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Himawari - Just Be Friends (North-T Arrange Ver.)

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Total Posts
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Topic Starter
Lissette
This beatmap was submitted using in-game submission on Friday, December 6, 2013 at 10:11:01 AM

Artist: Himawari
Title: Just Be Friends (North-T Arrange Ver.)
Tags: TatamiP vocaloid Megurine Luka Dixie Flatline utaitte cover
BPM: 120
Filesize: 6970kb
Play Time: 04:47
Difficulties Available:
  1. Hard (4.84 stars, 822 notes)
  2. Normal (2.9 stars, 342 notes)
Download: Himawari - Just Be Friends (North-T Arrange Ver.)
Information: Scores/Beatmap Listing
---------------
<3
deadbeat

Lissette wrote:

<3
Teara

deadbeat wrote:

Lissette wrote:

<3
Albertol
excelente mapa, me gusto en lo personal, bien mapeado y bien aprovechado los sonidos, espero que lo aprueben para rankearlo >:D (?) hice modding a este mapa mediante chat :3
Topic Starter
Lissette
Gracias por el mod, fué muy útil <33

albertol's mod~
SPOILER
21:18 albertol: es que estoy modding en tu mapa
21:18 albertol: noto 2 kiai solamente
21:19 Lissette: ah
21:19 Lissette: creo que si
21:19 Lissette: no me acuerdo bien, se los pongo en el coro mayormente
21:20 albertol: sip eso veo
21:20 albertol: pero
21:20 albertol: creo que hace falta otro kiai
21:20 Lissette: donde?
21:20 albertol: que seria en la parte final de la musica
21:20 Lissette: espera entro al editor
21:20 albertol: ok
21:21 Lissette: ok, a partir de que punto tu dices?
21:21 albertol: 4:30
21:22 Lissette: ok a ver
21:22 albertol: una ves me meti a eso de dj, asi que me dijo mucho en como suena la musica
21:22 albertol: y si notas, en esa parte dan a notar mas instrumentos
21:23 albertol: todos a la vez por asi decirlo
21:24 albertol: notaste?
21:24 Lissette: si
21:24 Lissette: estoy de acuerdo que debe llevar kiai al final
21:24 Lissette: pero, como que no se donde iniciarlo
21:24 Lissette: porque aqui 04:32:225 - no me convence
21:25 Lissette: si te fijas como empiezan los otros kiai, se ven mejor
21:26 albertol: aver
21:27 albertol: estoy deacuerdo con tigo en eso
21:27 albertol: pero
21:27 Lissette: que tal aqui 04:32:676 (3) - ?
21:28 Lissette: en esa nota
21:28 albertol: quedaria mal
21:28 albertol: ya que ahi el sonido del piano a entrado yah
21:29 Lissette: es que entraría con el finish que suena ahi (el sonido como de platillos)
21:30 Lissette: o talvez al inicio del spinner que esta antes
21:31 albertol: justo te iba a decir
21:31 albertol: pero, eso ahi que pensarlo
21:31 Lissette: voy a actualizarlo para que veas como se ve en la nota que te dije primero
21:31 albertol: ok
21:31 albertol: me dices
21:32 Lissette: ya
21:32 Lissette: actualiza
21:32 albertol: listo
21:32 albertol: aver
21:33 albertol: excelente
21:33 albertol: tenias razon
21:34 Lissette: se ve bien?
21:34 albertol: sip, aprovechas bien el sonido
21:34 Lissette: :)
21:35 Lissette: dejame ponerselo a la otra diff para actualizarlo todo
Sonnyc
Random modding

Normal:

01:25:007 (6) - I feel the whistle at the end quite sudden.
02:34:932 (4) - Delete whistle for the pattern.
02:38:541 (4) - Add Whistle.
02:39:894 (2) - ^
02:41:699 (4) - Switch hit sounds
02:47:564 (2) - (72,136)? The current flow feels a bit weird.
03:12:827 (5) - Two 1/1 stack would feel rather natural.
04:47:112 (2) - Add Finish as "Hard"?

Hard:

00:16:301 (1,2) - I think switching the hit sounds will be better, to fit the piano.
00:36:282 (1) - Imo, deleting NC feels neater
01:00:872 (5,1) - This jump is TOOOOO massive. Reduce spacing will make more playable.
01:13:955 (1) - Delete Whistle?
01:22:639 - Add a note?
01:23:992 (2,4) - It feels like whistles are missing. Is it intended?
01:27:601 (6) - Add Whistle at the end?
02:34:706 (2,4) - Delete Whistle?
03:27:714 (1) - Delete NC?
03:29:067 (2,3) - Strongly suggest a ctrl+G. Since 03:28:616 (6,1) are a jump, maintaining jumps will play nicely.
03:55:458 (2) - Maintaining distance will be better.
04:01:323 (6) - NC for the jump.
04:16:210 (1) - (252,212) as other notes do?
04:24:105 (2) - This is too much curved compared to 04:23:654 (1). Making the same shape will look better.
04:47:112 (17) - 1 Grid left would be smoother.

A difficulty between Normal and Hard would be perfect. Good map :D
Topic Starter
Lissette

Sonnyc wrote:

Random modding

Normal:

01:25:007 (6) - I feel the whistle at the end quite sudden. deleted
02:34:932 (4) - Delete whistle for the pattern. I'll keep it
02:38:541 (4) - Add Whistle. ok~
02:39:894 (2) - ^ ok~
02:41:699 (4) - Switch hit sounds added whistle here 02:42:150 -
02:47:564 (2) - (72,136)? The current flow feels a bit weird. I want it linear here
03:12:827 (5) - Two 1/1 stack would feel rather natural. I'll keep it ><
04:47:112 (2) - Add Finish as "Hard"? oops, done

Hard:

00:16:301 (1,2) - I think switching the hit sounds will be better, to fit the piano. I feel is better like I have it D:
00:36:282 (1) - Imo, deleting NC feels neater Done
01:00:872 (5,1) - This jump is TOOOOO massive. Reduce spacing will make more playable. Done
01:13:955 (1) - Delete Whistle? oops, done
01:22:639 - Add a note? Not sure about it, make sense, but I don't like how it plays
01:23:992 (2,4) - It feels like whistles are missing. Is it intended? Fixed, thanks o:
01:27:601 (6) - Add Whistle at the end? yup
02:34:706 (2,4) - Delete Whistle? ok
03:27:714 (1) - Delete NC? Deleted previous one, I feel like a NC combo should start at 03:27:714 (1) - =p
03:29:067 (2,3) - Strongly suggest a ctrl+G. Since 03:28:616 (6,1) are a jump, maintaining jumps will play nicely. I prefer how I have it, that's a good idea tho
03:55:458 (2) - Maintaining distance will be better. I'll keep it ><
04:01:323 (6) - NC for the jump. Dont like how the new combo looks here, I'll see what I do later
04:16:210 (1) - (252,212) as other notes do? I did something else so is the same as the other notes
04:24:105 (2) - This is too much curved compared to 04:23:654 (1). Making the same shape will look better. ok
04:47:112 (17) - 1 Grid left would be smoother. Done, I'm so bad at that u//////u

A difficulty between Normal and Hard would be perfect. Good map :D
I want to keep these two difficulties, I think works ><

Thank you so much for modding, and helping with my lazy hitsounds =p
RandF
From my queue~
Thank you for M4M request!

[General]
  1. Title: "Just be Friends (North-T Arrange Ver.)"
  2. Tags suggetion
    TatamiP
    vocaloid
    Megurune Luka
  3. mp3: the bitrate must be no higher 192kbps
  4. 03:48:466- As preview-point, I sugget this time
[Normal]
  1. 02:14:631 (2) - I prefer Ctrl+G
  2. 04:20:496 (4) - Ctrl+G (For Normal-diff, a little difficult at the point of smoother cursor moving)
  3. 04:21:398 (6) - ^
  4. 04:29:067 (4,1) - delete circle and sppiner starts at 04:29:067
[Hard]
  1. 00:02:801 (4,1) - it is better to uniform DS to 1.05x
  2. 00:49:815 (6) - I prefer to reduce SV
  3. 01:46:436 (1,2,3,4,1) - it looks a little awkward. how about this?
    SPOILER

    469,142,106436,5,2,0:0:0:0:
    419,52,106661,1,0,0:0:0:0:
    317,71,106887,1,2,0:0:0:0:
    305,174,107112,1,0,1:0:0:0:
    400,220,107338,5,2,0:0:0:0:
  4. 02:05:383 (1) - delete
  5. 02:56:361 (1,2,3,1,2,1,2,1,2) - Fine!
  6. 03:26:361 (7) - NC
"Just be Friends" is arranged by many creaters
I listened to this arrangement for the first time, but so good!
nice song and mapping~☆
~Good Luck~
Topic Starter
Lissette

RandomEffect wrote:

From my queue~
Thank you for M4M request!

