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Himawari - Just Be Friends (North-T Arrange Ver.)

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AnreFM
Lissette><

Okay here goes

[General]

  1. 02:46:210 - I really don't see any reason to not insert a kiai time for the second verse here. As the beat is exactly as powerful as the first verse, It's a bit weird to not having a kiai time here imo. If you're worried about having more than 1/3 of kiai on the map(cortesy of AIMod), then I suggest you to use at least an extra starburst on these points; 02:46:210 - and 03:00:646 - , these points are where you starts kiai on the first verse, so I think having a consistency here would be really nice. But yeah, having the second verse blank without kiai make the verse less powerful, so I really suggest you to change this one.
  2. Consider adding these to tags ; Dixie Flatline, utaitte cover, and fix your tag to megurine as the current one is megurune lol :p

[Normal]

  1. Consider increasing AR by 1 as with the speed of SV, AR 3 feels a bit weird to play as the circle appears a bit too sooner than it feels good to be especially on slow parts like this 00:49:364 (1,1,2,3) - where player should feel the calming part of the song, but the notes at the next combo are already on the screen, and thus dampen the calming effect there. And also, AR3 isn't really fit with the slider speed here, really noticeable on the slider on the beginning of the bpm change here 00:21:846 (1,2) -, as I really surprised when the slider slides out really fast suddenly here orz. So yeah, consider adding the AR by one here(two would be too much).
  2. 00:14:051 (1) - Unless you're intentionally using this 1/1 slider for the ticksound, I'd suggest you to just lower the volume here since the ticksound doesn't really emphasize anything in the background music as the piano is stopping at 00:14:048 - already, similar to what you did at 00:35:379 (2) - actually
  3. 00:42:597 (5) - I think you can make this slider a curvy one instead of straight. Since this note is currently in a middle of vocal, the curvy slider will emphasize that vocal, furthermore, the current vocal has a different pitch, so having a curvy slider will emphasize the vocal more. And also, the repeat here is really fit with that, so maybe try this shape for instance https://osu.ppy.sh/ss/1120572
  4. 01:03:804 (6) - Bugged a bit here because of the position. With the current pattern, having it stacked with 01:03:353 (5) - really reduce the big effect of the loud clap here, and also since you didn't use an NC here, the beat sounded awkward to play too imo. Well, the main problem here is the pattern, since from 01:01:549 (1) - you use double stack pattern, it will also force 01:03:353 (5,6) - to use the same pattern as the previous notes. My suggestion, I think you can easily fix this by arranging the rhythm a bit without messing with all of the next notes distance. Try this rhythm, and also the pattern arrangement here, https://osu.ppy.sh/ss/1120613 I think this rhythm will do great to empashize the music and also the pattern is somewhat aligning with 01:05:609 (1) - too :D
  5. 01:05:609 (1) - Blanket seems a bit weird, too curved downward imo, try to move the middle poit to x412/y48, this will make the curve more natural
  6. 01:11:022 (3) - I think this one will be better if this slider is changed into 2 circles imo. With the vocal here, having a 1/2 slider here doesn't actually emphasize anything(assuming you're following the vocal here). But even though you're not following vocal here, the major 1/2 slider rhythm here doesn't do good and make the play a bit boring. So I really suggest to change these slider into a two circles o3o
  7. 01:08:767 (5) - NC should be here instead of the next notes, since the downbeat is here
  8. 01:15:082 (4) - I find this a bit too boring with 2 straight sliders aligning like this(unless the rhythm fits). And also, since the vocal also has different pitch from "Kizan" and "de", the curve will emphasize that. Try this shape https://osu.ppy.sh/ss/1120638. It will also make the flow to 01:15:985 (1) - better :3
  9. 01:30:421 (2,3,4,5,1) - Hmm I think you can make the patterns here prettier imo, try this; Rotate the (2, 3, 4, 5) diamond pattern a bit to the left, so that it looked a bit slanted like this http://osu.ppy.sh/ss/1121058, and also move the long 01:32:225 (1) - slider a bit down, so that the pattern can make a good zigzag flow like this http://puu.sh/5qLt3.jpeg, the flow will become clearer owo
  10. 01:34:932 (2,3) - Having these two on top of each other looked a bit weird imo, considering that you use a more smooth flows throughout the maps and these two simply broke that flow with their sharp turns. I suggest you change these to a somewhat smoother flow like this http://osu.ppy.sh/ss/1121097
  11. 01:46:661 (1,2,3,4,5) - Oh lol this star patterns can be made a lot better lol, as the first time I played this, I didn't predict that this is going to be a star patern xD arrange these circles so that they will form something nicer o3o
  12. 02:07:864 (3) - I think this slider is bit too curvy and make the flow somewhat forced to the right on the tail. I suggest that you can make this slider less curvy, so that the flow will become smoother here.
  13. 02:21:398 (1,2) - Umm I find that having these two stacked is a bit weird imo, considering that you don't use stacks often unless it's on a pattern, and this one clearly is not following any special pattern. And also, vocal wise(the usual reason to stack), since these two has a different word on the vocal, so it's another reason to not stack this imo. And also, by unstacking this, you can use the (2) slider to blanket (1) and thus making the map looked nicer :D
  14. 02:32:225 (1) - Blanket can be made better, move the tail and middle point to right a bit more. Nazi, sorry u.u
  15. 02:35:383 (5) - NC should be here instead of the next note since the downbeat is here. Similar to the first verse
  16. 02:48:015 (3) - Sorry for all the curvy pattern suggestion, but I find this straight slider isn't fit well with the vocal and also the flow. Since you're following vocal here, curvy slider will be better instead of straight one. And for the flow, having this straight will result in a sharp turn from (3) to the next circles (02:48:917 (4,5) - ) thus breaking the smooth flow. I suggest you to change this slider to become more like this 02:48:917 (4,5) -
  17. 02:55:684 (5,1) - The flow from (5) to (1) is a bit bad because of the sharp upright turn there. I suggest to move (1) a bit more to the right so that it isn't exactly above (5)'s tail, and the flow will become smoother. And I also I noticed that you can't do much without messing the patterns on (1), but I think if you move (1) not too much, It'll be okay :''D
  18. 03:05:158 (2,3) - Same case as above, as the flow from (2) to (3) is a sharp upright turn, move (3) a bit more to the left. It will make that (4) can't blanket (3), but you can make a better pattern with this, by using (4) to blanket 03:07:413 (1) - just like this; http://osu.ppy.sh/ss/1121186
  19. 03:15:082 (1) - Is fine actually, but I think you'll want to avoid this since this is the only notes that you use stack on tails, and maybe that will confuse some beginners. But I think the NC colour will make up for it, since (6) has blue while (1) is red, the contrast colour will make it more noticeable :3
  20. 03:58:391 (4) - Move this a bit more to the right, as this note is almost overlapping with 03:56:586 (2) - hitburst and also, you can make a simple trianglle pattern with these three (03:56:586 (2,3,4) -) owo
  21. 04:25:909 - I suggest to insert a note here since the rhythm at 04:22:300 (1,2,1) - is already a bit too complex(you mainly use 1/2 slider rhythm) and having a stop here will make beginners lose the feel of the rhythm, and also, since you don't use stops like this on other parts and to keep the notes flowing nicely,having a stop here will break the flow too imo
  22. 04:34:255 (1) - I stumbled the first time I played this here. Because the 04:32:676 (1,2,3) - is following the vocal, having these one starts a bit later is kinda weird to play. I suggest to add a circle here to emphasize the vocal better, since making it blank isn't very good to emphasize the vocal imo. Also this one applies to 04:37:864 - and 04:41:473 -
  23. Umm yeah, A really good normal with no major problems and a really good patterns. Although that I think you can use more 3/4 sliders here and not using too much 1/2 sliders here and there. I find the map is quite fun to play, the patterns are nice to look at too. So yeah, good job here! :3

