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DJ YOSHITAKA - Evans -prototype-

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Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2013년 1월 19일 토요일 at 오후 11:50:02

Artist: DJ YOSHITAKA
Title: Evans -prototype-
Source: Beatmania IIDX
Tags: jubeat 17 sirius Dark Fang
BPM: 185
Filesize: 3040kb
Play Time: 01:42
Difficulties Available:
  1. Another (5 stars, 366 notes)
  2. Beginner (2.78 stars, 123 notes)
  3. Fang's Hyper (4.94 stars, 241 notes)
  4. Standard (4.33 stars, 178 notes)
Download: DJ YOSHITAKA - Evans -prototype-
Information: Scores/Beatmap Listing
---------------
10/21 Beatmap uploaded
11/04 mp3 changed
11/08 Beginner , Normal re-mapped
1/02 Mp3 changed ( thank you for Melophobia )
1/03 Another,Standard,Beginner re-mapped
1/04 Fang's Hyper added
1/07 Extra added
1/12 Extra deleted

Beginner = Done!
Standard = Done!
Hyper = Done by Dark Fang
Another = Done!
Ra-s
Source : Beatmania IIDX
Tag : jubeat 17 sirius

Beignner - Normal - Hyper - Anotehr

Edit : 소스에는 앨범명을 적는게 아닙니다. 사운드트랙은 앨범명이에요. 리플즈 어팬드 앨범에서 나온곡은 맞지만 유비트 리플즈 어팬드 앨범에 수록되지 않았습니다. 하지만 Beatmania IIDX 17 Sirius에 수록된건 맞아요. 투덱 시리우스에서 Normal과 Hyper난이도만 프로토타입이고 Another만 원곡이 재생되는 방식이었어요.
Topic Starter
HelloSCV
fixed thanks ! :D
Coro
http://vjarmy.com/wiki/index.php/Evans
source is actually "jubeat ripples APPEND SOUNDTRACK" =P

you can move beatmania IIDX to tags~
Topic Starter
HelloSCV
thank you for information and fixed :D
Dark Fang
lolol
SPOILER
18:03 Dark_Fang: irc 로 하고 세이브로그로 스레에 올릴까요
18:03 HelloSCV: 그래도 됙요
18:03 HelloSCV: 되구요
18:04 Dark_Fang: 일단 Basic
18:05 Dark_Fang: 00:03:187 (2) - for rhythm
18:05 Dark_Fang: http://osu.ppy.sh/ss/478992
18:05 Dark_Fang: 이렇게 둬보는게 어때요?
18:05 Dark_Fang: 아마도 저게 나을듯
18:06 Dark_Fang: 만약 저렇게 두셧으면 00:03:349 (2) - Finish 00:03:835 (3) - 시작점에 Finish 마지막에 Whistle
18:06 Dark_Fang: 00:04:484 (1) - 시작점에 Finish
18:06 Dark_Fang: 이외에도.. 음에 맞춰서 피니시 집어넣어보시는게 어때요 그게 더 깔끔해보임
18:06 HelloSCV: 아 힛사를 안넣었네;
18:06 Dark_Fang: 헐
18:06 HelloSCV: ㅋㅋㅋㅋㅋㅋㅋㅋ
18:07 Dark_Fang: ㅋㅋㅋㅋ
18:07 Dark_Fang: 당황
18:07 HelloSCV: 일단 어나더 부터 해주세욬ㅋㅋㅋ
18:07 Dark_Fang: 베이직 잘만든듯
18:07 HelloSCV: 뒤쪽가면 씹망이에요
18:08 Dark_Fang: 00:14:538 (9) - 이거 (8)에 대해 평행하게 두시면 어떤가요
18:08 Dark_Fang: 잠시 코드드림 '.'
18:09 HelloSCV: 평행하게 한건데 좀 어긋났나;
18:09 Dark_Fang: 아맞다 이건 irc
18:09 Dark_Fang: 팁 드리자면
18:09 Dark_Fang: 8 복붙하시고
18:09 Dark_Fang: C + S + S 해서 2배로 늘리시고
18:09 Dark_Fang: 포풍 평행
18:09 HelloSCV: 넹 고쳤어요 ㅋ
18:10 Dark_Fang: 00:17:781 (2) - 여기에 NC 해보시는건..
18:10 Dark_Fang: 아마 저부분에서 좀 혼동하는사람이 있다거나
18:10 HelloSCV: 그러는게 좋겠네요
18:10 Dark_Fang: 그런데
18:10 Dark_Fang: NC 하면 뭔가 안이뻐보이니 겹쳐보시는것도
18:10 HelloSCV: 전에도 저렇게 약간 띄워놨으니 일단 저렇게 해둘려구요
18:12 Dark_Fang: 이건 개인적인 생각인데
18:12 Dark_Fang: 00:35:943 (2) - 이부분
18:12 Dark_Fang: 동선이 별로 이쁘지않아서
18:12 Dark_Fang: Ctrl + G 하고 조금 느낌을 바꿔보시는건 어때요
18:13 Dark_Fang: 00:36:268 (3) - 이걸 Ctrl + < 하시고 스페이싱 해보신다거나
18:14 HelloSCV: 수정했어요
18:15 Dark_Fang: 아
18:15 Dark_Fang: 치킨이 왓는데
18:15 Dark_Fang: 어머니가 시켜놓고 외출해서 제가 계산하고옴 --
18:15 HelloSCV: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
18:16 HelloSCV: 어머니의 계략
18:16 Dark_Fang: 헐
18:16 Dark_Fang: 키아이부분
18:16 Dark_Fang: 어떻게하면 이렇게 만들수있어요
18:16 Dark_Fang: 전 만들때마다 단조로워지는데
18:17 HelloSCV: 그냥 sv좀 늘리고
18:17 HelloSCV: 생각없이 찍...
18:17 HelloSCV: 저 일단 택배좀 받고 올꼐요
18:17 Dark_Fang: 네
18:20 Dark_Fang: 01:06:430 (9) - 1칸 아래 드립
18:22 HelloSCV: 넹
18:22 Dark_Fang: 맵 ㅎㄷㄷ해서
18:22 Dark_Fang: 건들게없음
18:23 Dark_Fang: Hyper 로 점프
18:23 HelloSCV: 워낙 생각없이 찎은지라;
18:23 Dark_Fang: 이것도 개인적인 드립인데
18:23 Dark_Fang: 00:12:268 (4) -
18:24 Dark_Fang: 이거하고 다음노트들을 함께 Ctrl + H 해보시고
18:24 Dark_Fang: 조금씩 조정해보시는거 어떤가요
18:25 HelloSCV: 살짞 수정했어요
18:25 Dark_Fang: 00:21:998 (1,1) - 뉴콤보 삭제.. 랄까 드립
18:26 HelloSCV: 아저건 3연타를 슬라로 줄인거라 일부로 넣었어요
18:26 Dark_Fang: 아하
18:27 Dark_Fang: 00:34:160 (3) - 이거 380,64 쯤에 둬보시는것이
18:27 Dark_Fang: 영 좋지 않을듯
18:28 HelloSCV: 00:38:064 ?
18:28 Dark_Fang: 아 좌표
18:28 HelloSCV: 아
18:28 HelloSCV: 좌표
18:28 Dark_Fang: (380,64)
18:28 HelloSCV: 오 이거 훨씬 ㅗㅈㅎ네요
18:29 Dark_Fang: 01:03:187 (5) - (60,80) 01:03:349 (6) - (160,36) 물논 드립일지도
18:30 HelloSCV: 넹
18:31 Dark_Fang: 잘만든듯
18:31 HelloSCV: 으잌; 감사합니다!
18:32 Dark_Fang: Beginner,Normal 공통으로 힛사를 추가
18:32 HelloSCV: 넹
18:34 Dark_Fang: Lead-In time 1000 추천
18:35 HelloSCV: 리드인이 필요할까요?
18:35 HelloSCV: 아 넣는게 낫겠네
18:35 Dark_Fang: 1000은 긴가..
18:35 Dark_Fang: 500정도가 나은듯
18:35 Dark_Fang: 조금 빠른감이있어요
18:35 Dark_Fang: 아 맞다
18:35 Dark_Fang: mp3 비트 전송률 192kbps 엿나 그걸로 바꿔주세요
18:36 HelloSCV: 지금이 몇이에요?
18:36 Dark_Fang: (오프셋 다시잡아야하는 불편한 진실
18:36 Dark_Fang: 320 이더라고요
18:36 HelloSCV: 아이고 하느님
18:36 Dark_Fang: 바꾸시고 나중에 다시 주시면 오프셋 다시한번..,
18:36 Dark_Fang: 노말하고 이지는 힛사만 넣으면 완벽한것같아요
18:36 Dark_Fang: 물론 주관적으로
18:36 HelloSCV: 넹
18:36 HelloSCV: 으잌ㅋㅋ
18:36 HelloSCV: 감사합니다 :D
K i A i
[Beginner]
00:09:673 (1,1,1) - 피니시 강조를 위해 뉴콤보 넣으신 거 같은데 00:09:673 (1) - 이거만 남겨두고 나머진 빼는게 나을 것 같아요 ㅋㅋ
00:24:754 (1,1) - , 00:26:214 (3,4) - 이 외에도 이런 부분이 좀 있는 것 같아서요 ㅋㅋ 비기너 난이도 같은 경우에는 이런 부분을 슬라이더로 처리하는게 좀 더 난이도 배분에 좋을 것 같아요(그냥 의견입니다)

[Normal]
00:03:187 (3) - 이 부분은 http://puu.sh/1lbGG < 이렇게 박자 맞추는게 더 좋을 것 같아요~ 모양은 그냥 제가 한 번 맞춰본겁니다 ㅋㅋ
00:08:376 (4) - 이 부분도 마찬가지로 슬라이더랑 서클 노트를 바꾸는게 좋을 것 같아요~ http://puu.sh/1lbIl

[Hyper]
충분히 난이도는 지금도 어려운 편이긴 하지만.. AR 조금만 더 올려야 될 것 같아요
00:10:971 (1) - 이 부분 HP바랑 겹친다고 걸릴 거 같아요 ㄷㄷ
01:13:403 (2) - ^
01:28:484 (3) - ^

