fixed thanks ! 

수정했습니다 감사합니다!KoiSuru_ wrote:
[Beginner]
00:09:673 (1,1,1) - 피니시 강조를 위해 뉴콤보 넣으신 거 같은데 00:09:673 (1) - 이거만 남겨두고 나머진 빼는게 나을 것 같아요 ㅋㅋ
00:24:754 (1,1) - , 00:26:214 (3,4) - 이 외에도 이런 부분이 좀 있는 것 같아서요 ㅋㅋ 비기너 난이도 같은 경우에는 이런 부분을 슬라이더로 처리하는게 좀 더 난이도 배분에 좋을 것 같아요(그냥 의견입니다)
[Normal]
00:03:187 (3) - 이 부분은 http://puu.sh/1lbGG < 이렇게 박자 맞추는게 더 좋을 것 같아요~ 모양은 그냥 제가 한 번 맞춰본겁니다 ㅋㅋ
00:08:376 (4) - 이 부분도 마찬가지로 슬라이더랑 서클 노트를 바꾸는게 좋을 것 같아요~ http://puu.sh/1lbIl
[Hyper]
충분히 난이도는 지금도 어려운 편이긴 하지만.. AR 조금만 더 올려야 될 것 같아요
00:10:971 (1) - 이 부분 HP바랑 겹친다고 걸릴 거 같아요 ㄷㄷ
01:13:403 (2) - ^
01:28:484 (3) - ^
[Another]
00:20:052 (1,1) - 이 부분 슬라이더는 리버스하게 하는게 더 박자에 맞을 것 같아요~ http://puu.sh/1lbPh
00:28:484 (3) - 뉴콤보
00:28:970 (1) - 뉴콤보 삭제
00:51:511 (1,1) - 이것도 리버스하게 하는게 더 좋아보이네요 ㅋㅋ http://puu.sh/1lbQR
이상입니다
fixed almost thx!Saten wrote:
elloo~
[Another]
AR 9 fits best with these jumps/spacing. It's way more fun imo
00:53:133 - missing something here, add a note
00:38:376 (2) - Reverse this? (Ctrl+G)
01:00:268 (1) - whistle
01:18:268 (4) - this repeat kinda plays odd. do something sililar like you did later (01:39:025 (4) - )
fun~
High SV ftw /o/
[Hyper]
AR 8 fits Hyper diffs better
00:20:052 (1) - change to soft finish instead
00:20:700 (1) - ^
00:21:349 (1) - ^
00:22:322 (2) - ^
00:24:754 (1) - remove whistle on repeat. You have non here on Another
01:41:619 (1,2,3,4) - do you really need to spam finish hitsounds here? lol
[Normal]
00:13:565 (3) - this kinda plays weird because of previous similar patterns. I suggest you try this pattern instead
00:51:187 - kinda feels odd that you're skipping this for some reason
01:23:619 (1) - finish on end
[Beginner]
Most patterns looks so crowdy. I suggest you increase the AR by 1
00:08:538 (2) - finish
00:09:025 (3) - finish on both sides
00:33:998 (2,3,1) - this looks so crowded, spacing 1,5x would make this look better
00:44:052 (2,3,1) - same here
00:48:917 (1) - finish on head
00:51:835 (1) - finish on repeat
01:09:673 (2,3,1) - same as before
01:20:376 (2,3,1) - ^
That's all~
Good luck
받았긴 받았는데 증거자료가 없어서 다시 디나이 될수도 ㅋㅋ[ Zzz ] wrote:
안녕 HelloSCV
irc 모딩
Beginner
Normal
관련 irc
도움이 되었으면 쿠도스를!!!
