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Himawari - Just Be Friends (North-T Arrange Ver.)

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Fycho


Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
Fine.

[Hard]

  • 00:06:051 (4) –how about trying this rhythm,Since 00:06:801 –is not a strong beat compared to 00:06:051 -,and you set a sliderhead here,this plays uncomfortable imo.and00:07:176 –there is a beat here so 1/4 slider fits better
    00:21:801 (1) –wrongly snapped obeject,it should be snapped at00:21:846 ,I recommend that you use 25% to hear it
    00:44:740 (5) –If you here closely you will find there is both vocal and drum here,so I suggest you use this rhythm,,and “sampleset-noraml” can be added at00:44:853 -.I just find that you added it at00:45:304 -00:46:206 -00:47:109 -00:48:011 –etc,this is weird,and you just added it at the second and fourth white tick in normal diff ,I don’t think the first and third white tick can add “snare drum” hitsound xD
    01:25:458 (5) –missing hitound(sampleset—Normal)
    02:25:909 –a circle with clap can be added here to follow the drums better imo
    02:48:466 –same as above,add a note here,triplet is not bad,but this can complete the hitsound better xD
    02:52:977 (2) - missing hitound
    03:05:609 (3,4) –make a better blanket like this, 04:25:458 (1,2,3,1,2,3,4) –You add “sampleset-normal”at the first and third white tick again,when I play this map,I feel very uncomfortable with listening the hitsound.
    04:28:842 (4) –umm. maybe this is better imo, This note I know you follow the vocal ,but 04:27:263 (1,2,3) –seems you followed drums and 04:28:842 –this is not a stress,and you used a spinner to show the long vocal ,this made the rhythm a little mess imo.
    04:29:067 (1) –how about use “sampleset-normal”
    04:43:503 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) –I think this is too “Insane” for a hard diff.
    04:37:864 (1,2,3,4,5,6,7) –These jumps are the same imo,too hard=x=

[Normal]

  • 00:21:801 (1) –wrongly snapped obeject like hard diff,and this make sliderend unsnapped
    00:28:274 –useless inherited points
    02:29:970 (5) –add “sampleset-normal” like you set at01:03:353 (5)
    04:25:007 (3) –missing hitsound at sliderhead

    04:26:361 (1,1,2,3) –same as hard diff.I suggest you use hitsound at04:27:714 (1,3) –and remove 04:28:165 (2) –‘s hitsound
Good luck
Topic Starter
Lissette

Fycho wrote:


[Hard]

  • 00:06:051 (4) –how about trying this rhythm,Since 00:06:801 –is not a strong beat compared to 00:06:051 -,and you set a sliderhead here,this plays uncomfortable imo.and00:07:176 –there is a beat here so 1/4 slider fits better I did this, because I want to follow the sound of the piano with the sliderbody, plus dont like how it feels the double you suggest
    00:21:801 (1) –wrongly snapped obeject,it should be snapped at00:21:846 ,I recommend that you use 25% to hear it oh fixed, it was like that before, I think messed up after moving offset
    00:44:740 (5) –If you here closely you will find there is both vocal and drum here,so I suggest you use this rhythm,,and “sampleset-noraml” can be added at00:44:853 -.I just find that you added it at00:45:304 -00:46:206 -00:47:109 -00:48:011 –etc,this is weird,and you just added it at the second and fourth white tick in normal diff ,I don’t think the first and third white tick can add “snare drum” hitsound xD lol yes, while fixing I noticed that, it's good now~
    01:25:458 (5) –missing hitound(sampleset—Normal) fixed
    02:25:909 –a circle with clap can be added here to follow the drums better imo yes, but you mean with a normal sampleset right?
    02:48:466 –same as above,add a note here,triplet is not bad,but this can complete the hitsound better xD added
    02:52:977 (2) - missing hitound done~
    03:05:609 (3,4) –make a better blanket like this, done04:25:458 (1,2,3,1,2,3,4) –You add “sampleset-normal”at the first and third white tick again,when I play this map,I feel very uncomfortable with listening the hitsound. fixed, you're right, wth I was drunk that day or what?... jkjk
    04:28:842 (4) –umm. maybe this is better imo, This note I know you follow the vocal ,but 04:27:263 (1,2,3) –seems you followed drums and 04:28:842 –this is not a stress,and you used a spinner to show the long vocal ,this made the rhythm a little mess imo. done
    04:29:067 (1) –how about use “sampleset-normal” I don't like ><
    04:43:503 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) –I think this is too “Insane” for a hard diff. aww it will kill my flower pattern right there T_T, still will lighten it a bit with the white combo trying to keep my flower pattern
    04:37:864 (1,2,3,4,5,6,7) –These jumps are the same imo,too hard=x= really? I find them alright, and is not like these are the only jumps in the map, and like I already said, this is not the easiest hard around, needs to be a bit more challenging since there's no Insane

[Normal]

  • 00:21:801 (1) –wrongly snapped obeject like hard diff,and this make sliderend unsnapped fixed
    00:28:274 –useless inherited points removed
    02:29:970 (5) –add “sampleset-normal” like you set at01:03:353 (5)
    04:25:007 (3) –missing hitsound at sliderhead[/color] oops T_T
    04:26:361 (1,1,2,3) –same as hard diff.I suggest you use hitsound at04:27:714 (1,3) –and remove 04:28:165 (2) –‘s hitsound fixed
Good luck
Thanks a lot ~
Irreversible


Can we be friends now? :3
Sorry for the delay!