[Hard]

  1. Well actually I only have one problem regarding this difficulty; the gap between normal and hard is too big, the jumps and streams here is definitely isn't for a hard diff, but more to a Insane, and also considering how easy Normal is, yeah, I really think you should add another difficulty to fill that gap. A light and average hard should do the job :'D
  2. I will mod this diff. with Insane on my mind~
  3. 02:14:180 (4) - Ah, move this note 1/4 early to the blue tick at 02:14:067 - to follows the vocal better. As the vocal clearly sound 1/4 rather than only 1/2 beat here, unlike the later at 02:14:406 (1,2,3,4) -
  4. 02:28:616 (4) - Exactly the same as above
  5. 02:30:872 (1,2,3) - Stumbled here because of the spacing lol. As these three has a different beat, using the same distance will make it read as a simple 1/2 beat while it clearly isn't lol. It would be nice if you just space them according to their beats here to better readability
  6. 02:38:541 (8,5) - didn't affect gameplay at all, but these two aren't stacked perfectly, intentional?
  7. Aside from that, there aren't any other big problems unless nazi ones like blankets and a not really neat patterns, check the map again especially on star patterns, where the star is a bit too crumped on some part and anything else. So, problems aside, I find the map really fun to play; the streams are on the right places, the flow is really good; no unreasonable high jumps. So basically, it's a really good map :3

That's all I guess, I apologize if the mod is bad><
Good luck on the ranking and star! :oops:
Topic Starter
Lissette
Took me a bit to check this, since my comp broke, sorry about that T^T

Chloe wrote:

As QAT request, hope it can help you.