Fixed almost thank you for mod and star bothlkx_shore wrote:
[Another]
00:56:376 (3) - use normal sound in here
01:11:457 (9,10,11,1) - why not use 7 hit :3
01:42:592 (4) - change it,like this.http://puu.sh/1oodu (5) use finish is better than (4) tail use finish
[Hyper]
HP3→5
OD5→6
[Beginner]
HP3→2
OD3→2
AR4→3
00:08:538 (3) - For new hand,this is too difficult,plz use slider.;-;
Good luck,star
it was so great modmerchat7 wrote:
[General]
- Don't really see a reason for kiai to be inconsistent, please end the last kiai time on Another at 01:43:079 ( the hit circle) and not on 01:43:160 (begin of spinner). Fixed
Easy
00:06:430 (2) - Whistle on the repeat sound weird to me, consider removing Fixed
00:09:025 (3) - ^ don't really see a point of this one, barely audible Fixed
00:25:241 - 00:34:971 - Whistle on begin of all sliders here and remove from 00:32:700 (3) Add to end of 00:25:241 (1) - 00:27:835 (1) - 00:30:430 (1) - 00:33:025 (1) - Fixed
00:47:295 (2,1) - Add a whistle to end for these two sliders Fixed
00:57:673 (1) - Personally, I would extend it by 1 white tick and add a finish, but I guess it's fine Fixed Fixed
01:23:619 (2) - Whistle at begin Fixed
01:28:160 (2,3) - ^ Fixed
01:33:025 (1,2,3) - Quite a hard to catch rhythm, why not just this? http://puu.sh/1ow7a [Extend (1) by one white tick, remove a hit circle and put the hit circle that remain on 01:34:646] Fixed
Normal
00:03:836 (3) - Don't see why whistle at end, please remove it Fixed
00:05:781 (3) - Sound much better to me if you remove whistle from 1st repeat and add it to the begin instead. Also consider adding a whistle to the 2nd repeat. Fixed
00:27:835 (2) - I would do whistle at begin instead of end Fixed
00:28:484 (3) - ^ Fixed
00:28:971 (4) - Whistle on repeat and end Added Whistle only on repeat
00:30:106 (5) - Remove whistle Fixed
00:30:430 (1,2) - Same as 00:27:835 (whistle on begin instead of end) Fixed
00:31:565 (3) - Same as 00:28:971 Fixed
00:32:700 (4) - Same as 00:30:106 Added Whistle only on repeat
00:33:025 (1,2) - Same as 00:30:430 Fixed
00:34:160 (3) - Same as 00:28:971 Whistle only on repeat
00:51:511 (3) - if you want to keep this note, please add a note on 00:50:862 with whistle. Without that note, this note feel off. Fixed
00:53:457 (2) - You can probably move this a bit down to avoid overlap with (1) Fixed
01:00:268 (1) - Add a whistle at begin sorry
01:23:619 (1) - Whistle at begin and repeat Added Whistle only on repeat
01:27:511 (1,3) - Whistle at ends Fixed
Hyper
00:27:835 (2) - Whistle at begin Fixed
00:28:971 (1) - Whistle on repeat and end Added Whistle only on repeat
00:30:430 (3) - Whistle at begin Fixed
00:31:565 (2) - ^ Fixed
00:31:889 (2) - Whistle at end Fixed
00:32:214 (3) - Whistle at begin Fixed
00:34:160 (3) - Same as 00:28:971 Added Whistle only on repeat
00:47:133 (3) - Whistle at begin, do same for 00:48:430 (3) - 00:49:727 (3) - 00:51:025 (3) - Fixed
00:51:511 (1,1) - Whistle on begin and end of both sliders Fixed
01:00:268 (1) - Add whistle sorry
01:03:998 (1) - Do a jump on this note sorry
01:22:808 (2) - Whistle Fixed
01:23:619 (1) - Whistle at begin Fixed
01:28:160 (2) - Whistle Fixed
01:29:457 (1) - ^ Fixed
Another
00:16:484 (2) - Stack at begin of 00:16:808 (4) - ? Feel better to me - Fixed
00:20:052 (1) - Jump a little too big for me, how about stacking the end with (4) so something like this http://puu.sh/1owJj Fixed
00:24:754 (1,2,3) - If you can use higher spacing here (1.4x), would feel perfect for me, keep (3) where it is as anti jump feel perfect for (4) http://puu.sh/1owti 1.2x is better for me fixed