[General]
  1. Title: "Just be Friends (North-T Arrange Ver.)" Fixed
  2. Tags suggetion added
    TatamiP
    vocaloid
    Megurune Luka
  3. mp3: the bitrate must be no higher 192kbps oops, I'll fix that
  4. 03:48:466- As preview-point, I sugget this time ok


[Normal]
  1. 02:14:631 (2) - I prefer Ctrl+G ok
  2. 04:20:496 (4) - Ctrl+G (For Normal-diff, a little difficult at the point of smoother cursor moving) I'll keep this one
  3. 04:21:398 (6) - ^ ^
  4. 04:29:067 (4,1) - delete circle and sppiner starts at 04:29:067 done~
[Hard]
  1. 00:02:801 (4,1) - it is better to uniform DS to 1.05x I dont see the need
  2. 00:49:815 (6) - I prefer to reduce SV Nice, done *o*
  3. 01:46:436 (1,2,3,4,1) - it looks a little awkward. how about this? ok, thanks for the code
    SPOILER

    469,142,106436,5,2,0:0:0:0:
    419,52,106661,1,0,0:0:0:0:
    317,71,106887,1,2,0:0:0:0:
    305,174,107112,1,0,1:0:0:0:
    400,220,107338,5,2,0:0:0:0:
  4. 02:05:383 (1) - delete I'll keep it, feels like is missing something without it >:
  5. 02:56:361 (1,2,3,1,2,1,2,1,2) - Fine! <3
  6. 03:26:361 (7) - NC done~
"Just be Friends" is arranged by many creaters
I listened to this arrangement for the first time, but so good!
nice song and mapping~?
~Good Luck~
Thanks a lot <3
Tari
[General]

  1. Add a soft-sliderslide 1 and 2
[Normal]

  1. 00:02:051 (2) - I think a new combo here? so it matches with 00:06:051 (1) -
  2. 00:44:402 (2) - Well, the noise on the start of this slider really fits with this hitsound here : 00:44:402 (2) - Maybe you want to add it in your hitsound usage , I think it sounds great
  3. 01:32:225 (6) - Add new combo here?
  4. 02:58:842 (6) - ^
  5. 01:40:797 (1,2) - Swap the new combo placement here? the stronger beat is usually where the new combo starts and make it sense to start a new combo at the start of a new measure.
  6. 02:16:436 (3) - I am sure numerous people will question the readability of this slider, its the easiest diff in the set and during stuff like this make it hard to read. if your neglected to change it, then add a new combo to signal it.
  7. 03:06:511 (4) - I don't really know but I think they should be stacked? honestly you put stacks courteously across the diff maybe this is a good spot?
  8. 03:52:075 (1,2,3,4,5,6) - I find this pattern pretty abused in the map, You really can't think of something else?
  9. 04:06:511 (1,2,3) - I would prefer you move this to left a little bit , so note 3 can be in the center. Really everything just looks cleaner that way when stuff are centered.
  10. 04:20:496 (4) - This pattern would be way nicer if you have up and down movement, instead of one constant direction, how about you flip it by means of ctrl+G?
  11. 04:21:398 (6) - ^
  12. 04:44:857 - I think it would be better to add a note here, because as the end of the song comes closer the music makes it sound that there is more beats coming, and as to follow a progressive tone to the music, you should add a note here.
[Hard]

  1. 00:02:051 (3) - Would make more sense to make the notes before the timeline separate from the one's after, and to follow Normal too.
  2. 00:10:051 (4) - ^ well a combo here too if you were to do the above, to remain consistent.
  3. 00:34:477 (2) - A whistle to the middle of the slider perhaps?
  4. 00:44:740 (5) - This slider isn't following the note exactly, well the end specifically, I know the slider end is pretty empty when it comes to follow the music, but I think you should end it at the blue tick? but your choice.
  5. 00:56:586 (4) - New combo here to match with : 00:42:146 (1) -
  6. 02:32:676 (3) - Fix the stacking here, I think there something wrong, like slightly unstacked.
  7. 02:33:579 (5) - ^
  8. 02:34:706 (2,3,4) - I'd prefer the reverse slider rhythm here over the 3 circle rhythm like you did before 01:43:503 (4) - It fits really better for this part.
  9. 03:07:752 (4) - Wow, I really think the beat in the white tick in this slider should really be emphasized it sounds so unique to the song, how about you move the slider to there?
  10. 04:01:323 (6) - New combo here? this jump should also have a new combo signaling it.
  11. 04:34:481 (1,2,3,4,5) - Make it all into 3 separate combo's like you did before? 02:56:361 (1,2,3,1,2,1,2,1,2,1) -
  12. 04:37:864 (1,2,3,4,5,6,7) - ^ maybe this too
  13. 04:45:308 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Really this is all on you, but splitting this into 3 combo's really makes the color have a nice effect with the song, so one at note 8 and note 16 and note 17.
Kytoxid
Yooo!

[General]

- ArtistUnicode: 向日葵 (according to http://www.nicovideo.jp/watch/sm10506328, at least)
- The link above also has a nice video you could include, or http://www.youtube.com/watch?v=sm_xWrMkPD4&noredirect=1.
- I would put North-T into the tags as the arranger and remove it from the title, but I'm not sure about the current rules on that.
- I think the intro section (before the first break) could also be softer, especially on Hard, since it overrides the music in some parts.

[Normal]

Hm. 2 difficulties. I guess it's because it's such a long song.

02:02:902 (1) - Pretty cool.

Not much to say about this diff; it seemed a bit boring though, as a constant 1/1 throughout. I think the parts of the map that shone out most for me were the parts that didn't follow the 1/1, and you could add a more variety throughout, especially at places like 03:23:203 (1), where the singer also does something a little unusual, a little creative.

Otherwise it was good though.

[Hard]

Okay, looking for something really fun here.

01:47:338 (1,2,3,1) - These anti-jumps are readable, but I think it would look cool as a half-stack: http://puu.sh/4QsZC.jpg
02:47:789 (5,6) - Not sure if intentional, but if not, could be stacked nicer.
04:00:195 (1) - Maybe move this 1/4 earlier and put it into the previous combo?
04:37:864 (1,2,3,4,5,6,7) - This placement was a bit messy. I caught it on my first play-through, and missed it on my next 2. :S
04:45:308 (1) - I think this might sound cool if you lowered the volume, and gradually raised it until the end.

This was definitely a lot more fun with the rhythms and jumps. One overall thing that bugged me; sometimes the notes stacked under a slider tail were 1/2 after the slider, sometimes they were 1/4 after the slider. This caught me off a couple of times when I first played it, since I wasn't familiar with the song, but it got better as it went along. Maybe consider spacing the 1/2 gap ones instead of stacking them, or adding a note in between so it forms a 1/4 triplet?