[General]

MAybe in hard OD + HP -1? Would be better balanced.

[Normal]

00:16:301 (1) - Well I can see the sense of the NC here, yet there are quite many NC's lately, so you might remove this one, since it's not 100% needed, is it?
00:49:364 (1) - What is this slider starting on? o.o

I really like that diff, good job!

[Hard]

01:32:000 (1,2,3) - oh well, you can see that that slider ends on a dowbeat, and here i have to say, it makes everything really confusing. Please try to arrange the notes, that it doesn't end on a downbeat.
02:13:503 (1,2,3,1,2,3,4,1,2,3) - much confusing over here :O 02:14:857 (3,4) - I expected this to be 1/4. Well.. what do you think about it?
02:15:308 (1,2,3) - And because you placed 1/2 before, i thought this is 1/2 then, oh you xD
to fix it: 02:14:857 (3,4) - unstack those?
04:16:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - that stream touches the top badly ;w; like the scoring bar.. maybe move it a bit to the bottom if it's possible? ><

Awesome diff, I really enjoy it.

CAll me back (preferably write me a pm!)
Topic Starter
Lissette

Irreversible wrote:



Can we be friends now? :3
Sorry for the delay!
hahah sure, it's all good <33

[General]

MAybe in hard OD + HP -1? Would be better balanced. Fixed

[Normal]

00:16:301 (1) - Well I can see the sense of the NC here, yet there are quite many NC's lately, so you might remove this one, since it's not 100% needed, is it? I wanted to match with the Hard diff, but I guess is not always possible, but I removed this one 00:15:301 (1) - instead because I really want this one 00:16:301 (1) - in a single combo, hope there's no problem with this
00:49:364 (1) - What is this slider starting on? o.o Changed to something else

I really like that diff, good job! Thanks~

[Hard]

01:32:000 (1,2,3) - oh well, you can see that that slider ends on a dowbeat, and here i have to say, it makes everything really confusing. Please try to arrange the notes, that it doesn't end on a downbeat. Done
02:13:503 (1,2,3,1,2,3,4,1,2,3) - much confusing over here :O 02:14:857 (3,4) - I expected this to be 1/4. Well.. what do you think about it? Made them 2 1/4 sliders with one reverse and made the same everyone of this type
02:15:308 (1,2,3) - And because you placed 1/2 before, i thought this is 1/2 then, oh you xD haha, I guess thats fixed now with the changes made from above
to fix it: 02:14:857 (3,4) - unstack those? Same, is fixed now after changes
04:16:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - that stream touches the top badly ;w; like the scoring bar.. maybe move it a bit to the bottom if it's possible? >< moved the stream and the two previous combos to the bottom as much as I could, hope is ok now

Awesome diff, I really enjoy it. <3

CAll me back (preferably write me a pm!)
Thanks for modding Irre<3
Irreversible
00:21:846 (1) - on normal, it's not snapped >< You Need to place it on the new Offset, I suppose
Topic Starter
Lissette

Irreversible wrote:

00:21:846 (1) - on normal, it's not snapped >< You Need to place it on the new Offset, I suppose
I'm so baka... fixed T_T
Irreversible
Alright then :D!

Bubbled!
dkun
Shouldn't the b in "be" be capitalized? (source) Aside from that, I really like this map and I'd be more than willing to rank it after a recheck!

Call me back if anything~
Topic Starter
Lissette

dkun wrote:

Shouldn't the b in "be" be capitalized? (source) Aside from that, I really like this map and I'd be more than willing to rank it after a recheck!

Call me back if anything~
Fixed, thanks dkun ^^
dkun
I-I don't want to be just friends, onii-chan~
mintong89
oh wow O_O gratz!
Decipher
has been awhile since last time I listened to North-T's song @@ congrats~~
deadbeat

fffffff


gratz liss >w<
Sonnyc
Yay~ Grats ^^
-Neipezi
gratz :D
AnreFM
Nice one, gratz! \:D/
Sure

dkun wrote:

I-I don't want to be just friends, onii-chan~
lol

Congrats Liss <3
spboxer3
gratz~
-Neipezi
just be friends song xD
Topic Starter
Lissette
Thank you guys, specially dkun for ranking *O*
xAssassin
pity that there is no Insane,
but good job :D
Lizbeth
<3
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