Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix
[General]
Fine.
Fine.
[Hard]
00:06:051 (4) –how about trying this rhythm,Since 00:06:801 –is not a strong beat compared to 00:06:051 -,and you set a sliderhead here,this plays uncomfortable imo.and00:07:176 –there is a beat here so 1/4 slider fits better
00:21:801 (1) –wrongly snapped obeject,it should be snapped at00:21:846 ,I recommend that you use 25% to hear it
00:44:740 (5) –If you here closely you will find there is both vocal and drum here,so I suggest you use this rhythm,,and “sampleset-noraml” can be added at00:44:853 -.I just find that you added it at00:45:304 -00:46:206 -00:47:109 -00:48:011 –etc,this is weird,and you just added it at the second and fourth white tick in normal diff ,I don’t think the first and third white tick can add “snare drum” hitsound xD
01:25:458 (5) –missing hitound(sampleset—Normal)
02:25:909 –a circle with clap can be added here to follow the drums better imo
02:48:466 –same as above,add a note here,triplet is not bad,but this can complete the hitsound better xD
02:52:977 (2) - missing hitound
03:05:609 (3,4) –make a better blanket like this, 04:25:458 (1,2,3,1,2,3,4) –You add “sampleset-normal”at the first and third white tick again,when I play this map,I feel very uncomfortable with listening the hitsound.
04:28:842 (4) –umm. maybe this is better imo, This note I know you follow the vocal ,but 04:27:263 (1,2,3) –seems you followed drums and 04:28:842 –this is not a stress,and you used a spinner to show the long vocal ,this made the rhythm a little mess imo.
04:29:067 (1) –how about use “sampleset-normal”
04:43:503 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) –I think this is too “Insane” for a hard diff.
04:37:864 (1,2,3,4,5,6,7) –These jumps are the same imo,too hard=x=
[Normal]
Good luck
00:21:801 (1) –wrongly snapped obeject like hard diff,and this make sliderend unsnapped
00:28:274 –useless inherited points
02:29:970 (5) –add “sampleset-normal” like you set at01:03:353 (5)
04:25:007 (3) –missing hitsound at sliderhead
04:26:361 (1,1,2,3) –same as hard diff.I suggest you use hitsound at04:27:714 (1,3) –and remove 04:28:165 (2) –‘s hitsound