[General]

  1. Is TatamiP the producter? if it is, you should put it into the artist, not the tags. I'll check this, because I'm not sure
  2. too many straight sliders, some patterns' flow are not good, but uh, maybe it's your mapping style. Well, I guess it is, I don't see why straight sliders are an issue
[Normal]
  1. 00:12:051 (1,2,3,4) - change to horizontal locus to keep the consistency with 00:04:051 (1,2,3,4) - Well, not really, I didn't meant to make them exactly the same, and don't see why it can stay like this
  2. 00:25:003 (4) - move to 436 148? looks much nicer than now and if you're willing to change to what I said , you should replace those two notes 00:25:455 (1,2) - Ok, moved it a bit, not that exact point, but I think look good :)
  3. 00:57:488 (5) - you should use Normal sampleset in the top instead of put it in the end Fixed, thanks
  4. 02:32:225 (1) - plz make a perfect blanket here, also 03:06:511 (4) - Done, both
  5. 02:58:842 (1) - / 04:02:000 (1) - the rhythm here should set like 02:44:180 (1,2,3,4,5) - / 04:16:436 (5,6,7,8) - I dont understand this very well @.@
  6. 03:23:203 (1,3) - add whistle in their top Done
  7. 04:39:443 (1) - you should add normal sampleset here and cause you follow the music, you should add a note here 04:41:248 - added Normal sampleset, no added the note to keep it simplier

[Hard]
  1. 00:04:551 (5) - try the better flow like this or other way , also looks much nicer imo http://puu.sh/5qQVF.jpg I didn't use that type of slider on the any of both difficulties, so wont use it here ><
  2. 00:12:051 (1,2,3) - make their ends a triangle, also 01:34:030 (1,2,3) - , 04:34:706 (2,4,6) - Ok~
  3. 00:16:551 (2) - stack with 00:16:301 (1) - Sorry but I wan't movement here
  4. 00:30:417 (7,8,9) - I finds that you make this map with following the vocal and I feels bad here as a player when in playing, so I suggested to change it to http://puu.sh/5qRdl.jpg Fixed it on my way
  5. 01:28:391 (1,2,3,4) - use the same ds with 01:29:744 (1,2,3) - I don't really understand why? ><
  6. 01:39:218 (4) - curve a bit and you can get better flow, imo it's also a nicer pattern http://puu.sh/5qRtz.jpg I was trying to make it parallel to 01:38:428 (2) - , but curving it will kill it, sorry ><
  7. 02:39:669 (5) - completly stack with 02:38:541 (8) - Done~
  8. 02:52:977 (2,3) - should change the rhythm here to follow the vocal just like 03:07:188 (1,2,3,4,5,6,7,8) - Done, thanks~


Good luck to your map <3
Gratz for rank in adv


Thanks a lot~ ^^

Will check next mod ASAP
Topic Starter
Lissette

AnreFM wrote:

Lissette><
Okay here goes

[General]

  1. 02:46:210 - I really don't see any reason to not insert a kiai time for the second verse here. As the beat is exactly as powerful as the first verse, It's a bit weird to not having a kiai time here imo. If you're worried about having more than 1/3 of kiai on the map(cortesy of AIMod), then I suggest you to use at least an extra starburst on these points; 02:46:210 - and 03:00:646 - , these points are where you starts kiai on the first verse, so I think having a consistency here would be really nice. But yeah, having the second verse blank without kiai make the verse less powerful, so I really suggest you to change this one. Fixed in a way, thanks~
  2. Consider adding these to tags ; Dixie Flatline, utaitte cover, and fix your tag to megurine as the current one is megurune lol :p Added and fixed =p~

[Normal]