00:26:052 (5) - Similar to above, try moving to x:188 y:248 and see what you think Fixed
00:26:376 (1) - Whistle at begin Fixed
00:27:835 (2) - ^ Fixed
00:28:970 (2) - Whistle at repeat and end Added Whistle only on repeat
00:30:430 (1) - Whistle at begin Fixed
00:31:565 (1) - Whistle at end Fixed
00:32:214 (2) - Whistle at begin Fixed
00:33:025 (1) - ^ Fixed
00:33:673 (3) - ^ Fixed
00:34:160 (4) - Whistle at repeat and end Added Whistle only on repeat
00:47:133 (3) - Add whistle, same for 00:48:430 (3) - 00:49:727 (3) - 00:51:025 (3) - Fixed
00:51:511 (1,1) - Whistle on begin and repeat of both sliders (white ones) Fixed
00:52:160 (1,1) - Whistle at begin of these two sliders (red ones) Fixed
01:00:268 (1) - Whistle here sorry
01:01:241 (4) - No whistle at begin here? sorry
01:08:700 (4) - I expected this on the other side, try ctrl+h and placing at x:132 y:180. Fixed
01:13:241 (5) - Jump feel a little too big, try placing at x:100 y:120 Fixed
01:22:808 (2) - Whistle Fixed
01:23:619 (1) - Whistle at begin Fixed
01:28:160 (2) - Whistle Fixed
01:29:457 (1) - ^ Fixed
I'm fond of this mapping style, although I feel some part would be nicer with a jump, for example, place this note at 01:02:538 (4) - x:124 y:292 01:06:592 (5) - at x:308 y:204, 01:18:917 (6) - move more down so there is jump on (7) and etc. Of course, this is just my feeling of where jumps are needed, if you don't really agree it's fine and map is quite nice like this. Fixed little
I'll probably star, but I"ll see what you change first, good luck!
haha it's ok this mod helps me lotcirno- wrote:
General
I think pure white combo color is unrankable. Make it very light gray. Hurts some people's eyes during kiai time iirc.
Standard
AR+1
OD+1 or 2
00:45:988 to 00:49:879 - why not focus on the instrumentation?
Hyper and Another felt flawless to me.
Sorry for the small mod, I really couldn't find much and I give up after spending too much time looking for something.
Yea! almost fixed it was greeeeeeeeeeeeat mod-Bakari- wrote:
Hi. Forum-pm request.
Please tell me what you've fied or not. If not - why! It will help me to be more helpful next time!
first of all, what diff are you talking about in Creator's Word? There's no any Normal! Did you mean Standard? oh it was my fault haha yes it means Standard diff
[General][Beginner]
- Sometimes i think, that Slider Tick Rate 2 will fit better. Just think about it. not fixed
- There's no need to have audio lead in. 1800~ms is enough for this music. Fixed!
- Didn't like break in Easy and Standard diffs. It's too short remove it or make a bigger one, please! will think about it more
[Standard]
- Beginner with AR3? ha-ha, I don't think that we're able to call this diff beginner. It's more like well-mapped [Easy]. (AR-1) (or rename diff - not recommended :<)Fixed!
- 00:01:879 (1) - clap here (reverse) sounds weird. And it's off your patterns, too. So, just remove it or replace with whistle. Fixed!
- 00:03:339 - it'll be great if you end slider here somehow. (preferable, if you'll do it without making slider 1/4 longer) (try to do it the same way as you did it at 00:07:393 (1,2) ) Fixed!
- 00:04:474 (1) - there's NO clap, at least SO LOUD clap, I think you should use whistle or make this cap less loud. >.</ Fixed!
- 00:15:177 (1) - flow (nazi) - I think, that it'll be better if you will move this circle to (x 256 y212) actuall it will give you better flow, imo. like this - just to avoid boring patterns and make it a bit different Fixed!