Have a star for a fun map for a relaxing song!
Topic Starter
Lissette

Tari wrote:

[General]

  1. Add a soft-sliderslide 1 and 2 no need ><
[Normal]

  1. 00:02:051 (2) - I think a new combo here? so it matches with 00:06:051 (1) - I keep it, since i dont like how it looks the single note alone in a combo in the beggining
  2. 00:44:402 (2) - Well, the noise on the start of this slider really fits with this hitsound here : 00:44:402 (2) - Maybe you want to add it in your hitsound usage , I think it sounds great I didnt get you very well ><
  3. 01:32:225 (6) - Add new combo here? ok
  4. 02:58:842 (6) - ^ ok
  5. 01:40:797 (1,2) - Swap the new combo placement here? the stronger beat is usually where the new combo starts and make it sense to start a new combo at the start of a new measure. ok, removed 2 and added a reverse in the prev slider *O*
  6. 02:16:436 (3) - I am sure numerous people will question the readability of this slider, its the easiest diff in the set and during stuff like this make it hard to read. if your neglected to change it, then add a new combo to signal it. Changed into a 1/1 slider with one reverse
  7. 03:06:511 (4) - I don't really know but I think they should be stacked? honestly you put stacks courteously across the diff maybe this is a good spot? I not sure stack with what do you mean, sorry
  8. 03:52:075 (1,2,3,4,5,6) - I find this pattern pretty abused in the map, You really can't think of something else? mmm ok
  9. 04:06:511 (1,2,3) - I would prefer you move this to left a little bit , so note 3 can be in the center. Really everything just looks cleaner that way when stuff are centered. I really didn't meant to do symmetry in this map
  10. 04:20:496 (4) - This pattern would be way nicer if you have up and down movement, instead of one constant direction, how about you flip it by means of ctrl+G? you're the second person suggesting that, so changed ;)
  11. 04:21:398 (6) - ^ same
  12. 04:44:857 - I think it would be better to add a note here, because as the end of the song comes closer the music makes it sound that there is more beats coming, and as to follow a progressive tone to the music, you should add a note here. Agree
[Hard]

  1. 00:02:051 (3) - Would make more sense to make the notes before the timeline separate from the one's after, and to follow Normal too. I'll keep it for the same reason
  2. 00:10:051 (4) - ^ well a combo here too if you were to do the above, to remain consistent.
  3. 00:34:477 (2) - A whistle to the middle of the slider perhaps? ok
  4. 00:44:740 (5) - This slider isn't following the note exactly, well the end specifically, I know the slider end is pretty empty when it comes to follow the music, but I think you should end it at the blue tick? but your choice.
  5. 00:56:586 (4) - New combo here to match with : 00:42:146 (1) - I have to fix some combos @.@
  6. 02:32:676 (3) - Fix the stacking here, I think there something wrong, like slightly unstacked. ok
  7. 02:33:579 (5) - ^ ok
  8. 02:34:706 (2,3,4) - I'd prefer the reverse slider rhythm here over the 3 circle rhythm like you did before 01:43:503 (4) - It fits really better for this part. I'll keep it
  9. 03:07:752 (4) - Wow, I really think the beat in the white tick in this slider should really be emphasized it sounds so unique to the song, how about you move the slider to there? I didn't understand very well, but did something there
  10. 04:01:323 (6) - New combo here? this jump should also have a new combo signaling it. I removed the jump
  11. 04:34:481 (1,2,3,4,5) - Make it all into 3 separate combo's like you did before? 02:56:361 (1,2,3,1,2,1,2,1,2,1) -
  12. 04:37:864 (1,2,3,4,5,6,7) - ^ maybe this too
  13. 04:45:308 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Really this is all on you, but splitting this into 3 combo's really makes the color have a nice effect with the song, so one at note 8 and note 16 and note 17. I'll keep this one

Kytoxid wrote:

Yooo!

[General]

- ArtistUnicode: 向日葵 (according to http://www.nicovideo.jp/watch/sm10506328, at least) Added, thanks
- The link above also has a nice video you could include, or http://www.youtube.com/watch?v=sm_xWrMkPD4&noredirect=1. I'll keep without vid, thanks
- I would put North-T into the tags as the arranger and remove it from the title, but I'm not sure about the current rules on that. I think is ok as it is
- I think the intro section (before the first break) could also be softer, especially on Hard, since it overrides the music in some parts.

[Normal]

Hm. 2 difficulties. I guess it's because it's such a long song. I thought that an easy diff would be too similar to Normal since is a soft song, so I kept a Normal only

02:02:902 (1) - Pretty cool. =p

Not much to say about this diff; it seemed a bit boring though, as a constant 1/1 throughout. I think the parts of the map that shone out most for me were the parts that didn't follow the 1/1, and you could add a more variety throughout, especially at places like 03:23:203 (1), where the singer also does something a little unusual, a little creative. I did some changes

Otherwise it was good though.

[Hard]

Okay, looking for something really fun here.

01:47:338 (1,2,3,1) - These anti-jumps are readable, but I think it would look cool as a half-stack: http://puu.sh/4QsZC.jpg nice idea, but I didn't make them that close
02:47:789 (5,6) - Not sure if intentional, but if not, could be stacked nicer. is intentional, for some reason players thought it was 1/2 beat instead of 1/4 when was completely stacked, I now they seem to read it well
04:00:195 (1) - Maybe move this 1/4 earlier and put it into the previous combo? Don't like it ><
04:37:864 (1,2,3,4,5,6,7) - This placement was a bit messy. I caught it on my first play-through, and missed it on my next 2. :S did something there, hope is better now
04:45:308 (1) - I think this might sound cool if you lowered the volume, and gradually raised it until the end. Done

This was definitely a lot more fun with the rhythms and jumps. One overall thing that bugged me; sometimes the notes stacked under a slider tail were 1/2 after the slider, sometimes they were 1/4 after the slider. This caught me off a couple of times when I first played it, since I wasn't familiar with the song, but it got better as it went along. Maybe consider spacing the 1/2 gap ones instead of stacking them, or adding a note in between so it forms a 1/4 triplet?
I'll see what I can do ><

Have a star for a fun map for a relaxing song!
Thanks both for modding, was really helpful!<3
Betsuto
here for M4M ^-^

[Normal]
00:04:051 (1,3)- add Whistle :P
00:15:301 (1)- I think .. it'll be a NC spamming ... remove this NC
00:44:853 (2)- add Normal Sampleset here and remove Normal Sampleset at 00:45:304 (3)-
00:45:755 (4)- add Normal Sampleset
00:46:206 (5)- remove Normal Sampleset
00:50:722 (1)- add Finish
01:11:473 (3)- add Whistle
01:15:082 (4)- add Whistle
01:48:015 (4)- add Normal Sampleset
02:13:278 (3)- add Normal Sampleset
03:15:082 (1)- add Finish
04:25:007 (3)- add Normal Sampleset and remove Normal Sampleset at end of slider

[Hard]
00:04:051 (3)- add Whistle here
00:05:301 (1)- add Whistle here too
00:09:551 (2)- add Whistle here
00:50:718 (1)- add Finish here
00:58:842 (7,8,9,1)- do it like this http://osu.ppy.sh/ss/1039149
01:11:248 (3,4)- do it like this http://osu.ppy.sh/ss/1039153 and add Whistle here 01:11:473 (3)-
02:27:714 - add note here and add Normal Sampleset
02:58:616 (1)- Remove NC
03:03:804 - add note here and add Normal Sampleset
03:04:706 - add note here and add Normal Sampleset
04:34:030 (1)- Remove NC

go Rank !
edgeiaisha
m4m :D

Normal

SPOILER
01:48:466 = Change it with spinner which in 01:48:691 (Don't change the spinner's end)it's weird when I play it with Osu Mania
04:22:752 - 04:23:654 what was that? it feels weird = I THINK you should remove the note at 04:23:654 and change it with 3 reverses slider that starts at 04:22:752 and end it at 04:23:654

Hard

SPOILER
00:50:722 = finish?
01:47:338 - 01:48:466 make it to very long distance? I think it'll be feels more wow! when i played it with CTB :)

I just could mod these...
Sorry.. ty :D GOOD LUCK!!!
Topic Starter
Lissette

Betsuto wrote:

here for M4M ^-^

[Normal]
00:04:051 (1,3)- add Whistle :P I want this part softer as possible, so I wont add it
00:15:301 (1)- I think .. it'll be a NC spamming ... remove this NC Trying to make it consistent with hard diff
00:44:853 (2)- add Normal Sampleset here and remove Normal Sampleset at 00:45:304 (3)- added
00:45:755 (4)- add Normal Sampleset added
00:46:206 (5)- remove Normal Sampleset done
00:50:722 (1)- add Finish nope
01:11:473 (3)- add Whistle already have it
01:15:082 (4)- add Whistle added
01:48:015 (4)- add Normal Sampleset done
02:13:278 (3)- add Normal Sampleset it has and the end, I dont want it at the start
03:15:082 (1)- add Finish done
04:25:007 (3)- add Normal Sampleset and remove Normal Sampleset at end of slider ok, also added finish