[Another]
00:20:052 (1,1) - 이 부분 슬라이더는 리버스하게 하는게 더 박자에 맞을 것 같아요~ http://puu.sh/1lbPh
00:28:484 (3) - 뉴콤보
00:28:970 (1) - 뉴콤보 삭제
00:51:511 (1,1) - 이것도 리버스하게 하는게 더 좋아보이네요 ㅋㅋ http://puu.sh/1lbQR


이상입니다 :D
Topic Starter
HelloSCV

KoiSuru_ wrote:

[Beginner]
00:09:673 (1,1,1) - 피니시 강조를 위해 뉴콤보 넣으신 거 같은데 00:09:673 (1) - 이거만 남겨두고 나머진 빼는게 나을 것 같아요 ㅋㅋ
00:24:754 (1,1) - , 00:26:214 (3,4) - 이 외에도 이런 부분이 좀 있는 것 같아서요 ㅋㅋ 비기너 난이도 같은 경우에는 이런 부분을 슬라이더로 처리하는게 좀 더 난이도 배분에 좋을 것 같아요(그냥 의견입니다)

[Normal]
00:03:187 (3) - 이 부분은 http://puu.sh/1lbGG < 이렇게 박자 맞추는게 더 좋을 것 같아요~ 모양은 그냥 제가 한 번 맞춰본겁니다 ㅋㅋ
00:08:376 (4) - 이 부분도 마찬가지로 슬라이더랑 서클 노트를 바꾸는게 좋을 것 같아요~ http://puu.sh/1lbIl

[Hyper]
충분히 난이도는 지금도 어려운 편이긴 하지만.. AR 조금만 더 올려야 될 것 같아요
00:10:971 (1) - 이 부분 HP바랑 겹친다고 걸릴 거 같아요 ㄷㄷ
01:13:403 (2) - ^
01:28:484 (3) - ^

[Another]
00:20:052 (1,1) - 이 부분 슬라이더는 리버스하게 하는게 더 박자에 맞을 것 같아요~ http://puu.sh/1lbPh
00:28:484 (3) - 뉴콤보
00:28:970 (1) - 뉴콤보 삭제
00:51:511 (1,1) - 이것도 리버스하게 하는게 더 좋아보이네요 ㅋㅋ http://puu.sh/1lbQR


이상입니다 :D
수정했습니다 감사합니다!
Lami
[Normal]

01:25:565 (1) - remove nc

[Hyper]

hp5 od6

00:20:052 (1,1) - 1/1 슬라
00:20:700 (1) - remove nc
00:50:862 (2,3) - 앞과는 다르게 여기만 간격이 넓네요...
00:52:160 (1,1) - remove nc
01:25:565 (1) - ^
01:26:862 (1) - ^

[Another]

00:08:376 -
00:20:052 (1,1) - 각각 노트 1개로 change
00:51:835 - add note?
00:53:133 - ^
00:52:160 (1,1) - remove nc
01:00:268 (1,2) - 1/2 슬라?
01:02:052 (2,3) -
Topic Starter
HelloSCV
모딩 감사합니다!
Saten
elloo~

[Another]
AR 9 fits best with these jumps/spacing. It's way more fun imo
00:53:133 - missing something here, add a note
00:38:376 (2) - Reverse this? (Ctrl+G)
01:00:268 (1) - whistle
01:18:268 (4) - this repeat kinda plays odd. do something sililar like you did later (01:39:025 (4) - )

fun~
High SV ftw /o/

[Hyper]
AR 8 fits Hyper diffs better
00:20:052 (1) - change to soft finish instead
00:20:700 (1) - ^
00:21:349 (1) - ^
00:22:322 (2) - ^
00:24:754 (1) - remove whistle on repeat. You have non here on Another
01:41:619 (1,2,3,4) - do you really need to spam finish hitsounds here? lol

[Normal]
00:13:565 (3) - this kinda plays weird because of previous similar patterns. I suggest you try this pattern instead

00:51:187 - kinda feels odd that you're skipping this for some reason
01:23:619 (1) - finish on end

[Beginner]
Most patterns looks so crowdy. I suggest you increase the AR by 1
00:08:538 (2) - finish
00:09:025 (3) - finish on both sides
00:33:998 (2,3,1) - this looks so crowded, spacing 1,5x would make this look better
00:44:052 (2,3,1) - same here
00:48:917 (1) - finish on head
00:51:835 (1) - finish on repeat
01:09:673 (2,3,1) - same as before
01:20:376 (2,3,1) - ^


That's all~
Good luck
Topic Starter
HelloSCV

Saten wrote:

elloo~

[Another]
AR 9 fits best with these jumps/spacing. It's way more fun imo
00:53:133 - missing something here, add a note
00:38:376 (2) - Reverse this? (Ctrl+G)
01:00:268 (1) - whistle
01:18:268 (4) - this repeat kinda plays odd. do something sililar like you did later (01:39:025 (4) - )

fun~
High SV ftw /o/

[Hyper]
AR 8 fits Hyper diffs better
00:20:052 (1) - change to soft finish instead
00:20:700 (1) - ^
00:21:349 (1) - ^
00:22:322 (2) - ^
00:24:754 (1) - remove whistle on repeat. You have non here on Another
01:41:619 (1,2,3,4) - do you really need to spam finish hitsounds here? lol

[Normal]
00:13:565 (3) - this kinda plays weird because of previous similar patterns. I suggest you try this pattern instead

00:51:187 - kinda feels odd that you're skipping this for some reason
01:23:619 (1) - finish on end

[Beginner]
Most patterns looks so crowdy. I suggest you increase the AR by 1
00:08:538 (2) - finish
00:09:025 (3) - finish on both sides
00:33:998 (2,3,1) - this looks so crowded, spacing 1,5x would make this look better
00:44:052 (2,3,1) - same here
00:48:917 (1) - finish on head
00:51:835 (1) - finish on repeat
01:09:673 (2,3,1) - same as before
01:20:376 (2,3,1) - ^


That's all~
Good luck
fixed almost thx!
SC-DrawerX3
Request from My Modding Queue!

[Insane]

this map seems to be monotonous. I just don't like it for some reason. Maybe more shape
on the sliders?

00:03:998 (2,3) - don't stack, this steals the flow :c
00:09:673 (1,1,1,2) - annoying stack-jump, plz change
00:12:592 (1) - add clap
00:17:457 (1,1) - stack-jump
00:19:403 (3,4,5) - space tripple to keep flow
01:11:619 (10,11,1) - nooo! don't stack here! The flow dies q.q

[Hyper]

Theres a huge gap between Hyper and Another in the difficulty. Consider making a 5th map for this gap.
Keep the spacing more consistant in kiai.

[Normal]

Nothing~ :3

[Beginner]

00:25:241 (1) - Slider appears while playing the spinner. this can confuse beginner.
00:30:106 (3) - Delete circle
01:00:917 (1) - Circle appears while playing the spinner, u can delete it, It's needed for the beat.

Nice maps :3 Good Luck~
Topic Starter
HelloSCV
Fixed some thanks~
[ Zzz ]
안녕 HelloSCV

irc 모딩

Beginner
Normal
관련 irc

도움이 되었으면 쿠도스를!!!
Topic Starter
HelloSCV

[ Zzz ] wrote:

안녕 HelloSCV

irc 모딩

Beginner
Normal
관련 irc

도움이 되었으면 쿠도스를!!!
받았긴 받았는데 증거자료가 없어서 다시 디나이 될수도 ㅋㅋ
kajiyatta
hi from #modreq
General
B-mani *3
Beginner
recommend AR3. AR4 seems a bit faster for newbie.
Placement
00:51:187(1,2,) try this?
01:21:025(2) ignore DS? I don't recommend it in Easy...
01:28:160(2,3) maybe like this?
Rythem
00:08:052(2,3,) a bit weird for me. maybe this?
01:00:917(1) a bit soon after a spinner for Easy.

Normal
  • Approach Rate: 5 or below
by osu! wiki.
Placement
01:14:538(2) a bit curved like (5)?
Rythem
00:03:511(2) move to 00:03:349
01:00:268(1) a bit soon after a spinner
Hit Sonud
01:18:268(4) add finish at reverse?

Hyper
Placement
00:55:079(3,4) like this? I feel much.
00:56:700(2,4) Ctrl+G?

Another
Placement
00:37:079(2,3,4) avoid overlapping seems more better.
01:18:574(5,6,7,8) like this?

that's all. nice map and star~
Topic Starter
HelloSCV
Fixed almost thank you for great mod and star :D
lkx_Shore
[Another]
00:56:376 (3) - use normal sound in here
01:11:457 (9,10,11,1) - why not use 7 hit :3
01:42:592 (4) - change it,like this.http://puu.sh/1oodu (5) use finish is better than (4) tail use finish

[Hyper]
HP3→5
OD5→6

[Beginner]
HP3→2
OD3→2
AR4→3
00:08:538 (3) - For new hand,this is too difficult,plz use slider.;-;

Good luck,star
Topic Starter
HelloSCV

lkx_shore wrote:

[Another]
00:56:376 (3) - use normal sound in here
01:11:457 (9,10,11,1) - why not use 7 hit :3
01:42:592 (4) - change it,like this.http://puu.sh/1oodu (5) use finish is better than (4) tail use finish

[Hyper]
HP3→5
OD5→6

[Beginner]
HP3→2
OD3→2
AR4→3
00:08:538 (3) - For new hand,this is too difficult,plz use slider.;-;

Good luck,star
Fixed almost thank you for mod and star both :D
merchat7
[General]

- Don't really see a reason for kiai to be inconsistent, please end the last kiai time on Another at 01:43:079 ( the hit circle) and not on 01:43:160 (begin of spinner).

