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Ice - L2 - Ascension : Act 2 (Liberation) [OsuMania|Osu|Taik

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Topic Starter
LordRaika
This beatmap was submitted using in-game submission on Friday, February 06, 2015 at 4:50:18 AM

Artist: Ice
Title: L2 - Ascension : Act 2 (Liberation)
Source: Cytus
Tags: Iceloki Instrumental Piano Violin CoroQuetz Okoratu Fullerene- lZenxl CLSW Expew Kurokami DjNightmare
BPM: 152
Filesize: 14193kb
Play Time: 03:05
Difficulties Available:
  1. Acceleration (Fullerene's 4K LC) - 4Key (4.51 stars, 2234 notes)
  2. Action (4K Normal) - 4Key (2.21 stars, 775 notes)
  3. Action (5K Normal) - 5Key (2.19 stars, 777 notes)
  4. Action (6K Normal) - 6Key (2.21 stars, 784 notes)
  5. Action (7K Normal) - 7Key (2.15 stars, 781 notes)
  6. Action (8K Normal) - 8Key (2.1 stars, 783 notes)
  7. Action (Normal) (1.85 stars, 199 notes)
  8. Annihilation (7K CC) - 7Key (5.55 stars, 2529 notes)
  9. Ascension (4K Hard) - 4Key (2.5 stars, 999 notes)
  10. Ascension (5K Hard) - 5Key (2.41 stars, 1065 notes)
  11. Ascension (6K Hard) - 6Key (2.49 stars, 1122 notes)
  12. Ascension (7K Hard) - 7Key (2.42 stars, 1127 notes)
  13. Ascension (8K Hard) - 8Key (2.52 stars, 1145 notes)
  14. Coro's Inner Oni (4.46 stars, 1133 notes)
  15. Coro's Muzukashii (3.21 stars, 768 notes)
  16. Coro's Oni (3.28 stars, 885 notes)
  17. Crystal's Rain (LC) (5.69 stars, 890 notes)
  18. Descension (4K Easy) - 4Key (1.64 stars, 551 notes)
  19. Descension (5K Easy) - 5Key (1.57 stars, 551 notes)
  20. Descension (6K Easy) - 6Key (1.56 stars, 551 notes)
  21. Descension (7K Easy) - 7Key (1.54 stars, 551 notes)
  22. Descension (8K Easy) - 8Key (1.53 stars, 550 notes)
  23. Destruction (Pew's 7K LC) - 7Key (5.07 stars, 2118 notes)
  24. Devastation (8K LC) - 8Key (4.7 stars, 2167 notes)
  25. Disintegration (4K CC) - 4Key (5.34 stars, 2312 notes)
  26. Elimination (6K CC) - 6Key (5.46 stars, 2522 notes)
  27. Execution (lZenxl's 5K CC) - 5Key (8.81 stars, 3762 notes)
  28. Kurokami's Platter (Insane) (3.12 stars, 487 notes)
  29. Liberation (4K Insane) - 4Key (2.86 stars, 1428 notes)
  30. Liberation (5K Insane) - 5Key (2.96 stars, 1471 notes)
  31. Liberation (6K Insane) - 6Key (3.22 stars, 1485 notes)
  32. Liberation (7K Insane) - 7Key (3.21 stars, 1565 notes)
  33. Liberation (8K Insane) - 8Key (3.37 stars, 1551 notes)
  34. Liberation (Insane) (4.38 stars, 636 notes)
  35. lZenxl's Easy (1.37 stars, 124 notes)
  36. Obliteration (lZenxl's 5K LC) - 5Key (5.43 stars, 2240 notes)
  37. oko's EX (5.15 stars, 947 notes)
  38. oko's Hard (3.5 stars, 478 notes)
  39. Perfection (4K EX) - 4Key (3.3 stars, 1673 notes)
  40. Perfection (5K EX) - 5Key (3.89 stars, 1693 notes)
  41. Perfection (6K EX) - 6Key (4.01 stars, 1660 notes)
  42. Perfection (7K EX) - 7Key (4.21 stars, 1837 notes)
  43. Perfection (8K EX) - 8Key (3.86 stars, 1694 notes)
  44. Rain (EX) (4.5 stars, 925 notes)
  45. Storyboard Hitsound - 7Key (5.88 stars, 579 notes)
  46. Synchronization (8K CC) - 8Key (7.34 stars, 3097 notes)
  47. Termination (Knight's 6K LC) - 6Key (3.72 stars, 569 notes)
Download: Ice - L2 - Ascension : Act 2 (Liberation)
Information: Scores/Beatmap Listing
---------------
This beatmap is shit XD , i mapped it like 5-7month ago, damn old style
gotta remapped this >w< , this beatmap refuse to dead , last update 2 months ago, graved and still on my pending list!