[Hard]
00:04:051 (3)- add Whistle here same reason as above
00:05:301 (1)- add Whistle here too I'll add this one
00:09:551 (2)- add Whistle here ok
00:50:718 (1)- add Finish here yesyesyes
00:58:842 (7,8,9,1)- do it like this http://osu.ppy.sh/ss/1039149 I dont like it T_T
01:11:248 (3,4)- do it like this http://osu.ppy.sh/ss/1039153 and add Whistle here 01:11:473 (3)- same
02:27:714 - add note here and add Normal Sampleset same, cuz I'm following the vocals here
02:58:616 (1)- Remove NC Ill keep it
03:03:804 - add note here and add Normal Sampleset I dont like how it plays
03:04:706 - add note here and add Normal Sampleset same
04:34:030 (1)- Remove NC I want it to be in a single combo, to emphasize the vocal there

go Rank !
Thanks for modding! <3

EDIT: I'll check edgeiaisha's mod later
Kiyura_old
m4m from here
All my mod is just a SUGGESTION
Hope it was helpful :D

[Normal]

00:29:740 (2) – slider end normal sampleset
01:29:067 (6) – ^
02:53:428 (2) – slider center up 1 tick

[Hard]

00:04:301 (4) – Delete? Sounds better to me (this way is fine too)
01:06:511 (4) – target the 01:07:188 (5) –
00:40:680 (3) – blanket or target 00:41:244 (4) –
00:44:740 (5) – center : x:36 y:124 end : x:88 y:176, head sampleset normal
00:59:293 (8) – add note sampleset normal
01:33:579 (1) – NC?
02:13:729 (2) – Normal sampleset
02:14:631 (2) – ^
02:16:549 (1) – Remove NC?
02:16:549 (1,2,3,4,5,6,7,1) – hard to read?
02:25:571 (6) – move to 02:25:684 (7) -, if you do, slider end normal sampleset, 02:25:571 (6) add note http://puu.sh/4Rt6u.png
02:27:601 (8) – change to ¼ slider / 02:27:714 add note (normal sampleset)

if it was helpful, please mod https://osu.ppy.sh/s/119355

nice map! go rank XD
Sonico Makaron
Hi :3

[General]
looks fine

[Normal]
Maybe HP+1? for balance
00:01:551 (1) - NC, since like a bug
00:29:176 - unnecessary timing section
00:34:477 (3) - NC?
00:48:575 - unnecessary timing section
00:49:026 - ^
00:49:364 (1) - maybe reduce volume for 20%? so loudly for me, allso add finish at the slider
01:08:767 (5,1) - - swap NC, since its will be follow for music better
01:13:278 (2) - maybe rhythm like this? it will be better follow for rhythm 01:14:180 (4) - add NC?
01:15:082 (5) - same as 01:13:278 (2)
01:48:579 - unnecessary timing section, also add whistle at the spinner?
02:19:143 (3) - move to x:377 y:340 for better blanket
02:35:383 (5,1) - same as 01:08:767 (5,1)
02:39:894 (2) - same as 01:13:278 (2)
02:41:699 (4) - ^
02:40:797 (3) - add NC?
03:43:278 (1) - move end spinner on 03:48:466
03:59:744 (1) - remove NC and 04:00:195 (2) - add NC?
04:11:925 (2) - x:115 y:232 for better blanket?
04:47:112 (2) - i think soft finish will be better than normal

[Hard]
00:01:551 (1) - NC, since like a bug
00:11:301 (6) - add NC, it would be better follow for piano, like this 00:07:551 (1) -
00:25:116 (7,8) - make a perfect stack?
00:26:244 (4,5) - same as 00:25:116 (7,8) (if you okay with that, fix other stack plz)
00:29:176 - unnecessary timing section
00:32:673 (1) - i think NC unnecessary here
00:48:575 - unnecessary timing section
00:49:026 - ^
01:33:579 (10) - NC?
01:34:030 (1) - x:122 y:264?
01:39:218 (4) - maybe stack end slider with 01:37:413 (3) - ? like this 01:48:579 (1) - unnecessary timing section, also add whistle at the spinner?
02:34:481 (1,2,3,4) - maybe make placement like this? it looks and plays better imo 02:38:541 (x) - add note?
03:43:278 (1) - end spiner at the 03:48:466
04:44:406 (7) - add NC?

good map~
good luck :)
Topic Starter
Lissette

edgeiaisha wrote:

m4m :D

Normal

SPOILER
01:48:466 = Change it with spinner which in 01:48:691 (Don't change the spinner's end)it's weird when I play it with Osu Mania well I have to prioritize standard game-play since I mapped it for standard, can't always please every modes
04:22:752 - 04:23:654 what was that? it feels weird = I THINK you should remove the note at 04:23:654 and change it with 3 reverses slider that starts at 04:22:752 and end it at 04:23:654 sounds to plain to me that way, I'll keep it

Hard

SPOILER
00:50:722 = finish? I did this
01:47:338 - 01:48:466 make it to very long distance? I think it'll be feels more wow! when i played it with CTB :) Like I said before, can't please every modes

I just could mod these...
Sorry.. ty :D GOOD LUCK!!!
Thanks a lot! ^^

bryan170799 wrote:

m4m from here
All my mod is just a SUGGESTION
Hope it was helpful :D

[Normal]

00:29:740 (2) – slider end normal sampleset I want it like the ones before
01:29:067 (6) – ^ I did this
02:53:428 (2) – slider center up 1 tick I didnt meant to center it, but ok

[Hard]

00:04:301 (4) – Delete? Sounds better to me (this way is fine too) following the piano here
01:06:511 (4) – target the 01:07:188 (5) – lol ok
00:40:680 (3) – blanket or target 00:41:244 (4) – ok
00:44:740 (5) – center : x:36 y:124 end : x:88 y:176, head sampleset normal according to hitsounds pattern, no
00:59:293 (8) – add note sampleset normal ^
01:33:579 (1) – NC? Ill keep it
02:13:729 (2) – Normal sampleset according to pattern, no
02:14:631 (2) – ^ ^
02:16:549 (1) – Remove NC? oh no!
02:16:549 (1,2,3,4,5,6,7,1) – hard to read? I've seen many test players do this perfectly fine
02:25:571 (6) – move to 02:25:684 (7) -, if you do, slider end normal sampleset, 02:25:571 (6) add note http://puu.sh/4Rt6u.png following the vocals
02:27:601 (8) – change to ¼ slider / 02:27:714 add note (normal sampleset) same

if it was helpful, please mod https://osu.ppy.sh/s/119355

nice map! go rank XD
Thanks for you mod!! :D

Sonico Makaron wrote:

Hi :3

[General]
looks fine

[Normal]
Maybe HP+1? for balance ok
00:01:551 (1) - NC, since like a bug done
00:29:176 - unnecessary timing section fixed
00:34:477 (3) - NC? yes
00:48:575 - unnecessary timing section removed
00:49:026 - ^ ^
00:49:364 (1) - maybe reduce volume for 20%? so loudly for me, allso add finish at the slider ok
01:08:767 (5,1) - - swap NC, since its will be follow for music better I wanna keep it consistent with the other, and I think that new combo make sense there
01:13:278 (2) - maybe rhythm like this? it will be better follow for rhythm I'll keep it consistet with hard
01:14:180 (4) - add NC? Ill keep it
01:15:082 (5) - same as 01:13:278 (2) ^
01:48:579 - unnecessary timing section, also add whistle at the spinner? fixed
02:19:143 (3) - move to x:377 y:340 for better blanket ok
02:35:383 (5,1) - same as 01:08:767 (5,1) same
02:39:894 (2) - same as 01:13:278 (2) ^
02:41:699 (4) - ^ ^
02:40:797 (3) - add NC? same as the other
03:43:278 (1) - move end spinner on 03:48:466 ok
03:59:744 (1) - remove NC and 04:00:195 (2) - add NC? no
04:11:925 (2) - x:115 y:232 for better blanket? ok
04:47:112 (2) - i think soft finish will be better than normal ok, also lowered the volume

[Hard]
00:01:551 (1) - NC, since like a bug done
00:11:301 (6) - add NC, it would be better follow for piano, like this 00:07:551 (1) - make sense but I dont like how it looks those 1/4 notes in a single combo, looks like to many color together for my taste
00:25:116 (7,8) - make a perfect stack? done
00:26:244 (4,5) - same as 00:25:116 (7,8) (if you okay with that, fix other stack plz) hope is ok now
00:29:176 - unnecessary timing section removed
00:32:673 (1) - i think NC unnecessary here fixed
00:48:575 - unnecessary timing section ^
00:49:026 - ^ ^
01:33:579 (10) - NC? I want the drums to be in the same combo, to start the next combo with the finish
01:34:030 (1) - x:122 y:264? why? @.@
01:39:218 (4) - maybe stack end slider with 01:37:413 (3) - ? like this lol ok01:48:579 (1) - unnecessary timing section, also add whistle at the spinner? fixed
02:34:481 (1,2,3,4) - maybe make placement like this? it looks and plays better imo I'll keep it, cuz I like this way better02:38:541 (x) - add note? yes
03:43:278 (1) - end spiner at the 03:48:466 yes
04:44:406 (7) - add NC? oh no!

