:33 [Twinkle]: 0.0
2014-04-10 20:34 [Twinkle]: 种草是什么
2014-04-10 20:34 EmingK: 插绿线;w;
2014-04-10 20:34 [Twinkle]: 额~
2014-04-10 20:34 [Twinkle]: 00:03:952 (1,2,3,4,5,6,7) -
2014-04-10 20:35 [Twinkle]: 就这几个降低音量?
2014-04-10 20:35 EmingK: 后面的(1,2)也加上吧
2014-04-10 20:36 EmingK: 特别是00:04:528 (7) - 的这个finish更吵了;w;
2014-04-10 20:36 [Twinkle]: 这里加finish合不合适?
2014-04-10 20:37 EmingK: soft finish太吵了
2014-04-10 20:37 [Twinkle]: 减了音量感觉的确好了很多
2014-04-10 20:38 EmingK: 对比一下whistle和finish
2014-04-10 20:39 EmingK: 我觉得soft whistle听起来比较好
2014-04-10 20:39 [Twinkle]: 好
2014-04-10 20:41 EmingK: 00:05:298 (2) - 尾端也加soft whistle如何
2014-04-10 20:42 EmingK: 话说没加音效怎么还调normal addition
2014-04-10 20:43 [Twinkle]: 。。应该是remap留下来的。。。
2014-04-10 20:43 [Twinkle]: 现在去掉了
2014-04-10 20:45 EmingK: 00:05:298 (2) - 和00:06:836 (1,2,3,4) - 应该是一个乐句吧 一边normal一边soft听起来有些别扭
2014-04-10 20:47 [Twinkle]: 都是soft呀
2014-04-10 20:47 [Twinkle]: 00:05:105 (1,2) -
2014-04-10 20:47 [Twinkle]: 这两个刚刚改过来了
2014-04-10 20:48 EmingK: 我的意思是00:06:067 (2,3,4,5) - 改soft
2014-04-10 20:50 [Twinkle]: 这个啊,这个是因为用soft太轻了。。
2014-04-10 20:50 [Twinkle]: normal好一点
2014-04-10 20:50 EmingK: 00:06:836 (1) - 但是往后突然接soft就有点突兀了
2014-04-10 20:54 EmingK: 00:19:913 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这个算overmap了,滑条头的地方根本没有音其实;w;
2014-04-10 20:54 EmingK: overmap要被喷的;w;
2014-04-10 20:55 [Twinkle]: 这个是抄AHO的;w;
2014-04-10 20:56 EmingK: 咦
2014-04-10 20:56 EmingK: 我记得去年就不准overmap了
2014-04-10 20:59 [Twinkle]: ;w;
2014-04-10 20:59 [Twinkle]: 这个到时候实在不行就改吧。。
2014-04-10 21:03 EmingK: 00:25:971 - 00:26:067 - 00:26:163 - 这三条绿线似乎没啥用 后面也有
2014-04-10 21:05 [Twinkle]: 好,已删
2014-04-10 21:06 EmingK: 00:30:682 (1,2,3,4,5,1,1,2,3,4,5,1) - 这里音量也可以适当减小
2014-04-10 21:07 [Twinkle]: 好
2014-04-10 21:07 [Twinkle]: 和开始那一样
2014-04-10 21:07 EmingK: 00:34:721 (4,1) - 这个间距有点吓人
2014-04-10 21:09 EmingK: 00:43:375 (5) - 00:44:144 (5) - 跟前面两组一对比 前面都是3/4滑条啊 怀疑是因为没地方放所以拉短的
2014-04-10 21:09 [Twinkle]: 左右换一下。。
2014-04-10 21:10 [Twinkle]: 是有点。。。
2014-04-10 21:11 [Twinkle]: 后面要是继续用四分之三就太难了
2014-04-10 21:11 EmingK: 好像也没啥其实
2014-04-10 21:11 [Twinkle]: 前面用2分之1又太短了
2014-04-10 21:11 EmingK: 01:07:798 (1,2,3,4,1) - 这一段建议跟鼓 串或者短滑条组都不错