  1. Consider increasing AR by 1 as with the speed of SV, AR 3 feels a bit weird to play as the circle appears a bit too sooner than it feels good to be especially on slow parts like this 00:49:364 (1,1,2,3) - where player should feel the calming part of the song, but the notes at the next combo are already on the screen, and thus dampen the calming effect there. And also, AR3 isn't really fit with the slider speed here, really noticeable on the slider on the beginning of the bpm change here 00:21:846 (1,2) -, as I really surprised when the slider slides out really fast suddenly here orz. So yeah, consider adding the AR by one here(two would be too much). Added one
  2. 00:14:051 (1) - Unless you're intentionally using this 1/1 slider for the ticksound, I'd suggest you to just lower the volume here since the ticksound doesn't really emphasize anything in the background music as the piano is stopping at 00:14:048 - already, similar to what you did at 00:35:379 (2) - actually I lowered the volume of the slidertick
  3. 00:42:597 (5) - I think you can make this slider a curvy one instead of straight. Since this note is currently in a middle of vocal, the curvy slider will emphasize that vocal, furthermore, the current vocal has a different pitch, so having a curvy slider will emphasize the vocal more. And also, the repeat here is really fit with that, so maybe try this shape for instance https://osu.ppy.sh/ss/1120572 Curved the other way
  4. 01:03:804 (6) - Bugged a bit here because of the position. With the current pattern, having it stacked with 01:03:353 (5) - really reduce the big effect of the loud clap here, and also since you didn't use an NC here, the beat sounded awkward to play too imo. Well, the main problem here is the pattern, since from 01:01:549 (1) - you use double stack pattern, it will also force 01:03:353 (5,6) - to use the same pattern as the previous notes. My suggestion, I think you can easily fix this by arranging the rhythm a bit without messing with all of the next notes distance. Try this rhythm, and also the pattern arrangement here, https://osu.ppy.sh/ss/1120613 I think this rhythm will do great to empashize the music and also the pattern is somewhat aligning with 01:05:609 (1) - too :D I see your point, but didnt like you suggestion, because the slider you made here 01:02:902 - doesnt feels like I wanted, so I just unstacked 6 since is a change in the sounds it fits changing the pattern from stacked to unstacked (at least to me works)
  5. 01:05:609 (1) - Blanket seems a bit weird, too curved downward imo, try to move the middle poit to x412/y48, this will make the curve more natural It's alright to me, sorry
  6. 01:11:022 (3) - I think this one will be better if this slider is changed into 2 circles imo. With the vocal here, having a 1/2 slider here doesn't actually emphasize anything(assuming you're following the vocal here). But even though you're not following vocal here, the major 1/2 slider rhythm here doesn't do good and make the play a bit boring. So I really suggest to change these slider into a two circles o3o I'm actually following the music on this part
  7. 01:08:767 (5) - NC should be here instead of the next notes, since the downbeat is here I tried to do this, but for some reason didn't like how it felt, tried moving 01:09:218 (1,2,3,4) - one beat earlier to start the combo on the down beat, but it just didnt like it, specially because of this 01:04:255 (1) - taking the downbeat to place the a new combo here, so I'll leave it like this for now
  8. 01:15:082 (4) - I find this a bit too boring with 2 straight sliders aligning like this(unless the rhythm fits). And also, since the vocal also has different pitch from "Kizan" and "de", the curve will emphasize that. Try this shape https://osu.ppy.sh/ss/1120638. It will also make the flow to 01:15:985 (1) - better :3 I don't see the need, I want it this way (It's a matter of mapping style)
  9. 01:30:421 (2,3,4,5,1) - Hmm I think you can make the patterns here prettier imo, try this; Rotate the (2, 3, 4, 5) diamond pattern a bit to the left, so that it looked a bit slanted like this http://osu.ppy.sh/ss/1121058, and also move the long 01:32:225 (1) - slider a bit down, so that the pattern can make a good zigzag flow like this http://puu.sh/5qLt3.jpeg, the flow will become clearer owo Changed the whole pattern, since you are the second complaining about it, didn't make your suggestion, tho
  10. 01:34:932 (2,3) - Having these two on top of each other looked a bit weird imo, considering that you use a more smooth flows throughout the maps and these two simply broke that flow with their sharp turns. I suggest you change these to a somewhat smoother flow like this http://osu.ppy.sh/ss/1121097 Actually the whole set has curve and straight patterns, don't see how these two notes make the difference
  11. 01:46:661 (1,2,3,4,5) - Oh lol this star patterns can be made a lot better lol, as the first time I played this, I didn't predict that this is going to be a star patern xD arrange these circles so that they will form something nicer o3o Fixed >.>
  12. 02:07:864 (3) - I think this slider is bit too curvy and make the flow somewhat forced to the right on the tail. I suggest that you can make this slider less curvy, so that the flow will become smoother here. Changed that, making a pentagon with the end of that slider and the next notes
  13. 02:21:398 (1,2) - Umm I find that having these two stacked is a bit weird imo, considering that you don't use stacks often unless it's on a pattern, and this one clearly is not following any special pattern. And also, vocal wise(the usual reason to stack), since these two has a different word on the vocal, so it's another reason to not stack this imo. And also, by unstacking this, you can use the (2) slider to blanket (1) and thus making the map looked nicer :D
  14. 02:32:225 (1) - Blanket can be made better, move the tail and middle point to right a bit more. Nazi, sorry u.u move it a bit
  15. 02:35:383 (5) - NC should be here instead of the next note since the downbeat is here. Similar to the first verse Same as the other
  16. 02:48:015 (3) - Sorry for all the curvy pattern suggestion, but I find this straight slider isn't fit well with the vocal and also the flow. Since you're following vocal here, curvy slider will be better instead of straight one. And for the flow, having this straight will result in a sharp turn from (3) to the next circles (02:48:917 (4,5) - ) thus breaking the smooth flow. I suggest you to change this slider to become more like this 02:48:917 (4,5) - Like I said above, this set is not only about curves, it also has plenty linear patterns, that I wont change
  17. 02:55:684 (5,1) - The flow from (5) to (1) is a bit bad because of the sharp upright turn there. I suggest to move (1) a bit more to the right so that it isn't exactly above (5)'s tail, and the flow will become smoother. And I also I noticed that you can't do much without messing the patterns on (1), but I think if you move (1) not too much, It'll be okay :''D I still dont get why linear and "sharp" patterns are an issue if the map has plenty of it, is not like I used only once or twice in the whole set ><
  18. 03:05:158 (2,3) - Same case as above, as the flow from (2) to (3) is a sharp upright turn, move (3) a bit more to the left. It will make that (4) can't blanket (3), but you can make a better pattern with this, by using (4) to blanket 03:07:413 (1) - just like this; http://osu.ppy.sh/ss/1121186 Same
  19. 03:15:082 (1) - Is fine actually, but I think you'll want to avoid this since this is the only notes that you use stack on tails, and maybe that will confuse some beginners. But I think the NC colour will make up for it, since (6) has blue while (1) is red, the contrast colour will make it more noticeable :3 ok @.@
  20. 03:58:391 (4) - Move this a bit more to the right, as this note is almost overlapping with 03:56:586 (2) - hitburst and also, you can make a simple trianglle pattern with these three (03:56:586 (2,3,4) -) owo Fixed
  21. 04:25:909 - I suggest to insert a note here since the rhythm at 04:22:300 (1,2,1) - is already a bit too complex(you mainly use 1/2 slider rhythm) and having a stop here will make beginners lose the feel of the rhythm, and also, since you don't use stops like this on other parts and to keep the notes flowing nicely,having a stop here will break the flow too imo Oh no, this I like how this sounds this why, It's also pretty easy to read, since I followed the music very well
  22. 04:34:255 (1) - I stumbled the first time I played this here. Because the 04:32:676 (1,2,3) - is following the vocal, having these one starts a bit later is kinda weird to play. I suggest to add a circle here to emphasize the vocal better, since making it blank isn't very good to emphasize the vocal imo. Also this one applies to 04:37:864 - and 04:41:473 - I had it that way but someone suggested me how it is now, and like better because is less continuous and easier for begginner
  23. Umm yeah, A really good normal with no major problems and a really good patterns. Although that I think you can use more 3/4 sliders here and not using too much 1/2 sliders here and there. I find the map is quite fun to play, the patterns are nice to look at too. So yeah, good job here! :3 Thanks