good map~
good luck :)
Thanks a lot, was very helpful!!<3
Squichu
M4M ~

Normal
don't have much to say,.. :c there are just a few 'inequalities'.. like
  1. 00:10:051 (1,1) - the slider is in the middle a tiny bit closer to the circle than start/end of it. screen
    I prefer more 'balanced' sliders, like this one . (moved 2nd anchor point to 94|316 and the end to 31|282)
    some more of them (- and where you can place them to "fix" the shape):
    00:36:733 (1,2) - 1st to 20|296, 2nd to 69|293, 3rd to 109|264
    00:40:793 (2,3) - cirlce looks a bit too far in general, 2nd of the slider to 468|289 and 3rd to 437|238, move cirlce to 384|256
    00:54:782 (1,2,3,4,5) - .. but I'm too lazy to copy all the exact positions, guess you could figure them out yourself. >-<
    01:15:985 (1,2)
    01:35:834 (4,5)
    01:43:052 (3,4)
    02:30:872 (1,1)
    02:53:428 (2,3)
    03:06:060 (3,4)
    03:50:270 (2,3)
    04:11:022 (1,2)
    04:24:105 (2,3)
    I know this is nitpicking, sorry, but there's not much more than this.. >-<
  2. 00:15:301 (1,1) - maybe you want to choose a different angle for them
    it's just that they seem kinda "abrupt" before a break and it'd look more smooth if they proceed diagoally
  3. 00:30:868 (1,2,3,4) - the 'curve' here doesn't look as nice as the others before, try to round it out?
  4. 00:42:597 (5) and 00:44:402 (2) don't look nice together.. different angle for one of tem?
  5. 00:45:304 (3,4,5) - I know the movement is intentional but it's too straight imo, a more curvy one looks better
  6. 01:29:970 (1,2,3,4,5) - somehow there is no pattern? .o. or at least I can't see one.. xD use one maybe?
  7. 02:17:789 (1) - place at 160|212 to kinda follow up the polygon pattern you've been using before
  8. 03:53:879 (3,4) - 4 doesn't go well with the others.. but I can't think of something better..

Hard
  1. same as in Normal, a bit nitpicking:
    00:44:402 (3) and 00:44:740 (5)
    01:06:285 (3,4,5,6)
    01:09:443 (2,3)
    01:26:135 (1) and 01:26:699 (3)
    01:44:744 (3,4)
    02:52:977 (2,3)
    04:11:473 (5) and 04:11:812 (7)
    04:25:909 (2,3)
  2. 01:48:240 (3,1) - maybe you wanna use one long slow slider instead of slider+spinner? it'd work well here imo
  3. 02:16:549 (1,2,3,4,5,6,7) - put more distance between them? it looks too crowded like this. >-<

Yep, that's all.. not much, hope it helps anyway!
*squee* ^__^/
Topic Starter
Lissette

Squirrel wrote:

M4M ~

Normal
don't have much to say,.. :c there are just a few 'inequalities'.. like
  1. 00:10:051 (1,1) - the slider is in the middle a tiny bit closer to the circle than start/end of it. screen
    I prefer more 'balanced' sliders, like this one . (moved 2nd anchor point to 94|316 and the end to 31|282)
    some more of them (- and where you can place them to "fix" the shape):
    00:36:733 (1,2) - 1st to 20|296, 2nd to 69|293, 3rd to 109|264
    00:40:793 (2,3) - cirlce looks a bit too far in general, 2nd of the slider to 468|289 and 3rd to 437|238, move cirlce to 384|256
    00:54:782 (1,2,3,4,5) - .. but I'm too lazy to copy all the exact positions, guess you could figure them out yourself. >-<
    01:15:985 (1,2)
    01:35:834 (4,5)
    01:43:052 (3,4)
    02:30:872 (1,1)
    02:53:428 (2,3)
    03:06:060 (3,4)
    03:50:270 (2,3)
    04:11:022 (1,2)
    04:24:105 (2,3)
    I know this is nitpicking, sorry, but there's not much more than this.. >-< Yes are so tiny changes, but I did some of them @.@
  2. 00:15:301 (1,1) - maybe you want to choose a different angle for them
    it's just that they seem kinda "abrupt" before a break and it'd look more smooth if they proceed diagoally I dont like how it looks diagonally half stacked to the previous slider's end
  3. 00:30:868 (1,2,3,4) - the 'curve' here doesn't look as nice as the others before, try to round it out? Fixed
  4. 00:42:597 (5) and 00:44:402 (2) don't look nice together.. different angle for one of tem? I think is ok
  5. 00:45:304 (3,4,5) - I know the movement is intentional but it's too straight imo, a more curvy one looks better I'll keep it too
  6. 01:29:970 (1,2,3,4,5) - somehow there is no pattern? .o. or at least I can't see one.. xD use one maybe? I'll keep this
  7. 02:17:789 (1) - place at 160|212 to kinda follow up the polygon pattern you've been using before I dont like that way cuz the notes are separated in 3 different combos
  8. 03:53:879 (3,4) - 4 doesn't go well with the others.. but I can't think of something better.. I made it linear

Hard
  1. same as in Normal, a bit nitpicking: Fixed some of those
    00:44:402 (3) and 00:44:740 (5)
    01:06:285 (3,4,5,6)
    01:09:443 (2,3)
    01:26:135 (1) and 01:26:699 (3)
    01:44:744 (3,4)
    02:52:977 (2,3)
    04:11:473 (5) and 04:11:812 (7)
    04:25:909 (2,3)
  2. 01:48:240 (3,1) - maybe you wanna use one long slow slider instead of slider+spinner? it'd work well here imo I'll keep the spinner, sorryr
  3. 02:16:549 (1,2,3,4,5,6,7) - put more distance between them? it looks too crowded like this. >-< I'll keep it, also if I do that some ppl may kill me =p

Yep, that's all.. not much, hope it helps anyway!
*squee* ^__^/
Thanks for modding! :)
p3n
Still have some maps in my backlog but already tested this and marked it for proper modding later on. I'll be back soon-ish :D
Topic Starter
Lissette
Thanks a lot!
Chloe
As QAT request, hope it can help you.

[General]

  1. Is TatamiP the producter? if it is, you should put it into the artist, not the tags.
  2. too many straight sliders, some patterns' flow are not good, but uh, maybe it's your mapping style.
[Normal]
  1. 00:12:051 (1,2,3,4) - change to horizontal locus to keep the consistency with 00:04:051 (1,2,3,4) -
  2. 00:25:003 (4) - move to 436 148? looks much nicer than now and if you're willing to change to what I said , you should replace those two notes 00:25:455 (1,2) -
  3. 00:57:488 (5) - you should use Normal sampleset in the top instead of put it in the end
  4. 02:32:225 (1) - plz make a perfect blanket here, also 03:06:511 (4) -
  5. 02:58:842 (1) - / 04:02:000 (1) - the rhythm here should set like 02:44:180 (1,2,3,4,5) - / 04:16:436 (5,6,7,8) -
  6. 03:23:203 (1,3) - add whistle in their top
  7. 04:39:443 (1) - you should add normal sampleset here and cause you follow the music, you should add a note here 04:41:248 -

[Hard]
  1. 00:04:551 (5) - try the better flow like this or other way , also looks much nicer imo http://puu.sh/5qQVF.jpg
  2. 00:12:051 (1,2,3) - make their ends a triangle, also 01:34:030 (1,2,3) - , 04:34:706 (2,4,6) -
  3. 00:16:551 (2) - stack with 00:16:301 (1) -
  4. 00:30:417 (7,8,9) - I finds that you make this map with following the vocal and I feels bad here as a player when in playing, so I suggested to change it to http://puu.sh/5qRdl.jpg
  5. 01:28:391 (1,2,3,4) - use the same ds with 01:29:744 (1,2,3) -
  6. 01:39:218 (4) - curve a bit and you can get better flow, imo it's also a nicer pattern http://puu.sh/5qRtz.jpg
  7. 02:39:669 (5) - completly stack with 02:38:541 (8) -
  8. 02:52:977 (2,3) - should change the rhythm here to follow the vocal just like 03:07:188 (1,2,3,4,5,6,7,8) -


