Lissette><
Okay here goes
[General]
[Normal]
[Hard]
That's all I guess, I apologize if the mod is bad><
Good luck on the ranking and star!
Okay here goes
[General]
- 02:46:210 - I really don't see any reason to not insert a kiai time for the second verse here. As the beat is exactly as powerful as the first verse, It's a bit weird to not having a kiai time here imo. If you're worried about having more than 1/3 of kiai on the map(cortesy of AIMod), then I suggest you to use at least an extra starburst on these points; 02:46:210 - and 03:00:646 - , these points are where you starts kiai on the first verse, so I think having a consistency here would be really nice. But yeah, having the second verse blank without kiai make the verse less powerful, so I really suggest you to change this one.
- Consider adding these to tags ; Dixie Flatline, utaitte cover, and fix your tag to megurine as the current one is megurune lol :p
[Normal]
- Consider increasing AR by 1 as with the speed of SV, AR 3 feels a bit weird to play as the circle appears a bit too sooner than it feels good to be especially on slow parts like this 00:49:364 (1,1,2,3) - where player should feel the calming part of the song, but the notes at the next combo are already on the screen, and thus dampen the calming effect there. And also, AR3 isn't really fit with the slider speed here, really noticeable on the slider on the beginning of the bpm change here 00:21:846 (1,2) -, as I really surprised when the slider slides out really fast suddenly here orz. So yeah, consider adding the AR by one here(two would be too much).
- 00:14:051 (1) - Unless you're intentionally using this 1/1 slider for the ticksound, I'd suggest you to just lower the volume here since the ticksound doesn't really emphasize anything in the background music as the piano is stopping at 00:14:048 - already, similar to what you did at 00:35:379 (2) - actually
- 00:42:597 (5) - I think you can make this slider a curvy one instead of straight. Since this note is currently in a middle of vocal, the curvy slider will emphasize that vocal, furthermore, the current vocal has a different pitch, so having a curvy slider will emphasize the vocal more. And also, the repeat here is really fit with that, so maybe try this shape for instance https://osu.ppy.sh/ss/1120572
- 01:03:804 (6) - Bugged a bit here because of the position. With the current pattern, having it stacked with 01:03:353 (5) - really reduce the big effect of the loud clap here, and also since you didn't use an NC here, the beat sounded awkward to play too imo. Well, the main problem here is the pattern, since from 01:01:549 (1) - you use double stack pattern, it will also force 01:03:353 (5,6) - to use the same pattern as the previous notes. My suggestion, I think you can easily fix this by arranging the rhythm a bit without messing with all of the next notes distance. Try this rhythm, and also the pattern arrangement here, https://osu.ppy.sh/ss/1120613 I think this rhythm will do great to empashize the music and also the pattern is somewhat aligning with 01:05:609 (1) - too
- 01:05:609 (1) - Blanket seems a bit weird, too curved downward imo, try to move the middle poit to x412/y48, this will make the curve more natural
- 01:11:022 (3) - I think this one will be better if this slider is changed into 2 circles imo. With the vocal here, having a 1/2 slider here doesn't actually emphasize anything(assuming you're following the vocal here). But even though you're not following vocal here, the major 1/2 slider rhythm here doesn't do good and make the play a bit boring. So I really suggest to change these slider into a two circles o3o
- 01:08:767 (5) - NC should be here instead of the next notes, since the downbeat is here
- 01:15:082 (4) - I find this a bit too boring with 2 straight sliders aligning like this(unless the rhythm fits). And also, since the vocal also has different pitch from "Kizan" and "de", the curve will emphasize that. Try this shape https://osu.ppy.sh/ss/1120638. It will also make the flow to 01:15:985 (1) - better :3
- 01:30:421 (2,3,4,5,1) - Hmm I think you can make the patterns here prettier imo, try this; Rotate the (2, 3, 4, 5) diamond pattern a bit to the left, so that it looked a bit slanted like this http://osu.ppy.sh/ss/1121058, and also move the long 01:32:225 (1) - slider a bit down, so that the pattern can make a good zigzag flow like this http://puu.sh/5qLt3.jpeg, the flow will become clearer owo
- 01:34:932 (2,3) - Having these two on top of each other looked a bit weird imo, considering that you use a more smooth flows throughout the maps and these two simply broke that flow with their sharp turns. I suggest you change these to a somewhat smoother flow like this http://osu.ppy.sh/ss/1121097
- 01:46:661 (1,2,3,4,5) - Oh lol this star patterns can be made a lot better lol, as the first time I played this, I didn't predict that this is going to be a star patern xD arrange these circles so that they will form something nicer o3o
- 02:07:864 (3) - I think this slider is bit too curvy and make the flow somewhat forced to the right on the tail. I suggest that you can make this slider less curvy, so that the flow will become smoother here.