Full hitsound 7K EX only, (for reference before apply to all dif) << my only latest mapping style. the other is sucks! "Storyboard Dif" containing SB hitsound, to be deleted before pending!!


SB to be finalize and fixed , Status : WIP!!

STATUS and PROGRESS
Ignore the last SB part, it hasn't been fixed for all proper credits for each GD and stuff

Ignore this section.... still WIP .... too lazy too update the description

Osu!Mania
  1. DONE!! ( fixed , modded ) , Ready for
  2. LC , DONE!! ( but missing 1 dif , 6K LC ) , Ready for
  3. CC , DONE!! , Ready for
    =================================================
    i will remapped this soon >w< , damn my old mapping style is too OLD
    =================================================
Osu! Standard
  1. Need mod check
  2. Need mod check
  3. Need mod check
  4. Need Mod Check
  5. DONE!! ( fixed , modded )
Taiko
  • All Ready for
  1. DONE!! ( fixed , modded ) ,Ready for
Catch The Beat
  1. Kurokami's Platter ( Insane ) , Ready for
  2. Notechart Rain ( EX ) Ready for
  3. Crystal's Rain ( LC ) Ready for ( waiting for last update )
Status : missing 1 dif... 45/46
"Termination ( Knight's 6K LC )"
SB to be fixed later

Hitsounding on all of my dif is on going... only perfectly done on 7K EX
Difficulty Set
Osu!Mania Total = 34 dif , 27 + 6 GD + 1 collab
  1. 4K , 5K , 6K , 7K , 8K Easy ( Descension )
  2. 4K , 5K , 6K , 7K , 8K Normal ( Action )
  3. 4K , 5K , 6K , 7K , 8K Hard ( Ascension )
  4. 4K , 5K , 6K , 7K , 8K Insane ( Liberation )
  5. 4K , 5K , 6K , 7K , 8K EX ( Perfection )
  1. 4K LC ( Acceleration ) by Fullerene-
  2. 5K LC ( Obliteration ) by lZenxl
  3. 6K LC ( Termination ) by DjNightmare
  4. 7K LC ( Destruction ) by Expew
  5. 8K LC ( Devastation )
  1. 4K CC ( Disintegration )
  2. 5K CC ( Execution ) by lZenxl
  3. 6K CC ( Elimination )
  4. 7K CC ( Annihilation )
  5. 8K CC ( Synchronization ) collab by lZenxl and LordRaika
Osu! Standard Total = 5 dif , 3 + 2 GD
  1. lZenxl's Easy by lZenxl
  2. Action ( Normal )
  3. Oko's Hard by Okoratu
  4. Liberation ( Insane )
  5. Oko's EX by Okoratu
Taiko by Coroquetz , Total = 3 GD
  1. Coro's Muzukashii
  2. Coro's Oni
  3. Coro's Inner Oni
Catch The Beat Total = 3 dif , 1 + 2 GD
  1. Kurokami's Platter ( Insane ) by Kurokami
  2. Notechart Rain ( EX )
  3. Crystal's Rain ( LC ) by CLSW

Grand Total : 45 / 46
Waiting for "Termination ( Knight's 6K LC )"

FOR RANKED , will rescale 8K CC star's rating...
SB and some resource to be finalize