2014-04-10 21:13 [Twinkle]: 就是全放满?
2014-04-10 21:13 [Twinkle]: 好像是要这样,我看看怎么改
2014-04-10 21:13 EmingK: 音乐本身就是在这比较激烈,然后后面安静下来
2014-04-10 21:13 EmingK: 所以我觉得体现出这个比较好
2014-04-10 21:13 [Twinkle]: 嗯
2014-04-10 21:15 EmingK: 我觉得01:02:990 - 到01:09:144 - 的难度应该是渐近的 越往后越难这样
2014-04-10 21:17 [Twinkle]: 我这点水平表现不出来;w;
2014-04-10 21:17 EmingK: sad
2014-04-10 21:19 EmingK: 01:22:605 (1,2) - 这样的滑条可以加到01:21:452 (1) - 一样的速度
2014-04-10 21:19 EmingK: 01:21:452 (1) - 这往后也是鼓点不跟可惜了
2014-04-10 21:21 [Twinkle]: 这个原来放了note,后来由于过难了就换成了滑条
2014-04-10 21:21 EmingK: 总之我觉得这完全是个EX难度嘛;w;
2014-04-10 21:21 [Twinkle]: 是的
2014-04-10 21:22 [Twinkle]: 和extra一样,主要是名字被GD抢了>.<
2014-04-10 21:22 EmingK: 可以4+4串加折返啊
2014-04-10 21:24 EmingK: 00:24:144 (5) - 这种似乎不让用了
2014-04-10 21:25 [Twinkle]: 中间红点么?
2014-04-10 21:25 EmingK: 就是不能让球暂留
2014-04-10 21:25 EmingK: 锚点不能用来修改滑条的部分速度
2014-04-10 21:26 [Twinkle]: 到时候看吧,这个应该还好,改起来方便
2014-04-10 21:26 [Twinkle]: 嗯,这个知道
2014-04-10 21:26 [Twinkle]: 后半段有没有什么o.o
2014-04-10 21:27 EmingK: 还好
2014-04-10 21:27 EmingK: 我觉得新人图做成这样很不错了Orz
2014-04-10 21:28 EmingK: 顺便 kiai美丽
2014-04-10 21:28 [Twinkle]: kiai就放了一个喷泉。
2014-04-10 21:28 [Twinkle]: 几个。
2014-04-10 21:29 [Twinkle]: remap了几遍~
2014-04-10 21:29 EmingK: 光放喷泉不太好吧Orz
2014-04-10 21:30 [Twinkle]: 没事。。
2014-04-10 21:30 [Twinkle]: MTB也这么放。o.o
2014-04-10 21:30 EmingK: 噗 我觉得是他懒
2014-04-10 21:31 EmingK: 00:20:298 (3) - 00:21:067 (3) - 00:21:836 (3) - 00:22:605 (3) - 是不是丢clap啊
2014-04-10 21:32 [Twinkle]: 这段故意没放clap
2014-04-10 21:32 EmingK: ;w;算了我也不会放音效
2014-04-10 21:33 [Twinkle]: 。音效什么的太难了啦
2014-04-10 21:33 EmingK: 那我觉得应该没啥啦
2014-04-10 21:34 [Twinkle]: 太谢谢了,这么认真mod>.<
2014-04-10 21:34 EmingK: ;w;
2014-04-10 21:34 [Twinkle]: 我尽力试着去rank这图吧;w;
2014-04-10 21:35 EmingK: 没事 新人图前几个基本上都是坑
2014-04-10 21:35 EmingK: 我都坟了六张了 现在还没rank呢 sad
2014-04-10 21:35 [Twinkle]: ;w;
2014-04-10 21:35 [Twinkle]: 我已经坑过几张了
2014-04-10 21:35 [Twinkle]: 被我删了
2014-04-10 21:35 EmingK: 蛤蛤蛤
2014-04-10 21:35 EmingK: 黑历史多有意思
2014-04-10 21:36 [Twinkle]: ;w;
2014-04-10 21:36 EmingK: 想想我手里还有飞球的1st
2014-04-10 21:36 [Twinkle]: 就是没上传。。
2014-04-10 21:36 [Twinkle]: 0.0
2014-04-10 21:37 EmingK: 我可以骗kd吗 思考
2014-04-10 21:37 [Twinkle]: 好~
Kodora
Testplay + IRC Mod for Another~