Good luck to your map <3
Gratz for rank in adv


AnreFM
Lissette><

Okay here goes

[General]

  1. 02:46:210 - I really don't see any reason to not insert a kiai time for the second verse here. As the beat is exactly as powerful as the first verse, It's a bit weird to not having a kiai time here imo. If you're worried about having more than 1/3 of kiai on the map(cortesy of AIMod), then I suggest you to use at least an extra starburst on these points; 02:46:210 - and 03:00:646 - , these points are where you starts kiai on the first verse, so I think having a consistency here would be really nice. But yeah, having the second verse blank without kiai make the verse less powerful, so I really suggest you to change this one.
  2. Consider adding these to tags ; Dixie Flatline, utaitte cover, and fix your tag to megurine as the current one is megurune lol :p

[Normal]

  1. Consider increasing AR by 1 as with the speed of SV, AR 3 feels a bit weird to play as the circle appears a bit too sooner than it feels good to be especially on slow parts like this 00:49:364 (1,1,2,3) - where player should feel the calming part of the song, but the notes at the next combo are already on the screen, and thus dampen the calming effect there. And also, AR3 isn't really fit with the slider speed here, really noticeable on the slider on the beginning of the bpm change here 00:21:846 (1,2) -, as I really surprised when the slider slides out really fast suddenly here orz. So yeah, consider adding the AR by one here(two would be too much).
  2. 00:14:051 (1) - Unless you're intentionally using this 1/1 slider for the ticksound, I'd suggest you to just lower the volume here since the ticksound doesn't really emphasize anything in the background music as the piano is stopping at 00:14:048 - already, similar to what you did at 00:35:379 (2) - actually
  3. 00:42:597 (5) - I think you can make this slider a curvy one instead of straight. Since this note is currently in a middle of vocal, the curvy slider will emphasize that vocal, furthermore, the current vocal has a different pitch, so having a curvy slider will emphasize the vocal more. And also, the repeat here is really fit with that, so maybe try this shape for instance https://osu.ppy.sh/ss/1120572
  4. 01:03:804 (6) - Bugged a bit here because of the position. With the current pattern, having it stacked with 01:03:353 (5) - really reduce the big effect of the loud clap here, and also since you didn't use an NC here, the beat sounded awkward to play too imo. Well, the main problem here is the pattern, since from 01:01:549 (1) - you use double stack pattern, it will also force 01:03:353 (5,6) - to use the same pattern as the previous notes. My suggestion, I think you can easily fix this by arranging the rhythm a bit without messing with all of the next notes distance. Try this rhythm, and also the pattern arrangement here, https://osu.ppy.sh/ss/1120613 I think this rhythm will do great to empashize the music and also the pattern is somewhat aligning with 01:05:609 (1) - too :D
  5. 01:05:609 (1) - Blanket seems a bit weird, too curved downward imo, try to move the middle poit to x412/y48, this will make the curve more natural
  6. 01:11:022 (3) - I think this one will be better if this slider is changed into 2 circles imo. With the vocal here, having a 1/2 slider here doesn't actually emphasize anything(assuming you're following the vocal here). But even though you're not following vocal here, the major 1/2 slider rhythm here doesn't do good and make the play a bit boring. So I really suggest to change these slider into a two circles o3o
  7. 01:08:767 (5) - NC should be here instead of the next notes, since the downbeat is here
  8. 01:15:082 (4) - I find this a bit too boring with 2 straight sliders aligning like this(unless the rhythm fits). And also, since the vocal also has different pitch from "Kizan" and "de", the curve will emphasize that. Try this shape https://osu.ppy.sh/ss/1120638. It will also make the flow to 01:15:985 (1) - better :3
  9. 01:30:421 (2,3,4,5,1) - Hmm I think you can make the patterns here prettier imo, try this; Rotate the (2, 3, 4, 5) diamond pattern a bit to the left, so that it looked a bit slanted like this http://osu.ppy.sh/ss/1121058, and also move the long 01:32:225 (1) - slider a bit down, so that the pattern can make a good zigzag flow like this http://puu.sh/5qLt3.jpeg, the flow will become clearer owo
  10. 01:34:932 (2,3) - Having these two on top of each other looked a bit weird imo, considering that you use a more smooth flows throughout the maps and these two simply broke that flow with their sharp turns. I suggest you change these to a somewhat smoother flow like this http://osu.ppy.sh/ss/1121097
  11. 01:46:661 (1,2,3,4,5) - Oh lol this star patterns can be made a lot better lol, as the first time I played this, I didn't predict that this is going to be a star patern xD arrange these circles so that they will form something nicer o3o
  12. 02:07:864 (3) - I think this slider is bit too curvy and make the flow somewhat forced to the right on the tail. I suggest that you can make this slider less curvy, so that the flow will become smoother here.
  13. 02:21:398 (1,2) - Umm I find that having these two stacked is a bit weird imo, considering that you don't use stacks often unless it's on a pattern, and this one clearly is not following any special pattern. And also, vocal wise(the usual reason to stack), since these two has a different word on the vocal, so it's another reason to not stack this imo. And also, by unstacking this, you can use the (2) slider to blanket (1) and thus making the map looked nicer :D
  14. 02:32:225 (1) - Blanket can be made better, move the tail and middle point to right a bit more. Nazi, sorry u.u
  15. 02:35:383 (5) - NC should be here instead of the next note since the downbeat is here. Similar to the first verse
  16. 02:48:015 (3) - Sorry for all the curvy pattern suggestion, but I find this straight slider isn't fit well with the vocal and also the flow. Since you're following vocal here, curvy slider will be better instead of straight one. And for the flow, having this straight will result in a sharp turn from (3) to the next circles (02:48:917 (4,5) - ) thus breaking the smooth flow. I suggest you to change this slider to become more like this 02:48:917 (4,5) -
  17. 02:55:684 (5,1) - The flow from (5) to (1) is a bit bad because of the sharp upright turn there. I suggest to move (1) a bit more to the right so that it isn't exactly above (5)'s tail, and the flow will become smoother. And I also I noticed that you can't do much without messing the patterns on (1), but I think if you move (1) not too much, It'll be okay :''D
  18. 03:05:158 (2,3) - Same case as above, as the flow from (2) to (3) is a sharp upright turn, move (3) a bit more to the left. It will make that (4) can't blanket (3), but you can make a better pattern with this, by using (4) to blanket 03:07:413 (1) - just like this; http://osu.ppy.sh/ss/1121186
  19. 03:15:082 (1) - Is fine actually, but I think you'll want to avoid this since this is the only notes that you use stack on tails, and maybe that will confuse some beginners. But I think the NC colour will make up for it, since (6) has blue while (1) is red, the contrast colour will make it more noticeable :3
  20. 03:58:391 (4) - Move this a bit more to the right, as this note is almost overlapping with 03:56:586 (2) - hitburst and also, you can make a simple trianglle pattern with these three (03:56:586 (2,3,4) -) owo
  21. 04:25:909 - I suggest to insert a note here since the rhythm at 04:22:300 (1,2,1) - is already a bit too complex(you mainly use 1/2 slider rhythm) and having a stop here will make beginners lose the feel of the rhythm, and also, since you don't use stops like this on other parts and to keep the notes flowing nicely,having a stop here will break the flow too imo
  22. 04:34:255 (1) - I stumbled the first time I played this here. Because the 04:32:676 (1,2,3) - is following the vocal, having these one starts a bit later is kinda weird to play. I suggest to add a circle here to emphasize the vocal better, since making it blank isn't very good to emphasize the vocal imo. Also this one applies to 04:37:864 - and 04:41:473 -
  23. Umm yeah, A really good normal with no major problems and a really good patterns. Although that I think you can use more 3/4 sliders here and not using too much 1/2 sliders here and there. I find the map is quite fun to play, the patterns are nice to look at too. So yeah, good job here! :3

[Hard]