[Beginner]

00:06:430 (2) - Whistle on the repeat sound weird to me, consider removing
00:09:025 (3) - ^ don't really see a point of this one, barely audible
00:25:241 - 00:34:971 - Whistle on begin of all sliders here and remove from 00:32:700 (3) Add to end of 00:25:241 (1) - 00:27:835 (1) - 00:30:430 (1) - 00:33:025 (1) -
00:47:295 (2,1) - Add a whistle to end for these two sliders
00:57:673 (1) - Personally, I would extend it by 1 white tick and add a finish, but I guess it's fine
01:23:619 (2) - Whistle at begin
01:28:160 (2,3) - ^
01:33:025 (1,2,3) - Quite a hard to catch rhythm, why not just this? http://puu.sh/1ow7a [Extend (1) by one white tick, remove a hit circle and put the hit circle that remain on 01:34:646]

Not really anything to complain about

[Normal]

00:03:836 (3) - Don't see why whistle at end, please remove it
00:05:781 (3) - Sound much better to me if you remove whistle from 1st repeat and add it to the begin instead. Also consider adding a whistle to the 2nd repeat.
00:27:835 (2) - I would do whistle at begin instead of end
00:28:484 (3) - ^
00:28:971 (4) - Whistle on repeat and end
00:30:106 (5) - Remove whistle
00:30:430 (1,2) - Same as 00:27:835 (whistle on begin instead of end)
00:31:565 (3) - Same as 00:28:971
00:32:700 (4) - Same as 00:30:106
00:33:025 (1,2) - Same as 00:30:430
00:34:160 (3) - Same as 00:28:971
00:51:511 (3) - if you want to keep this note, please add a note on 00:50:862 with whistle. Without that note, this note feel off.
00:53:457 (2) - You can probably move this a bit down to avoid overlap with (1)
01:00:268 (1) - Add a whistle at begin
01:23:619 (1) - Whistle at begin and repeat
01:27:511 (1,3) - Whistle at ends

Just polish of whistle pattern, but seem nice

[Hyper]

00:27:835 (2) - Whistle at begin
00:28:971 (1) - Whistle on repeat and end
00:30:430 (3) - Whistle at begin
00:31:565 (2) - ^
00:31:889 (2) - Whistle at end
00:32:214 (3) - Whistle at begin
00:34:160 (3) - Same as 00:28:971
00:47:133 (3) - Whistle at begin, do same for 00:48:430 (3) - 00:49:727 (3) - 00:51:025 (3) -
00:51:511 (1,1) - Whistle on begin and end of both sliders
01:00:268 (1) - Add whistle
01:03:998 (1) - Do a jump on this note
01:22:808 (2) - Whistle
01:23:619 (1) - Whistle at begin
01:28:160 (2) - Whistle
01:29:457 (1) - ^

Good flow

[Another]

00:16:484 (2) - Stack at begin of 00:16:808 (4) - ? Feel better to me
00:20:052 (1) - Jump a little too big for me, how about stacking the end with (4) so something like this http://puu.sh/1owJj
00:24:754 (1,2,3) - If you can use higher spacing here (1.4x), would feel perfect for me, keep (3) where it is as anti jump feel perfect for (4) http://puu.sh/1owti
00:26:052 (5) - Similar to above, try moving to x:188 y:248 and see what you think
00:26:376 (1) - Whistle at begin
00:27:835 (2) - ^
00:28:970 (2) - Whistle at repeat and end
00:30:430 (1) - Whistle at begin
00:31:565 (1) - Whistle at end
00:32:214 (2) - Whistle at begin
00:33:025 (1) - ^
00:33:673 (3) - ^
00:34:160 (4) - Whistle at repeat and end
00:47:133 (3) - Add whistle, same for 00:48:430 (3) - 00:49:727 (3) - 00:51:025 (3) -
00:51:511 (1,1) - Whistle on begin and repeat of both sliders (white ones)
00:52:160 (1,1) - Whistle at begin of these two sliders (red ones)
01:00:268 (1) - Whistle here
01:01:241 (4) - No whistle at begin here?
01:08:700 (4) - I expected this on the other side, try ctrl+h and placing at x:132 y:180.
01:13:241 (5) - Jump feel a little too big, try placing at x:100 y:120
01:22:808 (2) - Whistle
01:23:619 (1) - Whistle at begin
01:28:160 (2) - Whistle
01:29:457 (1) - ^

I'm fond of this mapping style, although I feel some part would be nicer with a jump, for example, place this note at 01:02:538 (4) - x:124 y:292 01:06:592 (5) - at x:308 y:204, 01:18:917 (6) - move more down so there is jump on (7) and etc. Of course, this is just my feeling of where jumps are needed, if you don't really agree it's fine and map is quite nice like this.

I'll probably star, but I"ll see what you change first, good luck!
Topic Starter
HelloSCV

merchat7 wrote:

[General]

- Don't really see a reason for kiai to be inconsistent, please end the last kiai time on Another at 01:43:079 ( the hit circle) and not on 01:43:160 (begin of spinner). Fixed

Easy
00:06:430 (2) - Whistle on the repeat sound weird to me, consider removing Fixed
00:09:025 (3) - ^ don't really see a point of this one, barely audible Fixed
00:25:241 - 00:34:971 - Whistle on begin of all sliders here and remove from 00:32:700 (3) Add to end of 00:25:241 (1) - 00:27:835 (1) - 00:30:430 (1) - 00:33:025 (1) - Fixed
00:47:295 (2,1) - Add a whistle to end for these two sliders Fixed
00:57:673 (1) - Personally, I would extend it by 1 white tick and add a finish, but I guess it's fine Fixed Fixed
01:23:619 (2) - Whistle at begin Fixed
01:28:160 (2,3) - ^ Fixed
01:33:025 (1,2,3) - Quite a hard to catch rhythm, why not just this? http://puu.sh/1ow7a [Extend (1) by one white tick, remove a hit circle and put the hit circle that remain on 01:34:646] Fixed

Normal

00:03:836 (3) - Don't see why whistle at end, please remove it Fixed
00:05:781 (3) - Sound much better to me if you remove whistle from 1st repeat and add it to the begin instead. Also consider adding a whistle to the 2nd repeat. Fixed
00:27:835 (2) - I would do whistle at begin instead of end Fixed
00:28:484 (3) - ^ Fixed
00:28:971 (4) - Whistle on repeat and end Added Whistle only on repeat
00:30:106 (5) - Remove whistle Fixed
00:30:430 (1,2) - Same as 00:27:835 (whistle on begin instead of end) Fixed
00:31:565 (3) - Same as 00:28:971 Fixed
00:32:700 (4) - Same as 00:30:106 Added Whistle only on repeat
00:33:025 (1,2) - Same as 00:30:430 Fixed
00:34:160 (3) - Same as 00:28:971 Whistle only on repeat
00:51:511 (3) - if you want to keep this note, please add a note on 00:50:862 with whistle. Without that note, this note feel off. Fixed
00:53:457 (2) - You can probably move this a bit down to avoid overlap with (1) Fixed
01:00:268 (1) - Add a whistle at begin sorry
01:23:619 (1) - Whistle at begin and repeat Added Whistle only on repeat
01:27:511 (1,3) - Whistle at ends Fixed


Hyper

00:27:835 (2) - Whistle at begin Fixed
00:28:971 (1) - Whistle on repeat and end Added Whistle only on repeat
00:30:430 (3) - Whistle at begin Fixed
00:31:565 (2) - ^ Fixed
00:31:889 (2) - Whistle at end Fixed
00:32:214 (3) - Whistle at begin Fixed
00:34:160 (3) - Same as 00:28:971 Added Whistle only on repeat
00:47:133 (3) - Whistle at begin, do same for 00:48:430 (3) - 00:49:727 (3) - 00:51:025 (3) - Fixed
00:51:511 (1,1) - Whistle on begin and end of both sliders Fixed
01:00:268 (1) - Add whistle sorry
01:03:998 (1) - Do a jump on this note sorry
01:22:808 (2) - Whistle Fixed
01:23:619 (1) - Whistle at begin Fixed
01:28:160 (2) - Whistle Fixed
01:29:457 (1) - ^ Fixed

Another

00:16:484 (2) - Stack at begin of 00:16:808 (4) - ? Feel better to me - Fixed
00:20:052 (1) - Jump a little too big for me, how about stacking the end with (4) so something like this http://puu.sh/1owJj Fixed
00:24:754 (1,2,3) - If you can use higher spacing here (1.4x), would feel perfect for me, keep (3) where it is as anti jump feel perfect for (4) http://puu.sh/1owti 1.2x is better for me fixed :D
00:26:052 (5) - Similar to above, try moving to x:188 y:248 and see what you think Fixed
00:26:376 (1) - Whistle at begin Fixed
00:27:835 (2) - ^ Fixed
00:28:970 (2) - Whistle at repeat and end Added Whistle only on repeat
00:30:430 (1) - Whistle at begin Fixed
00:31:565 (1) - Whistle at end Fixed
00:32:214 (2) - Whistle at begin Fixed
00:33:025 (1) - ^ Fixed
00:33:673 (3) - ^ Fixed
00:34:160 (4) - Whistle at repeat and end Added Whistle only on repeat
00:47:133 (3) - Add whistle, same for 00:48:430 (3) - 00:49:727 (3) - 00:51:025 (3) - Fixed
00:51:511 (1,1) - Whistle on begin and repeat of both sliders (white ones) Fixed
00:52:160 (1,1) - Whistle at begin of these two sliders (red ones) Fixed
01:00:268 (1) - Whistle here sorry
01:01:241 (4) - No whistle at begin here? sorry
01:08:700 (4) - I expected this on the other side, try ctrl+h and placing at x:132 y:180. Fixed
01:13:241 (5) - Jump feel a little too big, try placing at x:100 y:120 Fixed
01:22:808 (2) - Whistle Fixed
01:23:619 (1) - Whistle at begin Fixed
01:28:160 (2) - Whistle Fixed
01:29:457 (1) - ^ Fixed

I'm fond of this mapping style, although I feel some part would be nicer with a jump, for example, place this note at 01:02:538 (4) - x:124 y:292 01:06:592 (5) - at x:308 y:204, 01:18:917 (6) - move more down so there is jump on (7) and etc. Of course, this is just my feeling of where jumps are needed, if you don't really agree it's fine and map is quite nice like this. Fixed little