Creator's Word :
Enjoy~ ^^/

Notechart Detailed
This list is for modders and GD owner , to have the notes snapped properly~
Highlight only unusual notes like 1/3 , 1/6 and 1/8 piano and snare
00:08:908 - 1/3 , 2 notes
00:13:645 - 1/3 , 2 notes
00:16:803 - 1/3 , 2 notes
00:25:224 - 1/6 , 3 notes ~ 00:25:421 - continue with 1/4
then 00:25:882 - 1/6 , 5 notes + "one 1/8" notes at 00:26:260 -
00:26:342 - 1/6 , 7 notes
01:16:589 - 1/8 , 2 notes , continue with 1/4
01:47:592 - 1/6 , 2 notes ~ 01:47:724 -
01:55:289 - 1/6 , 2 notes ~ 01:55:421 -
01:56:079 - 1/6 , 11 notes ~ 01:56:803 -
01:59:237 - 1/6 , 2 notes ~ 01:59:368 -
02:00:816 - 1/6 , 5 notes ~ 02:01:145 -
02:02:461 - 1/6 , 10 notes ~ 02:03:118 -
02:04:368 - 1/6 , 2 notes ~ 02:04:500 -
02:05:355 - 1/6 , 2 notes ~ 02:05:487 -
02:06:276 - 1/6 , 23 notes ~ 02:07:855 -
( 02:09:434 - FULL 1/4 notes ahead , left hand piano keys ~ 02:14:566 - )
( again, 02:15:750 - full 1/4 notes ahead ~ 02:22:066 - )
02:18:645 - 1/3 , 2 notes
02:19:434 - 1/3 , 2 notes
02:20:224 - 1/3 , 17 notes ~ 02:22:461 -
02:22:197 - Full 1/3 ~ 02:25:224 - continue with 02:25:224 - 1/4
followed up with 02:25:750 - 1/3 , 8 notes ~ 02:26:803 - 02:27:263 - 1/6 , 5 notes ~ 02:27:592 -
02:28:645 - 1/3 , 2 notes
02:30:224 - 1/3 , 2 notes

(additional background sound, soft but its there...)
00:25:224 - full 1/8 snare ~ 00:26:803 -
01:42:592 - full 1/8 snare ~ 01:44:171 -
02:06:276 - full 1/8 snare ~ 02:07:855 -
02:31:539 - full 1/8 snare ~ 02:33:118 -

if i missed something or i did a missed, please do tell me , ill be gladly to add or change it...


Credits
Who helps me the most on this beatmap :
* kuuderes_shadow
* [Shi-Ra]
* yurunneram
* lZenxl
* Simple_Star
* Okoratu
* Chaotic_iak
* Takuneru

Storyboard script :
* lZenxl
* DjNightmare

Resource and skin :
* LordRaika

Awesome player tht test this beatmap :
* Serena- ( CTB )
* Spectator ( CTB )
* Badis ( CTB )
* ExGon ( CTB and ostd )
* Shurelia ( CTB )
* Expew ( O!M )
* Yoshilove ( All )
* DjNightmare ( O!M )
* Eternalie ( O!M )
* RichardFeder ( O!M )
* Kuo Kyoka ( O!M )
* arcwinolivirus ( O!M )
* HOST ( O!M)
* Takuneru AND friends XD ( CTB )
* FlowHomie ( Ostd)
* Julie ( All )
* Sal32 ( Ostd )
* Okoratu ( Ostd )
* Simple_Star ( O!M , Ostd )
* mliencheng ( Taiko )
* -Kamikaze- ( O!M )
* lZenxl ( O!M , Taiko )
* Awang411 ( O!M )
* rhalp10 ( O!M )
* Shinnzan ( All )
* and @#$%^&*( many others )

Also other user that willing to give review , feedback , ALL modders , ALL shooters and those who helps supporting me ^^
( damn , too long list... will finalize credit when at least bubbled XD ) and you....
Thank you for playing...
Thanks all ^0^/

Click for Custom Skin Download Skin progress 80%

(Tsundere Flags, it's not like i want to collect your flag okay? BAKAAA~!!!)
RIP Flag System on Osu!
kuuderes_shadow
This will need some minor tweaking but is roughly right, and good enough for you to make the map:

BPM 152
Offset 1698

Then timing -> resnap all notes

Then zoom in until you can see each bar clearly as it goes past, and play through on 25% speed correcting the note positions - some of them are a long way out so won't resnap to the right places. Remember also to resnap the first note - this won't happen by itself. You will also have to move the kiai start/end times to the right places. I advise you to shift the SV changes while you're at it as well.