  1. Well actually I only have one problem regarding this difficulty; the gap between normal and hard is too big, the jumps and streams here is definitely isn't for a hard diff, but more to a Insane, and also considering how easy Normal is, yeah, I really think you should add another difficulty to fill that gap. A light and average hard should do the job :'D
  2. I will mod this diff. with Insane on my mind~
  3. 02:14:180 (4) - Ah, move this note 1/4 early to the blue tick at 02:14:067 - to follows the vocal better. As the vocal clearly sound 1/4 rather than only 1/2 beat here, unlike the later at 02:14:406 (1,2,3,4) -
  4. 02:28:616 (4) - Exactly the same as above
  5. 02:30:872 (1,2,3) - Stumbled here because of the spacing lol. As these three has a different beat, using the same distance will make it read as a simple 1/2 beat while it clearly isn't lol. It would be nice if you just space them according to their beats here to better readability
  6. 02:38:541 (8,5) - didn't affect gameplay at all, but these two aren't stacked perfectly, intentional?
  7. Aside from that, there aren't any other big problems unless nazi ones like blankets and a not really neat patterns, check the map again especially on star patterns, where the star is a bit too crumped on some part and anything else. So, problems aside, I find the map really fun to play; the streams are on the right places, the flow is really good; no unreasonable high jumps. So basically, it's a really good map :3

That's all I guess, I apologize if the mod is bad><
Good luck on the ranking and star! :oops:
Topic Starter
Lissette
Took me a bit to check this, since my comp broke, sorry about that T^T

Chloe wrote:

As QAT request, hope it can help you.

[General]

  1. Is TatamiP the producter? if it is, you should put it into the artist, not the tags. I'll check this, because I'm not sure
  2. too many straight sliders, some patterns' flow are not good, but uh, maybe it's your mapping style. Well, I guess it is, I don't see why straight sliders are an issue
[Normal]
  1. 00:12:051 (1,2,3,4) - change to horizontal locus to keep the consistency with 00:04:051 (1,2,3,4) - Well, not really, I didn't meant to make them exactly the same, and don't see why it can stay like this
  2. 00:25:003 (4) - move to 436 148? looks much nicer than now and if you're willing to change to what I said , you should replace those two notes 00:25:455 (1,2) - Ok, moved it a bit, not that exact point, but I think look good :)
  3. 00:57:488 (5) - you should use Normal sampleset in the top instead of put it in the end Fixed, thanks
  4. 02:32:225 (1) - plz make a perfect blanket here, also 03:06:511 (4) - Done, both
  5. 02:58:842 (1) - / 04:02:000 (1) - the rhythm here should set like 02:44:180 (1,2,3,4,5) - / 04:16:436 (5,6,7,8) - I dont understand this very well @.@
  6. 03:23:203 (1,3) - add whistle in their top Done
  7. 04:39:443 (1) - you should add normal sampleset here and cause you follow the music, you should add a note here 04:41:248 - added Normal sampleset, no added the note to keep it simplier

[Hard]
  1. 00:04:551 (5) - try the better flow like this or other way , also looks much nicer imo http://puu.sh/5qQVF.jpg I didn't use that type of slider on the any of both difficulties, so wont use it here ><
  2. 00:12:051 (1,2,3) - make their ends a triangle, also 01:34:030 (1,2,3) - , 04:34:706 (2,4,6) - Ok~
  3. 00:16:551 (2) - stack with 00:16:301 (1) - Sorry but I wan't movement here
  4. 00:30:417 (7,8,9) - I finds that you make this map with following the vocal and I feels bad here as a player when in playing, so I suggested to change it to http://puu.sh/5qRdl.jpg Fixed it on my way
  5. 01:28:391 (1,2,3,4) - use the same ds with 01:29:744 (1,2,3) - I don't really understand why? ><
  6. 01:39:218 (4) - curve a bit and you can get better flow, imo it's also a nicer pattern http://puu.sh/5qRtz.jpg I was trying to make it parallel to 01:38:428 (2) - , but curving it will kill it, sorry ><
  7. 02:39:669 (5) - completly stack with 02:38:541 (8) - Done~
  8. 02:52:977 (2,3) - should change the rhythm here to follow the vocal just like 03:07:188 (1,2,3,4,5,6,7,8) - Done, thanks~


Good luck to your map <3
Gratz for rank in adv


Thanks a lot~ ^^

Will check next mod ASAP
Topic Starter
Lissette

AnreFM wrote:

Lissette><
Okay here goes

[General]

  1. 02:46:210 - I really don't see any reason to not insert a kiai time for the second verse here. As the beat is exactly as powerful as the first verse, It's a bit weird to not having a kiai time here imo. If you're worried about having more than 1/3 of kiai on the map(cortesy of AIMod), then I suggest you to use at least an extra starburst on these points; 02:46:210 - and 03:00:646 - , these points are where you starts kiai on the first verse, so I think having a consistency here would be really nice. But yeah, having the second verse blank without kiai make the verse less powerful, so I really suggest you to change this one. Fixed in a way, thanks~
  2. Consider adding these to tags ; Dixie Flatline, utaitte cover, and fix your tag to megurine as the current one is megurune lol :p Added and fixed =p~

[Normal]