I'll probably star, but I"ll see what you change first, good luck!
it was so great mod :D thank you for nice advice!
Sonnyc
General:

-- Beginner와 Normal의 00:22:646 (1) 부근의 스핀을 그냥 노트 처리해서 하이퍼/어나더 처럼 휴식 처리하는게 나을듯요
-- 키아이 부분에 피니시가 좀 과다하게 많은거 같은데, 조금만 줄이도록 노력해주세요~

Beginner:

00:10:971 (2) - 끝의 어색한 휘슬 삭제가 좋을거 같음요
00:20:700 (2,3) - 이왕 이렇게 된거 대칭 어떠세요?
01:03:511 (3) - 거리 수정

Normal:

00:10:322 (1) - 여기는 뉴콤보 삭제. 강조 의도로 하신거 같지만, 뭐 둘을 한개의 콤보로 묶는것도 괜찮을거 같아요
00:20:700 (1) - ^
00:44:538 (3) - (4)와 평행시키세요
00:51:187 (3) - 거리 수정
01:42:592 (5) - (4)와 더 평행

Hyper:

00:10:322 (1) - 노말과 같은 의견. 근데 여기는 좀 거리도 멀고 해서 더더욱 뉴콤보 해제시켜야 할듯요
01:21:835 (4) - 가뜩이나 앞에 피니시 많아서 시끄러운데,, 여기는 삭제

Another:

-- 이거는 특별히 01:43:079 (5)의 피니시 살리기 위해 01:43:160로 타임라인 옮깁시다

00:16:808 (4) - 못생겼어요
00:20:052 (1,1) - 1/2씩 늘려야 더 음악에 잘 맞아요

~~~ 화이팅!! :3
Topic Starter
HelloSCV
일부분 수정 했습니다 감사해요!
Fixed some~
merchat7
Recheck, don't give kudosu for this post

[Beginner]

00:07:403 (1) - Remove the whistle here so that there is only finish, sound better with only finish to me

[Hyper]

01:34:484 (5,6) - Change rhythm to slider > hit circle instead of hit circle > slider? http://puu.sh/1r0Gr. Your rhythm follow the drums, but I think it's better to follow the melody. Just suggestion through.

[Another]

00:21:998 (1,2) - Point it to 00:22:646 (1) - like this? http://puu.sh/1r0KN
00:52:160 (1,2,3) - I would ctrl+h and put in same spot http://puu.sh/1r0Ms
01:02:700 (5) - Try to do a jump on this note if possible, trying placing at x:210 y:50
01:32:700 (1) - Move a bit more right to avoid overlap with 01:32:376 (4) - ?
01:33:835 (3) - Trying placing at x:456 y:242. Especially if you follow 01:02:700 and you have a jump on 01:13:241 (5) -this'll make your beatmap more consistent. To make this jump feel a bit more comfortable, use higher spacing for these notes 01:34:322 (5,6) - so perhaps like this (1.4x distant snap) http://puu.sh/1r0We Test this part a bit first through, I feel flow could be improve by adjusting some of the slider shape and direction.

Some small stuff, but good otherwise.

Starred, good luck on rank
Topic Starter
HelloSCV
Fixed almost thank you for recheck and star :D
Kuroneko-sHerald
[Hyper]
01:00:268 (1) - from here you mapped using more distance spacing, so since should be a sort of Hard, I suggest to reduce HP Drain Rate or Overall Difficulty by 1.

only this :(
Topic Starter
HelloSCV
I'm sorry but not fixed ;(
thank you for mod anyway! :D
69653863

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

Evans ( *゜▽゜*)b
btw hi!

[General]
  1. Offset -10.
[Beginner]
  1. 00:01:900 (1) - Add whistle on end?
  2. 00:04:494 (1) - ^
  3. 00:10:332 (1,2) - Make blanket plz.
  4. 00:21:359 (3) - Remove clap.
  5. 00:15:835 (2) - Remove finish here, unecessary
  6. 01:00:268 (1,2) - Muted notes are unrankable !
  7. 01:37:889 (1,2) - Blanket plz.
Nice :3

[Normal]
  1. Rename to Standard? lol only suggestion
  2. CS3 please www
  3. AR, HP, OD -1
  4. 00:05:781 (3) - Remove 1 reverse plz.
  5. 00:26:376 (3) - Split into 2 sliders?
  6. 00:40:484 (6) - Move this into 00:40:322 - for better polarity and music flow?
  7. 00:43:079 (5) - Similar to ^
  8. 01:00:268 (1,2) - Muted notes are unrankable !
  9. 01:02:700 (4) - Split into 2 sliders please
  10. 01:06:430 (5) - For all notes like this, please treat them just like 00:40:484 (6) -
  11. 01:33:835 (3) - Split plz
Nice diff already imo

[Hyper & Another]
I can't find anything here... o.o good job!

This map was actually ready so that's why I'm gonna give you star ( *・ω・)ノ ミ ☆

Good luck SCV!
Topic Starter
HelloSCV
It was very helpful for my maps :D thanks!
cirno-_old
General
I think pure white combo color is unrankable. Make it very light gray. Hurts some people's eyes during kiai time iirc.

Standard
AR+1
OD+1 or 2

00:45:988 to 00:49:879 - why not focus on the instrumentation?

Hyper and Another felt flawless to me.

Sorry for the small mod, I really couldn't find much and I give up after spending too much time looking for something.
Topic Starter
HelloSCV

cirno- wrote:

General
I think pure white combo color is unrankable. Make it very light gray. Hurts some people's eyes during kiai time iirc.

Standard
AR+1
OD+1 or 2

00:45:988 to 00:49:879 - why not focus on the instrumentation?

Hyper and Another felt flawless to me.

Sorry for the small mod, I really couldn't find much and I give up after spending too much time looking for something.
haha it's ok this mod helps me lot :D
riffy
Hi. Forum-pm request.

Please tell me what you've fied or not. If not - why! It will help me to be more helpful next time!

first of all, what diff are you talking about in Creator's Word? There's no any Normal! Did you mean Standard?

[General]
  1. Sometimes i think, that Slider Tick Rate 2 will fit better. Just think about it.
  2. There's no need to have audio lead in. 1800~ms is enough for this music.
  3. Didn't like break in Easy and Standard diffs. It's too short remove it or make a bigger one, please!
[Beginner]
  1. Beginner with AR3? ha-ha, I don't think that we're able to call this diff beginner. It's more like well-mapped [Easy]. (AR-1) (or rename diff - not recommended :<)
  2. 00:01:879 (1) - clap here (reverse) sounds weird. And it's off your patterns, too. So, just remove it or replace with whistle.
  3. 00:03:339 - it'll be great if you end slider here somehow. (preferable, if you'll do it without making slider 1/4 longer) (try to do it the same way as you did it at 00:07:393 (1,2) )
  4. 00:04:474 (1) - there's NO clap, at least SO LOUD clap, I think you should use whistle or make this cap less loud. >.</
  5. 00:15:177 (1) - flow (nazi) - I think, that it'll be better if you will move this circle to (x 256 y212) actuall it will give you better flow, imo. like this - just to avoid boring patterns and make it a bit different
  6. 00:35:285 - i guess you need circle here t be consistent with previous SIMILAR pattern. (00:31:717 (2,3,1) - as you can see, there's a circle, and it sounds totally like 00:35:285 - so it'll be great if you put circle here.
  7. 00:48:582 (1,1,1) - three new combos in a row plays a bit awkward. What if you'll try to do something like this - it will be hardest pattern in this diffs, but i guess it worth it. Because music here goes faster and you should try to follow it!
  8. 01:19:717 (1,2) - x1.28 here? Really? Oh, c'mon! This is unacceptable for EASIEST diff! It's easy diff, how do you want beginners to play JUMPY diffs? :V Probably they will be so confused, you'd better avoid things like this.
  9. 01:43:069 (1) - for all diffs - I guess you should try using 5% Volume Soft section becausesong just fades out! There's no ANY hitsound, and spinner should be silinced.

    didn't like your comboing. Maybe it's just me, anyway.
[Standard]
  1. You have a good flow here. it's also consistent, so HP Drain: 4 will make it funnier
  2. 00:03:339 (2,3) - it's just weird! you have x0.6 DS here, why? There's no any reasons to do it, plays weird, imo. So, try to remove it.
  3. 00:07:069 (1) - these antijumps make no sense. They're just confusing to play! Probably, players will click it 1/2 earlier becauuse of broken spacing.
  4. 00:20:041 (1,1,1) - I don't feel like there's any GOOD reason for NC spam. By the way, you have aonly 2 combo colours, and NC spam looks boring! That's why I want you to avoid doing it
  5. 00:27:663 (1) - oh..no! spacing again! It's too big for antijump and too small for regular spacing! (by the way, 00:30:096 (5) - there's spacing x0.2 bigger! why? Try to be more consistent)
  6. 01:02:690 (4) - critical - I think this slider totally breaks your rhythm/flow because this one has TWO reverses when other sliders have only one. It's confusing for normal players. Because rhythm is quite fast here and they probably will not notice second reverse!

    I think you're using too many1/2s. This is normal (standard) diff!
[Hyper]
  1. 00:03:177 (4) - opinion - it will look better if you put new combo here. Actually, sounds/looks like new pattern is started here
  2. 00:12:906 (3,1) - nazi - i think it'll be great if you try to make blanket sliders perfect here. Just a nazi, so you're free to ignore.
  3. 00:24:744 (1) - hey! try to replace it with circle and slider! It will give a "growing effect" this way (ignore exra NC on this screenshot)
  4. 00:57:663 (1,2) - why don't you replace oneor two sliders with stream? It will be great and of cousrse it's allowed because this is [Hyper]

    Just a good Hyper diff. Seems pretty enjoyable, even though aren't perfect slidars and a bit too fast (in my opinion) sliders .
[Another]
  1. How about OD: 8? i think it will be awesome here! Just Imagine how fun this map will be for skilled players! :)
  2. 00:52:393 (2,3) - nazi - I'd manually unstack them this way to make this looks the way better and more readable for hidden-players.
  3. 00:57:015 (1,12,13,14,15,16,17) - rhythm in the end feels a bit different. I'd replace 4 or 5 circles in the end of stream with slider. By the way, it will help you to avoid too long combo chain. :) (let's keep numbers under 16, ok?)
  4. 01:04:961 (4,5) - a bit too suddenly, but I like it. It flows great, if you will notice this jump in time. Just saying that it appears too suddenly.
  5. 01:32:690 (1) - instead of slowdown, I'd replace it with circle because silence will fit better here, imo. example.jpg

    Well mapped.
~~~~~~~~~~~~~~~~~~~~~~~~
You can improve easier diffs a bit more, but harder ones are good. :)
Topic Starter
HelloSCV

-Bakari- wrote:

Hi. Forum-pm request.