SPOILER
22:37 [Twinkle]: hihi~ do you have time to take a look at my map plz >~<
22:38 Kodora: oh hey :3
22:38 Kodora: just quick testplay or full mod?
22:39 [Twinkle]: hi :3
22:39 [Twinkle]: quick look on another
22:39 *[Twinkle] is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
22:39 Kodora: oh sure
22:39 [Twinkle]: thank you~
22:39 Kodora: downloading
22:42 *Kodora is playing [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~ [Another]]
22:42 [Twinkle]: im also one of skystar's bigbig fan >~<
22:44 Kodora: wow pretty nice
22:44 [Twinkle]: thank you!
22:44 *Kodora is listening to [http://osu.ppy.sh/b/369344 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
22:44 Kodora: reminds me this
22:45 [Twinkle]: orz
22:45 [Twinkle]: i began to make this map set with fanzhen at the same time
22:45 Kodora: i don't really mind similiar or same patterns as long as it not fully copied map
22:45 Kodora: anyway, there is some stuff in your diff what can be improved, will you listen?
22:46 [Twinkle]: ;w;
22:46 [Twinkle]: yes
22:46 Kodora: please increase OD and HP
22:46 Kodora: HP 6 is way too low for this tier diff
22:47 Kodora: and bigger OD will give more score
22:47 Kodora: HP6-7 and OD 7-8 would be more balanced
22:48 [Twinkle]: OK
22:48 Kodora: 00:01:452 (1,1,2,3,4,1,2,1,2,3,4,1,2) - this section feels too linear compare to the rest of map
22:48 [Twinkle]: i think my placing is too hard to playing under OD7 or more
22:49 Kodora: keep patterns more smooth
22:49 Kodora: don't worry, it is not too hard with OD7 :3
22:52 [Twinkle]: too linear is my problem ;w;
22:52 [Twinkle]: already fixed a lot
22:52 Kodora: XD also i am a big fan of linear mapping
22:53 Kodora: i am never considered this as something horribad as long as it consistent
22:53 [Twinkle]: XD it is easier to make map more clean looked
22:53 Kodora: in your case beginning linear part feels quite unnatural compare to the smooth rest of map
22:54 [Twinkle]: yes i realized
22:54 Kodora: 00:03:952 (1,2,3) - while making such spacing tricks keep your eyes at overlapping
22:55 Kodora: try something smoother, something like this: http://osu.ppy.sh/ss/1531791
22:55 Kodora: also i may teach you one little trick to make this part looks cooler
22:56 [Twinkle]: 00:03:952 (1,2,3,4) - i made this overlap because the volume of the music is becoming stronger here
22:56 Kodora: 00:04:144 (2) - make this slider x1.10 SV
22:57 Kodora: 00:04:336 (3) - and this one x1.20 SV
22:57 Kodora: it is rather estetical change but it looks super cool, try it!
22:57 [Twinkle]: ok nice looks great
22:58 Kodora: 00:12:221 (1) - sliders with self-overlapping parts are not rankable :x
22:58 Kodora: but i guess i know how to save his form
22:58 Kodora: and make it rankable with same snape
22:59 [Twinkle]: o.o how to change it?
23:01 Kodora: best way is probably using old catmull calculatuion
23:02 Kodora: it gaves "weird" curves, but in your case it will helps to keep your snape without affecting sliderball moving
23:03 Kodora: http://osu.ppy.sh/ss/1531822 what do you think
23:04 [Twinkle]: ww i think i should delete these and make new ones
23:04 [Twinkle]: dont like this shape much orz
23:04 Kodora: alright
23:05 Kodora: 00:19:913 (1,2,3,4,1,2,3,4) - i am kinda not sure about this but it plays perfectly fine even with OD9 XD
23:06 Kodora: 00:51:452 (6) - new combo here would be nice
23:06 Kodora: 00:52:990 (4) - and same here~
23:07 [Twinkle]: OK~
23:08 Kodora: 00:53:374 (6,3) - i think it would be better to stack them - it will made incoming triangle easier to catch
23:11 [Twinkle]: looks cool
23:11 Kodora: 00:57:798 (6) - remove clap i guess?
23:13 [Twinkle]: yes..
23:13 [Twinkle]: it was a mistake @.@
23:14 Kodora: 01:09:144 - 01:14:913 - it is kinda strange that this is only one section where bell-hitnormal was used
23:15 Kodora: overrla i'd kinda work a bit more at hitsounds
23:15 Kodora: they are inconsistent at some parts and can be better
23:16 [Twinkle]: yes, sure
23:17 Kodora: 01:20:682 - last volume sections feels too loud compare to the rest
23:18 Kodora: start with somwthing calmer, like 30%, they gradually raise volume
23:18 Kodora: that would work better
23:18 [Twinkle]: ok
23:21 Kodora: 01:46:836 (1,2,1,2) - i think closest stacking would look better for this part (i usually use grid3 for such stacks but you can space them closer in any way which more comfortable to you) http://osu.ppy.sh/ss/1531871
23:22 [Twinkle]: \o/nice
23:23 Kodora: that's probably all from me for this diff
23:23 Kodora: i see you put some effort for it, so good luck with your mapping :3/
23:24 Kodora: with some working on it you have high chance to rank it
23:24 Kodora: mainly hitsounds, mapping itself is looks pretty wise
23:24 [Twinkle]: oh really thank you for giving so many useful suggestions!
23:25 Kodora: >w<
23:26 Kodora: good luck!
23:26 [Twinkle]: >w< so cute hugs
23:26 [Twinkle]: i will try my best!
23:26 *Kodora 抱抱 [Twinkle]
23:27 *Kodora runs /w\
DenoisoGoiso
Wow, cool map omg
From my queue, Hitsound Check (Another only).

