Thanks a lot ~Fycho wrote:
[Hard]
00:06:051 (4) –how about trying this rhythm,Since 00:06:801 –is not a strong beat compared to 00:06:051 -,and you set a sliderhead here,this plays uncomfortable imo.and00:07:176 –there is a beat here so 1/4 slider fits better I did this, because I want to follow the sound of the piano with the sliderbody, plus dont like how it feels the double you suggest
00:21:801 (1) –wrongly snapped obeject,it should be snapped at00:21:846 ,I recommend that you use 25% to hear it oh fixed, it was like that before, I think messed up after moving offset
00:44:740 (5) –If you here closely you will find there is both vocal and drum here,so I suggest you use this rhythm,,and “sampleset-noraml” can be added at00:44:853 -.I just find that you added it at00:45:304 -00:46:206 -00:47:109 -00:48:011 –etc,this is weird,and you just added it at the second and fourth white tick in normal diff ,I don’t think the first and third white tick can add “snare drum” hitsound xD lol yes, while fixing I noticed that, it's good now~
01:25:458 (5) –missing hitound(sampleset—Normal) fixed
02:25:909 –a circle with clap can be added here to follow the drums better imo yes, but you mean with a normal sampleset right?
02:48:466 –same as above,add a note here,triplet is not bad,but this can complete the hitsound better xD added
02:52:977 (2) - missing hitound done~
03:05:609 (3,4) –make a better blanket like this, done04:25:458 (1,2,3,1,2,3,4) –You add “sampleset-normal”at the first and third white tick again,when I play this map,I feel very uncomfortable with listening the hitsound. fixed, you're right, wth I was drunk that day or what?... jkjk
04:28:842 (4) –umm. maybe this is better imo, This note I know you follow the vocal ,but 04:27:263 (1,2,3) –seems you followed drums and 04:28:842 –this is not a stress,and you used a spinner to show the long vocal ,this made the rhythm a little mess imo. done
04:29:067 (1) –how about use “sampleset-normal” I don't like ><
04:43:503 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) –I think this is too “Insane” for a hard diff. aww it will kill my flower pattern right there T_T, still will lighten it a bit with the white combo trying to keep my flower pattern
04:37:864 (1,2,3,4,5,6,7) –These jumps are the same imo,too hard=x= really? I find them alright, and is not like these are the only jumps in the map, and like I already said, this is not the easiest hard around, needs to be a bit more challenging since there's no Insane[Normal]Good luck
00:21:801 (1) –wrongly snapped obeject like hard diff,and this make sliderend unsnapped fixed
00:28:274 –useless inherited points removed
02:29:970 (5) –add “sampleset-normal” like you set at01:03:353 (5)
04:25:007 (3) –missing hitsound at sliderhead[/color] oops T_T
04:26:361 (1,1,2,3) –same as hard diff.I suggest you use hitsound at04:27:714 (1,3) –and remove 04:28:165 (2) –‘s hitsound fixed