[Hard]

  1. Well actually I only have one problem regarding this difficulty; the gap between normal and hard is too big, the jumps and streams here is definitely isn't for a hard diff, but more to a Insane, and also considering how easy Normal is, yeah, I really think you should add another difficulty to fill that gap. A light and average hard should do the job :'D I already explained why I made only two difficulties, and I really don't see necessary a "light hard" since this one is not an Insanly one, It's not the easiest Hard around, but an average player can FC it, imo
  2. I will mod this diff. with Insane on my mind~
  3. 02:14:180 (4) - Ah, move this note 1/4 early to the blue tick at 02:14:067 - to follows the vocal better. As the vocal clearly sound 1/4 rather than only 1/2 beat here, unlike the later at 02:14:406 (1,2,3,4) - Did it but adding a 1/4 slider there
  4. 02:28:616 (4) - Exactly the same as above Did the same
  5. 02:30:872 (1,2,3) - Stumbled here because of the spacing lol. As these three has a different beat, using the same distance will make it read as a simple 1/2 beat while it clearly isn't lol. It would be nice if you just space them according to their beats here to better readability It's not the same spacing, but I separated them a bit more, so it's more readable
  6. 02:38:541 (8,5) - didn't affect gameplay at all, but these two aren't stacked perfectly, intentional? No, fixed from previous mod
  7. Aside from that, there aren't any other big problems unless nazi ones like blankets and a not really neat patterns, check the map again especially on star patterns, where the star is a bit too crumped on some part and anything else. So, problems aside, I find the map really fun to play; the streams are on the right places, the flow is really good; no unreasonable high jumps. So basically, it's a really good map :3