NO kudos please as the figures I gave above aren't perfect.
Topic Starter
LordRaika
Thx for the reply...
now its FIXED

remaining problem : audio lead in 11scd tht cant be skipped
if this final difficulty is too much? or should i reduce a some part of notes to makes it good to go...?
i think its a BIT easier than xi - akasha , 8k fever

tq
captin1
kuuderes' timing is correct, any issue with the notes not snapping would be due to the largely incorrect bpm you had, so you'll have to go through it all and fix them.
[Shi-Ra]
Sorry, your map isn't timed in right way yet, so I can't mod it now. Send me request again, when map will be timed correctly ^w^
Sorarei
waduh difficult yang lain mana nih ?
Topic Starter
LordRaika
thanks for all reply, i really appreaciate it

@[Shi-Ra]
thx a lot, itll now has no problem in it... im working for the rest of difficulty

@Reikosaka
wah, nice to meet an indonesian here ^^ , pls feel free to PM me, so we can talk/chat more freely there.

@captin1
tq for the notice, at first i already use around 155-158 BPM, and end up 321 while many snapped error
now im using you guys advice to clearly correct it, thx...




Guys ive jst noticed something about this minor problem that COULD be rather annoying for player tht restart/retry my map for played
all of this incoming bug again n another , really slow me down on completing this map, sry , but ive been solving and working on it ASAP
this -11,5scd time before start that cant be skipped, the problem is.... well
is IF THERE's any notes between 0scd(offset) - 11961(offset) , even a single notes placed there, will make -11,5scd time delay that cant be skipped before the actual song start....

another is we cant put skip button or generate tht skip button even we placed notes after 11961(offset)
except, after 16303(offset) then the skip button will be available to skip from 0scd - around 14scd....
this is really something to deal with... since my map/song starts from 1698(offset)

any best suggestion? should i delete all notes from 1698-11961 then starts next notes from 16303++ ?
or other solution like adding 15scd of nothing(no sound, jst meant to use to be skip) to the mp3?
captin1
quick recheck, perhaps offset 1703 will work a bit better, just a small adjustment but this is much better than before

good luck!
Topic Starter
LordRaika
Updated all difficulty, all done except "Passion[Normal] Standard mode"
only the slider left to be compose correctly.....

Latest change to Perfection difficulty, it has tag synchronization within the dif
Which means it can be play by seperating the 8k into 4k each
For example a s d f and h j k l
Giving the other person/partner to play with the other 4keys

The tune, piano, beat, also seperated between a s d f and h j k l
Thts jst for example, Or trying to soloing this difficulty is also very challanging
While the player balancing their left and right brain...

Pls don't hesitate to give any feedback , advice, input, comment as for this beatmap set completion.
Thanks all
[Shi-Ra]
Hi there (from SRMQ) :3/

Shi-Ra's Patterns Review:


General:
Inside :3
Mainly I encourage you to review the SV changes. This map have good patterns but it goes to be very hard to read because of those frequent SV changes. If you want to make your beatmap rankable, I suggest you to remove most of them and remain only parts:

1. From the beginning to 00:24:592 - keep SV change x0.40 or x0.50

Then keep full x1.00 speed.

2. From 01:28:540 to 01:31:697 - again x0.50

And remaining part of the map must not contain any SV changes.


(notice that columns are following like 0 1 2 3 4 5 6)
Ascension [Orchestra]
Inside :3
00:20:447 (20447|5,20447|1) - those notes are close to LN which goes before them, move those notes to 0 and 6th columns

From 00:26:961 to 00:38:605 - this part look monotonous, try to use different patterns, for example

00:47:092 (47092|2,47290|2,47487|2) - it's uncomfortable pattern, try to rearrange it - move 00:47:290 (47290|2) - to 6th column and move 00:47:487 (47487|2) - to 0 column

00:51:730 (51730|1) - this LN should begin here 00:51:632 - Try to place LNs closer to each other in all map and start new LN with ending previous.