Please tell me what you've fied or not. If not - why! It will help me to be more helpful next time!

first of all, what diff are you talking about in Creator's Word? There's no any Normal! Did you mean Standard? oh it was my fault haha yes it means Standard diff

[General]
  1. Sometimes i think, that Slider Tick Rate 2 will fit better. Just think about it. not fixed
  2. There's no need to have audio lead in. 1800~ms is enough for this music. Fixed!
  3. Didn't like break in Easy and Standard diffs. It's too short remove it or make a bigger one, please! will think about it more
[Beginner]
  1. Beginner with AR3? ha-ha, I don't think that we're able to call this diff beginner. It's more like well-mapped [Easy]. (AR-1) (or rename diff - not recommended :<)Fixed!
  2. 00:01:879 (1) - clap here (reverse) sounds weird. And it's off your patterns, too. So, just remove it or replace with whistle. Fixed!
  3. 00:03:339 - it'll be great if you end slider here somehow. (preferable, if you'll do it without making slider 1/4 longer) (try to do it the same way as you did it at 00:07:393 (1,2) ) Fixed!
  4. 00:04:474 (1) - there's NO clap, at least SO LOUD clap, I think you should use whistle or make this cap less loud. >.</ Fixed!
  5. 00:15:177 (1) - flow (nazi) - I think, that it'll be better if you will move this circle to (x 256 y212) actuall it will give you better flow, imo. like this - just to avoid boring patterns and make it a bit different Fixed!
  6. 00:35:285 - i guess you need circle here t be consistent with previous SIMILAR pattern. (00:31:717 (2,3,1) - as you can see, there's a circle, and it sounds totally like 00:35:285 - so it'll be great if you put circle here. Fixed!
  7. 00:48:582 (1,1,1) - three new combos in a row plays a bit awkward. What if you'll try to do something like this - it will be hardest pattern in this diffs, but i guess it worth it. Because music here goes faster and you should try to follow it! Fixed!
  8. 01:19:717 (1,2) - x1.28 here? Really? Oh, c'mon! This is unacceptable for EASIEST diff! It's easy diff, how do you want beginners to play JUMPY diffs? :V Probably they will be so confused, you'd better avoid things like this. Fixed!
  9. 01:43:069 (1) - for all diffs - I guess you should try using 5% Volume Soft section becausesong just fades out! There's no ANY hitsound, and spinner should be silinced. Fixed!

    didn't like your comboing. Maybe it's just me, anyway.
[Standard]
  1. You have a good flow here. it's also consistent, so HP Drain: 4 will make it funnier Fixed!
  2. 00:03:339 (2,3) - it's just weird! you have x0.6 DS here, why? There's no any reasons to do it, plays weird, imo. So, try to remove it. Fixed!
  3. 00:07:069 (1) - these antijumps make no sense. They're just confusing to play! Probably, players will click it 1/2 earlier becauuse of broken spacing. Fixed!
  4. 00:20:041 (1,1,1) - I don't feel like there's any GOOD reason for NC spam. By the way, you have aonly 2 combo colours, and NC spam looks boring! That's why I want you to avoid doing it Fixed!
  5. 00:27:663 (1) - oh..no! spacing again! It's too big for antijump and too small for regular spacing! (by the way, 00:30:096 (5) - there's spacing x0.2 bigger! why? Try to be more consistent) Fixed!
  6. 01:02:690 (4) - critical - I think this slider totally breaks your rhythm/flow because this one has TWO reverses when other sliders have only one. It's confusing for normal players. Because rhythm is quite fast here and they probably will not notice second reverse! Fixed!

    I think you're using too many1/2s. This is normal (standard) diff!
[Hyper]
  1. 00:03:177 (4) - opinion - it will look better if you put new combo here. Actually, sounds/looks like new pattern is started here Fixed!
  2. 00:12:906 (3,1) - nazi - i think it'll be great if you try to make blanket sliders perfect here. Just a nazi, so you're free to ignore. Fixed!
  3. 00:24:744 (1) - hey! try to replace it with circle and slider! It will give a "growing effect" this way (ignore exra NC on this screenshot) Fixed!
  4. 00:57:663 (1,2) - why don't you replace oneor two sliders with stream? It will be great and of cousrse it's allowed because this is [Hyper] Fixed!

    Just a good Hyper diff. Seems pretty enjoyable, even though aren't perfect slidars and a bit too fast (in my opinion) sliders .
[Another]
  1. How about OD: 8? i think it will be awesome here! Just Imagine how fun this map will be for skilled players! :) Fixed!
  2. 00:52:393 (2,3) - nazi - I'd manually unstack them this way to make this looks the way better and more readable for hidden-players. Fixed!
  3. 00:57:015 (1,12,13,14,15,16,17) - rhythm in the end feels a bit different. I'd replace 4 or 5 circles in the end of stream with slider. By the way, it will help you to avoid too long combo chain. :) (let's keep numbers under 16, ok?) Fixed!
  4. 01:04:961 (4,5) - a bit too suddenly, but I like it. It flows great, if you will notice this jump in time. Just saying that it appears too suddenly. not fixed
  5. 01:32:690 (1) - instead of slowdown, I'd replace it with circle because silence will fit better here, imo. example.jpg Fixed!