That's all I guess, I apologize if the mod is bad><
Good luck on the ranking and star! :oops:
Thanks a lot for modding
Itachi_Uchiha

Here we go

General
  1. 00:00:051 (1) - Assuming that your offset is correct you can put the red point here so that the first note is in a timed section too

Normal
  1. 00:37:184 (2) - Blanking can be better here - I assume that you put the second point x:81 y:287 and the end point x:115 y:257
     
  2. 00:38:086 (3) - If you applied the previous don´t forget to adjust the spacing here
     
  3. 00:45:755 (5) - When you put a straight Slider on 2 objects you can set other objects between them in perfect alignment
     
  4. In order to see blanking errors I have a tip for you - set CS to 7 and blank the Sliders to a perfect amount^^
     
  5. 03:11:022 (1,2,3,4,5) - since 1 is a prelude to the new bar I suggest you stack 2 and 3; 4 and 5 to get more emphasis on the actual prelude
     
  6. 03:27:714 (1,2,3,4) - The gap, not the spacing, between 1 and 2 is smaller than 3 and 4 - maybe you want to check the rotating of the sliders?
     
  7. 03:43:278 (1) - Yeah ok... nice Spinner there but I think for beginners it can be a bit exhausting
     
  8. 04:01:549 (5,1) - The blanking there can be a bit better^^
     
  9. Nice Difficulty, not too hard for beginners an overall nice flow - The blanking and alignment can be better here and there

Hard
  1. 01:16:661 (1,2,3,1,2,3) - Nice Anti-Jump and Jump mix - I really like it :D
     
  2. Alright - Very nice diff - no real errors to pick up - very nice mix of different patterns - only thing is again a few blanking errors
    I assume you call me in-game so that I can go them one-2-one with you
Topic Starter
Lissette

Itachi_Uchiha wrote:


Here we go

General
  1. 00:00:051 (1) - Assuming that your offset is correct you can put the red point here so that the first note is in a timed section too Downbeat wouldn't be in place if I do that, but I will move it to 00:00:051 -

Normal
  1. 00:37:184 (2) - Blanking can be better here - I assume that you put the second point x:81 y:287 and the end point x:115 y:257 I fixed I think, it's so tiny that I dont even know
     
  2. 00:38:086 (3) - If you applied the previous don´t forget to adjust the spacing here Did that =p
     
  3. 00:45:755 (5) - When you put a straight Slider on 2 objects you can set other objects between them in perfect alignment Yeah, I've done that, fixed
     
  4. In order to see blanking errors I have a tip for you - set CS to 7 and blank the Sliders to a perfect amount^^ I'll try to fix what I notice @.@
     
  5. 03:11:022 (1,2,3,4,5) - since 1 is a prelude to the new bar I suggest you stack 2 and 3; 4 and 5 to get more emphasis on the actual prelude Done
     
  6. 03:27:714 (1,2,3,4) - The gap, not the spacing, between 1 and 2 is smaller than 3 and 4 - maybe you want to check the rotating of the sliders? Fixed
     
  7. 03:43:278 (1) - Yeah ok... nice Spinner there but I think for beginners it can be a bit exhausting Actually long spinners are better for begginers, because they have more time to clear it, plus is not like beginners have less strength than average players =p
     
  8. 04:01:549 (5,1) - The blanking there can be a bit better^^ oh my, how? T_T I don't even want to touch it so I don't mess it up (I suck with sliders) http://puu.sh/5vgQ8.jpg I wonder if is better now @.@
     
  9. Nice Difficulty, not too hard for beginners an overall nice flow - The blanking and alignment can be better here and there Thanks, I'll check the blanking stuff

Hard
  1. 01:16:661 (1,2,3,1,2,3) - Nice Anti-Jump and Jump mix - I really like it :D Thanks <3
     
  2. Alright - Very nice diff - no real errors to pick up - very nice mix of different patterns - only thing is again a few blanking errors
    I assume you call me in-game so that I can go them one-2-one with you It's alright, I'll check both diff to fix them~
Thanks for modding ^^
Fycho


Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
Fine.