- 00:35:285 - i guess you need circle here t be consistent with previous SIMILAR pattern. (00:31:717 (2,3,1) - as you can see, there's a circle, and it sounds totally like 00:35:285 - so it'll be great if you put circle here. Fixed!
- 00:48:582 (1,1,1) - three new combos in a row plays a bit awkward. What if you'll try to do something like this - it will be hardest pattern in this diffs, but i guess it worth it. Because music here goes faster and you should try to follow it! Fixed!
- 01:19:717 (1,2) - x1.28 here? Really? Oh, c'mon! This is unacceptable for EASIEST diff! It's easy diff, how do you want beginners to play JUMPY diffs? :V Probably they will be so confused, you'd better avoid things like this. Fixed!
- 01:43:069 (1) - for all diffs - I guess you should try using 5% Volume Soft section becausesong just fades out! There's no ANY hitsound, and spinner should be silinced. Fixed!
didn't like your comboing. Maybe it's just me, anyway.[Hyper]
- You have a good flow here. it's also consistent, so HP Drain: 4 will make it funnier Fixed!
- 00:03:339 (2,3) - it's just weird! you have x0.6 DS here, why? There's no any reasons to do it, plays weird, imo. So, try to remove it. Fixed!
- 00:07:069 (1) - these antijumps make no sense. They're just confusing to play! Probably, players will click it 1/2 earlier becauuse of broken spacing. Fixed!
- 00:20:041 (1,1,1) - I don't feel like there's any GOOD reason for NC spam. By the way, you have aonly 2 combo colours, and NC spam looks boring! That's why I want you to avoid doing it Fixed!
- 00:27:663 (1) - oh..no! spacing again! It's too big for antijump and too small for regular spacing! (by the way, 00:30:096 (5) - there's spacing x0.2 bigger! why? Try to be more consistent) Fixed!
- 01:02:690 (4) - critical - I think this slider totally breaks your rhythm/flow because this one has TWO reverses when other sliders have only one. It's confusing for normal players. Because rhythm is quite fast here and they probably will not notice second reverse! Fixed!
I think you're using too many1/2s. This is normal (standard) diff![Another]
- 00:03:177 (4) - opinion - it will look better if you put new combo here. Actually, sounds/looks like new pattern is started here Fixed!
- 00:12:906 (3,1) - nazi - i think it'll be great if you try to make blanket sliders perfect here. Just a nazi, so you're free to ignore. Fixed!
- 00:24:744 (1) - hey! try to replace it with circle and slider! It will give a "growing effect" this way (ignore exra NC on this screenshot) Fixed!
- 00:57:663 (1,2) - why don't you replace oneor two sliders with stream? It will be great and of cousrse it's allowed because this is [Hyper] Fixed!
Just a good Hyper diff. Seems pretty enjoyable, even though aren't perfect slidars and a bit too fast (in my opinion) sliders .~~~~~~~~~~~~~~~~~~~~~~~~
- How about OD: 8? i think it will be awesome here! Just Imagine how fun this map will be for skilled players!
Fixed!
- 00:52:393 (2,3) - nazi - I'd manually unstack them this way to make this looks the way better and more readable for hidden-players. Fixed!
- 00:57:015 (1,12,13,14,15,16,17) - rhythm in the end feels a bit different. I'd replace 4 or 5 circles in the end of stream with slider. By the way, it will help you to avoid too long combo chain.
(let's keep numbers under 16, ok?) Fixed!
- 01:04:961 (4,5) - a bit too suddenly, but I like it. It flows great, if you will notice this jump in time. Just saying that it appears too suddenly. not fixed
- 01:32:690 (1) - instead of slowdown, I'd replace it with circle because silence will fit better here, imo. example.jpg Fixed!
Well mapped.