01:28:441 (88441|3) - this note and some others placed uncomfortable to play, I suggest you to place such notes between two columns going after it

From 01:44:329 to 01:53:803 - this part looks empty, add some notes in according to the beat

01:55:382 (115382|3,115579|3,115776|3,115974|3,116171|3,116369|3,116566|3,116763|3,116961|3) - spread those notes between different columns

From 02:40:780 to 02:41:171 - those notes are hard to catch and melody goes more variously, rearrange them

Liberation [Symphony]
Inside :3
00:24:642 (24642|1,24642|5) - delete those LNs and expand previous LNs before 00:25:382 coz there's no other sound except main beat

From 00:26:961 to 00:38:605 - rearrange this pattern again, it looks boring

From 01:23:359 to 01:23:901 - spread notes from 3rd column between empty columns, it's really fast to catch in one column

01:32:388 (92388|2,92388|4) - move those notes to 0 and 6th columns accordingly and don't let notes to be in such positions

From 01:41:369 to 01:44:822 - 3rd column looks awkward and really unplayable, I suggest to spread notes from 3rd column between different columns again and perform a long stream

02:41:040 (161040|5,161040|1) - move those notes to 2nd and 4th columns accordingly, I told about such combinations in previous diff

Good luck :3/
Topic Starter
LordRaika
Updated.....
Minor change and rearranging timing in easy... decrease too much differences within each timing changed
minor change within all dif in timing section and re arrange some notes into right timed.

pls kindly recheck all my beatmap set in mania....

thank you ^^
really waiting for next feedback, or any advice within my beatmap set



that leaves me only 2 things...
1.completing passion normal standard difficulty
2.adding hitsound? and design some background for other dif...

then its totally complete to be ranked....
Sorarei
as in my queue i will mod and give you suggestion
using indonesian

[General]
Soure-nya Cytus

[Action]
00:08:013 (8013|0) - ini nggak ada beat lagunya , panjangin sampe sini 00:08:803 -
00:12:553 (12553|2) - pendekin holdnya ke 00:12:750 -
00:21:089 (21089|3) - pindah ke 00:21:040 -
00:23:063 (23063|1) - pindah ke 00:23:013 - dipanjangin ampe 00:23:408 -
00:25:480 (25480|0) - pindahin ke 00:25:382 - dan dipanjangin sampe 00:26:961 -
00:30:119 (30119|3,30513|3,30908|3,31303|3) - pindahin ke kolom kedua
00:31:697 (31697|3,32092|3,32487|3) - pindah ke kolom tengah
00:33:671 (33671|3,34066|3,34461|3) - kolom kelima
00:36:434 (36434|3,36829|3,37224|3,37619|3) - kolom pertama
00:38:605 (38605|0) - dipanjangin sampe 00:39:197 -
00:53:161 (53161|1) - geser ke 00:53:211 -
00:55:727 (55727|4) - geser ke 00:55:678 -
00:56:319 (56319|3) - sepertinya ada banyak note yang memakai 1/8 position , sebenernya posisi beat itu cuma 1/4 , fix semua jenis posisi beat yang seperti ini
01:37:421 (97421|2) - nggak direkomendasikan untuk yang kaya begini, ga sesuai dengan bunyi beat dan jadinya seperti tumburan dengan beat 01:38:013 (98013|4,98013|0) - ini
02:10:382 (130382|1,130480|3) - sebenernya ini buat apa sih ? ngikut beat belakang rada aneh , buat ke beat utama aja (Piano-nya)
02:22:224 - sampe 02:26:961 - pake 1/3 note (Recommended) buat ngikutin piano-nya

[Liberation Piano]
8 key ? re-arrange aja jadi 7+1K (Beatmania IIDX) mungkin kalo 8K pada belum mahir atau gue kali ya yang ga bisa-bisa

Sugesstion : Banyak letak note yang ga sesuai beat dimania difficult , di-arrange ulang lagi deh
kuuderes_shadow
Remember you don't have to do all of these things - the vast majority of them are merely advice. But please at least think about them all.

Action [Beat]:
SPOILER
00:05:645 I think this would feel more comfortable if it ended at 00:06:434. The note holds to that point, even if it does die down a bit, and having a clearer ending to it would make the effects of the low SV less pronounced. This is the easier difficulty after all.
00:56:566 Best to put these three in different columns. They're different notes, and they aren't all the same beat sound either.
00:58:194 This feels really awkward. Change it. Personally, I wouldn't have a hold there at all (hits on either the beats or the notes would work better)
01:01:303 As at 00:56:566. My recommendation would be to start each one with the middle note and have the first one go left and the second go right.
01:02:635 What's here? Is it worth a press? Would it not be better to have a press on 01:02:487 or 01:02:586 instead? Or even 01:02:684? Any of them would seem more appropriate.
01:03:918 end at 01:04:263
01:09:148 move to 01:09:197 to match with the rest of them.
01:47:536 the note ends at 01:48:276
01:52:964 start at 01:53:013 and end at 01:53:457, where you also should start the next hold (as in Ascension [Orchestra] difficulty)
02:08:309 while this note builds up gradually so it's ultimately up to you where to put it, I would suggest 02:08:211 as a more suitable start point.
02:40:727 change this switchover to 02:40:776