[Hard]

  • 00:06:051 (4) –how about trying this rhythm,Since 00:06:801 –is not a strong beat compared to 00:06:051 -,and you set a sliderhead here,this plays uncomfortable imo.and00:07:176 –there is a beat here so 1/4 slider fits better
    00:21:801 (1) –wrongly snapped obeject,it should be snapped at00:21:846 ,I recommend that you use 25% to hear it
    00:44:740 (5) –If you here closely you will find there is both vocal and drum here,so I suggest you use this rhythm,,and “sampleset-noraml” can be added at00:44:853 -.I just find that you added it at00:45:304 -00:46:206 -00:47:109 -00:48:011 –etc,this is weird,and you just added it at the second and fourth white tick in normal diff ,I don’t think the first and third white tick can add “snare drum” hitsound xD
    01:25:458 (5) –missing hitound(sampleset—Normal)
    02:25:909 –a circle with clap can be added here to follow the drums better imo
    02:48:466 –same as above,add a note here,triplet is not bad,but this can complete the hitsound better xD
    02:52:977 (2) - missing hitound
    03:05:609 (3,4) –make a better blanket like this, 04:25:458 (1,2,3,1,2,3,4) –You add “sampleset-normal”at the first and third white tick again,when I play this map,I feel very uncomfortable with listening the hitsound.
    04:28:842 (4) –umm. maybe this is better imo, This note I know you follow the vocal ,but 04:27:263 (1,2,3) –seems you followed drums and 04:28:842 –this is not a stress,and you used a spinner to show the long vocal ,this made the rhythm a little mess imo.
    04:29:067 (1) –how about use “sampleset-normal”
    04:43:503 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) –I think this is too “Insane” for a hard diff.
    04:37:864 (1,2,3,4,5,6,7) –These jumps are the same imo,too hard=x=

[Normal]

  • 00:21:801 (1) –wrongly snapped obeject like hard diff,and this make sliderend unsnapped
    00:28:274 –useless inherited points
    02:29:970 (5) –add “sampleset-normal” like you set at01:03:353 (5)
    04:25:007 (3) –missing hitsound at sliderhead

    04:26:361 (1,1,2,3) –same as hard diff.I suggest you use hitsound at04:27:714 (1,3) –and remove 04:28:165 (2) –‘s hitsound
Good luck
Topic Starter
Lissette

Fycho wrote:


[Hard]

  • 00:06:051 (4) –how about trying this rhythm,Since 00:06:801 –is not a strong beat compared to 00:06:051 -,and you set a sliderhead here,this plays uncomfortable imo.and00:07:176 –there is a beat here so 1/4 slider fits better I did this, because I want to follow the sound of the piano with the sliderbody, plus dont like how it feels the double you suggest
    00:21:801 (1) –wrongly snapped obeject,it should be snapped at00:21:846 ,I recommend that you use 25% to hear it oh fixed, it was like that before, I think messed up after moving offset
    00:44:740 (5) –If you here closely you will find there is both vocal and drum here,so I suggest you use this rhythm,,and “sampleset-noraml” can be added at00:44:853 -.I just find that you added it at00:45:304 -00:46:206 -00:47:109 -00:48:011 –etc,this is weird,and you just added it at the second and fourth white tick in normal diff ,I don’t think the first and third white tick can add “snare drum” hitsound xD lol yes, while fixing I noticed that, it's good now~
    01:25:458 (5) –missing hitound(sampleset—Normal) fixed
    02:25:909 –a circle with clap can be added here to follow the drums better imo yes, but you mean with a normal sampleset right?
    02:48:466 –same as above,add a note here,triplet is not bad,but this can complete the hitsound better xD added
    02:52:977 (2) - missing hitound done~
    03:05:609 (3,4) –make a better blanket like this, done04:25:458 (1,2,3,1,2,3,4) –You add “sampleset-normal”at the first and third white tick again,when I play this map,I feel very uncomfortable with listening the hitsound. fixed, you're right, wth I was drunk that day or what?... jkjk
    04:28:842 (4) –umm. maybe this is better imo, This note I know you follow the vocal ,but 04:27:263 (1,2,3) –seems you followed drums and 04:28:842 –this is not a stress,and you used a spinner to show the long vocal ,this made the rhythm a little mess imo. done
    04:29:067 (1) –how about use “sampleset-normal” I don't like ><
    04:43:503 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) –I think this is too “Insane” for a hard diff. aww it will kill my flower pattern right there T_T, still will lighten it a bit with the white combo trying to keep my flower pattern
    04:37:864 (1,2,3,4,5,6,7) –These jumps are the same imo,too hard=x= really? I find them alright, and is not like these are the only jumps in the map, and like I already said, this is not the easiest hard around, needs to be a bit more challenging since there's no Insane

[Normal]

  • 00:21:801 (1) –wrongly snapped obeject like hard diff,and this make sliderend unsnapped fixed
    00:28:274 –useless inherited points removed
    02:29:970 (5) –add “sampleset-normal” like you set at01:03:353 (5)
    04:25:007 (3) –missing hitsound at sliderhead[/color] oops T_T
    04:26:361 (1,1,2,3) –same as hard diff.I suggest you use hitsound at04:27:714 (1,3) –and remove 04:28:165 (2) –‘s hitsound fixed
Good luck
Thanks a lot ~
Irreversible


Can we be friends now? :3
Sorry for the delay!