You can improve easier diffs a bit more, but harder ones are good.I think i need to practice more haha
Combo1 : 184,3,157
Combo2 : 227,227,227
Combo3 : 243,12,87
[Ranger] wrote:
[Fang's Hyper]
00:19:875 - 여기에 노트 추가해보시면 어떨까요?i use 3 hit reverse slider instead add a note
00:20:524 - ^^
No change sorry ;_;TMAstraf wrote:
Fang's Hyper:
00:09:821 Maybe a little bit distance
00:10:794 This is a bit to far away from last circle
01:25:064 the Same like first
all fixed except writeSonnyc wrote:
Fang's Hyper:
-- 맵셋 상으로 저는 이 난이도를 하드로 취급하겠습니다. 아무튼, AR7 부탁합니다. Standard 난이도는 4인데, 격차가 너~무 크네요
00:21:497 (3,4) - 음악상 두개의 리듬이 서로 바뀌었습니다. 3연타 -> 클릭 -> 3연타 순서입니다.현재박자 유지하겟습니다.
00:33:659 (3) - 4번쨰 점 1칸 내리는게 더 곡선 같네요
00:57:172 (1,2,3) - 이 노트들만 간격이 0.24x이네요. 수고스럽겠지만 0.30x과 더 가까이 맞출수 있으리라고 봅니다.
01:10:794 (7) - 2칸 오른쪽으로 하는게 슬라이더 끼리의 거리를 통일시킬수 있을거 같아요
01:20:361 (4) - (6)의 끝에 놓는건 어떨까요?거리 유지를 위해 어쩔 수 없이..
01:42:091 (8) - (7)과 줄이 되게 해주세요
All fixbbj0920 wrote:
[DF Hyper]
00:07:226 - whistle
01:00:740 (4) - whistle
01:21:821 (1) - finish
01:39:983 (1) - finish
thank you for moddingKitagami wrote:
Fang's Hyper
Wah, I think I can't find anything else o.o
- 00:03:497 (4) - I don't know... This slider disturbs the flow in my opinion... How about doing something like this?:
accept your opinion
Please, don't do the exactly same thing (only if doing, ofc, lol), since the spacing is totally wrong and I changed it like this just to check the flow.
Not exaaaaactly like this, but you know, something like this "S" (not a perfect one) format formed by those two sliders. Something like this one 00:13:064 (1,2)- 00:27:983 (3,4) - And so again, I think this blanket looks a bit odd, since the tail of 00:27:983 (3) ends to one side and 00:28:470 (4) starts on the other side. See what I'm talking about here:
아뇨 태고는 넣을계획이 없어서;; 죄송합니다wzxxzw wrote:
이곡의 태고맵을 만들어도 되나요
http://puu.sh/1LLelthose wrote:
[Extra]
- You don't use a specific combo colour to determine a specific slider velocity. All slider velocity changes should be intuitive, and right now it appears you have a lot of new combo spam that is not required.
Well, I like it. Not changing a thing.- 01:23:444 (1,2,3) - Silence these slider ends or make them end 1/4 earlier at red.Silenced. The crash cymbals have the same length as 00:16:309 (1,2,3) - and personally I don't see why they should be any different. Deleted whistle from the end but didn't silence.
thank you for moddingBounceBabe wrote:
Hard
00:09:811 (1) - Remove NCsorry to distinguish
00:19:541 (1,2,1,2,3,4,5) - Put them some Grids down to make the spacing betterjust for highlight them
00:41:433 (4) - Spacing, move it closerHard players can read that. that's ok
01:24:406 - Add a circle here, fits good imowhat?
01:32:190 (1) - Remove NCi just highlight that to follow music
Thank you for moddingCharles445 wrote:
[Fang's Hyper]
Faster sliders than Another?... Okay...haha.. idk about another when i mapping this diff
00:15:649 (1) - This looks a little funny, make it curve properly?little fixed
00:57:162 (1,2,3,4,5,6,7,8) - Please don't have 185 bpm streams like this in the hyper. Making them kicksliders is alright like (9,10)oh.. i was worried about this stream. fix that