Perfection [Synchronization]:
SPOILER
As I said before, in the start part of this there are several places where you've put more presses than there should be. A better way to add difficulty would be to pug in some holds, which would fit rather nicely in this section.
00:07:224 and 00:07:619 more than 2 presses at once here is overkill. If you want to make this bit harder, turn one of the hits in each bit from 00:06:434 onwards into a hold. You can turn quite a few notes in this early part into holds if you want, in fact
00:07:964 better to have a single press here and holds starting only at 00:08:013. Also, four holds seems too much.
00:15:513 and 00:16:303 four presses on this note is too much.

Up to you but any of the following could have single presses (I would recommend at least adding them to the stronger ones of these, I would probably NOT recommend adding all of them):
00:27:849
00:27:947
00:28:046
00:28:638
00:28:737
00:29:248
00:29:526
00:30:217
00:30:316
00:30:711
00:31:007
00:31:105
00:31:204
00:31:500
00:31:796
00:31:895
00:31:994
00:32:290
00:32:586
00:32:684
00:32:783
00:33:375
00:33:474
00:33:572
00:33:869
00:34:165
00:34:263
00:34:362
00:34:658
00:34:954
00:34:053
00:34:151
00:35:447
00:35:744
00:35:842
00:36:237
00:36:533
00:36:632
00:36:730
00:37:026
00:37:322
00:37:421
00:37:816
00:38:112
00:38:211
00:38:309
00:38:901 (you could remove one of the hits from the note before and make this a double hit as well if you want)
00:41:270
00:41:369
00:41:566 (could be multiple)
00:42:158
00:42:849
00:42:947
00:43:145 (could be multiple)
00:43:737
00:44:428
00:44:526
00:44:724 (could be multiple)
00:46:105

Sorry, I got bored of the list at that point. I think you get the picture, though. Similar stuff continues to about 51 seconds in.

Put a note at 00:55:776
00:55:974 the single press here isn't doing much. Put it at 00:56:171 instead
00:57:306 if you want to annoy people put the single press at 00:57:355. It matches the music better, but is rather difficult to play. Similar situation at 00:56:319 to 00:56:369. The holds are in the right places.
00:58:194 double presses are excessive for most of the notes in this section.
00:59:329 put a single press here. The existing presses are in a similar situation to that mentioned for 00:57:306 - the beat is not at the same time as the long notes that the holds are mapped to.
01:12:010 I don't think there's anything here. It sounds to me like this should be on 01:12:059
01:23:408 instead of the double presses here and on the quarter beat, perhaps put in four single presses, one per 1/8 beat.
On the other hand, in the following streams I think there's only one note per 1/4 beat.
01:27:257 and 01:27:454 get rid of one note from each (alternate which one). Personally I think the section there has too many notes at a time in general.
01:28:540 these continue right up to the next hold. And the next ones continue right up to the hold after as well. And the ones after continue up to the place where you have the presses at 01:30:908
Various places from 01:31:697 where you can add notes over the next 6 seconds in a similar manner to what I listed earlier.
01:35:546 move to a different column. Also move the note away from that column at 01:35:793 and delete the note in that column in 01:35:990.
01:37:421 to 01:38:013 there is no stream there.
Switch holds at 01:45:020. There is no gap there.
01:47:092 add a press here to one or both of the outside keys.
01:55:119 move to 01:55:184
01:55:431, 480 and 530 I don't think there is a note on any of these other than the hold?
02:00:119, 02:00:217 and 02:00:316 only one sound is repeated between these, and personally I would suggest having different presses on all three notes.
02:11:369 add a press or two here. Whichever keys you add presses to, get rid of them from 02:11:566.
02:11:961 could be double.
More notes could be added to this section as well, e.g. at 02:12:947
02:15:563, 02:15:661 and 02:15:760 should each be 1/8 of a beat later. Get rid of 02:15:859
02:15:908 you could add a hold or two here.
02:17:947 I think this should be 02:17:931
02:16:130 and 02:16:229 add a note (1/16 snapped)
02:22:224 onwards - add a section with long notes here? Up to you.
02:22:767 and 02:23:556 - not sure if anything is here. The 1/2 beat afterwards has something on it, although it is really faint.
02:27:405 why is this a double, yet the beat before is a single?
02:28:145 and 02:28:342 double
02:28:934 add something here.
02:29:329 and here
02:30:365 should be on 02:30:390 (1/16 snapped)
02:34:066 end two of these at 02:34:362 and the other two at 02:34:658
02:59:773 possibly hold these to the end (merging with the notes later).
Topic Starter
LordRaika