- 02:21:398 (1,2) - Umm I find that having these two stacked is a bit weird imo, considering that you don't use stacks often unless it's on a pattern, and this one clearly is not following any special pattern. And also, vocal wise(the usual reason to stack), since these two has a different word on the vocal, so it's another reason to not stack this imo. And also, by unstacking this, you can use the (2) slider to blanket (1) and thus making the map looked nicer
- 02:32:225 (1) - Blanket can be made better, move the tail and middle point to right a bit more. Nazi, sorry u.u
- 02:35:383 (5) - NC should be here instead of the next note since the downbeat is here. Similar to the first verse
- 02:48:015 (3) - Sorry for all the curvy pattern suggestion, but I find this straight slider isn't fit well with the vocal and also the flow. Since you're following vocal here, curvy slider will be better instead of straight one. And for the flow, having this straight will result in a sharp turn from (3) to the next circles (02:48:917 (4,5) - ) thus breaking the smooth flow. I suggest you to change this slider to become more like this 02:48:917 (4,5) -
- 02:55:684 (5,1) - The flow from (5) to (1) is a bit bad because of the sharp upright turn there. I suggest to move (1) a bit more to the right so that it isn't exactly above (5)'s tail, and the flow will become smoother. And I also I noticed that you can't do much without messing the patterns on (1), but I think if you move (1) not too much, It'll be okay :''D
- 03:05:158 (2,3) - Same case as above, as the flow from (2) to (3) is a sharp upright turn, move (3) a bit more to the left. It will make that (4) can't blanket (3), but you can make a better pattern with this, by using (4) to blanket 03:07:413 (1) - just like this; http://osu.ppy.sh/ss/1121186
- 03:15:082 (1) - Is fine actually, but I think you'll want to avoid this since this is the only notes that you use stack on tails, and maybe that will confuse some beginners. But I think the NC colour will make up for it, since (6) has blue while (1) is red, the contrast colour will make it more noticeable :3
- 03:58:391 (4) - Move this a bit more to the right, as this note is almost overlapping with 03:56:586 (2) - hitburst and also, you can make a simple trianglle pattern with these three (03:56:586 (2,3,4) -) owo
- 04:25:909 - I suggest to insert a note here since the rhythm at 04:22:300 (1,2,1) - is already a bit too complex(you mainly use 1/2 slider rhythm) and having a stop here will make beginners lose the feel of the rhythm, and also, since you don't use stops like this on other parts and to keep the notes flowing nicely,having a stop here will break the flow too imo
- 04:34:255 (1) - I stumbled the first time I played this here. Because the 04:32:676 (1,2,3) - is following the vocal, having these one starts a bit later is kinda weird to play. I suggest to add a circle here to emphasize the vocal better, since making it blank isn't very good to emphasize the vocal imo. Also this one applies to 04:37:864 - and 04:41:473 -
- Umm yeah, A really good normal with no major problems and a really good patterns. Although that I think you can use more 3/4 sliders here and not using too much 1/2 sliders here and there. I find the map is quite fun to play, the patterns are nice to look at too. So yeah, good job here! :3
[Hard]
- Well actually I only have one problem regarding this difficulty; the gap between normal and hard is too big, the jumps and streams here is definitely isn't for a hard diff, but more to a Insane, and also considering how easy Normal is, yeah, I really think you should add another difficulty to fill that gap. A light and average hard should do the job :'D
- I will mod this diff. with Insane on my mind~
- 02:14:180 (4) - Ah, move this note 1/4 early to the blue tick at 02:14:067 - to follows the vocal better. As the vocal clearly sound 1/4 rather than only 1/2 beat here, unlike the later at 02:14:406 (1,2,3,4) -
- 02:28:616 (4) - Exactly the same as above
- 02:30:872 (1,2,3) - Stumbled here because of the spacing lol. As these three has a different beat, using the same distance will make it read as a simple 1/2 beat while it clearly isn't lol. It would be nice if you just space them according to their beats here to better readability
- 02:38:541 (8,5) - didn't affect gameplay at all, but these two aren't stacked perfectly, intentional?
- Aside from that, there aren't any other big problems unless nazi ones like blankets and a not really neat patterns, check the map again especially on star patterns, where the star is a bit too crumped on some part and anything else. So, problems aside, I find the map really fun to play; the streams are on the right places, the flow is really good; no unreasonable high jumps. So basically, it's a really good map :3
That's all I guess, I apologize if the mod is bad><
Good luck on the ranking and star!