[Another]
  • Unfit Samples

  1. 00:05:682 (1) - Normal sampleset is almost good for this object, but not for 00:06:067 (2,3,4) - , so you should add a inherited point at 00:06:067 with soft. Due just only 1 kickslider.
    00:41:355 ~ 00:44:336 - This sampleset is bit loud for me, almost not fit. consider reduce the volume in the inherited point. (recommended reduce -10%)
Missed Hitsounds
  1. 00:05:298 (2) - Whistle at end slider? you should add other whistle to another object too, because incosistent at other object that following a instrumental with a so-so whistle sound.
  2. 00:18:759 (5) - Finish, there a cymbal on it.
  3. 00:29:721 (2) - Wow, delete clap here.
  4. 00:40:682 (1) - Whistle on the reverse.
  5. 01:02:221 (5) - Not sure the clap is fit, but at least remove it due no drum.
  6. 01:24:528 (1) - Delete Clap.
That's all.
Good luck. (sorry if i wrong, cuz there many bugs in editor.)
[CSGA]Ar3sgice
我觉得最后可以加点折线连打玩玩

advanced
00:29:721 (3,4,5) - 把这里的间距拉大些

hyper的最后那长连不科学..
AIR
hi,M4M来自mod queue

Hyper

  1. 00:30:105 (3) - 建议和前面的1,2叠在一起
  2. 00:31:067 (5,1,2) - 听着有点别扭。。。
  3. 00:52:221 (1,2,3,4,5) - 形状和DS建议调整
  4. 01:52:990 (9) - NC
  5. 01:55:298 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 试一下方向向内
  6. 结尾平淡,可以加些变距
Another
  1. 00:06:067 (2) - 建议加finish
  2. 00:19:913 - 这里用八分音的话建议00:22:990 - 也用下
  3. 01:04:528 (1,4,2) - 建议叠好01:03:182 (2,3) -
  4. 01:08:374 (9) - NC01:08:759 (1) - 去NC
  5. 01:54:144 (1,2) - 分别ctrl+g
  6. 结尾感觉可以摆些花样,有点简略了

Yuki's Extra

  1. 00:03:278 (4) - 蓝线考虑加whistle
  2. 00:50:682 (1,2,3,4) - 四边形不规则,建议调整
  3. 00:56:067 (1,2,3,4,1) - 建议调整弧形
  4. 01:01:836 (2,3,4,5,1) - 不在一条直线,这一部分的变距连打都不太直
  5. 01:02:605 (2,3,4,5,1) - 建议调整弧形
  6. 01:57:221 (5,5) - 尾部和头部对齐?
  7. break那一段空着可惜,末尾连打DS变动感觉不容易读图
show more
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