Reikosaka wrote:

[Action]
02:10:382 (130382|1,130480|3) - sebenernya ini buat apa sih ? ngikut beat belakang rada aneh , buat ke beat utama aja (Piano-nya)

[Liberation Piano]
8 key ? re-arrange aja jadi 7+1K (Beatmania IIDX) mungkin kalo 8K pada belum mahir atau gue kali ya yang ga bisa-bisa
itu bukannya beat dan drum? gpp, bgitu aja ^^ modder lain juga g masalahin itu, sisanya sy FIX dan susun ulang meski ad yang mmg ud pas menurut saya dan org lain

overall... thank you very much, for correcting very minor detailed timed notes, and pattern,
as for piano, i think thts okay thts why i divide two of those same difficulty with each key preferences....





kuuderes_shadow wrote:

Remember you don't have to do all of these things - the vast majority of them are merely advice. But please at least think about them all.

Action [Beat]:
00:56:566 Best to put these three in different columns. They're different notes, and they aren't all the same beat sound either.
01:01:303 As at 00:56:566. My recommendation would be to start each one with the middle note and have the first one go left and the second go right.

Perfection [Synchronization]:
Up to you but any of the following could have single presses (I would recommend at least adding them to the stronger ones of these, I would probably NOT recommend adding all of them):
00:27:849 till 00:46:105
and many more of the timed, but still i take most of around 70% modder's recommendation or advice,
also at some point of time, ill prefer to jst leave them be, as it would increase the difficulty into further and kind a hard the catch all, even its perfection :)
but i think, noo we think its enough...
in action or beat, yes thats the same beat thts why i out them in a line, also its kind of a bit change of sound, from piano, into the beat for a while...
thts the beat i mean... maybe i should listen at playback rate 75-100% during tht time






so... thank you for everythings, ive changed many things too, even ill stick some point/parts for not to change it for many reason
ill update it after i apply some parts of notes that each difficulty has in it...
Tomorrow with last difficculty
^^ thx....
Sal32
I'm gonna wait for it!!! :)
Topic Starter
LordRaika
oh hy, well thx...
im willing to finished it asap too....


Updated
some difficulty name changed, and updated the last modded/changed for specific difficulty
rescale difficulty in easy, and change some other stuff....



Current progress :
-custom BG and SB
-custom hitsound
-last difficulty(passion)
Niva
(don't kudosu this)

Just posting the screenshot of our small discussion on PM~

I haven't looked at the map in osu!, actually (:


(old thread, but still relevant somehow : http://osu.ppy.sh/forum/t/64222 - good luck!)
Sorarei
Nambahin saran dari Niva , Bikin name difficult itu semestinya

- Easy atau Beginner
- Normal
- Hard atau Hyper
- Insane atau Maximum
- Another <- sbenernya another itu bisa apa aja tingkatannya (mungkin)
biar gampang dipahami sih
Topic Starter
LordRaika
Hoi Hoi chotto matte yoooo...
Didn't/havennt i Already change tht before last updated? :|

Even before utwo posted. It in here

Also,,@Niva i really cnt see any POINT for u to posted it here

Didn't myy last msg POLITELY yet kindly said I'm going to change it?
U doont even looked for the recent updates
Niva
Umm, calm down - I don't even have any intention to offend you, really :3

I'm just posting for documentation purpose actually (I know it has been changed before you uploaded it, yep) - Reikosaka's post is actually a good example of how a seemingly commentary post can actually deliver further positive feedback~

Again, we're here to help you after all! (:
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