    Well mapped.
~~~~~~~~~~~~~~~~~~~~~~~~
You can improve easier diffs a bit more, but harder ones are good. :) I think i need to practice more haha
Yea! almost fixed it was greeeeeeeeeeeeat mod :D
thank you for taking my request!
Star Stream
From my queue~

[General]
  1. Inconsistency in uninherited (red) timing sections
  2. Inconsistency in combo colours
  3. Inconsistency in Kiai Times
  4. Inconsistency in AudioLeadIn 전부 0으로
  5. Offset +(6~10)
[Beginner]
  1. 00:04:150 - 사운드가 너무 강함, 노트 추가
  2. 00:40:150 (2) - 1그리드 올려서 00:37:555 (2) - 에 스택
  3. 00:51:177 (3) - 뉴콤
  4. 00:52:474 (4) - 그냥 3번 복붙하면 됄거같은데
  5. 00:56:366 (1) - 뉴콤 필요없을거같음
    전체적으로 피니시 사운드가 많으니까 그냥 피시니 팍팍 넣어도 돼
[Standard]
  1. 00:25:231 (1) - 스피너 뒤에 너무 일찍 나오는듯
[Another]
  1. 00:03:501 (7) - 1그리드 내려야 패턴 완벽해짐
별로 집을건 없네 ㅋ
Topic Starter
HelloSCV
오예 모딩감사!!
Kamure
For mod4mod:

General
  1. Bitrate of the map must be between 128kbps and 192kbps, the bitrate right now is 320 kbps.
Beginner
  1. 01:03:509 (3,1,2) - the slight overlap kind of looks odd to me (not really major but it is recommended)
Standard
  1. 01:16:644 - Maybe make the rhythm like this?

    Sure it's a little harder, but it's the climax of the song and things usually get a little harder at times like these, even for the second diff. If it gets too hard, maybe you can replace it with a repeating slider or a normal slider. Just don't do the rhythm at 01:17:779.
  2. 01:19:239 - ^
  3. 01:37:401 - ^
  4. 01:39:996 - ^
Another
  1. 00:20:050 (1,1) - I don't really like those slider by themselves. Either make them longer or add more notes in between and after them.
  2. 00:25:239 (4) - add NC
  3. 00:26:374 (1) - remove NC
  4. 00:28:482 (1) - ^
  5. 00:31:563 (5) - ^
Hyper
  1. 00:20:050 (1,1) - same problem with [Another] but since this is the "easier" diff of the two, it might be better to make them longer sliders.
  2. 00:25:239 (3) - add NC
  3. 00:24:590 - 00:45:996 This part as a whole (and possibly more of this part in [Another] has to focus more on phrasing with your combos. Sometimes you make a new combo every one measure while in others it is every two measures. I suggest that you should make an NC every two measures.
  4. 01:02:698 (4) - add NC (in this part, you can choose whether the combos should be every one measure or two. Just keep consistency.)
  5. 01:33:185 (1) - remove note and make appropriate space changes
  6. 01:34:320 (4,5,6,7) - a jump like this doesn't occur that much in the rest of the beatmap, I highly suggest changing it.
Good luck on this! I really love this song and beatmap.
Topic Starter
HelloSCV
Fixed thx!
ShiroiYume
M4M~~

Easy

  1. 00:02:536 - Maybe a note here.
  2. 00:20:049 (1) - Try to put this note on x:262 (It fits the previous slider)
  3. 00:48:590 (1) - I think that finish sound doesn't fit this reverse arrow.
  4. 00:56:374 (3) - How about putting 2 small sliders here? (The music became more faster, so, more beats)
  5. How about a slider with a reverse arrow that goes from here 01:00:266 to here 01:01:563?
  6. 01:23:289 - Maybe a note here
Normal

  1. 00:02:860 - Maybe a note here
  2. 00:04:482 (1,2,3) - These notes are not placed correctly. Put them on x:16.
  3. 00:32:536 - Maybe a note here
  4. 00:45:509 (4) - The line of this slider is not straight. Fix it. ^^
  5. 00:56:374 (1) - Look Easy Mod^
Hyper
  1. 00:52:482 (2) - This note is unnecessary
  2. 01:14:050 (4) - How about a reverse arrow here? (take the 01:14:374 (1) out).
  3. 01:22:320 (1) - How about a reverse arrow here? (take the 01:22:806 (2) out) - It's not the same thing as the previous point
(Can't Mod Another - too difficult for me)

General

Your map is really cool! But, why the difficult "Another" is above the "Hyper"? It tricked me! T^T
Good Luck with the map
Topic Starter
HelloSCV
Thank you for mod~ i'll mod your map ASAP :D
stevemin_old
안녕하세요~
(M4M)
제 모딩은 허접하니 꼭 다 제가 한대로 안 고치셔도 됩니다~ (원하시면 그냥 무시하셔도 됨 ㅋ)

Beginner
00:03:833 (3) - 그 전 슬라랑 좀 가까운 것 같애요. 헷갈려 보여요

Standard
00:29:942 (5) - 이 슬라를 한 번 반복하시는게 노래랑 더 맞을 거 같애요
00:32:536 (4) - 이것도 한 번 반복
00:40:320 - 여기에도 반복 슬라 하나
01:03:671 - "
01:06:266 - "
01:08:860 - "
01:19:239 - "
01:39:996 - "
곡 난이도 때문에 그러신 거 같은데 반복 슬라 하나 씩 넣으면 더 쉬워 질 거 같은데...

Hyper
00:07:239 - 이 자리에 노트 하나 넣는것도 ㄱㅊ을거 같애요
00:55:077 ~ 00:55:725 -http://imageshack.us/f/12/22878696.jpg/ 이렇게 하시는게 더 나으실 거 같애요
01:15:671 - 이 슬라가 다른 슬라랑 비해 좀 약간 더 가까운 거 같애요
01:22:806 - 노트보다는 1/2 슬라가 나을 거 같애요

Another
3개짜리 스트림하고 스트림이 스페이싱이 더 됐으면...
00:52:320 - 3개짜리 스트림이 약간 헷갈려요
01:32:698 - 딱 멈추는 느낌 만드시려는 것 같은데 너무 가까이 있어서 약간 헷갈림

그 외에 히트사운드는 너무 좋음. 콤보 컬러도 딱히 이상한 것도 없으시고
맵 너무 재미있어요~~
Topic Starter
HelloSCV
일부분 수정했습니다 감사합니다~
blackabyss
hello, from my queue o//

[General]
  1. if you mind, try to add one combo colours. imo, 2 combo colours are boring :(
    try this colours: http://puu.sh/1FOmP
    Combo1 : 184,3,157
    Combo2 : 227,227,227
    Combo3 : 243,12,87
  2. better, not check letters box on storyboarding menu
[Beginner]

CS+1
01:00:914 (2) - nazi move to x:280 y:208
01:01:563 (1) - nazi move to x:256 y:316
01:02:212 (2) - nazi move to x:364 y:288
01:03:509 (3) - nazi move to x:368 y:72
and they are will be like this
01:04:158 (1) - add finish?
01:22:320 (1) - remove NC
01:23:617 (2) - NC
01:24:915 (1) - remove NC
01:24:914 (1) - nazi move to x:272 y:348
> if slider (1) moved, 01:26:212 move to x:476 y:264
01:31:401 (2) - finish on the head?
01:32:698 (3) - add whistle?

[Standard]

AR-1
  1. Rythm:
    00:40:320 - add a note
    00:42:915 - ^
    00:47:131 - ^
    00:49:725 - ^
    00:51:023 - ^
    01:16:644 - ^
    01:37:401 - ^
  2. Combo:
    00:08:698 - NC
    00:09:671 - remove NC
    01:22:320 - ^
    01:24:915 - ^
    01:31:401 - ^
  3. Hits Sounds:
    00:12:266 - add whistle on the tail?
    00:47:293 (5) - add finish?
    00:57:023 (2) - add finish on the head
    01:32:698 - whistle on the tail?
    01:37:563 - change to clap
[Another]

00:10:320 - Remove NC
00:17:779 - ^
00:32:698 (7) - stack with 00:31:239 (3)
00:53:779 - Remove NC
00:55:077 - NC
01:25:563 - Remove NC
01:30:752 - ^

[Hyper]

AR-1
00:10:320 (2) - this note, is too below. you can move it to x:171 y:338 . before it you should move 00:09:671 (1) to x:363 y:29
00:20:698 - remove NC
00:22:644 - ^
00:35:131 - add whistle
00:37:239 - add clap
00:51:509 - remove NC
00:53:455 - ^
01:24:914 - ^
01:26:212 - ^
01:27:509 - ^
01:28:158 - NC

that all i can get it, and stars~
Good luck
;)
Melophobia
Hai

[General]
  1. Combo color 2 blends too much with the BG. I suppose it needs to be changed.
[Another]
  1. 00:02:860 (5,6,7) - Move this pattern upward so it can be stacked under the end of (4)
  2. 00:12:590 (1) - I don't think it's that great to mix finish and clap here. Maybe it would be better to remove this clap.
  3. 00:17:455 (1) - This newcombo seems pointless. Consider removing it~
  4. 00:22:644 (1) - A small jump would fit nicely with here. I would move this note to x:256 y:200. I don't care about whether you follow my suggestion or not, but it's highly suggested to make a jump here.
  5. 00:27:509 - Feels empty with this section due to lack of notes. Add a note here to follow high pitch piano sound?
  6. 00:34:158 (4) - I don't like how this slider is shaped differently from (3). You can make it a bit better by using 4 anchors for this slider. like this;
  7. 00:40:320 (9) - A curved slider will fit better with this kind of pattern imo. The current flow is kinda uncomfortable to me.
  8. 00:43:401 (1,2,3) - Adjust placement a bit so that it can look like a triangle like this?
  9. 00:45:833 (5,1) - I have no alternative for this pattern, but honestly the current one flows so badly imo. As far as I can see, I'm sure that you can make it more exciting.
  10. 01:03:590 (8) - A clap here would be a nice accent. and I can hear an extra percussion in the music. not sure it fits your taste, but worth a try imo. same for 01:13:968 (9) - .