[General]

MAybe in hard OD + HP -1? Would be better balanced.

[Normal]

00:16:301 (1) - Well I can see the sense of the NC here, yet there are quite many NC's lately, so you might remove this one, since it's not 100% needed, is it?
00:49:364 (1) - What is this slider starting on? o.o

I really like that diff, good job!

[Hard]

01:32:000 (1,2,3) - oh well, you can see that that slider ends on a dowbeat, and here i have to say, it makes everything really confusing. Please try to arrange the notes, that it doesn't end on a downbeat.
02:13:503 (1,2,3,1,2,3,4,1,2,3) - much confusing over here :O 02:14:857 (3,4) - I expected this to be 1/4. Well.. what do you think about it?
02:15:308 (1,2,3) - And because you placed 1/2 before, i thought this is 1/2 then, oh you xD
to fix it: 02:14:857 (3,4) - unstack those?
04:16:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - that stream touches the top badly ;w; like the scoring bar.. maybe move it a bit to the bottom if it's possible? ><

Awesome diff, I really enjoy it.

CAll me back (preferably write me a pm!)
Topic Starter
Lissette

Irreversible wrote:



Can we be friends now? :3
Sorry for the delay!
hahah sure, it's all good <33

[General]

MAybe in hard OD + HP -1? Would be better balanced. Fixed

[Normal]

00:16:301 (1) - Well I can see the sense of the NC here, yet there are quite many NC's lately, so you might remove this one, since it's not 100% needed, is it? I wanted to match with the Hard diff, but I guess is not always possible, but I removed this one 00:15:301 (1) - instead because I really want this one 00:16:301 (1) - in a single combo, hope there's no problem with this
00:49:364 (1) - What is this slider starting on? o.o Changed to something else

I really like that diff, good job! Thanks~

[Hard]

01:32:000 (1,2,3) - oh well, you can see that that slider ends on a dowbeat, and here i have to say, it makes everything really confusing. Please try to arrange the notes, that it doesn't end on a downbeat. Done
02:13:503 (1,2,3,1,2,3,4,1,2,3) - much confusing over here :O 02:14:857 (3,4) - I expected this to be 1/4. Well.. what do you think about it? Made them 2 1/4 sliders with one reverse and made the same everyone of this type
02:15:308 (1,2,3) - And because you placed 1/2 before, i thought this is 1/2 then, oh you xD haha, I guess thats fixed now with the changes made from above
to fix it: 02:14:857 (3,4) - unstack those? Same, is fixed now after changes
04:16:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - that stream touches the top badly ;w; like the scoring bar.. maybe move it a bit to the bottom if it's possible? >< moved the stream and the two previous combos to the bottom as much as I could, hope is ok now

Awesome diff, I really enjoy it. <3

CAll me back (preferably write me a pm!)
Thanks for modding Irre<3
Irreversible
00:21:846 (1) - on normal, it's not snapped >< You Need to place it on the new Offset, I suppose
Topic Starter
Lissette

Irreversible wrote:

00:21:846 (1) - on normal, it's not snapped >< You Need to place it on the new Offset, I suppose
I'm so baka... fixed T_T
Irreversible
Alright then :D!

Bubbled!
dkun
Shouldn't the b in "be" be capitalized? (source) Aside from that, I really like this map and I'd be more than willing to rank it after a recheck!

Call me back if anything~
Topic Starter
Lissette

dkun wrote:

Shouldn't the b in "be" be capitalized? (source) Aside from that, I really like this map and I'd be more than willing to rank it after a recheck!

Call me back if anything~
Fixed, thanks dkun ^^
dkun
I-I don't want to be just friends, onii-chan~
mintong89
oh wow O_O gratz!
Decipher
has been awhile since last time I listened to North-T's song @@ congrats~~
deadbeat

fffffff


gratz liss >w<
Sonnyc
Yay~ Grats ^^
-Neipezi
gratz :D
AnreFM
Nice one, gratz! \:D/
Sure

dkun wrote:

I-I don't want to be just friends, onii-chan~
lol

Congrats Liss <3
spboxer3
gratz~
-Neipezi
just be friends song xD
Topic Starter
Lissette
Thank you guys, specially dkun for ranking *O*
xAssassin
pity that there is no Insane,
but good job :D
Lizbeth
<3
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