  1. Consider increasing AR by 1 as with the speed of SV, AR 3 feels a bit weird to play as the circle appears a bit too sooner than it feels good to be especially on slow parts like this 00:49:364 (1,1,2,3) - where player should feel the calming part of the song, but the notes at the next combo are already on the screen, and thus dampen the calming effect there. And also, AR3 isn't really fit with the slider speed here, really noticeable on the slider on the beginning of the bpm change here 00:21:846 (1,2) -, as I really surprised when the slider slides out really fast suddenly here orz. So yeah, consider adding the AR by one here(two would be too much). Added one
  2. 00:14:051 (1) - Unless you're intentionally using this 1/1 slider for the ticksound, I'd suggest you to just lower the volume here since the ticksound doesn't really emphasize anything in the background music as the piano is stopping at 00:14:048 - already, similar to what you did at 00:35:379 (2) - actually I lowered the volume of the slidertick
  3. 00:42:597 (5) - I think you can make this slider a curvy one instead of straight. Since this note is currently in a middle of vocal, the curvy slider will emphasize that vocal, furthermore, the current vocal has a different pitch, so having a curvy slider will emphasize the vocal more. And also, the repeat here is really fit with that, so maybe try this shape for instance https://osu.ppy.sh/ss/1120572 Curved the other way
  4. 01:03:804 (6) - Bugged a bit here because of the position. With the current pattern, having it stacked with 01:03:353 (5) - really reduce the big effect of the loud clap here, and also since you didn't use an NC here, the beat sounded awkward to play too imo. Well, the main problem here is the pattern, since from 01:01:549 (1) - you use double stack pattern, it will also force 01:03:353 (5,6) - to use the same pattern as the previous notes. My suggestion, I think you can easily fix this by arranging the rhythm a bit without messing with all of the next notes distance. Try this rhythm, and also the pattern arrangement here, https://osu.ppy.sh/ss/1120613 I think this rhythm will do great to empashize the music and also the pattern is somewhat aligning with 01:05:609 (1) - too :D I see your point, but didnt like you suggestion, because the slider you made here 01:02:902 - doesnt feels like I wanted, so I just unstacked 6 since is a change in the sounds it fits changing the pattern from stacked to unstacked (at least to me works)
  5. 01:05:609 (1) - Blanket seems a bit weird, too curved downward imo, try to move the middle poit to x412/y48, this will make the curve more natural It's alright to me, sorry
  6. 01:11:022 (3) - I think this one will be better if this slider is changed into 2 circles imo. With the vocal here, having a 1/2 slider here doesn't actually emphasize anything(assuming you're following the vocal here). But even though you're not following vocal here, the major 1/2 slider rhythm here doesn't do good and make the play a bit boring. So I really suggest to change these slider into a two circles o3o I'm actually following the music on this part
  7. 01:08:767 (5) - NC should be here instead of the next notes, since the downbeat is here I tried to do this, but for some reason didn't like how it felt, tried moving 01:09:218 (1,2,3,4) - one beat earlier to start the combo on the down beat, but it just didnt like it, specially because of this 01:04:255 (1) - taking the downbeat to place the a new combo here, so I'll leave it like this for now
  8. 01:15:082 (4) - I find this a bit too boring with 2 straight sliders aligning like this(unless the rhythm fits). And also, since the vocal also has different pitch from "Kizan" and "de", the curve will emphasize that. Try this shape https://osu.ppy.sh/ss/1120638. It will also make the flow to 01:15:985 (1) - better :3 I don't see the need, I want it this way (It's a matter of mapping style)
  9. 01:30:421 (2,3,4,5,1) - Hmm I think you can make the patterns here prettier imo, try this; Rotate the (2, 3, 4, 5) diamond pattern a bit to the left, so that it looked a bit slanted like this http://osu.ppy.sh/ss/1121058, and also move the long 01:32:225 (1) - slider a bit down, so that the pattern can make a good zigzag flow like this http://puu.sh/5qLt3.jpeg, the flow will become clearer owo Changed the whole pattern, since you are the second complaining about it, didn't make your suggestion, tho
  10. 01:34:932 (2,3) - Having these two on top of each other looked a bit weird imo, considering that you use a more smooth flows throughout the maps and these two simply broke that flow with their sharp turns. I suggest you change these to a somewhat smoother flow like this http://osu.ppy.sh/ss/1121097 Actually the whole set has curve and straight patterns, don't see how these two notes make the difference
  11. 01:46:661 (1,2,3,4,5) - Oh lol this star patterns can be made a lot better lol, as the first time I played this, I didn't predict that this is going to be a star patern xD arrange these circles so that they will form something nicer o3o Fixed >.>
  12. 02:07:864 (3) - I think this slider is bit too curvy and make the flow somewhat forced to the right on the tail. I suggest that you can make this slider less curvy, so that the flow will become smoother here. Changed that, making a pentagon with the end of that slider and the next notes
  13. 02:21:398 (1,2) - Umm I find that having these two stacked is a bit weird imo, considering that you don't use stacks often unless it's on a pattern, and this one clearly is not following any special pattern. And also, vocal wise(the usual reason to stack), since these two has a different word on the vocal, so it's another reason to not stack this imo. And also, by unstacking this, you can use the (2) slider to blanket (1) and thus making the map looked nicer :D
  14. 02:32:225 (1) - Blanket can be made better, move the tail and middle point to right a bit more. Nazi, sorry u.u move it a bit
  15. 02:35:383 (5) - NC should be here instead of the next note since the downbeat is here. Similar to the first verse Same as the other
  16. 02:48:015 (3) - Sorry for all the curvy pattern suggestion, but I find this straight slider isn't fit well with the vocal and also the flow. Since you're following vocal here, curvy slider will be better instead of straight one. And for the flow, having this straight will result in a sharp turn from (3) to the next circles (02:48:917 (4,5) - ) thus breaking the smooth flow. I suggest you to change this slider to become more like this 02:48:917 (4,5) - Like I said above, this set is not only about curves, it also has plenty linear patterns, that I wont change
  17. 02:55:684 (5,1) - The flow from (5) to (1) is a bit bad because of the sharp upright turn there. I suggest to move (1) a bit more to the right so that it isn't exactly above (5)'s tail, and the flow will become smoother. And I also I noticed that you can't do much without messing the patterns on (1), but I think if you move (1) not too much, It'll be okay :''D I still dont get why linear and "sharp" patterns are an issue if the map has plenty of it, is not like I used only once or twice in the whole set ><
  18. 03:05:158 (2,3) - Same case as above, as the flow from (2) to (3) is a sharp upright turn, move (3) a bit more to the left. It will make that (4) can't blanket (3), but you can make a better pattern with this, by using (4) to blanket 03:07:413 (1) - just like this; http://osu.ppy.sh/ss/1121186 Same
  19. 03:15:082 (1) - Is fine actually, but I think you'll want to avoid this since this is the only notes that you use stack on tails, and maybe that will confuse some beginners. But I think the NC colour will make up for it, since (6) has blue while (1) is red, the contrast colour will make it more noticeable :3 ok @.@
  20. 03:58:391 (4) - Move this a bit more to the right, as this note is almost overlapping with 03:56:586 (2) - hitburst and also, you can make a simple trianglle pattern with these three (03:56:586 (2,3,4) -) owo Fixed
  21. 04:25:909 - I suggest to insert a note here since the rhythm at 04:22:300 (1,2,1) - is already a bit too complex(you mainly use 1/2 slider rhythm) and having a stop here will make beginners lose the feel of the rhythm, and also, since you don't use stops like this on other parts and to keep the notes flowing nicely,having a stop here will break the flow too imo Oh no, this I like how this sounds this why, It's also pretty easy to read, since I followed the music very well
  22. 04:34:255 (1) - I stumbled the first time I played this here. Because the 04:32:676 (1,2,3) - is following the vocal, having these one starts a bit later is kinda weird to play. I suggest to add a circle here to emphasize the vocal better, since making it blank isn't very good to emphasize the vocal imo. Also this one applies to 04:37:864 - and 04:41:473 - I had it that way but someone suggested me how it is now, and like better because is less continuous and easier for begginner
  23. Umm yeah, A really good normal with no major problems and a really good patterns. Although that I think you can use more 3/4 sliders here and not using too much 1/2 sliders here and there. I find the map is quite fun to play, the patterns are nice to look at too. So yeah, good job here! :3 Thanks

[Hard]

  1. Well actually I only have one problem regarding this difficulty; the gap between normal and hard is too big, the jumps and streams here is definitely isn't for a hard diff, but more to a Insane, and also considering how easy Normal is, yeah, I really think you should add another difficulty to fill that gap. A light and average hard should do the job :'D I already explained why I made only two difficulties, and I really don't see necessary a "light hard" since this one is not an Insanly one, It's not the easiest Hard around, but an average player can FC it, imo
  2. I will mod this diff. with Insane on my mind~
  3. 02:14:180 (4) - Ah, move this note 1/4 early to the blue tick at 02:14:067 - to follows the vocal better. As the vocal clearly sound 1/4 rather than only 1/2 beat here, unlike the later at 02:14:406 (1,2,3,4) - Did it but adding a 1/4 slider there
  4. 02:28:616 (4) - Exactly the same as above Did the same
  5. 02:30:872 (1,2,3) - Stumbled here because of the spacing lol. As these three has a different beat, using the same distance will make it read as a simple 1/2 beat while it clearly isn't lol. It would be nice if you just space them according to their beats here to better readability It's not the same spacing, but I separated them a bit more, so it's more readable
  6. 02:38:541 (8,5) - didn't affect gameplay at all, but these two aren't stacked perfectly, intentional? No, fixed from previous mod
  7. Aside from that, there aren't any other big problems unless nazi ones like blankets and a not really neat patterns, check the map again especially on star patterns, where the star is a bit too crumped on some part and anything else. So, problems aside, I find the map really fun to play; the streams are on the right places, the flow is really good; no unreasonable high jumps. So basically, it's a really good map :3

That's all I guess, I apologize if the mod is bad><
Good luck on the ranking and star! :oops:
Thanks a lot for modding
Itachi_Uchiha

Here we go

General
  1. 00:00:051 (1) - Assuming that your offset is correct you can put the red point here so that the first note is in a timed section too

Normal
  1. 00:37:184 (2) - Blanking can be better here - I assume that you put the second point x:81 y:287 and the end point x:115 y:257
     
  2. 00:38:086 (3) - If you applied the previous don´t forget to adjust the spacing here
     
  3. 00:45:755 (5) - When you put a straight Slider on 2 objects you can set other objects between them in perfect alignment
     
  4. In order to see blanking errors I have a tip for you - set CS to 7 and blank the Sliders to a perfect amount^^
     
  5. 03:11:022 (1,2,3,4,5) - since 1 is a prelude to the new bar I suggest you stack 2 and 3; 4 and 5 to get more emphasis on the actual prelude
     
  6. 03:27:714 (1,2,3,4) - The gap, not the spacing, between 1 and 2 is smaller than 3 and 4 - maybe you want to check the rotating of the sliders?
     
  7. 03:43:278 (1) - Yeah ok... nice Spinner there but I think for beginners it can be a bit exhausting
     
  8. 04:01:549 (5,1) - The blanking there can be a bit better^^
     
  9. Nice Difficulty, not too hard for beginners an overall nice flow - The blanking and alignment can be better here and there

Hard
  1. 01:16:661 (1,2,3,1,2,3) - Nice Anti-Jump and Jump mix - I really like it :D
     
  2. Alright - Very nice diff - no real errors to pick up - very nice mix of different patterns - only thing is again a few blanking errors
    I assume you call me in-game so that I can go them one-2-one with you
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