  11. 01:05:455 - umm, personally dislike this heavy beat being ignored and you using a long slider here. it'll be more natural if you use shorter one and follow that emphasis. same for 01:15:671 (1) -
  12. 01:11:941 (1) - Add a finish here. it should suit perfectly with the beginning of re-kiai, and more consistent with 01:01:563 (1) - .
  13. 01:19:077 (7) - The end of this slider is too close to 01:18:752 (5) - imo. It wouldn't hurt anything to move it away.
  14. 01:26:860 (3,1) - Consider unstacking these notes, because you used so many 1/1 stacking in this part so it might be quite confusing even though this difficulty is an Insane.
  15. 01:32:374 (4,1) - This spacing is too close imo. at first I thought it was 1/4. consider spacing them at higher DS.
  16. 01:32:698 (5,1) - Since this point is quite characteristic, how about trying something different here? I would suggest something like this, it can fit nicely with the song and must be interesting!
  17. 01:34:725 (9) - Same as 01:03:590 (8) - , consider adding a clap here.
  18. 01:36:590 - Same as 01:05:455 - , try to stop using a long slider and follow the emphasis better.
  19. 01:40:482 (2,3,4) - Make these sliders more curved and space them at higher DS: these are more suitable for this kind of pattern and looks/flows better. like this:
  20. 01:43:077 (5) - I'm assuming you could hear the cymbal sound in the music.. anyway try to add a finish here. it would be more suitable for the end of this difficutly.
hmm I seriously hate to say this, but sorry. this difficulty does need more work especially on flows, aesthetic stuff :(
Since it's too late here, I will mod other diffs later (hopefully tomorrow). will edit this post~
Topic Starter
HelloSCV
helpful mod for remap! thank you~
Dark Fang
done!
http://puu.sh/1JmLb

I love you

압박 그만합시다 >_<
Topic Starter
HelloSCV
I love dark fang too xD
thank you for nice diff!

now pending~

압박해서 죄송 ㅠ
Ranger
As from M4M

스탠다드는 모딩할게 안보입니다
[Beginner]
01:17:605 (2) - 여기에 노트 넣어도 괜찮을듯해요

[Fang's Hyper]
00:19:875 - 여기에 노트 추가해보시면 어떨까요?
00:20:524 - ^

[Another]
00:49:226 (4) - 개인적인 생각인데 방향을 이렇게 놓으면 더 예쁜것 같아요
00:50:523 (4) - ^
00:59:767 (1) - 피니시?
01:16:307 (3) - 오른쪽으로 한칸 옮겨주세요
01:24:416 (7) - 여기다 뉴콤보?

별이나 드시져 :P
Dark Fang

[Ranger] wrote:

[Fang's Hyper]
00:19:875 - 여기에 노트 추가해보시면 어떨까요? :arrow: i use 3 hit reverse slider instead add a note
00:20:524 - ^ :arrow: ^
TMAstraf
Beginner:
Nothing...

Standard:
00:03:010 The Slider maybe to 00:02:848 and then a circle =)
00:08:037 The Same

Fang's Hyper:
00:09:821 Maybe a little bit distance
00:10:794 This is a bit to far away from last circle
01:25:064 the Same like first

Another:
Well good map, maybe look a little bit of distance of circles =)
Sonnyc
General:

-- 1초 가량의 Audio-lead in이 필요할듯 합니다.

Beginner:

-- 00:24:253 타임라인 제거

00:03:659 (3) - 00:02:686 (2)의 끝과 소리가 같으니까 똑같이 휘슬로 하는거 어때요?
00:50:361 (2) - 통일성을 위한 피니시

Standard:

00:27:172 (1) - 휘슬
00:27:334 (2) - 여기에서 콤보 시작 하는거 고려해보세요
00:37:713 (2) - ^
01:38:037 (2) - ㅋ 피니시 제거

Fang's Hyper:

-- 맵셋 상으로 저는 이 난이도를 하드로 취급하겠습니다. 아무튼, AR7 부탁합니다. Standard 난이도는 4인데, 격차가 너~무 크네요

00:21:497 (3,4) - 음악상 두개의 리듬이 서로 바뀌었습니다. 3연타 -> 클릭 -> 3연타 순서입니다.
00:33:659 (3) - 4번쨰 점 1칸 내리는게 더 곡선 같네요
00:57:172 (1,2,3) - 이 노트들만 간격이 0.24x이네요. 수고스럽겠지만 0.30x과 더 가까이 맞출수 있으리라고 봅니다.
01:10:794 (7) - 2칸 오른쪽으로 하는게 슬라이더 끼리의 거리를 통일시킬수 있을거 같아요
01:20:361 (4) - (6)의 끝에 놓는건 어떨까요?
01:42:091 (8) - (7)과 줄이 되게 해주세요

Another:

00:54:416 (3,4) - 삭제를 추천합니다. 분명 음악에 나타나는 박자이지만, 이를 없애므로써 슬라이더의 1/1 박자를 더 강조할수 있고요, 또 솔직히 말하자면 (2)와 거리가 멀어서 치기도 부담스러웠습니다.
01:23:118 (3) - NC 추천합니다. 딱히 이전 콤보와 연계성이 있는 느낌은 없었고요, 제자리에 놓아지므로 플레이역시 큰 무리 없을거라고 봐요

난이도 균형을 제외하고는 큰 문제는 없을거 같아요
화이팅~
Dark Fang

TMAstraf wrote:

Fang's Hyper:
00:09:821 Maybe a little bit distance
00:10:794 This is a bit to far away from last circle
01:25:064 the Same like first
No change sorry ;_;

Sonnyc wrote:

Fang's Hyper:

-- 맵셋 상으로 저는 이 난이도를 하드로 취급하겠습니다. 아무튼, AR7 부탁합니다. Standard 난이도는 4인데, 격차가 너~무 크네요

00:21:497 (3,4) - 음악상 두개의 리듬이 서로 바뀌었습니다. 3연타 -> 클릭 -> 3연타 순서입니다. :arrow: 현재박자 유지하겟습니다.
00:33:659 (3) - 4번쨰 점 1칸 내리는게 더 곡선 같네요
00:57:172 (1,2,3) - 이 노트들만 간격이 0.24x이네요. 수고스럽겠지만 0.30x과 더 가까이 맞출수 있으리라고 봅니다.
01:10:794 (7) - 2칸 오른쪽으로 하는게 슬라이더 끼리의 거리를 통일시킬수 있을거 같아요
01:20:361 (4) - (6)의 끝에 놓는건 어떨까요? :arrow: 거리 유지를 위해 어쩔 수 없이..
01:42:091 (8) - (7)과 줄이 되게 해주세요
all fixed except write

map : http://puu.sh/1JUaj
Topic Starter
HelloSCV
Fixed without TMAstraf's mod ;( sorry...
anyway thank you for mod!
yuugeki1234
Hi bro from #modreqs
i hope instrumental my mod for you


so


[Beginner]

00:26:898 move at x302 y 78.
00:45:497 a lot of rebound slider is confusing for begginers. maybe you should reform it for anyone.

[fang's hyper]

01:41:605 little postioning fix like this?
[Another]

between 00:31:064 to 00:31:875 i think this is good for tuning.

01:18:091 feel like abnormal event arrangement slider.
i wonder this suggestion, invert this slider as 01:17:767 and open little distance spacing. almost 1.5or1.6

suggestions.
good luck, nice map.
Topic Starter
HelloSCV
Fixed little thank you~ xD
arkemaky
Another
00:57:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 이런 모양은 어떠신가요?
어나더는 나중에 메일 알려주시면 메일로 사진 보내드릴게요.

Fang'shyper
00:57:172 (1,2,3,4,5,6,7,8) 이부분은 짧은 슬라이더 2개로 해주세요
Topic Starter
HelloSCV
살짝 고쳤습니다 감사해요~

Fixed little
Dark Fang
no fix >_<

thank you for modding
-Neipezi
hi SCV!
#korean M4M Request :D

[HelloSCV Difficulty]
SPOILER
16:32 -Kirito: 모딩볼께 진짜 없는데
16:32 HelloSCV: 허 안되요 ㅠㅠ
16:32 HelloSCV: 아무거나라도 좋으니 ㅠㅠ
16:32 -Kirito: 00:59:767 (1,2)-
16:32 HelloSCV: irc모딩?
16:33 -Kirito: 음 1/2 슬라이드 나을거 같은데..
16:33 -Kirito: 포럼모딩은 귀찮아요
16:33 HelloSCV: 엌ㅋㅋㅋ
16:34 -Kirito: 하는 김에
16:34 -Kirito: http://osu.ppy.sh/ss/558426
16:34 -Kirito: 어나더가 이렇게 쉬웟나요 ㄷㄷ?
16:34 HelloSCV: 엌 좀 어렵게 만든다고 한건데 orz
16:35 -Kirito: 01:04:713- , 01:04:875- 노트 추가?
16:36 HelloSCV: 엌 잠시만요
16:36 -Kirito: 01:10:875- 서클 추가?
16:37 -Kirito: 01:24:740- , 01:25:388- , 01:25:551- ^?
16:37 -Kirito: 01:27:334- ^?
16:38 -Kirito: 01:29:605 (3)- 01:30:902 (5)- 여기까지 연타 스트림 지정을..?
16:39 HelloSCV: 01:04:713 (5)- 서클추가했어요
16:39 -Kirito: 넴
16:39 -Kirito: 00:02:686 (5)- 1/2 슬라이드?
16:39 HelloSCV: 스트림은 좀더 생각해볼꼐요
16:39 -Kirito: 넴
16:40 -Kirito: 무시하셔도 좋고..
16:40 HelloSCV: 흠
16:40 HelloSCV: 1/2슬라이더 좀더 보류해볼꼐요
16:40 HelloSCV: 나중에 한번더 제안하면 그때 고치죠뭐 저도좀 애매하니
16:40 -Kirito: 00:03:010- 저기 1/2 슬라로 바꾸시면 여기다 서클 추가로하시구 00:03:172- 여기다 1/2 슬라이드
16:40 -Kirito: 만약에 바꾸시면 이예욤
16:41 HelloSCV: 넹
16:41 -Kirito: 팡님꺼는 없네..
16:42 HelloSCV: 빵님이 워낙 잘만드시니;
16:42 -Kirito: 맞아요 굇..ㅜㅜ
16:42 *-Kirito is editing DJ YOSHITAKA - Evans -prototype- [Standard]
16:42 -Kirito: 00:02:686 (3,4)- 아까 플레이 할때 약간 ..
16:44 HelloSCV: 약간?
16:44 -Kirito: 넴..
16:44 -Kirito: 아니다 그냥 패스..!
16:44 HelloSCV: 아 말씀해주셔도 되는데;
16:44 -Kirito: 아니예요 제가 설명하기가 어려운
16:44 -Kirito: ;_:
16:44 -Kirito: 00:13:713 (4,5)-
16:45 -Kirito: 가운대에 슬라 반복 추가?(하면서 슬라로)
16:45 HelloSCV: 오 좋네요
16:45 HelloSCV: 추가할께요
16:45 -Kirito: 00:18:902 (5,6)-
16:45 -Kirito: 여기도요
16:45 HelloSCV: 넹
16:46 -Kirito: 00:20:848 (3,4,5)- http://osu.ppy.sh/ss/558435 요렇게 한번..?
16:47 HelloSCV: 글쎄요 딱히 들리는 음도 없고 지금이 나을거 같아요 :(
16:47 -Kirito: 그렇게 하세욤
16:48 -Kirito: 제껀 어차피 무시해도 좋으니xD
16:48 HelloSCV: 엌ㅋㅋ 그래도 도움 많이 되네요
16:49 -Kirito: 으잌?
16:49 -Kirito: 01:04:794 (4)- 화이트 선에 맞춰는게 어떨까욤?
16:50 HelloSCV: 음..
16:50 HelloSCV: 글쎄요 이걸 무슨 음이라 해야하지
16:50 HelloSCV: 삥삥 된다해야하나?
16:50 -Kirito: 01:05:929 (6)- 여기는 그냥 서클(흰색선에 맞추시면..)
16:50 HelloSCV: 그게 더커서 냅두는게 나을거같요
16:50 -Kirito: 넵
16:50 HelloSCV: 흠..
16:51 HelloSCV: 저것도 좀더 생각해볼꼐요
16:51 -Kirito: 노멀은 끝..
16:51 -Kirito: 비긴너?
16:51 -Kirito: 00:02:361- 서클 추가?
16:52 -Kirito: 00:02:686 (2)- 뒤로 레드선에..
16:52 HelloSCV: 비긴너 ㅋㅋ
16:53 -Kirito: 아니면 이렇게?
16:53 -Kirito: 영어 읽을줄 몰라요!
16:53 HelloSCV: 흠...
16:54 -Kirito: 00:07:875 (3)- 위 슬라랑 비슷하게 반복없시
16:54 HelloSCV: 그냥 냅두는게 나을꺼 같아요
16:54 -Kirito: 넴
16:55 -Kirito: 이제 안보여요 X(
16:55 -Kirito: 끝인거 같은데..
16:55 HelloSCV: 엌
16:55 HelloSCV: 로그 저장하셔서 스레드에 올려주세요
16:55 -Kirito: 00:07:875 (3)-
16:55 HelloSCV: 쿠독스 드림 쿠독스
16:55 -Kirito: 슬라 꼬리 피니시
16:55 -Kirito: 01:23:767 (3)- 올피니시
16:56 HelloSCV: 비기너요?
16:56 -Kirito: 네
16:56 HelloSCV: 넹 추가했어요
16:56 -Kirito: 팡님꺼는 레알 안보이는데 :(
16:56 HelloSCV: 그럼 어쩔수 없죠뭐 :p
16:56 -Kirito: 일단 저장..
16:57 HelloSCV: 넹

[Fang's Hyper]
irc

good luc! Ranked hope :D
Topic Starter
HelloSCV
Fixed!
수정 했습니다 알찬 모딩 감사해요 xD
Akiyama Mizuki
[Beginner]
00:02:686 (2) - finish
00:22:145 ~ 00:24:740 - break time

[Standard]
00:55:875 (1) - finish
01:20:361 (3) - finish
01:41:767 (4) - clap

[DF Hyper]
00:07:226 - whistle
01:00:740 (4) - whistle
01:21:821 (1) - finish
01:39:983 (1) - finish

[Another]
00:57:172 (1) - 00:57:496 (5) - 00:57:821 (1) - whistle
01:01:551 (2) - x256 y336

Nice :3
Yumih
Sorry, I started writing this on one day and am posting on another day. There may be some things already corrected by other mods~

Hello!~

And so this spends your ticket on ShiroiYume and Kitagami's Modding Queue!~

Ok, here we go! Noob Modding time!

General

Disable "Letterbox during breaks" from all difficulties. I don't think it's necessary.
Beginner
  1. 00:15:334 (2,3) - Maybe moving these a little more to the left would help the flow better? (somewhere around x:100 y:204) 00:15:334 (2) would follow the end of slider 00:14:361 (1) direction and it would become more comfortable for the player to play, in my opinion. Take a look at this:

    This wasn't made on Paint! *Cough cough*
  2. 00:17:605 (2,3) - Oh, here I think it would be great to align them, like moving (3) to somewhere around x:268 y:352. It would improve the flow, in my opinion.
  3. 00:27:334 (1) - How about aligning it with 00:26:037 (2,3) by moving it to y:92? I think you'll need to recheck the spacing with the next note if doing so, though.
  4. 00:45:497 - How about Finish here? (To follow the sound of the song)
  5. 01:09:497 - Maybe Finish here? (With Soft Addition)
  6. 01:10:794 - ^
  7. 01:11:118 (3) - ^
  8. 01:14:037 (1) - I think the flow here would be better if this slider were a bit more higher. Maybe even on the same y position as 01:13:713 (3) Guess it's because, in my opinion, this would make the player ready for the slider's curve, that looks a bit sudden out of those previous straight sliders.
Standard
  1. 00:09:172 (1) - Maybe this on x:164 y:304 would be better aligned with 00:08:686 (5)
  2. 00:29:443 (4) - How about adding a reverse arrow on sliders like this? I think it would follow the song good! Some sliders like this are 00:32:037 (5) - 00:39:821 (4) - 00:42:416 (4) - etc.
  3. 00:36:253 (3) - 1 Grid to the left? (Grid level 4) To fix the little spacing difference.
  4. 01:00:091 - Maybe a note here?
  5. 01:35:929 (4) - Isn't the spacing smaller here?
I don't know if I'll be able to do much about this difficult, but let's go. (first attempt to mod something higher than 4.5 stars... lol)

Fang's Hyper
  1. 00:03:497 (4) - I don't know... This slider disturbs the flow in my opinion... How about doing something like this?:
    Please, don't do the exactly same thing (only if doing, ofc, lol), since the spacing is totally wrong and I changed it like this just to check the flow.


    Not exaaaaactly like this, but you know, something like this "S" (not a perfect one) format formed by those two sliders. Something like this one 00:13:064 (1,2)
  2. 00:27:983 (3,4) - And so again, I think this blanket looks a bit odd, since the tail of 00:27:983 (3) ends to one side and 00:28:470 (4) starts on the other side. See what I'm talking about here:
    What the player have to do.



    What would be more comfortable to do (at least, in my opinion).

Wah, I think I can't find anything else o.o

And so, there's no way I can mod Another, sorry! ( ̄^ ̄)ゞ

That's all... I think! Good luck, another awesome song you have there!~

(I really like all your maps HelloSCV :D)
Topic Starter
HelloSCV
Fix almost! thank you for mod! xD
and i like your mod too Kitagami! great mod :D
Dark Fang

bbj0920 wrote:

[DF Hyper]
00:07:226 - whistle
01:00:740 (4) - whistle
01:21:821 (1) - finish
01:39:983 (1) - finish
All fix

Kitagami wrote:

Fang's Hyper
  1. 00:03:497 (4) - I don't know... This slider disturbs the flow in my opinion... How about doing something like this?: :arrow: accept your opinion
    Please, don't do the exactly same thing (only if doing, ofc, lol), since the spacing is totally wrong and I changed it like this just to check the flow.


    Not exaaaaactly like this, but you know, something like this "S" (not a perfect one) format formed by those two sliders. Something like this one 00:13:064 (1,2)
  2. 00:27:983 (3,4) - And so again, I think this blanket looks a bit odd, since the tail of 00:27:983 (3) ends to one side and 00:28:470 (4) starts on the other side. See what I'm talking about here:
    What the player have to do.



    What would be more comfortable to do (at least, in my opinion).

Wah, I think I can't find anything else o.o
thank you for modding


map : http://puu.sh/1KIwp
Topic Starter
HelloSCV
updated thank you~
Chiswell
.
Topic Starter
HelloSCV

wzxxzw wrote:

이곡의 태고맵을 만들어도 되나요
아뇨 태고는 넣을계획이 없어서;; 죄송합니다
Chiswell
.
Natsu
Map is so good sorry i cant mod it i think i need more experience on it so have a Start

good luck
jieusieu
ㅑㄱㅊ
16:56 jieusieu: 00:08:363 (6,7,8,9,10)-
16:56 HelloSCV: 난이도?
16:56 jieusieu: http://osu.ppy.sh/ss/562158
16:56 jieusieu: 어!나!더!
16:56 jieusieu: 와이낫디스
16:56 jieusieu: 어 이게 아닌데
16:57 HelloSCV: ??
16:57 jieusieu: http://osu.ppy.sh/ss/562159
16:57 HelloSCV: 올ㅋ
16:58 HelloSCV: 굳 아이디어
16:58 HelloSCV: fixed
16:58 jieusieu: 땐크스
16:59 jieusieu: 00:11:768 (1,2,3)- http://osu.ppy.sh/ss/562162
17:00 jieusieu: 1번 슬라이더 좀 꼬리를 세칸 왼쪾
17:00 HelloSCV: okay
17:00 HelloSCV: 벗 아덜스 낫 픽스드
17:01 jieusieu: ㅜㅜ
17:02 jieusieu: 00:44:363 (2)- 다운 死그리드
17:02 jieusieu: 아니
17:02 jieusieu: 음
17:02 HelloSCV: ?
17:06 jieusieu: 00:44:038 (1,2,3)-
17:06 jieusieu: http://osu.ppy.sh/ss/562164 http://osu.ppy.sh/ss/562166
17:06 jieusieu: 고르시죠!
17:07 HelloSCV: 픽스드 리틀
17:07 jieusieu: 오옝
17:08 jieusieu: 심플하게 이걸로 끝내죠
17:08 HelloSCV: 엑스트라 모딩 해줘요
17:08 HelloSCV: 영어로 번역해드림 제가
17:10 jieusieu: 음
17:10 jieusieu: 00:01:876 (2)-
17:10 jieusieu: 낫 모에
17:10 jieusieu: http://osu.ppy.sh/ss/562170 하우디스
17:10 HelloSCV: 그대로 적어드림
17:10 jieusieu: 00:04:471 (3)- ^
17:11 jieusieu: 00:11:363 (2)- 리딩힘듬
17:11 HelloSCV: 님 모딩 중간에 제 모딩도 끼워넣음요
17:11 jieusieu: ctrl+g 플리즈
17:11 jieusieu: 예압
17:13 jieusieu: 01:15:984 (1)- NC
17:14 HelloSCV: 그거
17:14 HelloSCV: 노랑 슬라이더 가 슬라속도 바뀌는거라
17:14 HelloSCV: 일부러 넣은듯요
17:14 jieusieu: 연두색도 노랑색이랑 같은거 아닌가요
17:14 HelloSCV: 자세한건 저도;
17:15 jieusieu: 연두색은 2밴가
17:16 jieusieu: 그럼 다르게 고쳐달라고 해주세요
17:16 HelloSCV: 어떻게?
17:16 jieusieu: 음.. 다르게
17:16 HelloSCV: 어떻게 다르게...
17:16 jieusieu: 믿어요
17:16 HelloSCV: 님이러지마
17:16 HelloSCV: 안적어야징
17:16 jieusieu: ㅜㅜ
17:18 jieusieu: 00:57:174 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1)-
17:18 jieusieu: 연타 안 귀엽게 생김
17:18 HelloSCV: 님 몇대 맞을레요
17:18 HelloSCV: 아 아니
17:18 jieusieu: 아니...
17:18 HelloSCV: 카와이 하게 고쳐달라 해드림
17:18 jieusieu: 넹
17:19 HelloSCV: 진짜로 하시게?
17:22 jieusieu: http://osu.ppy.sh/ss/562179
17:22 jieusieu: 위아래 대칭되는건 슬라이더 연타변환으로 하라고 해주세요
17:23 HelloSCV: 예?
17:23 jieusieu: 예?
17:24 jieusieu: 01:40:795 (1,1)- 여기에 이색이 왜들어가냐고 따져주세요
17:24 jieusieu: 끝
17:24 jieusieu: 제가 했다고는 하지 마세요
17:25 HelloSCV: s님이 했다 할껀데
17:25 jieusieu: 아 star님이 뒤집어쓰는건가요
17:25 jieusieu: ㄳ
17:25 HelloSCV: 아뇨 님이 했다할꺼
17:25 HelloSCV: 자이제 딴낭니도 모딩 ㄱㄱ
17:25 jieusieu: 왜죠
17:25 jieusieu: 님모딩 끼워넣었는데
17:26 HelloSCV: 님 모딩에 흡수됨;
17:26 jieusieu: 저 피로도 다씀
17:26 HelloSCV: 이미 참가 하셧습니다
17:26 jieusieu: 아 다른 난이도 모딩을 정말 하고싶지만... 피로도가 떨어져서 할수가 없네요
17:27 HelloSCV: 아 님 이그
17:27 jieusieu: 오늘 아니면 귀만이 아니라 눈도 닫혀서 내일부턴 절대 무슨일이 있어도 모딩못하는데
17:27 HelloSCV: 쿠도스 안줄꺼
17:27 jieusieu: 아쉽네요
17:27 jieusieu: ㅜㅜ
17:27 HelloSCV: 뭐 어차피 엑스트라만 필요하니
17:27 HelloSCV: 로그 저장해서
17:27 HelloSCV: 스레드에 올리세요
17:27 jieusieu: 네
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